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- ; Non graphics tweaks
- ;r.ScreenPercentage=100
- ;sg.ResolutionQuality=100
- ;t.MaxFPS=250 ;Cause crash
- AllowAsyncRenderThreadUpdates=1
- AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
- AllowAsyncRenderThreadUpdatesEditor=1
- AudioThread.AboveNormalPriority=1
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableAudioThreadWait=0
- AudioThread.EnableBatchProcessing=1
- AudioThread.UseBackgroundThreadPool=1
- CauseHitches=0
- CauseHitchesHitchMS=0
- D3D12.AFRSyncTemporalResources=1
- D3D12.AFRUseFramePacing=1
- D3D12.AdjustTexturePoolSizeBasedOnBudget=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.ForceThirtyHz=0
- D3D12.GlobalViewHeapBlockSize=12000
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaximumFrameLatency=2
- D3D12.PSO.DiskCache=0
- D3D12.PSO.DriverOptimizedDiskCache=0
- D3D12.ResidencyManagement=1
- D3D12.StablePowerState=0
- D3D12.SyncWithDWM=0
- D3D12.TexturePoolOnlyAccountStreamableTexture=1
- D3D12.UseUpdateTexture3DComputeShader=1
- D3D12.ZeroBufferSizeInMB=256
- FX.AllowAsyncTick=1
- FX.AllowGPUParticles=1
- FX.AllowGPUSorting=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=128
- FX.EarlyScheduleAsync=1
- GeometryCache.InterpolateFrames=1
- GeometryCache.OffloadUpdate=1
- RHI.GPUHitchThreshold=33
- RHI.SyncWithDWM=0
- TaskGraph.ForkedProcessMaxWorkerThreads=8
- Widget.UseParallelAnimation=1
- a.URO.Enable=1
- gc.AllowParallelGC=1
- gc.AssetClustreringEnabled=1
- gc.BlueprintClusteringEnabled=0 ;keep 0, otherwise will crash on map loading
- gc.MultithreadedDestructionEnabled=1
- niagara.CreateShadersOnLoad=1
- p.AllowCachedOverlaps=1
- p.DisableQueryOnlyActors=1
- p.SkipPhysicsReplication=1
- r.AOAsyncBuildQueue=1
- r.AllowCachedUniformExpressions=1
- r.AllowDepthBoundsTest=0
- r.AllowPrecomputedVisibility=0
- r.Cache.LimitQuerySize=0
- r.Cache.UpdateEveryFrame=0
- r.Cache.UpdatePrimsTaskEnabled=1
- r.CompileShadersForDevelopment=0
- r.CreateShadersOnLoad=1
- r.D3D.ForceDXC=1
- r.D3D.ForceShaderConductorDXCRewrite=1
- r.D3D12.Depth24Bit=1
- r.D3D12.ExecuteCommandListTask=1
- r.DBuffer=0
- r.DoLazyStaticMeshUpdate=1
- r.DontLimitOnBattery=1
- r.DrawRectangleOptimization=1
- r.DynamicRes.MaxScreenPercentage=100
- r.DynamicRes.MinScreenPercentage=100
- r.DynamicRes.Operatijavascript-event-stripped0
- r.DynamicRes.OperationMode=0
- r.Emitter.FastPoolEnable=1
- r.FastVRam.BokehDOF=1
- r.FastVRam.CircleDOF=1
- r.FastVRam.CombineLUTs=1
- r.FastVRam.DOFPostfilter=1
- r.FastVRam.DOFReduce=1
- r.FastVRam.DOFSetup=1
- r.FastVRam.DistanceFieldAODownsampledBentNormal=1
- r.FastVRam.DistanceFieldAOHistory=1
- r.FastVRam.DistanceFieldAOScreenGridResources=1
- r.FastVRam.DistanceFieldCulledObjectBuffers=1
- r.FastVRam.DistanceFieldNormal=1
- r.FastVRam.DistanceFieldShadows=1
- r.FastVRam.DistanceFieldTileIntersectionResources=1
- r.FastVRam.DistortHistory=1
- r.FastVRam.Distortion=1
- r.FastVRam.Downsample=1
- r.FastVRam.EyeAdaptation=1
- r.FastVRam.ForwardLightingCullingResources=1
- r.FastVRam.HZB=1
- r.FastVRam.Histogram=1
- r.FastVRam.HistogramReduce=1
- r.FastVRam.LPV=1
- r.FastVRam.MotionBlur=1
- r.FastVRam.PostProcessMaterial=1
- r.FastVRam.SceneColor=1
- r.FastVRam.SceneDepth=1
- r.FastVRam.ScreenSpaceShadowMask=1
- r.FastVRam.ShadowCSM=1
- r.FastVRam.ShadowPerObject=1
- r.FastVRam.Tonemap=1
- r.FastVRam.Upscale=1
- r.FastVRam.VelocityFlat=1
- r.FastVRam.VelocityMax=1
- r.FastVRam.VolumetricFog=1
- r.FinishCurrentFrame=0
- r.ForceAllCoresForShaderCompiling=1
- r.FrustumCullNumWordsPerTask=32
- r.GBufferFormat=1
- r.GPUCrashDebugging=0
- r.GTSyncType=0
- r.GenerateMeshDistanceFields=0
- r.GenerateMeshDistanceFields=1
- r.HZB.BuildUseCompute=1
- r.HZBOcclusion=0
- r.HairStrands.Visibility.UseFastPath=1
- r.MotionBlurQuality=0
- r.OneFrameThreadLag=1
- r.RHICmdAsyncRHIThreadDispatch=1
- r.RHICmdBalanceParallelLists=1
- r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
- r.RHICmdFlushOnQueueParallelSubmit=0
- r.RHICmdFlushRenderThreadTasksBasePass=1
- r.RHICmdFlushRenderThreadTasksPrePass=1
- r.RHICmdUseParallelAlgorithms=1
- r.RayTracing=0
- r.ShaderPipelineCache.AlwaysGenerateOSCache=0
- r.ShaderPipelineCache.BackgroundBatchTime=0
- r.ShaderPipelineCache.BatchSize=256
- r.ShaderPipelineCache.BatchTime=10
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.GameFileMaskEnabled=0
- r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=0
- r.ShaderPipelineCache.PreOptimizeEnabled=1
- r.ShaderPipelineCache.PrecompileBatchTime=0.5
- r.ShaderPipelineCache.ReportPSO=0
- r.ShaderPipelineCache.SaveUserCache=1
- r.ShaderPipelineCache.StartupMode=3 ;3 combines fast and background
- r.ShaderPipelines=1
- r.Shaders.FastMath=1
- r.Shaders.Optimize=1
- r.Shaders.ZeroInitialise=1
- r.SimpleForwardShading=1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.FramesForFullUpdate=2
- r.Streaming.FullyLoadUsedTextures=0 ;Keep 0, otherwise, cause infinite loading
- r.Streaming.HiddenPrimitiveScale=1
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxNumTexturesToStreamPerFrame=32
- r.Streaming.MinMipForSplitRequest=0
- r.Streaming.NumStaticCompjavascript-event-stripped3
- r.Streaming.PoolSize=0 ;change not working, some package config takes priority
- r.SupportReversedIndexBuffers=1
- r.TemporalAA.Algorithm=1
- r.TemporalAA.AllowDownsampling=1
- r.TemporalAA.Upsampling=1 ;if 0, graphics get blurry
- r.TemporalAACatmullRom=1
- r.TemporalAACurrentFrameWeight=0.01
- r.TemporalAAFilterSize=0.1
- r.TemporalAAPauseCorrect=1
- r.TemporalAASamples=4
- r.TessellationAdaptivePixelsPerTriangle=9999999
- r.TextureStreaming=1 ;Will crash if set to 0
- r.TiledDeferredShading=0
- r.TransientResourceAliasing.Buffers=1
- r.TranslucencyLightingVolumeDim=16
- r.TranslucencyVolumeBlur=0
- r.UseClusteredDeferredShading=1
- r.UseParallelGetDynamicMeshElementsTasks=1
- r.ViewDistanceScale=1
- r.VirtualTextureReducedMemory=1
- r.Vsync=1
- r.XGEShaderCompile.Mode=1 ;If compile shards are slow, change this to 0
- r.XGEShaderCompile.Xml.BatchGroupSize=256
- r.XGEShaderCompile.Xml.BatchSize=64
- r.XGEShaderCompile.Xml.JobTimeout=0.5
- r.XGEShaderCompile=1
- rhi.MaximumFrameLatency=2
- rhi.ResourceTableCaching=1
- rhi.SyncInterval=0
- rhi.SyncSlackMS=0
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingTimeLimit=0.1
- s.AsyncLoadingUseFullTimeLimit=0
- s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=1
- s.ForceGCAfterLevelStreamedOut=0
- s.IoDispatcherCacheSizeMB=256
- s.LevelStreamingActorsUpdateTimeLimit=0.1
- s.LevelStreamingCompjavascript-event-stripped1
- s.LevelStreamingComponentsRegistrationGranularity=1
- s.LevelStreamingComponentsUnregistrationGranularity=1
- s.MaxIncomingRequestsToStall=1
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=0
- s.PriorityAsyncLoadingExtraTime=0
- s.PriorityLevelStreamingActorsUpdateExtraTime=0
- s.UnregisterCompjavascript-event-stripped0.1
- s.UnregisterComponentsTimeLimit=2
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