Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log: Log file open, 20/02/2019 01:50:37
- Log: GPsyonixBuildID 190205.60427.222959
- Log: Command line:
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- Warning: Warning, Unknown language extension . Defaulting to INT
- Init: Language extension: INT
- Init: Language extension: INT
- DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
- Init: Version: 190205.60427.222959
- Init: Compiled (32-bit): Feb 12 2019 18:45:46
- Init: Command line:
- Init: Base directory: D:\Steam\steamapps\common\rocketleague\Binaries\Win32\
- [0000.57] Log: Purging 7-day cache '..\..\TAGame\Logs'...
- [0000.57] Log: Purging 3-day cache '..\..\TAGame\Logs'...
- [0000.58] Init: Computer: TheBeast
- [0000.58] Init: User: iamdubers
- [0000.58] Init: CPU Page size=4096, Processors=8
- [0000.58] Init: High frequency timer resolution =3.906244 MHz
- [0000.58] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=16.0GB Virtual=4.0GB
- [0000.63] Log: Steam Client API initialized 1
- [0000.76] Log: Steam Game Server API initialized 1
- [0000.76] Init: Presizing for 135000 objects not considered by GC, pre-allocating 0 bytes.
- [0000.76] Init: Object subsystem initialized
- [0000.84] Log: Using feature set PrimeUpdate24
- [0000.92] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1080 Ti
- [0000.92] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
- [0000.93] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0000.93] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
- [0000.98] Log: Shader platform (RHI): PC-D3D-SM3
- [0004.05] Log: ProductDatabase_TA::PostLoad 0.08 sec total.
- [0004.24] Log: 108192 objects as part of root set at end of initial load.
- [0004.24] Log: 0 out of 0 bytes used by permanent object pool.
- [0004.24] Log: Initializing Engine...
- [0004.24] Log: BuildID: -1389409029 from GPsyonixBuildID
- [0004.48] SystemSettings: Loading PC Settings
- [0004.48] Log: Is physics simulation enabled: 1
- [0004.57] Log: Running hardware survey...
- [0004.57] Log: OS: Microsoft Windows 10 Pro (17134)
- [0004.57] Log: Wwise(R) SDK Version 2018.1.4 Build 6807. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
- [0005.93] Log: WinSAT: 8.1 [8.5 CPU, 8.9 2D, 8.9 3D, 8.5 Mem, 8.1 Disk]
- [0005.93] Log: Processor: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (Intel64 Family 6 Model 60 Stepping 3) 4 Cores, 8 Threads
- [0005.93] Log: Memory: 8.00GB
- [0005.93] Log: Memory: 8.00GB
- [0005.93] Log: VideoController: NVIDIA GeForce GTX 1080 Ti (25.21.14.1634)
- [0005.93] Log: Network Adapter: Xbox Wireless Adapter for Windows
- [0005.93] Log: Network Adapter: Intel(R) Ethernet Connection (2) I218-V
- [0005.93] Log: Disk C: 39.27GB free of 232.05GB
- [0005.93] Log: Disk D: 259.74GB free of 2794.39GB
- [0005.93] Log: Sound Device: NVIDIA High Definition Audio
- [0005.93] Log: Sound Device: Realtek High Definition Audio
- [0005.93] Log: Sound Device: Steam Streaming Microphone
- [0005.93] Log: Sound Device: Steam Streaming Speakers
- [0005.93] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
- [0005.93] Log: Hardware survey complete in 0.63 seconds.
- [0005.93] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
- [0005.93] Log: Initializing Steamworks
- [0005.94] DevOnline: Steam ID: 76561198097605093
- [0005.94] DevOnline: Steam universe: PUBLIC
- [0005.94] DevOnline: Steam appid: 252950
- [0005.94] DevOnline: Steam IsSubscribed: 1
- [0005.94] DevOnline: Steam IsLowViolence: 0
- [0005.94] DevOnline: Steam IsCybercafe: 0
- [0005.94] DevOnline: Steam IsVACBanned: 0
- [0005.94] DevOnline: Steam IP country: SE
- [0005.94] DevOnline: Steam official server time: 1550623838
- [0005.94] DevOnline: Steam Cloud quota: 92629424 / 100000000
- [0005.94] DevOnline: Steam original app owner: 76561198097605093
- [0005.94] DevOnline: Logged in as 'iamdubers'
- [0005.95] VoiceChat: The desired playback sample rate is 11000.
- [0005.96] ScriptLog: PsyNet using environment DBE_Production Prod
- [0005.96] PsyNetStaticData: HandleCacheExpired
- [0005.96] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Settings/GetStaticDataURL]
- [0005.96] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
- [0005.96] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
- [0005.96] DevOnline: WebRequest_X_0 SEND: https://psyonix-rl.appspot.com/Services
- [0006.19] DevOnline: WebRequest_X_0 RECV: 200
- [0006.19] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_1
- [0006.19] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_1 Latency=0.0000
- [0006.19] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_1 PsyTime=1550623839 [Settings/GetStaticDataURL]
- [0006.19] PsyNetStaticData: HandleGetURL RPC.URL=https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
- [0006.19] DevOnline: WebRequest_X_1 SEND: https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
- [0006.23] DevOnline: WebRequest_X_1 RECV: 304
- [0006.23] PsyNetStaticData: HandleDataChanged
- [0006.23] Log: PsyNetStaticData could not find class 'PhysicsConfig_X'
- [0006.23] Log: FJsonStructReader - cannot find property SimTimeScaleInverseChance because Struct has not been set.
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 None Unknown|0|0 SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 None Unknown|0|0 Logout
- [0006.27] PsyNet: PsyNetConnection_X_1 disabled OSCS_NotConnected
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 HandleConnectionChanged
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 UpdateLoginState
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 Logout
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown|0|0 UpdateLoginState AuthLoginError={Error Type=OSCS_NotConnected Code=-1 Message=}
- [0006.27] DevOnline: Logged in as 'iamdubers'
- [0006.27] PsyNet: PsyNetConnection_X_1 enabled
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Steam|76561198097605093|0 HandleConnectionChanged
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Steam|76561198097605093|0 UpdateLoginState
- [0006.27] ScriptLog: OnlinePlayerAuthentication_TA_0 LoggedOut Steam|76561198097605093|0 GotoAuthState RequestAuthCode
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 RequestAuthTicket Steam|76561198097605093|0
- [0006.27] DevOnline: Issuing request for encrypted app ticket
- [0006.27] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 HandleLoginStatusChanged LS_LoggedIn Steam|76561198097605093|0
- [0006.27] DevOnline: Successfully set the friend join URL:
- [0006.27] Party: HandleLocalPlayerLoginStatusChanged PlayerName=iamdubers PlayerID=Steam|76561198097605093|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
- [0006.27] SaveGame: Load Player.ControllerId=0 SaveFileName=..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
- [0006.36] DevNet: Browse: MENU_Main_p
- [0006.36] Log: LoadMap: MENU_Main_p
- [0006.61] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
- [0006.63] Log: Game class is 'GameInfo_GFxMenu_TA'
- [0006.91] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2019.02.20-01.50.44
- [0006.91] Log: Bringing up level for play took: 0.269191
- [0007.77] DevOnline: Set rich presence to: Main Menu data: Menu
- [0007.77] Log: ########### Finished loading level: 1.406947 seconds
- [0008.23] Log: Flushing async loaders.
- [0008.47] Log: Flushed async loaders.
- [0008.47] Log: Initializing Engine Completed
- [0008.47] Log: >>>>>>>>>>>>>> Initial startup: 8.47s <<<<<<<<<<<<<<<
- [0008.84] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 HandleAuthTicket bSuccess=True
- [0008.84] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 HandleAuthTicket bSuccess=True
- [0008.84] ScriptLog: OnlinePlayerAuthentication_TA_0 RequestAuthCode Steam|76561198097605093|0 GotoAuthState SendLoginRequest
- [0008.84] DevOnline: Logged in as 'iamdubers'
- [0008.84] Auth: OnlinePlayerAuthentication_TA_0 SendLoginRequest Steam|76561198097605093|0 HandleLoginStatusChanged LS_LoggedIn Steam|76561198097605093|0
- [0008.84] DevOnline: Successfully set the friend join URL:
- [0008.84] Party: HandleLocalPlayerLoginStatusChanged PlayerName=iamdubers PlayerID=Steam|76561198097605093|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
- [0008.84] DevOnline: WebRequest_X_2 SEND: https://rl-cdn.psyonix.com/SpecialEvent/Images/WinterEvent_Background.jpg
- [0008.84] DevOnline: WebRequest_X_3 SEND: https://rl-cdn.psyonix.com/SpecialEvent/Images/WinterCurrency_Icon.png
- [0008.84] DevOnline: WebRequest_X_4 SEND: https://rl-cdn.psyonix.com/SpecialEvent/Images/WinterCurrency_Icon_Large.png
- [0008.84] DevOnline: WebRequest_X_5 SEND: http://rl-cdn.psyonix.com/SpecialEvent/Images/WinterEvent_Logo.png
- [0008.84] DevOnline: WebRequest_X_6 SEND: https://rl-cdn.psyonix.com/Blog/Production/Steam/INT.JSON
- [0008.84] DevOnline: WebRequest_X_7 SEND: https://rl-cdn.psyonix.com/Legal/PC/EULA/INT.txt
- [0008.84] DevOnline: WebRequest_X_8 SEND: https://rl-cdn.psyonix.com/ESports/Prod/Events.json
- [0008.84] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_2 [Auth/AuthPlayer]
- [0008.84] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
- [0008.84] PsyNet: HTTP send ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
- [0008.84] DevOnline: WebRequest_X_9 SEND: https://psyonix-rl.appspot.com/Services
- [0008.85] SaveGame: HandleDataLoaded Result.Code=BasicLoadResult_Success
- [0008.86] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:OnLoad ((Category="TournamentSettingsSave_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="ExhibitionMatchSettingsSave_TA",UpdateTick=5,LastSyncCompleteTime=1550620799),(Category="PrivateMatchSettingsSave_TA",UpdateTick=2,LastSyncCompleteTime=1550620799),(Category="ServerBrowserSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ProductsOfflineSave_TA",UpdateTick=954,LastSyncCompleteTime=1550623412),(Category="MusicPlayerSave_TA",UpdateTick=12,LastSyncCompleteTime=1550620799),(Category="SoundSettingsSave_TA",UpdateTick=42,LastSyncCompleteTime=1550620799),(Category="UISavedValues_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="MapPrefsSave_TA",UpdateTick=25,LastSyncCompleteTime=1550620799),(Category="RankedReconnectSave_TA",UpdateTick=249,LastSyncCompleteTime=1550117220),(Category="NetworkSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ConnectionQualitySave_TA",LastSyncCompleteTime=1535378747),(Category="TutorialSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="BlogTileCache_TA",UpdateTick=46,LastSyncCompleteTime=1550621207),(Category="ProductsSave_TA",UpdateTick=876,LastSyncCompleteTime=1550622890),(Category="PlaylistSkillDataSave_TA",UpdateTick=906,LastSyncCompleteTime=1550623412),(Category="MatchmakingSettingsSave_TA",UpdateTick=97,LastSyncCompleteTime=1550620799),(Category="ClientXPSave_TA",UpdateTick=2064,LastSyncCompleteTime=1550623412),(Category="SeasonSave_TA",LastSyncCompleteTime=1550621207),(Category="VideoSettingsSavePC_TA",LastSyncCompleteTime=1535378747),(Category="GameplaySettingsSave_TA",UpdateTick=7,LastSyncCompleteTime=1550621720),(Category="ProductsFavoriteSave_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="EulaSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="AchievementSave_TA",UpdateTick=442,LastSyncCompleteTime=1550623412),(Category="ProfileGameplaySave_TA",UpdateTick=2,LastSyncCompleteTime=1550620799),(Category="PlayerBannerSave_TA",UpdateTick=17,LastSyncCompleteTime=1550620799),(Category="ProfileStatsSave_TA",UpdateTick=2054,LastSyncCompleteTime=1550623412),(Category="ProfileControlsSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ProfileAimAssistSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="ProfileCameraSave_TA",UpdateTick=74,LastSyncCompleteTime=1550623412),(Category="ProfileQuickChatSave_TA",UpdateTick=3,LastSyncCompleteTime=1550620799),(Category="ProfileLoadoutSave_TA",UpdateTick=61,LastSyncCompleteTime=1550623815),(Category="ProfileGamepadSave_TA",UpdateTick=4,LastSyncCompleteTime=1550620799),(Category="ProfilePCSave_TA",UpdateTick=1,LastSyncCompleteTime=1550620799),(Category="PersonaSave_TA",UpdateTick=250,LastSyncCompleteTime=1537801063),(Category="PlayerAvatarBorderSave_TA",UpdateTick=9,LastSyncCompleteTime=1550620799),(UpdateTick=3,LastSyncCompleteTime=1543814087),(Category="NotificationSave_TA",UpdateTick=1,LastSyncCompleteTime=1550621207))
- [0008.86] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=60 NetSpeed=10000 InputRate=60
- [0009.25] SaveData: Profile_TA_0 OnLoaded LocalID=0
- [0009.25] SaveData: Profile_TA_1 OnLoaded LocalID=1
- [0009.25] SaveData: Profile_TA_2 OnLoaded LocalID=2
- [0009.25] ScriptLog: GetDLCProducts, UnlockedDLCList=SuperSonic,Revenge,GreyCar,Wasteland,DarkCar,NBA,Body_NeoBike,Body_NeoCar,Body_Aftershock,Body_Marauder,body_cannonboy,Body_Number6,body_gilliam,body_bone,body_scallop,body_charged,body_Challah,body_Melonpan,DCU,Fauna,Calidi,Ron
- [0009.35] SaveGame: LocalPlayer_TA_0 HandleSaveDataLoaded
- [0009.60] NetworkNext: Client disabled
- [0009.60] Log: Detected new XInput controller 0
- [0009.60] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 876
- [0009.61] DevOnline: WebRequest_X_2 RECV: 304
- [0009.61] DevOnline: WebRequest_X_3 RECV: 304
- [0009.61] DevOnline: WebRequest_X_4 RECV: 304
- [0009.61] DevOnline: WebRequest_X_5 RECV: 304
- [0009.61] DevOnline: WebRequest_X_6 RECV: 304
- [0009.61] Log: Failed to decode PNG from http://rl-cdn.psyonix.com/SpecialEvent/Images/WinterEvent_Logo.png
- [0009.61] Log: PNGLoader - Failed to decode image or payload was never taken
- [0009.61] DevOnline: WebRequest_X_7 RECV: 304
- [0009.61] DevOnline: WebRequest_X_8 RECV: 304
- [0009.61] DevOnline: WebRequest_X_9 RECV: 200
- [0009.61] PsyNet: HTTP recv ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_3
- [0009.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_2 Response=PsyNetMessage_X_3 Latency=1.1140
- [0009.61] Warning: Invalid parameters specified for UTexture2DDynamic::Create()
- [0009.61] ScriptWarning: ScriptWarning, Accessed None 'Texture'
- WebImageCache_X Transient.WebImageCache_X_0
- Function ProjectX.WebImageCache_X:HandleImageDecoded:014B
- Script call stack:
- Function ProjectX.__WebImageCache_X__HandleImageData_0:__WebImageCache_X__HandleImageData_0
- Function ProjectX.WebImageCache_X:HandleImageDecoded
- [0009.61] ScriptWarning: ScriptWarning, Accessed None 'Texture'
- WebImageCache_X Transient.WebImageCache_X_0
- Function ProjectX.WebImageCache_X:HandleImageDecoded:01A1
- Script call stack:
- Function ProjectX.__WebImageCache_X__HandleImageData_0:__WebImageCache_X__HandleImageData_0
- Function ProjectX.WebImageCache_X:HandleImageDecoded
- [0009.61] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=12
- [0009.61] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=12
- [0010.25] DevOnline: Obtained steam user stats, user: 76561198097605093
- [0010.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_2->PsyNetMessage_X_3 PsyTime=1550623842 [Auth/AuthPlayer]
- [0010.33] ScriptLog: OnlinePlayerAuthentication_TA_0 SendLoginRequest Steam|76561198097605093|0 GotoAuthState LoggedIn
- [0010.33] Auth: OnlinePlayer_TA_0 OnlinePlayerAuthentication_TA_0 HandleAuthLoginChange Auth.bLoggedIn=True
- [0010.33] PsyNet: Enabling PerCon
- [0010.33] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=True
- [0010.33] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=False IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectEpochTime=0 EpochNow=1550623843 TimeSince=1550623843 ReconnectTimeoutSeconds=900 RankedReconnectBeacon=
- [0010.40] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
- [0010.40] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
- [0010.41] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
- GFxData_MusicPlayer_TA Transient.GFxData_MusicPlayer_TA_0
- Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon:01AE
- Script call stack:
- Function TAGame.GFxData_MusicPlayer_TA:HandleTrackStart
- Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon
- [0010.41] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
- GFxData_MusicPlayer_TA Transient.GFxData_MusicPlayer_TA_0
- Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon:01AE
- Script call stack:
- Function TAGame.GFxData_MusicPlayer_TA:HandleTrackStart
- Function TAGame.GFxData_MusicPlayer_TA:LookupCurrentTrackIcon
- [0010.81] DevOnline: AvatarImageLoaded: 76561198128426738, 188, 184x184
- [0011.12] PsyNet: PsyNetMessengerWebSocket_X_0 Connected
- [0011.12] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=True bFreshConnection=True
- [0011.12] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bPerConConnected=True
- [0011.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_4 [Filters/FilterContent Friends/GetFriendList Clubs/GetClubInvites Friends/GetFriendRequests Friends/GetBlockedList GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails]
- [0011.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
- [0011.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_5 [Products/GetPlayerProducts]
- [0011.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_5 Message=PsyNetMessage_X_5
- [0011.14] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_6 [RocketPass/GetPlayerInfo RocketPass/GetRewardContent RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
- [0011.14] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
- [0011.27] Warning: Failed to load ObjectArchetype for resource 'EngineAudio_Dominus': ProductAsset_EngineAudio_TA ProductSlots.EngineAudio:ProductAsset_EngineAudio_TA_0 in EngineAudio_Dominus
- [0011.40] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_7 [Filters/FilterContent Filters/FilterContent]
- [0011.40] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
- [0011.68] Log: Assigning XInput controller to 0
- [0011.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_8 [Population/UpdatePlayerPlaylist Filters/FilterContent]
- [0011.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_8 Message=PsyNetMessage_X_8
- [0011.68] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_9 Latency=0.5497
- [0011.75] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_4->PsyNetMessage_X_9 PsyTime=1550623844 [Filters/FilterContent Friends/GetFriendList Clubs/GetClubInvites Friends/GetFriendRequests Friends/GetBlockedList GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails]
- [0011.75] OnlinePlayerStorage: Manifest SetChecksum MusicPlayerSave_TA Checksum=-915431495
- [0011.75] OnlinePlayerStorage: Manifest SetChecksum SoundSettingsSave_TA Checksum=-479001298
- [0011.75] OnlinePlayerStorage: Manifest SetChecksum UISavedValues_TA Checksum=-2094614537
- [0011.75] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=-1009873792
- [0011.75] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.MapPrefsSave_TA',ServerTick=25,Checksum=-1009873792) Checksum Mismatch!!!
- [0011.75] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="MapPrefsSave_TA",UpdateTick=25,LastSyncCompleteTime=1550620799) RemoteData=None
- [0011.75] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.75] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 25
- [0011.75] OnlinePlayerStorage: Manifest SetChecksum NetworkSave_TA Checksum=1091286827
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum TutorialSave_TA Checksum=-1388470405
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=-1177879679
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-2109709951
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-1444562579
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=-1282013784
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=22080412
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=0
- [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.SeasonSave_TA') Checksum Mismatch!!!
- [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="SeasonSave_TA",LastSyncCompleteTime=1550621207) RemoteData=None
- [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.76] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart SeasonSave_TA 0
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum GameplaySettingsSave_TA Checksum=-1046009614
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProductsFavoriteSave_TA Checksum=645252599
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ExhibitionMatchSettingsSave_TA Checksum=870932267
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum PrivateMatchSettingsSave_TA Checksum=952564037
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ServerBrowserSettingsSave_TA Checksum=974420769
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum NotificationSave_TA Checksum=1091286827
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=1218045334
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum TournamentSettingsSave_TA Checksum=2074483047
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum EulaSave_TA Checksum=1091286827
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1860062751
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileGameplaySave_TA Checksum=-1472056963
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum PlayerBannerSave_TA Checksum=2032914590
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-1567695822
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileControlsSave_TA Checksum=1091286827
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileAimAssistSave_TA Checksum=1091286827
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=149342996
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileQuickChatSave_TA Checksum=1279501401
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=-1324741567
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfileGamepadSave_TA Checksum=-1669298926
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1860062751
- [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.AchievementSave_TA',ServerTick=442,Checksum=1860062751) Checksum Mismatch!!!
- [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="AchievementSave_TA",UpdateTick=442,LastSyncCompleteTime=1550623844) RemoteData=None
- [0011.76] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
- [0011.76] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 442
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum ProfilePCSave_TA Checksum=1523171942
- [0011.76] OnlinePlayerStorage: Manifest SetChecksum PlayerAvatarBorderSave_TA Checksum=1134124559
- [0011.76] Log: RPC Error (failure): Service=Clubs/GetPlayerClubDetails, Type=ClubNotFound, Code=-1, Message=
- [0011.86] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_5 Response=PsyNetMessage_X_10 Latency=0.7312
- [0011.87] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_5->PsyNetMessage_X_10 PsyTime=1550623844 [Products/GetPlayerProducts]
- [0011.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_6 Response=PsyNetMessage_X_11 Latency=0.7312
- [0011.88] ScriptLog: NewProductIds:
- [0011.90] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 876
- [0011.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_12 [Players/GetXP]
- [0011.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
- [0011.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_6->PsyNetMessage_X_11 PsyTime=1550623844 [RocketPass/GetPlayerInfo RocketPass/GetRewardContent RocketPass/GetPlayerPrestigeRewards Party/GetPlayerPartyInfo]
- [0011.91] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_7 Response=PsyNetMessage_X_13 Latency=0.4927
- [0011.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_7->PsyNetMessage_X_13 PsyTime=1550623844 [Filters/FilterContent Filters/FilterContent]
- [0011.97] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_8 Response=PsyNetMessage_X_14 Latency=0.2970
- [0011.98] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_8->PsyNetMessage_X_14 PsyTime=1550623845 [Population/UpdatePlayerPlaylist Filters/FilterContent]
- [0012.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_12 Response=PsyNetMessage_X_15 Latency=0.2284
- [0012.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_12->PsyNetMessage_X_15 PsyTime=1550623845 [Players/GetXP]
- [0012.14] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 2064
- [0017.47] DevOnline: Set rich presence to: Main Menu data: Menu
- [0017.62] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
- [0017.62] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
- [0017.63] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:CheckForRankedReconnect bOpenedStartMenu=True IsMenuLevel=True bLoggedIn=True IsPrimaryPlayer=True RankedReconnectAvailable=False RankedReconnectEpochTime=0 EpochNow=1550623850 TimeSince=1550623850 ReconnectTimeoutSeconds=900 RankedReconnectBeacon=
- [0017.63] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=True PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
- [0017.63] MTX: HandleMtxCode bSuccess=True
- [0017.73] DevOnline: WebRequest_X_10 SEND: http://rl-cdn.psyonix.com/Blog/Images/rl_friends-list_asset.jpg
- [0017.73] DevOnline: WebRequest_X_11 SEND: http://rl-cdn.psyonix.com/Blog/Images/rl_keyart_s9-rewards.jpg
- [0017.73] DevOnline: WebRequest_X_12 SEND: http://rl-cdn.psyonix.com/Blog/Images/rl_cross-play_asset_no-text
- [0017.74] DevOnline: WebRequest_X_13 SEND: http://rl-cdn.psyonix.com/Blog/Images/RLCS-7-Blog-Image-S
- [0017.74] DevOnline: WebRequest_X_14 SEND: http://rl-cdn.psyonix.com/Blog/Images/rocketleague_screenshot_01.jpg
- [0017.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_16 [Microtransaction/ClaimEntitlements]
- [0017.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_16 Message=PsyNetMessage_X_16
- [0017.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_17 [Players/GetChatBanStatus]
- [0017.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_17 Message=PsyNetMessage_X_17
- [0017.77] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileLoadoutSave_TA 61
- [0017.78] DevOnline: WebRequest_X_10 RECV: 304
- [0017.78] DevOnline: WebRequest_X_11 RECV: 304
- [0017.78] DevOnline: WebRequest_X_12 RECV: 304
- [0017.78] DevOnline: WebRequest_X_13 RECV: 304
- [0017.78] DevOnline: WebRequest_X_14 RECV: 304
- [0018.40] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=1 ID=PsyNetMessage_X_17 Response=PsyNetMessage_X_18 Latency=0.6611
- [0018.41] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_17->PsyNetMessage_X_18 PsyTime=1550623851 [Players/GetChatBanStatus]
- [0018.41] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_16 Response=PsyNetMessage_X_19 Latency=0.7340
- [0018.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_16->PsyNetMessage_X_19 PsyTime=1550623851 [Microtransaction/ClaimEntitlements]
- [0018.43] MTX: HandleClaimSuccess Products=0
- [0023.58] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_20 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0023.58] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
- [0023.76] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_20 Response=PsyNetMessage_X_21 Latency=0.1838
- [0023.77] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_20->PsyNetMessage_X_21 PsyTime=1550623856 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0024.94] Online: TryToPlayOnline ControllerID=-1
- [0024.94] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0024.94] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0025.44] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_22 [Population/UpdatePlayerPlaylist]
- [0025.44] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_22 Message=PsyNetMessage_X_22
- [0025.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_22 Response=PsyNetMessage_X_23 Latency=0.1678
- [0025.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_22->PsyNetMessage_X_23 PsyTime=1550623858 [Population/UpdatePlayerPlaylist]
- [0026.36] Matchmaking: All Regions Pinged: USE (0.1329), EU (0.0420), USW (0.1748), ASC (0.3287), ASM (0.2657), JPN (0.2797), ME (0.1958), OCE (0.3567), SAF (0.2308), SAM (0.2448)
- [0026.36] Matchmaking: StartMatchmaking at 2019-02-20 00:50:59 in EU,USE for playlists 29 on game server 0
- [0026.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_24 [Matchmaking/StartMatchmaking]
- [0026.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
- [0026.57] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_24 Response=PsyNetMessage_X_25 Latency=0.2032
- [0026.57] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_24->PsyNetMessage_X_25 PsyTime=1550623859 [Matchmaking/StartMatchmaking]
- [0029.61] DevNet: Browse: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay
- [0029.61] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=7778 Request.Checksum=-1099548043 ManifestChecksum=-2109709951 bChecksumMatch=False
- [0029.61] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=3204 Request.Checksum=-579924798 ManifestChecksum=-1009873792 bChecksumMatch=False
- [0029.61] OnlinePlayerStorage: PartitionStorageRequests SeasonSave_TA Request.Data.Length=24950 Request.Checksum=-298820262 ManifestChecksum=0 bChecksumMatch=False
- [0029.61] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3271 Request.Checksum=1860062751 ManifestChecksum=1860062751 bChecksumMatch=True
- [0029.61] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=22080412 ManifestChecksum=22080412 bChecksumMatch=True
- [0029.61] OnlinePlayerStorage: PartitionStorageRequests ProfileLoadoutSave_TA Request.Data.Length=7594 Request.Checksum=-1324741567 ManifestChecksum=-1324741567 bChecksumMatch=True
- [0029.61] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=442
- [0029.61] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=2064
- [0029.61] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileLoadoutSave_TA_0 ServerTick=61
- [0029.62] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
- [0029.62] Log: SaveGameDataAsync game thread time: 4 ms
- [0029.62] Log: Flushing async loaders.
- [0029.63] Log: Flushed async loaders.
- [0029.63] Log: LoadMap: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay
- [0029.63] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save
- [0029.63] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0029.73] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save] Result:[1]
- [0030.53] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
- [0030.80] Log: Fully load package: ..\..\TAGame\CookedPCConsole\Mutators_SF.upk
- [0030.89] Log: Game class is 'GameInfo_Breakout_TA'
- [0031.01] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2019.02.20-01.51.08
- [0031.02] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [0031.14] Log: Bringing up level for play took: 0.253114
- [0031.36] Clubs: GFxData_PRI_TA_0 HandleClubID Steam|76561198097605093|0 ClubID=0
- [0031.40] DevOnline: Set rich presence to: In Training data: Tutorial
- [0031.42] Log: ########### Finished loading level: 1.791424 seconds
- [0031.42] Log: Flushing async loaders.
- [0031.47] Log: Flushed async loaders.
- [0031.61] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
- [0031.61] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
- [0031.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_26 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
- [0031.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_26 Message=PsyNetMessage_X_26
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0031.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0031.73] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_27 [Population/UpdatePlayerPlaylist]
- [0031.73] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_27 Message=PsyNetMessage_X_27
- [0032.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_26 Response=PsyNetMessage_X_28 Latency=0.7843
- [0032.27] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_26->PsyNetMessage_X_28 PsyTime=1550623865 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
- [0032.27] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=-1099548043
- [0032.27] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=-579924798
- [0032.27] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=-298820262
- [0032.27] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=877
- [0032.27] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 876 -> 877
- [0032.27] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=26
- [0032.27] OnlinePlayerStorage: SyncComplete MapPrefsSave_TA UpdateTick 25 -> 26
- [0032.27] OnlinePlayerStorage: HandleOnlineStorageCommit SeasonSave_TA_0 ServerTick=0
- [0032.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_27 Response=PsyNetMessage_X_29 Latency=0.8055
- [0032.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_27->PsyNetMessage_X_29 PsyTime=1550623865 [Population/UpdatePlayerPlaylist]
- [0032.64] DevOnline: Stored steam user stats.
- [0032.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 442
- [0063.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_32 [Matchmaking/CheckReservation]
- [0063.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
- [0063.51] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_32 Response=PsyNetMessage_X_33 Latency=0.2168
- [0063.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_32->PsyNetMessage_X_33 PsyTime=1550623896 [Matchmaking/CheckReservation]
- [0089.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_36 [Metrics/RecordMetrics]
- [0089.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
- [0089.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_36 Response=PsyNetMessage_X_37 Latency=0.1748
- [0089.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_36->PsyNetMessage_X_37 PsyTime=1550623922 [Metrics/RecordMetrics]
- [0093.75] CheckReservation: Received game server from notification Reservation=(Address="ip74-201-228-137.datahound.com:7914",ServerName="USE",Playlist=29,Region="USE",ReservationID="C9A4F8458EF64B408D3FCB01C9845CAF")
- [0093.75] JoinGame: StartJoin ip74-201-228-137.datahound.com:7914 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=C9A4F8458EF64B408D3FCB01C9845CAF
- [0093.75] DevOnline: Successfully set the friend join URL:
- [0093.75] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
- [0093.75] Online: TryToPlayOnline ControllerID=-1
- [0093.75] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0093.75] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
- [0093.75] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
- [0093.75] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_39 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0093.75] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_39 Message=PsyNetMessage_X_39
- [0093.96] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_39 Response=PsyNetMessage_X_40 Latency=0.2098
- [0093.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_39->PsyNetMessage_X_40 PsyTime=1550623927 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0093.97] DevNet: Add Network Security Key={ID=-272685317 PlayerID=Steam|76561198097605093|0 Key=0EF0674312F1B0EEA79ABB4062D21491732976761569C1F3B8BB235C03AA4258 IV=24B7417344B34304C269119D3CDC9219 HMAC=42355967CF2690F1FF21815BDFFBC255E552F57ACB71538DD34CC4A63A79AE1E Session=3954788D1D09AC119AD2655F73164D1F}
- [0093.97] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
- [0094.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_41 [Population/UpdatePlayerPlaylist]
- [0094.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_41 Message=PsyNetMessage_X_41
- [0094.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_41 Response=PsyNetMessage_X_42 Latency=0.1678
- [0094.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_41->PsyNetMessage_X_42 PsyTime=1550623927 [Population/UpdatePlayerPlaylist]
- [0095.14] JoinGame: Waiting for more players to add reservations
- [0109.58] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
- [0109.84] JoinGame: Timed out waiting for players
- [0109.84] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Not all players connected. (Error: 64)
- [0109.84] DevOnline: Successfully set the friend join URL:
- [0109.84] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> None
- [0109.84] Matchmaking: StartMatchmaking at 2019-02-20 00:52:22 in EU,USE for playlists 29 on game server 0
- [0109.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_43 [Matchmaking/StartMatchmaking]
- [0109.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_43 Message=PsyNetMessage_X_43
- [0110.06] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_43 Response=PsyNetMessage_X_44 Latency=0.2168
- [0110.07] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_43->PsyNetMessage_X_44 PsyTime=1550623943 [Matchmaking/StartMatchmaking]
- [0110.35] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_45 [Population/UpdatePlayerPlaylist]
- [0110.35] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_45 Message=PsyNetMessage_X_45
- [0110.56] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_45 Response=PsyNetMessage_X_46 Latency=0.2098
- [0110.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_45->PsyNetMessage_X_46 PsyTime=1550623943 [Population/UpdatePlayerPlaylist]
- [0110.58] Matchmaking: (OnlineGameMatchmaking_X_0) OnlineGameMatchmakingBase_X::Searching:Cancel
- [0110.71] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
- [0110.71] Log: SaveGameDataAsync game thread time: 4 ms
- [0110.71] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_47 [Matchmaking/PlayerCancelMatchmaking]
- [0110.71] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_47 Message=PsyNetMessage_X_47
- [0110.77] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
- [0110.77] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save] Result:[1]
- [0110.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_48 [GameServer/GetGameServerPingList]
- [0110.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_48 Message=PsyNetMessage_X_48
- [0110.96] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_47 Response=PsyNetMessage_X_49 Latency=0.2525
- [0110.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_47->PsyNetMessage_X_49 PsyTime=1550623944 [Matchmaking/PlayerCancelMatchmaking]
- [0111.05] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_48 Response=PsyNetMessage_X_50 Latency=0.2867
- [0111.06] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_48->PsyNetMessage_X_50 PsyTime=1550623944 [GameServer/GetGameServerPingList]
- [0111.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_51 [Population/UpdatePlayerPlaylist]
- [0111.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_51 Message=PsyNetMessage_X_51
- [0111.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_51 Response=PsyNetMessage_X_52 Latency=0.1818
- [0111.27] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_51->PsyNetMessage_X_52 PsyTime=1550623944 [Population/UpdatePlayerPlaylist]
- [0112.86] Matchmaking: All Regions Pinged: USE (0.1380), EU (0.0453), USW (0.1826), ASC (0.3354), ASM (0.2731), JPN (0.2869), ME (0.2039), OCE (0.3631), SAF (0.2385), SAM (0.2523)
- [0153.75] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_57 [Metrics/RecordMetrics]
- [0153.75] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_57 Message=PsyNetMessage_X_57
- [0153.93] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_57 Response=PsyNetMessage_X_58 Latency=0.1818
- [0153.94] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_57->PsyNetMessage_X_58 PsyTime=1550623987 [Metrics/RecordMetrics]
- [0188.09] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
- [0190.24] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
- [0190.24] DevNet: Browse: MENU_Main_p?closed
- [0190.24] Log: Failed; returning to Entry
- [0190.24] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=3204 Request.Checksum=-579924798 ManifestChecksum=-579924798 bChecksumMatch=True
- [0190.24] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3271 Request.Checksum=657964978 ManifestChecksum=1860062751 bChecksumMatch=False
- [0190.24] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=25
- [0190.24] OnlinePlayerStorage: SyncComplete MapPrefsSave_TA UpdateTick 26 -> 25
- [0190.25] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
- [0190.25] Log: SaveGameDataAsync game thread time: 4 ms
- [0190.25] Log: LoadMap: MENU_Main_p?closed
- [0190.25] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0190.29] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save
- [0190.29] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093.save] Result:[1]
- [0190.54] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
- [0190.56] Log: Game class is 'GameInfo_GFxMenu_TA'
- [0191.05] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2019.02.20-01.53.48
- [0191.06] Log: Bringing up level for play took: 0.499069
- [0191.28] DevOnline: Set rich presence to: Main Menu data: Menu
- [0191.28] Log: ########### Finished loading level: 1.027675 seconds
- [0191.28] Log: Flushing async loaders.
- [0191.53] Log: Flushed async loaders.
- [0192.01] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
- [0192.01] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=4
- [0192.01] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_61 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
- [0192.01] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_61 Message=PsyNetMessage_X_61
- [0192.97] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_61 Response=PsyNetMessage_X_62 Latency=0.9735
- [0193.03] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_61->PsyNetMessage_X_62 PsyTime=1550624025 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
- [0193.03] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=657964978
- [0193.03] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=443
- [0193.03] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 442 -> 443
- [0193.08] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileLoadoutSave_TA 61
- [0193.25] Log: FSaveDataExportTask(0) wrote 384269 bytes to memory
- [0193.25] Log: SaveGameDataAsync game thread time: 4 ms
- [0193.27] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save
- [0193.27] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save] Result:[1]
- [0205.01] Log: Found X360 controller
- [0333.07] PsyNetStaticData: HandleCacheExpired
- [0333.08] DevOnline: WebRequest_X_15 SEND: https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
- [0333.10] DevOnline: WebRequest_X_15 RECV: 304
- [0348.00] Log: Detected new XInput controller 0
- [0389.61] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_81 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0389.61] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_81 Message=PsyNetMessage_X_81
- [0389.77] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_81 Response=PsyNetMessage_X_82 Latency=0.1609
- [0389.77] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_81->PsyNetMessage_X_82 PsyTime=1550624222 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0390.43] Online: TryToPlayOnline ControllerID=-1
- [0390.43] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0390.43] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0390.93] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_83 [Population/UpdatePlayerPlaylist]
- [0390.93] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_83 Message=PsyNetMessage_X_83
- [0391.13] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_83 Response=PsyNetMessage_X_84 Latency=0.2028
- [0391.14] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_83->PsyNetMessage_X_84 PsyTime=1550624224 [Population/UpdatePlayerPlaylist]
- [0391.52] Matchmaking: All Regions Pinged: USE (0.1432), EU (0.0473), USW (0.1899), ASC (0.3420), ASM (0.2804), JPN (0.2941), ME (0.2118), OCE (0.3695), SAF (0.2461), SAM (0.2598)
- [0391.52] Matchmaking: StartMatchmaking at 2019-02-20 00:57:04 in EU,USE for playlists 29 on game server 0
- [0391.53] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_85 [Matchmaking/StartMatchmaking]
- [0391.53] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_85 Message=PsyNetMessage_X_85
- [0391.73] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_85 Response=PsyNetMessage_X_86 Latency=0.1958
- [0391.73] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_85->PsyNetMessage_X_86 PsyTime=1550624224 [Matchmaking/StartMatchmaking]
- [0424.29] CheckReservation: Received game server from notification Reservation=(Address="ip209-222-30-69.datahound.com:7838",ServerName="EU",Playlist=29,Region="EU",ReservationID="51D0F700535945B08405C201090B001F")
- [0424.29] JoinGame: StartJoin ip209-222-30-69.datahound.com:7838 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=51D0F700535945B08405C201090B001F
- [0424.29] DevOnline: Successfully set the friend join URL:
- [0424.29] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
- [0424.29] Online: TryToPlayOnline ControllerID=-1
- [0424.29] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0424.29] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
- [0424.29] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
- [0424.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_90 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0424.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
- [0424.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_90 Response=PsyNetMessage_X_91 Latency=0.2238
- [0424.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_90->PsyNetMessage_X_91 PsyTime=1550624257 [Keys/GenerateKeys Matchmaking/PlayerCancelMatchmaking]
- [0424.52] DevNet: Add Network Security Key={ID=2160382 PlayerID=Steam|76561198097605093|0 Key=7CD897D20BF2169210C6C65D8C2325F18EBA35F7A11F743CF3EC48F618AF3EBD IV=00DBF0139EAF0E2E4A934061E8EF97EC HMAC=12681FD5714F54DE21E684281A750177681F7236BE8557E23E1729D7031CB7E5 Session=3A503229CB2D37F2DF39C005682EC13C}
- [0424.52] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
- [0424.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_92 [Population/UpdatePlayerPlaylist]
- [0424.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_92 Message=PsyNetMessage_X_92
- [0424.98] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_92 Response=PsyNetMessage_X_93 Latency=0.1888
- [0424.99] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_92->PsyNetMessage_X_93 PsyTime=1550624258 [Population/UpdatePlayerPlaylist]
- [0425.32] JoinGame: Waiting for more players to add reservations
- [0427.32] NetworkNext: JoinServer bUseNetworkNextDriver=False
- [0427.32] NetworkNext: OpenSession State=NEXT_CLIENT_STATE_STOPPED Route=
- [0427.32] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
- [0427.98] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_94 [Metrics/RecordMetrics]
- [0427.98] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_94 Message=PsyNetMessage_X_94
- [0428.16] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_94 Response=PsyNetMessage_X_95 Latency=0.1768
- [0428.17] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_94->PsyNetMessage_X_95 PsyTime=1550624261 [Metrics/RecordMetrics]
- [0430.33] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
- [0430.33] RankedReconnect: (OnlineGameJoinGame_TA_0) OnlineGameJoinGame_TA::OpeningLoadingScreen:BeginState
- [0430.33] RankedReconnect: (LocalPlayer_TA_0) LocalPlayer_TA::None:UpdateRankedReconnect RankedBreakout True 6 False
- [0430.33] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:SetRankedReconnect BeaconAddress=ip209-222-30-69.datahound.com:7838 EpochNow=1550624263
- [0430.33] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
- [0430.33] OnlinePlayerStorage: PartitionStorageRequests ProfileLoadoutSave_TA Request.Data.Length=7594 Request.Checksum=-1324741567 ManifestChecksum=-1324741567 bChecksumMatch=True
- [0430.33] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileLoadoutSave_TA_0 ServerTick=61
- [0430.33] Log: FSaveDataExportTask(0) wrote 384421 bytes to memory
- [0430.33] Log: SaveGameDataAsync game thread time: 4 ms
- [0430.34] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
- [0430.34] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0430.37] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
- [0430.37] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save] Result:[1]
- [0430.49] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
- [0430.49] Log: Game class is 'GameInfo_Transition_TA'
- [0430.50] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2019.02.20-01.57.47
- [0430.50] Log: Bringing up level for play took: 0.007630
- [0430.50] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
- [0430.50] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
- [0430.50] Log: ########### Finished loading level: 0.161637 seconds
- [0430.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_96 [Metrics/RecordMetrics]
- [0430.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_96 Message=PsyNetMessage_X_96
- [0430.50] DevNet: Browse: 209.222.30.69:7836/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?Name=iamdubers
- [0430.50] DevNet: Game client on port 7836, rate 10000
- [0430.50] NetComeGo: Network Security Key={ID=2160382 PlayerID=Steam|76561198097605093|0 Key=7CD897D20BF2169210C6C65D8C2325F18EBA35F7A11F743CF3EC48F618AF3EBD IV=00DBF0139EAF0E2E4A934061E8EF97EC HMAC=12681FD5714F54DE21E684281A750177681F7236BE8557E23E1729D7031CB7E5 Session=3A503229CB2D37F2DF39C005682EC13C}
- [0430.50] NetComeGo: SEND first packet Length=80 CRC=-239831767
- [0430.55] NetComeGo: RECV first packet IP=209.222.30.69:7836 Length=15 CRC=-2132215073
- [0430.55] NetComeGo: Client set SessionUID to: 211 117 73
- [0430.67] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_96 Response=PsyNetMessage_X_97 Latency=0.1748
- [0430.68] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_96->PsyNetMessage_X_97 PsyTime=1550624263 [Metrics/RecordMetrics]
- [0430.70] DevBeacon: FWebSocket::ReadCloseReason this=1F77E280 received opcode CLOSE. Code=0 Reason=
- [0430.70] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
- [0430.70] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
- [0430.70] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
- [0430.70] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
- [0430.70] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
- [0430.70] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
- [0430.70] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
- [0430.71] Log: FSaveDataExportTask(0) wrote 384421 bytes to memory
- [0430.71] Log: SaveGameDataAsync game thread time: 4 ms
- [0430.72] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save
- [0430.72] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093.save] Result:[1]
- [0430.72] Log: Flushing async loaders.
- [0430.73] Log: Flushed async loaders.
- [0430.73] Log: LoadMap: 209.222.30.69:7836/ShatterShot_P?Name=iamdubers?game=TAGame.GameInfo_Breakout_TA
- [0430.74] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
- [0431.26] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2019.02.20-01.57.48
- [0431.26] Log: Bringing up level for play took: 0.184538
- [0431.27] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
- [0431.27] JoinGame: GotoJoinGameState JoiningNewServer -> None
- [0431.43] ScriptLog: (GFxHUD_TA_1) GFxHUD_TA::GFxHUD_TA:HandleInternetConnectionChanged =========== bConnected=True GetObjectProvider().Get(OnlineGame_X).HasInternetConnection()=True
- [0431.44] Log: ########### Finished loading level: 0.710167 seconds
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
- [0431.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
- [0431.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_98 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [0431.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_98 Message=PsyNetMessage_X_98
- [0431.69] ScriptLog: (GFxHUD_TA_2) GFxHUD_TA::GFxHUD_TA:HandleInternetConnectionChanged =========== bConnected=True GetObjectProvider().Get(OnlineGame_X).HasInternetConnection()=True
- [0431.70] ScriptLog: Client InputRate=60
- [0431.70] DevNet: PlayerController_TA_2 setplayer LocalPlayer_TA_0
- [0431.70] PsyNetStaticData: SetPaused True
- [0431.70] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [0431.71] ScriptLog: MatchGUID: 844BB47A11E934AA4D7A83B1F8FC2425
- [0431.75] Clubs: GFxData_PRI_TA_2 HandleClubID Steam|76561198097605093|0 ClubID=0
- [0431.75] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0431.75] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
- [0431.80] Clubs: GFxData_PRI_TA_7 HandleClubID Steam|76561198097605093|0 ClubID=0
- [0431.80] ScriptLog: (GFxHUD_Soccar_TA_1) GFxHUD_TA::GFxHUD_Soccar_TA:HandleInternetConnectionChanged =========== bConnected=True GetObjectProvider().Get(OnlineGame_X).HasInternetConnection()=True
- [0431.81] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
- [0431.81] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198097605093|0' MatchmakeRestrictions=0
- [0431.81] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_99 [Skills/GetPlayerSkill Filters/FilterContent]
- [0431.81] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_99 Message=PsyNetMessage_X_99
- [0432.08] Clubs: GFxData_PRI_TA_8 HandleClubID Steam|76561198046090537|0 ClubID=0
- [0432.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_100 [Skills/GetPlayerSkill]
- [0432.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
- [0432.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_98 Response=PsyNetMessage_X_101 Latency=0.5466
- [0432.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_98->PsyNetMessage_X_101 PsyTime=1550624264 [Metrics/RecordMetrics Clubs/GetClubInvites]
- [0432.19] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_99 Response=PsyNetMessage_X_102 Latency=0.4997
- [0432.20] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_99->PsyNetMessage_X_102 PsyTime=1550624265 [Skills/GetPlayerSkill Filters/FilterContent]
- [0432.30] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_100 Response=PsyNetMessage_X_103 Latency=0.2909
- [0432.30] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_100->PsyNetMessage_X_103 PsyTime=1550624265 [Skills/GetPlayerSkill]
- [0435.66] Clubs: GFxData_PRI_TA_9 HandleClubID PS4|warstuds|2395659810490207972|0 ClubID=0
- [0435.67] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_104 [Skills/GetPlayerSkill]
- [0435.67] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_104 Message=PsyNetMessage_X_104
- [0435.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_104 Response=PsyNetMessage_X_105 Latency=0.1748
- [0435.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_104->PsyNetMessage_X_105 PsyTime=1550624268 [Skills/GetPlayerSkill]
- [0436.13] Clubs: GFxData_PRI_TA_12 HandleClubID PS4|InsideLohan|2787789870645463111|0 ClubID=415575
- [0436.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_106 [Skills/GetPlayerSkill Clubs/GetClubDetails]
- [0436.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_106 Message=PsyNetMessage_X_106
- [0436.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_106 Response=PsyNetMessage_X_107 Latency=0.2168
- [0436.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_106->PsyNetMessage_X_107 PsyTime=1550624269 [Skills/GetPlayerSkill Clubs/GetClubDetails]
- [0436.35] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_0 ClubID=415575 OwnerPlayerID=PS4|InsideLohan|2787789870645463111|0 bVerified=False Members=PlayerID=PS4|InsideLohan|2787789870645463111|0 PlayerName=InsideLohan PlayerID=PS4|Bijornn|8435244453081689853|0 PlayerName=Bijornn PlayerID=PS4|Retroaim|234564547619309985|0 PlayerName=Retroaim
- [0436.35] Clubs: HandleClubChanged 415575 3
- [0436.36] Clubs: GFxData_PRI_TA_12 HandleClub PS4|InsideLohan|2787789870645463111|0 ClubID=415575
- [0436.49] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_108 [Filters/FilterContent]
- [0436.49] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
- [0436.65] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_108 Response=PsyNetMessage_X_109 Latency=0.1609
- [0436.66] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_108->PsyNetMessage_X_109 PsyTime=1550624269 [Filters/FilterContent]
- [0436.76] Clubs: GFxData_PRI_TA_11 HandleClubID PS4|Bruh_ScopeZ|6458588564260691632|0 ClubID=0
- [0436.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_110 [Skills/GetPlayerSkill]
- [0436.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_110 Message=PsyNetMessage_X_110
- [0436.79] Clubs: GFxData_PRI_TA_10 HandleClubID PS4|N6_Outlaww|7920098203718743850|0 ClubID=1718433
- [0436.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_111 [Skills/GetPlayerSkill Clubs/GetClubDetails]
- [0436.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_111 Message=PsyNetMessage_X_111
- [0436.99] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_110 Response=PsyNetMessage_X_112 Latency=0.2326
- [0437.00] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_110->PsyNetMessage_X_112 PsyTime=1550624270 [Skills/GetPlayerSkill]
- [0437.10] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_111 Response=PsyNetMessage_X_113 Latency=0.3095
- [0437.11] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_111->PsyNetMessage_X_113 PsyTime=1550624270 [Skills/GetPlayerSkill Clubs/GetClubDetails]
- [0437.11] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_1 ClubID=1718433 OwnerPlayerID=PS4|N6_Outlaww|7920098203718743850|0 bVerified=False Members=PlayerID=PS4|N6_Outlaww|7920098203718743850|0 PlayerName=N6_Outlaww PlayerID=PS4|N6_Fearless|4891576329978212340|0 PlayerName=N6_Fearless PlayerID=PS4|N6_Adam|7414754292928143850|0 PlayerName=N6_Adam PlayerID=PS4|N6_Shard|2139798291257921587|0 PlayerName=N6_Shard
- [0437.11] Clubs: HandleClubChanged 1718433 4
- [0437.11] Clubs: GFxData_PRI_TA_10 HandleClub PS4|N6_Outlaww|7920098203718743850|0 ClubID=1718433
- [0437.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_114 [Filters/FilterContent]
- [0437.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
- [0437.45] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_114 Response=PsyNetMessage_X_115 Latency=0.2028
- [0437.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_114->PsyNetMessage_X_115 PsyTime=1550624270 [Filters/FilterContent]
- [0441.35] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_116 [Filters/FilterContent]
- [0441.35] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_116 Message=PsyNetMessage_X_116
- [0441.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_116 Response=PsyNetMessage_X_117 Latency=0.2517
- [0441.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_116->PsyNetMessage_X_117 PsyTime=1550624274 [Filters/FilterContent]
- [0491.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_122 [Metrics/RecordMetrics]
- [0491.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
- [0491.96] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_122 Response=PsyNetMessage_X_123 Latency=0.2657
- [0491.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_122->PsyNetMessage_X_123 PsyTime=1550624324 [Metrics/RecordMetrics]
- [0506.17] DevOnline: AvatarImageLoaded: 76561198092215453, 191, 184x184
- [0624.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_136 [Metrics/RecordMetrics]
- [0624.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_136 Message=PsyNetMessage_X_136
- [0624.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_136 Response=PsyNetMessage_X_137 Latency=0.1678
- [0624.88] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_136->PsyNetMessage_X_137 PsyTime=1550624457 [Metrics/RecordMetrics]
- [0725.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_148 [Population/UpdatePlayerPlaylist]
- [0725.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_148 Message=PsyNetMessage_X_148
- [0725.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_148 Response=PsyNetMessage_X_149 Latency=0.1749
- [0725.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_148->PsyNetMessage_X_149 PsyTime=1550624558 [Population/UpdatePlayerPlaylist]
- [0800.55] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_156 [Metrics/RecordMetrics]
- [0800.55] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_156 Message=PsyNetMessage_X_156
- [0800.72] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_156 Response=PsyNetMessage_X_157 Latency=0.1678
- [0800.72] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_156->PsyNetMessage_X_157 PsyTime=1550624633 [Metrics/RecordMetrics]
- [0824.27] Party: Ranked Game Finished, Clear party member server
- [0824.27] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
- [0824.27] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
- CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_1
- Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:0041
- Script call stack:
- Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
- Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
- Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
- [0824.40] DevOnline: Stored steam user stats.
- [0824.40] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 443
- [0824.57] Rewards: ClientGiveOnlineReward iamdubers Product=(ProductID=1632,InstanceID=4668338548,SeriesID=4,Attributes=((Key="UnlockType",Value="Crate")))
- [0824.58] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 906
- [0824.58] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 877
- [0824.68] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
- [0824.68] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 2064
- [0825.27] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 2054
- [0825.27] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 954
- [0826.22] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0826.23] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
- [0827.20] Party: Ranked Game Finished, Clear party member server
- [0827.20] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
- [0827.21] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_161 [Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill]
- [0827.21] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_161 Message=PsyNetMessage_X_161
- [0827.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_161 Response=PsyNetMessage_X_162 Latency=0.2351
- [0827.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_161->PsyNetMessage_X_162 PsyTime=1550624660 [Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill Skills/GetPlayerSkill]
- [0832.20] PsyNetStaticData: SetPaused False
- [0832.20] PsyNetStaticData: HandleCacheExpired
- [0832.21] Party: Ranked Game Finished, Clear party member server
- [0832.21] RankedReconnect: (RankedReconnectSave_TA_0) RankedReconnectSave_TA::None:ClearRankedReconnect
- [0832.21] DevOnline: WebRequest_X_16 SEND: https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
- [0832.32] DevOnline: WebRequest_X_16 RECV: 304
- [0833.22] Log: FSaveDataExportTask(0) wrote 389304 bytes to memory
- [0833.22] Log: SaveGameDataAsync game thread time: 4 ms
- [0833.24] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save
- [0833.24] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_1.save] Result:[1]
- [0833.34] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=3271 Request.Checksum=1053873308 ManifestChecksum=657964978 bChecksumMatch=False
- [0833.34] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1395 Request.Checksum=-1293240009 ManifestChecksum=-1444562579 bChecksumMatch=False
- [0833.34] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=7786 Request.Checksum=717741758 ManifestChecksum=-1099548043 bChecksumMatch=False
- [0833.34] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1687577579 ManifestChecksum=22080412 bChecksumMatch=False
- [0833.34] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=22674 Request.Checksum=1948101303 ManifestChecksum=-1567695822 bChecksumMatch=False
- [0833.34] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=603 Request.Checksum=967322472 ManifestChecksum=1218045334 bChecksumMatch=False
- [0833.35] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_163 [GenericStorage/SetPlayerGenericStorage]
- [0833.35] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_163 Message=PsyNetMessage_X_163
- [0833.38] Error: Texture2D ItemContainer_T.crateUnlocked_chnmap_TThumbnail contains no miplevels! Please delete.
- [0833.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_163 Response=PsyNetMessage_X_164 Latency=0.2685
- [0833.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_163->PsyNetMessage_X_164 PsyTime=1550624666 [GenericStorage/SetPlayerGenericStorage]
- [0833.62] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1053873308
- [0833.62] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=-1293240009
- [0833.62] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=717741758
- [0833.62] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1687577579
- [0833.62] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=1948101303
- [0833.62] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=967322472
- [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=444
- [0833.62] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 443 -> 444
- [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=907
- [0833.62] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 906 -> 907
- [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=878
- [0833.62] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 877 -> 878
- [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=2065
- [0833.62] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 2064 -> 2065
- [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=2055
- [0833.62] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 2054 -> 2055
- [0833.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=955
- [0833.62] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 954 -> 955
- [0835.09] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 878
- [0836.27] DevOnline: Steam GameOverlayActivated: 1
- [0836.28] Log: FSaveDataExportTask(0) wrote 389304 bytes to memory
- [0836.28] Log: SaveGameDataAsync game thread time: 6 ms
- [0836.30] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198097605093.save
- [0836.30] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198097605093_2.save] Result:[1]
- [0842.23] DevOnline: Steam GameOverlayActivated: 0
- [0842.23] DevOnline: Gamepad text: input is ready, 11 bytes.
- [0842.23] DevOnline: Gamdepad text input TriggerDelegates
- [0842.23] DevOnline: Gamepad text: wierd goal
- [0842.26] ScriptLog: HandleReplayExported ID=067E7DEE41B109EE44C0DCB31D5B4A2E
- [0847.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_165 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0847.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_165 Message=PsyNetMessage_X_165
- [0847.75] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_165 Response=PsyNetMessage_X_166 Latency=0.1981
- [0847.76] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_165->PsyNetMessage_X_166 PsyTime=1550624680 [GameServer/GetGameServerPingList Population/GetPopulation]
- [0848.02] Online: TryToPlayOnline ControllerID=-1
- [0848.02] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0848.02] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0848.52] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_167 [Population/UpdatePlayerPlaylist]
- [0848.52] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_167 Message=PsyNetMessage_X_167
- [0848.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_167 Response=PsyNetMessage_X_168 Latency=0.1749
- [0848.70] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_167->PsyNetMessage_X_168 PsyTime=1550624681 [Population/UpdatePlayerPlaylist]
- [0849.25] DevOnline: UnregisterRemoteTalker(0x01100001051D9529) returned 0x00000000
- [0849.46] Matchmaking: All Regions Pinged: USE (0.1507), EU (0.0507), USW (0.1980), ASC (0.3486), ASM (0.2876), JPN (0.3011), ME (0.2190), OCE (0.3758), SAF (0.2536), SAM (0.2672)
- [0849.46] Matchmaking: StartMatchmaking at 2019-02-20 01:04:42 in EU,USE for playlists 29 on game server 385621
- [0849.47] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_169 [Matchmaking/StartMatchmaking]
- [0849.47] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_169 Message=PsyNetMessage_X_169
- [0849.71] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_169 Response=PsyNetMessage_X_170 Latency=0.2448
- [0849.72] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_169->PsyNetMessage_X_170 PsyTime=1550624682 [Matchmaking/StartMatchmaking]
- [0858.07] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0858.13] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0861.12] Online: TryToPlayOnline ControllerID=-1
- [0861.12] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
- [0861.12] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction=False
- [0867.33] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0875.66] DevNet: URL: Adding default option Name=iamdubers
- [0875.66] DevNet: URL: Adding default option Name=iamdubers
- [0875.66] DevNet: Browse: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay?Name=iamdubers
- [0875.66] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=7786 Request.Checksum=-1056422345 ManifestChecksum=717741758 bChecksumMatch=False
- [0875.67] Log: Flushing async loaders.
- [0875.67] Log: Flushed async loaders.
- [0875.67] Log: LoadMap: ShatterShot_P?Game=TAGame.GameInfo_Breakout_TA?Gametags=Freeplay?Name=iamdubers
- [0875.67] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
- [0875.70] DevOnline: UnregisterRemoteTalker(0x01100001082FA1E5) returned 0x00000000
- [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0875.70] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
- [0876.47] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 209.222.30.69:7836 20/02/2019 02:05:13 'Control channel cleanup'
- [0876.47] NetComeGo: TcpNetDriver_0 TcpipConnection_0 Control channel closed, reason=Control channel cleanup
- [0876.51] Exit: TcpNetDriver_0 shut down
- [0876.56] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
- [0876.83] Log: Fully load package: ..\..\TAGame\CookedPCConsole\Mutators_SF.upk
- [0876.92] Log: Game class is 'GameInfo_Breakout_TA'
- [0877.04] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2019.02.20-02.05.14
- [0877.04] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
- [0877.04] DevOnline: Successfully set the friend join URL:
- [0877.04] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
- [0877.05] Log: Bringing up level for play took: 0.131243
- [0877.13] Clubs: HandleClubChanged 415575 3
- [0877.13] Clubs: HandleClubChanged 1718433 4
- [0877.27] Clubs: GFxData_PRI_TA_13 HandleClubID Steam|76561198097605093|0 ClubID=0
- [0877.28] DevOnline: Set rich presence to: In Training data: Tutorial
- [0877.28] Log: ########### Finished loading level: 1.606545 seconds
- [0877.28] Log: Flushing async loaders.
- [0877.33] Log: Flushed async loaders.
- [0877.33] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 25
- [0881.98] Log: === Critical error: ===
- Fatal error!
- CreateFX() Address = 0x56ced9e0 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
- CreateFX() Address = 0x56ceb49f (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
- CreateFX() Address = 0x56cc35b7 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
- Address = 0x56cc2443 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
- Address = 0x56cc1d62 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
- Address = 0x56cc1cab (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\XAPOFX1_5.dll]
- AK::MemoryMgr::StopProfileThreadUsage() Address = 0x23bc12 (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\RocketLeague.exe]
- AK::MemoryMgr::StopProfileThreadUsage() Address = 0x25d40c (filename not found) [in D:\Steam\steamapps\common\rocketleague\Binaries\Win32\RocketLeague.exe]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement