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- public int continue_after_crash(int player_x, int object_pos_x, int object_size_x) {
- int posX = 0;
- if((player_x - object_pos_x + 70) / 2 <= (object_size_x) / 2) {
- posX = object_pos_x - 80;
- } else if ((player_x - object_pos_x + 70) / 2 > (object_size_x) / 2){
- posX = object_pos_x + object_size_x + 10;
- }
- return posX;
- }
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