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Dec 6th, 2013
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  1. ; outfit.asi
  2. ; Ryosuke839
  3. ;
  4. ; If you don't want to see the weapon, you have to just add ';' on the top of the line or delete the line.
  5. ; Redundant lines will be used for dual weapons or grenades.
  6. ; When you stay in pause menu for more than 1 second, this file will be reloaded and models will be reset.
  7. ; BoneID is same as used in ifp. You can check it by using GTAAnimManager.
  8. ;
  9. ; WeaponID
  10. ; If this weapon slot is used, the model will be placed at secondary coordinate.
  11. ; Primary coordinate Secondary coordinate
  12. ; BoneID X Pos Y Pos Z Pos X Rot Y Rot Z Rot BoneID X Pos Y Pos Z Pos X Rot Y Rot Z Rot
  13. 1 -1 24 0.0 0.0 0.0 0.0 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; BRASSKNUCKLE
  14. 2 -1 3 0.45 -0.1 0.15 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GOLFCLUB
  15. 3 -1 41 0.15 0.2 0.1 7.5 97.5 -45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; NIGHTSTICK
  16. 4 -1 41 0.15 0.15 0.05 7.5 97.5 -45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; KNIFE
  17. 5 -1 3 0.35 -0.1 0.15 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; BASEBALLBAT
  18. 6 -1 3 0.25 -0.05 0.05 180.0 75.0 97.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SHOVEL
  19. 7 -1 3 0.35 -0.1 0.15 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; POOLCUE
  20. 8 -1 3 0.35 -0.1 0.15 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; KATANA
  21. 9 -1 1 0.05 0.15 0.2 -90.0 165.0 15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; CHAINSAW
  22. 10 -1 51 0.05 0.05 0.05 -22.5 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DILDO1
  23. 11 -1 51 0.1 -0.1 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DILDO2
  24. 12 -1 51 0.05 0.05 0.05 0.0 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; VIBE1
  25. 13 -1 51 0.05 0.05 0.05 0.0 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; VIBE2
  26. 14 -1 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 3 0.55 -0.1 0.0 0.0 -15.0 180.0; FLOWERS
  27. 15 -1 51 0.1 0.15 0.0 0.0 90.0 -135.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; CANE
  28. 16 -1 3 0.2 0.15 -0.05 30.0 135.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE
  29. 16 -1 3 0.1 0.15 0.1 30.0 15.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE
  30. 16 -1 3 0.3 0.1 -0.05 30.0 135.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE
  31. 16 -1 3 0.2 0.1 0.1 30.0 15.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE
  32. 17 -1 3 0.1 0.15 -0.1 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS
  33. 17 -1 3 0.15 0.15 0.05 30.0 30.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS
  34. 17 -1 3 0.2 0.1 -0.1 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS
  35. 17 -1 3 0.25 0.1 0.05 30.0 30.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS
  36. 18 -1 3 0.1 0.05 -0.2 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV
  37. 18 -1 3 0.2 0.05 0.15 30.0 22.5 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV
  38. 18 -1 3 0.2 0.05 -0.2 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV
  39. 18 -1 3 0.3 0.05 0.15 30.0 22.5 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV
  40. 19 -1 2 0.15 0.05 -0.2 0.0 7.5 -60.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; ROCKET
  41. 19 -1 2 0.15 0.05 0.2 0.0 7.5 -60.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; ROCKET
  42. 22 -1 51 -0.05 -0.05 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PISTOL
  43. 22 -1 41 -0.05 -0.05 -0.05 -82.5 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PISTOL
  44. 23 -1 51 -0.05 -0.05 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PISTOL_SILENCED
  45. 24 -1 51 -0.05 -0.05 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DESERT_EAGLE
  46. 25 6 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 1 0.05 -0.05 -0.15 22.5 15.0 -167.5 ; SHOTGUN
  47. 26 -1 1 0.1 0.0 -0.15 37.5 15.0 -167.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SAWNOFF
  48. 26 -1 1 0.1 -0.05 0.2 37.5 180.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SAWNOFF
  49. 27 6 3 0.35 -0.2 -0.05 -15.0 187.5 0.0 1 0.15 0.0 -0.2 22.5 15.0 -167.5 ; SPAS12
  50. 28 -1 41 0.1 -0.1 -0.05 -82.5 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MICRO_UZI
  51. 28 -1 51 0.1 -0.1 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MICRO_UZI
  52. 29 5 3 0.3 -0.15 0.0 187.5 165.0 0.0 41 0.1 -0.15 -0.1 -75.0 30.0 -22.5 ; MP5
  53. 30 7 3 0.25 -0.15 -0.1 187.5 -165.0 0.0 3 0.25 -0.1 0.05 187.5 180.0 0.0 ; AK47
  54. 31 7 3 0.25 -0.15 -0.1 187.5 -165.0 0.0 3 0.25 -0.1 0.05 187.5 180.0 0.0 ; M4
  55. 32 -1 51 0.1 -0.1 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEC9
  56. 32 -1 41 0.1 -0.1 -0.05 -82.5 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEC9
  57. 33 -1 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; COUNTRYRIFLE
  58. 34 -1 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SNIPERRIFLE
  59. 35 -1 3 0.2 -0.2 -0.1 0.0 15.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; RLAUNCHER
  60. 36 -1 3 0.1 -0.2 -0.1 0.0 15.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; RLAUNCHER_HS
  61. 37 -1 3 0.55 -0.1 0.0 0.0 -15.0 180.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; FTHROWER
  62. 38 -1 3 0.4 -0.35 -0.1 60.0 -90.0 75.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MINIGUN
  63. 39 -1 3 0.0 0.25 0.05 180.0 90.0 30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SATCHEL_CHARGE
  64. 39 -1 3 0.0 0.1 0.3 180.0 90.0 -30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SATCHEL_CHARGE
  65. 40 -1 2 0.15 0.1 -0.15 -120.0 0.0 180.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DETONATOR
  66. 41 -1 2 0.2 0.15 0.15 0.0 90.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SPRAYCAN
  67. 42 -1 2 0.35 0.2 0.2 0.0 135.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; EXTINGUISHER
  68. 43 -1 1 0.1 0.2 0.05 -135.0 -165.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; CAMERA
  69. 44 -1 5 0.1 0.1 0.0 0.0 0.0 -30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; NIGHTVISION
  70. 45 -1 5 0.1 0.1 0.0 0.0 0.0 -30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; INFRARED
  71. 46 -1 3 0.1 -0.15 0.0 0.0 90.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PARACHUTE
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