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  1. [LNet]-You: "If someone paypals me $200, I will meteor swarm TSC, TSNW, TSNE, TSE, TSW, TSSW, TSSE and small park"
  2. [LNet]-You: "If someone paypals me $200, I will meteor swarm TSC, TSNW, TSNE, TSE, TSW, TSSW, TSSE and small park"
  3. [LNet]-GSIV:Mjolek: "he gave no fucks"
  4. [LNet]-GSIV:Mjolek: "he gave no fucks"
  5. [LNet]-GSIV:Pathragers: "i thought all nodes were, I am about to try meteor swarm at the park"
  6. [LNet]-GSIV:Pathragers: "i thought all nodes were, I am about to try meteor swarm at the park"
  7. [LNet]-GSIV:Pathragers: "i am about to do it for free"
  8. [LNet]-GSIV:Pathragers: "i am about to do it for free"
  9. [LNet]-GSIV:Vordros: "is there is a script that will mark or unmark on items in a container?"
  10. [LNet]-GSIV:Vordros: "is there is a script that will mark or unmark on items in a container?"
  11. [LNet]-GSIV:Drigler: "do you get different messsaing whether its player cast or not?"
  12. [LNet]-GSIV:Drigler: "do you get different messsaing whether its player cast or not?"
  13. [LNet]-GSIV:Franco: "Can't 525 TSC"
  14. [LNet]-GSIV:Franco: "Can't 525 TSC"
  15. --- Lich: go2 active.
  16. >;go2 228
  17. [go2: ETA: 0:00:02 (13 rooms to move through)]
  18. [go2]>go doors
  19. [Frith's Inn, Front Desk]
  20. You notice an engraved sign and a winding stairway.
  21. Also here: Uqi
  22. [go2]>out
  23. Obvious exits: out
  24. Your furry mouse followed.
  25. [go2]>south
  26. [go2]>west
  27. [Wehnimer's, Dragonsclaw Rd.]
  28. [go2]>west
  29. Obvious paths: north, south
  30. Your furry mouse followed.
  31. [Wehnimer's, Banker's Square]
  32. [go2]>northwest
  33. You notice a tiny kitten and a trail of glittering golden musical notes leading east.
  34. Obvious paths: north, east, south, west
  35. Your furry mouse followed.
  36. [go2]>north
  37. [Wehnimer's, Riverwind St.]
  38. Obvious paths: east, west
  39. Your furry mouse followed.
  40. [go2]>west
  41. [Wehnimer's, Riverwind St.]
  42. You notice a painted wooden gate.
  43. Obvious paths: east, south, northwest
  44. Your furry mouse followed.
  45. [Wehnimer's, Lyon Way]
  46. [go2]>west
  47. You notice a trail of glittering golden musical notes leading southeast.
  48. Obvious paths: north, east, southeast, south
  49. Your furry mouse followed.
  50. [Wehnimer's, Lyon Way]
  51. [go2]>south
  52. You notice a trail of glittering golden musical notes leading south.
  53. Obvious paths: north, south, west
  54. Your furry mouse followed.
  55. [go2]>west
  56. [Wehnimer's, Lyon Way]
  57. You notice a trail of glittering golden musical notes leading east.
  58. Obvious paths: north, east, west
  59. Your furry mouse followed.
  60. [go2]>west
  61. [Wehnimer's, Cheridin Ave.]
  62. You notice a trail of glittering golden musical notes leading east and a red and white striped door.
  63. Obvious paths: east, south
  64. Your furry mouse followed.
  65. [Wehnimer's, Cheridin Ave.]
  66. You notice a trail of glittering golden musical notes leading north.
  67. Obvious paths: north, south, west
  68. [go2]>west
  69. Your furry mouse followed.
  70. [Wehnimer's, Penna St.]
  71. You notice a low stone gate.
  72. Obvious paths: east, west
  73. Your furry mouse followed.
  74. [Town Square, East]
  75. You notice a green raffle counter painted with glittery silver and gold music notes with some stuff on it, a dragon-carved raffle table draped with green silk with some stuff on it, a fluttering emerald green banner bearing the silver Argent Aspis crest, a bone-framed bulletin board and a large purple wooden barrel.
  76. Also here: Argent Herald Ulaahn
  77. Obvious paths: north, east, south, west
  78. Your furry mouse followed.
  79. >sw
  80. [Town Square Central]
  81. >s
  82. You notice the Ralkean disk, the fiery red Shufi disk, the Lyracellan disk, the Tsalinx disk, the Trevic disk, a volatile lake spirit (flying), the Ozal disk, the Douge disk, the Sarahi disk, the Teddemaus disk, the seaweed-covered Pietra disk, the Volwulf disk, the Franco disk, the Jaximus disk, the Hyllus disk, a spindly pure white imp, the Hatraxyl disk, a rose-marrow potion, some wolifrew lichen, some wolifrew lichen, a round of fried dough branded with a charred design, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, some wolifrew lichen, some wolifrew lichen, a rose-marrow potion, a rose-marrow potion, a lavender satin rucksack, some stone benches with some stuff on it and an herbal remedy donation bin.
  83. Also here: Ralkean (sitting), Great Lady Shufi, Trallara, Lady Lyracellan, High Lord Trevic, High Lord Tsalinx, High Lord Neithan (sitting), Ozal, Pennic (sitting), Eroen, Douge, Ulmval, Borren, Memnor, Sarahi (sitting), Teddemaus, Journeyman Volwulf, Nusik, Franco, Jaximus, Hyllus, Temb, Hatraxyl, Zhendu, Great Lord Jedit (sitting), Lord Necrodeus
  84. Obvious paths: northeast, east, southeast, southwest, west, northwest
  85. Your furry mouse followed.
  86. Douge just went northeast.
  87. [Town Square, Southwest]
  88. You notice a cobblestone walkway leading up to a wrought iron gate and a wood-sided shop.
  89. Obvious paths: north, northeast, east, south, west
  90. Your furry mouse followed.
  91. [Town Square, Small Park]
  92. You notice a lighthearted ocean spirit (flying), the Tetreves disk, the Saelihn disk, a bright yellow building and some ornate wrought iron benches.
  93. Also here: Selema, Tetreves (sitting), Aelitavanes, Lady Saelihn (sitting), Lord Serovin (sitting)
  94. Obvious paths: north, south, west
  95. Your furry mouse followed.
  96. [go2: travel time: 0:00:02]
  97. --- Lich: go2 has exited.
  98. [bigshot]>exp
  99. Level: 67 Deeds: 17
  100. Experience: 4215315 Death's Sting: None
  101. Exp. until next: 5185 Recent Deaths: 4
  102. Mental TPs: 0 Fame: 26125469
  103. Physical TPs: 146 Mana: 114/244 max
  104. (2054 Phy converted to Mnt)
  105. Long-Term Exp: 0
  106. Your mind is numbed.
  107. [LNet]-GSIV:Ejon: "foreach could probably do that"
  108. [LNet]-GSIV:Ejon: "foreach could probably do that"
  109. [LNet]-GSIV:Soliere: "there is Vordros but i dont remember its name for the life of me"
  110. [LNet]-GSIV:Soliere: "there is Vordros but i dont remember its name for the life of me"
  111. [LNet]-You: "Well, all but TSC. It still hits adjacent rooms"
  112. [LNet]-You: "Well, all but TSC. It still hits adjacent rooms"
  113. [LNet]-GSIV:Pathragers: "we wil see"
  114. [LNet]-GSIV:Pathragers: "we wil see"
  115. Shifting her weight, Aelitavanes tilts too far over to one side and ends up falling in a heap on the ground.
  116. [LNet]-GSIV:Reakon: "no you wont Jason, cause you can write off every account connected to any of your cards for 30 days at minimum"
  117. [LNet]-GSIV:Reakon: "no you wont Jason, cause you can write off every account connected to any of your cards for 30 days at minimum"
  118. Selema gets a silvery lor sceptre capped with a dragonsbreath sapphire from inside her watered silk cloak. It emits a low, rumbling tone.
  119. Aelitavanes snickers.
  120. [LNet]-You: "I'm parked in small park. waiting."
  121. [LNet]-You: "I'm parked in small park. waiting."
  122. Selema leans on her sceptre.
  123. [LNet]-GSIV:Dergoatean: "I wish when sanctum was new and people didn't know about the lurk infection and the vat"
  124. [LNet]-GSIV:Dergoatean: "I wish when sanctum was new and people didn't know about the lurk infection and the vat"
  125. Selema seems to be waiting for something.
  126. Aelitavanes drunkenly asks, "Im getting better?"
  127. [LNet]-GSIV:Dergoatean: "Had people going full lurk in like TSC and GC"
  128. [LNet]-GSIV:Dergoatean: "Had people going full lurk in like TSC and GC"
  129. [LNet]-You: "Wait, is there another Jason or are you talking to me"
  130. [LNet]-You: "Wait, is there another Jason or are you talking to me"
  131. You absorb 37 experience points.
  132. A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Hoodtralfeck steps out of the mist, drops of crimson vanishing from his skin at a swift pace.
  133. Speaking to Aelitavanes, Tetreves says, "You're doing great."
  134. [LNet]-GSIV:Pathragers: "well i am on the first cart be about 10 minutes, you have been warned to leave heh"
  135. [LNet]-GSIV:Pathragers: "well i am on the first cart be about 10 minutes, you have been warned to leave heh"
  136. [LNet]-GSIV:Kisun: "lol."
  137. [LNet]-GSIV:Kisun: "lol."
  138. [LNet]-GSIV:Ejon: "my son's name is also Jason"
  139. [LNet]-GSIV:Ejon: "my son's name is also Jason"
  140. Tetreves nods at Aelitavanes.
  141. Aelitavanes blinks oddly a few times.
  142. [Prime]-GSIV:Aramund: "anyone rescue me at 24691, red forest on WL side?"
  143. [Prime]-GSIV:Aramund: "anyone rescue me at 24691, red forest on WL side?"
  144. Rabbits just arrived.
  145. Rabbits just went west.
  146. Aelitavanes blinks oddly a few times.
  147. [LNet]-You: "how many jasons are here"
  148. [LNet]-You: "how many jasons are here"
  149. Selema gestures while calling upon the lesser spirits for aid...
  150. [bigshot]>exp
  151. Level: 67 Deeds: 17
  152. Experience: 4215352 Death's Sting: None
  153. Exp. until next: 5148 Recent Deaths: 4
  154. Mental TPs: 0 Fame: 26125469
  155. Physical TPs: 146 Mana: 181/244 max
  156. (2054 Phy converted to Mnt)
  157. Long-Term Exp: 0
  158. Your mind is numbed.
  159. Aelitavanes drunkenly sings:
  160. "My name is Singing Sam is my name.
  161. I like to sing songs because its time to sing.
  162. To sing sooooooongs. Oooooh. Time to sing.
  163. Time for sings to song Sams!
  164. [Prime]-GSIV:Selema: "on the way."
  165. [Prime]-GSIV:Selema: "on the way."
  166. --- Lich: bigshot has exited.
  167. >;k big
  168. Selema just went north.
  169. --- Lich: exec1 has exited.
  170. Nips just arrived.
  171. Nips just went north.
  172. [LNet]-GSIV:Reakon: "i'm just saying... you are the only one that was going to go meator swarm"
  173. [LNet]-GSIV:Reakon: "i'm just saying... you are the only one that was going to go meator swarm"
  174. Aelitavanes giggles like a little girl.
  175. [Merchant]-GSIV:Ulaahn: "if you know anything about statistics, then you know about expected values. the expected value on the two raffles outside Moot Hall are way more than 50k, and 50k is each raffle's ticket price."
  176. [Merchant]-GSIV:Ulaahn: "if you know anything about statistics, then you know about expected values. the expected value on the two raffles outside Moot Hall are way more than 50k, and 50k is each raffle's ticket price."
  177. [LNet]-GSIV:Mjolek: "the old school way for mass mehem was to imbed ewave for a throw away alt, wait for busy time friday night, drop from the tree house, ewave then follow up with an impossion or meteor storm..."
  178. [LNet]-GSIV:Mjolek: "the old school way for mass mehem was to imbed ewave for a throw away alt, wait for busy time friday night, drop from the tree house, ewave then follow up with an impossion or meteor storm..."
  179. * Savir just turned his last page!
  180. Aelitavanes renews her song.
  181. Aelitavanes drunkenly says, "Want pie."
  182. [LNet]-You: "If you Paypal me $200, I will 100% as many rooms as I can via rapid fire"
  183. [LNet]-You: "If you Paypal me $200, I will 100% as many rooms as I can via rapid fire"
  184. Aelitavanes blinks oddly a few times.
  185. You absorb 36 experience points.
  186. Aelitavanes blinks oddly a few times.
  187. Aelitavanes blinks oddly a few times.
  188. [LNet]-GSIV:Mjolek: "then it got expensive"
  189. [LNet]-GSIV:Mjolek: "then it got expensive"
  190. Tetreves asks, "You want pie?"
  191. Aelitavanes blinks oddly a few times.
  192. Aelitavanes nods.
  193. Saelihn says, "Pie always helps."
  194. Tetreves says, "Alright, sit tight."
  195. Tetreves stands up.
  196. [LNet]-You: "then post the GM consult on PC"
  197. [LNet]-You: "then post the GM consult on PC"
  198. Aelitavanes blinks her eyes a couple of times before looking around with a confused expression.
  199. Tetreves just strode into a bright yellow building.
  200. [LNet]-GSIV:Mjolek: "you knew it was coming when someone would drop tons of empty chests in tsc"
  201. [LNet]-GSIV:Mjolek: "you knew it was coming when someone would drop tons of empty chests in tsc"
  202. Great Lord Sazlo just arrived.
  203. Sazlo blinks a few times and gets a silly grin on his face.
  204. Aelitavanes exclaims, "Yay! I get pie!"
  205. [LNet]-You: "didn't have to be chests"
  206. [LNet]-You: "didn't have to be chests"
  207. Aelitavanes smiles.
  208. Sazlo waves.
  209. [LNet]-GSIV:Pathragers: "why would GM's care, they allow it by not having them sancted"
  210. [LNet]-GSIV:Pathragers: "why would GM's care, they allow it by not having them sancted"
  211. Sazlo tries to balance his tapered faewood runestaff on his head.
  212. [LNet]-GSIV:Franco: "I'm going to roll up like 20 f2p accoutns and park them all in the park to give Path the maximum fine"
  213. [LNet]-GSIV:Franco: "I'm going to roll up like 20 f2p accoutns and park them all in the park to give Path the maximum fine"
  214. [Merchant]-GSIV:Dethnyain: "Ooooo a raffle for what if I may ask"
  215. [Merchant]-GSIV:Dethnyain: "Ooooo a raffle for what if I may ask"
  216. Sazlo blinks oddly a few times.
  217. Aelitavanes drunkenly asks, "Drink?"
  218. Sazlo put a spiraling tapered faewood runestaff in his black Dhe'nari cloak.
  219. [LNet]-GSIV:Mjolek: "that was the easiest"
  220. [LNet]-GSIV:Mjolek: "that was the easiest"
  221. [LNet]-You: "My strategy was to drop shitty edged weapons"
  222. [LNet]-You: "My strategy was to drop shitty edged weapons"
  223. Sazlo blinks oddly a few times.
  224. Sazlo grins idiotically.
  225. [LNet]-GSIV:Pathragers: "if they didnt want people to do it, they would be sancted"
  226. [LNet]-GSIV:Pathragers: "if they didnt want people to do it, they would be sancted"
  227. Sazlo blinks oddly a few times.
  228. Sazlo says, "'Bare the way!"
  229. Sazlo spouts some gibberish.
  230. Sazlo sticks out his tongue and spends a moment trying to look at it.
  231. Sazlo giggles like a little girl.
  232. You feel at full magical power again.
  233. You absorb 36 experience points.
  234. Sazlo blinks oddly a few times.
  235. Sazlo spouts some gibberish.
  236. Sazlo forages briefly and manages to find a small rose!
  237. [LNet]-You: "Yeah, I'm sure they'd be cool w/ it because the rooms aren't sancted."
  238. [LNet]-You: "Yeah, I'm sure they'd be cool w/ it because the rooms aren't sancted."
  239. Sazlo blinks oddly a few times.
  240. [LNet]-GSIV:Raincail: "some fun in the rest at the moment"
  241. [LNet]-GSIV:Raincail: "some fun in the rest at the moment"
  242. Sazlo blinks oddly a few times.
  243. Mums just arrived.
  244. Sazlo blinks oddly a few times.
  245. Mums just went north.
  246. Sazlo drunkenly sings:
  247. "My name is Singing Sam is my name.
  248. I like to sing songs because its time to sing.
  249. To sing sooooooongs. Oooooh. Time to sing.
  250. Time for sings to song Sams!
  251. [LNet]-You: "Also, guy calling me by my name, who are you"
  252. [LNet]-You: "Also, guy calling me by my name, who are you"
  253. Sazlo forages briefly and manages to find a small rose!
  254. Tetreves just strode in.
  255. >;go2 river's rest
  256. --- Lich: go2 active.
  257. Sazlo offers Aelitavanes a small rose.
  258. 123 matching rooms found:
  259. 1: [River's Rest, Underbridge] (10838)
  260. 2: [River's Rest, Underbridge] (10839)
  261. 3: [River's Rest, River Road] (10840)
  262. 4: [River's Rest, River Road] (10841)
  263. 5: [River's Rest, River Road] (10842)
  264. 6: [River's Rest, Dilapidated Pier] (10843)
  265. 7: [River's Rest, Creek Bank] (10844)
  266. 8: [River's Rest, Creek] (10845)
  267. 9: [River's Rest, Merchants' Walk] (10846)
  268. 10: [River's Rest, Riverwalk] (10847)
  269. 11: [River's Rest, Riverwalk] (10848)
  270. 12: [River's Rest, Breakwater] (10849)
  271. 13: [River's Rest, Merchants' Walk] (10850)
  272. 14: [River's Rest, Dark Alley] (10851)
  273. 15: [River's Rest, Commons Circle] (10852)
  274. 16: [River's Rest, Commons Circle] (10853)
  275. 17: [River's Rest, Spring Rest] (10854)
  276. 18: [River's Rest, Sanctuary] (10855)
  277. 19: [River's Rest, Forested Path] (10856)
  278. 20: [River's Rest, Commons Circle] (10859)
  279. select a room (;send <1-20>) or ';send next' for more
  280. [LNet]-GSIV:Mjolek: "another great implosion area was the cliff in pookas"
  281. [LNet]-GSIV:Mjolek: "another great implosion area was the cliff in pookas"
  282. Tetreves sits down next to Saelihn.
  283. --- sent: 16
  284. 16
  285. >;send 16
  286. [go2: ETA: 0:01:44 (24 rooms to move through)]
  287. [go2]>north
  288. [Town Square, Southwest]
  289. You notice a cobblestone walkway leading up to a wrought iron gate and a wood-sided shop.
  290. Obvious paths: north, northeast, east, south, west
  291. Your furry mouse followed.
  292. [go2]>west
  293. [go2]>west
  294. [go2]>north
  295. [LNet]-GSIV:Kisun: "your dad"
  296. [LNet]-GSIV:Kisun: "your dad"
  297. [Wehnimer's, Sindar Lane]
  298. Obvious paths: east, west
  299. Your furry mouse followed.
  300. [go2]>go gate
  301. [Wehnimer's, West Ring Rd.]
  302. [go2]>north
  303. You notice a dark ladder leaning against a large iron-plated tower, a brick pathway leading to an ornate silver gate and an ivy-bordered silver sign.
  304. Obvious paths: north, east, southeast
  305. Your furry mouse followed.
  306. [Wehnimer's, West Ring Rd.]
  307. You notice a dark ladder leaning against a large iron-plated tower and a reinforced large wooden gate.
  308. Obvious paths: north, south
  309. [go2]>west
  310. Your furry mouse followed.
  311. [Wehnimer's, Exterior]
  312. You notice a town guard, a tall wooden archery tower and a reinforced large wooden gate.
  313. Obvious paths: north, south
  314. [go2]>go patch
  315. Your furry mouse followed.
  316. [Wehnimer's, Exterior]
  317. You notice a mottled rolton hide tent.
  318. Obvious paths: north, south, west
  319. Your furry mouse followed.
  320. [go2]>northwest
  321. [Lower Dragonsclaw, Forest]
  322. You notice a briar patch and a vine-covered arch.
  323. [go2]>southwest
  324. Obvious paths: north, east, southwest, west
  325. Your furry mouse followed.
  326. [Lower Dragonsclaw, Briar Patch]
  327. Obvious paths: northwest, out
  328. Your furry mouse followed.
  329. [go2]>down
  330. [Lower Dragonsclaw, Briar Patch]
  331. Obvious paths: southeast, southwest
  332. Your furry mouse followed.
  333. [Lower Dragonsclaw, Briar Patch]
  334. Obvious paths: northeast, down
  335. Your furry mouse followed.
  336. [go2]>go hedge
  337. [go2]>down
  338. [Lower Dragonsclaw, Brambles]
  339. You notice a ruined iron and wood launcher.
  340. Obvious paths: up
  341. [go2]>west
  342. Your furry mouse followed.
  343. [Kobold Village, Hedgerow]
  344. You notice a bramble hedge.
  345. Obvious paths: down
  346. Your furry mouse followed.
  347. [go2]>go boat
  348. [Kobold Village, Commons]
  349. You notice a tall evergreen hedge.
  350. Obvious paths: north, southwest, west, up
  351. Your furry mouse followed.
  352. [Kobold Village, Royal Mound]
  353. Obvious paths: east, west
  354. Your furry mouse followed.
  355. [go2]>south
  356. Your SIGN OF SWORDS is no longer effective.
  357. You feel drained!
  358. [Kobold Village, Royal Lodge]
  359. You notice a rickety barstool.
  360. Obvious exits: north, south, out
  361. Your furry mouse followed.
  362. [Kobold Village, King's Loo]
  363. You notice a giant's boot.
  364. Obvious exits: out
  365. Your furry mouse followed.
  366. [go2]>_drag #87814260 right
  367. You remove a crystal amulet from in your dark grey burnoose.
  368. [go2]>put my crystal amulet in boot
  369. You drop a crystal amulet into a giant's boot. You notice a flash of light come from inside the giant's boot.
  370. [go2]>go boot
  371. As you move towards the boot, the world blurs around you. When it becomes clear again you find yourself somewhere completely different.
  372. [South River Road]
  373. You notice a huge hollow log and a rough-cut track through the undergrowth to the south.
  374. Obvious paths: northeast, west
  375. [go2]>west
  376. [go2]>west
  377. [go2]>southwest
  378. [South River Road]
  379. You notice a narrow path.
  380. Obvious paths: east, south, west
  381. [go2]>west
  382. [South River Road]
  383. Obvious paths: east, southwest
  384. [South River Road]
  385. You notice a small white pearl, a rolton and a patio entrance.
  386. [go2]>go drawbridge
  387. [LNet]-GSIV:Shooter: "jason"
  388. [LNet]-GSIV:Shooter: "jason"
  389. Obvious paths: northeast, west
  390. [go2]>north
  391. [South River Road, Drawbridge]
  392. You notice a green-clad snarling hag, a wooden arrow, a green-clad snarling hag, a wooden arrow and a weed shrouded path leading beneath the drawbridge.
  393. Also here: a stunned House Envoy Raincail, Arathis (prone)
  394. [go2]>northwest
  395. Obvious paths: east, west
  396. [River's Rest, River Road]
  397. You notice an oaken barrel.
  398. Obvious paths: north, east, west
  399. [River's Rest, Commons Circle]
  400. Obvious paths: northeast, south, northwest
  401. [River's Rest, Commons Circle]
  402. Obvious paths: northeast, southeast, west
  403. [go2: travel time: 0:00:04]
  404. --- Lich: go2 has exited.
  405. [LNet]-GSIV:Mjolek: "same strategy, drop bunch of boxes...and boom"
  406. [LNet]-GSIV:Mjolek: "same strategy, drop bunch of boxes...and boom"
  407. Your SIGN OF SMITING is no longer effective.
  408. [LNet]-You: "impossible. I don't talk to my dad and he doesn't talk to me"
  409. [LNet]-You: "impossible. I don't talk to my dad and he doesn't talk to me"
  410. --- Lich: narost active.
  411. >;narost
  412. --- Lich: go2 active.
  413. [go2: ETA: 0:00:00 (2 rooms to move through)]
  414. [go2]>southeast
  415. [River's Rest, Commons Circle]
  416. Obvious paths: northeast, south, northwest
  417. [go2]>go pathway
  418. [River's Rest, Town Commons]
  419. You notice a Torren promissory note, an oval mahogany cart with some stuff on it and a large wooden barrel.
  420. Obvious paths: none
  421. [go2: travel time: 0:00:00]
  422. --- Lich: go2 has exited.
  423. [LNet]-GSIV:Hoodtralfeck: "vorhees?"
  424. [LNet]-GSIV:Hoodtralfeck: "vorhees?"
  425. [LNet]-GSIV:Pathragers: "we know your last name too jason, we all stalk you"
  426. [LNet]-GSIV:Pathragers: "we know your last name too jason, we all stalk you"
  427. --- Lich: narost has exited.
  428. Great Lord Kibosen just strode up a dusty path.
  429. Your SIGN OF STRIKING is no longer effective.
  430. Your SIGN OF WARDING is no longer effective.
  431. Your SIGN OF DEFENDING is no longer effective.
  432. You do not feel drained anymore.
  433. You absorb 36 experience points.
  434. >lo note
  435. ______________________________
  436. / \ \
  437. |@/____________________________/
  438. | |
  439. | _____ |
  440. | | |
  441. | | uramzzyr Bank Note |
  442. | |
  443. | Torre County |
  444. | |
  445. | \ / |
  446. | \/alued at: 15000 silver |
  447. | |
  448. | |_| |
  449. | | |old in right hand to use |
  450. /@| |
  451. \_/___________________________/
  452. [Merchant]-GSIV:Ulaahn: "2 raffles set up outside Moot Hall. first (on counter) is a 7x perfect greatsword that comes with a warrior guild sheath and "mystery weapon" rencently added. second raffle (on table) is for a nifty runestaff. good luck!"
  453. [Merchant]-GSIV:Ulaahn: "2 raffles set up outside Moot Hall. first (on counter) is a 7x perfect greatsword that comes with a warrior guild sheath and "mystery weapon" rencently added. second raffle (on table) is for a nifty runestaff. good luck!"
  454. A fat furry mouse scurries in.
  455. Your SIGN OF SHIELDS is no longer effective.
  456. You feel drained!
  457. [Merchant]-GSIV:Trevic: "Auction for Fresh Scrolls: 116 211 307 310 419 506 513 606 712 http://forum.gsplayers.com/showthread.php?116481-Fresh-Scrolls-116-211-307-310-419-506-513-606-712"
  458. [Merchant]-GSIV:Trevic: "Auction for Fresh Scrolls: 116 211 307 310 419 506 513 606 712 http://forum.gsplayers.com/showthread.php?116481-Fresh-Scrolls-116-211-307-310-419-506-513-606-712"
  459. [LNet]-You: "I wouldn't be surprised. I'm interesting and handsome as fuck."
  460. [LNet]-You: "I wouldn't be surprised. I'm interesting and handsome as fuck."
  461. --- Lich: narost active.
  462. >;narost
  463. --- Lich: go2 active.
  464. [go2: ETA: 0:00:00 (4 rooms to move through)]
  465. [go2]>go path
  466. [River's Rest, Commons Circle]
  467. You notice a yellow bow.
  468. Obvious paths: northeast, south, northwest
  469. [go2]>northwest
  470. Your furry mouse followed.
  471. [go2]>west
  472. [go2]>go pillars
  473. [River's Rest, Commons Circle]
  474. Obvious paths: northeast, southeast, west
  475. Your furry mouse followed.
  476. [River's Rest, Spring Rest]
  477. You notice a long pier.
  478. Obvious paths: east, south
  479. Your furry mouse followed.
  480. [River's Rest, Sanctuary]
  481. Also here: Lord Hammerrhead (sitting)
  482. Obvious paths: southeast
  483. Your furry mouse followed.
  484. [go2: travel time: 0:00:00]
  485. --- Lich: go2 has exited.
  486. >nod hamm
  487. You nod at Hammerrhead.
  488. The furry mouse furiously cleans its face, his tiny hands a blur.
  489. >'Stuff's invading
  490. You say, "Stuff's invading."
  491. >'Want to go kill it
  492. You say, "Want to go kill it."
  493. [Private]-GSIV:Pathragers: "jason persinger"
  494. [Private]-GSIV:Pathragers: "jason persinger"
  495. [LNet]-GSIV:Pathragers: ":-)"
  496. [LNet]-GSIV:Pathragers: ":-)"
  497. [LNet]-GSIV:Selema: "Speaking to Aramund, Tsalinx says, "Let our souls touch...""
  498. [LNet]-GSIV:Selema: "Speaking to Aramund, Tsalinx says, "Let our souls touch...""
  499. [PrivateTo]-GSIV:Pathragers: "lol"
  500. [PrivateTo]-GSIV:Pathragers: "lol"
  501. [LNet]-GSIV:Selema: "kinky"
  502. [LNet]-GSIV:Selema: "kinky"
  503. Destrian just arrived.
  504. You do not feel drained anymore.
  505. You absorb 36 experience points.
  506. Destrian just went southeast.
  507. >se
  508. [River's Rest, Forested Path]
  509. You notice a robed human priestess and a small trail meandering off to the southeast.
  510. Obvious paths: north
  511. Your furry mouse followed.
  512. Destrian just arrived.
  513. >get staf
  514. Get what?
  515. Destrian just went across a small footbridge.
  516. [Merchant]-GSIV:Dergoatean: "How much would you pay for 606 MR jewelry?"
  517. [Merchant]-GSIV:Dergoatean: "How much would you pay for 606 MR jewelry?"
  518. --- Lich: iSigns active.
  519. [iSigns]>sign of warding
  520. >;isign
  521. Your dancing fingers weave a web of protection around you!
  522. [ Sign of Warding: +0:12:09, 0:12:09 remaining. ]
  523. [iSigns]>sign of striking
  524. [LNet]-GSIV:Shooter: "soul bumping"
  525. [LNet]-GSIV:Shooter: "soul bumping"
  526. You flex your muscles with renewed vigor!
  527. [iSigns]>sign of defending
  528. [ Sign of Striking: +0:12:09, 0:12:09 remaining. ]
  529. Your dancing fingers weave a web of protection around you!
  530. [iSigns]>sign of smiting
  531. [ Sign of Defending: +0:12:09, 0:12:09 remaining. ]
  532. You flex your muscles with renewed vigor!
  533. [ Sign of Smiting: +0:12:09, 0:12:09 remaining. ]
  534. [iSigns]>sign of swords
  535. >get rune
  536. You flex your muscles with renewed vigor!
  537. [iSigns]>sign of shields
  538. [ Sign of Swords: +0:12:09, 0:12:09 remaining. ]
  539. Get what?
  540. Your dancing fingers weave a web of protection around you!
  541. [ Sign of Shields: +0:12:09, 0:12:09 remaining. ]
  542. [LNet]-GSIV:Pathragers: "I know far more than people give me credit for"
  543. [LNet]-GSIV:Pathragers: "I know far more than people give me credit for"
  544. [Private]-GSIV:Reakon: "i'm not stalking, you just mentioned it while doing the ps4 talk about fortnite trying to hook up with that group one day"
  545. [Private]-GSIV:Reakon: "i'm not stalking, you just mentioned it while doing the ps4 talk about fortnite trying to hook up with that group one day"
  546. >n
  547. [River's Rest, Spring Rest]
  548. You notice a long pier.
  549. Obvious paths: east, south
  550. Your furry mouse followed.
  551. [PrivateTo]-GSIV:Reakon: "Oh, makes sense"
  552. [PrivateTo]-GSIV:Reakon: "Oh, makes sense"
  553. [Merchant]-GSIV:Kisun: "nothing you should give it to me for free."
  554. [Merchant]-GSIV:Kisun: "nothing you should give it to me for free."
  555. [LNet]-GSIV:Pathragers: "full of surprises poppa path is"
  556. [LNet]-GSIV:Pathragers: "full of surprises poppa path is"
  557. [LNet]-GSIV:Tsalinx: "you want some uh dis Selema? :P"
  558. [LNet]-GSIV:Tsalinx: "you want some uh dis Selema? :P"
  559. * Kibosen has gone to feed the fishes!
  560. [Merchant]-GSIV:Dethnyain: "woot I love raffles buying a bunch of tickets"
  561. [Merchant]-GSIV:Dethnyain: "woot I love raffles buying a bunch of tickets"
  562. [LNet]-You: "I mean it's because I'm in the GS FB group"
  563. [LNet]-You: "I mean it's because I'm in the GS FB group"
  564. [LNet]-GSIV:Pathragers: "about 8 more minutes until I burn the landing to the ground"
  565. [LNet]-GSIV:Pathragers: "about 8 more minutes until I burn the landing to the ground"
  566. [LNet]-You: "You're still dumb"
  567. [LNet]-You: "You're still dumb"
  568. >e
  569. [River's Rest, Commons Circle]
  570. Obvious paths: northeast, southeast, west
  571. Your furry mouse followed.
  572. You absorb 31 experience points.
  573. >se
  574. [River's Rest, Commons Circle]
  575. Obvious paths: northeast, south, northwest
  576. Your furry mouse followed.
  577. >ne
  578. [River's Rest, Commons Circle]
  579. You notice a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  580. Obvious paths: east, southwest, northwest
  581. Your furry mouse followed.
  582. >e
  583. [River's Rest, Targon's Square]
  584. You notice a brackish water elemental, a cobblestone path leading to a well-tended orchard and a large wooden barrel.
  585. Obvious paths: north, west
  586. Your furry mouse followed.
  587. >w
  588. [River's Rest, Commons Circle]
  589. You notice a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  590. Obvious paths: east, southwest, northwest
  591. Your furry mouse followed.
  592. >get staf
  593. Get what?
  594. [Merchant]-GSIV:Drizzsdt: "looking to buy 6 blue tourmalines"
  595. [Merchant]-GSIV:Drizzsdt: "looking to buy 6 blue tourmalines"
  596. >get rune
  597. Get what?
  598. >lo in pack
  599. I could not find what you were referring to.
  600. >i
  601. You are wearing a thin tawny silk headwrap fastened with a fossilized bessho lizard spur, a glowing amulet, a billowing dark grey burnoose pinned with a polished ko'nag scorpion, an iron eyepatch, a small Silvergate pin, a stately golvern-bound case etched with a stylized 'Q' slung over your shoulder, some blackworked casting leathers stitched in silver thread, a linked flame maple wristlet set with a pale golden fuchsia-tinged crystal, a cushion-cut amber bracelet, a small gold ring, a bloodjewel-eyed alexandrite skull band, an ample black leather loot sack with a rune-cut blazestar clasp, a silver enameled sheath, a carved dried-mucus chalice, a pair of dark trousers lashed with thin strips of hide, and a pair of black leather boots fastened with skull-shaped iron buckles.
  602. Click INVENTORY HELP for more options.
  603. >lo in bur
  604. In the dark grey burnoose you see some acantha leaf, some cactacae spine, some ambrominas leaf, a topaz-inset mithril alloy bowl, some haphip root, some calamia fruit, a rose-marrow potion, some ephlox moss, a talneo potion, some basal moss, a crystal amulet, a handful of iron flakes, a crystal amulet, some torban leaf, some wolifrew lichen, a bolmara potion, an illuminated scroll, a light palimpsest, a crystal amulet, a crystal amulet, a crystal amulet, a crystal amulet, a mirtokh potion, a crystal amulet, a crystal amulet, a dirtokh potion, a filigreed silver brooch, a silvery scroll, some argent suede handwraps, a bronze badge, a silvery scroll, a stormy sky painting, a minor mana potion, a small statue, some myklian scale gauntlets, a crystal amulet and a plain gold ring.
  605. In the dark grey burnoose:
  606. GSL
  607. herb (12):GSM
  608. some calamia fruit, some acantha leaf, some ambrominas leaf, some torban leaf, some wolifrew lichen, some basal moss, some ephlox moss, a talneo potion, a rose-marrow potion, a bolmara potion, some haphip root, some cactacae spine.
  609. GSL
  610. uncommon,jewelry (2):GSM
  611. an obsidian-bound bronze badge, a topaz-inset mithril alloy bowl.
  612. GSL
  613. jewelry,magic (9):GSM
  614. a crystal amulet (9).
  615. GSL
  616. uncommon (1):GSM
  617. a handful of iron flakes.
  618. GSL
  619. scroll (4):GSM
  620. a light palimpsest, an illuminated scroll, a silvery scroll (2).
  621. GSL
  622. magic (4):GSM
  623. a mirtokh potion, a dirtokh potion, a plain gold ring, a small statue.
  624. GSL
  625. jewelry (1):GSM
  626. a filigreed silver brooch.
  627. GSL
  628. other (3):GSM
  629. some myklian scale gauntlets, some argent suede handwraps studded with silver-struck jade, a stormy sky painting.
  630. GSL
  631. alchemy product (1):GSM
  632. a minor mana potion.
  633. A brackish water elemental sloshes in, gurgling noisily.
  634. >stance o
  635. You are now in an offensive stance.
  636. >inc 510
  637. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  638. Your spell is ready.
  639. You gesture at a brackish water elemental.
  640. You hurl a large boulder at a brackish water elemental!
  641. AS: +392 vs DS: +314 with AvD: +38 + d100 roll: +31 = +147
  642. ... and hit for 23 points of damage!
  643. Cast Roundtime 3 Seconds.
  644. A brackish water elemental utters an incantation in an unfamiliar, bubbling language.
  645. >sw
  646. [River's Rest, Commons Circle]
  647. Obvious paths: northeast, south, northwest
  648. Your furry mouse followed.
  649. >inc rapid fire
  650. You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
  651. Your spell is ready.
  652. You gesture.
  653. You feel the magic surge through you.
  654. Cast Roundtime 3 Seconds.
  655. [ Rapid Fire: +0:01:00, 0:01:00 remaining. ]
  656. [LNet]-GSIV:Teryval: "you need to have a 5x item raffle just outside the gates if you are going to do it"
  657. [LNet]-GSIV:Teryval: "you need to have a 5x item raffle just outside the gates if you are going to do it"
  658. >ne
  659. [River's Rest, Commons Circle]
  660. You notice a brackish water elemental, a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  661. Obvious paths: east, southwest, northwest
  662. Your furry mouse followed.
  663. >inc 510
  664. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  665. Your spell is ready.
  666. You gesture at a brackish water elemental.
  667. You hurl a large boulder at a brackish water elemental!
  668. The water elemental barely dodges the bolt!
  669. Cast Roundtime 1 Second.
  670. >inc 510
  671. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  672. Your spell is ready.
  673. You gesture at a brackish water elemental.
  674. You hurl a large boulder at a brackish water elemental!
  675. AS: +396 vs DS: +305 with AvD: +38 + d100 roll: +61 = +190
  676. ... and hit for 42 points of damage!
  677. Cast Roundtime 1 Second.
  678. >inc 510
  679. Wait 1 sec.
  680. >inc 510
  681. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  682. Your spell is ready.
  683. You gesture at a brackish water elemental.
  684. You hurl a large boulder at a brackish water elemental!
  685. AS: +398 vs DS: +305 with AvD: +38 + d100 roll: +32 = +163
  686. ... and hit for 31 points of damage!
  687. Cast Roundtime 1 Second.
  688. >inc 510
  689. Wait 1 sec.
  690. >inc 510
  691. Wait 1 sec.
  692. >inc 510
  693. A brackish water elemental forms its hands, palms outward toward you!
  694. A brackish water elemental hurls a stream of water at you!
  695. AS: +437 vs DS: +383 with AvD: +29 + d100 roll: +1 = +84
  696. A clean miss.
  697. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  698. Your spell is ready.
  699. You gesture at a brackish water elemental.
  700. You hurl a large boulder at a brackish water elemental!
  701. AS: +400 vs DS: +284 with AvD: +38 + d100 roll: +59 = +213
  702. ... and hit for 57 points of damage!
  703. Cast Roundtime 1 Second.
  704. >inc 510
  705. Wait 1 sec.
  706. >inc 510
  707. Wait 1 sec.
  708. >inc 510
  709. >inc 510
  710. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  711. Your spell is ready.
  712. You gesture at a brackish water elemental.
  713. You hurl a large boulder at a brackish water elemental!
  714. AS: +402 vs DS: +278 with AvD: +38 + d100 roll: +20 = +182
  715. ... and hit for 43 points of damage!
  716. Cast Roundtime 1 Second.
  717. Wait 1 sec.
  718. >inc 510
  719. Wait 1 sec.
  720. >inc 510
  721. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  722. Your spell is ready.
  723. You gesture at a brackish water elemental.
  724. You hurl a large boulder at a brackish water elemental!
  725. AS: +404 vs DS: +278 with AvD: +38 + d100 roll: +82 = +246
  726. ... and hit for 87 points of damage!
  727. Cast Roundtime 1 Second.
  728. >inc 510
  729. Wait 1 sec.
  730. >inc 510
  731. Wait 1 sec.
  732. >inc 510
  733. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  734. Your spell is ready.
  735. You gesture at a brackish water elemental.
  736. You hurl a large boulder at a brackish water elemental!
  737. AS: +406 vs DS: +274 with AvD: +38 + d100 roll: +75 = +245
  738. ... and hit for 92 points of damage!
  739. The water elemental begins bubbling violently before evaporating into nothingness.
  740. As the last of the water elemental disappears, a golden cowrie shell appears in its place.
  741. The silvery luminescence fades from around a brackish water elemental.
  742. The bright luminescence fades from around a brackish water elemental.
  743. A brackish water elemental appears somehow different.
  744. The brilliant luminescence fades from around a brackish water elemental.
  745. A brackish water elemental glances around, looking a bit less confident.
  746. The tingling sensation and sense of security leaves a brackish water elemental.
  747. Cast Roundtime 1 Second.
  748. >inc 510
  749. You do not currently have a target.
  750. >inc 510
  751. You do not currently have a target.
  752. [LNet]-GSIV:Teryval: "1k per ticket....ignore the void"
  753. [LNet]-GSIV:Teryval: "1k per ticket....ignore the void"
  754. [LNet]-You: "RR being invaded"
  755. [LNet]-You: "RR being invaded"
  756. >loot
  757. Could not find a valid target to loot.
  758. >l
  759. [River's Rest, Commons Circle]
  760. You notice a golden cowrie shell, a fat furry mouse, a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  761. Obvious paths: east, southwest, northwest
  762. >peer e
  763. You peer east and see ...
  764. [River's Rest, Targon's Square]
  765. You notice a cobblestone path leading to a well-tended orchard and a large wooden barrel.
  766. Obvious paths: north, west
  767. >e
  768. [River's Rest, Targon's Square]
  769. You notice a cobblestone path leading to a well-tended orchard and a large wooden barrel.
  770. Obvious paths: north, west
  771. Your furry mouse followed.
  772. >peer n
  773. You peer north and see ...
  774. [River's Rest, Sandy Path]
  775. You notice a riverstone statue and an impenetrable hedge.
  776. Obvious paths: north, south, west
  777. >w
  778. [River's Rest, Commons Circle]
  779. You notice a golden cowrie shell, a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  780. Obvious paths: east, southwest, northwest
  781. Your furry mouse followed.
  782. >;sloot
  783. --- Lich: sloot active.
  784. [sloot]>get #87928285
  785. You pick up a golden cowrie shell.
  786. [sloot]>put my shell in #87340741
  787. You put a golden cowrie shell in your dark grey burnoose.
  788. [sloot]>get #-10348
  789. You can't pick that up.
  790. [sloot: failed to get item "elaborate cast-iron gate" from "billowing dark grey burnoose"]
  791. [sloot]>get #-23194
  792. >sw
  793. You can't pick that up.
  794. [sloot: failed to get item "larger modwir-trimmed shop" from "billowing dark grey burnoose"]
  795. --- Lich: sloot has exited.
  796. [River's Rest, Commons Circle]
  797. Obvious paths: northeast, south, northwest
  798. Your furry mouse followed.
  799. >s
  800. [River's Rest, River Road]
  801. You notice an oaken barrel.
  802. Obvious paths: north, east, west
  803. Your furry mouse followed.
  804. >e
  805. [River's Rest, Merchants' Walk]
  806. You notice a weathered canvas tent.
  807. Obvious paths: northeast, east, southeast, west
  808. Your furry mouse followed.
  809. >e
  810. [River's Rest, Merchants' Walk]
  811. You notice a dangling rope, a long wooden building with a sign on it and a shadowy alley.
  812. Obvious paths: west
  813. >e
  814. Your furry mouse followed.
  815. You absorb 31 experience points.
  816. >w
  817. You can't go there.
  818. [River's Rest, Merchants' Walk]
  819. You notice a weathered canvas tent.
  820. Obvious paths: northeast, east, southeast, west
  821. Your furry mouse followed.
  822. >w
  823. >w
  824. Raelor just arrived.
  825. [River's Rest, River Road]
  826. You notice an oaken barrel.
  827. Obvious paths: north, east, west
  828. Your furry mouse followed.
  829. [River's Rest, River Road]
  830. You notice the Captain's Quarters.
  831. Obvious paths: east, west
  832. Your furry mouse followed.
  833. >e
  834. [River's Rest, River Road]
  835. You notice an oaken barrel.
  836. Obvious paths: north, east, west
  837. Your furry mouse followed.
  838. >n
  839. [River's Rest, Commons Circle]
  840. Obvious paths: northeast, south, northwest
  841. Your furry mouse followed.
  842. >ne
  843. [River's Rest, Commons Circle]
  844. You notice a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  845. Obvious paths: east, southwest, northwest
  846. Your furry mouse followed.
  847. >scowl
  848. You scowl.
  849. >e
  850. [River's Rest, Targon's Square]
  851. You notice a cobblestone path leading to a well-tended orchard and a large wooden barrel.
  852. Obvious paths: north, west
  853. Your furry mouse followed.
  854. >n
  855. [River's Rest, Sandy Path]
  856. You notice a riverstone statue and an impenetrable hedge.
  857. Obvious paths: north, south, west
  858. Your furry mouse followed.
  859. >n
  860. [River's Rest, Sandy Path]
  861. You notice a tiled pathway.
  862. Obvious paths: south, northwest
  863. Your furry mouse followed.
  864. >peer nw
  865. You peer northwest and see ...
  866. [River's Rest, East River Beach]
  867. Obvious paths: southeast, west
  868. >w
  869. You can't go there.
  870. >peer w
  871. You peer west but see nothing of interest.
  872. [lnet: rejecting request from GSIV:Warclaidh for location...]
  873. >nw
  874. [River's Rest, East River Beach]
  875. Obvious paths: southeast, west
  876. Your furry mouse followed.
  877. >peer w
  878. You peer west and see ...
  879. [River's Rest, River Beach]
  880. You notice a broad oaken stair and a shimmering mist-filled portal.
  881. Obvious paths: east, southwest
  882. [LNet]-GSIV:Kisun: "by what?"
  883. [LNet]-GSIV:Kisun: "by what?"
  884. >w
  885. [River's Rest, River Beach]
  886. You notice a broad oaken stair and a shimmering mist-filled portal.
  887. Obvious paths: east, southwest
  888. Your furry mouse followed.
  889. [LNet]-GSIV:Selema: "Triage area forming in RR sanctuary,10855"
  890. [LNet]-GSIV:Selema: "Triage area forming in RR sanctuary,10855"
  891. >peer sw
  892. You peer southwest and see ...
  893. [River's Rest, Land's End Beach]
  894. Obvious paths: northeast
  895. [Prime]-GSIV:Guennwhfar: "locksmith working east tower"
  896. [Prime]-GSIV:Guennwhfar: "locksmith working east tower"
  897. [LNet]-You: "Water elementals and hags are all I've seen so far"
  898. [LNet]-You: "Water elementals and hags are all I've seen so far"
  899. You feel the surge of magic depart.
  900. As the surge of magic departs, you feel a slight elemental fatigue settle in.
  901. [ Rapid Fire Recovery: +0:01:36, 0:01:36 remaining. ]
  902. [LNet]-You: "It's pretty clear TBH"
  903. [LNet]-You: "It's pretty clear TBH"
  904. >peer sw
  905. You peer southwest and see ...
  906. [River's Rest, Land's End Beach]
  907. Obvious paths: northeast
  908. >sw
  909. Raelor just arrived.
  910. [River's Rest, Land's End Beach]
  911. Obvious paths: northeast
  912. Your furry mouse followed.
  913. >ne
  914. [River's Rest, River Beach]
  915. You notice a broad oaken stair and a shimmering mist-filled portal.
  916. Obvious paths: east, southwest
  917. Your furry mouse followed.
  918. >e
  919. [River's Rest, East River Beach]
  920. Obvious paths: southeast, west
  921. Your furry mouse followed.
  922. >e
  923. You can't go there.
  924. >e
  925. You can't go there.
  926. >e
  927. You can't go there.
  928. >se
  929. [River's Rest, Sandy Path]
  930. You notice a tiled pathway.
  931. Obvious paths: south, northwest
  932. Your furry mouse followed.
  933. >s
  934. [River's Rest, Sandy Path]
  935. You notice a riverstone statue and an impenetrable hedge.
  936. Obvious paths: north, south, west
  937. Your furry mouse followed.
  938. >s
  939. [River's Rest, Targon's Square]
  940. You notice a cobblestone path leading to a well-tended orchard and a large wooden barrel.
  941. Obvious paths: north, west
  942. Your furry mouse followed.
  943. >sw
  944. You can't go there.
  945. >w
  946. >w
  947. [River's Rest, Commons Circle]
  948. You notice a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  949. Obvious paths: east, southwest, northwest
  950. Your furry mouse followed.
  951. You can't go there.
  952. >w
  953. You can't go there.
  954. >sw
  955. [River's Rest, Commons Circle]
  956. Obvious paths: northeast, south, northwest
  957. Your furry mouse followed.
  958. >ne
  959. [River's Rest, Commons Circle]
  960. You notice a squalid canvas pavilion, an elaborate cast-iron gate and a larger modwir-trimmed shop.
  961. Obvious paths: east, southwest, northwest
  962. Your furry mouse followed.
  963. >nw
  964. [River's Rest, Commons Circle]
  965. You notice a narrow crack in the ground at the base of the tree and a flowering linden tree.
  966. Obvious paths: southeast, southwest
  967. Your furry mouse followed.
  968. >sw
  969. [LNet]-GSIV:Pukk: "Hags???"
  970. [LNet]-GSIV:Pukk: "Hags???"
  971. [River's Rest, Commons Circle]
  972. Obvious paths: northeast, southeast, west
  973. Your furry mouse followed.
  974. >sw
  975. You can't go there.
  976. >w
  977. [River's Rest, Spring Rest]
  978. You notice a long pier.
  979. Obvious paths: east, south
  980. Your furry mouse followed.
  981. >w
  982. You can't go there.
  983. Selema just arrived.
  984. Selema just went east.
  985. [LNet]-GSIV:Pukk: "Hags??"
  986. [LNet]-GSIV:Pukk: "Hags??"
  987. Selema just arrived.
  988. Selema turns toward you and renders you a sharp hand salute.
  989. Selema just went east.
  990. [LNet]-GSIV:Pukk: "My ex-wife is here???"
  991. [LNet]-GSIV:Pukk: "My ex-wife is here???"
  992. [LNet]-You: "green-clad snarling hags"
  993. [LNet]-You: "green-clad snarling hags"
  994. [LNet]-GSIV:Pukk: "thats here!"
  995. [LNet]-GSIV:Pukk: "thats here!"
  996. >go pier
  997. [A Long Pier]
  998. Obvious paths: east, southwest
  999. Your furry mouse followed.
  1000. [LNet]-GSIV:Pukk: "her!"
  1001. [LNet]-GSIV:Pukk: "her!"
  1002. >e
  1003. [Mistral Hall, Entrance]
  1004. Obvious paths: west
  1005. Your furry mouse followed.
  1006. >ne
  1007. You can't go there.
  1008. >w
  1009. [A Long Pier]
  1010. Obvious paths: east, southwest
  1011. Your furry mouse followed.
  1012. >go path
  1013. Where are you trying to go?
  1014. >sw
  1015. [LNet]-GSIV:Pukk: "Oh crap!"
  1016. [LNet]-GSIV:Pukk: "Oh crap!"
  1017. You absorb 34 experience points.
  1018. [River's Rest, Spring Rest]
  1019. You notice a long pier.
  1020. Obvious paths: east, south
  1021. Your furry mouse followed.
  1022. >
  1023. >s
  1024. [River's Rest, Forested Path]
  1025. You notice a robed human priestess and a small trail meandering off to the southeast.
  1026. Obvious paths: north
  1027. Your furry mouse followed.
  1028. >e
  1029. You can't go there.
  1030. >e
  1031. [LNet]-GSIV:Reakon: "sanctuary, one of the places that is both noded and perma scant... if the name didnt give the hint about that being the case"
  1032. [LNet]-GSIV:Reakon: "sanctuary, one of the places that is both noded and perma scant... if the name didnt give the hint about that being the case"
  1033. You can't go there.
  1034. >e
  1035. A robed human priestess says, "You must not fear the dragon."
  1036. You can't go there.
  1037. * Selema has gone to feed the fishes!
  1038. --- Lich: go2 active.
  1039. [go2: ETA: 0:00:00 (3 rooms to move through)]
  1040. [go2]>go footbridge
  1041. [River's Rest, River Road]
  1042. You notice a small warehouse, a pebbled path and a small wooden cottage.
  1043. Obvious paths: east
  1044. Your furry mouse followed.
  1045. [go2]>east
  1046. [go2]>east
  1047. [River's Rest, River Road]
  1048. You notice the Captain's Quarters.
  1049. Obvious paths: east, west
  1050. Your furry mouse followed.
  1051. [River's Rest, River Road]
  1052. You notice a lighthearted ocean spirit (flying) and an oaken barrel.
  1053. Also here: the body of Selema (prone), House Envoy Raincail
  1054. Obvious paths: north, east, west
  1055. Your furry mouse followed.
  1056. [go2: travel time: 0:00:00]
  1057. --- Lich: go2 has exited.
  1058. Raincail mutters under his breath.
  1059. You notice the feeling of elemental fatigue fade away.
  1060. The ghostly voice of Selema says, "That was fun."
  1061. >'What got you
  1062. You say, "What got you."
  1063. Raincail quietly says, "Nope."
  1064. >peer e
  1065. You peer east and see ...
  1066. [River's Rest, Merchants' Walk]
  1067. You notice a weathered canvas tent.
  1068. Obvious paths: northeast, east, southeast, west
  1069. >peer draw
  1070. You peer across a well-built drawbridge and see...
  1071. [South River Road, Drawbridge]
  1072. You notice a rolton, a green-clad snarling hag, a green-clad snarling hag, a green-clad snarling hag and a weed shrouded path leading beneath the drawbridge.
  1073. Obvious paths: east, west
  1074. [Merchant]-GSIV:Drizzsdt: "looking to buy 6 blue tourmalines please?"
  1075. [Merchant]-GSIV:Drizzsdt: "looking to buy 6 blue tourmalines please?"
  1076. The ghostly voice of Selema says, "Hag."
  1077. >'Oh a gang of hags across the bridge
  1078. You say, "Oh a gang of hags across the bridge."
  1079. >grin wide
  1080. You flash a wide grin.
  1081. >inc 515
  1082. You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
  1083. Your spell is ready.
  1084. You gesture.
  1085. You feel the magic surge through you.
  1086. Moisture beads on the surface of your skin then evaporates away, taking with it your recent elemental fatigue.
  1087. Cast Roundtime 3 Seconds.
  1088. [ Rapid Fire: +0:01:00, 0:01:00 remaining. ]
  1089. Raincail grins.
  1090. * Migruus is off to a rough start! He just bit the dust!
  1091. >stance o
  1092. You are now in an offensive stance.
  1093. A lighthearted ocean spirit flits out of the room quickly.
  1094. A lighthearted ocean spirit zooms into the area and flits past you. As it does, a trailing stream of languidly hanging water begins forming into a name next to the spirit. The spirit spells out the name, "Selema".
  1095. >'Death or victory!
  1096. You exclaim, "Death or victory!"
  1097. The ghostly voice of Selema says, "Good luck."
  1098. >go draw
  1099. [South River Road, Drawbridge]
  1100. You notice a rolton, a green-clad snarling hag, a green-clad snarling hag and a weed shrouded path leading beneath the drawbridge.
  1101. Obvious paths: east, west
  1102. Your furry mouse followed.
  1103. >inc 510
  1104. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1105. Your spell is ready.
  1106. You gesture at a green-clad snarling hag.
  1107. The glowing specks of energy surrounding a green-clad snarling hag intensify!
  1108. You hurl a large boulder at a green-clad snarling hag!
  1109. AS: +392 vs DS: +153 with AvD: +40 + d100 roll: +1 = +280
  1110. ... and hit for 153 points of damage!
  1111. Hard strike to right leg breaking tendons and bone!
  1112. The snarling hag is knocked to the ground!
  1113. Cast Roundtime 1 Second.
  1114. >inc 510
  1115. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1116. Your spell is ready.
  1117. You gesture at a green-clad snarling hag.
  1118. You hurl a large boulder at a green-clad snarling hag!
  1119. AS: +394 vs DS: +77 with AvD: +40 + d100 roll: +44 = +401
  1120. ... and hit for 284 points of damage!
  1121. Blow to back removes the spinal column!
  1122. The snarling hag howls in agony one last time and dies.
  1123. The glowing specks of energy surrounding a green-clad snarling hag suddenly shoot off in all directions, then quickly fade away.
  1124. The bright luminescence fades from around a green-clad snarling hag.
  1125. The silvery luminescence fades from around a green-clad snarling hag.
  1126. Cast Roundtime 1 Second.
  1127. >inc 510
  1128. Wait 1 sec.
  1129. >inc 510
  1130. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1131. Your spell is ready.
  1132. You gesture at a green-clad snarling hag.
  1133. You hurl a large boulder at a green-clad snarling hag!
  1134. AS: +392 vs DS: +133 with AvD: +40 + d100 roll: +89 = +388
  1135. ... and hit for 244 points of damage!
  1136. Every bone in the right arm shattered and scattered about!
  1137. Cast Roundtime 1 Second.
  1138. >inc 510
  1139. Wait 1 sec.
  1140. >inc 510
  1141. Wait 1 sec.
  1142. >inc 510
  1143. Wait 1 sec.
  1144. >inc 510
  1145. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1146. Your spell is ready.
  1147. You gesture at a green-clad snarling hag.
  1148. You hurl a large boulder at a green-clad snarling hag!
  1149. AS: +394 vs DS: +131 with AvD: +40 + d100 roll: +52 = +355
  1150. ... and hit for 216 points of damage!
  1151. Left arm is torn from shoulder!
  1152. Cast Roundtime 1 Second.
  1153. >inc 510
  1154. Wait 1 sec.
  1155. >inc 510
  1156. >inc 510
  1157. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1158. Your spell is ready.
  1159. You gesture at a green-clad snarling hag.
  1160. You hurl a large boulder at a green-clad snarling hag!
  1161. AS: +396 vs DS: +130 with AvD: +40 + d100 roll: +12 = +318
  1162. ... and hit for 195 points of damage!
  1163. Blow to leg severs the Achilles tendon along with the rest of the leg!
  1164. A green-clad snarling hag screams and falls to the ground grasping her mangled right leg!
  1165. The snarling hag howls in agony one last time and dies.
  1166. The glowing specks of energy surrounding a green-clad snarling hag suddenly shoot off in all directions, then quickly fade away.
  1167. The bright luminescence fades from around a green-clad snarling hag.
  1168. The silvery luminescence fades from around a green-clad snarling hag.
  1169. Cast Roundtime 1 Second.
  1170. Wait 1 sec.
  1171. >inc 510
  1172. Wait 1 sec.
  1173. >inc 510
  1174. Wait 1 sec.
  1175. A green-clad snarling hag glides in, a wicked glint in her eyes!
  1176. >inc 510
  1177. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1178. Your spell is ready.
  1179. You gesture at a rolton.
  1180. You hurl a large boulder at a rolton!
  1181. AS: +392 vs DS: +5 with AvD: +40 + d100 roll: +92 = +519
  1182. ... and hit for 347 points of damage!
  1183. Massive blow to abdomen!
  1184. The rolton collapses to the ground, emits a final bleat, and dies.
  1185. Cast Roundtime 1 Second.
  1186. >inc 510
  1187. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1188. Your spell is ready.
  1189. You gesture at a green-clad snarling hag.
  1190. You hurl a large boulder at a green-clad snarling hag!
  1191. AS: +392 vs DS: +133 with AvD: +40 + d100 roll: +66 = +365
  1192. ... and hit for 233 points of damage!
  1193. Right leg collapses as the bones turn to dust!
  1194. A green-clad snarling hag screams and falls to the ground grasping her mangled right leg!
  1195. Cast Roundtime 1 Second.
  1196. >inc 510
  1197. Wait 1 sec.
  1198. >inc 510
  1199. Wait 1 sec.
  1200. >inc 510
  1201. Wait 1 sec.
  1202. >inc 510
  1203. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1204. Your spell is ready.
  1205. You gesture at a green-clad snarling hag.
  1206. You hurl a large boulder at a green-clad snarling hag!
  1207. AS: +394 vs DS: +66 with AvD: +40 + d100 roll: +41 = +409
  1208. ... and hit for 269 points of damage!
  1209. Massive blow to chest collapses sternum!
  1210. Cast Roundtime 1 Second.
  1211. >inc 510
  1212. Wait 1 sec.
  1213. >inc 510
  1214. Wait 1 sec.
  1215. >inc 510
  1216. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1217. Your spell is ready.
  1218. You gesture at a green-clad snarling hag.
  1219. You hurl a large boulder at a green-clad snarling hag!
  1220. AS: +396 vs DS: +65 with AvD: +40 + d100 roll: +69 = +440
  1221. ... and hit for 266 points of damage!
  1222. Massive blow removes the snarling hag's left forearm at the elbow!
  1223. The snarling hag howls in agony one last time and dies.
  1224. The glowing specks of energy surrounding a green-clad snarling hag suddenly shoot off in all directions, then quickly fade away.
  1225. The bright luminescence fades from around a green-clad snarling hag.
  1226. The silvery luminescence fades from around a green-clad snarling hag.
  1227. Cast Roundtime 1 Second.
  1228. >inc 510
  1229. You do not currently have a target.
  1230. >inc 510
  1231. You do not currently have a target.
  1232. >inc 510
  1233. You do not currently have a target.
  1234. >l
  1235. [South River Road, Drawbridge]
  1236. You notice a green-clad snarling hag (dead), a fat furry mouse, a rolton (dead), a green-clad snarling hag (dead), a green-clad snarling hag (dead) and a weed shrouded path leading beneath the drawbridge.
  1237. Obvious paths: east, west
  1238. --- Lich: sloot active.
  1239. [sloot]>get #87340840 from #87340839
  1240. >;sloot
  1241. You remove a drake dagger from in your enameled sheath.
  1242. [sloot]>skin #87933618
  1243. You skinned the rolton, yielding a rolton pelt.
  1244. [sloot]>put my dagger in #87340839
  1245. You hear a slight sizzling sound as you slide your dagger into your sheath.
  1246. [sloot]>search #87935977
  1247. You search the snarling hag.
  1248. She had 880 silvers on her.
  1249. You gather the remaining 880 coins.
  1250. Roundtime: 1 sec.
  1251. She had a star ruby on her!
  1252. She had nothing else of value.
  1253. A green-clad snarling hag dissipates into the air, leaving nothing behind.
  1254. --- Lich: sloot is already running (use ;force [scriptname] if desired).
  1255. >;sloot
  1256. A rolton trots in!
  1257. [sloot]>get #87943530
  1258. --- Lich: sloot is already running (use ;force [scriptname] if desired).
  1259. You pick up a star ruby.
  1260. >;sloot
  1261. [sloot]>put my ruby in #87340798
  1262. You put a star ruby in your black leather sack.
  1263. [sloot]>get #87943527
  1264. You pick up a rolton pelt.
  1265. [sloot]>put my pelt in #87340741
  1266. You put a rolton pelt in your dark grey burnoose.
  1267. --- Lich: sloot has exited.
  1268. --- Lich: sloot active.
  1269. [sloot]>get #87340840 from #87340839
  1270. >;sloot
  1271. You remove a drake dagger from in your enameled sheath.
  1272. [sloot]>skin #87933618
  1273. The rolton has already been skinned.
  1274. [sloot]>put my dagger in #87340839
  1275. You hear a slight sizzling sound as you slide your dagger into your sheath.
  1276. [sloot]>search #87933618
  1277. You search the rolton.
  1278. She had nothing of interest.
  1279. A rolton decays into a pile of fur and bone.
  1280. --- Lich: sloot has exited.
  1281. --- Lich: sloot active.
  1282. [sloot]>search #87906751
  1283. >;sloot
  1284. You search the snarling hag.
  1285. She had a wooden arrow.
  1286. She had 247 silvers on her.
  1287. You gather the remaining 247 coins.
  1288. She had nothing else of value.
  1289. A green-clad snarling hag dissipates into the air, leaving nothing behind.
  1290. --- Lich: sloot has exited.
  1291. A brackish water elemental bursts forth into existence!
  1292. --- Lich: sloot active.
  1293. [sloot]>search #87935974
  1294. >;sloot
  1295. You search the snarling hag.
  1296. She carried a sturdy monir box on her!
  1297. A green-clad snarling hag dissipates into the air, leaving nothing behind.
  1298. [sloot]>get #87943808
  1299. You pick up a sturdy monir box.
  1300. [sloot]>put my box in #87340741
  1301. You put a sturdy monir box in your dark grey burnoose.
  1302. --- Lich: sloot has exited.
  1303. A brackish water elemental bursts forth into existence!
  1304. A brackish water elemental bursts forth into existence!
  1305. >inc 510
  1306. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1307. Your spell is ready.
  1308. You gesture at a brackish water elemental.
  1309. You hurl a large boulder at a brackish water elemental!
  1310. AS: +392 vs DS: +298 with AvD: +38 + d100 roll: +39 = +171
  1311. ... and hit for 38 points of damage!
  1312. Cast Roundtime 1 Second.
  1313. A brackish water elemental bursts forth into existence!
  1314. A brackish water elemental bursts forth into existence!
  1315. >inc 510
  1316. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1317. Your spell is ready.
  1318. You gesture at a brackish water elemental.
  1319. You hurl a large boulder at a brackish water elemental!
  1320. A brackish water elemental's exterior hardens for a moment and softens the attack!
  1321. AS: +394 vs DS: +298 with AvD: +38 + d100 roll: +83 = +217
  1322. ... and hit for 64 points of damage!
  1323. Cast Roundtime 1 Second.
  1324. >inc 510
  1325. Wait 1 sec.
  1326. >inc 510
  1327. A brackish water elemental utters an incantation in an unfamiliar, bubbling language.
  1328. >inc 510
  1329. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1330. Your spell is ready.
  1331. You gesture at a brackish water elemental.
  1332. You hurl a large boulder at a brackish water elemental!
  1333. AS: +396 vs DS: +292 with AvD: +38 + d100 roll: +74 = +216
  1334. ... and hit for 54 points of damage!
  1335. Cast Roundtime 1 Second.
  1336. A brackish water elemental bursts forth into existence!
  1337. Wait 1 sec.
  1338. >inc 510
  1339. Destrian just came across a well-built drawbridge.
  1340. Wait 1 sec.
  1341. >inc 510
  1342. Wait 1 sec.
  1343. >inc 510
  1344. A brackish water elemental bursts forth into existence!
  1345. >inc 510
  1346. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1347. Your spell is ready.
  1348. You gesture at a brackish water elemental.
  1349. You hurl a large boulder at a brackish water elemental!
  1350. AS: +398 vs DS: +286 with AvD: +38 + d100 roll: +95 = +245
  1351. ... and hit for 77 points of damage!
  1352. Cast Roundtime 1 Second.
  1353. Wait 1 sec.
  1354. >inc 510
  1355. Wait 1 sec.
  1356. >inc 510
  1357. Wait 1 sec.
  1358. >inc 510
  1359. A brackish water elemental pounds at Destrian with a churning aquatic fist!
  1360. AS: +470 vs DS: +349 with AvD: +32 + d100 roll: +27 = +180
  1361. ... and hits for 23 points of damage!
  1362. Torn muscle in Destrian's right leg!
  1363. Another fist bursts forth from the water elemental!
  1364. A brackish water elemental pounds at Destrian with a churning aquatic fist!
  1365. AS: +470 vs DS: +346 with AvD: +32 + d100 roll: +64 = +220
  1366. ... and hits for 25 points of damage!
  1367. Broken finger on Destrian's right hand!
  1368. >inc 510
  1369. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1370. Your spell is ready.
  1371. You gesture at a brackish water elemental.
  1372. You hurl a large boulder at a brackish water elemental!
  1373. AS: +400 vs DS: +280 with AvD: +38 + d100 roll: +56 = +214
  1374. ... and hit for 62 points of damage!
  1375. Cast Roundtime 1 Second.
  1376. Wait 1 sec.
  1377. Destrian just went across a well-built drawbridge.
  1378. >inc 510
  1379. Wait 1 sec.
  1380. >inc 510
  1381. Wait 1 sec.
  1382. >inc 510
  1383. >inc 510
  1384. You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
  1385. Your spell is ready.
  1386. You gesture at a brackish water elemental.
  1387. You hurl a large boulder at a brackish water elemental!
  1388. By amazing chance, the water elemental evades the bolt!
  1389. Cast Roundtime 1 Second.
  1390. Wait 1 sec.
  1391. >inc 510
  1392. >inc 510
  1393. Wait 1 sec.
  1394. Wait 1 sec.
  1395. >inc 510
  1396. >inc 510
  1397. You absorb 27 experience points.
  1398. A brackish water elemental pounds at you with a churning aquatic fist!
  1399. AS: +472 vs DS: +350 with AvD: +44 + d100 roll: +88 = +254
  1400. ... and hits for 104 points of damage!
  1401. Blow to stomach rearranges some organs!
  1402. You are stunned for 8 rounds!
  1403. Another fist bursts forth from the water elemental!
  1404. A brackish water elemental pounds at you with a churning aquatic fist!
  1405. AS: +472 vs DS: +324 with AvD: +44 + d100 roll: +23 = +215
  1406. ... and hits for 60 points of damage!
  1407. Whoosh! Several ribs driven into your lungs.
  1408. Your SIGN OF WARDING is no longer effective.
  1409. The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
  1410. >inc 510
  1411. Your SIGN OF SHIELDS is no longer effective.
  1412. The silvery luminescence fades from around you.
  1413. The bright luminescence fades from around you.
  1414. You feel your extra magical awareness leave you.
  1415. The brilliant luminescence fades from around you.
  1416. You feel less confident than before.
  1417. You feel your extra strength departing.
  1418. Your SIGN OF STAUNCHING is no longer effective.
  1419. The tingling sensation and sense of security leaves you.
  1420. You feel the surge of magic depart.
  1421. You become solid again.
  1422. >inc 510
  1423. The shimmering multicolored sphere fades from around you.
  1424. You no longer bristle with energy.
  1425. A luminescent aura fades from around you.
  1426. Your SIGN OF SWORDS is no longer effective.
  1427. Your SIGN OF SMITING is no longer effective.
  1428. Your SIGN OF DEFENDING is no longer effective.
  1429. Your SIGN OF STRIKING is no longer effective.
  1430. It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
  1431. You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
  1432. >inc 510
  1433. ...departing in 16 mins...
  1434. The water elemental gushes triumphantly!
  1435. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1436. Conquerer of Reim Neovik just arrived.
  1437. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1438. Conquerer of Reim Neovik just went west.
  1439. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1440. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1441. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1442. >inc 510
  1443. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1444. --- Lich: iSigns has exited.
  1445. >inc 510
  1446. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  1447. * Qoobaba has gone to feed the fishes!
  1448. A brackish water elemental sloshes east, gurgling noisily.
  1449. A rolton bleats anxiously!
  1450. A rolton trots east.
  1451. [LNet]-You: "it was death, for the record"
  1452. [LNet]-You: "it was death, for the record"
  1453. >depart confirm
  1454. The world before you dissolves into a grainy montage of color...
  1455. You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
  1456. Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
  1457. After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
  1458. [River's Rest, Sanctuary]
  1459. Also here: Lord Hammerrhead (sitting)
  1460. Obvious paths: southeast
  1461. >stance o
  1462. You are now in an offensive stance.
  1463. >stand
  1464. You stand back up.
  1465. >sit
  1466. You sit down.
  1467. >inc 916
  1468. You trace a series of glowing runes while chanting the phrase for Invisibility...
  1469. Your spell is ready.
  1470. You gesture.
  1471. You become invisible.
  1472. Cast Roundtime 3 Seconds.
  1473. [ Invisibility: +0:51:00, 0:50:59 remaining. ]
  1474. Arathis takes a bite of his acantha leaf.
  1475. Arathis looks a little better.
  1476. [LNet]-GSIV:Shanak: "no cake?"
  1477. [LNet]-GSIV:Shanak: "no cake?"
  1478. A fat furry mouse scurries in.
  1479. [familiar]>incant 920
  1480. You trace a series of glowing runes while chanting the phrase for Call Familiar...
  1481. Your spell is ready.
  1482. You gesture.
  1483. You feel the magical link between you and your furry mouse grow stronger.
  1484. Cast Roundtime 3 Seconds.
  1485. [ Call Familiar: +1:22:00, 1:21:59 remaining. ]
  1486. [LNet]-You: "I took out all the hags, which is appropriate considering real life, but the water elementals got me"
  1487. [LNet]-You: "I took out all the hags, which is appropriate considering real life, but the water elementals got me"
  1488. You feel less drained.
  1489. [LNet]-GSIV:Raincail: "selema looking for raising in RR"
  1490. [LNet]-GSIV:Raincail: "selema looking for raising in RR"
  1491. You feel at full magical power again.
  1492. You feel fully energetic again.
  1493. * Destrian has gone to feed the fishes!
  1494. Destrian just appeared on the altar, looking a tad confused.
  1495. [Merchant]-GSIV:Drizzsdt: "looking to buy 6 blue tourmalines please? anyone? anyone at all? lol"
  1496. [Merchant]-GSIV:Drizzsdt: "looking to buy 6 blue tourmalines please? anyone? anyone at all? lol"
  1497. Destrian grabs a squat jar of pallid grey salve from inside his thick leather knapsack.
  1498. Destrian scoops out a small amount of salve from his jar, his nose involuntarily wrinkling at its offensive odor. Despite the powerful smell, he applies the cream to his temples with his fingertips using a gentle, circular motion.
  1499. Destrian scoops out a small amount of salve from his jar, his nose involuntarily wrinkling at its offensive odor. Despite the powerful smell, he applies the cream to his temples with his fingertips using a gentle, circular motion.
  1500. Arathis just arrived, dragging the body of Selema with him.
  1501. A lighthearted ocean spirit floats in, trailing Selema's dead body.
  1502. Destrian absent-mindedly drops a squat jar of pallid grey salve into his thick leather knapsack.
  1503. Destrian put a wing-hilted sapphire blue glaes claidhmore incised with a purple lightning bolt in his lacquered swordbelt.
  1504. [Merchant]-GSIV:Tejita: "lol, give that shitty bounty back!"
  1505. [Merchant]-GSIV:Tejita: "lol, give that shitty bounty back!"
  1506. The ghostly voice of Selema says, "Thank you."
  1507. Destrian struggles to kneel, but fails.
  1508. [help]-GSIV:Kibosen: "Zhill is back in River's Rest.. kinda need some help"
  1509. [help]-GSIV:Kibosen: "Zhill is back in River's Rest.. kinda need some help"
  1510. Arathis just arrived, dragging the body of Kibosen with him.
  1511. Destrian gestures while calling upon the lesser spirits for aid...
  1512. Destrian gestures.
  1513. Destrian suddenly looks a lot more powerful.
  1514. Destrian is surrounded by a white light.
  1515. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1516. Destrian gestures.
  1517. Destrian's skin takes on a more crimson hue.
  1518. Destrian gestures while calling upon the lesser spirits for aid...
  1519. Destrian gestures.
  1520. A dull golden nimbus surrounds Destrian.
  1521. The ghostly voice of Selema says, "Thanks Arathis."
  1522. The shimmering aura fades from around Arathis.
  1523. The faint blue glow fades from around Arathis's hands.
  1524. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1525. Destrian gestures.
  1526. As Destrian thrusts a clenched fist toward the heavens, a soft golden pulse of pure spiritual energy rises from its apex, washing over Destrian and those nearby.
  1527. Conquerer of Reim Neovik just arrived.
  1528. The ghostly voice of Kibosen says, "Thank you."
  1529. Destrian gestures while calling upon the lesser spirits for aid...
  1530. Destrian gestures.
  1531. A misty halo surrounds Destrian.
  1532. Neovik blinks.
  1533. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1534. Destrian gestures.
  1535. A dim celadon wisp flares briefly about each of Destrian's hands, trailing soft pulses of residual light as they move.
  1536. Neovik asks, "Where are the invaders at?"
  1537. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1538. Destrian gestures.
  1539. Crystal blue energy surrounds Destrian, dancing off his body without harm.
  1540. Arathis says, "No worries.. Zhill just showed up again in tha commons."
  1541. The ghostly voice of Selema says, "Drawbridge."
  1542. [Merchant]-GSIV:Lhorisheed: "$1 MB on Everything. Silver bids now accepted! 5.5 conversion rate to determine top bids!"
  1543. [Merchant]-GSIV:Lhorisheed: "$1 MB on Everything. Silver bids now accepted! 5.5 conversion rate to determine top bids!"
  1544. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1545. Destrian gestures.
  1546. Destrian's eyes narrow briefly, focusing on something unseen.
  1547. [Merchant]-GSIV:Lhorisheed: "Bid via LNet or here -> http://forum.gsplayers.com/showthread.php?116309-EVERYTHING-MUST-GO!-1-MB-Part-1"
  1548. [Merchant]-GSIV:Lhorisheed: "Bid via LNet or here -> http://forum.gsplayers.com/showthread.php?116309-EVERYTHING-MUST-GO!-1-MB-Part-1"
  1549. [Merchant]-GSIV:Drizzsdt: "where are you warpuff i'm gonna chase you down and steal what you got"
  1550. [Merchant]-GSIV:Drizzsdt: "where are you warpuff i'm gonna chase you down and steal what you got"
  1551. The ghostly voice of Kibosen says, "Zhill is in tha commons."
  1552. Neovik nods.
  1553. Destrian gestures while calling upon the lesser spirits for aid...
  1554. Destrian gestures.
  1555. A deep blue glow surrounds Destrian.
  1556. Neovik exclaims, "Thanks!"
  1557. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1558. Destrian gestures.
  1559. Destrian appears filled with a confident and fearless composure.
  1560. You feel less drained.
  1561. You feel fully energetic again.
  1562. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1563. Destrian gestures.
  1564. Rippling cylinders of spiritual force encompass Destrian's arms and the arms of those around him.
  1565. Destrian gestures while calling upon the lesser spirits for aid...
  1566. Destrian gestures.
  1567. Destrian suddenly looks more powerful.
  1568. Destrian stands up.
  1569. Destrian gestures while calling upon the lesser spirits for aid...
  1570. Destrian gestures.
  1571. A light blue glow surrounds Destrian.
  1572. [Merchant]-GSIV:Tejita: "I wish I had some, but I dont keep those, I only jar the good shit"
  1573. [Merchant]-GSIV:Tejita: "I wish I had some, but I dont keep those, I only jar the good shit"
  1574. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  1575. Destrian gestures.
  1576. A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around Destrian's form.
  1577. Conquerer of Reim Neovik just went southeast.
  1578. [LNet]-GSIV:Kisun: "can you drag through the boot to rr?"
  1579. [LNet]-GSIV:Kisun: "can you drag through the boot to rr?"
  1580. [Merchant]-GSIV:Drizzsdt: "i've stolen 74 gems so far and not a one is a blue tourmaline what are the odds"
  1581. [Merchant]-GSIV:Drizzsdt: "i've stolen 74 gems so far and not a one is a blue tourmaline what are the odds"
  1582. [help]-GSIV:Selema: "No"
  1583. [help]-GSIV:Selema: "No"
  1584. [LNet]-GSIV:Selema: "no"
  1585. [LNet]-GSIV:Selema: "no"
  1586. [Merchant]-GSIV:Tejita: "lol, you gotta hunt Hobgoblins to find tourmalines"
  1587. [Merchant]-GSIV:Tejita: "lol, you gotta hunt Hobgoblins to find tourmalines"
  1588. [LNet]-GSIV:Selema: "though I'm told if you are a sorcerer you can animate them through."
  1589. [LNet]-GSIV:Selema: "though I'm told if you are a sorcerer you can animate them through."
  1590. >stop 916
  1591. With a moment's concentration, you terminate the Invisibility spell.
  1592. You are visible again.
  1593. >ll
  1594. Please rephrase that command.
  1595. >l
  1596. [River's Rest, Sanctuary]
  1597. You notice a lighthearted ocean spirit (flying) and a fat furry mouse.
  1598. Also here: the body of Great Lord Kibosen (prone), the body of Selema (prone), Destrian, Lord Hammerrhead (sitting)
  1599. Obvious paths: southeast
  1600. >frown
  1601. You frown.
  1602. --- Lich: waggle active.
  1603. >;wag
  1604. [waggle]>prepare 401
  1605. You gesture and invoke the powers of the elements for the Elemental Defense I spell...
  1606. Your spell is ready.
  1607. [waggle]>cast 3
  1608. You make a complex gesture, increasing the potency of your spell.
  1609. A silvery luminescence surrounds you.
  1610. Cast Roundtime 3 Seconds.
  1611. [ Elemental Defense I: +3:00:00, 2:59:59 remaining. ]
  1612. [waggle]>prepare 406
  1613. The furry mouse stops all of a sudden and hastily cleans his fur.
  1614. You gesture and invoke the powers of the elements for the Elemental Defense II spell...
  1615. Your spell is ready.
  1616. [waggle]>cast 3
  1617. You make a complex gesture, increasing the potency of your spell.
  1618. A bright luminescence surrounds you.
  1619. Cast Roundtime 3 Seconds.
  1620. [ Elemental Defense II: +3:00:00, 2:59:59 remaining. ]
  1621. The ghostly voice of Selema says, "Great time for Sal to take a napp."
  1622. [LNet]-GSIV:Dergoatean: "Makes sense, animates can get out of the rift, broken lands, etc"
  1623. [LNet]-GSIV:Dergoatean: "Makes sense, animates can get out of the rift, broken lands, etc"
  1624. [waggle]>prepare 414
  1625. You gesture and invoke the powers of the elements for the Elemental Defense III spell...
  1626. Your spell is ready.
  1627. [waggle]>cast 3
  1628. You make a complex gesture, increasing the potency of your spell.
  1629. A brilliant luminescence surrounds you.
  1630. Cast Roundtime 3 Seconds.
  1631. The spirit of Selema mutters, complaining bitterly about her state of affairs.
  1632. You feel fully energetic again.
  1633. [ Elemental Defense III: +3:00:00, 2:59:59 remaining. ]
  1634. [waggle]>prepare 425
  1635. You gesture and invoke the powers of the elements for the Elemental Targeting spell...
  1636. Your spell is ready.
  1637. [waggle]>cast 3
  1638. You make a complex gesture, increasing the potency of your spell.
  1639. You are filled with a sense of great confidence.
  1640. Cast Roundtime 3 Seconds.
  1641. [ Elemental Targeting: +3:00:00, 2:59:59 remaining. ]
  1642. [waggle]>prepare 430
  1643. You gesture and invoke the powers of the elements for the Elemental Barrier spell...
  1644. Your spell is ready.
  1645. [waggle]>cast 3
  1646. You make a complex gesture, increasing the potency of your spell.
  1647. Your skin tingles for a moment and you feel more secure.
  1648. Cast Roundtime 3 Seconds.
  1649. [ Elemental Barrier: +3:00:00, 2:59:59 remaining. ]
  1650. [waggle]>prepare 503
  1651. You recite a series of mystical phrases while raising your hands, invoking Thurfel's Ward...
  1652. Your spell is ready.
  1653. [waggle]>cast 3
  1654. You make a complex gesture, increasing the potency of your spell.
  1655. Glowing specks of dark brown energy begin to spin around you.
  1656. Cast Roundtime 3 Seconds.
  1657. Destrian removes a wing-hilted sapphire blue glaes claidhmore incised with a purple lightning bolt from in his lacquered swordbelt.
  1658. [ Thurfel's Ward: +4:21:00, 4:09:59 remaining. ]
  1659. [waggle: waiting for mana or spirit...]
  1660. Destrian gestures while calling upon the lesser spirits for aid...
  1661. Destrian gestures.
  1662. The air thickens and begins to swirl around Destrian.
  1663. Kibosen just left.
  1664. >inc 916
  1665. Destrian just went southeast.
  1666. You trace a series of glowing runes while chanting the phrase for Invisibility...
  1667. Your spell is ready.
  1668. You gesture.
  1669. You become invisible.
  1670. Cast Roundtime 3 Seconds.
  1671. [ Invisibility: +0:51:00, 0:50:59 remaining. ]
  1672. Kibosen just arrived.
  1673. You feel less drained.
  1674. You feel fully energetic again.
  1675. The spirit of Kibosen sighs softly, raising the hairs on the back of your neck.
  1676. [Merchant]-GSIV:Xanlin: "you could just hunt the ones that hunt the hobgoblins..."
  1677. [Merchant]-GSIV:Xanlin: "you could just hunt the ones that hunt the hobgoblins..."
  1678. >l
  1679. [River's Rest, Sanctuary]
  1680. You notice a lighthearted ocean spirit (flying) and a fat furry mouse.
  1681. Also here: the body of Great Lord Kibosen (prone), the body of Selema (prone), Lord Hammerrhead (sitting)
  1682. Obvious paths: southeast
  1683. Soubrette Soliere just arrived.
  1684. [LNet]-You: "couple dead people in RR sanct"
  1685. [LNet]-You: "couple dead people in RR sanct"
  1686. You feel fully energetic again.
  1687. [waggle]>prepare 507
  1688. A pained expression crosses Soliere's face.
  1689. You recite a series of mystical phrases while raising your hands, invoking Elemental Deflection...
  1690. Your spell is ready.
  1691. [waggle]>cast 3
  1692. You make a complex gesture, increasing the potency of your spell.
  1693. You are surrounded by a shimmering field of energy.
  1694. Cast Roundtime 3 Seconds.
  1695. [Prime]-GSIV:Guennwhfar: "4 pickers east tower, no waiting, bring boxes"
  1696. [Prime]-GSIV:Guennwhfar: "4 pickers east tower, no waiting, bring boxes"
  1697. [ Elemental Deflection: +4:21:00, 4:09:59 remaining. ]
  1698. Soliere raises a hand while murmuring a soft orison...
  1699. Soliere gestures at Kibosen.
  1700. Nothing happens.
  1701. [waggle: waiting for mana or spirit...]
  1702. The ghostly voice of Kibosen says, "Yeppers."
  1703. Soliere raises a hand while murmuring a soft orison...
  1704. Soliere gestures at Selema.
  1705. Nothing happens.
  1706. The ghostly voice of Kibosen says, "Zhill came into town agains."
  1707. Soliere says, "Okie dumb question."
  1708. The ghostly voice of Selema says, "Oh Soli it's good to see you."
  1709. Soliere says, "Ah."
  1710. Soliere adopts an agreeable expression.
  1711. Soliere asks, "Woud ya like raised?"
  1712. Soliere kneels down.
  1713. The ghostly voice of Selema says, "Very much so."
  1714. Soliere nods.
  1715. Speaking to Selema, Soliere says, "Yer empath aye."
  1716. The ghostly voice of Selema says, "Aye."
  1717. Speaking to Selema, Soliere says, "Drop yer chrism if ya gots one okie."
  1718. Soliere begins a careful examination of Selema -- she takes her pulse, checks her temperature, and checks for broken bones or any other ailments.
  1719. >l
  1720. [River's Rest, Sanctuary]
  1721. You notice the Soliere disk, a lighthearted ocean spirit (flying) and a fat furry mouse.
  1722. Also here: Soubrette Soliere (kneeling), the body of Great Lord Kibosen (prone), the body of Selema (prone), Lord Hammerrhead (sitting)
  1723. Obvious paths: southeast
  1724. >stop 916
  1725. With a moment's concentration, you terminate the Invisibility spell.
  1726. You are visible again.
  1727. Soliere removes some dragon's-fang quartz from in her heavy backpack.
  1728. You feel less drained.
  1729. You feel fully energetic again.
  1730. >say ::sol HELLO!
  1731. Speaking to Soliere, you exclaim, "HELLO!"
  1732. Soliere gingerly cracks and waves the dragon's-fang quartz over Selema's body, and a mixture of oil and balsam trickles out of the quartz, coating Selema with a cobalt blue liquid.
  1733. Soliere waves to you.
  1734. The ghostly voice of Selema says, "My holder is empty but I got one to repay ya."
  1735. Soliere says, "No need ta repay."
  1736. >'I decayed because I'm considerate of your time.
  1737. You say, "I decayed because I'm considerate of your time."
  1738. >scowl kib
  1739. You scowl at Kibosen.
  1740. >scowl slee
  1741. What were you referring to?
  1742. Speaking to you, Soliere says, "Good ta see ya."
  1743. Soliere just pulled Selema's lifeless body into her arms.
  1744. [Merchant]-GSIV:Ulaahn: "less than 48 'til both raffle drawings outside Moot Hall"
  1745. [Merchant]-GSIV:Ulaahn: "less than 48 'til both raffle drawings outside Moot Hall"
  1746. Soliere removes a copper-hued sliver of sunstone from in her suede-covered case.
  1747. Soliere move to Selema's side and carefully lays her sliver of sunstone upon Selema's back. As Soliere closes her eyes, you notice a slight glow seeping from beneath where her hand touches Selema's skin.
  1748. Soliere lifts the sliver of sunstone from Selema's skin.
  1749. Selema's back looks better.
  1750. Soliere move to Selema's side and carefully lays her sliver of sunstone upon Selema's brow. As Soliere closes her eyes, you notice a slight glow seeping from beneath where her hand touches Selema's skin.
  1751. Soliere lifts the sliver of sunstone from Selema's skin.
  1752. Soliere put a copper-hued sliver of sunstone in her suede-covered case.
  1753. A raggedly-dressed lass lopes by, slowing only long enough to whisper, "The smuggler's cutter 'Live Bait' just pulled up under the drawbridge!"
  1754. Soliere nods.
  1755. You feel fully energetic again.
  1756. [waggle]>prepare 508
  1757. You recite a series of mystical phrases while raising your hands, invoking Elemental Bias...
  1758. Your spell is ready.
  1759. [waggle]>cast 3
  1760. You make a complex gesture, increasing the potency of your spell.
  1761. You feel more magically aware.
  1762. Cast Roundtime 3 Seconds.
  1763. [ Elemental Bias: +4:21:00, 4:09:59 remaining. ]
  1764. [waggle]>prepare 509
  1765. You recite a series of mystical phrases while raising your hands, invoking Strength...
  1766. Your spell is ready.
  1767. [waggle]>cast 3
  1768. You make a complex gesture, increasing the potency of your spell.
  1769. You feel much stronger.
  1770. Cast Roundtime 3 Seconds.
  1771. Speaking to Selema, Soliere says, "Here we go breathin', gods an' weather willin."
  1772. [ Strength: +4:21:00, 4:09:59 remaining. ]
  1773. [waggle: waiting for mana or spirit...]
  1774. Soliere traces a sign while petitioning the spirits for cognition...
  1775. Soliere gestures.
  1776. Nothing happens.
  1777. Soliere raises a hand while murmuring a soft orison...
  1778. Soliere gestures at Selema.
  1779. A silvery translucent thread extends from Soliere encompassing Selema's corpse.
  1780. A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Bummerdom.
  1781. [Merchant]-GSIV:Ulaahn: "check both the counter & the table for both raffles"
  1782. [Merchant]-GSIV:Ulaahn: "check both the counter & the table for both raffles"
  1783. Bummerdom raises a hand while murmuring a soft orison...
  1784. Bummerdom gestures at Kibosen.
  1785. Nothing happens.
  1786. [Merchant]-GSIV:Kisun: "LTB set of padded fulls, also looking for a good 4x runestaff for a wiz, something flaring or whatever, never played a pure before."
  1787. [Merchant]-GSIV:Kisun: "LTB set of padded fulls, also looking for a good 4x runestaff for a wiz, something flaring or whatever, never played a pure before."
  1788. Speaking to Bummerdom, Soliere says, "Good ta see ya."
  1789. Bummerdom raises a hand while murmuring a soft orison...
  1790. Bummerdom gestures at Selema.
  1791. Nothing happens.
  1792. Bummerdom turns toward Soliere and renders a sharp salute with his orase runestaff.
  1793. Bummerdom nods at Soliere.
  1794. Soliere turns toward Bummerdom and renders a sharp hand salute.
  1795. Soliere beams!
  1796. Soliere hoots.
  1797. [LNet]-GSIV:Vordros: "anyone know the syntax I would use to have for each remove marks of all gems in a container?"
  1798. [LNet]-GSIV:Vordros: "anyone know the syntax I would use to have for each remove marks of all gems in a container?"
  1799. Bummerdom raises a hand while murmuring a soft orison...
  1800. Bummerdom gestures at Kibosen.
  1801. A silvery translucent thread extends from Bummerdom encompassing Kibosen's corpse.
  1802. * Destrian has gone to feed the fishes!
  1803. Soliere removes a wolf-shaped selanthan bloodjewel from in her heavy backpack.
  1804. [LNet]-You: "is that guy I bought a runestaff from on PC on"
  1805. [LNet]-You: "is that guy I bought a runestaff from on PC on"
  1806. Soliere offers Bummerdom a wolf-shaped selanthan bloodjewel.
  1807. >l
  1808. [River's Rest, Sanctuary]
  1809. You notice the Soliere disk, a lighthearted ocean spirit (flying) and a fat furry mouse.
  1810. Also here: Bummerdom, Soubrette Soliere (kneeling), the body of Great Lord Kibosen (prone), the body of Selema (prone), Lord Hammerrhead (sitting)
  1811. Obvious paths: southeast
  1812. Soliere says, "If he dont have no chrism."
  1813. Bummerdom accepts Soliere's selanthan bloodjewel.
  1814. The ghostly voice of Kibosen says, "Aye, I'd love a chrism."
  1815. >tell fam to find destrian
  1816. The furry mouse scurries off.
  1817. You feel less drained.
  1818. You feel fully energetic again.
  1819. [waggle]>sign of recognition
  1820. Bummerdom gingerly cracks and waves the selanthan bloodjewel over Kibosen's body, and a mixture of oil and balsam trickles out of the bloodjewel, coating Kibosen with a cobalt blue liquid.
  1821. You rub your left eyebrow with your right thumb.
  1822. Oops! Kibosen is looking at you curiously!
  1823. [waggle]>southeast
  1824. You will have to stand up first or crawl there.
  1825. [waggle]>stand
  1826. You stand back up.
  1827. [waggle]>southeast
  1828. [River's Rest, Forested Path]
  1829. [waggle]>sign of wracking
  1830. You notice a small trail meandering off to the southeast.
  1831. Obvious paths: north
  1832. You shudder as your life force is torn and reshaped!
  1833. You feel drained!
  1834. --- Lich: go2 active.
  1835. [go2: ETA: 0:00:00 (2 rooms to move through)]
  1836. [go2]>north
  1837. [River's Rest, Spring Rest]
  1838. You notice a long pier.
  1839. Obvious paths: east, south
  1840. [go2]>go pillars
  1841. [River's Rest, Sanctuary]
  1842. You notice the Soliere disk and a lighthearted ocean spirit (flying).
  1843. Also here: Bummerdom, Soubrette Soliere (kneeling), the body of Great Lord Kibosen (prone), the body of Selema (prone), Lord Hammerrhead (sitting)
  1844. Obvious paths: southeast
  1845. [go2: travel time: 0:00:00]
  1846. --- Lich: go2 has exited.
  1847. [waggle]>prepare 513
  1848. You recite a series of mystical phrases while raising your hands, invoking Elemental Focus...
  1849. Your spell is ready.
  1850. [waggle]>cast 3
  1851. You make a complex gesture, increasing the potency of your spell.
  1852. You bristle with energy.
  1853. Cast Roundtime 3 Seconds.
  1854. Bummerdom raises a hand while murmuring a soft orison...
  1855. Bummerdom gestures at Kibosen.
  1856. Deep and resonating, you feel the chant that falls from Bummerdom's lips and watch as he is filled with the strength of his faith. He crouches beside Kibosen and gently lifts him into his arms. Bummerdom's muscles swell with the power of his deity, and he cradles him close to his chest. Strength and life flood from Bummerdom's body into Kibosen's, but Bummerdom suddenly seems weakened by the experience. With a soft sigh, Bummerdom still manages to lay Kibosen gently back down.
  1857. Kibosen's body suddenly grows darker.
  1858. Kibosen is suddenly surrounded by a vivid white light as magic gathers around him!
  1859. [ Elemental Focus: +4:21:00, 4:09:59 remaining. ]
  1860. [waggle]>incant 535
  1861. You recite a series of mystical phrases while raising your hands, invoking Haste...
  1862. Your spell is ready.
  1863. You gesture.
  1864. You begin to notice the world slow down around you. Strange.
  1865. Cast Roundtime 3 Seconds.
  1866. [ Haste: +1:27:00, 1:27:00 remaining. ]
  1867. Speaking to Selema, Soliere exclaims, "Breathe!"
  1868. The vivid white light surrounding Kibosen continues to wax.
  1869. A light blue glow surrounds Kibosen.
  1870. [waggle]>prepare 905
  1871. You trace a series of glowing runes while chanting the phrase for Prismatic Guard...
  1872. Your spell is ready.
  1873. [waggle]>cast 3
  1874. You make a complex gesture, increasing the potency of your spell.
  1875. Multicolored rays shoot out of your body and flow into a shimmering sphere around you.
  1876. Cast Roundtime 3 Seconds.
  1877. [ Prismatic Guard: +4:06:00, 4:05:59 remaining. ]
  1878. The vivid white light surrounding Kibosen continues to wax.
  1879. The air thickens and begins to swirl around Kibosen.
  1880. Soliere raises a hand while murmuring a soft orison...
  1881. Soliere gestures at Selema.
  1882. After a few moments of deep concentration, Soliere gestures, and countless wild-haired ephemeral dolls materialize and tackle the body of Selema! Several of them gnaw on her corpse, while others jump up and down upon it, and still others run up along its length, their painted faces all grinning with glee! In a flash, the dolls shrink until they vanish in a *pop* of twinkling, deep blue energy. Selema awakens looking somewhat confused.
  1883. Selema seems slightly different.
  1884. [waggle]>prepare 911
  1885. You trace a series of glowing runes while chanting the phrase for Mass Blur...
  1886. Your spell is ready.
  1887. [waggle]>cast 3
  1888. You make a complex gesture, increasing the potency of your spell.
  1889. Your form blurs.
  1890. Cast Roundtime 3 Seconds.
  1891. * Raincail has gone to feed the fishes!
  1892. Destrian just appeared on the altar, looking a tad confused.
  1893. [ Mass Blur: +4:06:00, 4:05:59 remaining. ]
  1894. The vivid white light surrounding Kibosen continues to wax.
  1895. Kibosen suddenly looks more powerful.
  1896. [Merchant]-GSIV:Tovklar: "eblade makes a regular runestaff 4x flaring...don't spend much"
  1897. [Merchant]-GSIV:Tovklar: "eblade makes a regular runestaff 4x flaring...don't spend much"
  1898. Destrian grabs a squat jar of pallid grey salve from inside his thick leather knapsack.
  1899. [waggle: waiting for mana or spirit...]
  1900. Destrian scoops out a small amount of salve from his jar, his nose involuntarily wrinkling at its offensive odor. Despite the powerful smell, he applies the cream to his temples with his fingertips using a gentle, circular motion.
  1901. The vivid white light surrounding Kibosen continues to wax.
  1902. There is a dim flash around Kibosen.
  1903. Kibosen's body seems to glow with an internal strength.
  1904. The vivid white light surrounding Kibosen continues to wax.
  1905. There is a dim flash around Kibosen.
  1906. Kibosen's veins stand out briefly.
  1907. >tell fam to look
  1908. A lighthearted ocean spirit fades into ethereal form and wafts away.
  1909. A jumble of images fills your vision, colors and shapes rushing by at confusing speeds giving you little clue as to where your furry mouse might be.
  1910. The vivid white light surrounding Kibosen continues to wax.
  1911. A deep blue glow surrounds Kibosen.
  1912. The vivid white light surrounding Kibosen continues to wax.
  1913. A misty halo surrounds Kibosen.
  1914. The vivid white light surrounding Kibosen continues to wax.
  1915. A dull golden nimbus surrounds Kibosen.
  1916. Destrian says, "Drawbridge is being flooded."
  1917. A fat furry mouse scurries in.
  1918. You sense that your furry mouse has found Destrian.
  1919. The vivid white light surrounding Kibosen continues to wax.
  1920. Kibosen suddenly looks a lot more powerful.
  1921. Kibosen is surrounded by a white light.
  1922. Destrian sits up.
  1923. Kibosen nods.
  1924. The vivid white light surrounding Kibosen continues to wax.
  1925. A silvery luminescence surrounds Kibosen.
  1926. Destrian scoops out a small amount of salve from his jar, his nose involuntarily wrinkling at its offensive odor. Despite the powerful smell, he applies the cream to his temples with his fingertips using a gentle, circular motion.
  1927. [LNet]-You: "Why does a purchase come out of your spending account immediately but a return takes a few days"
  1928. [LNet]-You: "Why does a purchase come out of your spending account immediately but a return takes a few days"
  1929. Speaking to Soliere, Selema exclaims, "Your dolls are rather cute... and.. a little scary, but they do good work!"
  1930. The vivid white light surrounding Kibosen continues to wax.
  1931. A bright luminescence surrounds Kibosen.
  1932. >tell fam to look
  1933. The furry mouse glances around the area, its eyes gleaming intelligently.
  1934. You clear your mind and focus on viewing the world through the eyes of your familiar...
  1935. [River's Rest, Sanctuary]
  1936. You notice the Soliere disk.
  1937. Also here: Destrian (sitting), Bummerdom, Soubrette Soliere (kneeling), Great Lord Kibosen (prone), Selema (prone), Lord Hammerrhead (sitting)
  1938. Obvious paths: southeast
  1939. The vision fades and your surroundings come back into focus.
  1940. Kibosen stands up.
  1941. Destrian put a wing-hilted sapphire blue glaes claidhmore incised with a purple lightning bolt in his lacquered swordbelt.
  1942. Selema hugs Soliere.
  1943. The vivid white light surrounding Kibosen continues to wax.
  1944. A brilliant luminescence surrounds Kibosen.
  1945. Selema sits up.
  1946. Soliere says, "Welcome back all ya - any spell requests, state out loud."
  1947. The vivid white light surrounding Kibosen continues to wax.
  1948. Soliere gives Selema a friendly hug.
  1949. [LNet]-GSIV:Dergoatean: "it's the man keeping you down, qoo"
  1950. [LNet]-GSIV:Dergoatean: "it's the man keeping you down, qoo"
  1951. Kibosen says, "I need some healing."
  1952. The vivid white light surrounding Kibosen continues to wax.
  1953. A faint rippling distortion passes across Kibosen's body, momentarily casting it into semi-transparency.
  1954. Destrian says, "Think I'll have to sit this one out.. those hags are a bit more than my skill."
  1955. The furry mouse sits down, his whiskers twitching slightly.
  1956. [Dreavening]-GSIV:Torva: "time"
  1957. [Dreavening]-GSIV:Torva: "time"
  1958. The vivid white light surrounding Kibosen continues to wax.
  1959. A shadowy patch of ether rises up through the ground to encompass Kibosen, swiftly sinking into his skin.
  1960. [LNet]-You: "It always is."
  1961. [LNet]-You: "It always is."
  1962. Selema says, "One moment, need a little mana and health."
  1963. The vivid white light surrounding Kibosen continues to wax.
  1964. A cankerous ripple of vesicles temporarily disfigures Kibosen's face and travels down his body, leaving a sickly green miasma as it disappears.
  1965. The vivid white light surrounding Kibosen wanes away.
  1966. Selema nods at Kibosen.
  1967. Neovik just arrived, dragging the body of Raincail with him.
  1968. A pained expression crosses Soliere's face as she grimaces at Destrian.
  1969. Bummerdom faces Selema, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  1970. Bummerdom opens his eyes, looking slightly drained.
  1971. Selema traces a sign while petitioning the spirits for cognition...
  1972. Selema gestures.
  1973. A bright pulse of soft energy moves away from Selema's hands.
  1974. A sprightly will-o-wisp spirit begins to take corporeal form before your eyes.
  1975. >tell fam to return
  1976. The furry mouse stands up.
  1977. You sense understanding from your furry mouse.
  1978. >l
  1979. [River's Rest, Sanctuary]
  1980. You notice a sprightly will-o-wisp spirit (flying), a fat furry mouse and the Soliere disk.
  1981. Also here: the body of House Envoy Raincail (prone), Conquerer of Reim Neovik, Destrian (sitting), Bummerdom, Soubrette Soliere (kneeling), Great Lord Kibosen, Selema (sitting), Lord Hammerrhead (sitting)
  1982. Obvious paths: southeast
  1983. Soliere raises a hand while murmuring a soft orison...
  1984. Soliere gestures at Raincail.
  1985. Nothing happens.
  1986. You feel fully energetic again.
  1987. Selema appears to be focusing her thoughts while chanting softly...
  1988. Selema concentrates.
  1989. Selema looks a lot better.
  1990. Neovik says, "Here we go."
  1991. [LNet]-GSIV:Torva: "I missed the last one of the day, eh?"
  1992. [LNet]-GSIV:Torva: "I missed the last one of the day, eh?"
  1993. Soliere turns toward Neovik and renders a sharp hand salute.
  1994. Kibosen faces Selema, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  1995. Kibosen opens his eyes, looking slightly drained.
  1996. Neovik turns toward Soliere and renders a sharp hand salute.
  1997. [help]-GSIV:Deathchi: "anyone use the program that sells your cheaper gems?"
  1998. [help]-GSIV:Deathchi: "anyone use the program that sells your cheaper gems?"
  1999. Selema focuses on Kibosen with intense concentration.
  2000. Kibosen's left leg wound gradually fades, forming on Selema's left leg instead.
  2001. Soliere faces Selema, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  2002. Soliere opens her eyes, looking slightly drained.
  2003. Kibosen's abdomen wound gradually fades, forming on Selema's abdomen instead.
  2004. Soliere faces Kibosen, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  2005. Soliere opens her eyes, looking slightly drained.
  2006. Kibosen faces Selema, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  2007. Kibosen opens his eyes, looking slightly drained.
  2008. Mirage-like distortions surround Neovik as he prepares a spell...
  2009. Kibosen loses some of his pallor.
  2010. Selema appears to be focusing her thoughts while chanting softly...
  2011. Selema concentrates.
  2012. Selema looks a lot better.
  2013. Neovik gestures at Destrian.
  2014. Neovik looks over at Destrian with a surprised look on his face.
  2015. [LNet]-You: "I think it was about an hour ago, but I'm pretty drunk."
  2016. [LNet]-You: "I think it was about an hour ago, but I'm pretty drunk."
  2017. Destrian gestures while calling upon the lesser spirits for aid...
  2018. Destrian gestures.
  2019. Destrian suddenly looks a lot more powerful.
  2020. Destrian is surrounded by a white light.
  2021. Kibosen appears entirely restored.
  2022. Selema appears to be focusing her thoughts while chanting softly...
  2023. Selema concentrates.
  2024. Selema looks a little better.
  2025. Kibosen bows to Selema.
  2026. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2027. Destrian gestures.
  2028. Destrian's skin takes on a more crimson hue.
  2029. [LNet]-You: "Less than 2 hours ago for sure"
  2030. [LNet]-You: "Less than 2 hours ago for sure"
  2031. Destrian gestures while calling upon the lesser spirits for aid...
  2032. Destrian gestures.
  2033. A dull golden nimbus surrounds Destrian.
  2034. Kibosen removes an uncut diamond from in his components satchel.
  2035. The ghostly voice of Raincail quietly says, "I need to stand back up."
  2036. Bummerdom raises a hand while murmuring a soft orison...
  2037. Bummerdom gestures at Raincail.
  2038. Nothing happens.
  2039. Kibosen offers Selema an uncut diamond.
  2040. The spirit of Raincail begins to wail eerily.
  2041. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2042. Destrian gestures.
  2043. As Destrian thrusts a clenched fist toward the heavens, a soft golden pulse of pure spiritual energy rises from its apex, washing over Destrian and those nearby.
  2044. Neovik just kneeled down and pulled Raincail's lifeless body into his arms.
  2045. [LNet]-GSIV:Torva: "Well that's fine, I'm pretty high."
  2046. [LNet]-GSIV:Torva: "Well that's fine, I'm pretty high."
  2047. Soliere nods at Raincail.
  2048. Destrian gestures while calling upon the lesser spirits for aid...
  2049. Destrian gestures.
  2050. A misty halo surrounds Destrian.
  2051. [help]-GSIV:Aeara: "no, what's it called?"
  2052. [help]-GSIV:Aeara: "no, what's it called?"
  2053. Selema declines Kibosen's offer.
  2054. Neovik gently rolls the lifeless body of Raincail over.
  2055. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2056. Destrian gestures.
  2057. A dim celadon wisp flares briefly about each of Destrian's hands, trailing soft pulses of residual light as they move.
  2058. Selema points at Soliere.
  2059. Speaking in Guildspeak, Soliere asks something you don't understand.
  2060. >profile torv
  2061. PERSONAL INFORMATION
  2062. Name: Torva (LOOKING FOR GROUP: Roleplaying)
  2063. Profession: Paladin
  2064. Title: Renouncer
  2065. Race: Elf Gender: Male
  2066. Clan: Vaalor
  2067. He is tall. He appears to be very young.
  2068. He has violet eyes and fair skin.
  2069. He has very long, fine white hair worn in a ponytail.
  2070. He has a delicate face, a classical nose and slightly pointed ears.
  2071. AFFILIATIONS
  2072. No Deity chosen
  2073. ACHIEVEMENTS
  2074. Strongest foe vanquished: a dwarven thug
  2075. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2076. Destrian gestures.
  2077. Crystal blue energy surrounds Destrian, dancing off his body without harm.
  2078. [LNet]-GSIV:Torva: "So there's no disappointing me"
  2079. [LNet]-GSIV:Torva: "So there's no disappointing me"
  2080. Bummerdom nods.
  2081. [LNet]-You: "wanna get married"
  2082. [LNet]-You: "wanna get married"
  2083. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2084. Destrian gestures.
  2085. Destrian's eyes narrow briefly, focusing on something unseen.
  2086. The ghostly voice of Raincail quietly says, "Some use, this kroderine."
  2087. Kibosen offers Bummerdom an uncut diamond.
  2088. Destrian gestures while calling upon the lesser spirits for aid...
  2089. Destrian gestures.
  2090. A deep blue glow surrounds Destrian.
  2091. You feel less drained.
  2092. You feel fully energetic again.
  2093. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2094. Destrian gestures.
  2095. Destrian appears filled with a confident and fearless composure.
  2096. Speaking in Guildspeak, Bummerdom exclaims something you don't understand.
  2097. Speaking in Guildspeak, Soliere says something you don't understand.
  2098. Neovik says, "Going to go back out to investigate."
  2099. Bummerdom declines Kibosen's offer.
  2100. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2101. Destrian gestures.
  2102. Rippling cylinders of spiritual force encompass Destrian's arms and the arms of those around him.
  2103. Neovik equips a perfect pale white ice axe stained by bloodjewel-inset rivulets hanging from one of the straps on his shadowy grey bandolier.
  2104. Soliere nods at Bummerdom.
  2105. Neovik rummages around in his pockets.
  2106. Kibosen chuckles.
  2107. Destrian gestures while calling upon the lesser spirits for aid...
  2108. Destrian gestures.
  2109. Destrian suddenly looks more powerful.
  2110. Kibosen put an uncut diamond in his components satchel.
  2111. Destrian gestures while calling upon the lesser spirits for aid...
  2112. Destrian gestures.
  2113. A light blue glow surrounds Destrian.
  2114. Speaking in Guildspeak, Bummerdom says something you don't understand.
  2115. Destrian traces a simple symbol as he reverently calls upon the power of his patron...
  2116. Destrian gestures.
  2117. A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around Destrian's form.
  2118. The ghostly voice of Raincail quietly says, "Behind you shortly."
  2119. Selema focuses on Raincail with intense concentration.
  2120. Raincail's back wound gradually fades, forming on Selema's back instead.
  2121. Raincail's head wound gradually fades, forming on Selema's head instead.
  2122. Speaking in Guildspeak, Soliere says something you don't understand.
  2123. Raincail's nervous system damage gradually fades, affecting Selema's nervous system instead.
  2124. Neovik nods.
  2125. Neovik seems a bit weaker than before.
  2126. Kibosen sits down.
  2127. [LNet]-You: "I bought a six pack of Victory's Golden Monkey and have apparently underestimated it."
  2128. [LNet]-You: "I bought a six pack of Victory's Golden Monkey and have apparently underestimated it."
  2129. Raincail's neck wound gradually fades, forming on Selema's neck instead.
  2130. The ghostly voice of Raincail quietly says, "Selema, thank you."
  2131. Selema murmurs a simple, mystical chant...
  2132. Selema concentrates.
  2133. Selema's left leg looks better.
  2134. Neovik stands up.
  2135. [LNet]-GSIV:Torva: "Lawl"
  2136. [LNet]-GSIV:Torva: "Lawl"
  2137. Conquerer of Reim Neovik just went southeast.
  2138. Selema murmurs a simple, mystical chant...
  2139. Selema concentrates.
  2140. Selema's left leg looks better.
  2141. Bummerdom nods at Soliere.
  2142. Selema murmurs a simple, mystical chant...
  2143. Selema concentrates.
  2144. Selema's left leg looks better.
  2145. Selema murmurs a simple, mystical chant...
  2146. Selema concentrates.
  2147. Selema's abdomen looks better.
  2148. Bummerdom raises a hand while murmuring a soft orison...
  2149. Bummerdom gestures at Raincail.
  2150. Bummerdom concentrates for a moment then sighs weakly.
  2151. Soliere nods.
  2152. Selema murmurs a simple, mystical chant...
  2153. Soliere faces Selema, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  2154. Soliere opens her eyes, looking slightly drained.
  2155. Selema concentrates.
  2156. Selema's abdomen looks better.
  2157. Selema murmurs a simple, mystical chant...
  2158. Selema concentrates.
  2159. Selema's abdomen looks better.
  2160. Kibosen gestures while calling upon the lesser spirits for aid...
  2161. Kibosen gestures.
  2162. The air thickens and begins to swirl around Kibosen.
  2163. Speaking in Guildspeak, Bummerdom says something you don't understand.
  2164. Selema murmurs a simple, mystical chant...
  2165. Selema concentrates.
  2166. Selema's nervous system looks better.
  2167. Kibosen gestures while calling upon the lesser spirits for aid...
  2168. Kibosen gestures.
  2169. The air thickens and begins to swirl around Kibosen.
  2170. Selema murmurs a simple, mystical chant...
  2171. Selema concentrates.
  2172. Selema's nervous system looks better.
  2173. Soliere nods.
  2174. Kibosen gestures while calling upon the lesser spirits for aid...
  2175. Kibosen gestures.
  2176. Kibosen suddenly looks more powerful.
  2177. You feel fully energetic again.
  2178. [waggle]>prepare 913
  2179. You trace a series of glowing runes while chanting the phrase for Melgorehn's Aura...
  2180. Your spell is ready.
  2181. [waggle]>cast 3
  2182. You make a complex gesture, increasing the potency of your spell.
  2183. A luminescent aura begins to swirl around you.
  2184. Cast Roundtime 3 Seconds.
  2185. Selema murmurs a simple, mystical chant...
  2186. Selema concentrates.
  2187. Selema's nervous system looks better.
  2188. [ Melgorehn's Aura: +4:06:00, 4:05:59 remaining. ]
  2189. Kibosen gestures while calling upon the lesser spirits for aid...
  2190. Kibosen gestures.
  2191. Kibosen suddenly looks more powerful.
  2192. [waggle]>incant 401
  2193. Selema murmurs a simple, mystical chant...
  2194. You gesture and invoke the powers of the elements for the Elemental Defense I spell...
  2195. Your spell is ready.
  2196. You gesture.
  2197. A silvery luminescence surrounds you.
  2198. Cast Roundtime 3 Seconds.
  2199. [ Elemental Defense I: +1:00:00, 3:51:20 remaining. ]
  2200. Selema concentrates.
  2201. Selema's chest looks better.
  2202. [LNet]-You: "I'm 4 1/2 in and am pretty rough. I think I have a Jai Alai in the fridge too"
  2203. [LNet]-You: "I'm 4 1/2 in and am pretty rough. I think I have a Jai Alai in the fridge too"
  2204. [waggle]>incant 406
  2205. You gesture and invoke the powers of the elements for the Elemental Defense II spell...
  2206. Your spell is ready.
  2207. You gesture.
  2208. A bright luminescence surrounds you.
  2209. Cast Roundtime 3 Seconds.
  2210. [ Elemental Defense II: +1:00:00, 3:51:20 remaining. ]
  2211. Kibosen gestures while calling upon the lesser spirits for aid...
  2212. Kibosen gestures.
  2213. A light blue glow surrounds Kibosen.
  2214. Selema murmurs a simple, mystical chant...
  2215. Selema concentrates.
  2216. Selema's back looks better.
  2217. [waggle]>incant 414
  2218. You gesture and invoke the powers of the elements for the Elemental Defense III spell...
  2219. Your spell is ready.
  2220. You gesture.
  2221. A brilliant luminescence surrounds you.
  2222. Cast Roundtime 3 Seconds.
  2223. Kibosen gestures while calling upon the lesser spirits for aid...
  2224. Kibosen gestures.
  2225. A light blue glow surrounds Kibosen.
  2226. [ Elemental Defense III: +1:00:00, 3:51:22 remaining. ]
  2227. Speaking in Guildspeak to Raincail, Soliere says something you don't understand.
  2228. Selema murmurs a simple, mystical chant...
  2229. Selema concentrates.
  2230. Selema's back looks better.
  2231. Selema murmurs a simple, mystical chant...
  2232. [waggle: waiting for mana or spirit...]
  2233. Selema concentrates.
  2234. Selema's back looks better.
  2235. Kibosen gestures while calling upon the lesser spirits for aid...
  2236. Kibosen gestures.
  2237. A deep blue glow surrounds Kibosen.
  2238. Speaking to Raincail, Soliere says, "We gotcha soon no worries."
  2239. Selema murmurs a simple, mystical chant...
  2240. Selema concentrates.
  2241. Selema's head looks better.
  2242. Kibosen gestures while calling upon the lesser spirits for aid...
  2243. Kibosen gestures.
  2244. A deep blue glow surrounds Kibosen.
  2245. Selema murmurs a simple, mystical chant...
  2246. Selema concentrates.
  2247. Selema's neck looks better.
  2248. Kibosen gestures while calling upon the lesser spirits for aid...
  2249. Kibosen gestures.
  2250. Kibosen suddenly looks a lot more powerful.
  2251. Kibosen is surrounded by a white light.
  2252. Selema murmurs a simple, mystical chant...
  2253. Selema concentrates.
  2254. Selema's left eye looks better.
  2255. Kibosen gestures while calling upon the lesser spirits for aid...
  2256. Kibosen gestures.
  2257. Kibosen suddenly looks a lot more powerful.
  2258. Kibosen is surrounded by a white light.
  2259. Selema murmurs a simple, mystical chant...
  2260. Selema concentrates.
  2261. Selema's right hand looks better.
  2262. Selema murmurs a simple, mystical chant...
  2263. Selema concentrates.
  2264. Selema's left arm looks better.
  2265. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2266. Kibosen gestures.
  2267. A silvery luminescence surrounds Kibosen.
  2268. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2269. Kibosen gestures.
  2270. A silvery luminescence surrounds Kibosen.
  2271. Selema murmurs a simple, mystical chant...
  2272. Selema concentrates.
  2273. Selema's right arm looks better.
  2274. Selema murmurs a simple, mystical chant...
  2275. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2276. Kibosen gestures.
  2277. A bright luminescence surrounds Kibosen.
  2278. Selema concentrates.
  2279. Selema's right leg looks better.
  2280. [LNet]-GSIV:Dergoatean: "Hop Devil was my go-to when I lived in philly"
  2281. [LNet]-GSIV:Dergoatean: "Hop Devil was my go-to when I lived in philly"
  2282. Soliere removes a wolf-shaped selanthan bloodjewel from in her heavy backpack.
  2283. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2284. Kibosen gestures.
  2285. A bright luminescence surrounds Kibosen.
  2286. Selema murmurs a simple, mystical chant...
  2287. Selema concentrates.
  2288. Selema's left leg looks better.
  2289. Soliere faces Selema, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  2290. Soliere opens her eyes, looking slightly drained.
  2291. [help]-GSIV:Deathchi: "gemseller"
  2292. [help]-GSIV:Deathchi: "gemseller"
  2293. [LNet]-GSIV:Torva: "Fuck, that's brutal."
  2294. [LNet]-GSIV:Torva: "Fuck, that's brutal."
  2295. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2296. Kibosen gestures.
  2297. A brilliant luminescence surrounds Kibosen.
  2298. Selema hoots at Soliere.
  2299. Soliere traces a sign while petitioning the spirits for cognition...
  2300. There is a bright flash and some manna bread appears in the air, then falls into Soliere's left hand.
  2301. Selema murmurs a simple, mystical chant...
  2302. Selema concentrates.
  2303. Selema's left leg looks better.
  2304. [help]-GSIV:Deathchi: "does not seem to work though"
  2305. [help]-GSIV:Deathchi: "does not seem to work though"
  2306. A white glow rushes away from Bummerdom.
  2307. Bummerdom removes a snowflake-cut diamond from in his black leather satchel.
  2308. The ghostly voice of Raincail quietly says, "Er, no."
  2309. The ghostly voice of Raincail quietly says, "Sorry."
  2310. [LNet]-GSIV:Rhover: "there's no way a Jai Alai arena could fit in your fridge, you're drunk"
  2311. [LNet]-GSIV:Rhover: "there's no way a Jai Alai arena could fit in your fridge, you're drunk"
  2312. Selema murmurs a simple, mystical chant...
  2313. Selema concentrates.
  2314. Selema's left leg looks better.
  2315. [LNet]-You: "Victory makes decent shit"
  2316. [LNet]-You: "Victory makes decent shit"
  2317. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2318. Kibosen gestures.
  2319. Kibosen stands taller, as if bolstered with a sense of confidence.
  2320. Soliere nods.
  2321. Selema murmurs a simple, mystical chant...
  2322. Selema concentrates.
  2323. Selema's abdomen looks better.
  2324. Kibosen makes a quick gesture while calling upon the powers of the elements...
  2325. Kibosen gestures.
  2326. Kibosen stands taller, as if bolstered with a sense of confidence.
  2327. You feel less drained.
  2328. You feel fully energetic again.
  2329. Selema murmurs a simple, mystical chant...
  2330. Selema concentrates.
  2331. Selema's abdomen looks better.
  2332. [LNet]-You: "Cigar City Jai Alai. Not South American man Jai Alai."
  2333. [LNet]-You: "Cigar City Jai Alai. Not South American man Jai Alai."
  2334. Speaking in Guildspeak, Bummerdom asks something you don't understand.
  2335. >inc 916
  2336. Selema murmurs a simple, mystical chant...
  2337. You trace a series of glowing runes while chanting the phrase for Invisibility...
  2338. Your spell is ready.
  2339. You gesture.
  2340. You become invisible.
  2341. You have overextended yourself!
  2342. You feel yourself going into shock!
  2343. Cast Roundtime 3 Seconds.
  2344. Selema concentrates.
  2345. Selema's abdomen looks better.
  2346. [ Invisibility: +0:51:00, 0:50:59 remaining. ]
  2347. You have a strange case of muscle twitching.
  2348. Maximum Health Points: 110
  2349. Remaining Health Points: 110
  2350. Maximum Spirit Points: 9
  2351. Remaining Spirit Points: 3
  2352. Maximum Stamina Points: 54
  2353. Remaining Stamina Points: 54
  2354. Selema murmurs a simple, mystical chant...
  2355. Selema concentrates.
  2356. Selema's nervous system looks better.
  2357. [LNet]-GSIV:Raincail: "im pretty drunk too. some time for an invasion!"
  2358. [LNet]-GSIV:Raincail: "im pretty drunk too. some time for an invasion!"
  2359. Bummerdom raises a hand while murmuring a soft orison...
  2360. Bummerdom gestures at Raincail.
  2361. A silvery translucent thread extends from Bummerdom encompassing Raincail's corpse.
  2362. Speaking in Guildspeak, Soliere says something you don't understand.
  2363. Soliere offers Bummerdom a wolf-shaped selanthan bloodjewel.
  2364. Selema murmurs a simple, mystical chant...
  2365. Selema concentrates.
  2366. Selema's nervous system looks better.
  2367. [LNet]-You: "Yeah I got brave and died."
  2368. [LNet]-You: "Yeah I got brave and died."
  2369. Speaking in Guildspeak, Bummerdom says something you don't understand.
  2370. Selema murmurs a simple, mystical chant...
  2371. Selema concentrates.
  2372. Selema's nervous system looks better.
  2373. [LNet]-GSIV:Dergoatean: "Guess I'll pop open a bottle myself"
  2374. [LNet]-GSIV:Dergoatean: "Guess I'll pop open a bottle myself"
  2375. Bummerdom gingerly cracks and waves the diamond over Raincail's body, and a mixture of oil and balsam trickles out of the diamond, coating Raincail with a cobalt blue liquid.
  2376. [LNet]-You: "fucked them hags up tho y'know"
  2377. [LNet]-You: "fucked them hags up tho y'know"
  2378. Soliere nods at Bummerdom.
  2379. [LNet]-GSIV:Raincail: "i usually dont have to be too brave. died anyway"
  2380. [LNet]-GSIV:Raincail: "i usually dont have to be too brave. died anyway"
  2381. Selema murmurs a simple, mystical chant...
  2382. Selema concentrates.
  2383. Selema's chest looks better.
  2384. Bummerdom raises a hand while murmuring a soft orison...
  2385. Bummerdom gestures at Raincail.
  2386. Deep and resonating, you feel the chant that falls from Bummerdom's lips and watch as he is filled with the strength of his faith. He crouches beside Raincail and gently lifts him into his arms. Bummerdom's muscles swell with the power of his deity, and he cradles him close to his chest. Strength and life flood from Bummerdom's body into Raincail's, but Bummerdom suddenly seems weakened by the experience. With a soft sigh, Bummerdom still manages to lay Raincail gently back down.
  2387. Raincail's body suddenly grows darker.
  2388. Soliere gestures while calling upon the lesser spirits for aid...
  2389. Soliere gestures at Bummerdom.
  2390. The glazed look leaves Bummerdom.
  2391. Soliere gestures while calling upon the lesser spirits for aid...
  2392. Selema gestures while calling upon the lesser spirits for aid...
  2393. Soliere gestures at Raincail.
  2394. The glazed look leaves Raincail.
  2395. Selema gestures at Raincail.
  2396. Nothing happens.
  2397. Raincail sits up.
  2398. Selema grins at Soliere.
  2399. [LNet]-You: "Rapid fire gives me more confidence than I should have"
  2400. [LNet]-You: "Rapid fire gives me more confidence than I should have"
  2401. Raincail screams!
  2402. Bummerdom smiles at Soliere.
  2403. Raincail quietly says, "Bugger."
  2404. You feel fully energetic again.
  2405. Raincail rolls backward, then springs to his feet, ready again for action!
  2406. [waggle]>incant 425
  2407. You gesture and invoke the powers of the elements for the Elemental Targeting spell...
  2408. Your spell is ready.
  2409. You gesture.
  2410. You are filled with a sense of great confidence.
  2411. Cast Roundtime 3 Seconds.
  2412. [ Elemental Targeting: +1:00:00, 3:49:14 remaining. ]
  2413. Selema nods in agreement at Raincail.
  2414. [waggle: waiting for mana or spirit...]
  2415. Selema says, "Bugger is right."
  2416. Conquerer of Reim Neovik just arrived.
  2417. Neovik seems a bit weaker than before.
  2418. Soliere grins at Selema.
  2419. [LNet]-GSIV:Jeril: "UNLIKE YOUR FACE"
  2420. [LNet]-GSIV:Jeril: "UNLIKE YOUR FACE"
  2421. Soliere ducks her head.
  2422. Bummerdom says, "Aye."
  2423. Neovik says, "Seems to be all clear out there at the moment."
  2424. Bummerdom grunts.
  2425. Soliere smiles at Bummerdom.
  2426. Selema murmurs a simple, mystical chant...
  2427. Selema concentrates.
  2428. Selema's back looks better.
  2429. Raincail quietly says, "Barstards think they can come to my home and wander the streets."
  2430. [LNet]-GSIV:Torva: "I remember a time when I was like, really into this bartender and one night I'm drinking with my buddies and she's like, "I bet I could do more shots than you" and I threw a wad of bills on the table and was like, "Let's see," and after about her 5th shot she was toast but I hammered back about 11, set the glass down and was like "I'm fucking awesome, right?""
  2431. [LNet]-GSIV:Torva: "I remember a time when I was like, really into this bartender and one night I'm drinking with my buddies and she's like, "I bet I could do more shots than you" and I threw a wad of bills on the table and was like, "Let's see," and after about her 5th shot she was toast but I hammered back about 11, set the glass down and was like "I'm fucking awesome, right?""
  2432. Selema says, "Our beautiful streets."
  2433. Selema nods.
  2434. Soliere says, "Who make best mana bread? i volunteer them ta feed us all."
  2435. Soliere flashes a wide grin.
  2436. Raincail taps some kroderine full plate that he is wearing.
  2437. The furry mouse yawns widely, baring his tiny teeth briefly for all to see.
  2438. Raincail quietly says, "Not I."
  2439. [LNet]-GSIV:Torva: "Went to the bathroom and as soon as the door latched, I immediately and violently starting puking"
  2440. [LNet]-GSIV:Torva: "Went to the bathroom and as soon as the door latched, I immediately and violently starting puking"
  2441. Neovik says, "Seems like they all became slush."
  2442. Neovik snickers.
  2443. [LNet]-GSIV:Dergoatean: "you are your money sure showed her, lol"
  2444. [LNet]-GSIV:Dergoatean: "you are your money sure showed her, lol"
  2445. [LNet]-GSIV:Rhover: "wild chokecherry ... this forage bounty better not be in Jeril's van"
  2446. [LNet]-GSIV:Rhover: "wild chokecherry ... this forage bounty better not be in Jeril's van"
  2447. Speaking to Raincail, Soliere exclaims, "It not me home but i take offense to it also!"
  2448. Selema says, "I bet we all make pretty good bread, yours is probably best."
  2449. Selema grins.
  2450. You feel less drained.
  2451. * Cornaith is off to a rough start! He just bit the dust!
  2452. Bummerdom says, "Mine is terrible."
  2453. Bummerdom nods.
  2454. Soliere traces a sign while petitioning the spirits for cognition...
  2455. There is a bright flash and some manna bread appears in the air, then falls to the ground.
  2456. [LNet]-You: "lol that bartender never took a single shot"
  2457. [LNet]-You: "lol that bartender never took a single shot"
  2458. [LNet]-GSIV:Jeril: "ROFL"
  2459. [LNet]-GSIV:Jeril: "ROFL"
  2460. Soliere traces a sign while petitioning the spirits for cognition...
  2461. There is a bright flash and some manna bread appears in the air, then falls to the ground.
  2462. [LNet]-GSIV:Temb: "haha"
  2463. [LNet]-GSIV:Temb: "haha"
  2464. [LNet]-You: "you got juked son"
  2465. [LNet]-You: "you got juked son"
  2466. Speaking to Bummerdom, Selema says, "I'm sure yours is perfectly acceptable."
  2467. Soliere traces a sign while petitioning the spirits for cognition...
  2468. There is a bright flash and some manna bread appears in the air, then falls to the ground.
  2469. Bummerdom smiles at Selema.
  2470. [LNet]-GSIV:Dergoatean: "heh"
  2471. [LNet]-GSIV:Dergoatean: "heh"
  2472. Raincail adjusts his kroderine full plate, improving its ability to support the weight of his gear.
  2473. Selema traces a sign while petitioning the spirits for cognition...
  2474. Selema gestures.
  2475. There is a bright flash and a small wild rice and millet cake laced with maple syrup appears in the air, then falls into Selema's right hand.
  2476. [LNet]-GSIV:Torva: "I got fucking bamboozled"
  2477. [LNet]-GSIV:Torva: "I got fucking bamboozled"
  2478. Soliere says, "I promise ta clean up after meself."
  2479. Selema carefully places a small wild rice and millet cake laced with maple syrup on the ground.
  2480. Destrian stands up.
  2481. Raincail assumes the Stance of the Mongoose.
  2482. Selema traces a sign while petitioning the spirits for cognition...
  2483. [LNet]-GSIV:Dergoatean: "oh we had to point that out?"
  2484. [LNet]-GSIV:Dergoatean: "oh we had to point that out?"
  2485. Selema gestures.
  2486. There is a bright flash and a round of fried dough branded with a charred design appears in the air, then falls into Selema's right hand.
  2487. Neovik concentrates deeply for a moment.
  2488. Destrian adjusts his mithril field plate, apparently making it easier for him to cast spells.
  2489. Neovik asks, "May I trouble someone for healing?"
  2490. [LNet]-GSIV:Warclaidh: "is invasion over?"
  2491. [LNet]-GSIV:Warclaidh: "is invasion over?"
  2492. [help]-GSIV:Deathchi: "not sure prob doing something wrong on my end, ussually the case"
  2493. [help]-GSIV:Deathchi: "not sure prob doing something wrong on my end, ussually the case"
  2494. Selema carefully places a round of fried dough branded with a charred design on the ground.
  2495. Selema traces a sign while petitioning the spirits for cognition...
  2496. Selema gestures.
  2497. There is a bright flash and a round of fried dough branded with a charred design appears in the air, then falls into Selema's right hand.
  2498. Selema carefully places a round of fried dough branded with a charred design on the ground.
  2499. Soliere gobbles down a big bite of her manna bread.
  2500. Soliere looks much more calm and refreshed.
  2501. Selema traces a sign while petitioning the spirits for cognition...
  2502. Selema gestures.
  2503. There is a bright flash and a small wild rice and millet cake laced with maple syrup appears in the air, then falls into Selema's right hand.
  2504. Soliere gobbles down her manna bread in one enormous bite.
  2505. [LNet]-GSIV:Jeril: "lol Goat"
  2506. [LNet]-GSIV:Jeril: "lol Goat"
  2507. Kibosen picks up a round of fried dough branded with a charred design.
  2508. Soliere picks up a small wild rice and millet cake laced with maple syrup.
  2509. Selema focuses on Neovik with intense concentration.
  2510. Neovik's abdomen wound gradually fades, forming on Selema's abdomen instead.
  2511. Kibosen takes a bite of his fried dough.
  2512. Kibosen looks much more calm and refreshed.
  2513. Soliere takes a bite of her wild rice cake.
  2514. Neovik's left arm wound gradually fades, forming on Selema's left arm instead.
  2515. Kibosen takes a bite of his fried dough.
  2516. Kibosen takes a bite of his fried dough.
  2517. [LNet]-GSIV:Roelaren: "hasnt started yet"
  2518. [LNet]-GSIV:Roelaren: "hasnt started yet"
  2519. Kibosen takes a bite of his fried dough.
  2520. Neovik appears entirely restored.
  2521. Kibosen takes a bite of his fried dough.
  2522. The dim aura fades from around Bummerdom.
  2523. Selema appears to be focusing her thoughts while chanting softly...
  2524. Selema concentrates.
  2525. Selema looks a little better.
  2526. Speaking to Selema, Soliere says, "Oh gods yers is so much better."
  2527. Neovik just handed Selema some coins.
  2528. Soliere smacks her lips.
  2529. [help]-GSIV:Tovklar: "looks like you just specifiy a value and have a gemsack set"
  2530. [help]-GSIV:Tovklar: "looks like you just specifiy a value and have a gemsack set"
  2531. A portly smoke grey will-o'-wisp flits out from inside Neovik's acorn amulet, hovering around the pale white ice axe in his right hand and retreats back inside the amulet.
  2532. Soliere hoots.
  2533. Neovik bows to Selema.
  2534. [LNet]-You: "ooooOooo I'm goat and i'm *********SUBTLE*********"
  2535. [LNet]-You: "ooooOooo I'm goat and i'm *********SUBTLE*********"
  2536. [LNet]-You: "look at me"
  2537. [LNet]-You: "look at me"
  2538. Speaking to Selema, Neovik exclaims, "Thanks!"
  2539. [help]-GSIV:Tovklar: "but haven't used it"
  2540. [help]-GSIV:Tovklar: "but haven't used it"
  2541. Soliere faces Selema, closes her eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!
  2542. Soliere opens her eyes, looking slightly drained.
  2543. A tiny armored frost dragon pokes his head out of Neovik's beard and starts humming a familiar tune. Finishing, the armored frost dragon ducks back into Neovik's beard.
  2544. Selema smiles at Neovik.
  2545. Selema gives Soliere a quick little smooch.
  2546. Soliere gobbles down a big bite of her wild rice cake.
  2547. Selema traces a sign while petitioning the spirits for cognition...
  2548. Selema gestures.
  2549. There is a bright flash and a round of fried dough branded with a charred design appears in the air, then falls into Selema's left hand.
  2550. [LNet]-GSIV:Dergoatean: "I'M SO FUCKING SUBTLE EVERYONE"
  2551. [LNet]-GSIV:Dergoatean: "I'M SO FUCKING SUBTLE EVERYONE"
  2552. Selema carefully places a small wild rice and millet cake laced with maple syrup on the ground.
  2553. Soliere gobbles down her wild rice cake in one enormous bite.
  2554. Selema traces a sign while petitioning the spirits for cognition...
  2555. Selema gestures.
  2556. There is a bright flash and a wafer of candied seeds appears in the air, then falls into Selema's right hand.
  2557. Selema carefully places a wafer of candied seeds on the ground.
  2558. Soliere says, "Mmm."
  2559. Selema traces a sign while petitioning the spirits for cognition...
  2560. Selema gestures.
  2561. There is a bright flash and a small wild rice and millet cake laced with maple syrup appears in the air, then falls into Selema's right hand.
  2562. Selema carefully places a small wild rice and millet cake laced with maple syrup on the ground.
  2563. [LNet]-GSIV:Torva: "I think that was the night I woke up in the hospital because I passed out somewhere between puking and slipping"
  2564. [LNet]-GSIV:Torva: "I think that was the night I woke up in the hospital because I passed out somewhere between puking and slipping"
  2565. You feel fully energetic again.
  2566. [waggle]>incant 430
  2567. You gesture and invoke the powers of the elements for the Elemental Barrier spell...
  2568. Your spell is ready.
  2569. You gesture.
  2570. Your skin tingles for a moment and you feel more secure.
  2571. Cast Roundtime 3 Seconds.
  2572. [ Elemental Barrier: +1:00:00, 3:46:58 remaining. ]
  2573. [waggle: waiting for mana or spirit...]
  2574. Neovik says, "Going to go take another peak out there. I'll be back."
  2575. Conquerer of Reim Neovik just went southeast.
  2576. Soliere says, "I'm gona put my bread behind altar so it dont confuse nobody."
  2577. Soliere picks up some manna bread.
  2578. Soliere put some manna bread behind a silvery haon altar.
  2579. Soliere picks up some manna bread.
  2580. Soliere put some manna bread behind a silvery haon altar.
  2581. Soliere picks up some manna bread.
  2582. [LNet]-GSIV:Jeril: "HOW CAN SOMETHING WITH HORNS THAT HEADBUTTS EVERYTHING BE SUBTLE?"
  2583. [LNet]-GSIV:Jeril: "HOW CAN SOMETHING WITH HORNS THAT HEADBUTTS EVERYTHING BE SUBTLE?"
  2584. Soliere put some manna bread behind a silvery haon altar.
  2585. [LNet]-GSIV:Franco: "path is a retard, lol"
  2586. [LNet]-GSIV:Franco: "path is a retard, lol"
  2587. [LNet]-You: "I'm way too fat to ever drink myself into medical danger."
  2588. [LNet]-You: "I'm way too fat to ever drink myself into medical danger."
  2589. Speaking to Selema, Soliere says, "Marry meh."
  2590. [LNet]-GSIV:Dergoatean: "So subtle, the B isn't even silent"
  2591. [LNet]-GSIV:Dergoatean: "So subtle, the B isn't even silent"
  2592. Soliere throws her head back and howls!
  2593. Raincail put a gold-tipped faenor claidhmore in his iron-bound back scabbard.
  2594. Selema giggles at Soliere.
  2595. Raincail rummages through a dark scroll satchel and removes a slim leather-bound tome embossed with silver from in it.
  2596. Raincail raises his leather-bound tome and gestures.
  2597. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2598. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2599. Raincail gestures.
  2600. A light blue glow surrounds Raincail.
  2601. Soliere grins at Selema.
  2602. Soliere giggles.
  2603. Raincail raises his leather-bound tome and gestures.
  2604. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2605. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2606. Raincail gestures.
  2607. A light blue glow surrounds Raincail.
  2608. [LNet]-GSIV:Franco: "It is HEAR not here, retard"
  2609. [LNet]-GSIV:Franco: "It is HEAR not here, retard"
  2610. Speaking to Soliere, Selema exclaims, "I accept!"
  2611. Selema lets out a cheer!
  2612. Raincail put a slim leather-bound tome embossed with silver in his scroll satchel.
  2613. Raincail just closed a dark scroll satchel.
  2614. Selema chuckles.
  2615. The furry mouse stops all of a sudden and hastily cleans his fur.
  2616. Raincail just opened a dark scroll satchel.
  2617. Raincail rummages through a dark scroll satchel and removes a slim leather-bound tome embossed with silver from in it.
  2618. Raincail raises his leather-bound tome and gestures.
  2619. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2620. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2621. Raincail gestures.
  2622. A light blue glow surrounds Raincail.
  2623. Soliere hoots.
  2624. [LNet]-GSIV:Pathragers: "here"
  2625. [LNet]-GSIV:Pathragers: "here"
  2626. [LNet]-You: "woah woah owah"
  2627. [LNet]-You: "woah woah owah"
  2628. Raincail raises his leather-bound tome and gestures.
  2629. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2630. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2631. Raincail gestures.
  2632. A light blue glow surrounds Raincail.
  2633. [LNet]-GSIV:Tejita: "do iron filings or deathstone granules have any value?"
  2634. [LNet]-GSIV:Tejita: "do iron filings or deathstone granules have any value?"
  2635. Soliere flashes a wide grin.
  2636. Raincail put a slim leather-bound tome embossed with silver in his scroll satchel.
  2637. Raincail just closed a dark scroll satchel.
  2638. [help]-GSIV:Deagol: "Evening all. Just came back after an absence of three or four years, and I have a couple questions. What is the main hunting script everyone uses these days?"
  2639. [help]-GSIV:Deagol: "Evening all. Just came back after an absence of three or four years, and I have a couple questions. What is the main hunting script everyone uses these days?"
  2640. [LNet]-GSIV:Pathragers: "and they are all noded"
  2641. [LNet]-GSIV:Pathragers: "and they are all noded"
  2642. [LNet]-You: "Path is retarded. 100%. Why are you saying this"
  2643. [LNet]-You: "Path is retarded. 100%. Why are you saying this"
  2644. Speaking to Soliere, Selema says, "We can eat manna bread and watch the sunrise by the lake."
  2645. Raincail just opened a dark scroll satchel.
  2646. Selema nods sagely.
  2647. Destrian removes a wing-hilted sapphire blue glaes claidhmore incised with a purple lightning bolt from in his lacquered swordbelt.
  2648. [LNet]-GSIV:Torva: "I just looked at Bounty four times in a row. Fuck"
  2649. [LNet]-GSIV:Torva: "I just looked at Bounty four times in a row. Fuck"
  2650. You feel less drained.
  2651. You feel fully energetic again.
  2652. [help]-GSIV:Deathchi: "looks like i got it i am was putting the <> used in example instead of just the number"
  2653. [help]-GSIV:Deathchi: "looks like i got it i am was putting the <> used in example instead of just the number"
  2654. Destrian just went southeast.
  2655. Bummerdom chuckles.
  2656. Raincail rummages through a dark scroll satchel and removes a charred scroll from in it.
  2657. Raincail raises his charred scroll and gestures.
  2658. Sparks begin to fly between the charred scroll and Raincail's fingers.
  2659. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2660. Raincail gestures.
  2661. Multicolored rays shoot out of Raincail's body and flow into a shimmering sphere around him.
  2662. [LNet]-GSIV:Dergoatean: "I knew this fat guy once, we went to a party, he and his girlfriend got into a fight, and to make her angier, he chugged a bottle of gin"
  2663. [LNet]-GSIV:Dergoatean: "I knew this fat guy once, we went to a party, he and his girlfriend got into a fight, and to make her angier, he chugged a bottle of gin"
  2664. Raincail raises his charred scroll and gestures.
  2665. Sparks begin to fly between the charred scroll and Raincail's fingers.
  2666. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2667. Raincail gestures.
  2668. Multicolored rays shoot out of Raincail's body and flow into the shimmering sphere around him.
  2669. Selema murmurs a simple, mystical chant...
  2670. Selema concentrates.
  2671. Selema's left arm looks better.
  2672. Raincail put a charred scroll in his scroll satchel.
  2673. Raincail just closed a dark scroll satchel.
  2674. [LNet]-GSIV:Dergoatean: "I was shocked."
  2675. [LNet]-GSIV:Dergoatean: "I was shocked."
  2676. Kibosen gestures while calling upon the lesser spirits for aid...
  2677. Kibosen gestures.
  2678. A light blue glow surrounds Kibosen.
  2679. Speaking to Selema, Soliere says, "Aye, an' when we tire'a all that leisure we can rescue th'occasional fallen soldier... if we feels like it."
  2680. [help]-GSIV:Zosopage: "couldn't tell ya. I don't script hunt"
  2681. [help]-GSIV:Zosopage: "couldn't tell ya. I don't script hunt"
  2682. [LNet]-You: "I wonder if the Frenchman is on Fortnite"
  2683. [LNet]-You: "I wonder if the Frenchman is on Fortnite"
  2684. Raincail just opened a dark scroll satchel.
  2685. Soliere sighs dreamily.
  2686. Kibosen gestures while calling upon the lesser spirits for aid...
  2687. Kibosen gestures.
  2688. A light blue glow surrounds Kibosen.
  2689. Selema nods at Soliere.
  2690. [LNet]-GSIV:Torva: "But... why?"
  2691. [LNet]-GSIV:Torva: "But... why?"
  2692. Kibosen gestures while calling upon the lesser spirits for aid...
  2693. Kibosen gestures.
  2694. The air thickens and begins to swirl around Kibosen.
  2695. >find astren
  2696. Brave Adventurer Questing:
  2697. Astrenoir
  2698. Kibosen gestures while calling upon the lesser spirits for aid...
  2699. Kibosen gestures.
  2700. The air thickens and begins to swirl around Kibosen.
  2701. [LNet]-GSIV:Jeril: "They have cloud spells in them, Tej, I tend to just sell to the pawnshop"
  2702. [LNet]-GSIV:Jeril: "They have cloud spells in them, Tej, I tend to just sell to the pawnshop"
  2703. Kibosen gestures while calling upon the lesser spirits for aid...
  2704. Kibosen gestures.
  2705. Kibosen suddenly looks more powerful.
  2706. Soliere chuckles.
  2707. Raincail rummages through a dark scroll satchel and removes a slim leather-bound tome embossed with silver from in it.
  2708. Selema says, "If we're in the mood."
  2709. Raincail raises his leather-bound tome and gestures.
  2710. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2711. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2712. Raincail gestures.
  2713. A deep blue glow surrounds Raincail.
  2714. Selema nods sagely.
  2715. [help]-GSIV:Volwulf: "meteors falling in TSC"
  2716. [help]-GSIV:Volwulf: "meteors falling in TSC"
  2717. [LNet]-You: "Being fat has it's advantages."
  2718. [LNet]-You: "Being fat has it's advantages."
  2719. Kibosen gestures while calling upon the lesser spirits for aid...
  2720. Kibosen gestures.
  2721. Kibosen suddenly looks more powerful.
  2722. Soliere adopts an agreeable expression.
  2723. Conquerer of Reim Neovik just arrived.
  2724. Raincail raises his leather-bound tome and gestures.
  2725. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2726. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2727. Raincail gestures.
  2728. A deep blue glow surrounds Raincail.
  2729. Raincail put a slim leather-bound tome embossed with silver in his scroll satchel.
  2730. Raincail just closed a dark scroll satchel.
  2731. Neovik says, "Yep... all safe."
  2732. Selema carefully places a round of fried dough branded with a charred design on the ground.
  2733. Raincail just opened a dark scroll satchel.
  2734. Raincail rummages through a dark scroll satchel and removes a slim leather-bound tome embossed with silver from in it.
  2735. Raincail raises his leather-bound tome and gestures.
  2736. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2737. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2738. Raincail gestures.
  2739. A deep blue glow surrounds Raincail.
  2740. [LNet]-GSIV:Pathragers: "oh maybe it isnt noded, you were right"
  2741. [LNet]-GSIV:Pathragers: "oh maybe it isnt noded, you were right"
  2742. [LNet]-You: "Before the heart disease and cancer kicks in"
  2743. [LNet]-You: "Before the heart disease and cancer kicks in"
  2744. [help]-GSIV:Temb: "lol"
  2745. [help]-GSIV:Temb: "lol"
  2746. Selema turns to Neovik and cheers!
  2747. Raincail raises his leather-bound tome and gestures.
  2748. Sparks begin to fly between the leather-bound tome and Raincail's fingers.
  2749. With a sudden burst of enthusiasm, the sparks jump into Raincail's hand and he seems to glow with power.
  2750. Soliere smiles.
  2751. Raincail gestures.
  2752. A deep blue glow surrounds Raincail.
  2753. Raincail put a slim leather-bound tome embossed with silver in his scroll satchel.
  2754. Raincail just closed a dark scroll satchel.
  2755. [LNet]-GSIV:Torva: "There are so many better ways to punish your loved ones"
  2756. [LNet]-GSIV:Torva: "There are so many better ways to punish your loved ones"
  2757. --- Lich: go2 active.
  2758. >;go2 228
  2759. [go2: ETA: 0:01:45 (28 rooms to move through)]
  2760. [go2]>southeast
  2761. [River's Rest, Forested Path]
  2762. You notice a small trail meandering off to the southeast.
  2763. Obvious paths: north
  2764. Your furry mouse followed.
  2765. [go2]>go footbridge
  2766. [go2]>east
  2767. [go2]>east
  2768. [go2]>go drawbridge
  2769. [River's Rest, River Road]
  2770. You notice a small warehouse, a pebbled path and a small wooden cottage.
  2771. Obvious paths: east
  2772. Your furry mouse followed.
  2773. [River's Rest, River Road]
  2774. [go2]>east
  2775. You notice the Captain's Quarters.
  2776. Obvious paths: east, west
  2777. Your furry mouse followed.
  2778. [River's Rest, River Road]
  2779. [go2]>northeast
  2780. You notice a moldy bone and an oaken barrel.
  2781. Obvious paths: north, east, west
  2782. Your furry mouse followed.
  2783. [South River Road, Drawbridge]
  2784. You notice a weed shrouded path leading beneath the drawbridge.
  2785. Obvious paths: east, west
  2786. Your furry mouse followed.
  2787. [go2]>east
  2788. [South River Road]
  2789. You notice a patio entrance.
  2790. Obvious paths: northeast, west
  2791. Your furry mouse followed.
  2792. [South River Road]
  2793. Obvious paths: east, southwest
  2794. Your furry mouse followed.
  2795. [go2]>east
  2796. [South River Road]
  2797. You notice a narrow path.
  2798. Obvious paths: east, south, west
  2799. Your furry mouse followed.
  2800. [South River Road]
  2801. You notice a huge hollow log and a rough-cut track through the undergrowth to the south.
  2802. Obvious paths: northeast, west
  2803. Your furry mouse followed.
  2804. [go2]>_drag #87751810 right
  2805. You remove a crystal amulet from in your dark grey burnoose.
  2806. [go2]>put my crystal amulet in log
  2807. You drop a crystal amulet into a huge hollow log. You notice a flash of light come from inside the hollow log.
  2808. [go2]>go log
  2809. As you move towards the log, the world blurs around you. When it becomes clear again you find yourself somewhere completely different.
  2810. [Kobold Village, King's Loo]
  2811. You notice a giant's boot.
  2812. Obvious exits: out
  2813. [go2]>out
  2814. [go2]>out
  2815. [go2]>east
  2816. [Kobold Village, Royal Lodge]
  2817. You notice a rickety barstool.
  2818. Obvious exits: north, south, out
  2819. [go2]>up
  2820. [Kobold Village, Royal Mound]
  2821. [go2]>go hedge
  2822. Obvious paths: east, west
  2823. [Kobold Village, Commons]
  2824. [go2]>up
  2825. You notice a tall evergreen hedge.
  2826. Obvious paths: north, southwest, west, up
  2827. [go2]>northeast
  2828. [Kobold Village, Hedgerow]
  2829. You notice a bramble hedge.
  2830. Obvious paths: down
  2831. [go2]>southeast
  2832. [Lower Dragonsclaw, Brambles]
  2833. You notice a ruined iron and wood launcher.
  2834. Obvious paths: up
  2835. [Lower Dragonsclaw, Briar Patch]
  2836. Obvious paths: northeast, down
  2837. [go2]>out
  2838. [Lower Dragonsclaw, Briar Patch]
  2839. [go2]>east
  2840. Obvious paths: southeast, southwest
  2841. [Lower Dragonsclaw, Briar Patch]
  2842. Obvious paths: northwest, out
  2843. [go2]>north
  2844. [go2]>go path
  2845. [Lower Dragonsclaw, Forest]
  2846. You notice a briar patch and a vine-covered arch.
  2847. Obvious paths: north, east, southwest, west
  2848. [Wehnimer's, Exterior]
  2849. You notice a mottled rolton hide tent.
  2850. Obvious paths: north, south, west
  2851. [go2]>go wooden gates
  2852. [Wehnimer's, Exterior]
  2853. [go2]>south
  2854. You notice a collapsed hole in the ground sealed up by fallen rubble, a tall wooden archery tower and a cobblestoned trail leading to a wooded glade.
  2855. Obvious paths: northeast, south, west
  2856. [go2]>west
  2857. [Wehnimer's, Outside Gate]
  2858. You notice the Wayside inn.
  2859. Obvious paths: north, east, southwest, northwest
  2860. [Wehnimer's, Land's End Rd.]
  2861. You notice the town gates and a large wooden barrel.
  2862. Obvious paths: south
  2863. [go2]>south
  2864. [Wehnimer's, North Ring Rd.]
  2865. You notice a large painted sign.
  2866. Obvious paths: north, east, west
  2867. [Wehnimer's, North Ring Rd.]
  2868. [go2]>south
  2869. You notice an old weathered cart with some stuff on it.
  2870. [go2]>southeast
  2871. Obvious paths: east, south, southwest
  2872. [Wehnimer's, Talon St.]
  2873. You notice a brightly lit small painted wagon.
  2874. Obvious paths: north, south
  2875. [Town Square, Northwest]
  2876. You notice a polished granite statue and a large painted sign.
  2877. Obvious paths: north, east, southeast, south
  2878. [Town Square Central]
  2879. You notice the Volwulf disk, a ridge wolf, a rose-marrow potion, the Lyracellan disk, the Ozal disk, the Franco disk, the brown Shuos disk, an iron-bound modwir trunk, a dented mithril coffer, a weathered modwir chest, some brostheras grass, a rose-marrow potion, some wolifrew lichen, some wolifrew lichen, a round of fried dough branded with a charred design, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, some wolifrew lichen, some wolifrew lichen, a rose-marrow potion, a rose-marrow potion, a lavender satin rucksack, some stone benches with some stuff on it and an herbal remedy donation bin.
  2880. Also here: Journeyman Volwulf, Eldanari, Mister Pukk, Waq, the body of Migruus (prone), Nusik, High Lord Neithan, Lady Lyracellan (sitting), Ozal (prone), Franco, Shuos, the body of Silvynn (prone), the body of Hatraxyl (prone), Great Lord Jedit (prone)
  2881. Obvious paths: northeast, east, southeast, southwest, west, northwest
  2882. Volwulf asks, "Who casted that?"
  2883. [go2: travel time: 0:00:03]
  2884. --- Lich: go2 has exited.
  2885. [LNet]-You: "did he really meteor swarm"
  2886. [LNet]-You: "did he really meteor swarm"
  2887. Ozal begins to look a little better.
  2888. Ozal murmurs a simple, mystical chant...
  2889. Ozal concentrates.
  2890. Ozal's head looks better.
  2891. Franco says, "Pathragers."
  2892. Volwulf asks, "Who needs healings?"
  2893. Ozal murmurs a simple, mystical chant...
  2894. Ozal concentrates.
  2895. Ozal's head looks better.
  2896. Several flaming meteors light the nearby sky!
  2897. Pukk gazes up into the heavens.
  2898. Franco says, "I do."
  2899. Franco nods.
  2900. [LNet]-GSIV:Jeril: "LIKE BEND THEM OVER AND SPANK THEM!"
  2901. [LNet]-GSIV:Jeril: "LIKE BEND THEM OVER AND SPANK THEM!"
  2902. [LNet]-You: "lmao"
  2903. [LNet]-You: "lmao"
  2904. You feel fully energetic again.
  2905. [waggle]>incant 535
  2906. Ozal murmurs a simple, mystical chant...
  2907. Ozal concentrates.
  2908. Ozal's head looks better.
  2909. You recite a series of mystical phrases while raising your hands, invoking Haste...
  2910. Your spell is ready.
  2911. You gesture.
  2912. The world stutters around you for a moment, then resumes its slower speed.
  2913. Cast Roundtime 3 Seconds.
  2914. Lyracellan makes a nearly imperceptible motion while whispering a soft phrase...
  2915. Lyracellan gestures.
  2916. Lyracellan suddenly looks much more dextrous.
  2917. [ Haste: +1:27:00, 2:44:07 remaining. ]
  2918. Pukk quietly says, "Uh oh."
  2919. [LNet]-You: "holy shit"
  2920. [LNet]-You: "holy shit"
  2921. A fat furry mouse scurries in.
  2922. Volwulf asks, "Why did he?"
  2923. Lyracellan gestures while calling upon the lesser spirits for aid...
  2924. Lyracellan makes a complex gesture.
  2925. A light blue glow surrounds Lyracellan.
  2926. [waggle]>incant 535
  2927. You recite a series of mystical phrases while raising your hands, invoking Haste...
  2928. Your spell is ready.
  2929. You gesture.
  2930. The world stutters around you for a moment, then resumes its slower speed.
  2931. Cast Roundtime 3 Seconds.
  2932. [ Haste: +1:27:00, 4:09:59 remaining. ]
  2933. Pukk quietly says, "That's not good."
  2934. High Lord Trevic's group just arrived.
  2935. [waggle]>sign of staunching
  2936. Ozal begins to look a little better.
  2937. A volatile lake spirit floats in, following Tsalinx.
  2938. Trevic grimaces visibly in pain.
  2939. Your veins throb and your blood sings.
  2940. [ Sign of Staunching: +0:24:19, 0:24:19 remaining. ]
  2941. [waggle]>sign of staunching
  2942. Your veins throb and your blood sings.
  2943. [waggle: done]
  2944. --- Lich: waggle has exited.
  2945. [ Sign of Staunching: +0:24:19, 0:24:19 remaining. ]
  2946. Lyracellan gestures while calling upon the lesser spirits for aid...
  2947. Lyracellan makes a complex gesture.
  2948. Lyracellan suddenly looks more powerful.
  2949. High Lord Tsalinx strides away moving northeast.
  2950. [LNet]-GSIV:Torva: "YE"
  2951. [LNet]-GSIV:Torva: "YE"
  2952. Volwulf focuses on Franco with intense concentration.
  2953. Franco's left arm wound gradually fades, forming on Volwulf's left arm instead.
  2954. Franco's abdomen wound gradually fades, forming on Volwulf's abdomen instead.
  2955. Franco appears entirely restored.
  2956. Volwulf appears to be focusing his thoughts while chanting softly...
  2957. Volwulf concentrates.
  2958. Volwulf looks a lot better.
  2959. [LNet]-GSIV:Pathragers: "got arrested before I made it to the park"
  2960. [LNet]-GSIV:Pathragers: "got arrested before I made it to the park"
  2961. Franco put some acantha leaf in his palm frond back-basket.
  2962. Nusik just went west.
  2963. Ozal murmurs a simple, mystical chant...
  2964. Ozal concentrates.
  2965. Ozal's head looks better.
  2966. Master Warclaidh just came marching in.
  2967. Volwulf murmurs a simple, mystical chant...
  2968. Volwulf gestures.
  2969. Volwulf's abdomen looks better.
  2970. High Lord Tsalinx just strode in.
  2971. Volwulf says, "Who else needs healings."
  2972. Tsalinx adds Trevic to his group.
  2973. [LNet]-You: "Path, I will never make fun of you again."
  2974. [LNet]-You: "Path, I will never make fun of you again."
  2975. Ozal begins to look a little better.
  2976. Tsalinx speaks a quiet phrase in flowing elven...
  2977. There is a bright flash and a disk of black olive-laden bread appears in the air, then falls into Tsalinx's left hand.
  2978. Tsalinx gobbles down a big bite of his black olive bread.
  2979. Tsalinx looks much more calm and refreshed.
  2980. Tsalinx offers Trevic a disk of black olive-laden bread.
  2981. Dix just arrived.
  2982. The sickly pallor seems to fade from Trevic.
  2983. Warclaidh's dwarf empath tattoo's chest rises and falls rhythmically in his sleep.
  2984. Franco just went west.
  2985. Tsalinx slips a twisted illthorn staff capped with a maw of ruby shark teeth into one of the weapon loops sewn inside of his arcane cloak.
  2986. [LNet]-GSIV:Nusik: "I will"
  2987. [LNet]-GSIV:Nusik: "I will"
  2988. Tsalinx speaks a quiet phrase in flowing elven...
  2989. Tsalinx gestures.
  2990. [LNet]-You: "Someone remind me of that tomorrow."
  2991. [LNet]-You: "Someone remind me of that tomorrow."
  2992. A chorus of high-pitched voices screams in pure ecstacy and cackles maniacally!
  2993. Pukk takes a bite of his blood-soaked popcorn.
  2994. Puptilian asks, "Any healing please?"
  2995. * Brimwood is six hundred feet under!
  2996. Franco just arrived.
  2997. Tsalinx speaks a quiet phrase in flowing elven...
  2998. Tsalinx gestures at Trevic.
  2999. A dim aura surrounds Trevic.
  3000. Ozal murmurs a simple, mystical chant...
  3001. Ozal concentrates.
  3002. Ozal's head looks better.
  3003. Trevic accepts Tsalinx's black olive bread.
  3004. Trevic gobbles down his black olive bread in one enormous bite.
  3005. Trevic looks much more calm and refreshed.
  3006. Volwulf nods at Puptilian.
  3007. Oelarin just arrived.
  3008. Vendon just arrived.
  3009. Franco just handed Volwulf some coins.
  3010. [LNet]-GSIV:Shooter: "for 1 week"
  3011. [LNet]-GSIV:Shooter: "for 1 week"
  3012. Zaatara just arrived.
  3013. Tsalinx speaks a quiet phrase in flowing elven...
  3014. Tsalinx gestures.
  3015. Tsalinx appears more secure.
  3016. Franco says, "Thank you."
  3017. Volwulf focuses on Puptilian with intense concentration.
  3018. Puptilian's right leg wound gradually fades, forming on Volwulf's right leg instead.
  3019. Puptilian's left leg wound gradually fades, forming on Volwulf's left leg instead.
  3020. Volwulf appears to be focusing his thoughts while chanting softly...
  3021. Volwulf concentrates.
  3022. Volwulf looks a lot better.
  3023. Tsalinx summons a torrent of spiritual mana and releases upon himself a flurry of abjurations.
  3024. Puptilian just handed Volwulf some coins.
  3025. Ozal murmurs a simple, mystical chant...
  3026. Ozal concentrates.
  3027. Ozal's right leg looks better.
  3028. Puptilian says, "Thank you."
  3029. Zaatara just left.
  3030. A look of concentration briefly passes across Trevic's face.
  3031. Trevic's body pulses momentarily into semi transparency and then returns to normal.
  3032. Ozal murmurs a simple, mystical chant...
  3033. Ozal concentrates.
  3034. Ozal's right leg looks better.
  3035. A look of concentration briefly passes across Trevic's face.
  3036. A shadow seems to detach itself from Trevic's body, swiftly dissipating into the air.
  3037. A look of concentration briefly passes across Trevic's face.
  3038. Trevic exhales the last of a virulent green mist.
  3039. The Zaatara disk goes off in search of its master.
  3040. Ozal murmurs a simple, mystical chant...
  3041. Ozal concentrates.
  3042. Ozal's right leg looks better.
  3043. Vendon says, "Healing please."
  3044. Trevic summons a torrent of spiritual and elemental mana and releases upon himself a flurry of abjurations.
  3045. [LNet]-GSIV:Jeril: "If you can't making fun of path you aren't doing things right though"
  3046. [LNet]-GSIV:Jeril: "If you can't making fun of path you aren't doing things right though"
  3047. Oelarin sits down.
  3048. [LNet]-GSIV:Mjolek: "it was for science"
  3049. [LNet]-GSIV:Mjolek: "it was for science"
  3050. Volwulf nods at Vendon.
  3051. [LNet]-GSIV:Franco: "I got hit by the initially volley and didn't die, and then dodged the rest of the meteors"
  3052. [LNet]-GSIV:Franco: "I got hit by the initially volley and didn't die, and then dodged the rest of the meteors"
  3053. Volwulf focuses on Vendon with intense concentration.
  3054. Vendon's right arm wound gradually fades, forming on Volwulf's right arm instead.
  3055. Vendon's back wound gradually fades, forming on Volwulf's back instead.
  3056. Vendon appears entirely restored.
  3057. [LNet]-GSIV:Reakon: "i dont have death scroll on, how many did it take out?"
  3058. [LNet]-GSIV:Reakon: "i dont have death scroll on, how many did it take out?"
  3059. Volwulf murmurs a simple, mystical chant...
  3060. Volwulf gestures.
  3061. Volwulf's abdomen looks better.
  3062. [LNet]-GSIV:Mjolek: "he should be set free"
  3063. [LNet]-GSIV:Mjolek: "he should be set free"
  3064. Franco just went southwest.
  3065. Ozal murmurs a simple, mystical chant...
  3066. Ozal concentrates.
  3067. Ozal's right leg looks better.
  3068. [LNet]-You: "I mean at this point he either knows he's retarded or he doesn't."
  3069. [LNet]-You: "I mean at this point he either knows he's retarded or he doesn't."
  3070. Migruus's body decays into compost.
  3071. Vendon exclaims, "Thanks!"
  3072. You feel less drained.
  3073. You feel fully energetic again.
  3074. You feel the sting of a recent death slowly fade away, yet a lingering weakness remains.
  3075. Master Warclaidh just marched off to the northwest.
  3076. Waq says, "Ack."
  3077. Franco just arrived.
  3078. Pietra just arrived.
  3079. Franco just went east.
  3080. Pietra tucks a Chronomage day pass into a small pocket inside of her sharkskin longcoat.
  3081. Elekkan just arrived.
  3082. Waq just went east.
  3083. [LNet]-GSIV:Jeril: "Pretty sure he embraces it"
  3084. [LNet]-GSIV:Jeril: "Pretty sure he embraces it"
  3085. Serendepity just arrived.
  3086. Elekkan raspily says, "Ok who needs healing."
  3087. Serendepity asks, "Any healing available?"
  3088. High Lord Tsalinx strides away moving southeast, his group following close behind.
  3089. [LNet]-GSIV:Franco: "The night watchman listens attentively to your plea before saying, "We already have Pathragers in our custody. Thank you for your diligence. Good day." rofl"
  3090. [LNet]-GSIV:Franco: "The night watchman listens attentively to your plea before saying, "We already have Pathragers in our custody. Thank you for your diligence. Good day." rofl"
  3091. Volwulf nods at Serendepity.
  3092. Volwulf focuses on Serendepity with intense concentration.
  3093. Serendepity's right leg wound gradually fades, forming on Volwulf's right leg instead.
  3094. Serendepity's right hand wound gradually fades, forming on Volwulf's right hand instead.
  3095. Serendepity's left eye wound gradually fades, forming on Volwulf's left eye instead.
  3096. Serendepity appears entirely restored.
  3097. Franco just arrived.
  3098. Serendepity just handed Volwulf some coins.
  3099. Volwulf appears to be focusing his thoughts while chanting softly...
  3100. Volwulf concentrates.
  3101. Volwulf looks a lot better.
  3102. Serendepity bows to Volwulf.
  3103. Serendepity exclaims, "Thank you!"
  3104. >e
  3105. Serendepity just went west.
  3106. Volwulf murmurs a simple, mystical chant...
  3107. Volwulf gestures.
  3108. Volwulf's back looks better.
  3109. [Town Square, East]
  3110. >e
  3111. You notice a green raffle counter painted with glittery silver and gold music notes with some stuff on it, a dragon-carved raffle table draped with green silk with some stuff on it, a fluttering emerald green banner bearing the silver Argent Aspis crest, a bone-framed bulletin board and a large purple wooden barrel.
  3112. Obvious paths: north, east, south, west
  3113. Your furry mouse followed.
  3114. [Wehnimer's, Penna St.]
  3115. You notice a low stone gate.
  3116. Obvious paths: east, west
  3117. Your furry mouse followed.
  3118. >w
  3119. [Town Square, East]
  3120. You notice a green raffle counter painted with glittery silver and gold music notes with some stuff on it, a dragon-carved raffle table draped with green silk with some stuff on it, a fluttering emerald green banner bearing the silver Argent Aspis crest, a bone-framed bulletin board and a large purple wooden barrel.
  3121. Obvious paths: north, east, south, west
  3122. Your furry mouse followed.
  3123. >go hall
  3124. [Moot Hall, Great Lobby]
  3125. You notice a large wooden chest, a large wooden chest, a veil iron shield-shaped plaque, a blackboard and an old stained table with some stuff on it.
  3126. Obvious exits: north, east, south, out
  3127. Your furry mouse followed.
  3128. >go ar
  3129. Where are you trying to go?
  3130. >go dou door
  3131. [Moot Hall, Assembly Room]
  3132. You notice some wooden benches, a double door and a louvered door.
  3133. Obvious exits: none
  3134. Falling behind, your furry mouse refuses to follow.
  3135. >go dou door
  3136. [Moot Hall, Great Lobby]
  3137. You notice a fat furry mouse, a large wooden chest, a large wooden chest, a veil iron shield-shaped plaque, a blackboard and an old stained table with some stuff on it.
  3138. Obvious exits: north, east, south, out
  3139. --- Lich: go2 active.
  3140. >;go2 courtroom
  3141. 7 matching rooms found:
  3142. 1: [Hall of Justice, Courtroom] (1779)
  3143. 2: [Ta'Illistim, Hall of Justice] (1780)
  3144. 3: [The Rift] (2619)
  3145. 4: [Wehnimer's Courtroom] (7972)
  3146. 5: [Hall of Justice, Courtroom] (10383)
  3147. 6: [Solhaven, Courtroom] (12820)
  3148. 7: [Mist Harbor, Courtroom] (16695)
  3149. select a room (;send <1-7>)
  3150. [LNet]-GSIV:Franco: "I was accusing him of using here instead of hear"
  3151. [LNet]-GSIV:Franco: "I was accusing him of using here instead of hear"
  3152. --- Lich: could not find script 'send' in directory C:/Users/jason/Desktop/lich/scripts
  3153. >;send
  3154. --- sent: 4
  3155. 4
  3156. [go2: ETA: 0:00:00 (1 rooms to move through)]
  3157. >;send 4
  3158. [go2]>go mahogany door
  3159. [Wehnimer's Courtroom]
  3160. You notice a curtained entryway.
  3161. Obvious exits: out
  3162. Falling behind, your furry mouse refuses to follow.
  3163. [go2: travel time: 0:00:00]
  3164. --- Lich: go2 has exited.
  3165. --- Lich: whereami active.
  3166. [whereami: Current room id: 7972]
  3167. --- Lich: whereami has exited.
  3168. >;whereami
  3169. [LNet]-GSIV:Reakon: "everyone that is not afk should accuse dismiss i guess...because he actually did it"
  3170. [LNet]-GSIV:Reakon: "everyone that is not afk should accuse dismiss i guess...because he actually did it"
  3171. [LNet]-You: "7972 is the courtroom for anyone interested"
  3172. [LNet]-You: "7972 is the courtroom for anyone interested"
  3173. [LNet]-GSIV:Franco: "From nearby, you hear Pathragers yell, "I call upon the Four Corners, OLEANI, hear me!" He did that four times with different Arkati"
  3174. [LNet]-GSIV:Franco: "From nearby, you hear Pathragers yell, "I call upon the Four Corners, OLEANI, hear me!" He did that four times with different Arkati"
  3175. [LNet]-GSIV:Torva: "This PBR is for a homey"
  3176. [LNet]-GSIV:Torva: "This PBR is for a homey"
  3177. Cabal just came through a mahogany door.
  3178. Cabal just went out.
  3179. [LNet]-GSIV:Temb: "7872 is on the glacier, don't get em mixed up at lower levels."
  3180. [LNet]-GSIV:Temb: "7872 is on the glacier, don't get em mixed up at lower levels."
  3181. Cabal just came through a mahogany door.
  3182. [LNet]-GSIV:Reakon: "i guess you cant accuse dismiss for murder, so nevermind"
  3183. [LNet]-GSIV:Reakon: "i guess you cant accuse dismiss for murder, so nevermind"
  3184. Franco just came through a mahogany door.
  3185. Cabal just went out.
  3186. [LNet]-GSIV:Franco: "You can"
  3187. [LNet]-GSIV:Franco: "You can"
  3188. You feel less drained.
  3189. >report If you need LNet evidence that Pathragers' Meteor Swarming TSC and/or surrounding areas was malicious, please let me know.
  3190. REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
  3191. Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
  3192. Note that only GameMasters receive reports, not GameHosts.
  3193. [LNet]-GSIV:Pathragers: "You may either pay the fine of 1131200 silvers plus any other outstanding debts you may have, serve a total of 25 minutes of incarceration"
  3194. [LNet]-GSIV:Pathragers: "You may either pay the fine of 1131200 silvers plus any other outstanding debts you may have, serve a total of 25 minutes of incarceration"
  3195. [LNet]-GSIV:Kisun: "just try harder"
  3196. [LNet]-GSIV:Kisun: "just try harder"
  3197. [LNet]-GSIV:Temb: "just incant 1700"
  3198. [LNet]-GSIV:Temb: "just incant 1700"
  3199. [LNet]-GSIV:Selema: "ok I was busy healing, Path actually meteor swarmed?"
  3200. [LNet]-GSIV:Selema: "ok I was busy healing, Path actually meteor swarmed?"
  3201. [LNet]-GSIV:Temb: "ha"
  3202. [LNet]-GSIV:Temb: "ha"
  3203. Franco just went out.
  3204. [LNet]-You: "report If you need LNet evidence that Pathragers' Meteor Swarming TSC and/or surrounding areas was malicious, please let me know."
  3205. [LNet]-You: "report If you need LNet evidence that Pathragers' Meteor Swarming TSC and/or surrounding areas was malicious, please let me know."
  3206. [LNet]-GSIV:Franco: "Yeah"
  3207. [LNet]-GSIV:Franco: "Yeah"
  3208. [LNet]-GSIV:Pathragers: "dont do the crime if you cant pay the time"
  3209. [LNet]-GSIV:Pathragers: "dont do the crime if you cant pay the time"
  3210. >profile path
  3211. PERSONAL INFORMATION
  3212. Name: Pathragers
  3213. Title: Pyromancer
  3214. Race: Giantman Gender: Male
  3215. >l
  3216. [Wehnimer's Courtroom]
  3217. You notice a curtained entryway.
  3218. Obvious exits: out
  3219. >inc 916
  3220. You trace a series of glowing runes while chanting the phrase for Invisibility...
  3221. Your spell is ready.
  3222. You gesture.
  3223. Your magic fizzles ineffectually.
  3224. Cast Roundtime 3 Seconds.
  3225. [LNet]-GSIV:Franco: "Only 1m? Do it some more"
  3226. [LNet]-GSIV:Franco: "Only 1m? Do it some more"
  3227. [LNet]-GSIV:Reakon: "that's actually cheap, there must have not been anyone worth while there"
  3228. [LNet]-GSIV:Reakon: "that's actually cheap, there must have not been anyone worth while there"
  3229. [LNet]-GSIV:Franco: "Someone just bleed out in TSC, haha"
  3230. [LNet]-GSIV:Franco: "Someone just bleed out in TSC, haha"
  3231. [LNet]-You: "He hasn't been brought before the court yet."
  3232. [LNet]-You: "He hasn't been brought before the court yet."
  3233. [LNet]-GSIV:Pathragers: "only needed to test it once, tscne,sw,nw,se are noded but not sancted"
  3234. [LNet]-GSIV:Pathragers: "only needed to test it once, tscne,sw,nw,se are noded but not sancted"
  3235. [LNet]-GSIV:Reakon: "some reasoning would have just taken everyones word for it"
  3236. [LNet]-GSIV:Reakon: "some reasoning would have just taken everyones word for it"
  3237. [LNet]-GSIV:Franco: "Well duh, we weren't pulling it out of our asses"
  3238. [LNet]-GSIV:Franco: "Well duh, we weren't pulling it out of our asses"
  3239. [LNet]-GSIV:Teryval: "testing science like a boss"
  3240. [LNet]-GSIV:Teryval: "testing science like a boss"
  3241. [LNet]-GSIV:Rhover: "or just cast dispel"
  3242. [LNet]-GSIV:Rhover: "or just cast dispel"
  3243. [help]-GSIV:Phazom: "Can anyone help with a rez? Evidently ensnare can kill if it hits twice"
  3244. [help]-GSIV:Phazom: "Can anyone help with a rez? Evidently ensnare can kill if it hits twice"
  3245. [help]-GSIV:Dergoatean: "That's interesting"
  3246. [help]-GSIV:Dergoatean: "That's interesting"
  3247. You feel less drained.
  3248. [Merchant]-GSIV:Vendon: "anyone willing to cast blurs and guards in the landing?"
  3249. [Merchant]-GSIV:Vendon: "anyone willing to cast blurs and guards in the landing?"
  3250. SEND[Mariath] I am sure the GM onduty would appreciate learning what that was about. If you could please ASSIST and tell us what you know, that would be great.
  3251. [LNet]-GSIV:Warclaidh: "anyone hunting scatter tonight?"
  3252. [LNet]-GSIV:Warclaidh: "anyone hunting scatter tonight?"
  3253. [LNet]-GSIV:Reakon: "so... now that we know someone has the balls to actually go do it, can we get to the age old topic of why does that spell even exist, and why has it not been replaced with one that's more viable"
  3254. [LNet]-GSIV:Reakon: "so... now that we know someone has the balls to actually go do it, can we get to the age old topic of why does that spell even exist, and why has it not been replaced with one that's more viable"
  3255. [LNet]-GSIV:Dergoatean: "because lulz"
  3256. [LNet]-GSIV:Dergoatean: "because lulz"
  3257. [LNet]-GSIV:Dergoatean: "I mean you can even trigger it with a blink weapon"
  3258. [LNet]-GSIV:Dergoatean: "I mean you can even trigger it with a blink weapon"
  3259. [LNet]-GSIV:Shanak: "because they haven't figured out a bad enough spell to replace it with"
  3260. [LNet]-GSIV:Shanak: "because they haven't figured out a bad enough spell to replace it with"
  3261. [LNet]-GSIV:Pathragers: "sure is boring being locked up"
  3262. [LNet]-GSIV:Pathragers: "sure is boring being locked up"
  3263. [LNet]-GSIV:Reakon: "i think nobody has enough water lore to make it work right, that's the real problem here"
  3264. [LNet]-GSIV:Reakon: "i think nobody has enough water lore to make it work right, that's the real problem here"
  3265. [LNet]-GSIV:Shanak: "heh"
  3266. [LNet]-GSIV:Shanak: "heh"
  3267. [Prime]-GSIV:Guennwhfar: "make Larton cry; bring yer boxes to the east tower"
  3268. [Prime]-GSIV:Guennwhfar: "make Larton cry; bring yer boxes to the east tower"
  3269. [LNet]-GSIV:Flurrious: "Could use a cleric in TSC for some life giving"
  3270. [LNet]-GSIV:Flurrious: "Could use a cleric in TSC for some life giving"
  3271. [LNet]-GSIV:Franco: "http://forum.gsplayers.com/showthread.php?12834-Deaths&p=2039818#post2039818 A TSC view"
  3272. [LNet]-GSIV:Franco: "http://forum.gsplayers.com/showthread.php?12834-Deaths&p=2039818#post2039818 A TSC view"
  3273. [LNet]-GSIV:Pathragers: "is the east tower sancted and noded?"
  3274. [LNet]-GSIV:Pathragers: "is the east tower sancted and noded?"
  3275. [LNet]-GSIV:Dirvy: "Noded yes, sancted no."
  3276. [LNet]-GSIV:Dirvy: "Noded yes, sancted no."
  3277. You feel less drained.
  3278. [LNet]-GSIV:Reakon: "take her word for it.. really"
  3279. [LNet]-GSIV:Reakon: "take her word for it.. really"
  3280. [LNet]-GSIV:Dirvy: "I was trying to kill Apoc in there earlier today."
  3281. [LNet]-GSIV:Dirvy: "I was trying to kill Apoc in there earlier today."
  3282. [LNet]-GSIV:Shanak: "we need someone to test it"
  3283. [LNet]-GSIV:Shanak: "we need someone to test it"
  3284. [LNet]-GSIV:Pathragers: "I can test it"
  3285. [LNet]-GSIV:Pathragers: "I can test it"
  3286. [LNet]-GSIV:Pathragers: "in 22 minutes"
  3287. [LNet]-GSIV:Pathragers: "in 22 minutes"
  3288. [LNet]-GSIV:Franco: "indoor meteor swarms are funny"
  3289. [LNet]-GSIV:Franco: "indoor meteor swarms are funny"
  3290. [LNet]-GSIV:Dirvy: "You go in East Tower with your nonsense and you're going to piss off all sorts of ne'er-do-wells that you don't want stalking you until the end of your days in game."
  3291. [LNet]-GSIV:Dirvy: "You go in East Tower with your nonsense and you're going to piss off all sorts of ne'er-do-wells that you don't want stalking you until the end of your days in game."
  3292. * Shuyan just punched a one-way ticket!
  3293. [LNet]-GSIV:Franco: "Then he'll just meteor swarm all the time until then"
  3294. [LNet]-GSIV:Franco: "Then he'll just meteor swarm all the time until then"
  3295. [LNet]-GSIV:Temb: "back in the day, I made a rogue, who was a dick, and I used to go around and cutthroat people with a feras weapon. Killed like, 5 people from RR up to icemule before I was yanked into a room."
  3296. [LNet]-GSIV:Temb: "back in the day, I made a rogue, who was a dick, and I used to go around and cutthroat people with a feras weapon. Killed like, 5 people from RR up to icemule before I was yanked into a room."
  3297. [LNet]-GSIV:Shanak: "he's the meteor swarm king of Bayonne, NJ"
  3298. [LNet]-GSIV:Shanak: "he's the meteor swarm king of Bayonne, NJ"
  3299. [LNet]-GSIV:Dirvy: "He does seem a lonely sort. Would probably appreciate the stalking."
  3300. [LNet]-GSIV:Dirvy: "He does seem a lonely sort. Would probably appreciate the stalking."
  3301. [help]-GSIV:Ayagara: "wait you lose a deed even if you dont decay?"
  3302. [help]-GSIV:Ayagara: "wait you lose a deed even if you dont decay?"
  3303. [help]-GSIV:Nusik: "yes"
  3304. [help]-GSIV:Nusik: "yes"
  3305. [help]-GSIV:Ayagara: "wait then what is the incentive not to decay again?"
  3306. [help]-GSIV:Ayagara: "wait then what is the incentive not to decay again?"
  3307. [help]-GSIV:Shanak: "its Lorminstra's deed racket"
  3308. [help]-GSIV:Shanak: "its Lorminstra's deed racket"
  3309. [Merchant]-GSIV:Kisun: "Anyone selling any full leather, or a nice OHB?"
  3310. [Merchant]-GSIV:Kisun: "Anyone selling any full leather, or a nice OHB?"
  3311. [Dreavening]-GSIV:Karthas: "time"
  3312. [Dreavening]-GSIV:Karthas: "time"
  3313. [help]-GSIV:Ayagara: "its been 20 years so im having trouble remembering these nuances"
  3314. [help]-GSIV:Ayagara: "its been 20 years so im having trouble remembering these nuances"
  3315. [Merchant]-GSIV:Lhorisheed: "$1 MB on Everything. Silver bids now accepted! 5.5 conversion rate to determine top bids!"
  3316. [Merchant]-GSIV:Lhorisheed: "$1 MB on Everything. Silver bids now accepted! 5.5 conversion rate to determine top bids!"
  3317. [Merchant]-GSIV:Lhorisheed: "Bid via LNet or here -> http://forum.gsplayers.com/showthread.php?116309-EVERYTHING-MUST-GO!-1-MB-Part-1"
  3318. [Merchant]-GSIV:Lhorisheed: "Bid via LNet or here -> http://forum.gsplayers.com/showthread.php?116309-EVERYTHING-MUST-GO!-1-MB-Part-1"
  3319. [LNet]-You: "SEND[Mariath] I am sure the GM onduty would appreciate learning what that was about. If you could please ASSIST and tell us what you know, that would be great."
  3320. [LNet]-You: "SEND[Mariath] I am sure the GM onduty would appreciate learning what that was about. If you could please ASSIST and tell us what you know, that would be great."
  3321. >assist request
  3322. You need to specify a reason why you need assistance. To do so, click request assistance and enter a reason for the request when prompted.
  3323. [Merchant]-GSIV:Kisun: "Seeking a t4 ensorc on an iasha weapon."
  3324. [Merchant]-GSIV:Kisun: "Seeking a t4 ensorc on an iasha weapon."
  3325. [LNet]-GSIV:Franco: "rofl"
  3326. [LNet]-GSIV:Franco: "rofl"
  3327. [help]-GSIV:Shanak: "the penalties are worse when decaying with our without a deed"
  3328. [help]-GSIV:Shanak: "the penalties are worse when decaying with our without a deed"
  3329. >assist request RE: meteor swarming TSC
  3330. Your request has been sent to the GMs currently on duty.
  3331. You are number 5 in the Premium queue.
  3332. You may cancel your request for assistance at any time by clicking ASSIST CANCEL.
  3333. [LNet]-GSIV:Reakon: "bahahahaha"
  3334. [LNet]-GSIV:Reakon: "bahahahaha"
  3335. [GSChat]-GSIV:Naamit: "what was that about?"
  3336. [GSChat]-GSIV:Naamit: "what was that about?"
  3337. [LNet]-GSIV:Franco: "Here was just RPing"
  3338. [LNet]-GSIV:Franco: "Here was just RPing"
  3339. [GSChat]-You: "Pathrager meteor swarmed TSC or adjacent rooms"
  3340. [GSChat]-You: "Pathrager meteor swarmed TSC or adjacent rooms"
  3341. [GSChat]-GSIV:Naamit: "inquiring minds must know before bed time"
  3342. [GSChat]-GSIV:Naamit: "inquiring minds must know before bed time"
  3343. [Merchant]-GSIV:Lhorisheed: "teese, cirkas around?"
  3344. [Merchant]-GSIV:Lhorisheed: "teese, cirkas around?"
  3345. [GSChat]-GSIV:Naamit: "orly"
  3346. [GSChat]-GSIV:Naamit: "orly"
  3347. [GSChat]-GSIV:Naamit: "rofl"
  3348. [GSChat]-GSIV:Naamit: "rofl"
  3349. You do not feel drained anymore.
  3350. Thank you for logging into GemStone IV for 19 consecutive days!
  3351. You have earned the following reward: 3 Guild Boosts! You may use the BOOST command to access this reward!
  3352. [Merchant]-GSIV:Lhorisheed: "anyone need to pick anything up from haldriks auction?"
  3353. [Merchant]-GSIV:Lhorisheed: "anyone need to pick anything up from haldriks auction?"
  3354. [help]-GSIV:Ayagara: "so decaying without deed isnt guaranteed character death anymore?"
  3355. [help]-GSIV:Ayagara: "so decaying without deed isnt guaranteed character death anymore?"
  3356. [GSChat]-GSIV:Naamit: "turn his ass in"
  3357. [GSChat]-GSIV:Naamit: "turn his ass in"
  3358. [LNet]-GSIV:Pathragers: "here was in the park, didnt make it there"
  3359. [LNet]-GSIV:Pathragers: "here was in the park, didnt make it there"
  3360. [LNet]-GSIV:Pathragers: "the nightwatchman is fast"
  3361. [LNet]-GSIV:Pathragers: "the nightwatchman is fast"
  3362. [LNet]-GSIV:Franco: "rofl, someone on PC is trying to buy a glock 19 with silvers"
  3363. [LNet]-GSIV:Franco: "rofl, someone on PC is trying to buy a glock 19 with silvers"
  3364. [GSChat]-GSIV:Naamit: "bedtime, fuck this week. let me know the outcome."
  3365. [GSChat]-GSIV:Naamit: "bedtime, fuck this week. let me know the outcome."
  3366. [help]-GSIV:Tenser: "no, just big stats and XP penalties temporarily."
  3367. [help]-GSIV:Tenser: "no, just big stats and XP penalties temporarily."
  3368. [LNet]-GSIV:Kisun: "what they offering?"
  3369. [LNet]-GSIV:Kisun: "what they offering?"
  3370. [help]-GSIV:Flurrious: "It's just guaranteed significant death sting"
  3371. [help]-GSIV:Flurrious: "It's just guaranteed significant death sting"
  3372. >stop 916
  3373. With a moment's concentration, you terminate the Invisibility spell.
  3374. You are visible again.
  3375. [LNet]-GSIV:Kisun: "need to make a script for meteor swarming the landing.. just rapid fire the spell on your way from tsc around while running a wandering script."
  3376. [LNet]-GSIV:Kisun: "need to make a script for meteor swarming the landing.. just rapid fire the spell on your way from tsc around while running a wandering script."
  3377. [LNet]-GSIV:Dirvy: "That seems like a totally legit request. Someone should sell them one."
  3378. [LNet]-GSIV:Dirvy: "That seems like a totally legit request. Someone should sell them one."
  3379. [help]-GSIV:Franco: "It isn't even possible to demonic anymore. You can deactivate your character and pretend I guess."
  3380. [help]-GSIV:Franco: "It isn't even possible to demonic anymore. You can deactivate your character and pretend I guess."
  3381. [LNet]-GSIV:Franco: "100-140m"
  3382. [LNet]-GSIV:Franco: "100-140m"
  3383. [GSChat]-You: "I am invested"
  3384. [GSChat]-You: "I am invested"
  3385. [LNet]-GSIV:Franco: "http://forum.gsplayers.com/showthread.php?116500-glock-19"
  3386. [LNet]-GSIV:Franco: "http://forum.gsplayers.com/showthread.php?116500-glock-19"
  3387. [LNet]-GSIV:Pathragers: "you can only get 4 meteor swarms off before you get arrested"
  3388. [LNet]-GSIV:Pathragers: "you can only get 4 meteor swarms off before you get arrested"
  3389. [help]-GSIV:Ayagara: "lame but it still costs me 250 to get my old level 40 warrior back from 1998 eh?"
  3390. [help]-GSIV:Ayagara: "lame but it still costs me 250 to get my old level 40 warrior back from 1998 eh?"
  3391. [LNet]-You: "my dog just ate my entire Zero candybar while I was smoking. FML"
  3392. [LNet]-You: "my dog just ate my entire Zero candybar while I was smoking. FML"
  3393. [help]-GSIV:Dwi: "well when I go out inna big way...it'll involved wagons of ale!"
  3394. [help]-GSIV:Dwi: "well when I go out inna big way...it'll involved wagons of ale!"
  3395. [LNet]-GSIV:Sabotage: "if its thru a FFL I wouldn't be to worried"
  3396. [LNet]-GSIV:Sabotage: "if its thru a FFL I wouldn't be to worried"
  3397. [LNet]-GSIV:Flurrious: "Does TV give bounties for OTF"
  3398. [LNet]-GSIV:Flurrious: "Does TV give bounties for OTF"
  3399. [LNet]-GSIV:Shooter: "yes"
  3400. [LNet]-GSIV:Shooter: "yes"
  3401. [LNet]-GSIV:Shuyan: "taking orders for ranger resistance of 95 percent. I can work on armors up to heavily padded brig. send PM if interested"
  3402. [LNet]-GSIV:Shuyan: "taking orders for ranger resistance of 95 percent. I can work on armors up to heavily padded brig. send PM if interested"
  3403. [LNet]-GSIV:Flurrious: "Aww damn. I was hoping to get red forest only bounties if i went to TV"
  3404. [LNet]-GSIV:Flurrious: "Aww damn. I was hoping to get red forest only bounties if i went to TV"
  3405. [Merchant]-GSIV:Lhorisheed: "Last call on T3 Chaos Jewelry. Fully altered, grants invisbility!"
  3406. [Merchant]-GSIV:Lhorisheed: "Last call on T3 Chaos Jewelry. Fully altered, grants invisbility!"
  3407. [Merchant]-GSIV:Lhorisheed: "Bid via LNet or here -> http://forum.gsplayers.com/showthread.php?116309-EVERYTHING-MUST-GO!-1-MB-Part-1"
  3408. [Merchant]-GSIV:Lhorisheed: "Bid via LNet or here -> http://forum.gsplayers.com/showthread.php?116309-EVERYTHING-MUST-GO!-1-MB-Part-1"
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