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  1. "{"AbilityScores":"{\"9\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"str\":\"15\",\"dex\":\"16\",\"con\":\"15\",\"int\":\"17\",\"wis\":\"15\",\"cha\":\"18\"},\"12\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"str\":\"18\",\"dex\":\"18\",\"con\":\"18\",\"int\":\"18\",\"wis\":\"18\",\"cha\":\"18\"},\"13\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"str\":\"2\",\"dex\":\"2\",\"con\":\"2\",\"int\":\"2\",\"wis\":\"2\",\"cha\":\"2\"}}","Armor":"{\"36\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"armorName\":\"Ring mail\",\"armorType\":\"Whatevs222\",\"armorPrice\":30,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":40,\"armorClass\":14,\"armorStealth\":\"Whatevs222\",\"armorDescription\":\"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.\",\"armorEquipped\":\"\"},\"37\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"armorName\":\"\",\"armorType\":\"Light\",\"armorPrice\":\"\",\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"\",\"armorWeight\":\"\",\"armorClass\":\"\",\"armorStealth\":\"Advantage\",\"armorDescription\":\"\",\"armorEquipped\":\"\"},\"38\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Chain shirt\",\"armorType\":\"Medium\",\"armorPrice\":50,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":20,\"armorClass\":13,\"armorStealth\":\"Normal\",\"armorDescription\":\"Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. AC: 13 + Dex modifier (max 2).\",\"armorEquipped\":\"\"},\"39\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Chain mail\",\"armorType\":\"Light\",\"armorPrice\":75,\"armorMagicalModifier\":\"1\",\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":55,\"armorClass\":16,\"armorStealth\":\"Disadvantage\",\"armorDescription\":\"Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.\",\"armorEquipped\":\"\"},\"40\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Ring mail\",\"armorType\":\"Heavy\",\"armorPrice\":30,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":40,\"armorClass\":14,\"armorStealth\":\"Disadvantage\",\"armorDescription\":\"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.\",\"armorEquipped\":\"\"},\"41\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Shield\",\"armorType\":\"Shield\",\"armorPrice\":10,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":6,\"armorClass\":2,\"armorStealth\":\"Normal\",\"armorDescription\":\"A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.\",\"armorEquipped\":\"\"},\"42\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Shield fdsdf\",\"armorType\":\"Shield\",\"armorPrice\":10,\"armorMagicalModifier\":\"2\",\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":\"8\",\"armorClass\":2,\"armorStealth\":\"Normal\",\"armorDescription\":\"A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.\",\"armorEquipped\":\"\"},\"43\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Ring mail\",\"armorType\":\"Heavy\",\"armorPrice\":30,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":\"42\",\"armorClass\":14,\"armorStealth\":\"Disadvantage\",\"armorDescription\":\"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.\",\"armorEquipped\":\"\"},\"44\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Ring mail\",\"armorType\":\"Heavy\",\"armorPrice\":30,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":40,\"armorClass\":14,\"armorStealth\":\"Disadvantage\",\"armorDescription\":\"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.\",\"armorEquipped\":\"equipped\"},\"45\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorName\":\"Ring mail\",\"armorType\":\"Heavy\",\"armorPrice\":30,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":40,\"armorClass\":14,\"armorStealth\":\"Disadvantage\",\"armorDescription\":\"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.\",\"armorEquipped\":\"\"},\"46\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"armorName\":\"Chain mail\",\"armorType\":\"Heavy\",\"armorPrice\":75,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":55,\"armorClass\":16,\"armorStealth\":\"Disadvantage\",\"armorDescription\":\"Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.\",\"armorEquipped\":\"\"},\"47\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"armorName\":\"Chain shirt\",\"armorType\":\"Medium\",\"armorPrice\":50,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":20,\"armorClass\":13,\"armorStealth\":\"Normal\",\"armorDescription\":\"Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. AC: 13 + Dex modifier (max 2).\",\"armorEquipped\":\"equipped\"},\"48\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"armorName\":\"Breastplate\",\"armorType\":\"Light\",\"armorPrice\":400,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"GP\",\"armorWeight\":20,\"armorClass\":14,\"armorStealth\":\"Advantage\",\"armorDescription\":\"This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. AC: 14 + Dex modifier (max 2).\",\"armorEquipped\":\"\"}}","Campaign":"{\"0\":{\"characterId\":\"00c03b17-a05d-4e14-b764-44abfb20f598\",\"playerName\":\"Bob\",\"name\":\"Tomb of the Terrible\",\"createdDate\":\"2017-12-31T21:59:45.699Z\"},\"1\":{\"characterId\":\"99979a5a-25df-4c3f-baad-ea43c150c637\",\"playerName\":\"adf\",\"name\":\"adf\",\"createdDate\":\"2018-01-28T22:02:04.222Z\"},\"2\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"playerName\":\"adf\",\"name\":\"adf\",\"createdDate\":\"2018-02-20T02:18:27.078Z\"}}","CampaignMapOrImage":"{\"0\":{\"characterId\":\"00c03b17-a05d-4e14-b764-44abfb20f598\",\"name\":\"The Tomb\",\"imageUrl\":\"http://s1.1zoom.me/big0/676/Rise_of_the_Tomb_Raider_510031.jpg\"}}","Character":"{\"15\":{\"key\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"isDefault\":false,\"playerType\":{\"key\":\"character\",\"visibleTabs\":[\"profile\",\"stats\",\"skills\",\"spells\",\"equipment\",\"inventory\",\"notes\",\"settings\",\"party\",\"chat\",\"exhibit\"],\"defaultTab\":\"stats\"}},\"18\":{\"key\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"isDefault\":false,\"playerType\":{\"key\":\"character\",\"visibleTabs\":[\"profile\",\"stats\",\"skills\",\"spells\",\"equipment\",\"inventory\",\"notes\",\"settings\",\"party\",\"chat\",\"exhibit\"],\"defaultTab\":\"stats\"}},\"20\":{\"key\":\"00c03b17-a05d-4e14-b764-44abfb20f598\",\"isDefault\":false,\"playerType\":{\"key\":\"dm\",\"visibleTabs\":[\"encounter\",\"overview\",\"dmscreen\",\"party\",\"chat\",\"notes\"],\"tabViewModels\":[],\"defaultTab\":\"overview\"}},\"21\":{\"key\":\"99979a5a-25df-4c3f-baad-ea43c150c637\",\"isDefault\":false,\"playerType\":{\"key\":\"dm\",\"visibleTabs\":[\"encounter\",\"overview\",\"dmscreen\",\"party\",\"chat\",\"notes\"],\"tabViewModels\":[],\"defaultTab\":\"overview\"}},\"22\":{\"key\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"isDefault\":false,\"playerType\":{\"key\":\"character\",\"visibleTabs\":[\"profile\",\"stats\",\"skills\",\"spells\",\"equipment\",\"inventory\",\"notes\",\"settings\",\"party\",\"chat\",\"exhibit\"],\"defaultTab\":\"stats\"}},\"23\":{\"key\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"isDefault\":false,\"playerType\":{\"key\":\"dm\",\"visibleTabs\":[\"encounter\",\"overview\",\"dmscreen\",\"party\",\"chat\",\"notes\"],\"tabViewModels\":[],\"defaultTab\":\"overview\"}}}","CharacterAppearance":"{\"5\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"height\":\"\",\"weight\":\"\",\"hairColor\":\"\",\"eyeColor\":\"\",\"skinColor\":\"\"},\"6\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"height\":\"\",\"weight\":\"\",\"hairColor\":\"\",\"eyeColor\":\"\",\"skinColor\":\"\"}}","DailyFeature":"{}","DeathSave":"{\"30\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"31\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"32\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"33\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"34\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"35\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"42\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"43\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"44\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"45\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"46\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"47\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"48\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"49\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false},\"50\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"deathSaveSuccess\":false,\"deathSaveFailure\":false}}","Encounter":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"g\",\"encounterLocation\":\"df\",\"isOpen\":false,\"children\":[]}}","EncounterArmor":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"armorName\":\"Chain mail\",\"armorType\":\"Light\",\"armorPrice\":75,\"armorMagicalModifier\":0,\"armorCurrencyDenomination\":\"PP\",\"armorWeight\":55,\"armorClass\":16,\"armorStealth\":\"Advantage\",\"armorDescription\":\"Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.\",\"armorEquipped\":\"\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"treasureType\":\"armor\"}}","EncounterCoins":"{}","EncounterItem":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"itemName\":\"Abacus\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":2,\"itemCost\":2,\"itemCurrencyDenomination\":\"PP\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"treasureType\":\"item\"}}","EncounterMagicItem":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"magicItemName\":\"Adamantine Armor\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Legendary\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.\\n\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"treasureType\":\"magicItem\"}}","EncounterWeapon":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"weaponName\":\"Battleaxe\",\"weaponType\":\"Ranged\",\"weaponDmg\":\"1d8 or 1d10\",\"weaponHandedness\":\"Two-Handed\",\"weaponProficiency\":\"Simple\",\"weaponPrice\":10,\"weaponCurrencyDenomination\":\"GP\",\"weaponHit\":0,\"weaponToHitModifier\":0,\"weaponWeight\":4,\"weaponRange\":\"\",\"weaponDamageType\":\"Acid\",\"weaponProperty\":\"Versatile\",\"weaponDescription\":\"\",\"weaponQuantity\":1,\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"treasureType\":\"weapon\"}}","Environment":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"imageUrl\":\"\",\"weather\":\"\",\"terrain\":\"\",\"description\":\"\",\"isExhibited\":false}}","EnvironmentSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"visible\":false}}","Feat":"{\"0\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Grappler\",\"description\":\"Prerequisite: Strength 13 or higher\\n\\nYou’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\\n\\n* You have advantage on attack rolls against a creature you are grappling.\\n\\n* You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.\\n\",\"trackedId\":\"1c7bf24d-2e63-4ed6-99d0-c8200ae7937d\",\"isTracked\":true,\"tracked\":null},\"1\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Grappler\",\"description\":\"Prerequisite: Strength 13 or higher\\n\\nYou’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\\n\\n* You have advantage on attack rolls against a creature you are grappling.\\n\\n* You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.\\n\",\"trackedId\":\"f1f578a4-e04e-484b-9e34-66ad063cee0a\",\"isTracked\":true,\"tracked\":null},\"2\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Grappler\",\"description\":\"Prerequisite: Strength 13 or higher\\n\\nYou've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\\n\\n* You have advantage on attack rolls against a creature you are grappling.\\n\\n* You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null}}","FeatsProf":"{}","Feature":"{\"12\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Arcane Recovery\",\"level\":1,\"characterClass\":\"Wizard\",\"description\":\"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\\n\\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.\\n\",\"trackedId\":\"2b20baac-be02-4533-bb04-73f3f85bc4a0\",\"isTracked\":true,\"tracked\":null},\"13\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Divine Sense\",\"level\":1,\"characterClass\":\"Paladin\",\"description\":\"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\\n\\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.\\n\",\"trackedId\":\"fca35fb5-bd98-419f-9999-582695cc7b2d\",\"isTracked\":true,\"tracked\":null},\"14\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Fighting Style\",\"level\":2,\"characterClass\":\"Paladin\",\"description\":\"At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"15\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Great Weapon Fighting\",\"level\":\"\",\"characterClass\":\"\",\"description\":\"When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"16\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Divine Smite\",\"level\":2,\"characterClass\":\"Paladin\",\"description\":\"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"17\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Divine Health\",\"level\":3,\"characterClass\":\"Paladin\",\"description\":\"By 3rd level, the divine magic flowing through you makes you immune to disease.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"18\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Aura of Devotion\",\"level\":7,\"characterClass\":\"Paladin\",\"description\":\"Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.\\n\\nAt 18th level, the range of this aura increases to 30 feet.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"19\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Channel Divinity\",\"level\":3,\"characterClass\":\"Paladin\",\"description\":\"When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.\\n\\nYou can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.\\n\\nTurn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.\\n\\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"20\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Purity of Spirit\",\"level\":15,\"characterClass\":\"Paladin\",\"description\":\"Beginning at 15th level, you are always under the effects of a protection from evil and good spell.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"21\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Ability Score Improvement\",\"level\":19,\"characterClass\":\"Paladin\",\"description\":\"When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"22\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Path of the Berserker\",\"level\":\"\",\"characterClass\":\"Barbarian\",\"description\":\"For some barbarians, rage is a means to an end- that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"23\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Song of Rest (d10)\",\"level\":13,\"characterClass\":\"Bard\",\"description\":\"Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\\n\\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"24\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Mindless Rage\",\"level\":6,\"characterClass\":\"Barbarian\",\"description\":\"Beginning at 6th level, you can't be charmed or frightened while raging. 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needles (50)\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":1,\"itemCost\":1,\"itemCurrencyDenomination\":\"GP\"},\"134\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"itemName\":\"Calligrapher's supplies\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":\"0\",\"itemCost\":10,\"itemCurrencyDenomination\":\"GP\"},\"135\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"itemName\":\"Arcane Focus Crystal\",\"itemDesc\":\"An arcane focus is a special item-an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item-designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.\",\"itemQty\":1,\"itemWeight\":\"\",\"itemCost\":10,\"itemCurrencyDenomination\":\"GP\"},\"136\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"itemName\":\"Bagpipes\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":6,\"itemCost\":30,\"itemCurrencyDenomination\":\"GP\"},\"137\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"itemName\":\"Caltrops (bag of 20)\",\"itemDesc\":\"As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.\",\"itemQty\":1,\"itemWeight\":2,\"itemCost\":1,\"itemCurrencyDenomination\":\"GP\"},\"138\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"itemName\":\"Bottle glass\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":2,\"itemCost\":2,\"itemCurrencyDenomination\":\"GP\"},\"139\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"itemName\":\"Abacus\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":2,\"itemCost\":2,\"itemCurrencyDenomination\":\"GP\"},\"140\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"itemName\":\"Abacus\",\"itemDesc\":\"\",\"itemQty\":1,\"itemWeight\":2,\"itemCost\":2,\"itemCurrencyDenomination\":\"PP\"}}","MagicItem":"{\"46\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Bag of Devouring\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Very Rare\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":\"\",\"magicItemDescription\":\"This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.\\n\\nThe extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.\\n\\nInanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.\\n\\nIf the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.\\n\"},\"47\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Arrow-Catching Shield\",\"magicItemType\":\"Armor (shield)\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.\\n\"},\"48\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Animated Shield\",\"magicItemType\":\"Armor (shield)\",\"magicItemRarity\":\"Very Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.\\n\"},\"49\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Armor of Resistance\",\"magicItemType\":\"Armor (light or medium or heavy)\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.\\n\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <thead> <tr><td>d10</td><td>Damage Type</td></tr> </thead> <tbody> <tr><td>1</td><td>Acid</td></tr> <tr><td>2</td><td>Cold</td></tr> <tr><td>3</td><td>Fire</td></tr> <tr><td>4</td><td>Force</td></tr> <tr><td>5</td><td>Lightning</td></tr> <tr><td>6</td><td>Necrotic</td></tr> <tr><td>7</td><td>Poison</td></tr> <tr><td>8</td><td>Psychic</td></tr> <tr><td>9</td><td>Radiant</td></tr> <tr><td>10</td><td>Thunder</td></tr> </tbody> </table>\\n\"},\"50\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Apparatus of the Crab\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Legendary\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.\\n\\nThe apparatus of the Crab is a Large object with the following statistics:\\n\\nArmor Class: 20\\nHit Points: 200\\nSpeed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)\\nDamage Immunities: poison, psychic\\n\\nTo be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.\\n\\nThe apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.\\n\\nA creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.\\n\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <caption>Apparatus of the Crab Levers</caption> <thead> <tr><td>Lever</td><td>Up</td><td>Down</td></tr> </thead> <tbody> <tr><td>1</td><td>Legs and tail extend, allowing the apparatus to walk and swim.</td><td>Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed.</td></tr> <tr><td>2</td><td>Forward window shutter opens.</td><td>Forward window shutter closes.</td></tr> <tr><td>3</td><td>Side window shutters open (two per side).</td><td> Side window shutters close (two per side).</td></tr> <tr><td>4</td><td>Two claws extend from the front sides of the apparatus.</td><td> The claws retract.</td></tr> <tr><td>5</td><td>Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage.</td><td>Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).</td></tr> <tr><td>6</td><td>The apparatus walks or swims forward.</td><td>The apparatus walks or swims backward.</td></tr> <tr><td>7</td><td>The apparatus turns 90 degrees left.</td><td>The apparatus turns 90 degrees right.</td></tr> <tr><td>8</td><td>Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet.</td><td>The light turns off.</td></tr> <tr><td>9</td><td>The apparatus sinks as much as 20 feet in liquid.</td><td>The apparatus rises up to 20 feet in liquid.</td></tr> <tr><td>10</td><td>The rear hatch unseals and opens.</td><td>The rear hatch closes and seals.</td></tr> </tbody> </table>\\n\"},\"51\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Animated Shield\",\"magicItemType\":\"Armor (shield)\",\"magicItemRarity\":\"Very Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.\\n\"},\"52\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"magicItemName\":\"Bag of Beans\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.\\n\\nIf you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.\\n\\nIf you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.\\n\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <thead><tr><td>d100</td><td>Effect</td></tr></thead> <tbody> <tr><td>01</td><td>5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.</td></tr> <tr><td>02-10</td><td>A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.</td></tr> <tr><td>11-20</td><td>A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.</td></tr> <tr><td>21-30</td><td>An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.</td></tr> <tr><td>31-40</td><td>A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).</td></tr> <tr><td>41-50</td><td>1d6 + 6 shriekers sprout</td></tr> <tr><td>51-60</td><td>1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.</td></tr> <tr><td>61-70</td><td>A hungry bulette burrows up and attacks.</td></tr> <tr><td>71-80</td><td>A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.</td></tr> <tr><td>81-90</td><td>A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.</td></tr> <tr><td>91-99</td><td>A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.</td></tr> <tr><td>00</td><td>A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.</td></tr> </tbody> </table>\\n\"},\"53\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Adamantine Armor\",\"magicItemType\":\"Armor (medium or heavy but not hide)\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.\\n\"},\"54\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Amulet of Health\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.\\n\"},\"55\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Amulet of Health\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.\\n\"},\"56\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Amulet of Health\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.\\n\"},\"57\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Amulet of Proof against Detection and Location\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.\\n\"},\"58\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Apparatus of the Crab\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Legendary\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.\\n\\nThe apparatus of the Crab is a Large object with the following statistics:\\n\\nArmor Class: 20\\nHit Points: 200\\nSpeed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)\\nDamage Immunities: poison, psychic\\n\\nTo be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.\\n\\nThe apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.\\n\\nA creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.\\n\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <caption>Apparatus of the Crab Levers</caption> <thead> <tr><td>Lever</td><td>Up</td><td>Down</td></tr> </thead> <tbody> <tr><td>1</td><td>Legs and tail extend, allowing the apparatus to walk and swim.</td><td>Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed.</td></tr> <tr><td>2</td><td>Forward window shutter opens.</td><td>Forward window shutter closes.</td></tr> <tr><td>3</td><td>Side window shutters open (two per side).</td><td> Side window shutters close (two per side).</td></tr> <tr><td>4</td><td>Two claws extend from the front sides of the apparatus.</td><td> The claws retract.</td></tr> <tr><td>5</td><td>Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage.</td><td>Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).</td></tr> <tr><td>6</td><td>The apparatus walks or swims forward.</td><td>The apparatus walks or swims backward.</td></tr> <tr><td>7</td><td>The apparatus turns 90 degrees left.</td><td>The apparatus turns 90 degrees right.</td></tr> <tr><td>8</td><td>Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet.</td><td>The light turns off.</td></tr> <tr><td>9</td><td>The apparatus sinks as much as 20 feet in liquid.</td><td>The apparatus rises up to 20 feet in liquid.</td></tr> <tr><td>10</td><td>The rear hatch unseals and opens.</td><td>The rear hatch closes and seals.</td></tr> </tbody> </table>\\n\"},\"59\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Bag of Beans\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.\\n\\nIf you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.\\n\\nIf you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.\\n\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <thead><tr><td>d100</td><td>Effect</td></tr></thead> <tbody> <tr><td>01</td><td>5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.</td></tr> <tr><td>02-10</td><td>A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.</td></tr> <tr><td>11-20</td><td>A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.</td></tr> <tr><td>21-30</td><td>An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.</td></tr> <tr><td>31-40</td><td>A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).</td></tr> <tr><td>41-50</td><td>1d6 + 6 shriekers sprout</td></tr> <tr><td>51-60</td><td>1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.</td></tr> <tr><td>61-70</td><td>A hungry bulette burrows up and attacks.</td></tr> <tr><td>71-80</td><td>A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.</td></tr> <tr><td>81-90</td><td>A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.</td></tr> <tr><td>91-99</td><td>A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.</td></tr> <tr><td>00</td><td>A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.</td></tr> </tbody> </table>\\n\"},\"60\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Bag of Tricks\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.\\n\\nYou can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.\\n\\nThe creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.\\n\\nOnce three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.\\n\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <caption>Gray Bag of Tricks</caption> <thead> <tr><td>d8</td><td>Creature</td></tr> </thead> <tbody> <tr><td>1</td><td>Weasel</td></tr> <tr><td>2</td><td>Giant rat</td></tr> <tr><td>3</td><td>Badger</td></tr> <tr><td>4</td><td>Boar</td></tr> <tr><td>5</td><td>Panther</td></tr> <tr><td>6</td><td>Giant badger</td></tr> <tr><td>7</td><td>Dire wolf</td></tr> <tr><td>8</td><td>Giant elk</td></tr> </tbody> </table>\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <caption>Rust Bag of Tricks</caption> <thead> <tr><td>d8</td><td>Creature</td></tr> </thead> <tbody> <tr><td>1</td><td>Rat</td></tr> <tr><td>2</td><td>Owl</td></tr> <tr><td>3</td><td>Mastiff</td></tr> <tr><td>4</td><td>Goat</td></tr> <tr><td>5</td><td>Giant goat</td></tr> <tr><td>6</td><td>Giant boar</td></tr> <tr><td>7</td><td>Lion</td></tr> <tr><td>8</td><td>Brown bear</td></tr> </tbody> </table>\\n<table class=\\\"table table-responsive table-ac-bordered table-hover\\\"> <caption>Tan Bag of Tricks</caption> <thead> <tr><td>d8</td><td>Creature</td></tr> </thead> <tbody> <tr><td>1</td><td>Jackal</td></tr> <tr><td>2</td><td>Ape</td></tr> <tr><td>3</td><td>Baboon</td></tr> <tr><td>4</td><td>Axe beak</td></tr> <tr><td>5</td><td>Black bear</td></tr> <tr><td>6</td><td>Giant weasel</td></tr> <tr><td>7</td><td>Giant hyena</td></tr> <tr><td>8</td><td>Tiger</td></tr> </tbody> </table>\\n\"},\"61\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Cloak of Displacement\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.\\n\"},\"62\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Frost Brand\",\"magicItemType\":\"Weapon (any sword)\",\"magicItemRarity\":\"Very Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.\\n\\nIn freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.\\n\\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.\\n\"},\"63\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Handy Haversack\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.\\n\\nPlacing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.\\n\\nThe haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.\\n\\nPlacing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.\\n\"},\"64\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Iron Bands of Binding\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.\\n\\nMake a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.\\n\\nA creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.\\n\\nOnce the bands are used, they can't be used again until the next dawn.\\n\"},\"65\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Oil of Etherealness\",\"magicItemType\":\"Potion\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.\\n\"},\"66\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Amulet of Proof against Detection and Location\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.\\n\"},\"67\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Armor of Vulnerability\",\"magicItemType\":\"Armor (plate)\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.\\n\\nCurse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).\\n\"},\"68\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Crystal Ball\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Very Rare Or Legendary\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.\\n\\nThe following crystal ball variants are legendary items and have additional properties.\\n\\nCrystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends.\\n\\nCrystal Ball of Telepathy. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can't be used again until the next dawn.\\n\\nCrystal Ball of True Seeing. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.\\n\"},\"69\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Headband of Intellect\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher.\\n\"},\"70\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"magicItemName\":\"Headband of Intellect\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher.\\n\"},\"71\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"magicItemName\":\"Adamantine Armor\",\"magicItemType\":\"Armor (medium or heavy but not hide)\",\"magicItemRarity\":\"Uncommon\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.\\n\"},\"72\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"magicItemName\":\"Amulet of Health\",\"magicItemType\":\"Wondrous item\",\"magicItemRarity\":\"Rare\",\"magicItemRequiresAttunement\":true,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.\\n\"},\"73\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"magicItemName\":\"Adamantine Armor\",\"magicItemType\":\"trtr\",\"magicItemRarity\":\"Legendary\",\"magicItemRequiresAttunement\":false,\"magicItemAttuned\":false,\"magicItemMaxCharges\":0,\"magicItemCharges\":0,\"magicItemWeight\":0,\"magicItemDescription\":\"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.\\n\"}}","MapOrImage":"{}","MapsAndImagesSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"Maps and Images\",\"visible\":false}}","Monster":"{}","MonsterAbilityScore":"{}","MonsterSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"Monsters\",\"visible\":false}}","NPC":"{}","NPCSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"Non-Player Characters\",\"visible\":false}}","Note":"{\"87\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"text\":\"ddfadf\",\"isSavedChatNotes\":false},\"88\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"text\":\"\",\"isSavedChatNotes\":false},\"92\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"text\":\"\",\"isSavedChatNotes\":false}}","NotesSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"notes\":\"\",\"visible\":true}}","OtherStats":"{\"5\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"armorClassModifier\":0,\"initiative\":0,\"speed\":0,\"inspiration\":\"1\",\"proficiency\":0},\"6\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"armorClassModifier\":\"1\",\"initiative\":\"1\",\"speed\":\"30\",\"inspiration\":\"1\",\"proficiency\":\"1\"}}","PlayerImage":"{\"10\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"imageSource\":\"link\"},\"13\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"imageSource\":\"link\"},\"15\":{\"characterId\":\"00c03b17-a05d-4e14-b764-44abfb20f598\"},\"16\":{\"characterId\":\"99979a5a-25df-4c3f-baad-ea43c150c637\"},\"17\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"imageSource\":\"link\"},\"18\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\"}}","PlayerInfo":"{\"15\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"email\":\"\"},\"18\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"email\":\"\"},\"20\":{\"characterId\":\"00c03b17-a05d-4e14-b764-44abfb20f598\",\"email\":\"\"},\"21\":{\"characterId\":\"99979a5a-25df-4c3f-baad-ea43c150c637\",\"email\":\"\"},\"22\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"email\":\"\"},\"23\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"email\":\"\"}}","PlayerText":"{}","PlayerTextSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"Read-Aloud Text\",\"visible\":true}}","PointOfInterest":"{}","PointOfInterestSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"Points of Interest\",\"visible\":false}}","Proficiency":"{\"0\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Cartographer's tools\",\"type\":\"Tools\",\"description\":\"\"},\"1\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Common\",\"type\":\"Languages\",\"description\":\"\"},\"2\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Crossbows, light\",\"type\":\"Weapon\",\"description\":\"\"},\"3\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Calligrapher's supplies\",\"type\":\"Tools\",\"description\":\"\"},\"4\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Cartographer's tools\",\"type\":\"Tools\",\"description\":\"\"}}","Profile":"{\"9\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"characterName\":\"Gandalf\",\"background\":\"Noble\",\"playerName\":\"Rob\",\"race\":\"Elf\",\"alignment\":\"Neutral\",\"diety\":\"Sehanine\",\"typeClass\":\"Fighter\",\"gender\":\"Male\",\"age\":\"15\",\"level\":\"2\",\"exp\":\"0\"},\"12\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"characterName\":\"Rondo Dimbuckle\",\"background\":\"f\",\"playerName\":\"Jim K.\",\"race\":\"c\",\"alignment\":\"Neutral good\",\"diety\":\"Sehanine\",\"typeClass\":\"c\",\"gender\":\"Male\",\"age\":\"34\",\"level\":\"7\",\"exp\":\"4\"},\"13\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"characterName\":\"sd\",\"background\":\"\",\"playerName\":\"sd\",\"race\":\"\",\"alignment\":\"\",\"diety\":\"\",\"typeClass\":\"\",\"gender\":\"\",\"age\":\"\",\"level\":1,\"exp\":\"\"}}","SavingThrows":"{\"30\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Charisma\",\"modifier\":null,\"proficiency\":false},\"31\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Constitution\",\"modifier\":null,\"proficiency\":false},\"32\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Dexterity\",\"modifier\":null,\"proficiency\":false},\"33\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Intelligence\",\"modifier\":null,\"proficiency\":false},\"34\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Strength\",\"modifier\":null,\"proficiency\":false},\"35\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Wisdom\",\"modifier\":null,\"proficiency\":false},\"48\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Charisma\",\"modifier\":null,\"proficiency\":false},\"49\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Constitution\",\"modifier\":null,\"proficiency\":false},\"50\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Dexterity\",\"modifier\":null,\"proficiency\":true},\"51\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Intelligence\",\"modifier\":null,\"proficiency\":true},\"52\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Strength\",\"modifier\":null,\"proficiency\":true},\"53\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Wisdom\",\"modifier\":null,\"proficiency\":false},\"54\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Charisma\",\"modifier\":null,\"proficiency\":false},\"55\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Constitution\",\"modifier\":null,\"proficiency\":false},\"56\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Dexterity\",\"modifier\":null,\"proficiency\":false},\"57\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Intelligence\",\"modifier\":null,\"proficiency\":false},\"58\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Strength\",\"modifier\":null,\"proficiency\":false},\"59\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Wisdom\",\"modifier\":null,\"proficiency\":false}}","Skill":"{\"90\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Acrobatics\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"91\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Animal Handling\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"92\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Arcana\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"93\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Athletics\",\"modifier\":null,\"abilityScore\":\"Str\",\"proficiency\":\"\"},\"94\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Deception\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"95\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"History\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"96\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Insight\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"97\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Intimidation\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"98\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Investigation\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"99\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Medicine\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"100\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Nature\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"101\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Perception\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"102\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Performance\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"103\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Persuasion\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"104\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Religion\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"105\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Sleight of Hand\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"106\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Stealth\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"107\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"Survival\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"144\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Acrobatics\",\"modifier\":\"0\",\"abilityScore\":\"Dex\",\"proficiency\":\"expertise\"},\"145\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Animal Handling\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"not\"},\"146\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Arcana\",\"modifier\":\"2\",\"abilityScore\":\"Int\",\"proficiency\":\"proficient\"},\"147\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Athletics\",\"modifier\":null,\"abilityScore\":\"Str\",\"proficiency\":\"\"},\"148\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Deception\",\"modifier\":\"4\",\"abilityScore\":\"Cha\",\"proficiency\":\"expertise\"},\"149\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"History\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"half\"},\"150\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Insight\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"151\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Intimidation\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"152\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Investigation\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"half\"},\"153\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Medicine\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"proficient\"},\"154\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Nature\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"proficient\"},\"155\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Perception\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"156\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Performance\",\"modifier\":\"5\",\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"157\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Persuasion\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"158\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Religion\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"159\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Sleight of Hand\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"expertise\"},\"160\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Stealth\",\"modifier\":\"5\",\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"161\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Survival\",\"modifier\":\"0\",\"abilityScore\":\"Wis\",\"proficiency\":\"expertise\"},\"162\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Acrobatics\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"163\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Animal Handling\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"164\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Arcana\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"165\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Athletics\",\"modifier\":null,\"abilityScore\":\"Str\",\"proficiency\":\"\"},\"166\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Deception\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"167\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"History\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"168\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Insight\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"169\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Intimidation\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"170\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Investigation\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"171\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Medicine\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"172\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Nature\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"173\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Perception\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"},\"174\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Performance\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"175\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Persuasion\",\"modifier\":null,\"abilityScore\":\"Cha\",\"proficiency\":\"\"},\"176\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Religion\",\"modifier\":null,\"abilityScore\":\"Int\",\"proficiency\":\"\"},\"177\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Sleight of Hand\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"178\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Stealth\",\"modifier\":null,\"abilityScore\":\"Dex\",\"proficiency\":\"\"},\"179\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"name\":\"Survival\",\"modifier\":null,\"abilityScore\":\"Wis\",\"proficiency\":\"\"}}","Slot":"{\"10\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"level\":1,\"maxSpellSlots\":\"6\",\"usedSpellSlots\":0,\"resetsOn\":\"long\"},\"11\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"level\":1,\"maxSpellSlots\":\"2\",\"usedSpellSlots\":0,\"resetsOn\":\"long\"},\"12\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"level\":2,\"maxSpellSlots\":\"2\",\"usedSpellSlots\":0,\"resetsOn\":\"short\"},\"13\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"level\":3,\"maxSpellSlots\":\"2\",\"usedSpellSlots\":0,\"resetsOn\":\"long\"},\"14\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"level\":4,\"maxSpellSlots\":\"4\",\"usedSpellSlots\":0,\"resetsOn\":\"long\"},\"15\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"level\":1,\"maxSpellSlots\":\"4\",\"usedSpellSlots\":0,\"resetsOn\":\"long\"}}","Spell":"{\"43\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"spellName\":\"Magic Missile\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Str\",\"spellDmg\":\"1d4 + 1\",\"spellDmgType\":\"force\",\"spellSchool\":\"Evocation\",\"spellLevel\":1,\"spellDescription\":\"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"120 feet\",\"spellComponents\":\"V, S\",\"spellDuration\":\"Instantaneous\",\"spellMaterialComponents\":\"\",\"isRitual\":false},\"44\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Alter Self\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Str\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Transmutation\",\"spellLevel\":\"1\",\"spellDescription\":\"You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.\\nAquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.\\n\\nChange Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again. Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"Self\",\"spellComponents\":\"V, S\",\"spellDuration\":\"Concentration, up to 1 hour\",\"spellMaterialComponents\":\"\",\"isRitual\":false},\"45\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Animal Friendship\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Savings Throw\",\"spellSaveAttr\":\"Wis\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Enchantment\",\"spellLevel\":\"1\",\"spellDescription\":\"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast t level above 1st.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"24 hours\",\"spellMaterialComponents\":\"a morsel of food\",\"isRitual\":false},\"48\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Animal Messenger\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Dex\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Enchantment\",\"spellLevel\":2,\"spellDescription\":\"By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \\\"a man or woman dressed in the uniform of the town guard\\\" or \\\"a red-haired dwarf wearing a pointed hat.\\\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.\\n\\nAt Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"24 hours\",\"spellMaterialComponents\":\"a morsel of food\",\"isRitual\":true},\"49\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Arcanist's Magic Aura\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Str\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Illusion\",\"spellLevel\":2,\"spellDescription\":\"You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature.\\n\\nWhen you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. False Aura. You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.\\n\\nMask. You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"Touch\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"24 hours\",\"spellMaterialComponents\":\"a small square of silk\",\"isRitual\":false},\"50\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Blight\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Savings Throw\",\"spellSaveAttr\":\"Con\",\"spellDmg\":\"8d8\",\"spellDmgType\":\"necrotic\",\"spellSchool\":\"Necromancy\",\"spellLevel\":4,\"spellDescription\":\"Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.\\n\\nIf you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.\\n\\nIf you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S\",\"spellDuration\":\"Instantaneous\",\"spellMaterialComponents\":\"\",\"isRitual\":true},\"51\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Animal Friendship\",\"spellPrepared\":true,\"spellAlwaysPrepared\":false,\"spellType\":\"Savings Throw\",\"spellSaveAttr\":\"Wis\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Enchantment\",\"spellLevel\":1,\"spellDescription\":\"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast t level above 1st.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"24 hours\",\"spellMaterialComponents\":\"a morsel of food\",\"isRitual\":false},\"52\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Blight\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Savings Throw\",\"spellSaveAttr\":\"Con\",\"spellDmg\":\"8d8\",\"spellDmgType\":\"necrotic\",\"spellSchool\":\"Necromancy\",\"spellLevel\":4,\"spellDescription\":\"Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.\\n\\nIf you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.\\n\\nIf you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S\",\"spellDuration\":\"Instantaneous\",\"spellMaterialComponents\":\"\",\"isRitual\":false},\"53\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Branding Smite\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Str\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Evocation\",\"spellLevel\":2,\"spellDescription\":\"The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.\\n\",\"spellCastingTime\":\"1 bonus action\",\"spellRange\":\"Self\",\"spellComponents\":\"V\",\"spellDuration\":\"Concentration, up to 1 minute\",\"spellMaterialComponents\":\"\",\"isRitual\":false},\"54\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Cure Wounds\",\"spellPrepared\":false,\"spellAlwaysPrepared\":true,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Str\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Evocation\",\"spellLevel\":1,\"spellDescription\":\"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"Touch\",\"spellComponents\":\"V, S\",\"spellDuration\":\"Instantaneous\",\"spellMaterialComponents\":\"\",\"isRitual\":false},\"55\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Antimagic Field\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"Str\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Abjuration\",\"spellLevel\":8,\"spellDescription\":\"A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.\\n\\nSpells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.\\n\\nTargeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.\\n\\nAreas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.\\n\\nSpells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword.\\n\\nA magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.\\n\\nMagical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.\\n\\nCreatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"Self (10-foot-radius sphere)\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"Concentration, up to 1 hour\",\"spellMaterialComponents\":\"a pinch of powdered iron or iron filings\",\"isRitual\":false},\"56\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"spellName\":\"Animal Friendship\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Savings Throw\",\"spellSaveAttr\":\"Wis\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Enchantment\",\"spellLevel\":1,\"spellDescription\":\"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast t level above 1st.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"24 hours\",\"spellMaterialComponents\":\"a morsel of food\",\"isRitual\":false},\"57\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"spellName\":\"Alarm\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Automatic\",\"spellSaveAttr\":\"\",\"spellDmg\":\"\",\"spellDmgType\":\"\",\"spellSchool\":\"Abjuration\",\"spellLevel\":1,\"spellDescription\":\"You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.\\n\\nA mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.\\n\",\"spellCastingTime\":\"1 minute\",\"spellRange\":\"30 feet\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"8 hours\",\"spellMaterialComponents\":\"a tiny bell and a piece of fine silver wire\",\"isRitual\":true},\"58\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellName\":\"Acid Splash\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Savings Throw\",\"spellSaveAttr\":\"Dex\",\"spellDmg\":\"1d6\",\"spellDmgType\":\"acid\",\"spellSchool\":\"Conjuration\",\"spellLevel\":0,\"spellDescription\":\"You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.\\nThis spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"60 feet\",\"spellComponents\":\"V, S\",\"spellDuration\":\"Instantaneous\",\"spellMaterialComponents\":\"\",\"isRitual\":false},\"59\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"spellName\":\"Acid Arrow\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Ranged Spell Attack\",\"spellSaveAttr\":\"\",\"spellDmg\":\"4d4\",\"spellDmgType\":\"acid\",\"spellSchool\":\"Evocation\",\"spellLevel\":2,\"spellDescription\":\"A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"90 feet\",\"spellComponents\":\"V, S, M\",\"spellDuration\":\"Instantaneous\",\"spellMaterialComponents\":\"powdered rhubarb leaf and an adder's stomach\",\"isRitual\":true},\"60\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"spellName\":\"Acid Arrow\",\"spellPrepared\":false,\"spellAlwaysPrepared\":false,\"spellType\":\"Ability Check\",\"spellSaveAttr\":\"\",\"spellDmg\":\"4d4\",\"spellDmgType\":\"acid\",\"spellSchool\":\"Abjuration\",\"spellLevel\":2,\"spellDescription\":\"A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.\\n\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.\\n\",\"spellCastingTime\":\"1 action\",\"spellRange\":\"1 mile\",\"spellComponents\":\"S\",\"spellDuration\":\"1 day\",\"spellMaterialComponents\":\"powdered rhubarb leaf and an adder's stomach\",\"isRitual\":false}}","SpellStats":"{\"5\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"spellcastingAbility\":\"\",\"spellSaveDc\":0,\"spellAttackBonus\":0,\"spellsKnown\":0,\"spellsCantripsKnown\":0,\"spellsInvocationsKnown\":0,\"spellsMaxPrepared\":0},\"6\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"spellcastingAbility\":\"WIS\",\"spellSaveDc\":\"0\",\"spellAttackBonus\":\"0\",\"spellsKnown\":\"0\",\"spellsCantripsKnown\":\"0\",\"spellsInvocationsKnown\":\"0\",\"spellsMaxPrepared\":\"0\"},\"7\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"spellcastingAbility\":\"WIS\",\"spellSaveDc\":0,\"spellAttackBonus\":0,\"spellsKnown\":0,\"spellsCantripsKnown\":0,\"spellsInvocationsKnown\":0,\"spellsMaxPrepared\":0}}","Status":"{\"11\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"identifier\":\"Status.Encumbrance\",\"type\":\"warning\",\"name\":\"carrying ~78lbs\"},\"79\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"identifier\":\"Status.Healthiness\",\"type\":\"warning\",\"name\":\"gravely injured\",\"value\":0.21999999999999997},\"80\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"identifier\":\"Status.Tracked\",\"type\":\"success\",\"name\":\"bursting with abilities\",\"value\":1},\"81\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"identifier\":\"Status.Magical\",\"type\":\"success\",\"name\":\"magically prepared\",\"value\":1},\"86\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"identifier\":\"Status.Encumbrance\",\"type\":\"danger\",\"name\":\"carrying ~305lbs\"},\"87\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"identifier\":\"Status.Inspired\",\"type\":\"info\",\"name\":\"inspired\"},\"88\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"identifier\":\"Status.Healthiness\",\"type\":\"success\",\"name\":\"mostly healthy\"},\"89\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"identifier\":\"Status.Tracked\",\"type\":\"success\",\"name\":\"bursting with abilities\"},\"90\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"identifier\":\"Status.Magical\",\"type\":\"success\",\"name\":\"magically prepared\"},\"97\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"identifier\":\"Status.Inspired\",\"type\":\"info\",\"name\":\"inspired\",\"value\":1},\"98\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"identifier\":\"Status.Encumbrance\",\"type\":\"danger\",\"name\":\"carrying ~105lbs\",\"value\":0},\"99\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"identifier\":\"Status.Healthiness\",\"type\":\"success\",\"name\":\"mostly healthy\",\"value\":0.8409090909090908},\"100\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"identifier\":\"Status.Tracked\",\"type\":\"danger\",\"name\":\"out of abilities\",\"value\":0},\"101\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"identifier\":\"Status.Magical\",\"type\":\"success\",\"name\":\"magically prepared\",\"value\":1}}","Tracked":"{\"7\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"trackedId\":\"2b20baac-be02-4533-bb04-73f3f85bc4a0\",\"maxUses\":\"5\",\"used\":0,\"resetsOn\":\"short\",\"color\":\"progress-bar-forest\",\"type\":null},\"8\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"trackedId\":\"0ff1ce01-9c60-40af-91b2-4a9f6da6162b\",\"maxUses\":\"1\",\"used\":0,\"resetsOn\":\"long\",\"color\":\"\",\"type\":null},\"9\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"trackedId\":\"fca35fb5-bd98-419f-9999-582695cc7b2d\",\"maxUses\":\"5\",\"used\":0,\"resetsOn\":\"long\",\"color\":\"progress-bar-red\",\"type\":null},\"10\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"trackedId\":\"1c7bf24d-2e63-4ed6-99d0-c8200ae7937d\",\"maxUses\":\"2\",\"used\":0,\"resetsOn\":\"long\",\"color\":\"progress-bar-red\",\"type\":null},\"11\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"trackedId\":\"504985ee-0958-469f-aa8f-afd1e0ef8c47\",\"maxUses\":\"3\",\"used\":0,\"resetsOn\":\"long\",\"color\":\"progress-bar-purple\",\"type\":null},\"12\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"trackedId\":\"f1f578a4-e04e-484b-9e34-66ad063cee0a\",\"maxUses\":\"1\",\"used\":0,\"resetsOn\":\"long\",\"color\":\"progress-bar-brown\",\"type\":null},\"13\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"trackedId\":\"e4159919-363b-42b2-9e46-e58108d669b9\",\"maxUses\":0,\"used\":0,\"resetsOn\":\"long\",\"color\":\"progress-bar-teal\",\"type\":null},\"14\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"trackedId\":\"0015c41c-c52e-42e0-b603-d1806b7918b3\",\"maxUses\":0,\"used\":0,\"resetsOn\":\"long\",\"color\":\"progress-bar-forest\",\"type\":null}}","Trait":"{\"102\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"name\":\"f\",\"race\":\"\",\"description\":\"\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"103\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Alignment\",\"race\":\"Human\",\"description\":\"Humans tend toward no particular alignment. The best and the worst are found among them.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"104\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Speed\",\"race\":\"Human\",\"description\":\"Your base walking speed is 30 feet.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"105\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Size\",\"race\":\"Human\",\"description\":\"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"106\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Age\",\"race\":\"Dragonborn\",\"description\":\"Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.\\n\",\"trackedId\":\"504985ee-0958-469f-aa8f-afd1e0ef8c47\",\"isTracked\":true,\"tracked\":null},\"107\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Ability Score Increase\",\"race\":\"Halfling\",\"description\":\"Your Charisma score increases by 1.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"108\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Trance\",\"race\":\"Elf\",\"description\":\"Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"109\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Ability Score Increase\",\"race\":\"Half-Elf\",\"description\":\"Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"110\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"My cool new trait\",\"race\":\"Gnome\",\"description\":\"afd\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null},\"111\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"name\":\"Ability Score Increase (Dragonborn)\",\"race\":\"Dragonborn\",\"description\":\"Your Strength score increases by 2, and your Charisma score increases by 1.\\n\",\"trackedId\":null,\"isTracked\":false,\"tracked\":null}}","Treasure":"{\"5\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"platinum\":0,\"gold\":0,\"electrum\":0,\"silver\":0,\"copper\":0},\"6\":{\"characterId\":\"798899fd-73a3-4134-8894-52e4ce2dbc32\",\"platinum\":\"59\",\"gold\":\"1000\",\"electrum\":0,\"silver\":0,\"copper\":0},\"7\":{\"characterId\":\"2e6daced-0eb5-4c1b-b397-7e0c2da10424\",\"platinum\":\"4\",\"gold\":\"3\",\"electrum\":\"4\",\"silver\":\"10\",\"copper\":\"100\"}}","TreasureSection":"{\"0\":{\"characterId\":\"e4590190-2970-4f5c-bdab-3366e6e5f7f3\",\"encounterId\":\"0053069c-04a3-4cf9-9907-96b68dc08ace\",\"name\":\"Treasure\",\"visible\":true}}","Weapon":"{\"36\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"weaponName\":\"Crossbow light\",\"weaponType\":\"Ranged\",\"weaponDmg\":\"1d8\",\"weaponHandedness\":\"Two-Handed\",\"weaponProficiency\":\"Simple\",\"weaponPrice\":25,\"weaponCurrencyDenomination\":\"GP\",\"weaponHit\":0,\"weaponToHitModifier\":0,\"weaponWeight\":5,\"weaponRange\":\"80/320\",\"weaponDamageType\":\"Lightning\",\"weaponProperty\":\"Ammunition and Loading\",\"weaponDescription\":\"\",\"weaponQuantity\":1},\"37\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"weaponName\":\"Crossbow heavy\",\"weaponType\":\"Ranged\",\"weaponDmg\":\"1d10\",\"weaponHandedness\":\"Two-Handed\",\"weaponProficiency\":\"Martial\",\"weaponPrice\":50,\"weaponCurrencyDenomination\":\"GP\",\"weaponHit\":0,\"weaponToHitModifier\":0,\"weaponWeight\":18,\"weaponRange\":\"100/400\",\"weaponDamageType\":\"Fire\",\"weaponProperty\":\"Ammunition, Loading and Heavy\",\"weaponDescription\":\"\",\"weaponQuantity\":1},\"39\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"weaponName\":\"Dagger\",\"weaponType\":\"Melee\",\"weaponDmg\":\"1d4\",\"weaponHandedness\":\"One-Handed\",\"weaponProficiency\":\"Simple\",\"weaponPrice\":2,\"weaponCurrencyDenomination\":\"GP\",\"weaponHit\":0,\"weaponToHitModifier\":0,\"weaponWeight\":1,\"weaponRange\":\"20/60\",\"weaponDamageType\":\"Somethingff\",\"weaponProperty\":\"Finesse, Light and Thrown\",\"weaponDescription\":\"\",\"weaponQuantity\":1},\"40\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"weaponName\":\"Dagger\",\"weaponType\":\"Melee\",\"weaponDmg\":\"1d4\",\"weaponHandedness\":\"One-Handed\",\"weaponProficiency\":\"Simple\",\"weaponPrice\":2,\"weaponCurrencyDenomination\":\"GP\",\"weaponHit\":0,\"weaponToHitModifier\":0,\"weaponWeight\":1,\"weaponRange\":\"20/60\",\"weaponDamageType\":\"Piercing\",\"weaponProperty\":\"Finesse\",\"weaponDescription\":\"\",\"weaponQuantity\":1},\"41\":{\"characterId\":\"9588a0a3-a631-48d0-9fb0-11947e1e5447\",\"weaponName\":\"Laser\",\"weaponType\":\"Ranged\",\"weaponDmg\":\"20d20\",\"weaponHandedness\":\"One-Handed\",\"weaponProficiency\":\"Lasers\",\"weaponPrice\":\"7\",\"weaponCurrencyDenomination\":\"GP\",\"weaponHit\":\"2\",\"weaponToHitModifier\":\"2\",\"weaponWeight\":1,\"weaponRange\":\"2 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