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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Configured by
  5. # DaFriendlySentry
  6. #r
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. log-memory: false
  68. clear-unused: true
  69. config-cache: false
  70.  
  71. # Tweaks to increase performance (Use at own risk)
  72. tweaks:
  73. keepScoreboardOnQuit: false
  74. detect-placeholderdelay: false
  75. verbose-placeholder-timings: false
  76. ignore-placeholder-problems: false
  77.  
  78. # Toggling allows you to disable the scoreboard
  79. database:
  80. # If you want the toggle to stay even when your users
  81. # log off you can enable this. Keep in mind that this requires a
  82. # MySQL or SQLite database.
  83. # If you are configuring the plugin for the first time it is advised
  84. # to stay away from these settings until you managed the scoreboard
  85. # set up.
  86. persistent: false
  87. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  88. # with isolation, url, driver, ...
  89. # Database name
  90. database: "featherboard"
  91. # Database username
  92. username: bukkit
  93. # Database isolation type
  94. isolation: SERIALIZABLE
  95. # Database driver
  96. driver: org.sqlite.JDBC
  97. # Database password
  98. password: walrus
  99. # Database driver URL
  100. # {DIR} will be replaced with the plugin directory
  101. # {NAME} will be replaced wit the plugin name
  102. url: jdbc:sqlite:{DIR}{NAME}.db
  103. # Save interval in ticks
  104. save-interval: 6000
  105.  
  106. # Disabled worlds. Add your world name in this list to
  107. # disable it.
  108. disabled-worlds:
  109. - 'example_world'
  110.  
  111. # Show delay on join. Usefull if you wish to let the user
  112. # enjoy a Title MOTD without having the scoreboard obstructing
  113. # the view.
  114. show-delay: 10
  115.  
  116. antiflicker: true
  117.  
  118. # Scoreboard assigning. The boards can be assigned by various ways.
  119. # default the scoreboards will be assigned by permissions.
  120. # You can only have one way of assigning the scoreboards
  121. #
  122. # PERMISSION - Assign scoreboards based on permissions
  123. # This is the default setting (since 2014)
  124. # featherboard.group.<scoreboard>
  125. #
  126. # GROUP - Assign scoreboards based on Vault groups
  127. # this means the scoreboard name has to
  128. # have the name of your Vault group.
  129. #
  130. # WORLD - Assign scoreboards based on the world
  131. # the player is in.
  132. #
  133. # NONE - Do no assign scoreboards and just rely on
  134. # manual assigning (triggers, etc...)
  135. scoreboard-assigning: "PERMISSION"
  136.  
  137. gui:
  138. title: "Scoreboards"
  139. size: -1
  140.  
  141. # A list of different scoreboards
  142. boards:
  143. default:
  144. title:
  145. text:
  146. - '&f&lLunarPrison'
  147. - '&f&lLunarPrison'
  148. - '&f&lLunarPrison'
  149. - '&c&l> &f&lLunarPrison &c&l<'
  150. - '&c&l> &f&lLunarPrison &c&l<'
  151. - '&c&l> &f&lLunarPriso &c&l<'
  152. - '&c&l> &f&lLunarPris &c&l<'
  153. - '&c&l> &f&lLunarPri &c&l<'
  154. - '&c&l> &f&lLunarPr &c&l<'
  155. - '&c&l> &f&lLunarP &c&l<'
  156. - '&c&l> &f&lLunar &c&l<'
  157. - '&c&l> &f&lLuna &c&l<'
  158. - '&c&l> &f&lLun &c&l<'
  159. - '&c&l> &f&lLu &c&l<'
  160. - '&c&l> &f&lL &c&l<'
  161. - '&c&l> &f&l &c&l<'
  162. - '&c&l> &f&l &c&l<'
  163. - '&c&l> &f&l &c&l<'
  164. - '&c&l> &f&l&c&l<'
  165. - '&c&l>&f&l&c&l<'
  166. - '&c&l<&f&l&c&l>'
  167. - '&c&l<&f&l &c&l>'
  168. - '&c&l< &f&l &c&l>'
  169. - '&c&l< &f&l &c&l>'
  170. - '&c&l< &f&l &c&l>'
  171. - '&c&l< &f&lL &c&l>'
  172. - '&c&l< &f&lLu &c&l>'
  173. - '&c&l< &f&lLun &c&l>'
  174. - '&c&l< &f&lLuna &c&l>'
  175. - '&c&l< &f&lLunar &c&l>'
  176. - '&c&l< &f&lLunarP &c&l>'
  177. - '&c&l< &f&lLunarPr &c&l>'
  178. - '&c&l< &f&lLunarPri &c&l>'
  179. - '&c&l< &f&lLunarPris &c&l>'
  180. - '&c&l< &f&lLunarPriso &c&l>'
  181. - '&c&l< &f&lLunarPrison &c&l>'
  182. - '&f&lLunarPrison'
  183. - '&c&lL&f&lunarPrison'
  184. - '&4&lL&c&lu&f&lnarPrison'
  185. - '&c&lL&4&lu&c&ln&f&larPrison'
  186. - '&f&lL&c&lu&4&ln&c&la&f&lrPrison'
  187. - '&f&lLu&c&ln&4&la&c&lr&f&lPrison'
  188. - '&f&lLun&c&la&4&lr&c&lP&f&lrison'
  189. - '&f&lLuna&c&lr&4&lP&c&lr&f&lison'
  190. - '&f&lLunar&c&lP&4&lr&c&li&f&lson'
  191. - '&f&lLunarP&c&lr&4&li&c&ls&f&lon'
  192. - '&f&lLunarPr&c&li&4&ls&c&lo&f&ln'
  193. - '&f&lLunarPri&c&ls&4&lo&c&ln'
  194. - '&f&lLunarPris&c&lo&4&ln'
  195. - '&f&lLunarPriso&c&ln'
  196. - '&f&lLunarPrison'
  197. - '&f&lLunarPrison'
  198. - '&c&lLunarPrison'
  199. - '&f&lLunarPrison'
  200. - '&c&lLunarPrison'
  201. - '&f&lLunarPrison'
  202. interval: 1
  203. random: false
  204. header:
  205. text:
  206. - '&7&m+---------------------+'
  207. interval: 10
  208. random: true
  209. player-label:
  210. text:
  211. - '&7&l> &c&lPlayer Info:'
  212. interval: 100
  213. random: false
  214. playerline:
  215. text:
  216. - '{prefix}'
  217. - '&f&o{player}'
  218. - ' &a&l$&f{money}'
  219. interval: 20
  220. random: false
  221. # For empty lines just add another 'section' but just don't put any text
  222. # in it so it acts like an empty line.
  223. spacer1:
  224. text: []
  225. interval: 100
  226. random: false
  227. news-info:
  228. text:
  229. - '&7&l> &c&lRank cost'
  230. interval: 100
  231. random: false
  232. news:
  233. # Lets create some animated news
  234. # News is something you need to write quick
  235. # and usually you don't want to spend ages on creating
  236. # some cool effect. That is why FeatherBoard features
  237. # several presets you can use.
  238. text:
  239. - '&7Money needed: &f{ezrankspro_nextrankup_difference}'
  240. interval: 2 # When using preset effects. The interval will apply to that effect
  241. # Do you want to randomize the animation frames?
  242. random: false
  243. # For empty lines just add another 'section' but just don't put any text
  244. # in it so it acts like an empty line.
  245. spacer2:
  246. text: []
  247. interval: 100
  248. random: false
  249. timesplayed-label: #Switch between site, times played and health
  250. text:
  251. - '&7&l> &c&lVoteParty:'
  252. interval: 100
  253. random: false
  254. timesplayed: #Switch between site, times played and health
  255. text:
  256. - '&7Votes Needed: &f{voteparty_votesneeded}'
  257. interval: 100
  258. random: false
  259. # For empty lines just add another 'section' but just don't put any text
  260. # in it so it acts like an empty line.
  261. spacer3:
  262. text: []
  263. interval: 100
  264. random: false
  265. Tokens:
  266. text:
  267. - '&7&l> &c&lTokens:'
  268. interval: 100
  269. random: false
  270. server-line1:
  271. text:
  272. - '&7Tokens: &f{tokenenchant_tokens}'
  273. interval: 1
  274. random: false
  275. spacer10:
  276. text: []
  277. interval: 100
  278. random: false
  279. Blocks-Broken:
  280. text:
  281. - '&7&l> &c&lBlocks Broken:'
  282. interval: 100
  283. random: false
  284. EzBlocksMined:
  285. text:
  286. - '&f{ezblocks_blocksmined}'
  287. interval: 1
  288. random: false
  289. footer:
  290. text:
  291. - '&7&m+---------------------+'
  292. interval: 10
  293. random: true
  294. # This is a combat scoreboard example showing
  295. # combat related information.
  296. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  297. # (Unless you want it to show all the time)
  298. # You still need to 'trigger' this scoreboard in the vanilla_combat
  299. combat-scoreboard-example:
  300. # Lets just use the title,header and footer from the example above
  301. # for in depth configuration look above.
  302. #
  303. # When designing a board that is used when triggered on an event. You have
  304. # to think (before looking at the placeholders) what is relevant.
  305. # For example: When I think of combat my first thoughts are:
  306. # - Health: To see how much you have left
  307. # - Possible cooldown timers
  308. # - With who am I in combat?
  309. # - Target health
  310. # - mcMMO attacking level?
  311. #
  312. # Next you have to think what is important during that event:
  313. # - Combat: not too much distraction (no animations, smaller scoreboard)
  314. #
  315. # Once you know those things start looking for placeholders. A lot of events such
  316. # as mcmmo have placeholders that can only be used in such events.
  317. title:
  318. text:
  319. # To create cool looking animations you create yourself
  320. # you can use the graphical tool AnimationCreator
  321. # https://www.spigotmc.org/resources/animationcreator.6001/
  322. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  323. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  324. - '<single><delay times="10">&l><</delay></single>'
  325. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  326. - '<single>&f&lherB</single>'
  327. - '<single>&f&lherBo</single>'
  328. - '<single>&f&latherBoa</single>'
  329. - '<single>&f&leatherBoar</single>'
  330. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  331. interval: 2
  332. random: false
  333. header:
  334. text:
  335. - '&a&m+-----------------+'
  336. interval: 10
  337. random: true
  338. combat-label:
  339. text:
  340. - '&8&l> &7&lCombat target:'
  341. interval: 100
  342. random: false
  343. combat-data:
  344. text:
  345. - '{vanilla-combat_opponent_name}'
  346. interval: 2
  347. random: false
  348. spacer1:
  349. text: []
  350. interval: 100
  351. health-label:
  352. text:
  353. - '&8&l> &7&lHealth stats:'
  354. interval: 100
  355. random: false
  356. health-data-1:
  357. text:
  358. - '&aYou: {healthbar}'
  359. interval: 1
  360. random: false
  361. health-data-2:
  362. text:
  363. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  364. interval: 1
  365. random: false
  366. footer:
  367. text:
  368. - '&a&m+-----------------+'
  369. interval: 10
  370. random: true
  371. # This is an example for mcMMO when you level up
  372. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  373. # (Unless you want it to show all the time)
  374. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  375. mcmmo-levelup:
  376. title:
  377. text:
  378. # To create cool looking animations you create yourself
  379. # you can use the graphical tool AnimationCreator
  380. # https://www.spigotmc.org/resources/animationcreator.6001/
  381. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  382. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  383. - '<single><delay times="10">&l><</delay></single>'
  384. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  385. - '<single>&f&lherB</single>'
  386. - '<single>&f&lherBo</single>'
  387. - '<single>&f&latherBoa</single>'
  388. - '<single>&f&leatherBoar</single>'
  389. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  390. interval: 2
  391. random: false
  392. header:
  393. text:
  394. - '&a&m+-----------------+'
  395. interval: 10
  396. random: true
  397. info-label:
  398. text:
  399. # mcMMO-levelup comes with several event specific placeholders
  400. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  401. interval: 10
  402. spacer1: # This is a spacer an empty line
  403. text:
  404. - ''
  405. interval: 10
  406. # Do you want to randomize the animation frames?
  407. random: false
  408. skill-label: # You can add elements to the group and name them like you want
  409. # Lets make a static label
  410. text:
  411. - '&9&l> &e&lSkill:'
  412. interval: 10 # The interval is not important since its just 1 static text.
  413. # Do you want to randomize the animation frames?
  414. random: false
  415. skill:
  416. # Lets make a static label
  417. text:
  418. - '{mcmmo-levelup_skill_name}'
  419. interval: 10 # The interval is not important since its just 1 static text.
  420. # Do you want to randomize the animation frames?
  421. random: false
  422. spacer2: # This is a spacer an empty line
  423. text:
  424. - ''
  425. interval: 100
  426. # Do you want to randomize the animation frames?
  427. random: false
  428. skilllevel-label: # You can add elements to the group and name them like you want
  429. # Lets make a static label
  430. text:
  431. - '&7&l> &c&lCurrent level:'
  432. interval: 10 # The interval is not important since its just 1 static text.
  433. # Do you want to randomize the animation frames?
  434. random: false
  435. skilllevel:
  436. # Lets make a static label
  437. text:
  438. - '{mcmmo-levelup_skilllevel}'
  439. interval: 10 # The interval is not important since its just 1 static text.
  440. # Do you want to randomize the animation frames?
  441. random: false
  442. footer:
  443. text:
  444. - '&a&m+-----------------+'
  445. interval: 10
  446. random: true
  447. # This is an example for Towny when you enter a town
  448. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  449. # (Unless you want it to show all the time)
  450. # You still need to 'trigger' this scoreboard in the 'towny-town'
  451. towny-town-example:
  452. # Lets just use the title,header and footer from the example above
  453. # for in depth configuration look above.
  454. title:
  455. text:
  456. # To create cool looking animations you create yourself
  457. # you can use the graphical tool AnimationCreator
  458. # https://www.spigotmc.org/resources/animationcreator.6001/
  459. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  460. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  461. - '<single><delay times="10">&l><</delay></single>'
  462. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  463. - '<single>&f&lherB</single>'
  464. - '<single>&f&lherBo</single>'
  465. - '<single>&f&latherBoa</single>'
  466. - '<single>&f&leatherBoar</single>'
  467. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  468. interval: 2
  469. random: false
  470. header:
  471. text:
  472. - '&a&m+-------------------+'
  473. interval: 10
  474. random: true
  475. town-label:
  476. text:
  477. - '&bYou are in town:'
  478. interval: 100
  479. town-data:
  480. text:
  481. - '{towny_currenttown_name}'
  482. interval: 100
  483. spacer1:
  484. text: []
  485. interval: 100
  486. townboard-label:
  487. text:
  488. - '&bTown board:'
  489. interval: 100
  490. townboard:
  491. text:
  492. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  493. interval: 3
  494. spacer2:
  495. text: []
  496. interval: 100
  497. population-label:
  498. text:
  499. - '&bPopulation:'
  500. interval: 100
  501. poplulation-data:
  502. text:
  503. - '{towny_currenttown_residents}'
  504. interval: 100
  505. footer:
  506. text:
  507. - '&a&m+-------------------+'
  508. interval: 10
  509. random: true
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