Lirbo

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Jul 19th, 2020
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  1. [Path of Charms]
  2. This path will allow the infernalist to infuse mundane instruments with otherworldly effects. For Example: A sword that might harm its wielder or a damned text that will mind control its reader.
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  4. Mind Piercing •
  5. The infernalist may bind her charms with mind piercing effects. Allowing her to plant and sense the surface thoughts of her victims. This power takes effect as long as the victim is in the presence of the unholy charm.
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  7. System:
  8. The Infernalist expends a blood point and rolls regularly. This power takes 3 turns of pure concentration to complete, however, an extended roll can be made to strengthen the effect.
  9. Each success increases the radius of the effect by 10 yards (or neglects a Mind Shield effect).
  10. For example: Curios adventurer who reads a forbidden text infused with 3 successes will have to be at least 30 yards away from the charm to be freed from the effect.
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  13. Hurling Inferno ••
  14. The infernalist may infuse the rampant rage of the inferno itself into a charm. Victims who activate the charm will face nothing less than otherworldly flames.
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  16. Systems:
  17. The Infernalist expends a blood point and rolls regularly. Each success stands for 1 aggravated inflicted on the victim and 1 time the charm may be activated. Each time the charm is activated it loses 1 success from its core power.
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