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RL CTD Log 20.2.19

Feb 19th, 2019
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  1. Log: Log file open, 20/02/2019 01:50:37
  2. Log: GPsyonixBuildID 190205.60427.222959
  3. Log: Command line:
  4. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  5. Log: ... running in INSTALLED mode
  6. Warning: Warning, Unknown language extension . Defaulting to INT
  7. Init: Language extension: INT
  8. Init: Language extension: INT
  9. DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
  10. Init: Version: 190205.60427.222959
  11. Init: Compiled (32-bit): Feb 12 2019 18:45:46
  12. Init: Command line:
  13. Init: Base directory: D:\Steam\steamapps\common\rocketleague\Binaries\Win32\
  14. [0000.57] Log: Purging 7-day cache '..\..\TAGame\Logs'...
  15. [0000.57] Log: Purging 3-day cache '..\..\TAGame\Logs'...
  16. [0000.58] Init: Computer: TheBeast
  17. [0000.58] Init: User: iamdubers
  18. [0000.58] Init: CPU Page size=4096, Processors=8
  19. [0000.58] Init: High frequency timer resolution =3.906244 MHz
  20. [0000.58] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=16.0GB Virtual=4.0GB
  21. [0000.63] Log: Steam Client API initialized 1
  22. [0000.76] Log: Steam Game Server API initialized 1
  23. [0000.76] Init: Presizing for 135000 objects not considered by GC, pre-allocating 0 bytes.
  24. [0000.76] Init: Object subsystem initialized
  25. [0000.84] Log: Using feature set PrimeUpdate24
  26. [0000.92] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1080 Ti
  27. [0000.92] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
  28. [0000.93] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  29. [0000.93] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
  30. [0000.98] Log: Shader platform (RHI): PC-D3D-SM3
  31. [0004.05] Log: ProductDatabase_TA::PostLoad 0.08 sec total.
  32. [0004.24] Log: 108192 objects as part of root set at end of initial load.
  33. [0004.24] Log: 0 out of 0 bytes used by permanent object pool.
  34. [0004.24] Log: Initializing Engine...
  35. [0004.24] Log: BuildID: -1389409029 from GPsyonixBuildID
  36. [0004.48] SystemSettings: Loading PC Settings
  37. [0004.48] Log: Is physics simulation enabled: 1
  38. [0004.57] Log: Running hardware survey...
  39. [0004.57] Log: OS: Microsoft Windows 10 Pro (17134)
  40. [0004.57] Log: Wwise(R) SDK Version 2018.1.4 Build 6807. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  41. [0005.93] Log: WinSAT: 8.1 [8.5 CPU, 8.9 2D, 8.9 3D, 8.5 Mem, 8.1 Disk]
  42. [0005.93] Log: Processor: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (Intel64 Family 6 Model 60 Stepping 3) 4 Cores, 8 Threads
  43. [0005.93] Log: Memory: 8.00GB
  44. [0005.93] Log: Memory: 8.00GB
  45. [0005.93] Log: VideoController: NVIDIA GeForce GTX 1080 Ti (25.21.14.1634)
  46. [0005.93] Log: Network Adapter: Xbox Wireless Adapter for Windows
  47. [0005.93] Log: Network Adapter: Intel(R) Ethernet Connection (2) I218-V
  48. [0005.93] Log: Disk C: 39.27GB free of 232.05GB
  49. [0005.93] Log: Disk D: 259.74GB free of 2794.39GB
  50. [0005.93] Log: Sound Device: NVIDIA High Definition Audio
  51. [0005.93] Log: Sound Device: Realtek High Definition Audio
  52. [0005.93] Log: Sound Device: Steam Streaming Microphone
  53. [0005.93] Log: Sound Device: Steam Streaming Speakers
  54. [0005.93] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  55. [0005.93] Log: Hardware survey complete in 0.63 seconds.
  56. [0005.93] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
  57. [0005.93] Log: Initializing Steamworks
  58. [0005.94] DevOnline: Steam ID: 76561198097605093
  59. [0005.94] DevOnline: Steam universe: PUBLIC
  60. [0005.94] DevOnline: Steam appid: 252950
  61. [0005.94] DevOnline: Steam IsSubscribed: 1
  62. [0005.94] DevOnline: Steam IsLowViolence: 0
  63. [0005.94] DevOnline: Steam IsCybercafe: 0
  64. [0005.94] DevOnline: Steam IsVACBanned: 0
  65. [0005.94] DevOnline: Steam IP country: SE
  66. [0005.94] DevOnline: Steam official server time: 1550623838
  67. [0005.94] DevOnline: Steam Cloud quota: 92629424 / 100000000
  68. [0005.94] DevOnline: Steam original app owner: 76561198097605093
  69. [0005.94] DevOnline: Logged in as 'iamdubers'
  70. [0005.95] VoiceChat: The desired playback sample rate is 11000.
  71. [0005.96] ScriptLog: PsyNet using environment DBE_Production Prod
  72. [0005.96] PsyNetStaticData: HandleCacheExpired
  73. [0005.96] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Settings/GetStaticDataURL]
  74. [0005.96] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  75. [0005.96] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  76. [0005.96] DevOnline: WebRequest_X_0 SEND: https://psyonix-rl.appspot.com/Services
  77. [0006.19] DevOnline: WebRequest_X_0 RECV: 200
  78. [0006.19] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_1
  79. [0006.19] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_1 Latency=0.0000
  80. [0006.19] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_1 PsyTime=1550623839 [Settings/GetStaticDataURL]
  81. [0006.19] PsyNetStaticData: HandleGetURL RPC.URL=https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
  82. [0006.19] DevOnline: WebRequest_X_1 SEND: https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
  83. [0006.23] DevOnline: WebRequest_X_1 RECV: 304
  84. [0006.23] PsyNetStaticData: HandleDataChanged
  85. [0006.23] Log: PsyNetStaticData could not find class 'PhysicsConfig_X'
  86. [0006.23] Log: FJsonStructReader - cannot find property SimTimeScaleInverseChance because Struct has not been set.
  87. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 None Unknown|0|0 SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  88. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 None Unknown|0|0 Logout
  89. [0006.27] PsyNet: PsyNetConnection_X_1 disabled OSCS_NotConnected
  90. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 HandleConnectionChanged
  91. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 UpdateLoginState
  92. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  93. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 Logout
  94. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 UpdateLoginState AuthLoginError={Error Type=OSCS_NotConnected Code=-1 Message=}
  95. [0006.27] DevOnline: Logged in as 'iamdubers'
  96. [0006.27] PsyNet: PsyNetConnection_X_1 enabled
  97. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Steam|76561198097605093|0 HandleConnectionChanged
  98. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Steam|76561198097605093|0 UpdateLoginState
  99. [0006.27] ScriptLog: OnlinePlayerAuthentication_TA_0 LoggedOut Steam|76561198097605093|0 GotoAuthState RequestAuthCode
  100. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 RequestAuthTicket Steam|76561198097605093|0
  101. [0006.27] DevOnline: Issuing request for encrypted app ticket
  102. [0006.27] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 HandleLoginStatusChanged LS_LoggedIn Steam|76561198097605093|0
  103. [0006.27] DevOnline: Successfully set the friend join URL:
  104. [0006.27] Party: HandleLocalPlayerLoginStatusChanged PlayerName=iamdubers PlayerID=Steam|76561198097605093|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  105. [0006.27] SaveGame: Load Player.ControllerId=0 SaveFileName=..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
  106. [0006.36] DevNet: Browse: MENU_Main_p
  107. [0006.36] Log: LoadMap: MENU_Main_p
  108. [0006.61] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  109. [0006.63] Log: Game class is 'GameInfo_GFxMenu_TA'
  110. [0006.91] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2019.02.20-01.50.44
  111. [0006.91] Log: Bringing up level for play took: 0.269191
  112. [0007.77] DevOnline: Set rich presence to: Main Menu data: Menu
  113. [0007.77] Log: ########### Finished loading level: 1.406947 seconds
  114. [0008.23] Log: Flushing async loaders.
  115. [0008.47] Log: Flushed async loaders.
  116. [0008.47] Log: Initializing Engine Completed
  117. [0008.47] Log: >>>>>>>>>>>>>> Initial startup: 8.47s <<<<<<<<<<<<<<<
  118. [0008.84] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 HandleAuthTicket bSuccess=True
  119. [0008.84] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 HandleAuthTicket bSuccess=True
  120. [0008.84] ScriptLog: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 GotoAuthState SendLoginRequest
  121. [0008.84] DevOnline: Logged in as 'iamdubers'
  122. [0008.84] Auth: OnlinePlayerAuthentication_TA_0 SendLoginRequest Steam|76561198097605093|0 HandleLoginStatusChanged LS_LoggedIn Steam|76561198097605093|0
  123. [0008.84] DevOnline: Successfully set the friend join URL:
  124. [0008.84] Party: HandleLocalPlayerLoginStatusChanged PlayerName=iamdubers PlayerID=Steam|76561198097605093|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  125. [0008.84] DevOnline: WebRequest_X_2 SEND: https://rl-cdn.psyonix.com/SpecialEvent/Images/WinterEvent_Background.jpg
  126. [0008.84] DevOnline: WebRequest_X_3 SEND: https://rl-cdn.psyonix.com/SpecialEvent/Images/WinterCurrency_Icon.png
  127. [0008.84] DevOnline: WebRequest_X_4 SEND: https://rl-cdn.psyonix.com/SpecialEvent/Images/WinterCurrency_Icon_Large.png
  128. [0008.84] DevOnline: WebRequest_X_5 SEND: http://rl-cdn.psyonix.com/SpecialEvent/Images/WinterEvent_Logo.png
  129. [0008.84] DevOnline: WebRequest_X_6 SEND: https://rl-cdn.psyonix.com/Blog/Production/Steam/INT.JSON
  130. [0008.84] DevOnline: WebRequest_X_7 SEND: https://rl-cdn.psyonix.com/Legal/PC/EULA/INT.txt
  131. [0008.84] DevOnline: WebRequest_X_8 SEND: https://rl-cdn.psyonix.com/ESports/Prod/Events.json
  132. [0008.84] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_2 [Auth/AuthPlayer]
  133. [0008.84] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
  134. [0008.84] PsyNet: HTTP send ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
  135. [0008.84] DevOnline: WebRequest_X_9 SEND: https://psyonix-rl.appspot.com/Services
  136. [0008.85] SaveGame: HandleDataLoaded Result.Code=BasicLoadResult_Success
  137. [0008.86] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:OnLoad ((Category="TournamentSettingsSave_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="ExhibitionMatchSettingsSave_TA",UpdateTick=5,LastSyncCompleteTime=1550620799),(Category="PrivateMatchSettingsSave_TA",UpdateTick=2,LastSyncCompleteTime=1550620799),(Category="ServerBrowserSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ProductsOfflineSave_TA",UpdateTick=954,LastSyncCompleteTime=1550623412),(Category="MusicPlayerSave_TA",UpdateTick=12,LastSyncCompleteTime=1550620799),(Category="SoundSettingsSave_TA",UpdateTick=42,LastSyncCompleteTime=1550620799),(Category="UISavedValues_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="MapPrefsSave_TA",UpdateTick=25,LastSyncCompleteTime=1550620799),(Category="RankedReconnectSave_TA",UpdateTick=249,LastSyncCompleteTime=1550117220),(Category="NetworkSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ConnectionQualitySave_TA",LastSyncCompleteTime=1535378747),(Category="TutorialSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="BlogTileCache_TA",UpdateTick=46,LastSyncCompleteTime=1550621207),(Category="ProductsSave_TA",UpdateTick=876,LastSyncCompleteTime=1550622890),(Category="PlaylistSkillDataSave_TA",UpdateTick=906,LastSyncCompleteTime=1550623412),(Category="MatchmakingSettingsSave_TA",UpdateTick=97,LastSyncCompleteTime=1550620799),(Category="ClientXPSave_TA",UpdateTick=2064,LastSyncCompleteTime=1550623412),(Category="SeasonSave_TA",LastSyncCompleteTime=1550621207),(Category="VideoSettingsSavePC_TA",LastSyncCompleteTime=1535378747),(Category="GameplaySettingsSave_TA",UpdateTick=7,LastSyncCompleteTime=1550621720),(Category="ProductsFavoriteSave_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="EulaSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="AchievementSave_TA",UpdateTick=442,LastSyncCompleteTime=1550623412),(Category="ProfileGameplaySave_TA",UpdateTick=2,LastSyncCompleteTime=1550620799),(Category="PlayerBannerSave_TA",UpdateTick=17,LastSyncCompleteTime=1550620799),(Category="ProfileStatsSave_TA",UpdateTick=2054,LastSyncCompleteTime=1550623412),(Category="ProfileControlsSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ProfileAimAssistSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ProfileCameraSave_TA",UpdateTick=74,LastSyncCompleteTime=1550623412),(Category="ProfileQuickChatSave_TA",UpdateTick=3,LastSyncCompleteTime=1550620799),(Category="ProfileLoadoutSave_TA",UpdateTick=61,LastSyncCompleteTime=1550623815),(Category="ProfileGamepadSave_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="ProfilePCSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="PersonaSave_TA",UpdateTick=250,LastSyncCompleteTime=1537801063),(Category="PlayerAvatarBorderSave_TA",UpdateTick=9,LastSyncCompleteTime=1550620799),(UpdateTick=3,LastSyncCompleteTime=1543814087),(Category="NotificationSave_TA",UpdateTick=1,LastSyncCompleteTime=1550621207))
  138. [0008.86] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=60 NetSpeed=10000 InputRate=60
  139. [0009.25] SaveData: Profile_TA_0 OnLoaded LocalID=0
  140. [0009.25] SaveData: Profile_TA_1 OnLoaded LocalID=1
  141. [0009.25] SaveData: Profile_TA_2 OnLoaded LocalID=2
  142. [0009.25] ScriptLog: GetDLCProducts, UnlockedDLCList=SuperSonic,Revenge,GreyCar,Wasteland,DarkCar,NBA,Body_NeoBike,Body_NeoCar,Body_Aftershock,Body_Marauder,body_cannonboy,Body_Number6,body_gilliam,body_bone,body_scallop,body_charged,body_Challah,body_Melonpan,DCU,Fauna,Calidi,Ron
  143. [0009.35] SaveGame: LocalPlayer_TA_0 HandleSaveDataLoaded
  144. [0009.60] NetworkNext: Client disabled
  145. [0009.60] Log: Detected new XInput controller 0
  146. [0009.60] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 876
  147. [0009.61] DevOnline: WebRequest_X_2 RECV: 304
  148. [0009.61] DevOnline: WebRequest_X_3 RECV: 304
  149. [0009.61] DevOnline: WebRequest_X_4 RECV: 304
  150. [0009.61] DevOnline: WebRequest_X_5 RECV: 304
  151. [0009.61] DevOnline: WebRequest_X_6 RECV: 304
  152. [0009.61] Log: Failed to decode PNG from http://rl-cdn.psyonix.com/SpecialEvent/Images/WinterEvent_Logo.png
  153. [0009.61] Log: PNGLoader - Failed to decode image or payload was never taken
  154. [0009.61] DevOnline: WebRequest_X_7 RECV: 304
  155. [0009.61] DevOnline: WebRequest_X_8 RECV: 304
  156. [0009.61] DevOnline: WebRequest_X_9 RECV: 200
  157. [0009.61] PsyNet: HTTP recv ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_3
  158. [0009.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_2 Response=PsyNetMessage_X_3 Latency=1.1140
  159. [0009.61] Warning: Invalid parameters specified for UTexture2DDynamic::Create()
  160. [0009.61] ScriptWarning: ScriptWarning, Accessed None 'Texture'
  161. WebImageCache_X Transient.WebImageCache_X_0
  162. Function ProjectX.WebImageCache_X:HandleImageDecoded:014B
  163. Script call stack:
  164. Function ProjectX.__WebImageCache_X__HandleImageData_0:__WebImageCache_X__HandleImageData_0
  165. Function ProjectX.WebImageCache_X:HandleImageDecoded
  166.  
  167. [0009.61] ScriptWarning: ScriptWarning, Accessed None 'Texture'
  168. WebImageCache_X Transient.WebImageCache_X_0
  169. Function ProjectX.WebImageCache_X:HandleImageDecoded:01A1
  170. Script call stack:
  171. Function ProjectX.__WebImageCache_X__HandleImageData_0:__WebImageCache_X__HandleImageData_0
  172. Function ProjectX.WebImageCache_X:HandleImageDecoded
  173.  
  174. [0009.61] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=12
  175. [0009.61] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=12
  176. [0010.25] DevOnline: Obtained steam user stats, user: 76561198097605093
  177. [0010.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_2->PsyNetMessage_X_3 PsyTime=1550623842 [Auth/AuthPlayer]
  178. [0010.33] ScriptLog: OnlinePlayerAuthentication_TA_0 SendLoginRequest Steam|76561198097605093|0 GotoAuthState LoggedIn
  179. [0010.33] Auth: OnlinePlayer_TA_0 OnlinePlayerAuthentication_TA_0 HandleAuthLoginChange Auth.bLoggedIn=True
  180. [0010.33] PsyNet: Enabling PerCon
  181. [0010.33] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=True
  182. [0010.33] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=False IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectEpochTime=0 EpochNow=1550623843 TimeSince=1550623843 ReconnectTimeoutSeconds=900 RankedReconnectBeacon=
  183. [0010.40] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
  184. [0010.40] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
  185. [0010.41] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
  186. GFxData_MusicPlayer_TA Transient.GFxData_MusicPlayer_TA_0
  187. Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon:01AE
  188. Script call stack:
  189. Function TAGame.GFxData_MusicPlayer_TA:HandleTrackStart
  190. Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon
  191.  
  192. [0010.41] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
  193. GFxData_MusicPlayer_TA Transient.GFxData_MusicPlayer_TA_0
  194. Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon:01AE
  195. Script call stack:
  196. Function TAGame.GFxData_MusicPlayer_TA:HandleTrackStart
  197. Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon
  198.  
  199. [0010.81] DevOnline: AvatarImageLoaded: 76561198128426738, 188, 184x184
  200. [0011.12] PsyNet: PsyNetMessengerWebSocket_X_0 Connected
  201. [0011.12] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=True bFreshConnection=True
  202. [0011.12] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bPerConConnected=True
  203. [0011.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_4 [Filters/FilterContent Friends/GetFriendList Clubs/GetClubInvites Friends/GetFriendRequests Friends/GetBlockedList GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails]
  204. [0011.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  205. [0011.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_5 [Products/GetPlayerProducts]
  206. [0011.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_5 Message=PsyNetMessage_X_5
  207. [0011.14] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_6 [RocketPass/GetPlayerInfo RocketPass/GetRewardContent RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
  208. [0011.14] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
  209. [0011.27] Warning: Failed to load ObjectArchetype for resource 'EngineAudio_Dominus': ProductAsset_EngineAudio_TA ProductSlots.EngineAudio:ProductAsset_EngineAudio_TA_0 in EngineAudio_Dominus
  210. [0011.40] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_7 [Filters/FilterContent Filters/FilterContent]
  211. [0011.40] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
  212. [0011.68] Log: Assigning XInput controller to 0
  213. [0011.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_8 [Population/UpdatePlayerPlaylist Filters/FilterContent]
  214. [0011.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_8 Message=PsyNetMessage_X_8
  215. [0011.68] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_9 Latency=0.5497
  216. [0011.75] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_4->PsyNetMessage_X_9 PsyTime=1550623844 [Filters/FilterContent Friends/GetFriendList Clubs/GetClubInvites Friends/GetFriendRequests Friends/GetBlockedList GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails]
  217. [0011.75] OnlinePlayerStorage: Manifest SetChecksum MusicPlayerSave_TA Checksum=-915431495
  218. [0011.75] OnlinePlayerStorage: Manifest SetChecksum SoundSettingsSave_TA Checksum=-479001298
  219. [0011.75] OnlinePlayerStorage: Manifest SetChecksum UISavedValues_TA Checksum=-2094614537
  220. [0011.75] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=-1009873792
  221. [0011.75] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.MapPrefsSave_TA',ServerTick=25,Checksum=-1009873792) Checksum Mismatch!!!
  222. [0011.75] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="MapPrefsSave_TA",UpdateTick=25,LastSyncCompleteTime=1550620799) RemoteData=None
  223. [0011.75] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  224. [0011.75] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 25
  225. [0011.75] OnlinePlayerStorage: Manifest SetChecksum NetworkSave_TA Checksum=1091286827
  226. [0011.76] OnlinePlayerStorage: Manifest SetChecksum TutorialSave_TA Checksum=-1388470405
  227. [0011.76] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=-1177879679
  228. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-2109709951
  229. [0011.76] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-1444562579
  230. [0011.76] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=-1282013784
  231. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=22080412
  232. [0011.76] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=0
  233. [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.SeasonSave_TA') Checksum Mismatch!!!
  234. [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="SeasonSave_TA",LastSyncCompleteTime=1550621207) RemoteData=None
  235. [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  236. [0011.76] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart SeasonSave_TA 0
  237. [0011.76] OnlinePlayerStorage: Manifest SetChecksum GameplaySettingsSave_TA Checksum=-1046009614
  238. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProductsFavoriteSave_TA Checksum=645252599
  239. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ExhibitionMatchSettingsSave_TA Checksum=870932267
  240. [0011.76] OnlinePlayerStorage: Manifest SetChecksum PrivateMatchSettingsSave_TA Checksum=952564037
  241. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ServerBrowserSettingsSave_TA Checksum=974420769
  242. [0011.76] OnlinePlayerStorage: Manifest SetChecksum NotificationSave_TA Checksum=1091286827
  243. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=1218045334
  244. [0011.76] OnlinePlayerStorage: Manifest SetChecksum TournamentSettingsSave_TA Checksum=2074483047
  245. [0011.76] OnlinePlayerStorage: Manifest SetChecksum EulaSave_TA Checksum=1091286827
  246. [0011.76] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1860062751
  247. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileGameplaySave_TA Checksum=-1472056963
  248. [0011.76] OnlinePlayerStorage: Manifest SetChecksum PlayerBannerSave_TA Checksum=2032914590
  249. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-1567695822
  250. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileControlsSave_TA Checksum=1091286827
  251. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileAimAssistSave_TA Checksum=1091286827
  252. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=149342996
  253. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileQuickChatSave_TA Checksum=1279501401
  254. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=-1324741567
  255. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileGamepadSave_TA Checksum=-1669298926
  256. [0011.76] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1860062751
  257. [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.AchievementSave_TA',ServerTick=442,Checksum=1860062751) Checksum Mismatch!!!
  258. [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="AchievementSave_TA",UpdateTick=442,LastSyncCompleteTime=1550623844) RemoteData=None
  259. [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  260. [0011.76] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 442
  261. [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfilePCSave_TA Checksum=1523171942
  262. [0011.76] OnlinePlayerStorage: Manifest SetChecksum PlayerAvatarBorderSave_TA Checksum=1134124559
  263. [0011.76] Log: RPC Error (failure): Service=Clubs/GetPlayerClubDetails, Type=ClubNotFound, Code=-1, Message=
  264. [0011.86] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_5 Response=PsyNetMessage_X_10 Latency=0.7312
  265. [0011.87] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_5->PsyNetMessage_X_10 PsyTime=1550623844 [Products/GetPlayerProducts]
  266. [0011.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_6 Response=PsyNetMessage_X_11 Latency=0.7312
  267. [0011.88] ScriptLog: NewProductIds:
  268. [0011.90] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 876
  269. [0011.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_12 [Players/GetXP]
  270. [0011.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
  271. [0011.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_6->PsyNetMessage_X_11 PsyTime=1550623844 [RocketPass/GetPlayerInfo RocketPass/GetRewardContent RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
  272. [0011.91] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_7 Response=PsyNetMessage_X_13 Latency=0.4927
  273. [0011.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_7->PsyNetMessage_X_13 PsyTime=1550623844 [Filters/FilterContent Filters/FilterContent]
  274. [0011.97] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_8 Response=PsyNetMessage_X_14 Latency=0.2970
  275. [0011.98] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_8->PsyNetMessage_X_14 PsyTime=1550623845 [Population/UpdatePlayerPlaylist Filters/FilterContent]
  276. [0012.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_12 Response=PsyNetMessage_X_15 Latency=0.2284
  277. [0012.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_12->PsyNetMessage_X_15 PsyTime=1550623845 [Players/GetXP]
  278. [0012.14] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 2064
  279. [0017.47] DevOnline: Set rich presence to: Main Menu data: Menu
  280. [0017.62] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
  281. [0017.62] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
  282. [0017.63] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=True IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectEpochTime=0 EpochNow=1550623850 TimeSince=1550623850 ReconnectTimeoutSeconds=900 RankedReconnectBeacon=
  283. [0017.63] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=True PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
  284. [0017.63] MTX: HandleMtxCode bSuccess=True
  285. [0017.73] DevOnline: WebRequest_X_10 SEND: http://rl-cdn.psyonix.com/Blog/Images/rl_friends-list_asset.jpg
  286. [0017.73] DevOnline: WebRequest_X_11 SEND: http://rl-cdn.psyonix.com/Blog/Images/rl_keyart_s9-rewards.jpg
  287. [0017.73] DevOnline: WebRequest_X_12 SEND: http://rl-cdn.psyonix.com/Blog/Images/rl_cross-play_asset_no-text
  288. [0017.74] DevOnline: WebRequest_X_13 SEND: http://rl-cdn.psyonix.com/Blog/Images/RLCS-7-Blog-Image-S
  289. [0017.74] DevOnline: WebRequest_X_14 SEND: http://rl-cdn.psyonix.com/Blog/Images/rocketleague_screenshot_01.jpg
  290. [0017.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_16 [Microtransaction/ClaimEntitlements]
  291. [0017.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_16 Message=PsyNetMessage_X_16
  292. [0017.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_17 [Players/GetChatBanStatus]
  293. [0017.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_17 Message=PsyNetMessage_X_17
  294. [0017.77] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileLoadoutSave_TA 61
  295. [0017.78] DevOnline: WebRequest_X_10 RECV: 304
  296. [0017.78] DevOnline: WebRequest_X_11 RECV: 304
  297. [0017.78] DevOnline: WebRequest_X_12 RECV: 304
  298. [0017.78] DevOnline: WebRequest_X_13 RECV: 304
  299. [0017.78] DevOnline: WebRequest_X_14 RECV: 304
  300. [0018.40] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=1 ID=PsyNetMessage_X_17 Response=PsyNetMessage_X_18 Latency=0.6611
  301. [0018.41] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_17->PsyNetMessage_X_18 PsyTime=1550623851 [Players/GetChatBanStatus]
  302. [0018.41] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_16 Response=PsyNetMessage_X_19 Latency=0.7340
  303. [0018.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_16->PsyNetMessage_X_19 PsyTime=1550623851 [Microtransaction/ClaimEntitlements]
  304. [0018.43] MTX: HandleClaimSuccess Products=0
  305. [0023.58] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_20 [GameServer/GetGameServerPingList Population/GetPopulation]
  306. [0023.58] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
  307. [0023.76] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_20 Response=PsyNetMessage_X_21 Latency=0.1838
  308. [0023.77] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_20->PsyNetMessage_X_21 PsyTime=1550623856 [GameServer/GetGameServerPingList Population/GetPopulation]
  309. [0024.94] Online: TryToPlayOnline ControllerID=-1
  310. [0024.94] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  311. [0024.94] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  312. [0025.44] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_22 [Population/UpdatePlayerPlaylist]
  313. [0025.44] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_22 Message=PsyNetMessage_X_22
  314. [0025.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_22 Response=PsyNetMessage_X_23 Latency=0.1678
  315. [0025.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_22->PsyNetMessage_X_23 PsyTime=1550623858 [Population/UpdatePlayerPlaylist]
  316. [0026.36] Matchmaking: All Regions Pinged: USE (0.1329), EU (0.0420), USW (0.1748), ASC (0.3287), ASM (0.2657), JPN (0.2797), ME (0.1958), OCE (0.3567), SAF (0.2308), SAM (0.2448)
  317. [0026.36] Matchmaking: StartMatchmaking at 2019-02-20 00:50:59 in EU,USE for playlists 29 on game server 0
  318. [0026.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_24 [Matchmaking/StartMatchmaking]
  319. [0026.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
  320. [0026.57] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_24 Response=PsyNetMessage_X_25 Latency=0.2032
  321. [0026.57] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_24->PsyNetMessage_X_25 PsyTime=1550623859 [Matchmaking/StartMatchmaking]
  322. [0029.61] DevNet: Browse: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay
  323. [0029.61] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=7778 Request.Checksum=-1099548043 ManifestChecksum=-2109709951 bChecksumMatch=False
  324. [0029.61] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=3204 Request.Checksum=-579924798 ManifestChecksum=-1009873792 bChecksumMatch=False
  325. [0029.61] OnlinePlayerStorage: PartitionStorageRequests SeasonSave_TA Request.Data.Length=24950 Request.Checksum=-298820262 ManifestChecksum=0 bChecksumMatch=False
  326. [0029.61] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3271 Request.Checksum=1860062751 ManifestChecksum=1860062751 bChecksumMatch=True
  327. [0029.61] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=22080412 ManifestChecksum=22080412 bChecksumMatch=True
  328. [0029.61] OnlinePlayerStorage: PartitionStorageRequests ProfileLoadoutSave_TA Request.Data.Length=7594 Request.Checksum=-1324741567 ManifestChecksum=-1324741567 bChecksumMatch=True
  329. [0029.61] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=442
  330. [0029.61] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=2064
  331. [0029.61] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileLoadoutSave_TA_0 ServerTick=61
  332. [0029.62] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
  333. [0029.62] Log: SaveGameDataAsync game thread time: 4 ms
  334. [0029.62] Log: Flushing async loaders.
  335. [0029.63] Log: Flushed async loaders.
  336. [0029.63] Log: LoadMap: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay
  337. [0029.63] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save
  338. [0029.63] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  339. [0029.73] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save] Result:[1]
  340. [0030.53] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
  341. [0030.80] Log: Fully load package: ..\..\TAGame\CookedPCConsole\Mutators_SF.upk
  342. [0030.89] Log: Game class is 'GameInfo_Breakout_TA'
  343. [0031.01] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2019.02.20-01.51.08
  344. [0031.02] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  345. [0031.14] Log: Bringing up level for play took: 0.253114
  346. [0031.36] Clubs: GFxData_PRI_TA_0 HandleClubID Steam|76561198097605093|0 ClubID=0
  347. [0031.40] DevOnline: Set rich presence to: In Training data: Tutorial
  348. [0031.42] Log: ########### Finished loading level: 1.791424 seconds
  349. [0031.42] Log: Flushing async loaders.
  350. [0031.47] Log: Flushed async loaders.
  351. [0031.61] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
  352. [0031.61] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
  353. [0031.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_26 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
  354. [0031.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_26 Message=PsyNetMessage_X_26
  355. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  356. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  357. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  358. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  359. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  360. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  361. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  362. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  363. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  364. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  365. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  366. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  367. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  368. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  369. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  370. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  371. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  372. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  373. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  374. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  375. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  376. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  377. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  378. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  379. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  380. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  381. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  382. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  383. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  384. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  385. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  386. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  387. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  388. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  389. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  390. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  391. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  392. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  393. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  394. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  395. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  396. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  397. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  398. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  399. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  400. [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  401. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  402. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  403. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  404. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  405. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  406. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  407. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  408. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  409. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  410. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  411. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  412. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  413. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  414. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  415. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  416. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  417. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  418. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  419. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  420. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  421. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  422. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  423. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  424. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  425. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  426. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  427. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  428. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  429. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  430. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  431. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  432. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  433. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  434. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  435. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  436. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  437. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  438. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  439. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  440. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  441. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  442. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  443. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  444. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  445. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  446. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  447. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  448. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  449. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  450. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  451. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  452. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  453. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  454. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  455. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  456. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  457. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  458. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  459. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  460. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  461. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  462. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  463. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  464. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  465. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  466. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  467. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  468. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  469. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  470. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  471. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  472. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  473. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  474. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  475. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  476. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  477. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  478. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  479. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  480. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  481. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  482. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  483. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  484. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  485. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  486. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  487. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  488. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  489. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  490. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  491. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  492. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  493. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  494. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  495. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  496. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  497. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  498. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  499. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  500. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  501. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  502. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  503. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  504. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  505. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  506. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  507. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  508. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  509. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  510. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  511. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  512. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  513. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  514. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  515. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  516. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  517. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  518. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  519. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  520. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  521. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  522. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  523. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  524. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  525. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  526. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  527. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  528. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  529. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  530. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  531. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  532. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  533. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  534. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  535. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  536. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  537. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  538. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  539. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  540. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  541. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  542. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  543. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  544. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  545. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  546. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  547. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  548. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  549. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  550. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  551. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  552. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  553. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  554. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  555. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  556. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  557. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  558. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  559. [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  560. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  561. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  562. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  563. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  564. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  565. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  566. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  567. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  568. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  569. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  570. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  571. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  572. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  573. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  574. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  575. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  576. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  577. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  578. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  579. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  580. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  581. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  582. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  583. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  584. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  585. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  586. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  587. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  588. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  589. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  590. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  591. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  592. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  593. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  594. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  595. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  596. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  597. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  598. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  599. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  600. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  601. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  602. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  603. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  604. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  605. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  606. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  607. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  608. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  609. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  610. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  611. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  612. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  613. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  614. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  615. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  616. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  617. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  618. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  619. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  620. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  621. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  622. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  623. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  624. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  625. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  626. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  627. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  628. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  629. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  630. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  631. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  632. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  633. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  634. [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  635. [0031.73] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_27 [Population/UpdatePlayerPlaylist]
  636. [0031.73] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_27 Message=PsyNetMessage_X_27
  637. [0032.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_26 Response=PsyNetMessage_X_28 Latency=0.7843
  638. [0032.27] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_26->PsyNetMessage_X_28 PsyTime=1550623865 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
  639. [0032.27] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-1099548043
  640. [0032.27] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=-579924798
  641. [0032.27] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=-298820262
  642. [0032.27] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=877
  643. [0032.27] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 876 -> 877
  644. [0032.27] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=26
  645. [0032.27] OnlinePlayerStorage: SyncComplete MapPrefsSave_TA UpdateTick 25 -> 26
  646. [0032.27] OnlinePlayerStorage: HandleOnlineStorageCommit SeasonSave_TA_0 ServerTick=0
  647. [0032.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_27 Response=PsyNetMessage_X_29 Latency=0.8055
  648. [0032.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_27->PsyNetMessage_X_29 PsyTime=1550623865 [Population/UpdatePlayerPlaylist]
  649. [0032.64] DevOnline: Stored steam user stats.
  650. [0032.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 442
  651. [0063.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_32 [Matchmaking/CheckReservation]
  652. [0063.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
  653. [0063.51] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_32 Response=PsyNetMessage_X_33 Latency=0.2168
  654. [0063.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_32->PsyNetMessage_X_33 PsyTime=1550623896 [Matchmaking/CheckReservation]
  655. [0089.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_36 [Metrics/RecordMetrics]
  656. [0089.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
  657. [0089.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_36 Response=PsyNetMessage_X_37 Latency=0.1748
  658. [0089.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_36->PsyNetMessage_X_37 PsyTime=1550623922 [Metrics/RecordMetrics]
  659. [0093.75] CheckReservation: Received game server from notification Reservation=(Address="ip74-201-228-137.datahound.com:7914",ServerName="USE",Playlist=29,Region="USE",ReservationID="C9A4F8458EF64B408D3FCB01C9845CAF")
  660. [0093.75] JoinGame: StartJoin ip74-201-228-137.datahound.com:7914 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=C9A4F8458EF64B408D3FCB01C9845CAF
  661. [0093.75] DevOnline: Successfully set the friend join URL:
  662. [0093.75] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  663. [0093.75] Online: TryToPlayOnline ControllerID=-1
  664. [0093.75] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  665. [0093.75] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  666. [0093.75] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  667. [0093.75] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_39 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  668. [0093.75] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_39 Message=PsyNetMessage_X_39
  669. [0093.96] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_39 Response=PsyNetMessage_X_40 Latency=0.2098
  670. [0093.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_39->PsyNetMessage_X_40 PsyTime=1550623927 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  671. [0093.97] DevNet: Add Network Security Key={ID=-272685317 PlayerID=Steam|76561198097605093|0 Key=0EF0674312F1B0EEA79ABB4062D21491732976761569C1F3B8BB235C03AA4258 IV=24B7417344B34304C269119D3CDC9219 HMAC=42355967CF2690F1FF21815BDFFBC255E552F57ACB71538DD34CC4A63A79AE1E Session=3954788D1D09AC119AD2655F73164D1F}
  672. [0093.97] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  673. [0094.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_41 [Population/UpdatePlayerPlaylist]
  674. [0094.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_41 Message=PsyNetMessage_X_41
  675. [0094.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_41 Response=PsyNetMessage_X_42 Latency=0.1678
  676. [0094.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_41->PsyNetMessage_X_42 PsyTime=1550623927 [Population/UpdatePlayerPlaylist]
  677. [0095.14] JoinGame: Waiting for more players to add reservations
  678. [0109.58] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  679. [0109.84] JoinGame: Timed out waiting for players
  680. [0109.84] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Not all players connected. (Error: 64)
  681. [0109.84] DevOnline: Successfully set the friend join URL:
  682. [0109.84] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
  683. [0109.84] Matchmaking: StartMatchmaking at 2019-02-20 00:52:22 in EU,USE for playlists 29 on game server 0
  684. [0109.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_43 [Matchmaking/StartMatchmaking]
  685. [0109.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_43 Message=PsyNetMessage_X_43
  686. [0110.06] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_43 Response=PsyNetMessage_X_44 Latency=0.2168
  687. [0110.07] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_43->PsyNetMessage_X_44 PsyTime=1550623943 [Matchmaking/StartMatchmaking]
  688. [0110.35] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_45 [Population/UpdatePlayerPlaylist]
  689. [0110.35] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_45 Message=PsyNetMessage_X_45
  690. [0110.56] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_45 Response=PsyNetMessage_X_46 Latency=0.2098
  691. [0110.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_45->PsyNetMessage_X_46 PsyTime=1550623943 [Population/UpdatePlayerPlaylist]
  692. [0110.58] Matchmaking: (OnlineGameMatchmaking_X_0) OnlineGameMatchmakingBase_X::Searching:Cancel
  693. [0110.71] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
  694. [0110.71] Log: SaveGameDataAsync game thread time: 4 ms
  695. [0110.71] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_47 [Matchmaking/PlayerCancelMatchmaking]
  696. [0110.71] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_47 Message=PsyNetMessage_X_47
  697. [0110.77] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
  698. [0110.77] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save] Result:[1]
  699. [0110.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_48 [GameServer/GetGameServerPingList]
  700. [0110.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_48 Message=PsyNetMessage_X_48
  701. [0110.96] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_47 Response=PsyNetMessage_X_49 Latency=0.2525
  702. [0110.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_47->PsyNetMessage_X_49 PsyTime=1550623944 [Matchmaking/PlayerCancelMatchmaking]
  703. [0111.05] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_48 Response=PsyNetMessage_X_50 Latency=0.2867
  704. [0111.06] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_48->PsyNetMessage_X_50 PsyTime=1550623944 [GameServer/GetGameServerPingList]
  705. [0111.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_51 [Population/UpdatePlayerPlaylist]
  706. [0111.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_51 Message=PsyNetMessage_X_51
  707. [0111.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_51 Response=PsyNetMessage_X_52 Latency=0.1818
  708. [0111.27] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_51->PsyNetMessage_X_52 PsyTime=1550623944 [Population/UpdatePlayerPlaylist]
  709. [0112.86] Matchmaking: All Regions Pinged: USE (0.1380), EU (0.0453), USW (0.1826), ASC (0.3354), ASM (0.2731), JPN (0.2869), ME (0.2039), OCE (0.3631), SAF (0.2385), SAM (0.2523)
  710. [0153.75] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_57 [Metrics/RecordMetrics]
  711. [0153.75] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_57 Message=PsyNetMessage_X_57
  712. [0153.93] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_57 Response=PsyNetMessage_X_58 Latency=0.1818
  713. [0153.94] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_57->PsyNetMessage_X_58 PsyTime=1550623987 [Metrics/RecordMetrics]
  714. [0188.09] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  715. [0190.24] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
  716. [0190.24] DevNet: Browse: MENU_Main_p?closed
  717. [0190.24] Log: Failed; returning to Entry
  718. [0190.24] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=3204 Request.Checksum=-579924798 ManifestChecksum=-579924798 bChecksumMatch=True
  719. [0190.24] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3271 Request.Checksum=657964978 ManifestChecksum=1860062751 bChecksumMatch=False
  720. [0190.24] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=25
  721. [0190.24] OnlinePlayerStorage: SyncComplete MapPrefsSave_TA UpdateTick 26 -> 25
  722. [0190.25] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
  723. [0190.25] Log: SaveGameDataAsync game thread time: 4 ms
  724. [0190.25] Log: LoadMap: MENU_Main_p?closed
  725. [0190.25] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  726. [0190.29] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save
  727. [0190.29] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093.save] Result:[1]
  728. [0190.54] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  729. [0190.56] Log: Game class is 'GameInfo_GFxMenu_TA'
  730. [0191.05] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2019.02.20-01.53.48
  731. [0191.06] Log: Bringing up level for play took: 0.499069
  732. [0191.28] DevOnline: Set rich presence to: Main Menu data: Menu
  733. [0191.28] Log: ########### Finished loading level: 1.027675 seconds
  734. [0191.28] Log: Flushing async loaders.
  735. [0191.53] Log: Flushed async loaders.
  736. [0192.01] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
  737. [0192.01] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
  738. [0192.01] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_61 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
  739. [0192.01] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_61 Message=PsyNetMessage_X_61
  740. [0192.97] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_61 Response=PsyNetMessage_X_62 Latency=0.9735
  741. [0193.03] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_61->PsyNetMessage_X_62 PsyTime=1550624025 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
  742. [0193.03] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=657964978
  743. [0193.03] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=443
  744. [0193.03] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 442 -> 443
  745. [0193.08] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileLoadoutSave_TA 61
  746. [0193.25] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
  747. [0193.25] Log: SaveGameDataAsync game thread time: 4 ms
  748. [0193.27] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save
  749. [0193.27] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save] Result:[1]
  750. [0205.01] Log: Found X360 controller
  751. [0333.07] PsyNetStaticData: HandleCacheExpired
  752. [0333.08] DevOnline: WebRequest_X_15 SEND: https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
  753. [0333.10] DevOnline: WebRequest_X_15 RECV: 304
  754. [0348.00] Log: Detected new XInput controller 0
  755. [0389.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_81 [GameServer/GetGameServerPingList Population/GetPopulation]
  756. [0389.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_81 Message=PsyNetMessage_X_81
  757. [0389.77] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_81 Response=PsyNetMessage_X_82 Latency=0.1609
  758. [0389.77] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_81->PsyNetMessage_X_82 PsyTime=1550624222 [GameServer/GetGameServerPingList Population/GetPopulation]
  759. [0390.43] Online: TryToPlayOnline ControllerID=-1
  760. [0390.43] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  761. [0390.43] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  762. [0390.93] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_83 [Population/UpdatePlayerPlaylist]
  763. [0390.93] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_83 Message=PsyNetMessage_X_83
  764. [0391.13] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_83 Response=PsyNetMessage_X_84 Latency=0.2028
  765. [0391.14] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_83->PsyNetMessage_X_84 PsyTime=1550624224 [Population/UpdatePlayerPlaylist]
  766. [0391.52] Matchmaking: All Regions Pinged: USE (0.1432), EU (0.0473), USW (0.1899), ASC (0.3420), ASM (0.2804), JPN (0.2941), ME (0.2118), OCE (0.3695), SAF (0.2461), SAM (0.2598)
  767. [0391.52] Matchmaking: StartMatchmaking at 2019-02-20 00:57:04 in EU,USE for playlists 29 on game server 0
  768. [0391.53] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_85 [Matchmaking/StartMatchmaking]
  769. [0391.53] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_85 Message=PsyNetMessage_X_85
  770. [0391.73] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_85 Response=PsyNetMessage_X_86 Latency=0.1958
  771. [0391.73] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_85->PsyNetMessage_X_86 PsyTime=1550624224 [Matchmaking/StartMatchmaking]
  772. [0424.29] CheckReservation: Received game server from notification Reservation=(Address="ip209-222-30-69.datahound.com:7838",ServerName="EU",Playlist=29,Region="EU",ReservationID="51D0F700535945B08405C201090B001F")
  773. [0424.29] JoinGame: StartJoin ip209-222-30-69.datahound.com:7838 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=51D0F700535945B08405C201090B001F
  774. [0424.29] DevOnline: Successfully set the friend join URL:
  775. [0424.29] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  776. [0424.29] Online: TryToPlayOnline ControllerID=-1
  777. [0424.29] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  778. [0424.29] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  779. [0424.29] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  780. [0424.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_90 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  781. [0424.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
  782. [0424.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_90 Response=PsyNetMessage_X_91 Latency=0.2238
  783. [0424.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_90->PsyNetMessage_X_91 PsyTime=1550624257 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
  784. [0424.52] DevNet: Add Network Security Key={ID=2160382 PlayerID=Steam|76561198097605093|0 Key=7CD897D20BF2169210C6C65D8C2325F18EBA35F7A11F743CF3EC48F618AF3EBD IV=00DBF0139EAF0E2E4A934061E8EF97EC HMAC=12681FD5714F54DE21E684281A750177681F7236BE8557E23E1729D7031CB7E5 Session=3A503229CB2D37F2DF39C005682EC13C}
  785. [0424.52] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  786. [0424.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_92 [Population/UpdatePlayerPlaylist]
  787. [0424.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_92
  788. [0424.98] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_92 Response=PsyNetMessage_X_93 Latency=0.1888
  789. [0424.99] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_92->PsyNetMessage_X_93 PsyTime=1550624258 [Population/UpdatePlayerPlaylist]
  790. [0425.32] JoinGame: Waiting for more players to add reservations
  791. [0427.32] NetworkNext: JoinServer bUseNetworkNextDriver=False
  792. [0427.32] NetworkNext: OpenSession State=NEXT_CLIENT_STATE_STOPPED Route=
  793. [0427.32] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  794. [0427.98] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_94 [Metrics/RecordMetrics]
  795. [0427.98] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_94
  796. [0428.16] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_94 Response=PsyNetMessage_X_95 Latency=0.1768
  797. [0428.17] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_94->PsyNetMessage_X_95 PsyTime=1550624261 [Metrics/RecordMetrics]
  798. [0430.33] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  799. [0430.33] RankedReconnect: (OnlineGameJoinGame_TA_0) OnlineGameJoinGame_TA::OpeningLoadingScreen:BeginState
  800. [0430.33] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:UpdateRankedReconnect RankedBreakout True 6 False
  801. [0430.33] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect BeaconAddress=ip209-222-30-69.datahound.com:7838 EpochNow=1550624263
  802. [0430.33] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
  803. [0430.33] OnlinePlayerStorage: PartitionStorageRequests ProfileLoadoutSave_TA Request.Data.Length=7594 Request.Checksum=-1324741567 ManifestChecksum=-1324741567 bChecksumMatch=True
  804. [0430.33] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileLoadoutSave_TA_0 ServerTick=61
  805. [0430.33] Log: FSaveDataExportTask(0) wrote 384421 bytes to memory
  806. [0430.33] Log: SaveGameDataAsync game thread time: 4 ms
  807. [0430.34] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
  808. [0430.34] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  809. [0430.37] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
  810. [0430.37] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save] Result:[1]
  811. [0430.49] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  812. [0430.49] Log: Game class is 'GameInfo_Transition_TA'
  813. [0430.50] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2019.02.20-01.57.47
  814. [0430.50] Log: Bringing up level for play took: 0.007630
  815. [0430.50] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  816. [0430.50] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  817. [0430.50] Log: ########### Finished loading level: 0.161637 seconds
  818. [0430.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_96 [Metrics/RecordMetrics]
  819. [0430.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_96
  820. [0430.50] DevNet: Browse: 209.222.30.69:7836/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?Name=iamdubers
  821. [0430.50] DevNet: Game client on port 7836, rate 10000
  822. [0430.50] NetComeGo: Network Security Key={ID=2160382 PlayerID=Steam|76561198097605093|0 Key=7CD897D20BF2169210C6C65D8C2325F18EBA35F7A11F743CF3EC48F618AF3EBD IV=00DBF0139EAF0E2E4A934061E8EF97EC HMAC=12681FD5714F54DE21E684281A750177681F7236BE8557E23E1729D7031CB7E5 Session=3A503229CB2D37F2DF39C005682EC13C}
  823. [0430.50] NetComeGo: SEND first packet Length=80 CRC=-239831767
  824. [0430.55] NetComeGo: RECV first packet IP=209.222.30.69:7836 Length=15 CRC=-2132215073
  825. [0430.55] NetComeGo: Client set SessionUID to: 211 117 73
  826. [0430.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_96 Response=PsyNetMessage_X_97 Latency=0.1748
  827. [0430.68] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_96->PsyNetMessage_X_97 PsyTime=1550624263 [Metrics/RecordMetrics]
  828. [0430.70] DevBeacon: FWebSocket::ReadCloseReason this=1F77E280 received opcode CLOSE. Code=0 Reason=
  829. [0430.70] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  830. [0430.70] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  831. [0430.70] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  832. [0430.70] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  833. [0430.70] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  834. [0430.70] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  835. [0430.70] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  836. [0430.71] Log: FSaveDataExportTask(0) wrote 384421 bytes to memory
  837. [0430.71] Log: SaveGameDataAsync game thread time: 4 ms
  838. [0430.72] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save
  839. [0430.72] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093.save] Result:[1]
  840. [0430.72] Log: Flushing async loaders.
  841. [0430.73] Log: Flushed async loaders.
  842. [0430.73] Log: LoadMap: 209.222.30.69:7836/ShatterShot_P?Name=iamdubers?game=TAGame.GameInfo_Breakout_TA
  843. [0430.74] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
  844. [0431.26] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2019.02.20-01.57.48
  845. [0431.26] Log: Bringing up level for play took: 0.184538
  846. [0431.27] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  847. [0431.27] JoinGame: GotoJoinGameState JoiningNewServer -> None
  848. [0431.43] ScriptLog: (GFxHUD_TA_1) GFxHUD_TA::GFxHUD_TA:HandleInternetConnectionChanged =========== bConnected=True GetObjectProvider().Get(OnlineGame_X).HasInternetConnection()=True
  849. [0431.44] Log: ########### Finished loading level: 0.710167 seconds
  850. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  851. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  852. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  853. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  854. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  855. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  856. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  857. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  858. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  859. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  860. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  861. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  862. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  863. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  864. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  865. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  866. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  867. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  868. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  869. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  870. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  871. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  872. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  873. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  874. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  875. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  876. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  877. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  878. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  879. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  880. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  881. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  882. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  883. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  884. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  885. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  886. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  887. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  888. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  889. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  890. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  891. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  892. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  893. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  894. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  895. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  896. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  897. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  898. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  899. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  900. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  901. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  902. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  903. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  904. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  905. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  906. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  907. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  908. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  909. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  910. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  911. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  912. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  913. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  914. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  915. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  916. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  917. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  918. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  919. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  920. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  921. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  922. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  923. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  924. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  925. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  926. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  927. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  928. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  929. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  930. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  931. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  932. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  933. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  934. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  935. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  936. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  937. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  938. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  939. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  940. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  941. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  942. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  943. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  944. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  945. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  946. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  947. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  948. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  949. [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  950. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  951. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  952. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  953. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  954. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  955. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  956. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  957. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  958. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  959. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  960. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  961. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  962. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  963. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  964. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  965. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  966. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  967. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  968. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  969. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  970. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  971. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  972. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  973. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  974. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  975. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  976. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  977. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  978. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  979. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  980. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  981. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  982. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  983. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  984. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  985. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  986. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  987. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  988. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  989. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  990. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  991. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  992. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  993. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  994. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  995. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  996. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  997. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  998. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  999. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1000. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1001. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1002. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1003. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1004. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1005. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1006. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1007. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1008. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1009. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1010. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1011. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1012. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1013. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1014. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1015. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1016. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1017. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1018. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1019. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1020. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1021. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1022. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1023. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1024. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1025. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1026. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1027. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1028. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1029. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1030. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1031. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1032. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1033. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1034. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1035. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1036. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1037. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1038. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1039. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1040. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1041. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1042. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1043. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1044. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1045. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1046. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1047. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1048. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1049. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1050. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1051. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1052. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1053. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1054. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1055. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1056. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1057. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1058. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1059. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1060. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1061. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1062. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1063. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1064. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1065. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1066. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1067. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1068. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1069. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1070. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1071. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1072. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1073. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1074. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1075. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1076. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1077. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1078. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1079. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1080. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1081. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1082. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1083. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1084. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1085. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1086. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1087. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1088. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1089. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1090. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1091. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1092. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1093. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1094. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1095. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1096. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1097. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1098. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1099. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1100. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1101. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1102. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1103. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1104. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1105. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1106. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1107. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1108. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1109. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1110. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1111. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1112. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1113. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1114. [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1115. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1116. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1117. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1118. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1119. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1120. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1121. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1122. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1123. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1124. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1125. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1126. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1127. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1128. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1129. [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1130. [0431.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_98 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1131. [0431.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_98
  1132. [0431.69] ScriptLog: (GFxHUD_TA_2) GFxHUD_TA::GFxHUD_TA:HandleInternetConnectionChanged =========== bConnected=True GetObjectProvider().Get(OnlineGame_X).HasInternetConnection()=True
  1133. [0431.70] ScriptLog: Client InputRate=60
  1134. [0431.70] DevNet: PlayerController_TA_2 setplayer LocalPlayer_TA_0
  1135. [0431.70] PsyNetStaticData: SetPaused True
  1136. [0431.70] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  1137. [0431.71] ScriptLog: MatchGUID: 844BB47A11E934AA4D7A83B1F8FC2425
  1138. [0431.75] Clubs: GFxData_PRI_TA_2 HandleClubID Steam|76561198097605093|0 ClubID=0
  1139. [0431.75] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  1140. [0431.75] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  1141. [0431.80] Clubs: GFxData_PRI_TA_7 HandleClubID Steam|76561198097605093|0 ClubID=0
  1142. [0431.80] ScriptLog: (GFxHUD_Soccar_TA_1) GFxHUD_TA::GFxHUD_Soccar_TA:HandleInternetConnectionChanged =========== bConnected=True GetObjectProvider().Get(OnlineGame_X).HasInternetConnection()=True
  1143. [0431.81] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
  1144. [0431.81] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
  1145. [0431.81] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_99 [Skills/GetPlayerSkill Filters/FilterContent]
  1146. [0431.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_99 Message=PsyNetMessage_X_99
  1147. [0432.08] Clubs: GFxData_PRI_TA_8 HandleClubID Steam|76561198046090537|0 ClubID=0
  1148. [0432.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_100 [Skills/GetPlayerSkill]
  1149. [0432.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
  1150. [0432.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_98 Response=PsyNetMessage_X_101 Latency=0.5466
  1151. [0432.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_98->PsyNetMessage_X_101 PsyTime=1550624264 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1152. [0432.19] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_99 Response=PsyNetMessage_X_102 Latency=0.4997
  1153. [0432.20] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_99->PsyNetMessage_X_102 PsyTime=1550624265 [Skills/GetPlayerSkill Filters/FilterContent]
  1154. [0432.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_100 Response=PsyNetMessage_X_103 Latency=0.2909
  1155. [0432.30] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_100->PsyNetMessage_X_103 PsyTime=1550624265 [Skills/GetPlayerSkill]
  1156. [0435.66] Clubs: GFxData_PRI_TA_9 HandleClubID PS4|warstuds|2395659810490207972|0 ClubID=0
  1157. [0435.67] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_104 [Skills/GetPlayerSkill]
  1158. [0435.67] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_104
  1159. [0435.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_104 Response=PsyNetMessage_X_105 Latency=0.1748
  1160. [0435.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_104->PsyNetMessage_X_105 PsyTime=1550624268 [Skills/GetPlayerSkill]
  1161. [0436.13] Clubs: GFxData_PRI_TA_12 HandleClubID PS4|InsideLohan|2787789870645463111|0 ClubID=415575
  1162. [0436.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_106 [Skills/GetPlayerSkill Clubs/GetClubDetails]
  1163. [0436.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_106
  1164. [0436.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_106 Response=PsyNetMessage_X_107 Latency=0.2168
  1165. [0436.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_106->PsyNetMessage_X_107 PsyTime=1550624269 [Skills/GetPlayerSkill Clubs/GetClubDetails]
  1166. [0436.35] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_0 ClubID=415575 OwnerPlayerID=PS4|InsideLohan|2787789870645463111|0 bVerified=False Members=PlayerID=PS4|InsideLohan|2787789870645463111|0 PlayerName=InsideLohan PlayerID=PS4|Bijornn|8435244453081689853|0 PlayerName=Bijornn PlayerID=PS4|Retroaim|234564547619309985|0 PlayerName=Retroaim
  1167. [0436.35] Clubs: HandleClubChanged 415575 3
  1168. [0436.36] Clubs: GFxData_PRI_TA_12 HandleClub PS4|InsideLohan|2787789870645463111|0 ClubID=415575
  1169. [0436.49] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_108 [Filters/FilterContent]
  1170. [0436.49] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
  1171. [0436.65] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_108 Response=PsyNetMessage_X_109 Latency=0.1609
  1172. [0436.66] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_108->PsyNetMessage_X_109 PsyTime=1550624269 [Filters/FilterContent]
  1173. [0436.76] Clubs: GFxData_PRI_TA_11 HandleClubID PS4|Bruh_ScopeZ|6458588564260691632|0 ClubID=0
  1174. [0436.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_110 [Skills/GetPlayerSkill]
  1175. [0436.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_110
  1176. [0436.79] Clubs: GFxData_PRI_TA_10 HandleClubID PS4|N6_Outlaww|7920098203718743850|0 ClubID=1718433
  1177. [0436.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_111 [Skills/GetPlayerSkill Clubs/GetClubDetails]
  1178. [0436.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_111 Message=PsyNetMessage_X_111
  1179. [0436.99] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_110 Response=PsyNetMessage_X_112 Latency=0.2326
  1180. [0437.00] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_110->PsyNetMessage_X_112 PsyTime=1550624270 [Skills/GetPlayerSkill]
  1181. [0437.10] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_111 Response=PsyNetMessage_X_113 Latency=0.3095
  1182. [0437.11] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_111->PsyNetMessage_X_113 PsyTime=1550624270 [Skills/GetPlayerSkill Clubs/GetClubDetails]
  1183. [0437.11] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_1 ClubID=1718433 OwnerPlayerID=PS4|N6_Outlaww|7920098203718743850|0 bVerified=False Members=PlayerID=PS4|N6_Outlaww|7920098203718743850|0 PlayerName=N6_Outlaww PlayerID=PS4|N6_Fearless|4891576329978212340|0 PlayerName=N6_Fearless PlayerID=PS4|N6_Adam|7414754292928143850|0 PlayerName=N6_Adam PlayerID=PS4|N6_Shard|2139798291257921587|0 PlayerName=N6_Shard
  1184. [0437.11] Clubs: HandleClubChanged 1718433 4
  1185. [0437.11] Clubs: GFxData_PRI_TA_10 HandleClub PS4|N6_Outlaww|7920098203718743850|0 ClubID=1718433
  1186. [0437.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_114 [Filters/FilterContent]
  1187. [0437.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
  1188. [0437.45] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_114 Response=PsyNetMessage_X_115 Latency=0.2028
  1189. [0437.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_114->PsyNetMessage_X_115 PsyTime=1550624270 [Filters/FilterContent]
  1190. [0441.35] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_116 [Filters/FilterContent]
  1191. [0441.35] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_116
  1192. [0441.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_116 Response=PsyNetMessage_X_117 Latency=0.2517
  1193. [0441.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_116->PsyNetMessage_X_117 PsyTime=1550624274 [Filters/FilterContent]
  1194. [0491.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_122 [Metrics/RecordMetrics]
  1195. [0491.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
  1196. [0491.96] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_122 Response=PsyNetMessage_X_123 Latency=0.2657
  1197. [0491.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_122->PsyNetMessage_X_123 PsyTime=1550624324 [Metrics/RecordMetrics]
  1198. [0506.17] DevOnline: AvatarImageLoaded: 76561198092215453, 191, 184x184
  1199. [0624.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_136 [Metrics/RecordMetrics]
  1200. [0624.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_136
  1201. [0624.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_136 Response=PsyNetMessage_X_137 Latency=0.1678
  1202. [0624.88] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_136->PsyNetMessage_X_137 PsyTime=1550624457 [Metrics/RecordMetrics]
  1203. [0725.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_148 [Population/UpdatePlayerPlaylist]
  1204. [0725.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_148 Message=PsyNetMessage_X_148
  1205. [0725.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_148 Response=PsyNetMessage_X_149 Latency=0.1749
  1206. [0725.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_148->PsyNetMessage_X_149 PsyTime=1550624558 [Population/UpdatePlayerPlaylist]
  1207. [0800.55] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_156 [Metrics/RecordMetrics]
  1208. [0800.55] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_156 Message=PsyNetMessage_X_156
  1209. [0800.72] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_156 Response=PsyNetMessage_X_157 Latency=0.1678
  1210. [0800.72] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_156->PsyNetMessage_X_157 PsyTime=1550624633 [Metrics/RecordMetrics]
  1211. [0824.27] Party: Ranked Game Finished, Clear party member server
  1212. [0824.27] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
  1213. [0824.27] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  1214. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_1
  1215. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:0041
  1216. Script call stack:
  1217. Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  1218. Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
  1219. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
  1220.  
  1221. [0824.40] DevOnline: Stored steam user stats.
  1222. [0824.40] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 443
  1223. [0824.57] Rewards: ClientGiveOnlineReward iamdubers Product=(ProductID=1632,InstanceID=4668338548,SeriesID=4,Attributes=((Key="UnlockType",Value="Crate")))
  1224. [0824.58] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 906
  1225. [0824.58] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 877
  1226. [0824.68] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
  1227. [0824.68] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 2064
  1228. [0825.27] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 2054
  1229. [0825.27] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 954
  1230. [0826.22] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1231. [0826.23] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  1232. [0827.20] Party: Ranked Game Finished, Clear party member server
  1233. [0827.20] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
  1234. [0827.21] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_161 [Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill]
  1235. [0827.21] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_161 Message=PsyNetMessage_X_161
  1236. [0827.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_161 Response=PsyNetMessage_X_162 Latency=0.2351
  1237. [0827.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_161->PsyNetMessage_X_162 PsyTime=1550624660 [Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill]
  1238. [0832.20] PsyNetStaticData: SetPaused False
  1239. [0832.20] PsyNetStaticData: HandleCacheExpired
  1240. [0832.21] Party: Ranked Game Finished, Clear party member server
  1241. [0832.21] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
  1242. [0832.21] DevOnline: WebRequest_X_16 SEND: https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
  1243. [0832.32] DevOnline: WebRequest_X_16 RECV: 304
  1244. [0833.22] Log: FSaveDataExportTask(0) wrote 389304 bytes to memory
  1245. [0833.22] Log: SaveGameDataAsync game thread time: 4 ms
  1246. [0833.24] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save
  1247. [0833.24] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save] Result:[1]
  1248. [0833.34] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3271 Request.Checksum=1053873308 ManifestChecksum=657964978 bChecksumMatch=False
  1249. [0833.34] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1395 Request.Checksum=-1293240009 ManifestChecksum=-1444562579 bChecksumMatch=False
  1250. [0833.34] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=7786 Request.Checksum=717741758 ManifestChecksum=-1099548043 bChecksumMatch=False
  1251. [0833.34] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1687577579 ManifestChecksum=22080412 bChecksumMatch=False
  1252. [0833.34] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=22674 Request.Checksum=1948101303 ManifestChecksum=-1567695822 bChecksumMatch=False
  1253. [0833.34] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=603 Request.Checksum=967322472 ManifestChecksum=1218045334 bChecksumMatch=False
  1254. [0833.35] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_163 [GenericStorage/SetPlayerGenericStorage]
  1255. [0833.35] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_163 Message=PsyNetMessage_X_163
  1256. [0833.38] Error: Texture2D ItemContainer_T.crateUnlocked_chnmap_TThumbnail contains no miplevels! Please delete.
  1257. [0833.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_163 Response=PsyNetMessage_X_164 Latency=0.2685
  1258. [0833.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_163->PsyNetMessage_X_164 PsyTime=1550624666 [GenericStorage/SetPlayerGenericStorage]
  1259. [0833.62] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1053873308
  1260. [0833.62] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-1293240009
  1261. [0833.62] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=717741758
  1262. [0833.62] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1687577579
  1263. [0833.62] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=1948101303
  1264. [0833.62] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=967322472
  1265. [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=444
  1266. [0833.62] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 443 -> 444
  1267. [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=907
  1268. [0833.62] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 906 -> 907
  1269. [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=878
  1270. [0833.62] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 877 -> 878
  1271. [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=2065
  1272. [0833.62] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 2064 -> 2065
  1273. [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=2055
  1274. [0833.62] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 2054 -> 2055
  1275. [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=955
  1276. [0833.62] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 954 -> 955
  1277. [0835.09] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 878
  1278. [0836.27] DevOnline: Steam GameOverlayActivated: 1
  1279. [0836.28] Log: FSaveDataExportTask(0) wrote 389304 bytes to memory
  1280. [0836.28] Log: SaveGameDataAsync game thread time: 6 ms
  1281. [0836.30] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
  1282. [0836.30] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save] Result:[1]
  1283. [0842.23] DevOnline: Steam GameOverlayActivated: 0
  1284. [0842.23] DevOnline: Gamepad text: input is ready, 11 bytes.
  1285. [0842.23] DevOnline: Gamdepad text input TriggerDelegates
  1286. [0842.23] DevOnline: Gamepad text: wierd goal
  1287. [0842.26] ScriptLog: HandleReplayExported ID=067E7DEE41B109EE44C0DCB31D5B4A2E
  1288. [0847.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_165 [GameServer/GetGameServerPingList Population/GetPopulation]
  1289. [0847.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_165 Message=PsyNetMessage_X_165
  1290. [0847.75] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_165 Response=PsyNetMessage_X_166 Latency=0.1981
  1291. [0847.76] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_165->PsyNetMessage_X_166 PsyTime=1550624680 [GameServer/GetGameServerPingList Population/GetPopulation]
  1292. [0848.02] Online: TryToPlayOnline ControllerID=-1
  1293. [0848.02] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  1294. [0848.02] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  1295. [0848.52] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_167 [Population/UpdatePlayerPlaylist]
  1296. [0848.52] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_167 Message=PsyNetMessage_X_167
  1297. [0848.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_167 Response=PsyNetMessage_X_168 Latency=0.1749
  1298. [0848.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_167->PsyNetMessage_X_168 PsyTime=1550624681 [Population/UpdatePlayerPlaylist]
  1299. [0849.25] DevOnline: UnregisterRemoteTalker(0x01100001051D9529) returned 0x00000000
  1300. [0849.46] Matchmaking: All Regions Pinged: USE (0.1507), EU (0.0507), USW (0.1980), ASC (0.3486), ASM (0.2876), JPN (0.3011), ME (0.2190), OCE (0.3758), SAF (0.2536), SAM (0.2672)
  1301. [0849.46] Matchmaking: StartMatchmaking at 2019-02-20 01:04:42 in EU,USE for playlists 29 on game server 385621
  1302. [0849.47] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_169 [Matchmaking/StartMatchmaking]
  1303. [0849.47] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_169 Message=PsyNetMessage_X_169
  1304. [0849.71] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_169 Response=PsyNetMessage_X_170 Latency=0.2448
  1305. [0849.72] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_169->PsyNetMessage_X_170 PsyTime=1550624682 [Matchmaking/StartMatchmaking]
  1306. [0858.07] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1307. [0858.13] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1308. [0861.12] Online: TryToPlayOnline ControllerID=-1
  1309. [0861.12] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  1310. [0861.12] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
  1311. [0867.33] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1312. [0875.66] DevNet: URL: Adding default option Name=iamdubers
  1313. [0875.66] DevNet: URL: Adding default option Name=iamdubers
  1314. [0875.66] DevNet: Browse: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay?Name=iamdubers
  1315. [0875.66] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=7786 Request.Checksum=-1056422345 ManifestChecksum=717741758 bChecksumMatch=False
  1316. [0875.67] Log: Flushing async loaders.
  1317. [0875.67] Log: Flushed async loaders.
  1318. [0875.67] Log: LoadMap: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay?Name=iamdubers
  1319. [0875.67] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1320. [0875.70] DevOnline: UnregisterRemoteTalker(0x01100001082FA1E5) returned 0x00000000
  1321. [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1322. [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1323. [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1324. [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1325. [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1326. [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1327. [0876.47] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 209.222.30.69:7836 20/02/2019 02:05:13 'Control channel cleanup'
  1328. [0876.47] NetComeGo: TcpNetDriver_0 TcpipConnection_0 Control channel closed, reason=Control channel cleanup
  1329. [0876.51] Exit: TcpNetDriver_0 shut down
  1330. [0876.56] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
  1331. [0876.83] Log: Fully load package: ..\..\TAGame\CookedPCConsole\Mutators_SF.upk
  1332. [0876.92] Log: Game class is 'GameInfo_Breakout_TA'
  1333. [0877.04] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2019.02.20-02.05.14
  1334. [0877.04] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  1335. [0877.04] DevOnline: Successfully set the friend join URL:
  1336. [0877.04] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  1337. [0877.05] Log: Bringing up level for play took: 0.131243
  1338. [0877.13] Clubs: HandleClubChanged 415575 3
  1339. [0877.13] Clubs: HandleClubChanged 1718433 4
  1340. [0877.27] Clubs: GFxData_PRI_TA_13 HandleClubID Steam|76561198097605093|0 ClubID=0
  1341. [0877.28] DevOnline: Set rich presence to: In Training data: Tutorial
  1342. [0877.28] Log: ########### Finished loading level: 1.606545 seconds
  1343. [0877.28] Log: Flushing async loaders.
  1344. [0877.33] Log: Flushed async loaders.
  1345. [0877.33] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 25
  1346. [0881.98] Log: === Critical error: ===
  1347. Fatal error!
  1348.  
  1349. CreateFX() Address = 0x56ced9e0 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
  1350. CreateFX() Address = 0x56ceb49f (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
  1351. CreateFX() Address = 0x56cc35b7 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
  1352. Address = 0x56cc2443 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
  1353. Address = 0x56cc1d62 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
  1354. Address = 0x56cc1cab (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
  1355. AK::MemoryMgr::StopProfileThreadUsage() Address = 0x23bc12 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\RocketLeague.exe]
  1356. AK::MemoryMgr::StopProfileThreadUsage() Address = 0x25d40c (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\RocketLeague.exe]
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