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- Corruption 100% Route
- Pastebin Version: http://pastebin.com/25p3bfMh
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- NORION 1
- - Olympus
- - E-Tank (1/14) 1
- - Missile Launcher (5/255) 2
- - Berserker Lord
- - Norion
- - Grapple Swing 3
- - E-Tank (2/14) 4
- - Generator A
- - Ridley Skip
- - Generator C
- - PED Suit 5
- - Fly to Bryyo
- ----------------------------------------------------------------------------
- 5/255 ME | 2/14 ET | 0/9 EC | 0/11 SM -> 5%
- ----------------------------------------------------------------------------
- BRYYO 1
- - Head to Gateway
- - Gateway SSJ to Bomb Slot
- - Grand Court Path Missile w/ Ghetto (10/255) 6
- - Grand Court fight
- - Hillside Vista Missile (15/255) 7
- - Grapple Swing 8
- - Head back to Grand Court
- - Grand Court SW
- - Reliquary III Missile (20/255) 9
- - Exit back to Gateway, head towards Theseus
- - Bryyo Map
- - Exit back to Crash Site
- - Ghetto up to the Grapple Point to hit respawn trigger
- - Missile in Crash Site (25/255) 10
- - Head back to your ship
- - Fly to Elysia
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- 25/255 ME | 2/14 ET | 0/9 EC | 0/11 SM -> 10%
- ----------------------------------------------------------------------------
- ELYSIA 1
- - MDB Secret World
- - Transition to MDA
- - Statue trick
- - Go across ZSA
- - Progress as normal
- - Transit Hub Missile (30/255) 11
- - Barracks Access Missile (35/255) 12
- - Steamlord fight (Use Hypermode on the bots, use 4 charged Power shots on Steamlord)
- - Steamlord E-Tank (3/14) 13
- - Continue as normal through Skybridge Hera
- - Skybridge Hera Missile (40/255) 14
- - Construction Bay
- - Defense Drone + Boost Ball 15
- - Exit, head back to Junction
- - Head right once and do ZSC FRS
- - Wallcrawl to Spider Ball
- - Spider Ball 16
- - Spider Track Missile (45/255) 17
- - Boost off the track again and wallcrawl to ZSC
- - Lock-on jump off Robot into the aether
- - Aether jump up ZSC
- - Fall onto the Spider Track and get the E-Tank (4/14) 18
- - Fall back inbounds at the end
- - Progress as normal
- - Deliver vaccine to AU
- - Steambot Barracks Missile (50/255) 19
- - Transit hub cannon
- - Head back to MDB
- - Catch.
- - Ghor + Plasma Beam 20
- - MDB Missile (55/255) 21
- - Head back to Arrival Station
- - Arrival Station E-Tank (5/14) 22
- - Transit Hub Cannon
- - Repair AU
- - Head towards Spire Dock
- - Security Station
- - Remove Plasma Rubble, use Twisty thing
- - Go to LSA and call your ship
- - Fly to Fire Bryyo
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- 55/255 ME | 5/14 ET | 0/9 EC | 0/11 SM -> 22%
- ----------------------------------------------------------------------------
- FIRE BRYYO 1
- - Imperial Hall Missile with SSJ (60/255) 23
- - Go towards Main Lift, collect the Missile (65/255) 24
- - Go to Ice Bryyo
- - Go through as normal and collect Screw Attack 25
- - Proceed straight ahead into Tower
- - Tower BSJ, E-Tank (6/14) 26
- - Get the Ship Missile afterwards (1/11) 27
- - Exit Ice Bryyo, go back to your ship and fly to LSA
- ----------------------------------------------------------------------------
- 65/255 ME | 6/14 ET | 0/9 EC | 1/11 SM -> 27%
- ----------------------------------------------------------------------------
- ELYSIA 2
- - LSA Secret World
- - Wallcrawl to East Elysia
- - SSJ to the top of Concourse, head towards Concourse Ventilation
- - CC Missile (use Hypermode) (70/255) 28
- - Head towards Chozo Observatory, SSJ to the top floor
- - Botanica Missile (75/255) 29
- - Use the Ice door and enter Turbine Access
- - Jump down the hole and go straight ahead
- - Get Ship Grapple 30
- - Backtrack to Turbine Chamber
- - Go across and head towards Gearworks
- - Gearworks Missile (80/255) 31
- - Go back to Turbine Chamber and do Berserker Lord Skip
- - Collect Bomb component 1
- - Go to Piston Hall and head towards Zipline Station Delta
- - Enter the Metroid Labs
- - Energy Cell (1/9) 32
- - Seeker Missiles 33
- - Exit through the labs
- - Collect the E-Tank (7/14) 34
- - Go across ZSD
- - Head back to Concourse
- - Concourse Missile (85/255) 35
- - Collect second Bomb Component
- - Leave East Elysia
- - Clip past the Hyper Ball barrier
- - Head towards Spire Dock
- - Collect the third Bomb Component as normal
- - Return to Spire Dock and place the bomb
- - Talk to AU, head back to Spire
- - Spire Sequence
- - Exit to LSA, fly to the Seed
- - Helios Seeker Locks Boss Battle
- - Helios
- - Hyper Missiles 36
- - Fly to PH
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- 85/255 ME | 7/14 ET | 1/9 EC | 1/11 SM -> 36%
- ----------------------------------------------------------------------------
- PIRATE HOMEWORLD 1
- - Head towards Lift Hub and use the Elevator
- - Enter Command Courtyard, use the Morph tunnel
- - Collect the Missile (90/255) 37
- - Collect the Energy Cell (2/9) 38
- - SSJ over the Barrier
- - Skyway Access fight
- - Use Spider Ball up Defense Access
- - Enter the Mines
- - Activate the drill
- - Drill the wall with the Missile, DO NOT DRILL THE HALFPIPE
- - Go up the wall (don't collect Missile yet)
- - Nova Beam Wallcrawl (Transition to Mines Entry)
- - Nova Beam 39
- - Deathwarp
- - Call ship in Landing Site Charlie
- - Fly back to Landing Site Bravo
- - Lift Hub -> Flux Control
- - Flux Control Missile (95/255) 40
- - X-Ray Visor 41
- - Leave through Defense Access
- - Security Air Lock Missile (100/255) 42
- - Head down and collect the Map
- - Fly to Research
- - Scrapvault Lift (Use Hyper Missile to break the thing, Nova doesn't work)
- - Enter Scrapvault
- - SSJ
- - Scrapvault Missile (105/255) 43
- - Scrapworks
- - Scrapworks E-Tank (8/14) 44
- - Scrapworks Ship Missile (2/11) 45
- - Exit Scrapworks after doing the stuff
- - Processing Access Ship Missile (3/11) 46
- - Metroid Processing
- - Kill idiot Commando with X-Ray/Nova, yellow guys with Hypermode
- - Use the Elevator and collect the Energy Cell (3/9) 47
- - Missile behind the glass (110/255) 48
- - Head towards Proving Grounds
- - Pull. Twist. Push.
- - Gandrayda
- - Grapple Voltage 49
- - Use the Elevator and go to Craneyard
- - Craneyard Missile (115/255) 50
- - Hazard Shield 51
- - Back to Metroid Processing
- - Ice Missile door
- - Creche Transit Missile (120/255) 52
- - Metroid Creche
- - Metroid Hatcher
- - E-Tank in Metroid Creche (9/14) 53
- - Screw Attack wall
- - Train back to Command Center
- - Head towards Skyway Access
- - Skyway Access SW
- - Demolition Skip
- - Hyper Grapple 54
- - Fly to Bryyo Cliffside
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- 120/255 ME | 9/14 ET | 3/9 EC | 3/11 SM -> 54%
- ----------------------------------------------------------------------------
- BRYYO 2
- - Gateway
- - Shoot Ice, get Reliquary II E-Tank (10/14) 55
- - Gateway Missile (125/255) 56
- - Head towards Theseus
- - Falls of Fire
- - Use Golem
- - Missile with SA (130/255) 57
- - Break first thing on Golem Arm
- - Break second thing
- - Kill the Blinkies
- - Morph Tunnel thing
- - Ghetto up to the Plasma door
- - Fuel Gel Pool
- - Climb up the room
- - Pull up Golem head once at the top
- - Missile at the top (135/255) 58
- - Shoot door, get the Missile at the bottom (140/255) 59
- - Exit back to Hidden Court
- - Hole in one in the Bomb slot with a Spring Boost
- - Break last thing
- - Enter Ruined Shrine
- - E-Tank at the bottom (11/14) 60
- - Climb up the room
- - Kill the Enemies in Hangar Bay
- - SSJ off crate to skip raising the platform
- - Energy Cell (4/9) 61
- - Open the roof
- - Enter the Plasma door
- - Enter Hall of Golems
- - Activate Spider Track w/ Grapple Voltage Golem
- - Activate Plasma Golem
- - Place Golem Head
- - First part of Machineworks Bridge
- - Ship Missile (4/11) 62
- - Head back to Hangar Bay
- - Call Ship down
- - Main Ship Missiles (7/11) 63
- - Fly to Thorn Jungle
- - Vault E-Tank (12/14) 64
- - Remove the barrier with twisty thing
- - Break wall in Ancient Courtyard
- - Get the Missile on the Halfpipe (Use Hypermode) (145/255) 65
- - Head to Jousting Field
- - Kill Aero Troopers with Hypermode
- - Kill Korakk with X-Ray + Nova
- - Field Access
- - 21 second load
- - Remove wall for the Missile in Jungle Generator, attempt to use Ship Missile
- - Attempt to leave and lock the door
- - Collect the Missile after the CS (150/255) 66
- - Generator Hall North SSJ
- - North Jungle Court (ACTIVATE CUTSCENE)
- - Grapple the things down and use SA to get to each one
- - Disable turret
- - Head back wards Generator Hall North
- - SSJ over the bridge and get the Missile (155/255) 67
- - Open and re-open door to Jungle Generator
- - Destroy Generator
- - Go back to North Jungle Court
- - Pick up the battery as you dash to the door to North Jungle Hall
- - Head towards Auxiliary Dynamo
- - Ship Missile (8/11) 68
- - Head back to North Jungle Court
- - Go to where the Battery was via ghetto
- - 2nd half of the bridge
- - E-Tank (13/14) 69
- - Climb Hall of Golems, use the Ice Golem to freeze the lava
- - Jump to the Spider track, collect the Missile (Use Hypermode) (160/255) 70
- - Burrow
- - Burrow Missile (165/255) 71
- - Place the battery in Hidden Court
- - Hidden Court Missile (170/255) 72
- - Energy Cell (5/9) 73
- - Head back to Hangar Bay, call Ship down
- - Fly to Bryyo Fire
- - Gel Refinery 2BSJ into SA
- - Missile at the top (175/255) 74
- - Head towards Gel Hall
- - SA straight across, turn around and break the thing down
- - Missile on your left (180/255) 75
- - Missile on the platform (185/255) 76
- - Head towards Temple of Bryyo
- - Kill the Ships
- - Shoot Rundas to start the fight faster
- - Grapple the thingies
- - Kill Rundas with Ship Missiles
- - Ice Missiles 77
- - Disable the fire Generator
- - Bryyo Temple
- - Collect the Missile (190/255) 78
- - Head back to Gel Cavern
- - Warp to Imperial Hall
- - Fly to Bryyo Seed
- - Mogenar
- - Hyper Ball 79
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- 190/255 ME | 13/14 ET | 5/9 EC | 8/11 SM -> 79%
- ----------------------------------------------------------------------------
- NORION 2
- - Fly to Cargo Dock A
- - Missile Expansion (195/255) 80
- - Fly to Docking Hub Alpha
- - Missile behind the ship (200/255) 81
- - Use the Elevator, go towards Cargo Hub
- - Grapple the thing and use the hand scanner
- - Missile in the morph track (205/255) 82
- - Head towards Generator C
- - Missile in Maintenance Station (210/255) 83
- - Weld the thing in Cargo Hub
- - Substation West Missile (215/255) 84
- - Go to Cargo Dock B
- - Ship Missile first, Hypermode till it runs out, Ship Missile, Hypermode
- - Call Ship down
- - Metroid Hatcher in Generator B
- - Energy Cell (6/9) 85
- - Fly to Elysia, LSA
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- 215/255 ME | 13/14 ET | 6/9 EC | 8/11 SM -> 85%
- ----------------------------------------------------------------------------
- - Security Station Ship Missile (9/11) 86
- - Spire Dock -> Junction
- - Left x2
- - Skybridge Hera SA
- - Construction Bay
- - Grapple Voltage thing
- - Missile Expansion, hit terminal fall afterwards (220/255) 87
- - Head towards Ballista Storage
- - Steamlord (Use X-Ray, 1 charged Nova then spam uncharged shots)
- - Energy Cell (7/9) 88
- - Head back to Junction
- - Left x1
- - Hoverplat Ship Missile (Use Hypermode to avoid idiot) (10/11) 89
- - Head back to Spire
- - Go back to LSA
- - Fly to Valhalla
- ----------------------------------------------------------------------------
- 220/255 ME | 13/14 ET | 7/9 EC | 10/11 SM -> 89%
- ----------------------------------------------------------------------------
- VALHALLA
- - Place Energy Cell
- - Climb Repair Bay
- - Security Access, head left
- - MedLab Alpha Missile (225/255) 90
- - Head to Auxilary Lift
- - Collect the Missile (230/255) 91
- - Junction A
- - Munitions Locker E-Tank (14/14)* 92
- - Energy Cell Skip in Aurora Chamber
- - Pirate Code
- - Head back to Port Observation Deck
- - Seeker Locks
- - Place Energy Cells in Xenoresearch
- - Use the tube, follow the Ship Missile
- - Ship Missile (11/11)* 93
- - Head back down to Repair Bay
- - Stairwell Energy Cell skip
- - Weapons Cache Missile (235/255) 94
- - Exit to Docking Bay 5
- - Energy Cell (8/9) 95
- - Fly to Mining Site
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- 235/255 ME | 14/14 ET* | 8/9 EC | 11/11 SM* -> 95%
- ----------------------------------------------------------------------------
- - Missile in Mines Entry (240/255) 96
- - Use Twist lock thing in Main Cavern, head to Phazon Quarry
- - Energy Cell (9/9)* 97
- - Missile Expansion (245/255) 98
- - Train
- - Grapple Voltage the barrier
- - Phazite Wall, enter Command Station
- - Missile (250/255) 99
- - Hyper Grapple Blob
- - Take Control of the Leviathan
- - Head out, exit all the way to Lift Hub
- - Lift Hub Missile (255/255)* 100*
- - Call Ship down in Landing Site Bravo
- - Fly to Phaaze
- ----------------------------------------------------------------------------
- 255/255 ME* | 14/14 ET* | 9/9 EC* | 11/11 SM* -> 100%*
- ----------------------------------------------------------------------------
- PHAAZE
- - Phaaze Landing Site
- - Cavern Alpha SW
- - Phaaze Wallcrawl
- - Dark Samus
- - AU313
- - Catch.
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