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- #ifndef HUMPAD_H
- #define HUMPAD_H
- #include "Paddle.h"
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- class HumanPaddle : public Paddle
- {
- public:
- HumanPaddle(){};
- HumanPaddle(sf::RenderWindow *App, int playerID) : Paddle(App, playerID){};
- ~HumanPaddle(){};
- void refresh();
- };
- #endif
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