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MESCRIPT

Revival of the final

Jul 7th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. -----------/The final explosion\\-----------
  137. --[[Movelist
  138. Instant explosion.
  139. ---------]]
  140.  
  141. Player=game:GetService("Players").LocalPlayer
  142. Character=Player.Character
  143. Character.Humanoid.Name = "noneofurbusiness"
  144. hum = Character.noneofurbusiness
  145. LeftArm=Character["Left Arm"]
  146. LeftLeg=Character["Left Leg"]
  147. RightArm=Character["Right Arm"]
  148. RightLeg=Character["Right Leg"]
  149. Root=Character["HumanoidRootPart"]
  150. Head=Character["Head"]
  151. Torso=Character["Torso"]
  152. Neck=Torso["Neck"]
  153. place = Torso
  154. hum.WalkSpeed = 0
  155. hum.JumpPower = 0
  156.  
  157. screenGui = Instance.new("ScreenGui")
  158. screenGui.Parent = script.Parent
  159. speech = Instance.new("Sound",workspace)
  160. speech.SoundId = "rbxassetid://2124080151"
  161. speech.Volume = 10
  162. speech:Play()
  163. framee = Instance.new("Frame")
  164. framee.Parent = screenGui
  165. framee.Position = UDim2.new(0, 8, 0, -500)
  166. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  167. framee.BackgroundColor3 = BrickColor.new("White").Color
  168. framee.BackgroundTransparency = 1
  169. for i = 1, 10 do
  170. framee.BackgroundTransparency = framee.BackgroundTransparency - .1
  171. wait()
  172. end
  173. imageLabelo = Instance.new("ImageLabel")
  174. imageLabelo.Parent = screenGui
  175. imageLabelo.BackgroundTransparency = 1
  176. imageLabelo.ImageTransparency = 0
  177. imageLabelo.Position = UDim2.new(0, 0, 0, -50)
  178. imageLabelo.Size = UDim2.new(0, 1370, 0, 750)
  179. imageLabelo.Image = "rbxassetid://2124079039"
  180. wait(6)
  181. imageLabelo2 = Instance.new("ImageLabel")
  182. imageLabelo2.Parent = screenGui
  183. imageLabelo2.BackgroundTransparency = 1
  184. imageLabelo2.ImageTransparency = 1
  185. imageLabelo2.Position = UDim2.new(0, 0, 0, -50)
  186. imageLabelo2.Size = UDim2.new(0, 1370, 0, 750)
  187. imageLabelo2.Image = "rbxassetid://2124078787"
  188. for i = 1, 50 do
  189. imageLabelo.ImageTransparency = imageLabelo.ImageTransparency + 0.025
  190. imageLabelo2.ImageTransparency = imageLabelo2.ImageTransparency - 0.025
  191. wait()
  192. end
  193. wait(2.9)
  194. for i = 1, 10 do
  195. framee.BackgroundTransparency = framee.BackgroundTransparency + .1
  196. imageLabelo2.ImageTransparency = imageLabelo2.ImageTransparency + .1
  197. wait()
  198. end
  199. imageLabelo:Remove()
  200. imageLabelo2:Remove()
  201.  
  202. pcall(function()
  203.  
  204. camera = workspace.CurrentCamera
  205. camera.CameraType = Enum.CameraType.Scriptable
  206. camera.CoordinateFrame = Torso.CFrame * CFrame.new(0,5,-15) * CFrame.Angles(0,math.rad(180),0)
  207. coroutine.wrap(function()
  208. for i = 1, 75 do
  209. wait()
  210. end
  211. gf = 5
  212. fg = -30
  213. for i = 1, 580 do
  214. gf = gf + 0
  215. fg = fg + 2.5
  216. camera.CoordinateFrame = Torso.CFrame * CFrame.new(0,5 + gf,-15 - fg ) * CFrame.Angles(0,math.rad(180),0)
  217. wait()
  218. end
  219. for i = 1, 250 do
  220. wait()
  221. end
  222. coroutine.wrap(function()
  223. for i = 1, 1000 do
  224. for i,v in pairs(hum.Parent:GetDescendants()) do
  225. if v:IsA("Part") then v.Transparency = v.Transparency + 0.025
  226. end
  227. end
  228. wait()
  229. end
  230. end)()
  231. camera.CameraType = Enum.CameraType.Custom
  232. end)()
  233. end)
  234.  
  235. local remote = NS ([==[
  236. Player=owner
  237. Character=Player.Character
  238. Character.Humanoid.Name = "noneofurbusiness"
  239. hum = Character.noneofurbusiness
  240. LeftArm=Character["Left Arm"]
  241. LeftLeg=Character["Left Leg"]
  242. RightArm=Character["Right Arm"]
  243. RightLeg=Character["Right Leg"]
  244. Root=Character["HumanoidRootPart"]
  245. Head=Character["Head"]
  246. Torso=Character["Torso"]
  247. Neck=Torso["Neck"]
  248. walking = false
  249. jumping = false
  250. allowgrassy = false
  251. zxc = false
  252. matte = nil
  253. colori = nil
  254. bigball = false
  255. attacking = false
  256. laughing = false
  257. running = false
  258. downpress = false
  259. taim = nil
  260. change = 0
  261. ws = 0
  262. jp = 0
  263. appi = false
  264. tauntdebounce = false
  265. position = nil
  266. lastexplosion = false
  267. staybooming = false
  268. MseGuide = true
  269. levitate = false
  270. firsttime5 = false
  271. notallowedtransform = false
  272. settime = 0
  273. firsttime2 = false
  274. sine = 0
  275. t = 0
  276. combo1 = true
  277. dgs = 75
  278. combo2 = false
  279. firsttime3 = false
  280. combo3 = false
  281. local bl = {907530553,907527750,907527912}
  282. colortable = {"Really black","Really red"}
  283. colors = #colortable
  284. blz = #bl
  285. local aces = {1880203893,1881287656,1881287420,1881288034}
  286. ace = #aces
  287. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  288. laugh = #laughs
  289. mouse = Player:GetMouse()
  290. RunSrv = game:GetService("RunService")
  291. RenderStepped = game:GetService("RunService").RenderStepped
  292. removeuseless = game:GetService("Debris")
  293. damageall={}
  294. Repeater={}
  295. Repeater2={}
  296. magictable={}
  297. nonmeshRepeater={}
  298. nonmeshRepeater2={}
  299. dmgii={}
  300. DamageAll2={}
  301. SlowlyFade={}
  302. th1={}
  303. lolzor={}
  304. lolzor2={}
  305. th2={}
  306. keyYsize={}
  307. blocktrail={}
  308. keyYtransparency={}
  309. th3={}
  310. laughingtable={}
  311. Extreme={}
  312. ExtremeM={}
  313. ExtremeM2={}
  314. m3={}
  315. th4={}
  316. th5={}
  317. UpMover={}
  318. openshocktable={}
  319. LessSize={}
  320. ForwardMover={}
  321. FadeIn={}
  322. signtransparency={}
  323. signmover={}
  324. signrotator={}
  325.  
  326. FireBall = Instance.new("Sound",LeftArm)
  327. FireBall.SoundId = "rbxassetid://842332424"
  328. FireBall.Volume = 5
  329. FireBall.Pitch = 2.5
  330.  
  331. BigFireBall = Instance.new("Sound",LeftArm)
  332. BigFireBall.SoundId = "rbxassetid://842332424"
  333. BigFireBall.Volume = 8
  334. BigFireBall.Pitch = 1.5
  335.  
  336. local HEADLERP = Instance.new("ManualWeld")
  337. HEADLERP.Parent = Head
  338. HEADLERP.Part0 = Head
  339. HEADLERP.Part1 = Torso
  340. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  341.  
  342. local TORSOLERP = Instance.new("ManualWeld")
  343. TORSOLERP.Parent = Root
  344. TORSOLERP.Part0 = Torso
  345. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  346.  
  347. local ROOTLERP = Instance.new("ManualWeld")
  348. ROOTLERP.Parent = Root
  349. ROOTLERP.Part0 = Root
  350. ROOTLERP.Part1 = Torso
  351. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  352.  
  353. local RIGHTARMLERP = Instance.new("ManualWeld")
  354. RIGHTARMLERP.Parent = RightArm
  355. RIGHTARMLERP.Part0 = RightArm
  356. RIGHTARMLERP.Part1 = Torso
  357. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  358.  
  359. local LEFTARMLERP = Instance.new("ManualWeld")
  360. LEFTARMLERP.Parent = LeftArm
  361. LEFTARMLERP.Part0 = LeftArm
  362. LEFTARMLERP.Part1 = Torso
  363. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  364.  
  365. local RIGHTLEGLERP = Instance.new("ManualWeld")
  366. RIGHTLEGLERP.Parent = RightLeg
  367. RIGHTLEGLERP.Part0 = RightLeg
  368. RIGHTLEGLERP.Part1 = Torso
  369. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  370.  
  371. local LEFTLEGLERP = Instance.new("ManualWeld")
  372. LEFTLEGLERP.Parent = LeftLeg
  373. LEFTLEGLERP.Part0 = LeftLeg
  374. LEFTLEGLERP.Part1 = Torso
  375. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  376.  
  377. local function weldBetween(a, b)
  378. local weld = Instance.new("ManualWeld", a)
  379. weld.Part0 = a
  380. weld.Part1 = b
  381. weld.C0 = a.CFrame:inverse() * b.CFrame
  382. return weld
  383. end
  384.  
  385. function makeblockytrail()
  386. coroutine.wrap(function()
  387. while true do
  388. for i,v in pairs(blocktrail) do
  389. smke = Instance.new("Part",v)
  390. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  391. smke.Material = "Neon"
  392. smke.Anchored = true
  393. smke.CanCollide = false
  394. removeuseless:AddItem(smke,2)
  395. end
  396. swait()
  397. end
  398. end)()
  399. end
  400.  
  401. local function ci(x, c, y, n)
  402. so = Instance.new("Sound", x)
  403. so.SoundId = c
  404. so.Volume = y
  405. so.Looped = n
  406. end
  407.  
  408. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  409. A = Instance.new("Attachment", PARENT)
  410. A.Position = POSITION1
  411. A.Name = "A"
  412. B = Instance.new("Attachment", PARENT)
  413. B.Position = POSITION2
  414. B.Name = "B"
  415. tr1 = Instance.new("Trail", PARENT)
  416. tr1.Attachment0 = A
  417. tr1.Attachment1 = B
  418. tr1.Enabled = true
  419. tr1.Lifetime = LIFETIME
  420. tr1.TextureMode = "Static"
  421. tr1.LightInfluence = 0
  422. tr1.Color = COLOR
  423. tr1.Transparency = NumberSequence.new(0, 1)
  424. end
  425.  
  426. function clean()
  427. damageall={}
  428. Repeater={}
  429. Repeater2={}
  430. nonmeshRepeater={}
  431. nonmeshRepeater2={}
  432. dmgii={}
  433. DamageAll2={}
  434. SlowlyFade={}
  435. th1={}
  436. th2={}
  437. th3={}
  438. Extreme={}
  439. ExtremeM={}
  440. ExtremeM2={}
  441. m3={}
  442. th4={}
  443. th5={}
  444. UpMover={}
  445. openshocktable={}
  446. LessSize={}
  447. ForwardMover={}
  448. FadeIn={}
  449. signtransparency={}
  450. signmover={}
  451. signrotator={}
  452. end
  453.  
  454. coroutine.wrap(function()
  455. while wait() do
  456. hum.WalkSpeed = ws
  457. hum.JumpPower = jp
  458. end
  459. end)()
  460. godmode = coroutine.wrap(function()
  461. for i,v in pairs(Character:GetChildren()) do
  462. if v:IsA("BasePart") and v ~= Root then
  463. v.Anchored = false
  464. end
  465. end
  466. while true do
  467. hum.MaxHealth = math.huge
  468. wait(0.0000001)
  469. hum.Health = math.huge
  470. wait()
  471. end
  472. end)
  473. godmode()
  474. ff = Instance.new("ForceField", Character)
  475. ff.Visible = false
  476.  
  477. coroutine.wrap(function()
  478. for i,v in pairs(Character:GetChildren()) do
  479. if v.Name == "Animate" then v:Remove()
  480. end
  481. end
  482. end)()
  483.  
  484. function damagealll(Radius,Position)
  485. local Returning = {}
  486. for _,v in pairs(workspace:GetChildren()) do
  487. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  488. if v:FindFirstChild("Torso") then
  489. local Mag = (v.Torso.Position - Position).magnitude
  490. if Mag < Radius then
  491. table.insert(Returning,v)
  492. end
  493. elseif v:FindFirstChild("UpperTorso") then
  494. local Mag = (v.UpperTorso.Position - Position).magnitude
  495. if Mag < Radius then
  496. table.insert(Returning,v)
  497. end
  498. end
  499. end
  500. end
  501. return Returning
  502. end
  503.  
  504. ArtificialHB = Instance.new("BindableEvent", script)
  505. ArtificialHB.Name = "Heartbeat"
  506. script:WaitForChild("Heartbeat")
  507.  
  508. frame = 1 / 60
  509. tf = 0
  510. allowframeloss = false
  511. tossremainder = false
  512.  
  513.  
  514. lastframe = tick()
  515. script.Heartbeat:Fire()
  516.  
  517.  
  518. game:GetService("RunService").Heartbeat:connect(function(s, p)
  519. tf = tf + s
  520. if tf >= frame then
  521. if allowframeloss then
  522. script.Heartbeat:Fire()
  523. lastframe = tick()
  524. else
  525. for i = 1, math.floor(tf / frame) do
  526. script.Heartbeat:Fire()
  527. end
  528. lastframe = tick()
  529. end
  530. if tossremainder then
  531. tf = 0
  532. else
  533. tf = tf - frame * math.floor(tf / frame)
  534. end
  535. end
  536. end)
  537.  
  538. function swait(num)
  539. if num == 0 or num == nil then
  540. game:service("RunService").Stepped:wait(0)
  541. else
  542. for i = 0, num do
  543. game:service("RunService").Stepped:wait(0)
  544. end
  545. end
  546. end
  547.  
  548.  
  549. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  550. so = Instance.new("Sound")
  551. so.Parent = PARENT
  552. so.SoundId = "rbxassetid://"..ID
  553. so.Volume = VOL
  554. so.Looped = LOOP
  555. so:Play()
  556. removeuseless:AddItem(so,REMOVE)
  557. end
  558.  
  559. warn("I'm gonna crush you, and throw you into the wind. Made by Supr14")
  560.  
  561. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  562. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  563. end
  564.  
  565. function ray2(StartPos, EndPos, Distance, Ignore)
  566. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  567. return ray(StartPos, DIRECTION, Distance, Ignore)
  568. end
  569. sacrifice = Instance.new("Sound",Torso)
  570. sacrifice.SoundId = "rbxassetid://2123165301"
  571. sacrifice.Volume = 10
  572. sacrifice:Play()
  573. explosiontable = {}
  574. x = 0
  575. coroutine.wrap(function()
  576. for i = 1, 400 do
  577. swait()
  578. x = x + 15
  579. for i,v in pairs(explosiontable) do
  580. v.Scale = v.Scale + Vector3.new(4,.6,4)
  581. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(x),0)
  582. v.Parent.Transparency = v.Parent.Transparency + .025
  583. end
  584. end
  585. end)()
  586. coroutine.wrap(function()
  587. for i = 1, 25 do
  588. shockwave3 = Instance.new("Part", Torso)
  589. shockwave3.Size = Vector3.new(1,1,1)
  590. shockwave3.CanCollide = false
  591. shockwave3.Anchored = true
  592. shockwave3.Name = "shockwav"
  593. shockwave3.Transparency = .5
  594. shockwave3.BrickColor = BrickColor.new("White")
  595. shockwave3.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
  596. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  597. shockwavemesh3.Scale = Vector3.new(1,1,1)
  598. shockwavemesh3.MeshId = "rbxassetid://20329976"
  599. table.insert(explosiontable,shockwavemesh3)
  600. swait(5)
  601. end
  602. end)()
  603. for i = 1, 50 do
  604. settime = 0.05
  605. sine = sine + change
  606. change = 1
  607. HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
  608. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.5)
  609. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1,.3) * CFrame.Angles(math.rad(-100),math.rad(-13 + 2 *math.sin(sine/1)),math.rad(5 * math.sin(sine/1))), 0.5)
  610. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,.3) * CFrame.Angles(math.rad(-100),math.rad(13 + 2 *math.sin(sine/1)),math.rad(5 * math.sin(sine/1))), 0.5)
  611. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.5)
  612. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, -.25) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  613. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.5)
  614. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, -.25) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.5)
  615. swait()
  616. end
  617. explosiontable2={}
  618. explosiontable3={}
  619. TheExplosion = Instance.new("Part",LeftArm)
  620. TheExplosion.BrickColor = BrickColor.new("Bright yellow")
  621. TheExplosion.Material = "Neon"
  622. TheExplosion.Shape = "Ball"
  623. TheExplosion.Anchored = true
  624. TheExplosion.CanCollide = false
  625. TheExplosion.CFrame = CFrame.new(Torso.Position)
  626. TheExplosion.Size = Vector3.new(8,8,8)
  627. TheExplosion.Transparency = 0.5
  628. shockwave2 = Instance.new("Part", LeftArm)
  629. shockwave2.Size = Vector3.new(1,1,1)
  630. shockwave2.CanCollide = false
  631. shockwave2.Anchored = true
  632. shockwave2.Transparency = 1
  633. shockwave2.BrickColor = BrickColor.new("White")
  634. shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
  635. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  636. shockwavemesh2.Scale = Vector3.new(3,1,3)
  637. shockwavemesh2.MeshId = "rbxassetid://20329976"
  638. table.insert(explosiontable2,shockwavemesh2)
  639. shockwave = Instance.new("Part", LeftArm)
  640. shockwave.Size = Vector3.new(1,1,1)
  641. shockwave.CanCollide = false
  642. shockwave.Anchored = true
  643. shockwave.Transparency = 1
  644. shockwave.BrickColor = BrickColor.new("White")
  645. shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
  646. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  647. shockwavemesh.Scale = Vector3.new(3,1,3)
  648. shockwavemesh.MeshId = "rbxassetid://20329976"
  649. table.insert(explosiontable3,shockwavemesh)
  650. coroutine.wrap(function()
  651. for i = 1, 23 do
  652. TheExplosion.Transparency = 1
  653. swait(1)
  654. TheExplosion.Transparency = 0.5
  655. swait(1)
  656. end
  657. coroutine.wrap(function()
  658. for i = 1, 50 do
  659. wait(2.5)
  660. shocks = TheExplosion:Clone()
  661. shocks.Parent = Torso
  662. shocks.Name = "shock"
  663. swait()
  664. end
  665. end)()
  666. n = 0
  667. f = 0
  668. dmgal = 0
  669. shockwave.Transparency = .5
  670. shockwave2.Transparency = .5
  671. for i = 1, 125 do
  672. dmgal = dmgal + .25
  673. local Hit = damagealll(dmgal,TheExplosion.Position)
  674. for _,v in pairs(Hit) do
  675. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10+dmgal,20+dmgal))
  676. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  677. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  678. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  679. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  680. removeuseless:AddItem(vel,.1)
  681. end
  682. n = n + 16
  683. f = f - 16
  684. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.25,.05,.25)
  685.  
  686. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.25,.05,.25)
  687. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  688. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-7),0)
  689.  
  690. TheExplosion.Transparency = TheExplosion.Transparency - .0040
  691. TheExplosion.Size = TheExplosion.Size + Vector3.new(.25,.25,.25)
  692. swait()
  693. end
  694. for i = 1, 920 do
  695. dmgal = dmgal + 1
  696. local Hit = damagealll(dmgal/1.5,TheExplosion.Position)
  697. for _,v in pairs(Hit) do
  698. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10+dmgal,20+dmgal))
  699. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  700. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  701. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  702. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  703. removeuseless:AddItem(vel,.1)
  704. end
  705. n = n + 4
  706. f = f - 4
  707. for i,v in pairs(explosiontable2) do
  708. v.Scale = v.Scale + Vector3.new(1,.1,1)
  709. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  710. end
  711. for i,v in pairs(explosiontable3) do
  712. v.Scale = v.Scale + Vector3.new(1,.1,1)
  713. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(f),0)
  714. end
  715. TheExplosion.Transparency = TheExplosion.Transparency - .0025
  716. TheExplosion.Size = TheExplosion.Size + Vector3.new(1,1,1)
  717. swait()
  718. end
  719. for i = 1, 850 do
  720. n = n + 18
  721. f = f - 18
  722. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1,.1,1)
  723. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1,.1,1)
  724. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  725. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-14),0)
  726. TheExplosion.Transparency = TheExplosion.Transparency - .0025
  727. swait()
  728. end
  729. coroutine.wrap(function()
  730. for i = 1, 1000 do
  731. for i,v in pairs(hum.Parent:GetDescendants()) do
  732. if v:IsA("Part") then v.Transparency = v.Transparency + 0.025
  733. end
  734. end
  735. wait()
  736. end
  737. end)()
  738. for i = 1, 50 do
  739. n = n + 4
  740. f = f - 4
  741. for i,v in pairs(explosiontable2) do
  742. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  743. v.Parent.Transparency = v.Parent.Transparency + 0.05
  744. end
  745. for i,v in pairs(explosiontable3) do
  746. v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(f),0)
  747. v.Parent.Transparency = v.Parent.Transparency + 0.05
  748. end
  749. TheExplosion.Transparency = TheExplosion.Transparency + .015
  750. swait()
  751. end
  752. for i,v in pairs(explosiontable2) do
  753. v:Remove()
  754. end
  755. for i,v in pairs(explosiontable3) do
  756. v:Remove()
  757. end
  758. TheExplosion:Remove()
  759. for i,v in pairs(Torso:GetChildren()) do
  760. if v.Name == "shocks" then
  761. v:Remove()
  762. end
  763. end
  764. hum.Parent:BreakJoints()
  765. for i = 1, 1500 do
  766. for i,v in pairs(Torso:GetChildren()) do
  767. if v.Name == "shocks" then
  768. for i = 1, 20 do
  769. v.Transparency = v.Transparency + 0.05
  770. swait()
  771. end
  772. end
  773. end
  774. swait()
  775. end
  776. end)()
  777. for i = 1, 25 do
  778. HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  779. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4)
  780. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
  781. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
  782. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, -.4) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-10)), 0.4)
  783. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, -.4) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(10)), 0.4)
  784. swait()
  785. end
  786. lastexplosion = true
  787. for i = 1, 400 do
  788. HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.45, .1) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  789. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.05)
  790. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, .3) * CFrame.Angles(math.rad(14), math.rad(-20), math.rad(90)), 0.05)
  791. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, .3) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.05)
  792. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.05)
  793. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.05)
  794. swait()
  795. end
  796. ]==], owner.Character):WaitForChild 'ServerRemote';
  797. mouse = owner:GetMouse ();
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