unycorn83

pet battle strings

Mar 29th, 2020
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  1. __ BFA teams __
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  3. Accidental Dread:4AFM:2215HD:ZL:122814D:P:240::::4::N:Strategy added by Lazey\nKorval Darkbeard:4AFM:221AHD:ZL:122414D:P:240::3::::\n\nAquatic level pets need more HP.\n\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Feathers is dead.\nSplat comes in\nTurn 1: Life Exchange\nTurn 2: Moonfire\nTurn 3+: Arcane Blast until Splat is dead. (Jump to level pet swap if your Nether Faerie Dragon is dead too.)\nBrite comes in\nTurn 1: Arcane Blast until your Nether Faerie Dragon dies. (Pass turns if you would kill Brite!)\nSwap to your Level Pet\nSwap to your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2+: Mana Surge\n
  4. Add More to the Collection:4AP2:111A1BB:ZL:21152N:N:Strategy added by Phacoid\nUpdate 14 dec '18: it is no longer worth using a leveling pet as Blizzard has nerfed all BFA xp gains with patch 8.1.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up; Eighty Eight dies\nTurn 4: Powerball to increase your speed\nTurn 5: Wind-Up\nTurn 6: Supercharge\nTurn 7: Wind-Up; Turbo dies\nTurn 8: Pass; Iron Starlette dies\nTurn 9: Bring in your level pet\nTurn 10: Bring in Sprite Darter Hatchling\nTurn 11: Moonfire; sandstorm disappears, it doesn't hit Whiplash\nTurn 12: Arcane Blast to finish Whiplash off. Use Moonfire when Whiplash casts Sandstorm.\n
  5. Automated Chaos:490R:212C93:ZR0:ZR0:N:Strategy added by Carrotboy\nTurn 1: Sunlight\nTurn 2: Photosynthesis\nTurn 3: Solar Beam\nTurn 4: Keep Photosynthesis up, use Sunlight and Solar Beam on cooldown\n
  6. Captured Evil:49NM:22271C8:ZL:112CN7:P:847::::14::N:Strategy added by Lyseria\nThis is a fork of Lazey and Applejack's strats. Due credits to them.\n\nAny snail works.\n\nI've made this strat as consistent and as reliable as possible to play around and minimize the RNG. Please be sure to read the steps carefully.\n\nLevel Pet takes a maximum of 847 damage in the unlikely event that all 5 Void Cyclone stacks manage to hit it at FULL DAMAGE. You can definitely bring a lower hp level pet if you're not feeling unlucky.\n\nSee comments for some commentary.\n\nTurn 1: Nature's Ward\nTurn 2+: Alpha Strike until Ravage conditions are met. (see below)\nRavage: Use Ravage when Lesser Charged Gale's HP is below 618. If he doesn't die from Ravage (mostly because he used Rain Dance), use Nature's Ward then Ravage again.\n\nLesser Twisted Current comes in\nTurn 1+: Alpha Strike until Lesser Twisted Current dies. DO NOT use Nature's Ward in this fight. There's a small opportunity to use Ravage here, see below.\nRavage: Only use Ravage here if you can get his HP down to 309 or below. It's not worth killing him with Ravage over 2 turns if Alpha Strike can do it in one.\n\nMind Warper comes in\nTurn 1: Nature's Ward\nTurn 2: Alpha Strike until Teroclaw Hatchling dies. If Mind Warper goes below 30% HP, pass until Teroclaw Hatchling dies.\nBring in your Level Pet\nBring in your Rapana Whelk or Any Snail.\nTurn 1: Acidic Goo\nTurn 2: Headbutt\nTurn 3: Ooze Touch\nTurn 4: Ooze Touch\nTurn 5: Honestly, Mind Warper should have died way before this. If for some reason still alive, just Ooze Touch til it dies.\n
  7. Crab People:4871:21171C8:ZL:21181FS:P:400::::6::N:Strategy added by Lazey\nCaptain Hermes:4871:21171C8:ZL:11181FS:P:290::9::::\n\nElemental level pets need more HP.\n\nTurn 1: Hawk Eye\nTurn 2+: Prio 1: Dodge when Whirlpool is on your pet and has 1 round left.\nPrio 2: Alpha Strike until Shelly dies.\nSheldon comes in\nTurn 1+: Prio 1: Dodge when Whirlpool is on your pet and has 1 round left.\nPrio 2: Dodge when Dive is active on Sheldon.\nPrio 3: Hawk Eye (only once in Sheldons first 2 rounds)\nPrio 4: Alpha Strike to kill Sheldon\nShelby comes in\nTurn 1+: Alpha Strike without killing Shelby! Pass turns when enemy has 600HP or less to kill your Teroclaw Hatchling\nBring in your Level Pet\nSwap to your Ikky\nTurn 1: Black Claw\nTurn 2: Flock\n
  8. Crawg in the Bog:4A8K:111A1BB:ZR0:ZR0:N:Strategy added by psychosblog\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4: Powerball\nIf your Pet dies, the Enemy heals back to 100% - If that happens you can restart the fight\n
  9. Critters are Friends, Not Food:4AOG:101A1BB:11241I1:12238B:N:Strategy added by Threewolves\nLive in the sunshine, swim the sea, drink the wild air.\n\nRepeatable Pet Leveling battles can be found Here. (https://www.wow-petguide.com/index.php?m=Powerleveling)\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nSwap to your Servant of Demidos\nTurn 1: Clean-Up (Keep on Cooldown.)\nTurn 2: Soulrush (Keep on Cooldown.)\nTurns 3+: Magic Sword til Servant of Demidos dies.\nBring in your Enchanted Lantern (Use Beam if Skeeto has less than 444 health.)\nTurn 1: Flash\nTurn 2: Light\nTurn 3: Beam if needed.\n
  10. Desert Survivors:4AN6:220819H:ZR0:ZR0:N:Strategy added by Krafty\nTurn 1: Barkskin\nTurn 2+: Bite\nKeep up Barkskin and Bite all pets to death.\n
  11. Keeyo’s Champions of Vol’dun:4AHN:22152N:111A1BB:ZR0:N:Strategy added by Phacoid\nA new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.\n\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Buzzbeak dies\nTikka comes in\nTurn 1: Life Exchange\nTurn 2+: Arcane Blast until Sprite Darter Hatchling dies\nBring in Iron Starlette\nTurn 1+: Powerball until Tikka dies\nMilo comes in\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4+: Powerball until Milo dies\n
  12. Marshdwellers:4A6P:12171TN:122814D:12281LP:N:Strategy added by Gershuun#1131\nTurn 1: Ironskin\nTurn 2: Falcosaur Swarm!\nTurn 3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nAn enemy pet, Molaze comes in\nTurn 1: Pass - your Nexus Whelpling gets swapped in automatically from Wind Buffet\nTurn 2: Tail Sweep\nTurn 3: Arcane Storm\nTurn 4+: Mana Surge\nAn enemy pet, Ticker comes in\nTurn 1+: Mana Surge\n
  13. Night Horrors:495D:21181FS:ZL:1215198:N:Strategy added by Lazey\nDilbert McClint:495D:21181FS:ZL:1215198:\n\nTurn 1: Black Claw\nTurn 2+: Flock until Atherton is dead.\nBybee comes in\nTurn 1: Black Claw\nTurn 2+: Flock until Bybee is dead.\nJennings comes in\nTurn 1: Black Claw until Ikky has 366HP or less. (Ikky must be killed by Jennings!)\nTurn 2: Flock until Ikky is dead.\nBring in your Level Pet\nSwap to your Lil' Bling\nTurn 1: Make it Rain\nAny standard attack will finish the fight\n
  14. Not So Bad Down Here:49OL:111A1BB:11181FS:2115198:N:Strategy added by GenDG\nOf all the strategies, it was the only one that worked for me the first time.\n\nThanks for reading me!\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nChum dies.\nBruce comes in.\nTurn 1: Swap to your Ikky\nTurn 2: Black Claw\nTurn 3: Flock\nTurn 4: Pass (stun).\nTurn 5: Flock\nBruce dies.\nMaws Jr. comes in.\nTurn 1: Flock\nTurn 2: Swap to your Lil' Bling\nTurn 3: Make it Rain\nTurn 4+: Inflation\n
  15. Pack Leader:4AF7:111A1BB:22181MO:0127AI:N:Strategy added by Threewolves\nNever have more children than you have car windows.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurns 4+: Powerball til Iron Starlette dies.\nBring in your Crispin\nTurn 1: Nut Barrage\nTurn 2: Crouch\nTurn 3: Nut Barrage\nTurns 4+: Woodchipper til Crispin dies.\nEnter Darkmoon Tonk\nTurn 1: Shock and Awe - if health is above 1100(skip if lower).\nTurn 2: Ion Cannon if needed.\n
  16. Rogue Azerite:49GD:112C1MR:11291MQ:11281MP:N:Strategy added by DragonsAfterDark\nIt's a smack of Jellyfish!\n\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap\nAzerite Geode comes in\nTurn 1+: Tentacle Slap until dead. \nBring in your Sewer-Pipe Jelly\nTurn 1: Rain Dance \nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Azerite Geode dies\nAzerite Elemental comes in\n~~: Rain Dance on CD\nTurn 1+: Tentacle Slap until Sewer-Pipe Jelly is dead. \nBring in your Bleakwater Jelly\nPriority 1: Squeeze with Rain Dance buff\nPriority 2: Rain Dance once other Rain Dance buff falls off\nPriority 3: Tentacle Slap all else\n
  17. Sea Creatures Are Weird :49MA:111A1BB:ZL:1215QC:N:Strategy added by Lazey\nEllie Vern:49MA:11181BB:ZL:1215QC:\n\nIt's very rare, but when a early Sweep forces a pet swap on your side, I recommend to restart.\nLevel Pet will get all XP cause both carry pets die.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4: Wind-Up, Dead Deckhand Leonard dies.\nCorrupted Slime comes in\nTurn 1: Powerball\nTurn 2: Supercharge\nTurn 3+: Prio 1: Unleash Wind-Up attack if Failsafe was triggered. Don't apply new Wind-Up\nPrio 2: Powerball\nIron Starlette dies, bring in your Mechanical Pandaren Dragonling\nTurn 1: Use Thunderbolt if you're sure the split damage will kill Corrupted Slime, otherwise Breath.\nReanimated Kraken Tentacle comes in\nTurn 1: Prio 1: Explode if Kraken Tentacle has 560HP or less.\nPrio 2: Thunderbolt\nPrio 3: Breath\n
  18. Small Beginnings:4ASQ:21171I5:122814D:12171TN:N:Strategy added by Gershuun#1131\nTurn 1: Ethereal\nTurn 2: Headbutt\nTurn 3+: Smash until Trunks dies.\nBring in your Nexus Whelpling\nAn enemy pet, Breaker comes in\nTurn 1: Arcane Storm\nTurn 2+: Mana Surge until Nexus Whelpling dies.\nBring in your Direbeak Hatchling\nAn enemy pet, Stickers comes in\nPredatory Strike to kill Stickers at 695HP or less, otherwise Falcosaur Swarm!\n
  19. Snakes on a Terrace:4AJP:221A14S:10041I1:212815R:N:Strategy added by Threewolves\nHave you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?\n\nTurn 1: Pass - Servant of Demidos is forced in.\nTurns 2+: Magic Sword til Clubber dies.\nSwap to your Zandalari Anklerender\nTurn 1: (Squirt Dives) Pass\nTurn 2: Black Claw\nTurn 3: Hunting Party\nSquirt dies. Squeezer enters.\nTurn 1: Black Claw\nTurns 2+: Leap til Zandalari Anklerender dies.\nBring in your Zandalari Kneebiter\nTurn 1: Hunting Party\nTurn 2: Leap til done.\n
  20. Strange Looking Dogs:4A57:2213K1:221B1NI:2213DR:N:Strategy added by Threewolves\nKeep your face always toward the sunshine and shadows will fall behind you.\n\nTurn 1: Burrow - keep on cooldown\nTurn 2: Dodge - keep on cooldown\nTurns 3+: Flurry til done. (Repeat with next pet.)\n
  21. That’s a Big Carcass:49VC:12171TN:00151TM:ZR0:N:Strategy added by Eekwibble\nI changed this from having a carry pet because the xp is so lame since the nerf. The upside is, it now only lasts 13 rounds.\n\nTurn 1: Ironskin\nTurns 2&3: Falcosaur Swarm!\nTurn 4: Predatory Strike - Fungus dies\nMurray comes in\nTurn 1: Pass\nTurn 2: Ironskin\nTurns 3&4: Falcosaur Swarm!\nTurn 5: Predatory Strike - Murray dies\nOld Blue comes in\nTurn 1+: Falcosaur Swarm! until Direbeak Hatchling dies\nBring in your Snowfeather Hatchling\nThen:: Predatory Strike - Old Blue dies\n
  22. This Little Piggy Has Sharp Tusks:48MJ:221616M:11181FS:ZR0:N:Strategy added by Nyari\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Ikky\nTurn 1: Black Claw\nTurn 2: Flock\n
  23. Unbreakable:49SV:001B8L:0015198:00181FS:N:Strategy added by Jessail\nMy first "strategy" and second TD script. Should work well (i've tested it 5 times without a hitch).\n\n\n\nTurn 1: Build Turret\nTurn 2: Switch to Lil'Bling\nTurn 3: Make it Rain\nTurn 4: Switch to Ikky\nTurn 5: Flock\n
  24. What Do You Mean, Mind Controlling Plants?::ZL:ZL:11181FS:N:Strategy added by Telboy\nThis can fail, but will work more often than not\n\nTurn 1: Pass or Attack with Level Pet\nTurn 2: Swap to your next Level Pet\nTurn 3: Swap to your Ikky\nTurn 4: Black Claw\nTurn 5: Flock\nTurn 6: Savage Talon, If Spineleaf is not dead\n
  25. What Do You Mean, Mind Controlling Plants?:4AKH:ZL:ZL:11181FS:N:Strategy added by Telboy\nThis can fail, but will work more often than not\n\nTurn 1: Pass or Attack with Level Pet\nTurn 2: Swap to your next Level Pet\nTurn 3: Swap to your Ikky\nTurn 4: Black Claw\nTurn 5: Flock\nTurn 6: Savage Talon, If Spineleaf is not dead\n
  26. What’s the Buzz?:49IG:222414F:ZR0:ZR0:N:Strategy added by Runisco\nPrio 1: Emerald Presence up. Use when 1 turn left\nPrio 2: Emerald Dream when health < 700\nPrio 3: Standby. There is no point in attacking, the bees stinging is cooldown based\nAs soon as one bee uses sting and dies, the others will. Your whelp should survive all 3.\n
  27. What’s the Buzz?::0216143:ZR1:ZR1:N:Strategy added by DragonAfterDark\nPriority 1: Keep Stoneskin up\nPriority 2: Deflection on the first Sting (Turn 11)\nPriority 3: Pass all else\n
  28. What’s the Buzz? (10)::022B17:ZRA:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Extra Plating\nTurn 2: Pass\nTurn 3-5: Repair\nTurn 6: Extra Plating\nTurn 7-10: Pass\nTurn 11: Extra Plating\nTurn 12+13: Pass\n
  29. What’s the Buzz? (11)::222414F:ZR0:ZR0:N:Strategy added by Runisco\nPrio 1: Emerald Presence up. Use when 1 turn left\nPrio 2: Emerald Dream when health < 700\nPrio 3: Standby. There is no point in attacking, the bees stinging is cooldown based\nAs soon as one bee uses sting and dies, the others will. Your whelp should survive all 3.\n
  30. What’s the Buzz? (2)::01161T4:ZR2:ZR2:N:Strategy added by DragonAfterDark\nTurn 1: Ironskin\nTurn 2-5: Pass\nTurn 6: Ancient Blessing\nTurn 7: Ironskin\nTurn 8+9: Pass\nTurn 10: Ancient Blessing\nTurn 11: Pass through all the Stings\n
  31. What’s the Buzz? (3)::011818N:ZR3:ZR3:N:Strategy added by DragonAfterDark\nTurn 1: Tranquility\nTurn 2: Ethereal\nTurn 3: Tranquility\nTurn 4: Pass\nRepeat steps 1-4\n
  32. What’s the Buzz? (4)::00181H6:ZR4:ZR4:N:Strategy added by Thordros#1784\nTurn 1: Any standard attack\nTurn 2: Drain Blood\nTurn 3-4: Pass\nTurn 5: Any standard attack\nTurn 6: Drain Blood\nTurn 7-8: Pass\nTurn 9: Any standard attack\nTurn 10: Drain Blood\nTurn 11: Pass\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  33. What’s the Buzz? (5)::221CN7:ZR5:ZR5:N:Strategy added by Thordros#1784\nTurn 1: Shell Shield\nTurn 2-3: Dive\nTurn 4: Absorb\nTurn 5: Shell Shield\nTurn 6-8: Absorb x3\nTurn 9: Shell Shield\nTurn 10-11: Dive\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  34. What’s the Buzz? (6)::202A1S0:ZR6:ZR6:N:Strategy added by DragonAfterDark\nPriority 1: Life Exchange when you get to 50% hp\nPriority 2: Absorb all else\nPriority 3: Pass when Stings are coming\nSometimes your Transmutant will not make it to the 3rd Sting, so just bring in your next Magic pet to eat the last sting. Script reflects pet change.\n
  35. What’s the Buzz? (7)::2019EC:ZR7:ZR7:N:Strategy added by DragonAfterDark\nPriority 1: Keep Photosynthesis up\nPriority 2: Ironbark all else\n
  36. What’s the Buzz? (8)::010C1OG:ZR8:ZR8:N:Strategy added by Thordros#1784\nTurn 1: Any standard attack\nTurn 2: Drain Blood\nTurn 3-4: Pass\nTurn 5: Any standard attack\nTurn 6: Drain Blood\nTurn 7-8: Pass\nTurn 9: Any standard attack\nTurn 10: Drain Blood\nTurn 11: Pass\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  37. What’s the Buzz? (9)::0114NA:ZR9:ZR9:N:Strategy added by DragonAfterDark\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+4: Pass\nTurn 5: Renewing Mists\nTurn 6: Shell Shield\nTurn 7: Pass\nTurn 8: Renewing Mists\nTurn 9: Pass\nTurn 10: Shell Shield\nTurn 11: Renewing Mists\nTurn 12+13: Pass through last 2 Stings\n
  38. You’ve Never Seen Jammer Upset:4AQ7:021616M:01181FS:ZR0:N:Strategy added by Xannada#1265\nI have found this team to be more reliable than the Iron Starlette build. As Jammer is a solo pet the experience reward is low so I don&#039;t recommend leveling, but you can.\nAlso I&#039;d like to credit Gershuun#1131 with the original idea for the build, I just tweaked it to make it better.\n\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Ikky\nTurn 3: Black Claw\nTurn 4: Flock\nTurn 5+: Jammer will switch out your Ikky at some point during flock, when this happens Jammer will die to Curse of Doom. If he doesn't use any ability of your 3rd pet.\n
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  40. __ Wailing Caverns __
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  42. Deviate Chomper:3I1K:22271C8:ZR0:ZR0:N:Strategy added by NostrA#2338\nYou can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then. \n\nIf you decide to go without swapping: delete the first Paragraph of the TD Script \n\nThe Swapping Strategy should work even against 3 Flying Pets \n\nyou can use this strategy for any generic Teroclaw fight \ndon&#039;t put important pets in the backline\n\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\nEnemy Pet #3 comes in\nTurn 1: use Nature's Ward\nswap to Any Pet\nTurn 1+: Kill enemy with Standard Attacks\n
  43. Deviate Flapper:3I1J:22271C8:ZR0:ZR0:N:Strategy added by NostrA#2338\nYou can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then. \n\nIf you decide to go without swapping: delete the first Paragraph of the TD Script \n\nThe Swapping Strategy should work even against 3 Flying Pets \n\nyou can use this strategy for any generic Teroclaw fight \ndon&#039;t put important pets in the backline\n\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\nEnemy Pet #3 comes in\nTurn 1: use Nature's Ward\nswap to Any Pet\nTurn 1+: Kill enemy with Standard Attacks\n
  44. Deviate Smallclaw:3I1I:11191HI:1129NK:11131HL:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nAll moths use same method in all fights.\n\nNext: Moth team vs. Deviate Chomper (https://www.wow-petguide.com/index.php?Strategy=2724)\n\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\nRepeat until the fight is done\nIf your moth dies, swap to next moth and start at turn 1\n
  45. Dreadcoil:3I1N:2215198:1125H0:1123FN:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use last moth that was\nused against Phyxia.\n\nNext: Moth team vs. Vilefang (https://www.wow-petguide.com/index.php?Strategy=2729)\n\nTurn 1: Extra Plating\nTurn 2: Make it Rain\nTurns 3+: Inflation until Dreadcoil is dead\nSecond enemy pet comes in\nTurns 1+: Inflation to Lil' Bling dies\nBring in your Oasis Moth - Repeat strategy below until the fight is done\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\n
  46. Everliving Spore:3I1R:22171E6:ZR9:ZR9:N:Strategy added by Liax\nPlump Jelly Can be used instead of Syd\nBackline pets with high HP works best. But they almost never come into play.\n\nTurn 1: Whirlpool on cooldown\nTurn 2: Healing Stream on cooldown\nTurn 3: Tidal Wave\n
  47. Growing Ectoplasm 2:3I1Q:221A14S:212815R:112ANC:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use this team at both Growing Ectoplasm fights.\nYour Kneebiter is dead, just ignore it.\nChange Moth if your Moth is heavy damage in first fight.\n\nAgainst Everliving Spore a suggest a beast team added\nby Aranesh: Beast team vs. Growing Ectoplasm 2 (https://www.wow-petguide.com/index.php?Strategy=1003)\nI use Young Talbuk as second and third pet.\nStarting with Stampede then Rampage.\n\nTurn 1: Black Claw\nTurn 2: Hunting Party - Growing Ectoplasm dies\nSecond enemy pet comes in\nLeap until our Zandalari is dead\nBring in your Gilded Moth - Repeat strategy below until the fight is done\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\n
  48. Hiss:3I1P:11271M9:121B8L:112C4B:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use last moth that was\nused against Vilefang.\n\nNext: Moth team vs. Growing Ectoplasm 1 (https://www.wow-petguide.com/index.php?Strategy=2731)\n\nTurn 1: Call Lightning\nSwap to your Clockwork Gnome\nTurn 1: Build Turret\nTurn 2: Metal Fist\nTurn 3: Metal Fist\nTurn 4: Pass\nYour Clockwork Gnome and enemy Hiss dies\nSecond enemy pet comes in\nBring in your Red Moth - Repeat strategy below until the fight is done\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\n
  49. Phyxia:3I1O:121A1BB:1123NH:1125H0:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use last moth that was\nused against Son of Skum.\n\nNext: Moth team vs. Dreadcoil (https://www.wow-petguide.com/index.php?Strategy=2728)\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurns 4+: Toxic Smoke until Phyxia dies\nSecond enemy pet comes in\nTurn 1: Wind-Up\nTurn 2: Wind-Up\nTurns 3+: Toxic Smoke until second enemy pet dies\nThird enemy pet comes in\nTurn 1: Wind-Up\nTurn 2: Wind-Up\nTurns 3+: Toxic Smoke until third enemy pet dies\nIf necessary, bring in Garden Moth and strategy below until the fight is done\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\n
  50. Son of Skum:3I1L:11181FS:120814D:ZR0:N:Strategy added by DragonsAfterDark\nS/S Foulfeather (2,2,1) is a good alternative to Ikky. I changed the Script so there won&#039;t be a conflict between Savage Talon and Peck :)\n\nPriority 1: Black Claw\nPriority 2: Flock\nPriority 3: Savage Talon to finish off an enemy if needed\nBring in your Nexus Whelpling\nTurn 1+: Mana Surge & Tail Sweep to finish fight\n
  51. Vilefang:3I1M:12171TN:ZR0:ZR0:N:Strategy added by DragonsAfterDark\nPriority 1: Ironskin on CD\nPriority 2: Predatory Strike on Shattered Defenses\nPriority 3: Falcosaur Swarm! as filler\n
  52.  
  53. __ Gnomeregan __
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  55. Bloated Leper Rat:4EIL:0027CM:012644:ZR0:N:Strategy added by Xtoria\nFirst Strategy I have ever done had alot of issues at this boss hope this helps someone out! Sorry if confusing let me know and I will try to clear it up.\n\n\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Magical Crawdad\nTurn 3: Renewing Mists\nTurn 4: Wish\nTurn 5: Continue Renewing Mists and Wish Of Cool Down\nWhen Apocalypse Has one round left swap back to beetle to avoid losing the Crawdad.\n
  56. Cockroach:4EHJ:1229FT:121513P:11162AF:N:Strategy added by DragonsAfterDark\nTurn 1-3: Rampage\nTurn 4+: Leap until Cockroach dies\n\nRandom Enemy Pet Comes In\n\nNote 1: : There are a few different pets that will come in with Cockroach, so the turn orders won't be exact.\n\nNote 2: : Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 3: : Pass during any Undead/Dodge Rounds\n\nTurn 1: Crush\nTurn 2+: Rampage until dead\n\nBring in your Mr. Bigglesworth\nIf:: Mech pet is up: Ice Tomb > Frost Nova > Claw +\nIf the second pet is a Mech, chances are you only need to Frost Nova > Claw to finish it off\nIf:: Undead pet is up: Ice Tomb > Claw +\nIf:: Critter is up: Claw +\n\nBring in your Giant Woodworm\nTurn 1: Unstable Shield\nTurn 2: Skitter\nTurn 3: Skitter\nTurn 4+5: Burrow\nRepeat 1-5 as needed (if a critter is up, you can skip the Unstable Shield and sub for another Skitter)\n
  57. Door Control Console:4FFK:111CN7:1113FD:111C1NG:N:Strategy added by DragonsAfterDark\nI&#039;m putting the warning here, since quite a few people have experienced this:\n\nDO NOT GO AFK after this battle. If you do, the door will close, and re-doing the fight will not open it again. You&#039;ll have to drop out of the dungeon and start over. If you need to go AFK, go inside the door at least, or head to the next pet and AFK there. \n\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Ultra Safe Napalm Carrier dies, or Rapana Whelk does\nIf:: Rapana Whelk dies before Napalm, bring in your Shimmershell Snail and Ooze Touch\nIf:: Rapana Whelk survives to fight Freeze Ray, then: Acidic Goo > Ooze Touch until dead\nBring in your Shimmershell Snail / Mudshell Conch \nPriority 1: : Dive to avoid Ice Tomb / Sewer Eruption\nPriority 2: : Apply Acidic Goo once\nPriority 3:: Ooze Touch all else\n
  58. Gnomeregan Guard Mechanostrider:4EIK:22231NH:ZR0:ZR0:N:Strategy added by schlumpf#2707\nPriority 1: Maintain Photosynthesis\nPriority 2: Maintain Sunlight\nPriority 3: Ironbark\n
  59. Gnomeregan Guard Tiger:4EIJ:22136C:1229HA:1223F0:N:Strategy added by DragonsAfterDark\nIf a cockroach comes in I&#039;d suggest switching to one of the Shale Hatchlings. Since he casts Apocalypse followed by Shell Shield, you have a round to get your hatchling in, a round to get Stoneskin up, and then just Poison Spit from that point on.\n\nTurn 1: Photosynthesis\nTurn 2: Poisoned Branch\nTurn 3: Ironbark\nTurn 4: Poisoned Branch\nTurn 5: Ironbark\nRandom Pet Comes in When Guard Tiger Feigns Death\nTurn 1: Photosynthesis\nTurn 2: Poisoned Branch\nTurn 3: Ironbark\nAfter that:\nPriority 1: Keep Photosynthesis up, refreshing with 1 round left\nPriority 2: Ironbark to kill the Guard Tiger\nPriority 3: Keep Poisoned Branch applied\nPriority 4: Ironbark as filler\n\nIf you have all mechs as enemy pets, you can usually solo with the Sproutling, if not, bring in one of your Shale Hatchlings:\nPriority 1: Keep Stoneskin up, refreshing with 1 round left\nIf: Mech/Undead pets are up: Burn +\nIf: Critter pets are up: Poison Spit +\n
  60. Gnomeregan Guard Wolf:4EII:111A1L4:10281LO:1204216:N:Strategy added by DragonsAfterDark\nTurn 1: Heat Up\nTurn 2: Immolation\nTurn 3+: Burn until the Guard Wolf dies\nRandom Enemy Pet Comes In\n\nNote:: Pass whenever there's an Undead round or Dodge\n\nTurn 1: Burn\nTurn 2: Heat Up\nTurn 3+: Burn until the Torch dies\nBring in your Azure Whelpling\nTurn 1+: Claw to finish off enemy #2\nEnemy Pet #3 Comes In\nTurn 1: Ice Tomb (Skip this if the Random Enemy is a Critter)\nTurn 2+: Claw until the Azure Whelpling or the enemy dies\nBring in your Blazehound\nTurn 1: Frenzy\nTurn 2+: Bark to finish them off\n
  61. Leper Rat:4EHG:11162AI:12264H:12234F:N:Strategy added by DragonsAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+: Pinch until Undead Round\nUndead: Pass\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Leper Rat, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 3:: Pass during any Undead/Dodge rounds\n\nTurn 1+: Stampede until you die, unless one of the random enemies is a Cockroach, then use Pinch instead\n\nFor the Dragonhawk Hatchlings:\nIf:: Mech pets are up: Flamethrower > Conflagrate > Use Conflagrate on CD and Flamethrower Between\nIf:: Critter/Undead pets are up: Flamethrower > Conflagrate > Claw +\n
  62. Living Napalm:4EO7:111691:12198E:222C1OA:N:Strategy added by DragonsAfterDark\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Napalm dies\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Living Napalm, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust the Dark Phoenix's attacks\n\nNote 3:: Pass during any Undead / Dodge Rounds\n\nTurn 1+: Use Acidic Goo until applied on enemy\nTurn 2+: Ooze Touch until Scooter the Snail dies\n\nBring in your Dark Phoenix Hatchling\nTurn 1: Immolate\nTurn 2: Conflagrate\nTurn 3+: Burn until enemy #2 dies\nEnemy #3 Comes In\nTurn 1+: Immolate until applied\nTurn 2+: Burn until Conflagrate comes off CD\nTurn 3: Conflagrate\n\nIf needed, bring in your Fetid Waveling:\nIf: Critter/Undead are up: Creeping Ooze > Corrosion > Poison Spit +\nIf: Mech pet is up: Creeping Ooze > Poison Spit +\n
  63. Living Permafrost:4EO5:11182AR:12254E:ZR0:N:Strategy added by DragonsAfterDark\nPriority 1: Keep Toxic Skin active\nPriority 2: Scratch all else\nIf the Cockroach is up while your Glutted Bleeder is still alive, use Burrow\n\nBring in your Golden Dragonhawk Hatchling\n\nPass during any Undead rounds\n\nIf a Roach is up: Claw until they die\n\nIf a Mech/Undead is up: Flamethrower > Conflagrate > Flamethrower until they die\n
  64. Living Sludge:4EO6:12152AV:122A1CL:11241FD:N:Strategy added by DragonsAfterDark\nTurn 1+2: Dive\nTurn 3: Bubble\nTurn 4+: Pinch until Living Sludge is dead\n\nRandom Enemy Pet Comes In\n\nNote 1:: There are a few different pets that will come in with Living Sludge, so the turn orders won't be exact.\n\nNote 2:: Keep in mind, if you can't see the enemy attacks with an addon, Automated Drilling Machine's ability, Smoke Cloud, is on a 4 round CD, so you may need to adjust your pet's attacks\n\nNote 3:: Pass during the Undead / Dodge Rounds\n\nTurn 1: Pinch (skip this turn if Sewege Eruption has 1 round left)\nTurn 2+3: Dive\nTurn 4+: Pinch until dead\nBring in your Autumnal Sproutling\nPriority 1: Use Leech Seed on CD\nPriority 2: Use Fist of the Forest on CD\nPriority 3: Lash as filler\nBring in your Blazing Cindercrawler\nPriority 1: Cauterize as needed\nIf: Mech/Undead pet is up: Burn+\nIf : Critter is up: Brittle Webbing +\n
  65. Prototype Annoy-O-Tron:4EIH:22241A5:21133N:ZR0:N:Strategy added by DragonsAfterDark\nWhatever pet you have in the third slot should only need to be there to soak backline damage, so make sure it&#039;s one you won&#039;t be using later on. \n\n\nTurn 1: Ice Tomb\nTurn 2: Pass\nTurn 3: Call Blizzard\nTurn 4: Ice Lance\nTurn 5: Ice Lance\nTurn 6: Pass\nTurn 7: Ice Tomb\nTurn 8: Pass\nBring in your Father Winter's Helper\nTurn 1: Call Blizzard\nTurn 2: Ice Lance\nTurn 3: Pass\nTurn 4: Ice Tomb\nTurn 5: Call Blizzard\nTurn 6+: Ice Lance until Annoy-O-Tron dies\n
  66. Pulverizer Bot Mk 6001:4FV0:2005198:002314R:02041RT:N:Strategy added by circeramone\nAny pet will work in slots 2 AND 3, as long as they have Lightning Shield\n\nOMG thank you Threewolves and Eekwibble for writing TDscripts!!!\n\n\nTurn 1: Inflation\nTurn 2: Lightning Shield\nTurn 3: Any elemental attack will work, just keep lightning shield up. Usually don't need the 3rd pet.\n
  67.  
  68. __ Deadmines __
  69.  
  70. "Captain" Klutz:3KJG:221616M:11181FS:ZR0:N:Strategy added by Aranesh\nTurn 1: Pass\nTurn 2: Pass\nTurn 3: Haunt\nTurn 4: Bring in Ikky\nTurn 5: Black Claw\nTurns 6+: Flock\n
  71. Angry Geode:3KHE:2224NA:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Whirlpool\nTurn 2: use Surge\nTurn 3: Pass\nTurn 4: use Surge\nTurn 5: use Whirlpool\nTurn 6: use Healing Wave\nTurn 7+: use Surge until Angry Geode dies\nan enemy pet comes in\nTurn 1+: Keep Whirlpool and Healing Wave on cooldown, otherwise use Surge until your Emperor Crab dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  72. Cookie's Leftovers:3KJF:1225QC:21071C8:ZR0:N:Strategy added by Aranesh\nTurn 1: Decoy\nTurn 2: Thunderbolt\nTurns 3+: Now keep Thunderbolt and Decoy on cooldown and otherwise use Breath\nYour Mechanical Pandaren Dragonling will usually solo the fight.\nIf you are unlucky, bring in your Teroclaw Hatchling and use Dodge + Alpha Strike\n\nCongrats!\n
  73. Foe Reaper 50:3KJH:1229R4:ZR0:ZR0:N:Strategy added by Aranesh\nTurn 1: Geyser\nTurn 2+3: Dive\nTurn 4: Water Jet\nTurn 5+: Keep Geyser and Dive on cooldown, otherwise use Water Jet\nIf your Pandaren Water Spirit dies too early, bring in your level 25 pet and use any damaging spell. The incoming Geyser will finish the fight anyway.\n
  74. Klutz's Battle Bird:3KHG:122814D:222414F:ZR0:N:Strategy added by Aranesh\nTurn 1: Arcane Storm\nTurns 2-4: Mana Surge - Klutz's Battle Bird dies\nAn enemy pet comes in\nTurns 1+: Continue using Arcane Storm and Mana Surge when available, otherwise Tail Sweep until your Nexus Whelpling dies\n\nIf you need your Emerald Proto-Whelp, keep Emerald Presence active, use Emerald Dream if you drop low on health and otherwise use Emerald Bite\n
  75. Klutz's Battle Monkey:3KHH:12171TN:ZR0:ZR0:N:Strategy added by Eekwibble\nTurns 1&2: Falcosaur Swarm!\nTurn 3: Ironskin\nTurn 4: Predatory Strike\nTurns 5&6: Falcosaur Swarm! - Krutz's Battle Monkey dies\nClean up with preferred pet/s\n
  76. Klutz's Battle Rat:3KHF:111414E:22271C8:ZR0:N:Strategy added by NostrA#2338\nProps to Aranesh for his/her strategy, I just changed the TD Script and Strategy to make Teroclaw viable again\n\n\n\nTurn 1-3: use Rampage\nTurn 4+: use Thrash until Klutz's Battle Rat dies\nan enemy Pet comes in\nTurn 1+: use Rampage on cooldown otherwise use Thrash until your Kun-Lai Runt dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  77. Mining Monkey:3KHD:12241BR:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1+2: use Haywire\nTurn 3+4: use Lift-Off\nTurn 5: use Alpha Strike\nTurn 6+7: use Haywire, Mining Monkey dies\nan enemy pet comes in\nTurn 1+: Alpha Strike until Mechanical Axebeak dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  78. Unfortunate Defias:3KHI:2229BQ:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Dodge\nTurn 2-4: use Stampede\nTurn 5+: use Flurry until Unfortunate Defias resurrects\nThen: use Stampede\nAn enemy pet comes in\nTurn 1+: use Flurry until your Rabbit dies\nBring in your Teroclaw Hatchling\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  79.  
  80. __ Stratholme __
  81.  
  82. Belchling:4JCB:011C219:2209BQ:ZR0:N:Strategy added by DragonsAfterDark\nMy Infernal Pyreclaw is an H/B breed and solo&#039;d this. Other breeds may vary, hence the Rabbit to come in and clean up what the Pyreclaw doesn&#039;t kill. \n\nPriorty 1: Great Sting on CD\nPriority 2: Cleave all else\nBring in your Rabbit\nPriority 1: Dodge as needed, or to avoid damage on the Undead Rounds\nPriority 2: Flurry to finish off enemy pets\n
  83. Blackmane:4JAA:12171TN:11141TO:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5: Pass\nTurn 6: Ironskin\nTurn 7-10: Falcosaur Swarm! \nTurn 11: Ironskin\nTurn 12: Predatory Strike\nTurn 13+: Falcosaur Swarm!\nIf needed:\nBring in your Sharptalon Hatchling\nPriority 1: Predatory Strike on Shattered Defenses\nPriority 2: Wild Winds on Shattered Defenses\nPriority 3: Falcosaur Swarm! as filler\n
  84. Crypt Fiend:4JBV:21132AC:1225QC:ZR0:N:Strategy added by Shenk\nReads hard, but it&#039;s actually simple. Just using the abilities as you&#039;d usually always do.\nParasitic Boarfly will solo it when there is no magic enemy pet. Any breed should do, but I&#039;d recommend using P/S.\n\nTurn 1: Flurry\nTurn 2-3: Lift-Off\nTurn 4: Flurry\n*: Crypt Fiend enters undead phase. Is the next pet a Lost Soul or Tormented Spirit?\nTurn 5: Yes - Swap to your Mechanical Pandaren Dragonling, then skip to the "Magic enemy" at the bottom\nTurn 5: No - Drain Blood\nAn enemy pet comes in\nNow follow this priority list:\nPrio 1: Drain Blood when it won't overheal\nPrio 2: Lift-Off\nPrio 3: Flurry\nThe second pet enters undead phase. Is the next pet a Lost Soul or Tormented Spirit?\nYes - Swap to your Mechanical Pandaren Dragonling, then skip to the "Magic enemy" at the bottom\nNo - Drain Blood or Pass, then use the priority list again\n\nMagic enemy\nTurn 1: Thunderbolt\nTurn 2: Decoy\nTurn 3: Breath until enemy pet dies\n
  85. Fras Siabi:4NOM:11252AV:122B2CO:22252IO:N:Strategy added by Berendain\nThis strategy should be a lot more reliable than others I&#039;ve tested. This has a small chance to fail if your Hermit Crab takes some critical hits and dies before Smokey does.\n\nIf that does happen, you can restart the fight with another Hermit Crab, if you&#039;ve got more than one Rare Hermit Crab. (You should, they&#039;re excellent.) Alternatively, you can be sneaky and log out, log onto another character that has some bandages on them and heal your pets before switching back.\n\nI&#039;m still new to writing my own TD Scripts, so please let me know you encounter a problem with it.\n\nEDIT: Updated TD script to include ID numbers for the stun and root. (Thanks DaBear78 for pointing that out.)\n\nTurn 1: Shell Armor\nTurn 2: Whirlpool\nTurn 3: Pinch until Smokey dies\nPyro comes in\nTurn 1: Shell Armor\nTurn 2: Whirlpool, your Hermit Crab dies\nBring in your Barnaby\nFollow this priority list until Pyro is no longer active:\nPrio 1: Dodge if Elementium Bolt is active at all\nPrio 2: Tornado Punch\nPrio 3: Swap to Chitterspine Skitterling if Pyro is stunned but NOT rooted by Whirlpool\nPrio 4: Jab\nInfectus comes in\nTurn 1: Swap to your Chitterspine Skitterling if not currently active\nTurn 2: Black Claw\nTurns 3-5: Swarm\nTurn 4: Skitter until Infectus enters undead round\nTurn 5+: Pass on the Undead round, and if Pyro returns, finish him off with Skitter, Tornado Punch, and/or Jab\n
  86. Huncher:4JC5:222B1NI:ZR5:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Dodge\nTurn 2-4: Stampede\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+: Flurry until Huncher dies\nIf needed:\nBring in your Critter pet\nAny standard attack will finish the fight\n
  87. Liz the Tormentor:4JCD:212815R:221A14S:ZR0:N:Strategy added by DragonsAfterDark\nRotation for both Zandalari:\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap until dead\n
  88. Nefarious Terry:4JCH:121C2AL:11082AH:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Whirlpool\nTurn 2-4: Stampede\nTurn 5+6: Scratch\nAfter that:\n~~: Scratch on Shattered Defenses\n~~: Stampede as filler\nIf needed\nBring in your Barrier Hermit\nTurn 1: Mudslide\nTurn 2+: Scratch\n
  89. Plagued Critters:4NG9:11231KN:ZR0:ZR0:N:Strategy added by DragonsAfterDark\nIf the backline pets don&#039;t die before the active pet, you will face all the enemy pets. \n\nTurn 1: Tidal Wave\nTurn 2: Tidal Wave\nTurn 3: Rain Dance\nAfter that:\nPriority 1: Rain Dance on CD\nPriority 2: Tidal Wave as filler\nPriority 3: Once the backline enemies are dead Rain Dance & Water Jet to kill enemy #1\n
  90. Postmaster Malown:4NOL:22252IO:211723J:2223DR:N:Strategy added by Lazey\nTested with P/S and S/B Chitterspine Skitterling. I&#039;m using one in my Stratholme Challenge Walkthrough so I have to use a different one here. Due to Snail Mail&#039;s charge round, Skitterlings were always capable of debuffing the Mailemental with Black Claw + Shattered Defenses.\n\nBe sure to use a fully healed Rabbit while doing this in the Challenge, sometimes it needs to Stampede and not only watch Soul Collector die ;-)\n\nTurn 1: Black Claw\nTurn 2-4: Swarm (Lefty dies)\nPlagued Mailemental comes in\nTurn 1: Black Claw\nTurn 2+: Swarm until your Chitterspine Skitterling dies\nBring in your Silithid Mini-Tank\nTurn 1+: Swarm.until Plagued Mailemental dies\nSoul Collector comes in\nPrio 1:: Exposed Wounds if not active\nPrio 2:: Swarm\nIf your Silithid Mini-Tank dies, bring in your Rabbit\nPrio 1:: Dodge in Soul Collectors Undead extra round\nPrio 2:: Stampede\n
  91. Risen Guard:4NK3:22271M1:2223K1:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Flurry\nTurn 2: Dodge\nTurn 3-5: Stampede\nUndead: Pass\nAfter that:\nPriority 1: Dodge on CD\nPriority 2: Flurry on Shattered Defenses\nPriority 3: Stampede as filler\n
  92. Sludge Belcher :4JCA:002AJJ:21071IN:11052AU:N:Strategy added by Reilly\nAny pet with Toxic Skin and a direct damage abiliy will work in slots 2 and 3.\n\nTurn 1: Corpse Explosion\nBring in your Leviathan Hatchling\nTurn 1: Toxic Skin\nTurn 2: Water Jet\nTurn 3: Water Jet\nYour Boghopper is swapped in\nTurn 1: Toxic Skin\nTurn 2+: Steam Vent until Sludge Belcher dies\n
  93. Tommy the Cruel:4JC6:111C19Q:101B2AO:ZR0:N:Strategy added by DragonsAfterDark\nAnother good alternative is using the Silithid Mini-Tank (2,1,1) \n\nExposed Wounds &gt; Swarm &gt; Scratch +\n\nstandby [enemy.aura(Undead:242).exists]\nability(Exposed Wounds:305) [round=1]\nability(Swarm:706)\nability(#1)\nchange(next)\n\nTurn 1-3: Swarm\nTurn 4: Mudslide\nTurn 5: Water Jet\nAfter that:\nPriority 1: Mudslide & Water Jet on Shattered Defenses\nPriority 2: Swarm as filler\nIf needed:\nBring in your Young Sand Sifter\nTurn 1: Rain Dance\nTurn 2+: Scratch\n
  94. Wandering Phantasm:4JC2:1214NA:2213MQ:2226EO:N:Strategy added by Bruski#1762\nPolarBruski&#039;s 7-pet Stratholme Strategery \n\nStrategy is still undergoing fine-tuning, please feel free to leave comments or contact me on the warcraftpets discord. For now I am primarily using TD-Scripts, moves will be added later, when closer to release of dungeon. \n\n\nBeginning (https://www.wow-petguide.com/index.php?Strategy=5620) &lt;&lt;--&gt;&gt; Next Battle: Liz the Tormentor (https://www.wow-petguide.com/index.php?Strategy=5624)\n\nAgainst Wandering Phantasm use Emperor Crab\nPrio 1: Keep Shell Shield up\nPrio 2: Healing Wave if Emperor Crab hp is below 1,000\nPrio 3: Snap\n\nAgainst Zasz the Tiny and Lost Soul, use Tolai Hare Pup \nPrio 1: Dodge to avoid Deep Freeze or Phase Punch or damage during Undead round.\nPrio 2: Use Burrow on CD, unless Dodge aura is still active. \nPrio 3: Flurry unless Tolai Hare Pup is below 250 HP, if so switch to another pet. \n\nAgainst Tormented Spirit use Rabid Nut Varmint 5000\nPrio 1: Extra Plating\nPrio 2: Repair if Rabid Nut Varmint 5000 hp is below 1,000 \nPrio 3: Thrash unless Rabid Nut Varmint 5000 is below 250hp, if so switch to another pet \n\nAgainst Plague Whelp and others, use Emperor Crab\nPrio 1: Keep Shell Shield up\nPrio 2: Use Healing Wave if Emperor Crab hp is below 1000 \nPrio 3: Snap\nException: Use Snap to kill Plague Whelp immediately if it is below 378 hp. No shield or heal, just kill. \n
  95.  
  96. __ Blackrock Depths __
  97.  
  98. Alran Heartshade:4SEE:1227DD:222A14S:1225209:N:Strategy added by Shenk\nAdapted the strategy to the second dungeon nerf. The breeds now don&#039;t matter anymore.\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Tricorne\nTurn 3: Sniff Out\nRuddy comes in\nTurn 1: Pass\nTurn 2: Swap to your Zandalari Kneebiter\nTurn 3: Black Claw\nTurn 4+5: Hunting Party\nTurn 6: Bloodfang. Ruddy dies\nThere is a very small chance that your Zandalari Kneebiter dies before it can use Bloodfang. In that case just finish Ruddy with Scratch of your Tricorne.\nFrill comes in\nTurn 1: Swap to your Tricorne\nTurn 2: Poison Fang\nTurn 3: Sniff Out\nWanderer comes in\nTurn 1+: Pass until Tricorne dies (Should be twice)\nBring in your Lava Beetle\nTurn 1: Cauterize\nTurn 2: Pass. Apocalypse comes down. Wanderer dies\nShould your Zandalari Kneebiter still be alive bring it in and use Black Claw+Hunting Party. Otherwise procede with the following priority list:\nPrio 1: Cauterize below 1000 health\nPrio 2: Burn\n
  99. Char::212BL7:112ADL:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Chew\nTurn 2+: Stampede until Summit Kid is dead\nBring in your Little Black Ram\nTurn 1+: Hoof until Char dies\nUndead: Pass\n
  100. Horu Cloudwatcher:4SEH:122A1M2:10141TO:00281DA:N:Strategy added by Shenk\nTurn 1: Bone Bite\nTurn 2: Blinding Poison\nTurn 3: Spectral Strike\nTurn 4-6: 3x Bone Bite\nTurn 7: Blinding Poison\nTurn 8: Spectral Strike\nTurn 9+: Bone Bite until Bomber dies (usually 2 times)\nBeta comes in\nFrom now on just use your abilities in that order until Spectral Spinner dies : Blinding Poison>Spectral Strike>Bone Bite\nBring in your Sharptalon Hatchling\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike. Beta dies\nAlpha comes in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Swap to your Draenei Micro Defender\nTurn 1: Ion Cannon\n
  101. Liz:4TRI:11031TB:102B1K:012916B:N:Strategy added by DragonsAfterDark\nThe opponent&#039;s pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nRampage (https://www.wow-petguide.com/index.php?Strategy=7073)\n\nRalf (https://www.wow-petguide.com/index.php?Strategy=7072)\n\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck\nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
  102. Ninn Jah:4TRP:22152C6:00241LK:ZR3:N:Strategy added by DragonsAfterDark\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5+: Peck until Foulfeather dies\nBring in your Fledgling Warden Owl\nTurn 1: Predatory Strike\n
  103. Pixy Whizzle:4SED:121A2BK:ZR7:ZR7:N:Strategy added by Shenk\nThe more health your elementals have the better (it&#039;s not a strict requirement). \n\n50% of all revenue from selling Hexxers belongs to me. I&#039;m looking at you Visorka.\n\n\nFollow this priority list:\nPrio 1: Weakness\nPrio 2: Drain Blood\nPrio 3: Chaos Beam\n
  104. Ralf:4TRJ:11031TB:102B1K:012916B:N:Strategy added by DragonsAfterDark\nThe opponent&#039;s pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nLiz (https://www.wow-petguide.com/index.php?Strategy=7071)\n\nRampage (https://www.wow-petguide.com/index.php?Strategy=7073)\n\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck \nBring in your Menagerie Custodian\nTurn 1: Ion Cannon\n
  105. Rampage:4TRH:11031TB:102B1K:012916B:N:Strategy added by DragonsAfterDark\nThe opponent&#039;s pets are random in this phase. This team will work no matter which enemy pet comes in. \n\nLiz (https://www.wow-petguide.com/index.php?Strategy=7071)\n\nRalf (https://www.wow-petguide.com/index.php?Strategy=7072)\n\nPriority 1: All pets: Pass on Stun\n\nBoneshard\nPriority 1: Blistering Cold on CD\nPriority 2: Chop as filler\nBring in your Ancona Chicken\nPriority 1: Flock for Shattered Defenses\nPriority 2: Peck \nBring in your Menagerie Custodian\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
  106. Shred:4TRQ:02242GK:12151TM:11042D2:N:Strategy added by DragonsAfterDark\nTurn 1: Curse of Doom\nTurn 2: Fade\nYour Snowfeather Hatchling is brought in\nTurn 1: Crouch\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm! until dead\nBring in your Giggling Flame\nTurn 1+: Burn until Shred's Mech round\nMech: Flame Jet\n
  107. Splint:4TRO:021616M:220AJJ:ZR0:N:Strategy added by Shenk\nYou can use pretty much any pet with Stampede-like abilities instead of the Infected Squirrel.\n\nTurn 1: Pass\nTurn 2: Curse of Doom\nTurn 3: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-3: Stampede\n
  108. Tasha Riley:4SEI:221414S:2215198:112916B:
  109. Tasha Riley::02252IO:2215198:02202KT:N:Strategy added by Shenk\nTurn 1: Black Claw\nTurn 2-4: Swarm\nTurn 4/5: Pass during the undead round (Depending on the breed you are using this happens either in the 4th or 5th round.)\nFury comes in\nTurn 1: Black Claw (Your Chitterspine Skitterling might be dead already depending on the breed or bad luck. That's not a problem, just go on.)\nBring in your Lil' Bling\nAgainst Fury follow this priority list:\nPrio 1: Extra Plating\nPrio 2: Make it Rain\nPrio 3: Inflation\nGlitzy comes in\nTurn 1+: Inflation until Lil' Bling dies\nBring in your Microbot XD\nTurn 1: Supercharge\nTurn 2: Ion Cannon\n
  110. Tempton:4TRV:21171B8:ZR0:ZR0:N:Strategy added by Shenk\nTurn 1-3: Stampede\nTurn 4: Headbutt\nTurn 5: Bite\n
  111. Therin Skysong:4SEF:1225QC:10241DR:10201DR:N:Strategy added by Thuggy#2119\nYou can use 3 Mechanical Pandaren Dragonling, then second pet can never come or use any pet with Decoy + any strong ability.\nTD script kindly provided by Lazey.\n\nBring in your Mechanical Pandaren Dragonling\nTurn 1: Decoy\nTurn 2: Thunderbolt\nTurn 3: Swap to your first Sky-Bo\nTurn 4: Decoy\nTurn 5: Flamethrower\nTurn 6: Swap to your second Sky-Bo\nTurn 7: Decoy\nTurn 8: Flamethrower\nRepeat 1-8 until Logic dies\nAgainst Math don't switch pets, just use Decoy on CD & any ability\n
  112. Therin Skysong::122A2GU:212C93:2223EV:N:Strategy added by DragonsAfterDark\nBlizzard pushed changes to this fight on Tuesday, 21 January. I&#039;ve updated the steps &amp; script to reflect the changes. \n\nTurn 1: Disruption\nTurn 2+3: Seethe\nTurn 4: Life Exchange\nTurn 5+: Seethe until dead\n\nBring in your Singing Sunflower\n\n**~~**: If Logic is in its Mechanical state & HP is LESS THAN 155, use Photosynthesis and then proceed to Turn 1\n\nTurn 1: Sunlight\nTurn 2: Photosynthesis\nTurn 3: Solar Beam\n\n~~**~~: If Logic isn't dead: Photosynthesis > Sunlight > Photosynthesis > Solar Beam\n\nMath comes in\nTurn 1: Recovering\nTurn 2: Pass\nYour Elfin Rabbit is brought in\nTurn 1: Dodge\nTurn 2+: Stampede until Singing Sunflower is brought in\nYour Singing Sunflower is brought in\nTurn 1: Sunlight\nTurn 2: Solar Beam\n
  113. Wilbur:4TRT:222815R:222A14S:ZRA:N:Strategy added by DragonsAfterDark\nAn Anklerender in slot #1 that&#039;s slower than Wilbur (324) will usually end the fight one round sooner overall. \n\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4: Primal Cry\nTurn 5: Black Claw\nBring in your Zandalari Kneebiter\nTurn 1+2: Hunting Party\nTurn 3: Bloodfang\n
  114. Zuna Skullcrush:4SEG:122816L:221C2AL:122A2BD:N:Strategy added by Setione\nWith the nerf to this fight other breeds of Skimmer may now be more reliable.\n\nTurn 1: Geyser\nTurn 2: Bring in your Elusive Skimmer\nTurn 3: Whirlpool\nTurns 4-6: Stampede\nTurn 7: Water Jet * repeat if fozling not dead\nCrushface comes back in\nTurns 1+: Stampede until Elusive Skimmer dies\nBring in your Gahz'rooki\nTurn 1: Swallow You Whole\nTurn 2: Swallow You Whole\nTremors comes in\nTurn 1: Geyser\nTurn 2: Bite until Gahz'rooki dies\nBring in your Zandalari Shinchomper\nTurn 1: Aura of Gonk\nTurn 2: Hunting Party\nTurn 3: Claw\nTurn 4: Claw\nTurn 5: Claw\n
  115.  
  116. __ Celestial Tourney __
  117.  
  118. Blingtron 4000:267T:1028BV:12171C8:12198E:N:Turn 1: Pump\nTurn 2: Water Jet\nTurn 3: Pump\nTurns 4+: Water Jet until Au dies (mostly not necessary)\nBanks comes in\nTurns 1+: Water Jet until Eternal Strider dies\nBring in your Teroclaw Hatchling\n\nTurn 1: Nature's Ward\nTurn 2: Hawk Eye\nTurn 3: Claw\nTurn 4: Claw\nTurn 5: Claw\n\nRepeat this rotation over and over until you won the fight.\nWith some bad luck your Hatchling dies at Lil'B. If so bring in your Dark Phoenix Hatchling and:\nTurn 1: Immolate\nTurn 2: Conflagrate\nTurns 3+: Burn until Lil'B dies\n
  119. Chen Stormstout:267N:1115QC:1216143:1128BV:N:Turn 1: Bombing Run\nTurn 2: Breath\nTurn 3: Breath - you resurrect\nTurn 4: Explode - both you and Tonsa die\nBring in Anubisath Idol - Chen brings in Chirps\nTurn 1: Deflection\nTurn 2: Stoneskin\nTurn 3: Crush\nTurn 4: Crush\nTurn 5: Crush\nTurn 6: Crush\nTurn 7: Crush - that is 5 times and often Chirps dies here already. You can skip onwards to Brewly in that case.\nTurn 8: Deflection\nTurn 9: Stoneskin\nTurns 10+: Crush until Chirps is dead\nBrewly comes in\nTurn 1: Stoneskin\nTurn 2: Crush\nTurn 3: Crush\nTurn 4: Deflection\nTurns 5+: Crush until your Idol dies - mostly it can finish Brewly on it's own.\nBring in your Eternal Strider - if necessary\nTurns 1+: Water Jet!\n
  120. Chi-Chi, Hatchling of Chi-Ji:26IT:1119HO:111CN7:1113FD:N:Turn 1: Acidic Goo\nTurn 2: Ooze Touch\nTurns 3+4: Dive\nTurn 5: Acidic Goo\nTurn 6: Ooze Touch\nTurn 7: Ooze Touch\nTurn 8: Ooze Touch\nTurn 9: Acidic Goo\nTurn 10: Ooze Touch\nTurns 11+12: Dive\n\nIf a snail got killed during one round, bring in the next snail and move to the next turn.\nContinue doing this rotation until Chi-Chi is dead.\n
  121. Dr. Ion Goldbloom:267U:2117A0:112916B:1118GQ:N:Turn 1: Arcane Storm\nTurns 2+: Arcane Blast until you drop Screamer below 800 health points\nThen:: Swap to Menagerie Custodian - Trike comes in\nShock and Awe\nZap until Trike is dead\nScreamer comes back in\nTurn 1: Pass - Screamer lifts off\nTurn 2: Ion Cannon for good measure - Screamer goes down\nChaos comes in\nWait until your Custodian is dead (he will be stunned due to the Ion Cannon)\nBring in your Scourged Whelpling\nTurns 1+: Shadowflame until Chaos is dead.\n
  122. Lorewalker Cho:267M:22152N:2218GQ:121AG2:N:Turn 1: Moonfire\nTurns 2+: Arcane Blast until Wisdom dies\nPatience comes in\nTurn 1: Life Exchange\nTurn 2: Moonfire\nTurns 3+: Arcane Blast until Sprite Darter Hatchling dies\nBring in your Scourged Whelpling\nTurns 1+: Tail Sweep until Patience dies\nKnowledge comes in\nTurn 1: Plagued Blood\nTurn 2: Death and Decay\nTurns 3+: Tail Sweep until Scourged Whelpling dies\nBring in Flayer Youngling\nTurn 1: Kick\nTurns 2+: Blitz until you're done!\n
  123. Shademaster Kiryn:267Q:222A14S:2128KA:101A1BB:N:Turn 1: Black Claw\nTurns 2+3: Hunting Party\nTurn 4: Bloodfang, and Nairn dies\nStormoen comes in\nTurns 1+: Black Claw until your Kneebiter dies\nBring in your Terrible Turnip\nTurns 1-3: Sons of the Root\nTurns 4+: Tidal Wave until Stormoen is dead (mostly he already is and you can skip this)\nSummer comes in\nTurn 1: Tidal Wave - removing the turrets\nTurn 2: Tidal Wave - getting blocked\nTurn 3: Leech Seed\nTurn 4: Tidal Wave\nTurn 5: Swap to Iron Starlette\nTurn 6: Wind-Up\nTurn 7: Supercharge\nTurn 8: Wind-Up - done!\n
  124. Sully "The Pickle" McLeary:267P:212CHP:2013GP:0218JM:N:Strategy added by sistercoyote\nFrom Hazelnutty (https://www.youtube.com/watch?v=bKgB5o6tKq8). She uses a Mac Frog; I use a Garden Frog. Any Rare 25 frog will do.\n\nTurn 1: Swarm of Flies\nTurn 2: Tongue Lash\nTurn 3: Tongue Lash unless health is low and Socks is still alive, in which case Healing Wave\nRefresh Swarm of Flies as needed\nMonte comes in\nTurn 1: Continue as established until Garden Frog dies\nBring in your Dragonbone Hatchling\nTurn 1: Thrash until Monte dies\nRikki comes in\nTurn 1: Lift-Off\nTurn 2: Thrash until Dragonbone Hatchling dies\nBring in your Gilnean Raven\nTurn 1: Call Darkness\nTurn 2: Nocturnal Strike\n
  125. Taran Zhu:267R:212813T:221AJJ:2213CJ:N:Turn 1: Rush\nTurn 2: Immolation\nTurn 3: Swap to your Infected Squirrel\nTurn 4: Creeping Fungus\nTurn 5: Consume\nTurn 6: Creeping Fungus - Taran Zhu swaps to Bolo\nTurn 7: Consume\nTurn 8: Creeping Fungus\nTurns 9+: Stampede - your Squirrel dies\nBring in your Parrot\nTurns 1+: Thrash until Bolo is dead\nYen comes back in\nTurns 1+: Thrash until Yen is dead as well.\nLi comes in\nTurn 1: Swap to your Corefire Imp\nTurn 2: Wild Magic\nTurn 3: Immolation\nTurn 4: Swap to your Parrot\nTurn 5: Thrash \nTurn 6: Adrenaline Rush\nTurns 7+: Thrash until Li dies\n\nIf your Parrot does not manage, bring back in your Corefire Imp and use Rush to finish Li off.\n
  126. Wise Mari:267S:2115198:11271FK:ZR0:N:Turn 1: Make it Rain\nTurns 2-4: Inflation\nTurn 5: Blingtron Gift Package\nContinue from Turn 1 until Lil' Bling dies.\nHe will easily destroy Carpe Diem and Spirus. Sometimes taking a good chunk out of River as well.\n\nBring in Netherspawn, Spawn of Netherspawn \nTurns 1+: If you have a Whirlpool incoming, use Consume Magic. Otherwise use Creeping Ooze and Nether Blast as a filler.\n
  127. Wrathion:267K:222314U:2128GQ:1216143:N:Turn 1: Swarm of Flies\nTurn 2: Tongue Lash\nTurn 3: Bubble\nTurns 4+: Tongue Lash until Cindy dies the first time\nThen:: Swarm of Flies - Cindy dies after her undead round\nAlex comes in\nTurns 1+: Tongue Lash until your Swamp Croaker dies. Due to the multiple stacks of Frostbite, that won't take long. \nBring in your Scourged Whelpling\nTurn 1: Call Darkness\nTurns 2+: Dreadful Breath until your Scourged Whelpling dies. Most often you will win the fight way before this happens.\n\nIf you're unlucky, swap in Anubisath Idol and use Crush. Don't forget to shield yourself from the incoming Elementium Bolt though!\n
  128. Xu-Fu, Cub of Xuen:26A9:211414Q:2215198:1127AI:N:Turn 1: Call Lightning\nTurn 2: Swap to Lil' Bling\nTurn 3: Make it Rain\nTurn 4: Inflation until Lil' Bling is dead\nBring in your Darkmoon Tonk\nTurn 1: Shock and Awe\nTurn 2: Ion Cannon\n
  129. Yu'la, Broodling of Yu'lon:26J3:111513P:ZR0:ZR0:N:Turn 1: Claw\nTurn 2: Ice Tomb\nTurn 3: Ice Barrier\nTurn 4: Pass\nTurn 5: Claw\nTurn 6: Claw\n\nRepeat Turns 1 through 6 until Yu'la is dead. Be careful to never deviate from the rotation.\n
  130. Zao, Calfling of Niuzao:26J2:221414Q:222815R:ZR0:N:Turn 1: Fel Immolate\nTurn 2: Call Lightning\nTurn 3: Swap to Zandalari Anklerender\nTurn 4: Black Claw\nTurn 5: Hunting Party - and watch Zao burn!\n
  131.  
  132. __ Nazjatar/Mechagon __
  133.  
  134. Chomp:4N8V:021616M:2005198:ZR0:N:Strategy added by DragonsAfterDark\nI specifically went out and caught a B/B Unborn Val&#039;kyr, made it rare and lvl 25, and unless Chomp crits with Devour X the UBV has enough health to take both hits to use Haunt. \n\n643 + 643 = 1,286\nB/B UBV HP = 1562\n\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Lil' Bling\nTurn 1: Pass\nTurn 2+: Inflation\n
  135. CK-9 Micro-Oppression Unit:4N9E:11031TB:0225QC:01181FS:N:Strategy added by Quenyaiden\nTested multiple times, even when crit strat has 100% win rate for me.\n\nTurn 1: Blistering Cold\nTurn 2: Chop\nTurn 3: Switch to Mechanical Pandaren Dragonling and use Decoy\nTurn 4: Switch to Ikky and use Black Claw\nTurn 5: Flock\nTurn 6: If Ikky dies then bring back Mechanical Pandaren Dragonling and cast Thunderbolt (never got this far, always dead by now)\n
  136. Creakclank:4N9D:11231TB:21181FS:ZR0:N:Strategy added by Kylana#1731\nTurn 1: Blistering Cold\nTurn 2: Chop\nTurn 3: BONESTORM\nBoneshard Dies, Bring in Ikky\nTurn 4: Black Claw\nTurn 5: Flock\n
  137. Elderspawn of Nalaada:4N93:01181FS:11141TO:ZR3:N:Strategy added by DragonsAfterDark\nThank you to Holt59 for helping me streamline the strat!\n\nTurn 1: Black Claw\nTurn 2+: Flock\nBring in your Sharptalon Hatchling\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\n
  138. Frenzied Knifefang:4N98:01181TP:20151TM:ZR3:N:Strategy added by DragonsAfterDark\nKnifefang&#039;s Blood in the Water has a 25% Hit Chance for over 2k damage. I imagine most fights might need a restart if that hits in Round 1\n\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\nBring in your Snowfeather Hatchling\nTurn 1: Predatory Strike\nTurn 2: Savage Talon\n
  139. Giant Opaline Conch:4N99:102A1BB:020CAJ:0126140:N:Strategy added by Neevi#2149\nWorked pretty well for me\n\nTurn 1: Wind Up\nTurn 2: Wind Up\nTurn 3: Explode, switch to other Explode Pet\nTurn 4: Explode\nTurn 5: Chrominius - Howl\nTurn 6: Surge of Power\n
  140. Gnomefeaster:4N9A:01181FS:20281HT:ZR3:N:Strategy added by Lazey\nMagic Slime with empowered Corrosion that usually one-shots your active pet in round 3 when you don&#039;t avoid the cast or have a magical, undead or mechanical pet out.\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Black Claw\nTurn 2-3: Flock (Ikky dies)\nBring in your Kaliri Hatchling\nPrio 1:: Predatory Strike when Gnomefeaster has 484HP (25%) or less\nPrio 2:: Quills\n
  141. Goldenbot XD:4N9C:021616M:01181FS:1015QC:N:Strategy added by sgot\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Ikky\nTurn 3: Black Claw\nTurn 4,5,6: Flock. Your pet Ikky Dies\nBring in your Mechanical Pandaren Dragonling\nTurn 7: Breath\nTurn 8: Explode\n
  142. Kelpstone:4N96:11231TB:01181FS:002CK6:N:Strategy added by Lazey\nHits like a truck, massive heal, and roots pets with Mudslide, so once again... DoTs!\n\nLooks like you can use every combination of Black Claw and a swarm ability that applies Shattered Defenses (Hunting Party, Flock, Swarm). It&#039;s even possible to use these swarm abilities with Exposed Wounds instead of Black Claw. (Script is prepared for a combination of these 5 abilities)\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Blistering Cold\nTurn 2: Chop\n(Turn 3): BONESTORM (Boneshard dies)\nBring in your Ikky\nTurn 1: Black Claw\nTurn 2+: Flock with your reamining pets\n
  143. Mindshackle:4N95:11231TB:202815R:ZRA:N:Strategy added by Lazey\nIllusional Barrier X with only 3 rounds cooldown, Psionic Storm dealing AoE damage and changing the weather to Arcane Winds to give Psychic Blast an additional attack. Looks dangerous but my answer is... Blistering Cold :-)\n\nTo get as much Frostbite applications as possible on Mindshackle I use Blistering Cold two times before I force my Boneshard to die. To make it even worse for the opponent I also add a Bleeding effect. Black Claw and Shattered Defenses applied by Hunting Party, Flock or Swarm will then buff Frostbite/Bleeding damage.\n\nYou can replace Zandalari Raptors with Foulfeather, Ikky or Chitterspine Skitterling (8.2 Nazjatar wild catch), the script can handle them all and will also bring your third pet to pass the last turn if your birdies die.\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Blistering Cold\nTurn 2: Chop\nTurn 3: BONESTORM\nTurn 4: Blistering Cold (Boneshard dies)\nBring in your Black Claw + Swarm ability pet\nTurn 1: Black Claw\nTurn 2+: Hunting Party, Flock or Swarm\n\nWhen your Mech comes in (while using vulnerable Flying pets with Black Claw)\nPass turn\n
  144. Pearlhusk Crawler:4N92:120329G:0015QC:0126140:N:Strategy added by SpruceOP\nQuick strat. Chrominius is used as insurance. \n\nTurn 1: Murder the Innocent\nTurn 2: Shadowflame\nTurn 3: Shadowflame\nTurn 4: Shadowflame\nTurn 5: Murder the Innocent\nTurn 6: Shadowflame\nTurn 7: Pass\nBring in your Mechanical Pandaren Dragonling\nTurn 8: Explode\n
  145. Prince Wiggletail:4N8U:221616M:00181FS:ZR6:N:Strategy added by nurkka\nThird pet not brought in. I used a Magic pet to assure it would stay alive from the wave attacks.\n\nTurn 1: Shadow Shock\nTurn 2: Curse of Doom\nTurn 3: Haunt\nTurn 4: Swap to your Ikky\nTurn 5: Flock\n
  146. Ravenous Scalespawn:4N94:12171TN:11141TO:ZR3:N:Strategy added by DragonsAfterDark\nTurn 1: Predatory Strike\nTurn 2: Ironskin\nTurn 3+: Falcosaur Swarm! until dead\nBring in your Sharptalon Hatchling\nTurn 1: Predatory Strike\nTurn 2: Wild Winds\nTurn 3+: Falcosaur Swarm!\n\nIf needed:\nBring in your Flying pet\nAny standard Flying attack will finish the fight\n
  147. Shadowspike Lurker:4N91:01181FS:00171TN:ZR0:N:Strategy added by Ktjn\nTurn 1: Black Claw\nTurn 2+: Flock\nIkky dies\nTurn 4: Bring in Direbeak Hatchling\nTurn 5: Predatory Strike\n
  148. Silence:4N90:01181FS:022814D:ZR0:N:Strategy added by Lazey\nThis Manta Ray has two Beast attacks and an empowered Flyby X which will increase the damage your pet takes by 25% for 5 rounds (classic Flyby does for 3 rounds).\n\nI am using a Black Claw + Swarm ability pet in the first slot to buff attacks of my Dragonkin. The script includes Flock and Swarm because when these 8.2 pet battles go live, the Aquatic pet Chitterspine Skitterling will be available as a wild catch in Nazjatar and it has Black Claw and Swarm. Please do not use Hunting Party pets.\n\nThe Skitterling will take more damage from Flyby X so there&#039;s a chance it will die 1 round earlier than Flying pets and you can benefit of 2 rounds Shattered Defenses and Black Claw.\n\nCreated and tested on 8.2 PTR\n\nTurn 1: Black Claw\nTurn 2+: Flock / Swarm until your pet dies. (When it does without applying Shattered Defenses, please Forfeit, Revive pets & Restart.)\n\nBring in your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2-3: Mana Surge\nWhen your Dragon dies without killing Silence, bring in your third pet\nAny standard attack will finish the fight\n
  149. Sputtertube:4N9B:222AJJ:20281H2:ZR0:N:Strategy added by Lazey\nOne of the easier fights on Mechagon Island, even with two teamwide Poison DoT effects and Toxic Spray to increase DoT damage. But to be honest, using it before both debuffs are applied feels wasted.\n\n*** Changes for 8.3 ***\nLooks like Sputtertubes Power was changed from 521 to 420 what leads to high HP breed surviving round 2. Slightly changed steps and script, please overwrite your old one if you were using this strategy.\n\nTurn 1: Creeping Fungus\nTurn 2: Corpse Explosion if your pet has 1100HP or less, otherwise apply Creeping Fungus again\nTurn 3: Stampede in your Undead extra turn (Squirrel dies)\nBring in your Sunfire Kaliri\nPrio 1:: Predatory Strike when Failsafe was triggered\nPrio 2:: Fire Quills\n
  150. Unit 17:4N9H:12151TM:01181TP:ZR0:N:Strategy added by PureArmour#1184\nthis has been tested a dozen times 11 wins to 1 loss. \n\nTomTom Cords to this pet is /way 72, 73\n\n*should this fail for you check that you are not confusing the different Units: 6, 17, and 35... \n***This is for unit 17***\n\na note of thanks to DragonAfterDark for checking this out and clearing this up as a few people were having difficulty with this fight.\n\nPet 1: Snowfeather Hatchling \nTurn 1: Crouch\nTurn 2 & 3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5 & 6: Falcosaur Swarm!\nTurn 7: Crouch\nTurn 8 & 9: Falcosaur Swarm!\nTurn 10: Predatory Strike\nTurn 11: Falcosaur Swarm!, Snowfeather Hatchling dies\n\nPet 2: Bloodgazer Hatchling\nTurn 1 & 2: Falcosaur Swarm! most times Unit 17 will die here.\nTurn 3: (if needed) Predatory Strike\n
  151. Unit 35:4N9F:121616M:222AJJ:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-4: Stampede\nTurn 5: Corpse Explosion\nIf you couldn't Corpse Explosion :\nBring in your Unborn Val'kyr\nTurn 1+: Shadow Slash until Unit 35 dies\n
  152. Unit 6:4N9G:021616M:222AJJ:ZR0:N:Strategy added by DragonsAfterDark\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Infected Squirrel\nTurn 1: Creeping Fungus\nTurn 2-4: Stampede\nTurn 5: Corpse Explosion\n
  153. Voltgorger:4N97:2005198:ZR0:ZR0:N:Strategy added by DragonsAfterDark\nBe cautious, lest you give your enemies the tools to destroy you. *laughs*\n\nTurn 1+: Inflation\n
  154.  
  155. __ Uldum/Vale __
  156.  
  157. Aqir Sandcrawler:4UL1:022616M:02252IO:210417I:N:Strategy added by DragonsAfterDark\nI don&#039;t use Haunt here because there&#039;s a chance--especially with the B/B UBV--for the Sandcrawler to kill your UBV before applying it. Does it happen every time? No. But I wanted to make something that was stable for both breeds. \n\nTurn 1: Curse of Doom\nTurn 2: Unholy Ascension\n\nTurn 3: Pass for UBV or Skitterling (The Aqir Sandcrawler Burrows on Round 3)\n\nChitterspine Skitterling:\nTurn 4: Black Claw\nTurn 5+: Swarm\n\nBring in your Xu-Fu, Cub of Xuen\nTurn 1: Feed\n
  158. Baruk Stone Defender:4UL6:021616M:20171A7:ZR0:N:Strategy added by DragonsAfterDark\nShadowbarb Hatchling Quest\n\nReplace the third slot with the Shadowbarb Hatchling. Your Hatchling doesn&#039;t have to fight, it just has to be in the party. \n\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Macabre Marionette\nTurn 1-3: Dead Man's Party\n
  159. Blotto:4UL2:021616M:2015198:1225QC:N:Strategy added by DragonsAfterDark\n*** Shadowbarb Hatchling Quest ***\n\nReplace MPD with the Shadowbarb &amp; use Shadow Talon\n\nTurn 1: Curse of Doom\nTurn 2: Haunt\nBring in your Lil' Bling\nTurn 1-3: Inflation\nTurn 4: Make it Rain\nTurn 5+: Inflation\n\nIf needed: \nBring in your Mechanical Pandaren Dragonling\nTurn 1+: Breath\n
  160. K'tiny the Mad:4UL4:221616M:20171A7:ZR0:N:Strategy added by DragonsAfterDark\n*** Shadowbarb Hatchling Quest ***\n\nPut your Shadowbarb in slot #3\n\nTurn 1: Shadow Shock\nTurn 2: Pass\nTurn 3: Curse of Doom\nTurn 4: Haunt\nBring in your Macabre Marionette\nTurn 1-3: Dead Man's Party\nTurn 4: Bone Bite\n
  161. Retinus the Seeker:4UKQ:01181FS:012821B:ZL:N:Strategy added by Shenk\nShadowbarb Hatchling:\nYou can replace the leveling pet with the Shadowbarb Hatchling. The strategy works the same.\n\n5 round strategy that also allows to get a little bit of experience for a level pet while we&#039;re at it.\nYou can replace the 2nd pet with pretty much anything that has Scorched Earth and another hard hitting ability (but only Explode allows the level pet to gain experience).\n\nTurn 1: Black Claw\nTurn 2-3: Flock. Ikky dies\nBring in your Corrupted Blood\nTurn 1: Scorched Earth\nTurn 2: Explode\n
  162. Tormentius:4UL5:11181FS:0219G7:ZR0:N:Strategy added by Lazey\n*Any combination of Ikky and pets with Scorched Earth &amp; Conflagrate or Flame Breath &amp; Conflagrate should be able to kill Tormentius within 4 rounds. Make sure your random pet is in Slot#3 to not be the target of the Nether Gate forced swap.\n\nI don&#039;t think we need stat/breed restrictions since the weaker Flame Breath &amp; Conflagrate combo tests on my lowest power pets were successful too:\n - S/S Silver Dragonhawk Hatchling with 244P (due to racial?)\n - H/S Fel Flame with 260P\nMaybe there could be issues with non-Dragonkin pets with &lt;260P but I don&#039;t have/know one. \n\nUsing Immolate &amp; Conflagrate combo pets is another option but they need to be very powerful (&gt;310P?) due to the lack of effective dragonkin damage when applying the Burning debuff.\n\nCreated an tested on 8.3 PTR\n\nTurn 1: Black Claw\nTurn 2: Flock (Fel Flame is forced into battle)\nTurn 3: Scorched Earth (preferred, *if not available on a substitute pet, use 1x Flame Breath instead)\nTurn 4 : Conflagrate\n
  163. Vil'thik Hatchling:4UL7:2215HD:0026140:020814D:N:Strategy added by bigvont\nI used PP breed of Nether Faerie Dragon, but should be possible to do it with any breed. Actually higher health breeds should be more reliable\n\nTurn 1: Moonfire\nTurn 2: Arcane Blast\nTurn 3: Arcane Blast\nTurn 4: (optional) only if Nether Faerie Dragon has over 60% HP or so -> Arcane Blast\nTurn 5: Life Exchange\nTurn 6+: Arcane Blast\nif Nether Faerie Dragon dies, finish fight with Chrominius & Nexus Whelpling\n
  164. Whispers:4UKT:21181FS:2015198:ZR0:N:Strategy added by Lazey\nTurn 1: Quills\nTurn 2: Black Claw\nTurn 3: Flock (Ikky dies)\nBring in your Lil' Bling\nTurn 4: Make it Rain\nTurn 5+: Inflation\n(Any standard attack with your 3rd pet will finish the fight if needed)\n
  165.  
  166. __ Legacy tamers __
  167.  
  168. Alganon the Observer Northrend::121616M:2223MQ:112414F:N:Turn 1 Curse of Doom\nTurn 2 Haunt\n\nBring in Tolai Hare.\n\nTurn 1 Dodge\nTurn 2+ Stampede\n\nComet dies. Cosmos enters.\n\nTurn 1 Flurry, gets swapped to Unborn Val'kyr.\n\nSwitch to Emerald Proto-Whelp.\n\nTurn 1+ Emerald Dream\nTurn 2 Breath, gets swapped to Unborn Val'kyr.\n\nTurn 1 Curse of Doom\nTurn 2 Haunt\n\nBring in Tolai Hare.\n\nTurn 1 Dodge\nTurn 2 Stampede\n\nTolai Hare dies.\n\nEmerald Proto-Whelp enters.\n\nTurn 1 Breath\n\nCosmos dies. Constellatius enters.\n\nTurn 1+ Emerald Dream\nTurn 2 Breath\nTurn 3 Breath\nTurn 4 Ancient Blessing\nTurn 5 Breath\nTurn 6+ Emerald Dream\nTurn 7 Breath\nTurn 8 Ancient BLessing\nTurn 9 Breath\nTurn 10+ Emerald Dream
  169. Beegle Blastfuse Northrend:212B:122A1LQ:ZL:12201LQ:N:Any level 7+ pet in slot 1.\n\nTurn 1 Any single round ability.\n\nSwitch to Dream Whelpling.\n\nTurn 1 Emerald Presence\nTurn 2 Emerald Dream\nTurn 3+ Emerald Bite til below 800 health, then repeat turns 1 & 2.\n\nIf stunned, pass.
  170. Crysa:3GIM:22191ND:22101ND:12201ND:N:Turn 1 Arcane Storm\nTurn 2 Arcane Explosion\nTurn 3 Surge of Power\n\nErudite Manafiend dies.\n\nBring in 2nd Erudite Manafiend.\n\nTurn 1 Arcane Explosion\nTurn 2 Arcane Explosion\nTurn 3 Arcane Explosion\nTurn 4 Arcane Storm\nTurn 5 Arcane Explosion til dead.\n\nBring in 3rd Manafiend.\n\nTurn 1 Surge of Power
  171. Goz Banefury::2114F9:12281DA:12261CI:N:Turn 1 Tail Sweep\nTurn 2 Healing Flame\nTurn 3 Tail Sweep\nTurn 4 Tail Sweep\n\nAmythel enters.\n\nTurn 1 Tail Sweep\nTurn 2 Healing Flame\nTurn 3 Tail Sweep\n\nSpawn of Onyxia Dies\n\nBring in Draenei Micro Defender.\n\nTurn 1 Shield Block\nTurn 2 Metal Fist\nTurn 3 Ion Cannon
  172. Major Payne Northrend:213J:2215198:1227FK:111915L:N:Note: This team requires Minfernal(Rare).\nAny level 1+ pet in slot 3.\n\nTurn 1 Extra Plating(Restart if Stunned - 50% chance)\nTurn 2 Make it Rain\nTurn 3+ Inflation\nTurn 6 Make it Rain\n\nBeakmaster X-225 Enters(If stunned, pass)\n\nTurn 1 Extra Plating\nTurn 2 Make it Rain\nTurn 4 Inflation, Make it Rain if available.\n\nBring in Minfernal\n\nTurn 1 Extra Plating\nTurn 2 Crush til Blooms's Health is below 650.\nExplode.
  173. Nearly Headless Jacob Northrend:212C:ZL:2213K1:2210K1:N:Any 10+ Leveling pet in slot 1. \n\nTurn 1 Any single round ability.\n\nSwitch to Rabbit.\n\nTurn 1 Dodge\nUse Dodge when possible. \n\nFlurry when Dodge is on cooldown til opponent dies.\n\nSave Burrow til each undead dies the 1st time.\n\nWhen 1st Rabbit dies, switch to 2nd Rabbit and repeat.
  174. Okrut Dragonwaste Northrend:212E:122419V:ZL:2213K1:N:Any 10+ Leveling pet in slot 1. \n\nTurn 1 Dodge\nUse Dodge when possible. Any other ability til opponent is dead.\n\nSwitch to leveling pet.\nSwitch to Rabbit.\n\nSwitch to Rabbit.\nTurn 1 Dodge\nUse Dodge when possible.\n\nFlurry when Dodge is on cooldown.\n\nSave Burrow til each undead dies the 1st time.\n\nIf needed, bring Bonkers back in for clean up.
  175.  
  176. __ PVP teams? __
  177.  
  178. Capture Team::1218KA:11171L9:222414F:
  179. Leveling Team Level 1::112CAJ:ZL:121314R:
  180. Leveling Team Level 5+::ZL:22281NE:121314R:
  181. PVP Team 001::21261D2:222616M:22271C8:
  182. PVP Team 002::222314U:221616M:22271C8:
  183. PVP Team 003::221616M:112C1RU:121922B:
  184. PVP Team 004::22281NE:12241I1:22281NE:
  185. PVP Team 005::22281NE:22281NE:22201NE:
  186. PVP Team 006::22271C8:221616M:22271C8:
  187. PVP Team 007::12241I1:222616M:22271C8:
  188. PVP Team 008::11181LI:11101LI:11101LI:
  189. PVP Team 009::22271C8:22271C8:22201C8:
  190. PVP Team 010::1126D7:221A1ST:211B1G9:
  191. PVP Team 011::221616M:11141I1:22281NE:
  192. PVP Team 012::22271C8:2128Q6:221616M:
  193. PVP Team 013::221616M:122818O:22271C8:
  194. PVP Team 014::222414F:122014F:222014F:
  195. PVP Team 015::22231T5:11251I0:11181LP:
  196. PVP Team 016::122419V:122719V:122419V:
  197. PVP Team 017::21231T5:2115198:21201T9:
  198. PVP Team 018::22231T5:211B8L:12261HA:
  199. PVP Team 019::21231T5:211B8L:1115198:
  200. PVP Team 020::111322K:212644:111022K:
  201. PVP Team 021::2126226:221616M:222314U:
  202. PVP Team 022::2126226:122419V:122719V:
  203. PVP Team 023::222818O:212C20V:211A1QV:
  204. PVP Team 024::22161IM:121616M:22101IM:
  205. PVP Team 025::121616M:22271C8:21161IM:
  206. PVP Team 026::11261D2:11171SE:22161IM:
  207. PVP Team 027::222314U:2114NA:212C1M6:
  208. PVP Team 028::121A1BB:12181BB:12241I1:
  209. PVP Team 029::222813N:1226DN:21165U:
  210. PVP Team 030::212813N:2129DB:2125CN:
  211. PVP Team 031::1227FK:1220FK:1210FK:
  212. PVP Team 032::21261D2:11141GT:212B22M:
  213. PVP Team 033::22261D2:21231T5:11181FS:
  214. PVP Team 034::22271C8:22261D2:22271C8:
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