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- # ------------------------------ #
- #
- # FeatherBoard 3
- # Configured by
- # DaFriendlySentry
- #r
- # ------------------------------ #
- # Permissions: To use the action groups give them the permission
- # featherboard.group.<group>
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 5000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 3
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: true
- # Reset log on startup
- reset: false
- ## Update checking
- update:
- check: true # RECOMMENDED YOU LEAVE THIS TRUE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- log-memory: false
- clear-unused: true
- config-cache: false
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- keepScoreboardOnQuit: false
- detect-placeholderdelay: false
- verbose-placeholder-timings: false
- ignore-placeholder-problems: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 10
- antiflicker: true
- # Scoreboard assigning. The boards can be assigned by various ways.
- # default the scoreboards will be assigned by permissions.
- # You can only have one way of assigning the scoreboards
- #
- # PERMISSION - Assign scoreboards based on permissions
- # This is the default setting (since 2014)
- # featherboard.group.<scoreboard>
- #
- # GROUP - Assign scoreboards based on Vault groups
- # this means the scoreboard name has to
- # have the name of your Vault group.
- #
- # WORLD - Assign scoreboards based on the world
- # the player is in.
- #
- # NONE - Do no assign scoreboards and just rely on
- # manual assigning (triggers, etc...)
- scoreboard-assigning: "PERMISSION"
- gui:
- title: "Scoreboards"
- size: -1
- # A list of different scoreboards
- boards:
- default:
- title:
- text:
- - '&f&lLunarPrison'
- - '&f&lLunarPrison'
- - '&f&lLunarPrison'
- - '&c&l> &f&lLunarPrison &c&l<'
- - '&c&l> &f&lLunarPrison &c&l<'
- - '&c&l> &f&lLunarPriso &c&l<'
- - '&c&l> &f&lLunarPris &c&l<'
- - '&c&l> &f&lLunarPri &c&l<'
- - '&c&l> &f&lLunarPr &c&l<'
- - '&c&l> &f&lLunarP &c&l<'
- - '&c&l> &f&lLunar &c&l<'
- - '&c&l> &f&lLuna &c&l<'
- - '&c&l> &f&lLun &c&l<'
- - '&c&l> &f&lLu &c&l<'
- - '&c&l> &f&lL &c&l<'
- - '&c&l> &f&l &c&l<'
- - '&c&l> &f&l &c&l<'
- - '&c&l> &f&l &c&l<'
- - '&c&l> &f&l&c&l<'
- - '&c&l>&f&l&c&l<'
- - '&c&l<&f&l&c&l>'
- - '&c&l<&f&l &c&l>'
- - '&c&l< &f&l &c&l>'
- - '&c&l< &f&l &c&l>'
- - '&c&l< &f&l &c&l>'
- - '&c&l< &f&lL &c&l>'
- - '&c&l< &f&lLu &c&l>'
- - '&c&l< &f&lLun &c&l>'
- - '&c&l< &f&lLuna &c&l>'
- - '&c&l< &f&lLunar &c&l>'
- - '&c&l< &f&lLunarP &c&l>'
- - '&c&l< &f&lLunarPr &c&l>'
- - '&c&l< &f&lLunarPri &c&l>'
- - '&c&l< &f&lLunarPris &c&l>'
- - '&c&l< &f&lLunarPriso &c&l>'
- - '&c&l< &f&lLunarPrison &c&l>'
- - '&f&lLunarPrison'
- - '&c&lL&f&lunarPrison'
- - '&4&lL&c&lu&f&lnarPrison'
- - '&c&lL&4&lu&c&ln&f&larPrison'
- - '&f&lL&c&lu&4&ln&c&la&f&lrPrison'
- - '&f&lLu&c&ln&4&la&c&lr&f&lPrison'
- - '&f&lLun&c&la&4&lr&c&lP&f&lrison'
- - '&f&lLuna&c&lr&4&lP&c&lr&f&lison'
- - '&f&lLunar&c&lP&4&lr&c&li&f&lson'
- - '&f&lLunarP&c&lr&4&li&c&ls&f&lon'
- - '&f&lLunarPr&c&li&4&ls&c&lo&f&ln'
- - '&f&lLunarPri&c&ls&4&lo&c&ln'
- - '&f&lLunarPris&c&lo&4&ln'
- - '&f&lLunarPriso&c&ln'
- - '&f&lLunarPrison'
- - '&f&lLunarPrison'
- - '&c&lLunarPrison'
- - '&f&lLunarPrison'
- - '&c&lLunarPrison'
- - '&f&lLunarPrison'
- interval: 1
- random: false
- header:
- text:
- - '&7&m+---------------------+'
- interval: 10
- random: true
- player-label:
- text:
- - '&7&l> &c&lPlayer Info:'
- interval: 100
- random: false
- playerline:
- text:
- - '{prefix}'
- - '&f&o{player}'
- - ' &a&l$&f{money}'
- interval: 20
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer1:
- text: []
- interval: 100
- random: false
- news-info:
- text:
- - '&7&l> &c&lRank cost'
- interval: 100
- random: false
- news:
- # Lets create some animated news
- # News is something you need to write quick
- # and usually you don't want to spend ages on creating
- # some cool effect. That is why FeatherBoard features
- # several presets you can use.
- text:
- - '&7Money needed: &f{ezrankspro_nextrankup_difference}'
- interval: 2 # When using preset effects. The interval will apply to that effect
- # Do you want to randomize the animation frames?
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer2:
- text: []
- interval: 100
- random: false
- timesplayed-label: #Switch between site, times played and health
- text:
- - '&7&l> &c&lVoteParty:'
- interval: 100
- random: false
- timesplayed: #Switch between site, times played and health
- text:
- - '&7Votes Needed: &f{voteparty_votesneeded}'
- interval: 100
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer3:
- text: []
- interval: 100
- random: false
- Tokens:
- text:
- - '&7&l> &c&lTokens:'
- interval: 100
- random: false
- server-line1:
- text:
- - '&7Tokens: &f{tokenenchant_tokens}'
- interval: 1
- random: false
- spacer10:
- text: []
- interval: 100
- random: false
- Blocks-Broken:
- text:
- - '&7&l> &c&lBlocks Broken:'
- interval: 100
- random: false
- EzBlocksMined:
- text:
- - '&f{ezblocks_blocksmined}'
- interval: 1
- random: false
- footer:
- text:
- - '&7&m+---------------------+'
- interval: 10
- random: true
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- combat-scoreboard-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- combat-label:
- text:
- - '&8&l> &7&lCombat target:'
- interval: 100
- random: false
- combat-data:
- text:
- - '{vanilla-combat_opponent_name}'
- interval: 2
- random: false
- spacer1:
- text: []
- interval: 100
- health-label:
- text:
- - '&8&l> &7&lHealth stats:'
- interval: 100
- random: false
- health-data-1:
- text:
- - '&aYou: {healthbar}'
- interval: 1
- random: false
- health-data-2:
- text:
- - '&cTarget: {vanilla-combat_opponent_healthbar}'
- interval: 1
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is an example for mcMMO when you level up
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
- mcmmo-levelup:
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- info-label:
- text:
- # mcMMO-levelup comes with several event specific placeholders
- - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
- interval: 10
- spacer1: # This is a spacer an empty line
- text:
- - ''
- interval: 10
- # Do you want to randomize the animation frames?
- random: false
- skill-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&9&l> &e&lSkill:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skill:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skill_name}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- spacer2: # This is a spacer an empty line
- text:
- - ''
- interval: 100
- # Do you want to randomize the animation frames?
- random: false
- skilllevel-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&7&l> &c&lCurrent level:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skilllevel:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skilllevel}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is an example for Towny when you enter a town
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'towny-town'
- towny-town-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
- town-label:
- text:
- - '&bYou are in town:'
- interval: 100
- town-data:
- text:
- - '{towny_currenttown_name}'
- interval: 100
- spacer1:
- text: []
- interval: 100
- townboard-label:
- text:
- - '&bTown board:'
- interval: 100
- townboard:
- text:
- - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
- interval: 3
- spacer2:
- text: []
- interval: 100
- population-label:
- text:
- - '&bPopulation:'
- interval: 100
- poplulation-data:
- text:
- - '{towny_currenttown_residents}'
- interval: 100
- footer:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
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