Advertisement
dai_pon

Untitled

May 11th, 2018
174
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.64 KB | None | 0 0
  1. variables:
  2. {G2} = 100
  3. on rightclick holding a cyan shulker box:
  4. chance of 1/{G2}:
  5. execute console command "/menu grab %player% a-bow"
  6. set {G2} to 100
  7. broadcast "&8[&cGatya&8] &e%player%&cが&9&lX-Bow&cに当選しました!"
  8. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  9. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  10. set {_location} to location of player
  11. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  12. else:
  13. subtract 1 from {G2}
  14. broadcast "&8[&cGatya&8] &e%player%が&9X-Bow&eガチャを引きました、只今の当選確率は 1/%{G2}% です。"
  15. send "&8[&cGatya&8] &e残念、ハズレです..."
  16. remove 1 of player's held item from the player's inventory
  17. set {_location} to location of player
  18. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  19.  
  20. variables:
  21. {G3} = 200
  22. on rightclick holding a lime shulker box:
  23. chance of 1/{G3}:
  24. execute console command "/menu grab %player% suisyou"
  25. set {G3} to 200
  26. broadcast "&8[&cGatya&8] &e%player%&cが&a&l翠水晶&cに当選しました!"
  27. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  28. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  29. set {_location} to location of player
  30. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  31. else:
  32. subtract 1 from {G3}
  33. broadcast "&8[&cGatya&8] &e%player%が&a翠水晶&eガチャを引きました、只今の当選確率は 1/%{G3}% です。"
  34. send "&8[&cGatya&8] &e残念、ハズレです..."
  35. remove 1 of player's held item from the player's inventory
  36. set {_location} to location of player
  37. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  38.  
  39. variables:
  40. {G4} = 100
  41. on rightclick holding a orange shulker box:
  42. chance of 1/{G4}:
  43. execute console command "/menu grab %player% a-rpg"
  44. set {G4} to 100
  45. broadcast "&8[&cGatya&8] &e%player%&cが&6&lRPG-7&cに当選しました!"
  46. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  47. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  48. set {_location} to location of player
  49. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  50. else:
  51. subtract 1 from {G4}
  52. broadcast "&8[&cGatya&8] &e%player%が&6RPG-7&eガチャを引きました、只今の当選確率は 1/%{G4}% です。"
  53. send "&8[&cGatya&8] &e残念、ハズレです..."
  54. remove 1 of player's held item from the player's inventory
  55. set {_location} to location of player
  56. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  57.  
  58. variables:
  59. {G5} = 100
  60. on rightclick holding a gray shulker box:
  61. chance of 1/{G5}:
  62. execute console command "/menu grab %player% a-barret"
  63. set {G5} to 100
  64. broadcast "&8[&cGatya&8] &e%player%&cが&8&lBarret-M82&cに当選しました!"
  65. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  66. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  67. set {_location} to location of player
  68. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  69. else:
  70. subtract 1 from {G5}
  71. broadcast "&8[&cGatya&8] &e%player%が&8Barret-M82&eガチャを引きました、只今の当選確率は 1/%{G5}% です。"
  72. send "&8[&cGatya&8] &e残念、ハズレです..."
  73. subtract 1 from {G5}
  74. remove 1 of player's held item from the player's inventory
  75. set {_location} to location of player
  76. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  77.  
  78. variables:
  79. {G6} = 100
  80. on rightclick holding a white shulker box:
  81. chance of 1/{G6}:
  82. execute console command "/menu grab %player% a-ex"
  83. set {G6} to 100
  84. broadcast "&8[&cGatya&8] &e%player%&cが&7&lExcutionner&cに当選しました!"
  85. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  86. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  87. set {_location} to location of player
  88. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  89. else:
  90. subtract 1 from {G6}
  91. broadcast "&8[&cGatya&8] &e%player%が&7Excutionner&eガチャを引きました、只今の当選確率は 1/%{G6}% です。"
  92. send "&8[&cGatya&8] &e残念、ハズレです..."
  93. remove 1 of player's held item from the player's inventory
  94. set {_location} to location of player
  95. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  96.  
  97. variables:
  98. {G7} = 100
  99. on rightclick holding a yellow shulker box:
  100. chance of 1/{G7}:
  101. execute console command "/menu grab %player% a-ballista"
  102. set {G7} to 100
  103. broadcast "&8[&cGatya&8] &e%player%&cが&6&lFN Ballista&cに当選しました!"
  104. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  105. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  106. set {_location} to location of player
  107. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  108. else:
  109. subtract 1 from {G7}
  110. broadcast "&8[&cGatya&8] &e%player%が&6FN Ballista&eガチャを引きました、只今の当選確率は 1/%{G7}% です。"
  111. send "&8[&cGatya&8] &e残念、ハズレです...残念賞をもらいました"
  112. execute console command "/menu grab %player% zannen"
  113. remove 1 of player's held item from the player's inventory
  114. set {_location} to location of player
  115. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  116.  
  117. variables:
  118. {G8} = 100
  119. on rightclick holding a magenta shulker box:
  120. chance of 1/{G8}:
  121. execute console command "/menu grab %player% a-flame"
  122. set {G8} to 100
  123. broadcast "&8[&cGatya&8] &e%player%&cが&4&l火&c&l炎&4&l放&c&l射&4&l器&cに当選しました!"
  124. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  125. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  126. set {_location} to location of player
  127. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  128. else:
  129. subtract 1 from {G8}
  130. broadcast "&8[&cGatya&8] &e%player%が&4火&c炎&4放&c射&4器&eガチャを引きました、只今の当選確率は 1/%{G8}% です。"
  131. send "&8[&cGatya&8] &e残念、ハズレです...残念賞をもらいました"
  132. execute console command "/menu grab %player% zannen"
  133. remove 1 of player's held item from the player's inventory
  134. set {_location} to location of player
  135. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  136.  
  137. variables:
  138. {G9} = 100
  139. on rightclick holding a blue shulker box:
  140. chance of 1/{G9}:
  141. execute console command "/menu grab %player% a-57"
  142. set {G9} to 100
  143. broadcast "&8[&cGatya&8] &e%player%&cが&9&lFive-seveN&cに当選しました!"
  144. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  145. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  146. set {_location} to location of player
  147. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  148. else:
  149. broadcast "&8[&cGatya&8] &e%player%が&9Five-seveN&eガチャを引きました、只今の当選確率は 1/%{G9}% です。"
  150. send "&8[&cGatya&8] &e残念、ハズレです..."
  151. subtract 1 from {G9}
  152. remove 1 of player's held item from the player's inventory
  153. set {_location} to location of player
  154. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  155.  
  156. variables:
  157. {G10} = 300
  158. on rightclick holding a brown shulker box:
  159. chance of 1/{G10}:
  160. execute console command "/menu grab %player% a-kuuki"
  161. set {G10} to 300
  162. broadcast "&8[&cGatya&8] &e%player%&cが&6&l空気砲&cに当選しました!"
  163. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  164. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  165. set {_location} to location of player
  166. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  167. else:
  168. broadcast "&8[&cGatya&8] &e%player%が&6空気砲&eガチャを引きました、只今の当選確率は 1/%{G10}% です。"
  169. send "&8[&cGatya&8] &e残念、ハズレです..."
  170. subtract 1 from {G10}
  171. remove 1 of player's held item from the player's inventory
  172. set {_location} to location of player
  173. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  174.  
  175. on right click:
  176. if name of held item contains "&6&lイベントガチャカプセル":
  177. remove 1 of player's held item from the player's inventory
  178. set {_r2} to a random integer between 1 and 2000
  179. if {_r2} is less than or equal to 1:
  180. set {_location} to location of player
  181. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  182. execute console command "scoreboard players tag %player% add eiyuu"
  183. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l称号 &e英&6雄&cに当選しました!"
  184. send "&8[&eEvent&cGatya&8] &e&c&l称号 &e英&6雄に当選した!"
  185. else if {_r2} is equal to 2:
  186. set {_location} to location of player
  187. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  188. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&a&l50000円&cに当選しました!"
  189. execute console command "scoreboard players add %player% money 50000"
  190. send "&8[&eEvent&cGatya&8] &a50000円&eに当選した!"
  191. else if {_r2} is equal to 3:
  192. set {_location} to location of player
  193. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  194. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&6&lDesert Eagle Dual&cに当選しました!"
  195. execute console command "menu grab %player% a-desert2"
  196. send "&8[&eEvent&cGatya&8] &6Desert Eagle Dual&eに当選した!"
  197. else if {_r2} is equal to 4:
  198. set {_location} to location of player
  199. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  200. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&a&l翠水晶&cに当選しました!"
  201. execute console command "menu grab %player% suisyou"
  202. send "&8[&eEvent&cGatya&8] &a翠水晶&eに当選した!"
  203. else if {_r2} is between 5 and 10:
  204. set {_location} to location of player
  205. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  206. execute console command "scoreboard players add %player% money 30000"
  207. send "&8[&eEvent&cGatya&8] &e30000円に当選した!"
  208. else if {_r2} is between 11 and 30:
  209. set {_location} to location of player
  210. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  211. execute console command "scoreboard players add %player% money 10000"
  212. send "&8[&eEvent&cGatya&8] &e10000円に当選した!"
  213. else if {_r2} is between 11 and 100:
  214. set {_location} to location of player
  215. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  216. execute console command "scoreboard players add %player% money 5000"
  217. send "&8[&eEvent&cGatya&8] &e5000円に当選した!"
  218. else if {_r2} is between 101 and 200:
  219. set {_location} to location of player
  220. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  221. execute console command "scoreboard players add %player% money 3000"
  222. send "&8[&eEvent&cGatya&8] &e3000円に当選した!"
  223. else if {_r2} is between 201 and 400:
  224. set {_location} to location of player
  225. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  226. execute console command "scoreboard players add %player% money 1000"
  227. send "&8[&eEvent&cGatya&8] &e1000円に当選した!"
  228. else if {_r2} is equal to 401:
  229. set {_location} to location of player
  230. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  231. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l200Zpoint&cに当選しました!"
  232. execute console command "scoreboard players add %player% playP 200"
  233. send "&8[&eEvent&cGatya&8] &e200Zpointに当選した!"
  234. else if {_r2} is between 402 and 405:
  235. set {_location} to location of player
  236. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  237. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l100Zpoint&cに当選しました!"
  238. execute console command "scoreboard players add %player% playP 100"
  239. send "&8[&eEvent&cGatya&8] &e100Zpointに当選した!"
  240. else if {_r2} is between 406 and 410:
  241. set {_location} to location of player
  242. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  243. execute console command "scoreboard players add %player% playP 50"
  244. send "&8[&eEvent&cGatya&8] &e50Zpointに当選した!"
  245. else if {_r2} is between 406 and 410:
  246. set {_location} to location of player
  247. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  248. execute console command "scoreboard players add %player% playP 30"
  249. send "&8[&eEvent&cGatya&8] &e30Zpointに当選した!"
  250. else if {_r2} is between 411 and 500:
  251. set {_location} to location of player
  252. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  253. execute console command "scoreboard players add %player% playP 20"
  254. send "&8[&eEvent&cGatya&8] &e20Zpointに当選した!"
  255. else if {_r2} is between 501 and 600:
  256. set {_location} to location of player
  257. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  258. execute console command "scoreboard players add %player% playP 10"
  259. send "&8[&eEvent&cGatya&8] &e10Zpointに当選した!"
  260. else if {_r2} is between 601 and 700:
  261. set {_location} to location of player
  262. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  263. execute console command "scoreboard players add %player% playP 5"
  264. send "&8[&eEvent&cGatya&8] &e5Zpointに当選した!"
  265. else if {_r2} is between 701 and 900:
  266. set {_location} to location of player
  267. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  268. execute console command "scoreboard players add %player% money 500"
  269. send "&8[&eEvent&cGatya&8] &e500円に当選した!"
  270. else if {_r2} is equal to 901:
  271. set {_location} to location of player
  272. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  273. execute console command "menu grab %player% ticket20"
  274. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x20&eに当選した!"
  275. else if {_r2} is between 902 and 910:
  276. set {_location} to location of player
  277. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  278. execute console command "menu grab %player% ticket15"
  279. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x15&eに当選した!"
  280. else if {_r2} is between 911 and 950:
  281. set {_location} to location of player
  282. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  283. execute console command "menu grab %player% ticket10"
  284. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x10&eに当選した!"
  285. else if {_r2} is between 951 and 1050:
  286. set {_location} to location of player
  287. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  288. execute console command "menu grab %player% ticket5"
  289. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x5&eに当選した!"
  290. else if {_r2} is between 1051 and 1150:
  291. set {_location} to location of player
  292. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  293. execute console command "menu grab %player% ticket3"
  294. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x3&eに当選した!"
  295. else if {_r2} is between 1151 and 1500:
  296. set {_location} to location of player
  297. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  298. execute console command "scoreboard players add %player% money 300"
  299. send "&8[&eEvent&cGatya&8] &e300円に当選した!"
  300. else if {_r2} is between 1501 and 1700:
  301. set {_location} to location of player
  302. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  303. execute console command "menu grab %player% ticket2"
  304. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x2&eに当選した!"
  305. else if {_r2} is between 1701 and 2000:
  306. set {_location} to location of player
  307. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  308. execute console command "scoreboard players add %player% money 100"
  309. send "&8[&eEvent&cGatya&8] &e100円に当選した!"
  310.  
  311.  
  312.  
  313.  
  314. on right click:
  315. if name of held item contains "&c弾ガチャ":
  316. execute console command "scoreboard players tag %player% add gatya"
  317. remove 1 of player's held item from the player's inventory
  318. set {_r} to a random integer between 1 and 200
  319. if {bullet.%player%} is less than {bullet2.%player%}:
  320. if {_r} is less than or equal to 1:
  321. set {_location} to location of player
  322. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  323. add 10 to {bullet.%player%}
  324. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾10発&cに当選しました!"
  325. send "&8[&cGatya&8] &e弾の数が10増えた!"
  326. else if {_r} is between 2 and 6:
  327. set {_location} to location of player
  328. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  329. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾5発&cに当選しました!"
  330. add 5 to {bullet.%player%}
  331. send "&8[&cGatya&8] &e弾の数が5増えた!"
  332. else if {_r} is between 5 and 14:
  333. set {_location} to location of player
  334. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  335. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾3発&cに当選しました!"
  336. add 3 to {bullet.%player%}
  337. send "&8[&cGatya&8] &e弾の数が3増えた!"
  338. else if {_r} is between 10 and 40:
  339. set {_location} to location of player
  340. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  341. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾1発&cに当選しました!"
  342. add 1 to {bullet.%player%}
  343. send "&8[&cGatya&8] &e弾の数が1増えた!"
  344. else:
  345. set {_location} to location of player
  346. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  347. send "&8[&cGatya&8] &e残念、ハズレです..."
  348. else:
  349. send "&9》 &c所持可能弾数が上限に達しています!"
  350. send "&9》 &cレベルを上げて上限を増やしましょう。"
  351. set {bullet.%player%} to {bullet2.%player%}
  352.  
  353. command /k1:
  354. trigger:
  355. set {_location} to location of player
  356. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  357. send "&8[&c確率&8] &e只今の当選確率は 1/%{G2}% です。 "
  358.  
  359. command /k2:
  360. trigger:
  361. set {_location} to location of player
  362. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  363. send "&8[&c確率&8] &e只今の当選確率は 1/%{G3}% です。 "
  364.  
  365. command /k3:
  366. trigger:
  367. set {_location} to location of player
  368. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  369. send "&8[&c確率&8] &e只今の当選確率は 1/%{G4}% です。 "
  370.  
  371. command /k4:
  372. trigger:
  373. set {_location} to location of player
  374. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  375. send "&8[&c確率&8] &e只今の当選確率は 1/%{G5}% です。 "
  376.  
  377. command /k5:
  378. trigger:
  379. set {_location} to location of player
  380. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  381. send "&8[&c確率&8] &e只今の当選確率は 1/%{G6}% です。 "
  382.  
  383. command /k6:
  384. trigger:
  385. set {_location} to location of player
  386. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  387. send "&8[&c確率&8] &e只今の当選確率は 1/%{G7}% です。 "
  388.  
  389. command /k7:
  390. trigger:
  391. set {_location} to location of player
  392. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  393. send "&8[&c確率&8] &e只今の当選確率は 1/%{G8}% です。 "
  394.  
  395. command /k8:
  396. trigger:
  397. set {_location} to location of player
  398. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  399. send "&8[&c確率&8] &e只今の当選確率は 1/%{G9}% です。 "
  400.  
  401. command /k9:
  402. trigger:
  403. set {_location} to location of player
  404. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  405. send "&8[&c確率&8] &e只今の当選確率は 1/%{G10}% です。 "
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement