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- public static void GeneratePortal(Player target)
- {
- try
- {
- GameObject gameObject = Networking.Instantiate(0, "PortalInternalDynamic", SpawnMenu.GetPosition(target), SpawnMenu.GetRotation(target));
- Networking.RPC(7, gameObject, "ConfigurePortal", new object[]
- {
- Settings.worldStr,
- "<size=1.5>\n" + target.GetAPIUser().displayName + "<size=0>~hidden",
- 0
- });
- }
- catch
- {
- }
- }
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