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- else if (strcmp(cmd, "!buy", true) == 0) {
- tmp = strtok(cmdtext, idx);
- if (!strlen(tmp))
- return SendClientMessage(playerid, COLOR_RED, "!buy <wep-name>");
- else
- newvar = GetPlayerTeam(playerid);
- if (newvar==0) {//team green
- GetPlayerPos(playerid, x, y, z);
- distance=GetDistance(x, y, z,-488.4050, -421.6337, 11.4306);
- if (distance < 5.0) {
- getAmmunation(playerid,tmp);
- return 1;
- }
- else
- return SendClientMessage(playerid, COLOR_RED, "This is not your weapon dealing spot");
- }
- else if (newvar==1) {//blue team
- GetPlayerPos(playerid, x, y, z);
- distance=GetDistance(x, y, z, -392.9321, -279.0997, 10.6587);
- if (distance < 5.0) {
- getAmmunation(playerid,tmp);
- return 1;
- }
- else
- return SendClientMessage(playerid, COLOR_RED, "This is not your weapon dealing spot");
- }
- }
- *----------------------------------------------------
- public getAmmunation(playerid,tmp) {
- //All shotguns
- if (strcmp(tmp, "shotgun", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a Shotgun | ammo : 500");
- SetPlayerWeapon(playerid,19,500);
- }
- else if (strcmp(tmp, "stubby", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a Shotgun | ammo : 500");
- SetPlayerWeapon(playerid,21,500);
- }
- else if (strcmp(tmp, "spaz", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a Spaz | ammo : 500");
- SetPlayerWeapon(playerid,20,500);
- }
- //All machine-guns class
- else if (strcmp(tmp, "tec9", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a tec9 | ammo : 1000");
- SetPlayerWeapon(playerid,22,1000);
- }
- else if (strcmp(tmp, "uzi", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a UZI | ammo : 1000");
- SetPlayerWeapon(playerid,23,1000);
- }
- else if (strcmp(tmp, "ingram", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a Ingram | ammo : 1000");
- SetPlayerWeapon(playerid,24,1000);
- }
- else if (strcmp(tmp, "mp5", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a Ingrams | ammo : 1000");
- SetPlayerWeapon(playerid,25,1000);
- }
- //All rong-range machine guns class
- else if (strcmp(tmp, "m4", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a M4 | ammo : 1000");
- SetPlayerWeapon(playerid,26,1000);
- }
- else if (strcmp(tmp, "Ruger", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a Ruger | ammo : 1000");
- SetPlayerWeapon(playerid,27,1000);
- }
- //All snipers class
- else if (strcmp(tmp, "sniper", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a sniper | ammo : 500");
- SetPlayerWeapon(playerid,28,500);
- }
- else if (strcmp(tmp, "laser", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a laser sniper | ammo : 500");
- SetPlayerWeapon(playerid,29,500);
- }
- else if (strcmp(tmp, "m60", true) ==0) {
- SendClientMessage(playerid, COLOR_GREEN, "You purchased a M60 | ammo : 1000");
- SetPlayerWeapon(playerid,32,1000);
- }
- else
- return SendClientMessage(playerid, COLOR_RED, "We dont sell shit here" );
- }
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