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CharPortraitRight.xml

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May 30th, 2020
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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <!-- $Change: 599229 $ (must be within the first 200 characters of the file) -->
  3. <View xmlns:template = "template.dtd"
  4. name = "left_portrait"
  5. view_layout = "stacked"
  6. h_alignment = "LEFT"
  7. energy_empty_gfx="PortraitGUI/bar_energy_target/bar_energy_target_00.tga"
  8. energy_low_gfx="PortraitGUI/bar_energy_target/bar_energy_target_33.tga"
  9. energy_high_gfx="PortraitGUI/bar_energy_target/bar_energy_target_66.tga"
  10. energy_full_gfx="PortraitGUI/bar_energy_target/bar_energy_target_100.tga">
  11. <template:ProgressBar template:name = "ManaBarShort"
  12. bg_gfx = "PortraitGUI/portraitsbottom/bar_mana_empty.tga"
  13. fg_gfx = "PortraitGUI/portraitsbottom/bar_mana.tga"
  14. />
  15. <template:ProgressBar template:name = "ManaBarLong"
  16. bg_gfx = "PortraitGUI/portraitsbottom/bar_long_empty.tga"
  17. fg_gfx = "PortraitGUI/portraitsbottom/bar_mana_long.tga"
  18. />
  19. <template:ProgressBar template:name = "StaminaBarShort"
  20. bg_gfx = "PortraitGUI/portraitsbottom/bar_stamina_empty.tga"
  21. fg_gfx = "PortraitGUI/portraitsbottom/bar_stamina.tga"
  22. />
  23. <template:ProgressBar template:name = "StaminaBarLong"
  24. bg_gfx = "PortraitGUI/portraitsbottom/bar_long_empty.tga"
  25. fg_gfx = "PortraitGUI/portraitsbottom/bar_stamina_long.tga"
  26. />
  27. <View view_layout="stacked" h_alignment="CENTER" v_alignment="BOTTOM">
  28. <View view_layout="vertical" h_alignment="CENTER">
  29. <BuffListView name = "BuffListView"
  30. h_local_alignment = "CENTER"
  31. layout_borders = "Rect(15,0,0,0)"
  32. icon_size = "Point(31,31)"
  33. icon_spacing = "Point(3,3)"
  34. full_size_limit = "6"
  35. max_columns = "10"
  36. filter = "hostile"/>
  37. <View view_layout="horizontal" h_local_alignment="CENTER" layout_borders="Rect(0,0,0,-3)">
  38. <View view_layout="horizontal">
  39. <BitmapView name = "SkullLeft"
  40. bitmap_gfx = "PortraitGUI/little_skull.tga"
  41. view_flags = "WID_IGNORE_WHEN_HIDDEN"/>
  42. <TextView name = "NameView"
  43. view_flags = "WID_IGNORE_WHEN_HIDDEN"
  44. feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
  45. default_color = "active"
  46. font = "LARGE"
  47. layout_borders = "Rect(0,0,0,0)"/>
  48. <TextView name = "LevelView"
  49. view_flags = "WID_IGNORE_WHEN_HIDDEN"
  50. feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
  51. default_color = "active"
  52. font = "LARGE"
  53. layout_borders = "Rect(5,0,0,0)"/>
  54. <BitmapView name = "LockView"
  55. bitmap_gfx = "PortraitGUI/lock_white.tga"
  56. max_size_limit = "Point(25, 25)"
  57. view_flags = "WID_IGNORE_WHEN_HIDDEN"/>
  58. <BitmapView name = "SkullRight"
  59. bitmap_gfx = "PortraitGUI/little_skull.tga"
  60. view_flags = "WID_IGNORE_WHEN_HIDDEN"/>
  61. </View>
  62. </View>
  63. <View view_layout="stacked">
  64. <View view_layout="vertical">
  65. <BitmapView name = "StatBarsContainer"
  66. view_layout = "vertical"
  67. layout_borders = "Rect(-6,0,0,6)"
  68. layout_inner_borders = "Rect(0,14,10,0)"
  69. interaction_borders = "Rect(15,12,22,0)"
  70. h_alignment = "RIGHT"
  71. view_flags = "WID_HANDLE_MOUSE">
  72. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_minion.tga"/>
  73. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_normal.tga"/>
  74. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_miniboss.tga"/>
  75. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_boss.tga"/>
  76. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_minion.tga"/>
  77. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_normal.tga"/>
  78. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_boss.tga"/>
  79. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_minion.tga"/>
  80. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_subnormal.tga"/>
  81. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_normal.tga"/>
  82. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_boss.tga"/>
  83. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_player_right.tga"/>
  84. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_object.tga"/>
  85. <ProgressBar name = "HealthBar"
  86. orientation = "right"
  87. slider_mode = "clip"
  88. slide_down_time = "0.1"
  89. slide_up_time = "0.0"
  90. left_margin = "0"
  91. right_margin = "0"
  92. flash_on_reduce = "false"
  93. bg_gfx = "PortraitGUI/portraitsbottom/bar_health_empty.tga"
  94. fg_gfx = "PortraitGUI/portraitsbottom/bar_health.tga"
  95. layout_borders = "Rect(0,10,26,0)"
  96. label_color = "white"
  97. />
  98. <View view_layout="horizontal" layout_borders="Rect(0,2,21,0)">
  99. <ProgressBar name = "StaminaBar"
  100. view_flags = "WID_IGNORE_WHEN_HIDDEN"
  101. orientation = "right"
  102. slider_mode = "clip"
  103. slide_down_time = "0.1"
  104. slide_up_time = "0.0"
  105. left_margin = "0"
  106. bg_gfx = ""
  107. fg_gfx = ""
  108. label_font = "SMALL"
  109. label_color = "white"
  110. />
  111. <View name="BarSpacer" view_flags="WID_IGNORE_WHEN_HIDDEN" layout_borders="Rect(2,0,0,0)"/>
  112. <ProgressBar name = "ManaBar"
  113. view_flags = "WID_IGNORE_WHEN_HIDDEN"
  114. orientation = "right"
  115. slider_mode = "clip"
  116. slide_down_time = "0.1"
  117. slide_up_time = "0.0"
  118. left_margin = "0"
  119. bg_gfx = ""
  120. fg_gfx = ""
  121. label_font = "SMALL"
  122. label_color = "white"
  123. />
  124. </View>
  125. <VLayoutSpacer/>
  126. </BitmapView>
  127. </View>
  128. <BitmapView name = "BossOverlay"
  129. layout_borders = "Rect(0,0,10,4)">
  130. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_boss_overlay.tga"/>
  131. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_boss_overlay.tga"/>
  132. <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_boss_overlay.tga"/>
  133. </BitmapView>
  134. </View>
  135. </View>
  136. <View name = "TargetContainerView"
  137. view_layout = "vertical"
  138. h_alignment = "LEFT"
  139. layout_borders = "Rect(462,0,0,12)"
  140. min_size_extend = "Point(300,0)"
  141. view_flags = "WID_IGNORE_WHEN_HIDDEN">
  142. <TextView name = "TargetNameView"
  143. layout_borders = "Rect(22,0,0,0)"
  144. default_color = "silver"
  145. font = "LARGE_BOLD"
  146. default_font = "LARGE_BOLD"
  147. feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"/>
  148. <BitmapView name = "TargetHealthBarBg"
  149. view_layout = "stacked"
  150. bitmap_gfx = "PortraitGUI/portraitsbottom/targettarget_bg.tga">
  151. <CharStatBar name = "TargetHealthBar"
  152. stat_type = "health"
  153. slide_down_time = "0.1"
  154. slide_up_time = "0.0"
  155. flash_on_reduce = "false"
  156. bg_gfx = ""
  157. fg_gfx = "PortraitGUI/portraitsbottom/targettarget_health.tga"
  158. flash_gfx = "PortraitGUI/portraitsbottom/targettarget_flash.tga"
  159. label_color = "white"/>
  160. </BitmapView>
  161. </View>
  162. <BitmapView name="EnergyIcon" layout_borders="Rect(67,0,0,57)" v_local_alignment="BOTTOM"/>
  163. </View>
  164. </View>
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