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Engine.ini / Non Graphics

May 2nd, 2023
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  1. ; Non graphics tweaks
  2. ;r.ScreenPercentage=100
  3. ;sg.ResolutionQuality=100
  4. ;t.MaxFPS=250 ;Cause crash
  5. AllowAsyncRenderThreadUpdates=1
  6. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  7. AllowAsyncRenderThreadUpdatesEditor=1
  8. AudioThread.AboveNormalPriority=1
  9. AudioThread.BatchAsyncBatchSize=256
  10. AudioThread.EnableAudioThreadWait=0
  11. AudioThread.EnableBatchProcessing=1
  12. AudioThread.UseBackgroundThreadPool=1
  13. CauseHitches=0
  14. CauseHitchesHitchMS=0
  15. D3D12.AFRSyncTemporalResources=1
  16. D3D12.AFRUseFramePacing=1
  17. D3D12.AdjustTexturePoolSizeBasedOnBudget=1
  18. D3D12.AsyncDeferredDeletion=1
  19. D3D12.ForceThirtyHz=0
  20. D3D12.GlobalViewHeapBlockSize=12000
  21. D3D12.InsertOuterOcclusionQuery=1
  22. D3D12.MaximumFrameLatency=2
  23. D3D12.PSO.DiskCache=0
  24. D3D12.PSO.DriverOptimizedDiskCache=0
  25. D3D12.ResidencyManagement=1
  26. D3D12.StablePowerState=0
  27. D3D12.SyncWithDWM=0
  28. D3D12.TexturePoolOnlyAccountStreamableTexture=1
  29. D3D12.UseUpdateTexture3DComputeShader=1
  30. D3D12.ZeroBufferSizeInMB=256
  31. FX.AllowAsyncTick=1
  32. FX.AllowGPUParticles=1
  33. FX.AllowGPUSorting=1
  34. FX.BatchAsync=1
  35. FX.BatchAsyncBatchSize=128
  36. FX.EarlyScheduleAsync=1
  37. GeometryCache.InterpolateFrames=1
  38. GeometryCache.OffloadUpdate=1
  39. RHI.GPUHitchThreshold=33
  40. RHI.SyncWithDWM=0
  41. TaskGraph.ForkedProcessMaxWorkerThreads=8
  42. Widget.UseParallelAnimation=1
  43. a.URO.Enable=1
  44. gc.AllowParallelGC=1
  45. gc.AssetClustreringEnabled=1
  46. gc.BlueprintClusteringEnabled=0 ;keep 0, otherwise will crash on map loading
  47. gc.MultithreadedDestructionEnabled=1
  48. niagara.CreateShadersOnLoad=1
  49. p.AllowCachedOverlaps=1
  50. p.DisableQueryOnlyActors=1
  51. p.SkipPhysicsReplication=1
  52. r.AOAsyncBuildQueue=1
  53. r.AllowCachedUniformExpressions=1
  54. r.AllowDepthBoundsTest=0
  55. r.AllowPrecomputedVisibility=0
  56. r.Cache.LimitQuerySize=0
  57. r.Cache.UpdateEveryFrame=0
  58. r.Cache.UpdatePrimsTaskEnabled=1
  59. r.CompileShadersForDevelopment=0
  60. r.CreateShadersOnLoad=1
  61. r.D3D.ForceDXC=1
  62. r.D3D.ForceShaderConductorDXCRewrite=1
  63. r.D3D12.Depth24Bit=1
  64. r.D3D12.ExecuteCommandListTask=1
  65. r.DBuffer=0
  66. r.DoLazyStaticMeshUpdate=1
  67. r.DontLimitOnBattery=1
  68. r.DrawRectangleOptimization=1
  69. r.DynamicRes.MaxScreenPercentage=100
  70. r.DynamicRes.MinScreenPercentage=100
  71. r.DynamicRes.Operatijavascript-event-stripped0
  72. r.DynamicRes.OperationMode=0
  73. r.Emitter.FastPoolEnable=1
  74. r.FastVRam.BokehDOF=1
  75. r.FastVRam.CircleDOF=1
  76. r.FastVRam.CombineLUTs=1
  77. r.FastVRam.DOFPostfilter=1
  78. r.FastVRam.DOFReduce=1
  79. r.FastVRam.DOFSetup=1
  80. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  81. r.FastVRam.DistanceFieldAOHistory=1
  82. r.FastVRam.DistanceFieldAOScreenGridResources=1
  83. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  84. r.FastVRam.DistanceFieldNormal=1
  85. r.FastVRam.DistanceFieldShadows=1
  86. r.FastVRam.DistanceFieldTileIntersectionResources=1
  87. r.FastVRam.DistortHistory=1
  88. r.FastVRam.Distortion=1
  89. r.FastVRam.Downsample=1
  90. r.FastVRam.EyeAdaptation=1
  91. r.FastVRam.ForwardLightingCullingResources=1
  92. r.FastVRam.HZB=1
  93. r.FastVRam.Histogram=1
  94. r.FastVRam.HistogramReduce=1
  95. r.FastVRam.LPV=1
  96. r.FastVRam.MotionBlur=1
  97. r.FastVRam.PostProcessMaterial=1
  98. r.FastVRam.SceneColor=1
  99. r.FastVRam.SceneDepth=1
  100. r.FastVRam.ScreenSpaceShadowMask=1
  101. r.FastVRam.ShadowCSM=1
  102. r.FastVRam.ShadowPerObject=1
  103. r.FastVRam.Tonemap=1
  104. r.FastVRam.Upscale=1
  105. r.FastVRam.VelocityFlat=1
  106. r.FastVRam.VelocityMax=1
  107. r.FastVRam.VolumetricFog=1
  108. r.FinishCurrentFrame=0
  109. r.ForceAllCoresForShaderCompiling=1
  110. r.FrustumCullNumWordsPerTask=32
  111. r.GBufferFormat=1
  112. r.GPUCrashDebugging=0
  113. r.GTSyncType=0
  114. r.GenerateMeshDistanceFields=0
  115. r.GenerateMeshDistanceFields=1
  116. r.HZB.BuildUseCompute=1
  117. r.HZBOcclusion=0
  118. r.HairStrands.Visibility.UseFastPath=1
  119. r.MotionBlurQuality=0
  120. r.OneFrameThreadLag=1
  121. r.RHICmdAsyncRHIThreadDispatch=1
  122. r.RHICmdBalanceParallelLists=1
  123. r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
  124. r.RHICmdFlushOnQueueParallelSubmit=0
  125. r.RHICmdFlushRenderThreadTasksBasePass=1
  126. r.RHICmdFlushRenderThreadTasksPrePass=1
  127. r.RHICmdUseParallelAlgorithms=1
  128. r.RayTracing=0
  129. r.ShaderPipelineCache.AlwaysGenerateOSCache=0
  130. r.ShaderPipelineCache.BackgroundBatchTime=0
  131. r.ShaderPipelineCache.BatchSize=256
  132. r.ShaderPipelineCache.BatchTime=10
  133. r.ShaderPipelineCache.Enabled=1
  134. r.ShaderPipelineCache.GameFileMaskEnabled=0
  135. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=0
  136. r.ShaderPipelineCache.PreOptimizeEnabled=1
  137. r.ShaderPipelineCache.PrecompileBatchTime=0.5
  138. r.ShaderPipelineCache.ReportPSO=0
  139. r.ShaderPipelineCache.SaveUserCache=1
  140. r.ShaderPipelineCache.StartupMode=3 ;3 combines fast and background
  141. r.ShaderPipelines=1
  142. r.Shaders.FastMath=1
  143. r.Shaders.Optimize=1
  144. r.Shaders.ZeroInitialise=1
  145. r.SimpleForwardShading=1
  146. r.Streaming.AmortizeCPUToGPUCopy=1
  147. r.Streaming.FramesForFullUpdate=2
  148. r.Streaming.FullyLoadUsedTextures=0 ;Keep 0, otherwise, cause infinite loading
  149. r.Streaming.HiddenPrimitiveScale=1
  150. r.Streaming.LimitPoolSizeToVRAM=1
  151. r.Streaming.MaxNumTexturesToStreamPerFrame=32
  152. r.Streaming.MinMipForSplitRequest=0
  153. r.Streaming.NumStaticCompjavascript-event-stripped3
  154. r.Streaming.PoolSize=0 ;change not working, some package config takes priority
  155. r.SupportReversedIndexBuffers=1
  156. r.TemporalAA.Algorithm=1
  157. r.TemporalAA.AllowDownsampling=1
  158. r.TemporalAA.Upsampling=1 ;if 0, graphics get blurry
  159. r.TemporalAACatmullRom=1
  160. r.TemporalAACurrentFrameWeight=0.01
  161. r.TemporalAAFilterSize=0.1
  162. r.TemporalAAPauseCorrect=1
  163. r.TemporalAASamples=4
  164. r.TessellationAdaptivePixelsPerTriangle=9999999
  165. r.TextureStreaming=1 ;Will crash if set to 0
  166. r.TiledDeferredShading=0
  167. r.TransientResourceAliasing.Buffers=1
  168. r.TranslucencyLightingVolumeDim=16
  169. r.TranslucencyVolumeBlur=0
  170. r.UseClusteredDeferredShading=1
  171. r.UseParallelGetDynamicMeshElementsTasks=1
  172. r.ViewDistanceScale=1
  173. r.VirtualTextureReducedMemory=1
  174. r.Vsync=1
  175. r.XGEShaderCompile.Mode=1 ;If compile shards are slow, change this to 0
  176. r.XGEShaderCompile.Xml.BatchGroupSize=256
  177. r.XGEShaderCompile.Xml.BatchSize=64
  178. r.XGEShaderCompile.Xml.JobTimeout=0.5
  179. r.XGEShaderCompile=1
  180. rhi.MaximumFrameLatency=2
  181. rhi.ResourceTableCaching=1
  182. rhi.SyncInterval=0
  183. rhi.SyncSlackMS=0
  184. s.AsyncLoadingThreadEnabled=1
  185. s.AsyncLoadingTimeLimit=0.1
  186. s.AsyncLoadingUseFullTimeLimit=0
  187. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=1
  188. s.ForceGCAfterLevelStreamedOut=0
  189. s.IoDispatcherCacheSizeMB=256
  190. s.LevelStreamingActorsUpdateTimeLimit=0.1
  191. s.LevelStreamingCompjavascript-event-stripped1
  192. s.LevelStreamingComponentsRegistrationGranularity=1
  193. s.LevelStreamingComponentsUnregistrationGranularity=1
  194. s.MaxIncomingRequestsToStall=1
  195. s.MaxReadyRequestsToStallMB=0
  196. s.MinBulkDataSizeForAsyncLoading=0
  197. s.PriorityAsyncLoadingExtraTime=0
  198. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  199. s.UnregisterCompjavascript-event-stripped0.1
  200. s.UnregisterComponentsTimeLimit=2
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