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Jun 18th, 2019
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  1. public static void GeneratePortal(Player target)
  2. {
  3. try
  4. {
  5. GameObject gameObject = Networking.Instantiate(0, "PortalInternalDynamic", SpawnMenu.GetPosition(target), SpawnMenu.GetRotation(target));
  6. Networking.RPC(7, gameObject, "ConfigurePortal", new object[]
  7. {
  8. Settings.worldStr,
  9. "<size=1.5>\n" + target.GetAPIUser().displayName + "<size=0>~hidden",
  10. 0
  11. });
  12. }
  13. catch
  14. {
  15. }
  16. }
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