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- -- Thanks for using Mod2S by NopeUsername
- local functions = {}
- function sandbox(script, func)
- local oldEnv = getfenv(func)
- local newEnv = setmetatable({}, {
- __index = function(self,k)
- if k == "script" then
- return script
- else
- return oldEnv[k]
- end
- end,
- })
- return setfenv(func, newEnv)
- end
- local mas = Instance.new("Model", game:GetService("Lighting"))
- -- DECLARING VARIABLES
- local Base = Instance.new("Part")
- -- SETTING PROPERTIES
- Base.Anchored = true
- Base.CFrame = CFrame.new(0,-9.938,0,1,0,0,0,1,0,0,0,1)
- Base.Color = Color3.new(0.973,0.973,0.973)
- Base.Locked = true
- Base.Material = Enum.Material.Marble
- Base.Size = Vector3.new(512,20,512)
- Base.Name = "Base"
- Base.Parent = mas
- for i,v in ipairs(functions) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in ipairs(mas:GetChildren()) do
- v.Parent = workspace
- end
- mas:Destroy()
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