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- let timeValue : float32 = glfwGetTime()
- let greenValue : float32 = sin(timeValue) / 2f + 0.5f
- let vertexColorLocation : int32 = glGetUniformLocation(shaderProgram, "ourColor")
- glUniform4f(vertexColorLocation, 0f, greenValue, 0f, 1f) # errors
- --- error: ---
- Error: unhandled exception: OpenGL error: invalid operation [GLerror]
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