code_junkie

How to name variables

Nov 11th, 2011
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  1. function startEditing(){
  2. if (user.canEdit(currentDocument)){
  3. editorControl.setEditMode(true);
  4. setButtonDown(btnStartEditing);
  5. }
  6. }
  7.  
  8. int postalCodeDistanceMiles;
  9. decimal reactorCoreTemperatureKelvin;
  10. decimal altitudeMsl;
  11. int userExperienceWongBakerPainScale
  12.  
  13. private int _Foo;
  14. public int Foo { get { return _Foo; } set { _Foo = value; } }
  15.  
  16. _Foo = GetResult();
  17.  
  18. XmlWriterSettings xws = new XmlWriterSettings();
  19. xws.Indent = true;
  20. XmlWriter xw = XmlWriter.Create(outputStream, xws);
  21.  
  22. XmlWriter xw = XmlWriter.Create(
  23. outputStream,
  24. new XmlWriterSettings() { Indent=true; });
  25.  
  26. internal void WriteXml(XmlWriter xw)
  27. {
  28. if (!Active)
  29. {
  30. return;
  31. }
  32. xw.WriteStartElement(Row.Table.TableName);
  33.  
  34. xw.WriteAttributeString("ID", Row["ID"].ToString());
  35. xw.WriteAttributeString("RowState", Row.RowState.ToString());
  36.  
  37. for (int i = 0; i < ColumnManagers.Length; i++)
  38. {
  39. ColumnManagers[i].Value = Row.ItemArray[i];
  40. xw.WriteElementString(ColumnManagers[i].ColumnName, ColumnManagers[i].ToXmlString());
  41. }
  42. ...
  43.  
  44. RowManager r = (RowManager)sender;
  45.  
  46. // if the settings allow adding a new row, add one if the context row
  47. // is the last sibling, and it is now active.
  48. if (Settings.AllowAdds && r.IsLastSibling && r.Active)
  49. {
  50. r.ParentRowManager.AddNewChildRow(r.RecordTypeRow, false);
  51. }
  52.  
  53. for(int i = 0; i< endPoint; i++) {...}
  54.  
  55. int max( int a, int b) {
  56. if (a > b)
  57. return a;
  58. return b;
  59. }
  60.  
  61. for (int ii=0; ii < array.length; ii++)
  62. {
  63. int element = array[ii];
  64. printf("%d", element);
  65. }
  66.  
  67. for (int firstStageRocketEngineIndex = 0; firstStageRocketEngineIndex < firstStageRocketEngines.Length; firstStageRocketEngineIndex++)
  68. {
  69. firstStageRocketEngines[firstStageRocketEngineIndex].Ignite();
  70. Thread.Sleep(100); // Don't start them all at once. That would be bad.
  71. }
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