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- A Slow Death: A Shinobi excels at utilizing hit and run tactics. Whenever a shinobi successfully lands an attack on a target, it leaves stacks of bleed on the target. Bleed stacks deal damage over time, depending on the amount, and cause a variety of effects for the Shinobi's abilities.
- Bleed stacks can be healed through simply magic or medical attention from comrades.
- Level 1:
- Shadow Dash: The Shinobi rushes through the target, slicing them with a single attack and applying a stack of bleed. If the target is already bleeding, the shinobi instead may quickly lunge at a second target.
- Level 2:
- Fire Crackers: The Shinobi slams down several fire crackers that pop and explode on impact, dealing minimal burning damage, but allowing them to return to stealth unnoticed. All adjacent enemies are blinded for one round. If the target has bleed applied to them, then the Shinobi may strap them with firecrackers instead, choosing to detonate them at will.
- Level 3:
- Coup de Grace: The Shinobi flourishes their weapon to deliver the killing blow. Coup De Grace delivers a critical strike if the target has any stack of bleed on them. If the roll lands on a critical strike normally, then coup de grace automatically beheads the target instead.
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