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- ================================================================================
- Battlefield 2™: V1.50
- ReadMe File
- September 1, 2009
- ================================================================================
- ================================================================================
- Patch v1.50
- ================================================================================
- NEW FEATURES
- - Additional support for Windows Vista.
- - Added Highway Tampa as a required map.
- - Added a new map called Operation Blue Pearl.
- - Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players.
- - Added Widescreen support.
- - Allowed BF2.exe to use more than 2Gb RAM.
- - Added support for the Novint Falcon controller (http://www.novint.com).
- GAMEPLAY TWEAKS
- - Changes made to both the J10 and F35B to make them more balanced.
- - AA targeting tweaked to make it more effective.
- - Added checks to prevent "runway grieving".
- - Various changes made to prevent cheating.
- - Tweaked the hit detection, hits will be more accurate to the model.
- - Occasional connection drops after being on a server a couple of minutes - Fixed.
- - Prevented use of mouse wheel to provide speed boost to vehicles.
- - Prevented use of mouse wheel to exploit parachutes.
- - Players can now pass claymores by going prone.
- - Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley.
- - Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period).
- BUG FIXES
- - Fixed the issue where picking up a players kit would cause CTD.
- - Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1.
- - Added a new map called Operation Blue Pearl.
- - Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings.
- - Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag.
- - Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon.
- - Changed a PLA FAV to MEC FAV on Road to Jalalabad.
- - Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses.
- - Included a delay after weapon switch for the Bizon (PP-19) to 0.666.
- - Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft.
- - Changed the Humvee camo on Taraba Quarry to be the correct design.
- - Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5.
- - Updated the G36E HUD to react the same as other weapons during sprint.
- ================================================================================
- Patch v1.41
- ================================================================================
- BUG FIX
- - Fixed an extremely intermittent server crash bug.
- ================================================================================
- Patch v1.4
- ================================================================================
- GAMEPLAY TWEAKS
- - The vehicle drop has been modified to help prevent exploits such as blocking
- enemy vehicles, destroying vehicles and commander assets, or as an alternative
- to artillery.
- - C4 tossing distance has been reduced.
- - A prone->crouch delay has been added.
- BUG FIXES
- - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- - Another attempt at fixing the Red/Blue nametag bug.
- - Fixed the missing server info on the map briefing screen.
- - Fixed the server browser issues with updating info.
- - Fixed the filter by maps size option in the server browser.
- - Fixed a low reproducibility crash bug related to the vehicle drop.
- - Fixed a crash in Co-op after a player is revived without a kit.
- - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- - Fixed the occasionnal red distance marker appearing on the ground.
- - Fixed the bug that caused the player's arms to become invisible when switching
- weapons.
- - Co-Op bot console commands now function on local servers.
- - Fixed the excessive damage taken by the Muscle Car.
- - Adjusted the minimum number of players to start the round
- on ranked servers.
- The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- - Re-enabled unlocks on unranked servers.
- - Commander options are no longer available whilst commander is dead.
- - Fixed bug where a spawn point is shown as selected when it is not if player has
- spawned in during the preview round.
- - Co-Op (Local Server) - Fixed the issue where no other players may join the server
- if the server host is kicked and banned.
- - Ranked Servers now force unlocks.
- - Added support for multiple gamemodes in single maplist for mods
- .
- ================================================================================
- Patch v1.3
- ================================================================================
- NEW FEATURES
- - Air dropped vehicles:
- Squad members can now send a request up the chain of command for a vehicle to
- be dropped at their location.
- - Co-op:
- Co-op Mode allows you to play Single Player levels on the Internet and LAN with
- both AI controlled bots and human players. Several new options have been created
- that will allow the server creator to modify how the bots behave in game.
- Number of Bots: This setting allows you to determine the total number of bots that
- will spawn in game.
- Bot Ratio: This setting allows you to determine the percentage of total bots that
- will spawn for each team. For example, setting this value to 25 means that 25% of
- the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
- Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.
- Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
- 100 is the most difficult.
- - Default Kit Selection:
- The kit that you used last is remembered at the beginning of the round and between
- maps.
- BUG FIXES & GAMEPLAY TWEAKS
- - Fixed issues with remote console and linux server
- - Prevented ban list from being cleared in the event of a server crash.
- - Fixed the bug where helicopters abandoned in the air would continue flying.
- - Fixed issue with player not properly ranking up on servers where they continuously
- play.
- - If the player joins a squad while dead, the player will not be able to use the
- squad leader as a spawn point until they have respawned once.
- - Flag Capture bar now reacts accurately to players entering the capture radius.
- - Fixed bug where friendly vehicles showed as valid targets
- - Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
- The box with an X through it will still appear, but a lock tone will not sound
- and then if fired, the missile will not track the friendly target.
- - Fixed bug that altered mini map functionality
- - Adjusted missile count on BF2SF helicopters.
- - Fixed bug with Special Forces rank names.
- - Fixed repairing HUD for the engineer when in a vehicle
- - Adjusted award criteria
- - Fixed a client crash after entering 300 characters into the IP address using
- "connect to IP"
- - Fixed a tech hang when creating a single player account from an offline account
- - Fixed crash when switching from BF2 to BF2:SF (or vice versa)
- - Fixed a crash caused when a player is joining a map and another player logs into the same account
- - Fixed a Dragon Valley exploit
- - Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- - Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
- -
- Armor Bar removed from occupied machinegun emplacements
- - Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
- - Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing
- - Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
- - Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
- - Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
- - Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.
- ================================================================================
- Patch v1.22
- ================================================================================
- BUG FIXES
- - Improved Server Stability
- - Adjusted handling of the Tiger attack chopper
- - Added delay for aiming reticule when going prone to all support weapons
- - Adjusted deviation on MG36 and PKM to be in line with other support weapons
- - Increased rpm from 600 to 900 on the P90
- - Fixed Lock on error on certain Oil towers
- - Fixed a Great Wall Exploit
- - Fixed exploits on Dragon Valley and Karkand
- ================================================================================
- Patch v1.21
- ================================================================================
- BUG FIXES
- - Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- - Fixed the Battle Recorder crash
- - Fixed the screen capture
- - Fixed the issue with Pixel Shader 1.4 video cards
- - Fixed the issue that caused heat seeking missiles to stick to oil towers
- - Fixed the issue that caused heat seeking missiles to zigzag
- - Reduced the maximum number of claymores that can be dropped to 2
- - Fixed the Server Browser filter to enable search by map name
- - Fixed the error in Client - Server communication causing sound, animation and other
- sync issues.
- ================================================================================
- Patch v1.2
- ================================================================================
- Hard Drive Space
- Windows will require additional free hard drive space for its operating system
- (virtual memory). If you encounter the following message in an error dialog:
- "Ran out of virtual memory", free up some more hard drive space.
- To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard
- disk space for the full patch or 1.5GB for the incremental patch, plus space for
- saved games.
- If you have Battlefield 2 installed to a different hard disk than where you have
- Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch)
- of the required free space must be available on the hard disk where Windows is
- installed.
- To install Battlefield 2: Euro Force you will need approximately 800Mb free hard
- disk space plus space for saved games.
- BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
- - It is very important to remember that the Special Forces executable is an earlier
- version of the game. If you have purchased Battlefield 2: Special Forces after
- you have installed the patch, you will need to reinstall patch 1.2 after
- installing Special Forces.
- BUG FIXES & GAMEPLAY TWEAKS
- - Dolphin Diving is no longer possible
- - Players can no longer jump and shoot at the same time
- - "Prone Spamming" is now fixed
- - "Sprint exploit" is now fixed
- - Helicopters now carry 8 missiles rather than 14
- - TV-Guided missile now have a shorter range
- - Damage decreased from M134
- - Hit points on all air vehicles has been reduced
- - AA missile lock has been improved
- - All support kit weapons have been adjusted
- - All Sniper rifles have been adjusted
- - Sa80 has been adjusted
- - G3A3 has been adjusted
- - Reload while sprinting has been enabled
- - Medic defibrillator paddles have been adjusted. They now reload while not
- in use.
- - SCAR-L reload sound has been fixed
- - Server setting to allow friendly fire to be off on mines without affecting
- other weapons.
- - Server search filters now work properly
- - Mines can no longer be destroyed with other explosives
- - Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage
- decreased
- - Flash bang effect radius decreased
- - Added unlocks for Sniper and AT kits
- - Fixed a bug in terrain rendering with night vision, whereby terrain was still
- dark in dark areas.
- - Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every
- time a level is loaded.
- - Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- - Fixed bug in TV guided missiles of Havoc helicopter
- - The LAV25 no longer shoots through penetrable materials.
- - Vehicles no longer disappear when viewed from some vehicles with a HUD
- (e.g. Tanks).
- - Performance gain found in static mesh rendering.
- - Detonation radius from grenade launcher explosions has been reduced.
- - Grenade launcher projectiles now have a minimum distance.
- - Decreased Flashbang count from 4 to 3
- - Replaced the existing Czech Flag with the correct one in the front end
- EXPANSION OF RANKS
- - Ranks have now been expanded to allow for players to rank up to General
- NEW FEATURE
- VISIBLE UAV
- - The UAV that is placed by Commanders will now include a visual element.
- An actual UAV will appear within the UAV detection radius and circle the area.
- Players will be able to shoot it down, bringing the UAV detection to a premature
- end. The Commander will be able to continue placing UAVs once the timer resets,
- as per current design.
- KNOWN ISSUE
- ATI CROSSFIRE CARDS
- - CROSSFIRE cards with 256 Megs of memory, running in CROSSFIRE mode will run out
- of memory at very high resolution settings. On very high resolutions, such as
- 1920x1440 with 6x antialiasing. In CROSSFIRE mode the ATI drivers are more
- restrictive about where resources are allocated, and as a result run out of
- memory sooner than with a single board. This running out of memory causes the
- device context creation to fail. The result is that the game just sits in a
- loop with a black screen. If you experience a context creation failure change
- your resolution to a lower setting (e.g. 1024x768 or even lower).
- ================================================================================
- Patch v1.12
- ================================================================================
- BUG FIXES
- - Fixed a crash when users switch weapons using the mouse wheel while piloting a
- bomber (SU-34, F-15 and J10) in core BF2 maps.
- - Removed the Grappling Hook and the Zip Line from kits from
- "The Iron Gator" map.
- - Fixed single player loading screens to match map selection image.
- - Fixed an issue in the menus so that users can click on BF2:SF ribbons to
- view the descriptions.
- - Fixed an issue in the Browser so that BF2:SF servers are now represented with
- a green "2" icon.
- - Global improvement of collision detection on the Grappling Hook and
- the Zip Line.
- - Fixed damage state artillery icon on the 3d map when an artillery
- is destroyed.
- CHANGE of VIDEO SPECS
- - NVIDIA GeForce FX 5900 family:
- GeForce FX 5900 Ultra
- GeForce FX 5900
- GeForce FX 5900XT
- GeForce FX 5950 Ultra
- GeForce FX 5900ZT
- GeForce PCX 5900
- - For these cards, the default video settings have been changed to LOW.
- UPDATE TO GRAPPLING HOOK AND ZIP LINE DESCRIPTION
- GRAPPLING HOOK
- - The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using
- the fire or alternate fire buttons. Press "E" to get on and off of the rope.
- Use the direction keys to climb the rope. The rope will connect to any static
- object in the world, which means it will not work on terrain or vehicles. Any
- Assault or Anti-Tank kit can pick up any grappling hook, even those from other
- teams, as long as you do not already have one in your kit at the time.
- ZIP LINE
- - The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button
- to shoot the line and use the alternate fire button to check if the target is a
- viable connection point or not. Once the line is in place, use "E" to get on.
- You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick
- up any zip line, even those from the other team, as long as you do not already
- have one in your kit at the time.
- ================================================================================
- BATTLEFIELD 2™: SPECIAL FORCES SPECIFIC FEATURES
- ================================================================================
- IMPORTANT MESSAGE REGARDING EXPANSION PACK AND MULTIPLAYER
- When Battlefield 2: Special Forces is installed, a new update is applied. However,
- with this new content it is not possible to play on the Internet or LAN with
- Battlefield 2 1.03 users.
- To be able to play together with Battlefield 2 core users, you need to have
- update 1.1 or later.
- - In order to play Special Forces in multiplayer on the internet you will need
- to download the latest patch from EA.
- NIGHT VISION
- - The NIGHT VISION is bound to the "7" key by default. When it is enabled, it
- will allow you to see better in dark areas. There is a battery life on the
- goggles that will deplete with usage and replenish when not in use.
- GRAPPLING HOOK
- - The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using
- the fire or alternate fire buttons. Press "E" to get on and off of the rope.
- Use the direction keys to climb the rope. The rope will connect to any static
- object in the world, which means it will not work on terrain or vehicles. Any
- Assault or Anti-Tank kit can pick up any grappling hook, even those from other
- teams, as long as you do not already have one in your kit at the time.
- ZIP LINE
- - The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button to
- shoot the line and use the alternate fire button to check if the target is a
- viable connection point or not. Once the line is in place, use "E" to get on.
- You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick
- up any zip line, even those from other teams, as long as you do not already have
- one in your kit at the time.
- FLASH BANG
- - The FLASH BANG is used to stun other players. The FLASH BANG is part of the
- Assault kit. Use it like a hand grenade. When it detonates, anyone in the effect
- area will be deafened and those looking at the explosion will be blinded as well.
- TEAR GAS
- - The TEAR GAS will linger in an area for a short time. The TEAR GAS is part of the
- Support kit. While active, anyone in the cloud will become affected. While affected,
- players will be blind and unable to sprint. Use the GAS MASK (default key "8") to
- avoid being affected by the gas. Once affected however, the gas mask will not
- cure you. It will only prevent further affects.
- UNLOCKS
- - By playing on a Battlefield 2™: Special Forces map, you will gain the privilege
- of being able to unlock some of the Battlefield 2™: Special Forces weapons for use
- in regular BF2 maps. These unlocks are considered to be tier 2 unlocks, where as
- the original unlocks are considered to be tier 1. You must first have unlocked
- the tier 1 weapon for a particular kit before you can access and unlock the tier 2
- weapon. As an example, if you must unlock the G3A3 for the assault kit before you
- can unlock the F2000 for the assault kit.
- GRAPPLING HOOK AND ZIP LINE RELOAD TIME
- - The grappling hook and zip line take roughly 15 seconds to reload at the resupply
- crate.
- ========================================================================
- System Requirements
- ========================================================================
- - Operating System
- Windows XP (32 Bit Version)
- - CPU
- Battlefield 2 supports the following processors:
- Intel Pentium 4
- Intel Xeon
- Intel Pentium Extreme Edition
- Intel Celeron D
- AMD Athlon XP
- AMD Athlon 64
- AMD Athlon 64-FX
- AMD Sempron processor
- - Minimum Specification:
- CPU: 1.7 Ghz
- RAM: 512 Mb
- Video Card: NVidia GeForce FX 5700, ATI Radeon 8500 or ATI Radeon 9500
- with 128 Mb of RAM
- - Recommended Specification:
- CPU: 2.4 Ghz
- RAM: 1 Gb
- Video Card with at least 256 Mb of RAM
- - Video Cards
- Battlefield 2 only supports the following video cards:
- Radeon X700 (PCIe)
- Radeon X600 (PCIe)
- GeForce 6600 (PCIe)
- GeForce PCX 5900 (PCIe)
- GeForce 5800 Series (AGP)
- ATI Radeon X800 XT Platinum Edition
- ATI Radeon X800 PRO
- ATI Radeon 9800 Series
- ATI Radeon 9600 Series
- ATI Radeon 9550 (RV350LX)
- ATI Radeon 9500 / 9700 Series
- ATI Radeon 8500 Series
- ATI Radeon X300 Series
- NVIDIA GeForce 6800 Ultra
- NVIDIA GeForce 6800 GT
- NVIDIA GeForce 6800
- NVIDIA GeForce FX 5950 Series
- NVIDIA GeForce FX 5900 Series
- NVIDIA GeForce FX 5700 Series
- ================================================================================
- Hard Drive Space
- ================================================================================
- To install Battlefield 2: Special Forces you will need approximately 3.0 GB free
- hard disk space, plus space for saved games.
- In addition to the installed game, Windows will require additional
- free hard drive space for its operating system (virtual memory).
- If you encounter the following message in an error dialog:
- "Ran out of virtual memory"
- Free up some more hard drive space.
- ================================================================================
- Patch v1.03
- ================================================================================
- NEW FEATURES
- - Wake Island Map
- Included a remade version of this popular BF1942 map.
- Battlefield 2 version includes a 64 player layout and is
- configured for multiplayer only.
- - Server Favorites / History
- There is a new tab in the MULTIPLAYER menu that holds a list of
- the last 20 internet servers you have connected to, plus a list
- of servers you have selected as favorites.
- * Added a button to the other multiplayer tabs that adds the
- currently highlighted server to your favorites list.
- * Added buttons in the in-game server info menu (press TAB to
- access) that will add or remove the server you are currently
- playing on to / from your favorites list.
- - Account Login Welcome Screen
- After you login to an online account, a message appears that
- contains BF2 news and information which updates periodically.
- - Stat Compare
- By clicking the COMPARE button in BFHQ, you can search for another
- players name and load their current stats into BFHQ. Using the
- arrow buttons next to the name in the top-left corner of the menu,
- you can toggle between your stats and their stats.
- You can also load a player's stats by double-clicking on their
- name in any leaderboard.
- - Nickname Prefix
- You can add a 6-character prefix (such as a clan tag) to your
- account nickname which will be displayed in-game next to your
- nametag in the score menu, in game messages, and above your player
- in the game world.
- * This prefix does not change your account name or statistic
- information (e.g. the prefix does not appear next to your name
- on the leaderboards).
- * You can change this prefix at any time at the account login
- menu.
- - Server Reserved Slots
- You can define a list of player nicknames that will act as a
- "reservation list" for your server.
- * The list is located in mods\bf2\settings\ReservedSlots.con
- * You can add player names to the list by editing the file and
- adding the following text for each player :
- reservedSlots.addNick <account name>
- where <account name> is the player's registered account name,
- not including a nickname prefix (see above).
- * You can define the number of slots to set aside for reserved
- players in the dedicated server launcher, or with the setting
- sv.numReservedSlots <number> in your serverSettings.con file.
- * The number of players on the list and the number of reserved
- slots does not necessarily have to be the same.
- - Mod Support
- There are several new changes that improve support for mods.
- * When connecting to a server that is running a mod that you have
- installed but not activated, it will be automatically activated
- and you will load into the server.
- * Added a filter on the server browser for servers running the
- currently activated mod.
- * Fixed dedicated server launcher to properly handle launching mods.
- * Improved support for mods sharing archives with bf2
- - Improvements to in-game HUD / Map
- * The viewable area of the spawn menu / commander map is now scaled
- based on the out-of-bounds area so that only the playable area
- takes up the majority of viewable map space.
- * The names of CPs are now displayed on the spawn menu / commander
- map and minimap
- * The minimap zoom level now changes dynamically depending on the
- type of vehicle you are in. If you zoom in or out manually, that
- zoom level is remembered for that vehicle type next time you use
- it.
- * The names of players in your vehicle are displayed in the HUD
- when someone enters the vehicle or switches positions.
- * There is a new element in vehicle HUDs that displays the reload
- time for countermeasures (smoke and flares).
- * Flags for each team are now displayed below their ticket count
- on the minimap to make it easier to tell what team you are assigned to.
- GAMEPLAY CHANGES
- - Many criteria for ranks and awards have changed. If you are immediately
- eligible for a new promotion, unlock, badge, award, or ribbon, it will
- be awarded the next time you receive points on a ranked server.
- - Only 1 player in a vehicle will get credit for or speed up capturing
- a flag at a CP. The other passengers must exit the vehicle to increase
- the speed of capture or receive capture score.
- - Commanders no longer accrue a TK when artillery hits
- teammates.
- - The commander's supply drop now has an icon on the minimap and a 3D-
- map icon in the world.
- - Auto team balance no longer moves players to the other team if they
- are a team commander or a squad leader.
- - The wrench repair rate on helicopters has been decreased.
- - You now receive 1 support point for destroying an enemy commander's
- artillery, UAV or Radar station.
- - If you have received a point for healing, repairing, or resupplying
- a teammate, you will not receive another point from them for the same
- action for a set period of time.
- - Singleplayer enemies use the knife more effectively.
- - New engine sounds for the T98 tank.
- - New engine sounds for the China/MEC light jeep.
- - New cannon sounds on APCs.
- BUG FIXES
- - Fixed physics of vehicles against soldiers so that soldiers are not
- killed so easily by moving vehicles.
- - Fixed a physics issue that can cause you to be stuck when falling into
- shallow water
- - Fixed an issue with soldier armor when spawning on a squad leader in a
- vehicle
- - Fixed some objects that caused vehicles to take massive collision damage
- - Fixed erroneous message stating that you punished a TK when auto-
- punish is OFF on the server.
- - When a vehicle explodes due to external forces, the driver is no longer
- mis-credited for the kills.
- - Added turret movement sounds to several vehicles.
- - Fixed an issue that caused crosshairs to stay on the screen when
- switching camera views.
- - Fixed an issue that caused the time limit status of the server not to be
- sent to clients when it is changed by the server.
- - Fixed server setting sv.allowExternalViews. Setting this to 0 will
- disallow external views.
- - Added setting for interfaceIP to the server launcher
- - Changed automatic TK banning to ban by cd-key instead of IP address
- - Improved the stability of secondary position turrets to reduce jerkiness
- during movement.
- - Fixed spawning on squad leaders to prevent players from spawning where
- they should not.
- - Fixed issue with auto team balance not sending new players to the team
- with less players.
- - Set T90 top hatch armor to "Front Armor".
- - Set some wheels on jets and helicopters to stronger armor to prevent
- them from being destroyed instantly by AT missiles.
- - Adjusted wheeled vehicle engines on hills to improve climbing.
- - Changed the Commo-rose behavior so that player does not leave crouch
- when using it.
- - Passwords entered to join password protected servers are now cleared
- after use.
- - Improved PLAY NOW functionality.
- - Fixed some memory usage issues in the front end.
- - Fixed an issue allowing color changes in player name text.
- - When you click on a server in the server browser, the information
- from that server is updated to be more accurate.
- - Fixed a crash in the Ranked Linux server when communication with stats
- back-end ceased.
- - Improved the behavior of AA missiles when locked on an enemy.
- - Fixed an issue where parachuting soldiers could not be healed.
- - Added the server port to the SERVER INFO tab.
- - Removed the SERVER INFO tab when playing singleplayer
- - Fixed an issue causing some soldier & vehicle control keys to be used
- for in-game menus.
- - Added new soldier artwork in BFHQ
- - Added name of video director to credits
- ========================================================================
- Patch v1.02
- ========================================================================
- Fixed a server memory leak
- ========================================================================
- Patch v1.01
- ========================================================================
- Fixed an issue that caused the Multiplayer Browser to become unresponsive.
- Fixed an issue where some game controls were not available to be rebound within the Options menu.
- Fixed an issue with increasing performance degradation on servers.
- Fixed a problem with shader caching on client/host : after the first
- map in a rotation, shaders would be loaded on the fly during gameplay.
- Fixed a crash with rebinding LMB
- Fixed a problem that caused environment mapping to not appear on
- reflective surfaces.
- Fixed a crash that happened when a client picks up a kit that doesn't
- exist anymore.
- Fixed a problem with AI when the game was paused for a long time: bots
- would become unresponsive and also shoot more accurately.
- LOD distances tweaked on certain objects.
- ========================================================================
- Improving Gameplay Performance
- ========================================================================
- Some machines will benefit from experimenting with your
- Network / Video / Sound options:
- INTERNET / NETWORK PERFORMANCE
- This section is very important to experiencing good internet play!
- - JOINING MULTIPLAYER GAMES:
- To get the best performance on your computer we recommend
- you follow these guidelines:
- HARDWARE
- Minimum systems - Join servers that have up to 16 players
- Recommended systems - Join servers that have up to 32 players
- High end systems - Join servers that have up to 64 players
- BANDWIDTH
- ISDN users - Join games with a maximum of 16 players.
- ADSL/Cable users - Join games with a maximum of 32 players.
- T1/LAN users - Join games with a maximum of 64 players.
- ========================================================================
- DEDICATED SERVER
- ========================================================================
- We highly recommend Battlefield 2 servers are run on dedicated server
- platforms. Currently, the best performance is on a machine with the
- following specifications:
- LINUX
- - Minimum Specification, based on playing a 16 player game:
- CPU: 1 Ghz
- RAM: 256 Mb
- - Recommended Specification, based on playing a 64 player game:
- CPU: 3 Ghz. For AMD Athlon 64 CPU: 3500+ (2.2 Ghz)
- RAM: 2 Gb
- - Optimal Specification (as of Patch 1.3), based on playing a 64 player game:
- Only run one instance of BF2 per physical CPU with Hyperthreading disabled
- CPU: AMD Athlon 64 4800+ or 3.66GHz Xeon.
- RAM: 2Gb per physical CPU
- WINDOWS
- - Minimum Specification, based on playing a 16 player game:
- CPU: 1 Ghz
- RAM: 384 Mb
- - Recommended Specification, based on playing a 64 player game:
- CPU: 3 Ghz. For AMD Athlon 64 CPU: 3500+ (2.2 Ghz)
- RAM: 2 Gb
- - Optimal Specification (as of Patch 1.3), based on playing a 64 player game:
- Only run one instance of BF2 per physical CPU with Hyperthreading disabled
- CPU: AMD Athlon 64 4800+ or 3.66GHz Xeon.
- RAM: 2Gb per physical CPU
- BANDWIDTH
- - Minimum
- 2.5 Mbit
- - Recommended
- 5Mbit
- As always if you can increase any of the above hardware you will
- improve your overall gameplay experience.
- FIREWALL
- The use of a software firewall on the server is not recommended,
- as it can adversely affect server performance and the overall
- gameplay experience.
- ========================================================================
- CLIENT AND SERVER PORTS
- ========================================================================
- Battlefield 2 Account Creation
- NOTE: In order to create a Battlefield 2 multiplayer account, you must have the following ports open in your firewall.
- Client Ports:
- UDP 27900
- UDP/TCP 29900
- TCP 80
- TCP 4711
- TCP 29901
- UDP 1500-4999
- UDP/TCP 1024-1124
- UDP 28910
- UDP 16567
- UDP 55123-55125
- Hosting a Battlefield 2 Server
- In order to host a Battlefield 2 server, you must have the following ports open in your firewall.
- Server Ports:
- UDP 27900
- UDP/TCP 29900
- TCP 80
- TCP 4711
- UDP 27901
- UDP 1500-4999
- UDP/TCP 1024-1124
- UDP 29900
- UDP/TCP 27900
- UDP 16567
- UDP 55123-55125
- ========================================================================
- SERVER ADMIN COMMANDS
- ========================================================================
- MAPLIST COMMANDS:
- - mapList.list
- Every map on the server has an ID number, which is used for
- voting to change maps. This command lists those numbers,
- the map name, game mode and the number of players if specified.
- - mapList.configFile <new location for file>
- Used to specify the location of the _mapList.con
- The default is \My Documents\Battlefield 2\ServerConfigs\
- - mapList.load
- Makes the server reload the _mapList.con
- - mapList.save
- Saves the current map list on the server to the file _mapList.con
- - mapList.mapCount
- Shows the total number of maps in the current map list
- - mapList.currentMap
- Shows the map list ID number of the current map being played
- - mapList.clear
- Clears the current map list.
- Warning: If there are no maps in the map list when the server starts
- loading a new map, all clients will be left on the loading screen.
- - mapList.remove <map ID number>
- Removes the map you specify from the map list
- - mapList.append <map name> <game mode> [number of players]
- Add a new map to the end of the map list.
- You must specify the map name and the game mode. Number of players
- is optional, if not specified will default to the current server
- setting.
- - mapList.insert <map ID number> <map name> <game mode> [number of players]
- Exactly the same as mapList.append, but with this command you can
- specify at what map ID number to insert the new map into the list at.
- ADMIN COMMANDS:
- - admin.listPlayers
- Lists the players connected to the server.
- This command lists the players ID number, their player name and if
- the player is remote it also lists the players IP number.
- The players ID number is also available on the Scoreboard / Manage Tab
- - admin.runNextLevel
- Forces the server to end the round and start the next map in the map
- list.
- - admin.currentLevel
- Shows the map list ID number for the current map being played.
- The same as mapList.currentMap.
- - admin.nextLevel
- Shows the map list ID number for the next map to be played.
- - admin.restartMap
- Restarts the current map.
- - admin.banPlayer <player ID number> [timeout]
- Enter the player ID number you would like to ban. Bans the player from
- this server by using their IP address.
- - Bans can be set on CD key hashes.
- - Bans are stored as absolute times in banlist.con. Existing bans in
- banlist.con will be interpreted as permanent bans.
- You can choose from a selection of time outs:
- - Entering 'perm' means that the ban is permanent. This is the default
- if no time out is entered.
- - An integral number meaning the number of seconds the ban will be
- active (i.e. 3600 means one hour).
- - Entering 'round' means the ban is active until the next map.
- - A whole number preceded by a colon (i.e. :1234567), meaning the
- epoch expiration time of the ban (number of seconds since 1 Jan 1970).
- - admin.banPlayerKey <player ID number> [timeout]
- Enter the player ID number you would like to ban. Bans the player from
- this server by using their CD key hash.
- You can also specify a time out. See admin.banPlayer for the time out
- list.
- - admin.addAddressToBanList <IP address> [timeout]
- Enter the IP number you would like to ban.
- You can also specify a time out. See admin.banPlayer for the time out
- list.
- - admin.addKeyToBanList <CD key hash> [timeout]
- Enter the CD key hash you would like to ban.
- You can also specify a time out. See admin.banPlayer for the time out
- list.
- - admin.removeAddressFromBanList <IP address>
- Enter the IP address you would like to remove from the ban list.
- - admin.removeKeyFromBanList <CD key hash>
- Enter the CD key hash you would like to remove from the ban list.
- - admin.clearBanList
- Clears all ban lists.
- - admin.listBannedAddresses
- Displays a list of the currently banned IP addresses.
- - admin.listBannedKeys
- Displays a list of the currently banned CD keys.
- - admin.kickPlayer <player ID number>
- Enter the ID number of the player you would like to kick.
- REMOTE CONSOLE ACCESS:
- To setup remote console access to the server:
- - On the server create a new plain text document in
- \admin\ called default.cfg
- - Enter the following text into the new file:
- port=4711
- password=YourPassword
- - Save the file, and start the server.
- Now you can access the server remotely by using the following commands
- from a client:
- - rcon login <YourPassword>
- Use this command to login to the server.
- - rcon users
- This command lists all the users connected to the server.
- Very similar to admin.listPlayers
- - rcon exec <command name>
- Replace <command name> with a console command you would like to
- execute on the server.
- For example: rcon exec admin.kickPlayer 3
- For more advanced server management features we recommend you download
- one of the many tools available for Battlefield 2.
- ========================================================================
- VoIP
- ========================================================================
- STANDALONE VoIP SERVER
- Battlefield 2 supports running a remote VoIP server. Running the VoIP
- server remotely takes load off the main game server, and so increases
- performance.
- SETUP
- In the Battlefield 2 Server Launcher:
- - VoIPEnabled
- Enables VoIP in Battlefield 2.
- - VoIPServerRemote
- Enable this if you would like to run VoIP via a remote server.
- - VoIPServerRemoteIP
- Enter the IP address of the remote VoIP server.
- - VoIPServerPort
- Specifies the Battlefield 2 server socket used to communicate with the
- Remote VoIP Server.
- - VoIPBFClientPort
- Specifies the Battlefield 2 client socket used to communicate with the
- Remote VoIP Server.
- - VoIPBFServerPort
- Specifies the socket on the Remote VoIP Server used to communicate
- with the Battlefield 2 client and the Battlefield 2 server.
- - VoIPSharedPassword
- Here you can specify a password to be used to access the VoIP server.
- - VoIPQuality
- Here you can specify the VoIP quality. Higher values will increase
- the quality of the transmitted sound, and will also require more
- bandwidth.
- - LAN servers started via the front end have a default quality setting
- of 5, the highest.
- - The Battlefield 2 Server Launcher defaults to a quality setting of 3.
- This is best for internet games. For LAN games you can increase this
- to improve the transmission quality.
- The Battlefield 2 Standalone VOIP Server can be installed on a separate
- machine by following the install procedure; select custom install and
- select BF2 VOIP server.
- You may need to edit the 'voip.con' file on the standalone VoIP
- server. By default this file contains:
- 55125 no_password
- - '55125'
- This is the default port assignment the Battlefield 2 Server will use
- to communicate with the Standalone VoIP Server. This number must match
- the one in VoIPServerPort, set in the Battlefield 2 Server Launcher.
- - 'no_password'
- This password must match the one set in VoIPSharedPassword in the
- Server Launcher.
- MULTIPLE INSTANCES
- You can have multiple instances of the Battlefield 2 Server connected to
- the Battlefield 2 Standalone VoIP Server. To do this you must ensure
- that each instance connects via an unique port. For example:
- - Instance 1
- VoipServerPort 55127
- VoipBFClientPort 55128
- VoipBFServerPort 55129
- - Instance 2
- VoipServerPort 55130
- VoipBFClientPort 55131
- VoipBFServerPort 55132
- ========================================================================
- BATTLE RECORDER
- ========================================================================
- USAGE
- The BattleRecorder allows a round to be recorded and distributed.
- The system is very flexible, and the current implementation can be easily
- changed. We recommend you have a good knowledge of Python before you
- edit the scripts used here.
- There are two components to BattleRecorder. First is the Dedicated Server
- Launcher.
- The Dedicated Server Launcher requires the following information:
- - AutoRecord
- Set AutoRecord to on to enable the BattleRecorder. Every round played
- on the server will now be recorded to a file.
- - DemoDownloadURL <http://YourServer.com/YourDirectory/>
- This is the URL that will be passed to all the connected clients at the
- end of the round. This is the URL that the Battlefield 2 front end will
- try and download the demo file from when the user selects 'download'.
- The demo file must be in the directory specified in the URL, or the
- demo download will fail.
- - AutoDemoHook <adminutils/demo/Your_Script.exe>
- The server runs this script at the end of every round where AutoRecord
- is enabled.
- - DemoQuality <value>
- You can control the quality of the recording made by the
- BattleRecorder. '1' is the default setting, and we recommend this is
- used for internet games. '10' is the highest setting, using this will
- increase the size of the file by around a factor of 8.
- Higher settings will also increase the load on the server.
- The second component to BattleRecorder is the script that is run when a
- round ends. This script can be rewritten or replaced as needed. The
- Battlefield 2 server will simply attempt to execute the script specified
- in AutoDemoHook at the end of each round.
- The default script, called auto_rotate, was written in Python and then
- built in to an executable.
- The Python script can be found here \adminutils\demo\rotate_demo.py
- The script will move a BattleRecorder file from the server to a new local
- location, or to an FTP site. You can also specify the number of files to
- keep archived.
- The script is configured using a configuration file, called
- 'auto_rotate.cfg', found in the root of the Battlefield 2 installation
- root directory.
- In this file you can configure:
- - file_limit = <value>
- Use this value to set the number of BattleRecorder files you would like
- to keep available. The default is 30. Once the limit is reached, a new
- file will replace the oldest one.
- - target_root = <local directory path>
- If you intend to transfer to a local directory, enter the path here.
- - use_ftp = <bool>
- Set this to 1 if you wish to FTP the DemoRecorder file to a new
- location.
- - ftp_target_dir = <path to webroot demos>
- Enter the path on the FTP site where you want the DemoRecording
- transferred to.
- - ftp_server = <server URL or IP>
- Enter the URL or IP of your FTP server.
- - ftp_user = <FTP login username>
- Enter your FTP sites login username.
- - ftp_password = <password>
- Enter the password for your login account.
- NOTES
- - BattleRecorder will significantly increase your server's load.
- Therefore we do not support 64 player games with the BattleRecorder
- feature enabled.
- - BattleRecorder files become larger as you increase the number of
- players and the ticket allocation. For a round with 64 players with
- 250 tickets on each side, you should expect a file size of around
- 10-12 Mb.
- - When you download a BattleRecorder file, using the 'Community' function
- in the Battlefield 2 front end, it is saved in:
- \My Documents\Battlefield 2\Profiles\Default\Demos\
- Every profile on your computer will save BattleRecorder files to this
- location.
- It is possible to download BattleRecorder files from a friend or
- website and copy them into the BattleRecorder directory above. They
- will then appear on the 'Community' page for you to play.
- PLAYBACK
- As well as using the 'Q' and 'T' keys to control the playback of a
- recording, you can also use a set of keyboard shortcuts:
- - Keys 1 - 9
- Change the playback speed.
- - Toggle Free Camera / Player Camera
- Alt Fire Key. By default this is the Right Mouse Button.
- While in free camera mode:
- - W, A, S, D
- Move forwards, backwards, strafe left and right.
- - Double Tap W
- Move camera quickly. Alternatively you can hold the Sprint key.
- - Crouch / Prone
- Move camera up and down.
- - Mouse
- Rotate camera.
- While in the player follow camera mode:
- - Space bar
- Next / previous player.
- - W and A or the mouse scroll wheel
- Zoom camera in and out.
- - Crouch / Prone
- Tilt the camera up and down.
- - Mouse
- Rotate camera around the player.
- ========================================================================
- AWARDS & MEDALS
- ========================================================================
- Battlefield 2 Awards are granted based on your performance, both
- over time and during a single game round.
- You are rated on several criteria, the ratings are:
- Satisfactory
- Good
- Skilled
- Outstanding
- Excellent
- Each Award may require you to fulfill one or more of the following
- criteria. To achieve more advanced awards you will need to achieve a
- higher rating within each criteria.
- The criteria are:
- - Weapon Rating
- Total kills with a weapon
- - Weapon Proficiency
- Kills with a weapon in a round
- - Combat Rating
- Kills with kit or vehicle
- - Combat Proficiency
- Time spent playing as a particular kit
- - Combat Qualification
- Time spent playing in a particular vehicle
- - Team Player Rating
- Teamwork score
- - Squad Member Qualification
- Time as squad member
- - Squad Leader Qualification
- Time as squad leader
- - Command Qualification
- Time as commander
- - Command Rating
- Single round commander score
- - Command Proficiency
- Total commander score
- - Time in Service
- Total time since you enlisted
- - Driver Rating
- Driver score
- - Parachute Qualification
- Time in a parachute
- - Specialist Rating
- Score with a specialist ability, such as the Medic, Engineer or
- Support kit
- - Conduct Rating
- Awarded for good conduct
- - Combat Qualified
- Qualified with all combat badges at a specified level
- - Army Service
- Time in a particular Army
- - Army Combat Rating
- Score in a particular Army
- - Army Combat Effectiveness
- Wins with a particular Army
- ========================================================================
- Troubleshooting
- ========================================================================
- TECHNICAL SUPPORT
- - In the event that you experience a problem with Battlefield 2, and
- wish to contact Technical Support; a diagnosis file may have been
- created to help resolve your problem. Check the following directory on
- your computer to discover is the file is available:
- \My Documents\Battlefield 2\dmp\
- VIDEO CARDS
- - It is highly recommended to go to your video card manufacturer's
- website and download updated drivers for your card. For your
- convenience the addresses are listed here:
- ATI: http://ati.com/support/driver.html
- Nvidia: http://nvidia.com/content/drivers/drivers.asp
- - DXT TEXTURE SUPPORT
- Disabling DXT Texture Support on ATI Video Cards can result in
- Battlefield 2 failing to start.
- We recommend DXT Texture Support is enabled.
- - CHANGING DISPLAY MODE
- Occasionally on some video cards you may be allowed to set the
- display mode to one not supported by your computer. This will result
- in a black screen being shown. To remedy this use the Windows
- Explorer to find and delete the directory:
- \My Documents\Battlefield 2\Profiles\
- This will reset your game to the default settings. You can
- now start the game, retrieve or create a new profile, and re-adjust
- the settings using the Menu as normal.
- SOUND CARDS
- - It is highly recommended to go to your sound card manufacturer's
- website and download updated drivers for your card. For your
- convenience the most common addresses are listed below:
- CREATIVE: http://www.creative.com/support/
- - We recommend Creative sound cards for use with Battlefield 2.
- - The following sound cards do not support the Hardware Audio
- Renderer option:
- Altec Lansing ADA70 USB Speakers
- AOpen AW-320
- AOpen Phantom 3D AW-724
- ASound Express II
- Aureal Vortex
- Aureal Vortex 2
- Aztech A3D
- Creative Labs SB 16 PCI
- Creative Labs SB Audigy 2 NX
- Creative Labs SB Audigy LS - (5.1)
- Creative Labs SB Extigy
- Creative Labs SB Live 24-bit
- Creative Labs SB Live
- Creative Labs SB Live PLATINUM
- Creative Labs SB Live Value
- Creative Labs SB Live X-GAMER
- Creative Labs SB Live X-GAMER 5.1
- Creative Labs SB MP3+ USB
- Creative Labs SB PCI 128
- Creative Labs SB PCI 512
- Creative Labs SB PCI 64
- Diamond Monster Sound II MX300
- Diamond Monster Sound MX400
- Diamond Sound Impact S90
- Ensoniq Audio PCI PNP
- ESS Canyon 3D
- ESS Canyon 3D-2
- ESS Maestro-2 3D Audio
- Hercules DIGIFIRE 7.1
- Hercules Game Theater XP 7.1
- Hercules Gamesurround Fortissimo III 7.1
- Hercules Gamesurround Muse Pocket USB
- Hi-Live PCI
- Hi-Live PCI SC4000
- IOMagic Storm Surge
- M-Audio Sonica
- M-Audio Sonica Theater 7.1
- M-Audio Transit USB
- Microsoft Digital Sound System 80 USB
- Nvidia nForce Audio
- Nvidia nForce2 Audio
- Philips Acoustic Edge
- Realtek ALC861 audio
- Siig Soundwave Elite 2000
- Siig Soundwave Pro PCI
- SoundMAX 3
- SoundMAX
- SoundMAX Cadenza (Intel 845)
- SoundMAX Cadenza (Intel 850)
- SoundMAX ADI AD1980 CODEC
- Turtle Beach Montego A3D Xstream
- Turtle Beach Montego II
- Turtle Beach Montego II Quadzilla
- Turtle Beach Santa Cruz
- Yamaha Xwave-192
- Yamaha Xwave-512
- Zoltrix Nightingale Value
- - SELECTING A SOUNDCARD
- If you have multiple soundcards installed on your computer, you can
- specify the one you would like Battlefield 2 to use, by using the
- Windows Control Panel. Open 'Sounds and Audio Devices' and then
- select the 'Audio' tab. From the drop down lists, select the sound
- card you would like to use.
- - AUDIGY CMSS 3D
- If your Audigy card supports CMSS 3D it should be disabled when
- using the Software Audio Renderer option in the Audio menu.
- Otherwise you may experience poor quality sound.
- It should be enabled when using either the Hardware Audio Renderer,
- or the Hardware Audio Renderer with EAX Enabled, in the Audio menu.
- CMSS 3D can be enabled and disabled using the "EAX Console" that
- came with your sound card.
- - CREATIVE AUDIGY 4
- There is an issue where, if you are using an external volume
- control with your Audigy 4, and adjust the volume while Battlefield 2
- is running, your computer could crash. This issue is related to the
- 05/04/28 Beta Drivers. We highly recommend you check the Creative
- website for a driver update.
- - CREATIVE AUDIGY 2
- Users of the Creative Audigy 2, that wish to play with the Microphone
- Boost option on, may find that this setting is not saved when
- previously enabled in Battlefield 2. Resolve this issue by using the
- Windows Volume Control to enable Microphone Boost.
- - VoIP [BattleCommo]
- Some soundcards might transmit static even when there is no
- microphone attached.
- This may cause the game to behave as if there was a microphone
- attached - the BattleCommo icon will become visible, and muted.
- To solve this, set the BattleCom Transmit Threshold in the Menu
- to the highest possible value.
- NETWORK CARDS
- - AlienWare PC's with Marvell Yukon Network Adaptor
- If you are using a Marvell Yukon network adaptor you may get the error
- message 'Could not find socket'. To work around this issue disable the
- card and use the nForce card that came with your AlienWare PC.
- OTHER ISSUES
- - DELL 8400 Systems
- There is an issue, unrelated to Battlefield 2, that occurs on DELL
- 8400 Systems; when the onboard SoundMAX audio is enabled and there is
- a Sound Blaster Live 24-bit sound card (Model 0401) installed.
- A work-around for this issue is to disable the SoundMAX audio in your
- computers BIOS.
- - JOYSTICKS
- Battlefield 2 does not support using a joystick connected to
- your computer via a joystick port built-in to your sound card.
- We recommend you use a joystick that connects to your computer
- via a USB port.
- CHANGES IN HARDWARE AFTER INSTALL
- - Problems with PC hardware changes after you have installed
- Battlefield 2.
- If you change your video or sound hardware to a lower specification
- after you have installed Battlefield 2, you may not be able to
- start the game.
- To remedy this use the Windows Explorer to find and delete the
- directory:
- \My Documents\Battlefield 2\Profiles\
- This will reset your game to the default settings. You can
- now start the game, retrieve or create a new profile, and re-adjust
- the settings using the Menu as normal.
- ERROR MESSAGES
- The following are error messages you may encounter when playing
- Battlefield 2. Listed alongside the message is a suggested cause.
- - Message: There was an error reading from the servers.
- Cause: Please check your network connection or the server may have
- been turned off.
- - Message: Could not resolve connection manager host name
- Cause: Please check your network connection or the server may have
- been turned off.
- - Message: Error accessing an unlockable item's status
- Cause: There is a problem accessing the profile server. Please try
- again later.
- - Message: No valid profile ID and no valid nickname
- Cause: There is a problem accessing the profile server. Please try
- again later.
- - Message: Invalid Country Code
- Cause: There is a problem accessing the profile server. Please try
- again later.
- - Message: Password Required
- Cause: You must enter a valid password to join this server.
- - Message: Password does not match players
- Cause: You must enter a valid password to join this server.
- ========================================================================
- Other Issues
- ========================================================================
- ALT+TAB
- - Using the ALT+TAB key combination to switch between applications may
- cause problems. We do not support the use of the ALT+TAB function.
- BFHQ ACCOUNTS
- - Please note: You are unable to change the nickname you chose when you
- initially created your BFHQ account, as well as your email address or
- password. If you need to change any of these you must create a new
- BFHQ account using a new email address.
- PUNKBUSTER
- - If you are playing Battlefield 2 with a limited user account within
- Windows XP, PunkBuster may disconnect you from the server. We
- recommend you use an Administrator account when playing on an internet
- server with PunkBuster enabled.
- VIDEO QUALITY SETTINGS
- - The word 'LIGHTING' is used in the front end Video Options page. This
- setting also controls the use of normal maps in the game. On the
- 'MEDIUM' setting normal maps are used on static objects only. On the
- 'HIGH' setting normal maps will be used on soldiers and vehicles also.
- KEYBOARD CONTROLS
- - Some PC keyboards cannot recognize certain combinations of 3 or
- more simultaneously pressed keys. This is an inherent problem
- unrelated to Battlefield 2.
- NOSTROMO N52
- - If you have started Battlefield 2 via the software bundled with the
- Nostromo N52, you may not be able to uninstall the game until you
- restart your computer.
- BATTLE RECORDER
- - When playing back a recording: the maximum fast forward speed you
- can achieve will depend on the power of the processor in your
- computer.
- You may notice that with a slower processor, different fast
- forward settings appear to move at the same speed.
- USB HEADSET
- - If your USB headset becomes unplugged during play sound may not be
- restored when you reconnect it.
- If this occurs you must restart Battlefield 2 with the USB headset
- connected.
- - Unplugging or plugging in a USB headset while Battlefield 2 is
- starting up can cause undesired effects. We recommend that you only
- plug in or unplug USB headsets while Battlefield 2 is not running.
- STARTING BATTLEFIELD 2
- - Battlefield 2 only supports being started via the shortcuts provided
- with the title.
- Starting via any other method may result in unsupported behavior.
- COMCAST & VERIZON DSL SUBSCRIBERS
- - Users that have Comcast or Verizon DSL connections may be unable to
- host a server. Please contact your service provider.
- ========================================================================
- Useful Web Sites
- ========================================================================
- Windows Update:
- http://windowsupdate.microsoft.com
- Keep your Windows installation up to date.
- The Official Battlefield 2 Website:
- http://battlefield2.ea.com
- Check here for the latest news.
- Digital Illusions:
- http://www.dice.se
- The Developer's homepage.
- ========================================================================
- The Creative logo, Sound Blaster, Sound Blaster logo, Audigy, and EAX
- are registered trademarks and ADVANCED HD, the EAX ADVANCED HD logo are
- trademarks of Creative Technology Ltd. in the United States and/or other
- countries.
- ========================================================================
- ========================================================================
- PCRE 4.5
- Regular expression support is provided by the PCRE library package which
- is open source software, written by Philip Hazel, and copyright by the
- University of Cambridge, England. The source code for PCRE can be found
- at ftp://ftp.csx.cam.ac.uk/pub/software/programming/pcre/
- ========================================================================
- ========================================================================
- PME 1.02
- This product uses PME, (C) Zachary Hansen, xaxxon@slackworks.com. The
- PME wrapper was modified for use in this product. The original source
- code for PME can be found at http://xaxxon.slackworks.com/pme/
- ========================================================================
- ========================================================================
- Speex 1.0.4
- © 2002-2003, Jean-Marc Valin/Xiph.Org Foundation
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- • Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- • Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- • Neither the name of the Xiph.org Foundation nor the names of its
- contributors may be used to endorse or promote products derived from
- this software without specific prior written permission.
- This software is provided by the copyright holders and contributors
- "as is" and any express or implied warranties, including, but not
- limited to, the implied warranties of merchantability and fitness for a
- particular purpose are disclaimed. In no event shall the foundation or
- contributors be liable for any direct, indirect, incidental, special,
- exemplary, or consequential damages (including, but not limited to,
- procurement of substitute goods or services; loss of use, data, or
- profits; or business interruption) however caused and on any theory of
- liability, whether in contract, strict liability, or tort (including
- negligence or otherwise) arising in any way out of the use of this
- software, even if advised of the possibility of such damage.
- ========================================================================
- ========================================================================
- © 2005, Xiph.Org Foundation
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met: Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
- contributors may be used to endorse or promote products derived from this
- software without specific prior written permission.
- This software is provided by the copyright holders and contributors
- "as is" and any express or implied warranties, including, but not limited
- to, the implied warranties of merchantability and fitness for a particular
- purpose are disclaimed. In no event shall the foundation or contributors
- be liable for any direct, indirect, incidental, special, exemplary, or
- consequential damages (including, but not limited to, procurement of
- substitute goods or services; loss of use, data, or profits; or business
- interruption) however caused and on any theory of liability, whether in
- contract, strict liability, or tort (including negligence or otherwise)
- arising in any way out of the use of this software, even if advised of
- the possibility of such damage.
- ========================================================================
- ========================================================================
- DICE Copyright
- Copyright © 2002-2006 Digital Illusions CE AB.
- ALL RIGHTS RESERVED.
- ========================================================================
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