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DragonFire6780

Metroid Prime 3: Corruption - 100% EE Route

Mar 2nd, 2017
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  1. Corruption 100% Route
  2. Pastebin Version: http://pastebin.com/25p3bfMh
  3. ----------------------------------------------------------------------------
  4. NORION 1
  5.  
  6. - Olympus
  7. - E-Tank (1/14) 1
  8. - Missile Launcher (5/255) 2
  9. - Berserker Lord
  10. - Norion
  11. - Grapple Swing 3
  12. - E-Tank (2/14) 4
  13. - Generator A
  14. - Ridley Skip
  15. - Generator C
  16. - PED Suit 5
  17. - Fly to Bryyo
  18. ----------------------------------------------------------------------------
  19. 5/255 ME | 2/14 ET | 0/9 EC | 0/11 SM -> 5%
  20. ----------------------------------------------------------------------------
  21. BRYYO 1
  22.  
  23. - Head to Gateway
  24. - Gateway SSJ to Bomb Slot
  25. - Grand Court Path Missile w/ Ghetto (10/255) 6
  26. - Grand Court fight
  27. - Hillside Vista Missile (15/255) 7
  28. - Grapple Swing 8
  29. - Head back to Grand Court
  30. - Grand Court SW
  31. - Reliquary III Missile (20/255) 9
  32. - Exit back to Gateway, head towards Theseus
  33. - Bryyo Map
  34. - Exit back to Crash Site
  35. - Ghetto up to the Grapple Point to hit respawn trigger
  36. - Missile in Crash Site (25/255) 10
  37. - Head back to your ship
  38. - Fly to Elysia
  39. ----------------------------------------------------------------------------
  40. 25/255 ME | 2/14 ET | 0/9 EC | 0/11 SM -> 10%
  41. ----------------------------------------------------------------------------
  42. ELYSIA 1
  43.  
  44. - MDB Secret World
  45. - Transition to MDA
  46. - Statue trick
  47. - Go across ZSA
  48. - Progress as normal
  49. - Transit Hub Missile (30/255) 11
  50. - Barracks Access Missile (35/255) 12
  51. - Steamlord fight (Use Hypermode on the bots, use 4 charged Power shots on Steamlord)
  52. - Steamlord E-Tank (3/14) 13
  53. - Continue as normal through Skybridge Hera
  54. - Skybridge Hera Missile (40/255) 14
  55. - Construction Bay
  56. - Defense Drone + Boost Ball 15
  57. - Exit, head back to Junction
  58. - Head right once and do ZSC FRS
  59. - Wallcrawl to Spider Ball
  60. - Spider Ball 16
  61. - Spider Track Missile (45/255) 17
  62. - Boost off the track again and wallcrawl to ZSC
  63. - Lock-on jump off Robot into the aether
  64. - Aether jump up ZSC
  65. - Fall onto the Spider Track and get the E-Tank (4/14) 18
  66. - Fall back inbounds at the end
  67. - Progress as normal
  68. - Deliver vaccine to AU
  69. - Steambot Barracks Missile (50/255) 19
  70. - Transit hub cannon
  71. - Head back to MDB
  72. - Catch.
  73. - Ghor + Plasma Beam 20
  74. - MDB Missile (55/255) 21
  75. - Head back to Arrival Station
  76. - Arrival Station E-Tank (5/14) 22
  77. - Transit Hub Cannon
  78. - Repair AU
  79. - Head towards Spire Dock
  80. - Security Station
  81. - Remove Plasma Rubble, use Twisty thing
  82. - Go to LSA and call your ship
  83. - Fly to Fire Bryyo
  84. ----------------------------------------------------------------------------
  85. 55/255 ME | 5/14 ET | 0/9 EC | 0/11 SM -> 22%
  86. ----------------------------------------------------------------------------
  87. FIRE BRYYO 1
  88.  
  89. - Imperial Hall Missile with SSJ (60/255) 23
  90. - Go towards Main Lift, collect the Missile (65/255) 24
  91. - Go to Ice Bryyo
  92. - Go through as normal and collect Screw Attack 25
  93. - Proceed straight ahead into Tower
  94. - Tower BSJ, E-Tank (6/14) 26
  95. - Get the Ship Missile afterwards (1/11) 27
  96. - Exit Ice Bryyo, go back to your ship and fly to LSA
  97. ----------------------------------------------------------------------------
  98. 65/255 ME | 6/14 ET | 0/9 EC | 1/11 SM -> 27%
  99. ----------------------------------------------------------------------------
  100. ELYSIA 2
  101.  
  102. - LSA Secret World
  103. - Wallcrawl to East Elysia
  104.  
  105. - SSJ to the top of Concourse, head towards Concourse Ventilation
  106. - CC Missile (use Hypermode) (70/255) 28
  107. - Head towards Chozo Observatory, SSJ to the top floor
  108. - Botanica Missile (75/255) 29
  109. - Use the Ice door and enter Turbine Access
  110. - Jump down the hole and go straight ahead
  111. - Get Ship Grapple 30
  112. - Backtrack to Turbine Chamber
  113. - Go across and head towards Gearworks
  114. - Gearworks Missile (80/255) 31
  115. - Go back to Turbine Chamber and do Berserker Lord Skip
  116. - Collect Bomb component 1
  117. - Go to Piston Hall and head towards Zipline Station Delta
  118. - Enter the Metroid Labs
  119. - Energy Cell (1/9) 32
  120. - Seeker Missiles 33
  121. - Exit through the labs
  122. - Collect the E-Tank (7/14) 34
  123. - Go across ZSD
  124. - Head back to Concourse
  125. - Concourse Missile (85/255) 35
  126. - Collect second Bomb Component
  127. - Leave East Elysia
  128.  
  129.  
  130. - Clip past the Hyper Ball barrier
  131. - Head towards Spire Dock
  132. - Collect the third Bomb Component as normal
  133. - Return to Spire Dock and place the bomb
  134. - Talk to AU, head back to Spire
  135. - Spire Sequence
  136. - Exit to LSA, fly to the Seed
  137.  
  138. - Helios Seeker Locks Boss Battle
  139. - Helios
  140. - Hyper Missiles 36
  141. - Fly to PH
  142. ----------------------------------------------------------------------------
  143. 85/255 ME | 7/14 ET | 1/9 EC | 1/11 SM -> 36%
  144. ----------------------------------------------------------------------------
  145. PIRATE HOMEWORLD 1
  146.  
  147. - Head towards Lift Hub and use the Elevator
  148. - Enter Command Courtyard, use the Morph tunnel
  149. - Collect the Missile (90/255) 37
  150. - Collect the Energy Cell (2/9) 38
  151. - SSJ over the Barrier
  152. - Skyway Access fight
  153. - Use Spider Ball up Defense Access
  154. - Enter the Mines
  155.  
  156. - Activate the drill
  157. - Drill the wall with the Missile, DO NOT DRILL THE HALFPIPE
  158. - Go up the wall (don't collect Missile yet)
  159. - Nova Beam Wallcrawl (Transition to Mines Entry)
  160. - Nova Beam 39
  161. - Deathwarp
  162. - Call ship in Landing Site Charlie
  163. - Fly back to Landing Site Bravo
  164.  
  165. - Lift Hub -> Flux Control
  166. - Flux Control Missile (95/255) 40
  167. - X-Ray Visor 41
  168. - Leave through Defense Access
  169. - Security Air Lock Missile (100/255) 42
  170. - Head down and collect the Map
  171. - Fly to Research
  172.  
  173. - Scrapvault Lift (Use Hyper Missile to break the thing, Nova doesn't work)
  174. - Enter Scrapvault
  175. - SSJ
  176. - Scrapvault Missile (105/255) 43
  177. - Scrapworks
  178. - Scrapworks E-Tank (8/14) 44
  179. - Scrapworks Ship Missile (2/11) 45
  180. - Exit Scrapworks after doing the stuff
  181. - Processing Access Ship Missile (3/11) 46
  182. - Metroid Processing
  183. - Kill idiot Commando with X-Ray/Nova, yellow guys with Hypermode
  184. - Use the Elevator and collect the Energy Cell (3/9) 47
  185. - Missile behind the glass (110/255) 48
  186. - Head towards Proving Grounds
  187. - Pull. Twist. Push.
  188. - Gandrayda
  189. - Grapple Voltage 49
  190. - Use the Elevator and go to Craneyard
  191. - Craneyard Missile (115/255) 50
  192. - Hazard Shield 51
  193. - Back to Metroid Processing
  194. - Ice Missile door
  195. - Creche Transit Missile (120/255) 52
  196. - Metroid Creche
  197. - Metroid Hatcher
  198. - E-Tank in Metroid Creche (9/14) 53
  199. - Screw Attack wall
  200. - Train back to Command Center
  201.  
  202. - Head towards Skyway Access
  203. - Skyway Access SW
  204. - Demolition Skip
  205. - Hyper Grapple 54
  206. - Fly to Bryyo Cliffside
  207. ----------------------------------------------------------------------------
  208. 120/255 ME | 9/14 ET | 3/9 EC | 3/11 SM -> 54%
  209. ----------------------------------------------------------------------------
  210. BRYYO 2
  211.  
  212. - Gateway
  213. - Shoot Ice, get Reliquary II E-Tank (10/14) 55
  214. - Gateway Missile (125/255) 56
  215. - Head towards Theseus
  216. - Falls of Fire
  217. - Use Golem
  218. - Missile with SA (130/255) 57
  219. - Break first thing on Golem Arm
  220. - Break second thing
  221. - Kill the Blinkies
  222. - Morph Tunnel thing
  223. - Ghetto up to the Plasma door
  224. - Fuel Gel Pool
  225. - Climb up the room
  226. - Pull up Golem head once at the top
  227. - Missile at the top (135/255) 58
  228. - Shoot door, get the Missile at the bottom (140/255) 59
  229. - Exit back to Hidden Court
  230. - Hole in one in the Bomb slot with a Spring Boost
  231. - Break last thing
  232. - Enter Ruined Shrine
  233. - E-Tank at the bottom (11/14) 60
  234. - Climb up the room
  235. - Kill the Enemies in Hangar Bay
  236. - SSJ off crate to skip raising the platform
  237. - Energy Cell (4/9) 61
  238. - Open the roof
  239. - Enter the Plasma door
  240. - Enter Hall of Golems
  241. - Activate Spider Track w/ Grapple Voltage Golem
  242. - Activate Plasma Golem
  243. - Place Golem Head
  244. - First part of Machineworks Bridge
  245. - Ship Missile (4/11) 62
  246. - Head back to Hangar Bay
  247. - Call Ship down
  248. - Main Ship Missiles (7/11) 63
  249. - Fly to Thorn Jungle
  250.  
  251. - Vault E-Tank (12/14) 64
  252. - Remove the barrier with twisty thing
  253. - Break wall in Ancient Courtyard
  254. - Get the Missile on the Halfpipe (Use Hypermode) (145/255) 65
  255. - Head to Jousting Field
  256. - Kill Aero Troopers with Hypermode
  257. - Kill Korakk with X-Ray + Nova
  258. - Field Access
  259. - 21 second load
  260. - Remove wall for the Missile in Jungle Generator, attempt to use Ship Missile
  261. - Attempt to leave and lock the door
  262. - Collect the Missile after the CS (150/255) 66
  263. - Generator Hall North SSJ
  264. - North Jungle Court (ACTIVATE CUTSCENE)
  265. - Grapple the things down and use SA to get to each one
  266. - Disable turret
  267. - Head back wards Generator Hall North
  268. - SSJ over the bridge and get the Missile (155/255) 67
  269. - Open and re-open door to Jungle Generator
  270. - Destroy Generator
  271. - Go back to North Jungle Court
  272. - Pick up the battery as you dash to the door to North Jungle Hall
  273. - Head towards Auxiliary Dynamo
  274. - Ship Missile (8/11) 68
  275. - Head back to North Jungle Court
  276. - Go to where the Battery was via ghetto
  277. - 2nd half of the bridge
  278. - E-Tank (13/14) 69
  279.  
  280. - Climb Hall of Golems, use the Ice Golem to freeze the lava
  281. - Jump to the Spider track, collect the Missile (Use Hypermode) (160/255) 70
  282. - Burrow
  283. - Burrow Missile (165/255) 71
  284. - Place the battery in Hidden Court
  285. - Hidden Court Missile (170/255) 72
  286. - Energy Cell (5/9) 73
  287. - Head back to Hangar Bay, call Ship down
  288. - Fly to Bryyo Fire
  289.  
  290. - Gel Refinery 2BSJ into SA
  291. - Missile at the top (175/255) 74
  292. - Head towards Gel Hall
  293. - SA straight across, turn around and break the thing down
  294. - Missile on your left (180/255) 75
  295. - Missile on the platform (185/255) 76
  296. - Head towards Temple of Bryyo
  297. - Kill the Ships
  298. - Shoot Rundas to start the fight faster
  299. - Grapple the thingies
  300. - Kill Rundas with Ship Missiles
  301. - Ice Missiles 77
  302. - Disable the fire Generator
  303. - Bryyo Temple
  304. - Collect the Missile (190/255) 78
  305. - Head back to Gel Cavern
  306. - Warp to Imperial Hall
  307. - Fly to Bryyo Seed
  308. - Mogenar
  309. - Hyper Ball 79
  310. ----------------------------------------------------------------------------
  311. 190/255 ME | 13/14 ET | 5/9 EC | 8/11 SM -> 79%
  312. ----------------------------------------------------------------------------
  313. NORION 2
  314.  
  315. - Fly to Cargo Dock A
  316. - Missile Expansion (195/255) 80
  317. - Fly to Docking Hub Alpha
  318. - Missile behind the ship (200/255) 81
  319. - Use the Elevator, go towards Cargo Hub
  320. - Grapple the thing and use the hand scanner
  321. - Missile in the morph track (205/255) 82
  322. - Head towards Generator C
  323. - Missile in Maintenance Station (210/255) 83
  324. - Weld the thing in Cargo Hub
  325. - Substation West Missile (215/255) 84
  326. - Go to Cargo Dock B
  327. - Ship Missile first, Hypermode till it runs out, Ship Missile, Hypermode
  328. - Call Ship down
  329. - Metroid Hatcher in Generator B
  330. - Energy Cell (6/9) 85
  331. - Fly to Elysia, LSA
  332. ----------------------------------------------------------------------------
  333. 215/255 ME | 13/14 ET | 6/9 EC | 8/11 SM -> 85%
  334. ----------------------------------------------------------------------------
  335. - Security Station Ship Missile (9/11) 86
  336. - Spire Dock -> Junction
  337. - Left x2
  338. - Skybridge Hera SA
  339. - Construction Bay
  340. - Grapple Voltage thing
  341. - Missile Expansion, hit terminal fall afterwards (220/255) 87
  342. - Head towards Ballista Storage
  343. - Steamlord (Use X-Ray, 1 charged Nova then spam uncharged shots)
  344. - Energy Cell (7/9) 88
  345. - Head back to Junction
  346. - Left x1
  347. - Hoverplat Ship Missile (Use Hypermode to avoid idiot) (10/11) 89
  348. - Head back to Spire
  349. - Go back to LSA
  350. - Fly to Valhalla
  351. ----------------------------------------------------------------------------
  352. 220/255 ME | 13/14 ET | 7/9 EC | 10/11 SM -> 89%
  353. ----------------------------------------------------------------------------
  354. VALHALLA
  355.  
  356. - Place Energy Cell
  357. - Climb Repair Bay
  358. - Security Access, head left
  359. - MedLab Alpha Missile (225/255) 90
  360. - Head to Auxilary Lift
  361. - Collect the Missile (230/255) 91
  362. - Junction A
  363. - Munitions Locker E-Tank (14/14)* 92
  364. - Energy Cell Skip in Aurora Chamber
  365. - Pirate Code
  366. - Head back to Port Observation Deck
  367. - Seeker Locks
  368. - Place Energy Cells in Xenoresearch
  369. - Use the tube, follow the Ship Missile
  370. - Ship Missile (11/11)* 93
  371. - Head back down to Repair Bay
  372. - Stairwell Energy Cell skip
  373. - Weapons Cache Missile (235/255) 94
  374. - Exit to Docking Bay 5
  375. - Energy Cell (8/9) 95
  376. - Fly to Mining Site
  377. ----------------------------------------------------------------------------
  378. 235/255 ME | 14/14 ET* | 8/9 EC | 11/11 SM* -> 95%
  379. ----------------------------------------------------------------------------
  380. - Missile in Mines Entry (240/255) 96
  381. - Use Twist lock thing in Main Cavern, head to Phazon Quarry
  382. - Energy Cell (9/9)* 97
  383. - Missile Expansion (245/255) 98
  384. - Train
  385. - Grapple Voltage the barrier
  386. - Phazite Wall, enter Command Station
  387. - Missile (250/255) 99
  388. - Hyper Grapple Blob
  389. - Take Control of the Leviathan
  390. - Head out, exit all the way to Lift Hub
  391. - Lift Hub Missile (255/255)* 100*
  392. - Call Ship down in Landing Site Bravo
  393. - Fly to Phaaze
  394. ----------------------------------------------------------------------------
  395. 255/255 ME* | 14/14 ET* | 9/9 EC* | 11/11 SM* -> 100%*
  396. ----------------------------------------------------------------------------
  397. PHAAZE
  398.  
  399. - Phaaze Landing Site
  400. - Cavern Alpha SW
  401. - Phaaze Wallcrawl
  402. - Dark Samus
  403. - AU313
  404. - Catch.
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