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  1. State* Slotmachine::update(State* currentGame) {
  2.  
  3.  
  4.   if(reel[0].getSymbol() == reel[1].getSymbol() && reel[1].getSymbol() == reel[2].getSymbol() && oneTime)
  5.     {
  6.      
  7.       money += 50;
  8.       setMoney(money);
  9.       oneTime = false;
  10.      
  11.     }
  12.  
  13.  
  14.   return currentGame;
  15. }
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