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Kanjs - Dark Harvester Crash Analysis crash-2023-08-20-15-36-13-REPORT

Aug 20th, 2023
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.1.1) / 2023.08.20
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
  7. Game Version: 1.6.659
  8. Script Extender: 1.6.659
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.91 GB
  15. RAM Used: 10.43 GB
  16. RAM Free: 5.48 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 9 Regular: 136 Total: 145
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF7DEA5C1DD count: (2)
  33. File: SkyrimSE.exe count: (55)
  34. Address: 0CAC1DD count: (2)
  35. Assembler: mov rcx, [rbp+0x130] count: (2)
  36.  
  37. [ 0] 0x7FF7DEA5C1DD SkyrimSE.exe+0CAC1DD -> 70927+0xCD mov rcx, [rbp+0x130] -//- count: (1)
  38. [ 1] 0x7FF7DEA4275C SkyrimSE.exe+0C9275C -> 70310+0x8C movzx eax, word ptr [rdi+0x122] -//- count: (1)
  39. [ 8] 0x7FF7DDF880C0 SkyrimSE.exe+01D80C0 -> 15711+0x250 mov rsi, rax -//- count: (1)
  40. [10] 0x7FF7DDF84B47 SkyrimSE.exe+01D4B47 -> 15678+0xCA7 test rax, rax -//- count: (1)
  41. [11] 0x7FF7DE12E6A7 SkyrimSE.exe+037E6A7 -> 24740+0x577 test r13, r13 -//- count: (1)
  42. [12] 0x7FF7DE058845 SkyrimSE.exe+02A8845 -> 19743+0x35 mov al, 0x01 -//- count: (1)
  43. [13] 0x7FF7DE439B2E SkyrimSE.exe+0689B2E -> 39395+0x2EE movzx eax, byte ptr [0x00007FF7DFD080E8] -//- count: (1)
  44. [14] 0x7FF7DE48855D SkyrimSE.exe+06D855D -> 40447+0x30D nop -//- count: (1)
  45. [15] 0x7FF7DE39D403 SkyrimSE.exe+05ED403 -> 36581+0xB3 mov rax, [0x00007FF7E0D6BB58] -//- count: (1)
  46. [16] 0x7FF7DE39BFEC SkyrimSE.exe+05EBFEC -> 36564+0x2AC cmp byte ptr [0x00007FF7E0D6B7AE], 0x00 -//- count: (1)
  47. [20] 0x7FF7DE3948D5 SkyrimSE.exe+05E48D5 -> 36544+0x165 test bl, bl -//- count: (1)
  48. [21] 0x7FF7DF2202AE SkyrimSE.exe+14702AE -> 109636+0x106 mov ebx, eax -//- count: (1)
  49. [RSP+8 ] 0x7FF7DEA40735 (void* -> SkyrimSE.exe+0C90735 mov rcx, [rbx+0x40]) -//- count: (1)
  50. [RSP+38 ] 0x7FF7DEA4275C (void* -> SkyrimSE.exe+0C9275C movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  51. [RSP+58 ] 0x7FF7DEA41270 (void* -> SkyrimSE.exe+0C91270 test rdx, rdx) -//- count: (1)
  52. [RSP+60 ] 0x7FF7DEA41270 (void* -> SkyrimSE.exe+0C91270 test rdx, rdx) -//- count: (1)
  53. [RSP+A8 ] 0x7FF7DFB6348C (void* -> SkyrimSE.exe+1DB348C add [rbx+rbx*1], dh) -//- count: (1)
  54. [RSP+D8 ] 0x7FF7DFB63488 (void* -> SkyrimSE.exe+1DB3488 add ah, ah) -//- count: (1)
  55. [RSP+128 ] 0x7FF7DFB6348C (void* -> SkyrimSE.exe+1DB348C add [rbx+rbx*1], dh) -//- count: (1)
  56. [RSP+158 ] 0x7FF7DFB63488 (void* -> SkyrimSE.exe+1DB3488 add ah, ah) -//- count: (1)
  57. [RSP+368 ] 0x7FF7DEA12700 (void* -> SkyrimSE.exe+0C62700 mov ebp, eax) -//- count: (1)
  58. [RSP+458 ] 0x7FF7DFD023C0 (void* -> SkyrimSE.exe+1F523C0 call 0x00007FF84AC7EB63) -//- count: (1)
  59. [RSP+478 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
  60. [RSP+508 ] 0x7FF7DEA41B25 (void* -> SkyrimSE.exe+0C91B25 test rax, rax) -//- count: (1)
  61. [RSP+568 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
  62. [RSP+578 ] 0x7FF7DFD02300 (void* -> SkyrimSE.exe+1F52300 ) -//- count: (1)
  63. [RSP+5C8 ] 0x7FF7DDF880C0 (void* -> SkyrimSE.exe+01D80C0 mov rsi, rax) -//- count: (1)
  64. [RSP+5F8 ] 0x7FF7DEA3C100 (void* -> SkyrimSE.exe+0C8C100 add [rax-0x75], cl) -//- count: (1)
  65. [RSP+608 ] 0x7FF7DDF58FCD (void* -> SkyrimSE.exe+01A8FCD nop) -//- count: (1)
  66. [RSP+6B0 ] 0x7FF7DF3C3310 (void* -> SkyrimSE.exe+1613310 add [rax], al) -//- count: (1)
  67. [RSP+6C8 ] 0x7FF7DDF84B47 (void* -> SkyrimSE.exe+01D4B47 test rax, rax) -//- count: (1)
  68. [RSP+700 ] 0x7FF7DF3C3310 (void* -> SkyrimSE.exe+1613310 add [rax], al) -//- count: (1)
  69. [RSP+7C8 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x6AF7C7A1) -//- count: (1)
  70. [RSP+7D8 ] 0x7FF7DDF05EEE (void* -> SkyrimSE.exe+0155EEE mov ebp, eax) -//- count: (1)
  71. [RSP+818 ] 0x7FF7DFBF0518 (void* -> SkyrimSE.exe+1E40518 fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
  72. [RSP+848 ] 0x7FF7DFBF0514 (void* -> SkyrimSE.exe+1E40514 fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
  73. [RSP+998 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
  74. [RSP+9A8 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x6AF7C7A1) -//- count: (1)
  75. [RSP+9F8 ] 0x7FF7DDED0641 (void* -> SkyrimSE.exe+0120641 nop) -//- count: (1)
  76. [RSP+A38 ] 0x7FF7DDFA245E (void* -> SkyrimSE.exe+01F245E mov rbx, [rbx+0x08]) -//- count: (1)
  77. [RSP+A98 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x6AF7C7A1) -//- count: (1)
  78. [RSP+B78 ] 0x7FF7DE12E6A7 (void* -> SkyrimSE.exe+037E6A7 test r13, r13) -//- count: (1)
  79. [RSP+BA0 ] 0x7FF7DDF06D00 (void* -> SkyrimSE.exe+0156D00 mov rdx, [rcx]) -//- count: (1)
  80. [RSP+CA8 ] 0x7FF7DE058845 (void* -> SkyrimSE.exe+02A8845 mov al, 0x01) -//- count: (1)
  81. [RSP+CD8 ] 0x7FF7DE439B2E (void* -> SkyrimSE.exe+0689B2E movzx eax, byte ptr [0x00007FF7DFD080E8]) -//- count: (1)
  82. [RSP+D48 ] 0x7FF7DE48855D (void* -> SkyrimSE.exe+06D855D nop) -//- count: (1)
  83. [RSP+FB8 ] 0x7FF7DE39D403 (void* -> SkyrimSE.exe+05ED403 mov rax, [0x00007FF7E0D6BB58]) -//- count: (1)
  84. [RSP+FC8 ] 0x7FF7DF505C50 (void* -> SkyrimSE.exe+1755C50 adc ah, al) -//- count: (1)
  85. [RSP+FE0 ] 0x7FF7DFD078A0 (void* -> SkyrimSE.exe+1F578A0 add [rax], al) -//- count: (1)
  86. [RSP+1028] 0x7FF7DE39BFEC (void* -> SkyrimSE.exe+05EBFEC cmp byte ptr [0x00007FF7E0D6B7AE], 0x00) -//- count: (1)
  87. [RSP+1220] 0x7FF7DE39BD40 (void* -> SkyrimSE.exe+05EBD40 jmp 0x00007FF79E370178) -//- count: (1)
  88. [RSP+1248] 0x7FF7DE3948D5 (void* -> SkyrimSE.exe+05E48D5 test bl, bl) -//- count: (1)
  89. [RSP+12D8] 0x7FF7DF2202AE (void* -> SkyrimSE.exe+14702AE mov ebx, eax) -//- count: (1)
  90. SkyrimSE.exe 0x7FF7DDDB0000 -//- count: (1)
  91.  
  92.  
  93.  
  94. ################################################################################
  95. Solutions
  96. ################################################################################
  97.  
  98. SkyrimSE.exe: count: (55)
  99. This file on its own is not the cause, however, we'll do further parsing...
  100.  
  101. Could not find any known issues related to SkyrimSE.exe.
  102. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  103. --------------------------------------------------------------------------------
  104.  
  105. skee64.dll: count: (4)
  106. Some mod might be incompatible with RaceMenu, or your body.
  107. You might want to read:
  108. - https://www.nexusmods.com/skyrimspecialedition/articles/1372
  109. - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
  110. If there are any further entries below this, it might be a strong indicator for its cause.
  111. Also, please make sure to have this installed:
  112. - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
  113. XPMSE: count: (2)
  114. This _might_ shows a probable issue with animations.
  115. Please check mods that add animations.
  116. [ 9] 0x7FF8578849A1 skee64.dll+00449A1 -//- count: (1)
  117. [RSP+678 ] 0x7FF8578849A1 (void* -> skee64.dll+00449A1 mov rbx, rax) -//- count: (1)
  118. skee64.dll 0x7FF857840000 -//- count: (1)
  119. skee64.dll -//- count: (4)
  120.  
  121. --------------------------------------------------------------------------------
  122.  
  123. NiNode: count: (100)
  124. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  125. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  126. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  127. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  128. --------------------------------------------------------------------------------
  129. [RSP+BF8 ] 0x26C83C08F40 (NiNode*) count: (1)
  130.  
  131. --------------------------------------------------------------------------------
  132.  
  133. hdtSMP64.dll: count: (23)
  134. If this appears often, it might indicate a bad config (rare).
  135. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  136. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  137.  
  138. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  139. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  140.  
  141. Also make sure you have these installed:
  142. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  143.  
  144. You are using FSMP version: 2.02.02
  145. Please ensure that this is compatible with your SKSE version: 1.6.659
  146.  
  147. This one is marked as BETA.
  148. You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
  149. Release Candidates (rc) are usualy more stable than a beta.
  150.  
  151. Possible FOMOD settings for installation
  152. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  153. CPU:
  154. avx: True
  155. avx2: True
  156. avx512: False
  157.  
  158. --------------------------------------------------------------------------------
  159.  
  160. cbp.dll: count: (11)
  161. If this appears often, it might indicate a bad config (rare).
  162. However, it might also just indicate that there were NPCs around that were wearing SMP/cbp enabled clothing...
  163. Make sure to have this installed:
  164.  
  165. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  166. --------------------------------------------------------------------------------
  167.  
  168. Modified by: count: (66)
  169. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  170. If you do have other indicators, try to solve those first!
  171. That said, it is common to have 2-4 mods listed in a row, however,
  172. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  173.  
  174.  
  175. Chance: LOW (1)
  176. Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (64)
  177.  
  178. Chance: LOW (3)
  179. Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -//- count: (2)
  180.  
  181. --------------------------------------------------------------------------------
  182.  
  183. XPMSE: count: (2)
  184. This _might_ shows a probable issue with animations.
  185. Please check mods that add animations.
  186.  
  187. ExtraData[1] Name: "XPMSE" -//- count: (2)
  188.  
  189.  
  190. ################################################################################
  191. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  192. ################################################################################
  193. Issues Found: 7
  194. Issues Solved: 7
  195.  
  196. ################################################################################
  197. DEBUG State:
  198. ################################################################################
  199. Culprit list content: (just a list)
  200. SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll, cbp.dll, Modified by, XPMSE,
  201.  
  202. ################################################################################
  203. Random 'Fallback' Checks
  204. ################################################################################
  205.  
  206. How to read these results?
  207. - They are simple keywords that may appear when you have a lot of issues.
  208. - They do NOT have to mean anything.
  209. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  210.  
  211.  
  212. File: "EvilWNoReplacer.esp" -//- count: (64)
  213. File: "BDOR Mountain Spirit.esp" -//- count: (3)
  214. File: "Unofficial Skyrim Modders Patch.esp" -//- count: (2)
  215. File: "HearthFires.esm" -//- count: (4)
  216.  
  217.  
  218. Name: "NPC Head [Head]" -//- count: (2)
  219. RTTIName: "NiNode" -//- count: (68)
  220. Name: "Scene Root" -//- count: (34)
  221. Name: ":20" -//- count: (2)
  222. RTTIName: "BSTriShape" -//- count: (2)
  223. Name: "ENB:01" -//- count: (7)
  224. RTTIName: "NiBillboardNode" -//- count: (4)
  225. Name: "NPC" -//- count: (3)
  226. ExtraData[0] Name: "species" -//- count: (2)
  227. ExtraData[2] Name: "rigVersion" -//- count: (2)
  228. ExtraData[3] Name: "rigPerspective" -//- count: (2)
  229. Full Name: "Tyranus" -//- count: (36)
  230. Name: "Tyranus" -//- count: (138)
  231. Name: "skeleton.nif" -//- count: (24)
  232. RTTIName: "BSFadeNode" -//- count: (15)
  233. ExtraData[0] Name: "SkeletonID" -//- count: (15)
  234. ExtraData[1] Name: "BSBoneLOD" -//- count: (15)
  235. ExtraData[2] Name: "BOM" -//- count: (15)
  236. ExtraData[3] Name: "BBX" -//- count: (15)
  237. ExtraData[4] Name: "BSX" -//- count: (15)
  238. ExtraData[5] Name: "MUSE_APPLIED" -//- count: (15)
  239. RTTIName: "BSMultiBoundNode" -//- count: (15)
  240. Name: "ObjectLODRoot" -//- count: (15)
  241. Name: "shadow scene node" -//- count: (19)
  242. RTTIName: "ShadowSceneNode" -//- count: (17)
  243. Name: "WorldRoot Node" -//- count: (17)
  244. RTTIName: "SceneGraph" -//- count: (17)
  245. GetFullName: "Tyranus" -//- count: (6)
  246. Name: "hdtSSEPhysics_AutoRename_Armor_00000018 LeftWing3" -//- count: (2)
  247. Name: "hdtSSEPhysics_AutoRename_Armor_00000018 LeftWing2" -//- count: (1)
  248. Name: "hdtSSEPhysics_AutoRename_Armor_00000018 LeftWing1" -//- count: (1)
  249. Name: "hdtSSEPhysics_AutoRename_Armor_00000018 VampireLord Wings" -//- count: (1)
  250. Name: "CME Spine2 [Spn2]" -//- count: (1)
  251. Name: "NPC Spine2 [Spn2]" -//- count: (1)
  252. Name: "CME Spine1 [Spn1]" -//- count: (1)
  253. Name: "NPC Spine1 [Spn1]" -//- count: (1)
  254. Name: "CME Spine [Spn0]" -//- count: (1)
  255. Name: "NPC Spine [Spn0]" -//- count: (1)
  256. Name: "CME UBody [UBody]" -//- count: (1)
  257. Name: "CME Body [Body]" -//- count: (1)
  258. Name: "NPC COM [COM ]" -//- count: (1)
  259. Name: "NPC Root [Root]" -//- count: (1)
  260. RTTIName: "BSFlattenedBoneTree" -//- count: (1)
  261. Name: "Imperial" -//- count: (4)
  262. GetFullName: "Imperial" -//- count: (2)
  263. Name: "BDOR Mountain Spirit Shoes" -//- count: (4)
  264. GetFullName: "BDOR Mountain Spirit Shoes" -//- count: (2)
  265. Name: "BSFaceGenNiNodeSkinned" -//- count: (2)
  266. RTTIName: "BSFaceGenNiNode" -//- count: (1)
  267. Name: " (FE0E9D6B)[0]/ (FE0E9D6C) [51%]" -//- count: (5)
  268. Name: "FeetFur3" -//- count: (2)
  269.  
  270.  
  271. FormID: 0x00000007 -//- count: (64)
  272. FormID: 0x00000014 -//- count: (48)
  273. FormID: 0xFE0E9D6B -//- count: (1)
  274. EditorID: "ImperialRace" -//- count: (2)
  275. FormID: 0x00013744 -//- count: (2)
  276. FormID: 0xFE0E9D6C -//- count: (2)
  277. FormID: 0x03003214 -//- count: (2)
  278. FormID: 0x03003234 -//- count: (2)
  279.  
  280.  
  281. [06] ccBGSSSE001-Fish.esm -//- count: (1)
  282. [09] ccBGSSSE016-Umbra.esm -//- count: (1)
  283. [0A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
  284. [0B] ccBGSSSE067-DaedInv.esm -//- count: (1)
  285. [0C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  286. [FE:000] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
  287. [FE:001] ccBGSSSE003-Zombies.esl -//- count: (1)
  288. [FE:002] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
  289. [FE:003] ccBGSSSE005-Goldbrand.esl -//- count: (1)
  290. [FE:004] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
  291. [FE:005] ccBGSSSE007-Chrysamere.esl -//- count: (1)
  292. [FE:006] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
  293. [FE:007] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
  294. [FE:008] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
  295.  
  296.  
  297. [ 2] 0x7FF85B155325 hdtSMP64.dll+0005325 mov r8, [rbp+0x78] | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:579 ?doSkeletonMerge@Skeleton@ActorManager@hdt@@SAXPEAVNiNode@@0PEAVIString@3@AEAV?$unordered_map@VIDStr@hdt@@V12@U?$hash@VIDStr@hdt@@@std@@U?$equal_to@VIDStr@hdt@@@4@V?$allocator@U?$pair@$$CBVIDStr@hdt@@V12@@std@@@4@@std@@@Z -//- count: (1)
  298. [ 3] 0x7FF85B155A66 hdtSMP64.dll+0005A66 nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:663 ?addArmor@Skeleton@ActorManager@hdt@@QEAAXPEAVNiNode@@@Z -//- count: (1)
  299. [ 4] 0x7FF85B153A0A hdtSMP64.dll+0003A0A nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:141 ?onEvent@ActorManager@hdt@@UEAAXAEBUArmorAttachEvent@2@@Z -//- count: (1)
  300. [RSP+68 ] 0x7FF85B155325 (void* -> hdtSMP64.dll+0005325 mov r8, [rbp+0x78] | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:579 ?doSkeletonMerge@Skeleton@ActorManager@hdt@@SAXPEAVNiNode@@0PEAVIString@3@AEAV?$unordered_map@VIDStr@hdt@@V12@U?$hash@VIDStr@hdt@@@std@@U?$equal_to@VIDStr@hdt@@@4@V?$allocator@U?$pair@$$CBVIDStr@hdt@@V12@@std@@@4@@std@@@Z) -//- count: (1)
  301. [RSP+1C8 ] 0x7FF85B155A66 (void* -> hdtSMP64.dll+0005A66 nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:663 ?addArmor@Skeleton@ActorManager@hdt@@QEAAXPEAVNiNode@@@Z) -//- count: (1)
  302. [RSP+3E0 ] 0x7FF85B2E59C0 (hdt::ActorManager*) -//- count: (1)
  303. [RSP+3F8 ] 0x7FF85B153A0A (void* -> hdtSMP64.dll+0003A0A nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:141 ?onEvent@ActorManager@hdt@@UEAAXAEBUArmorAttachEvent@2@@Z) -//- count: (1)
  304. [RSP+448 ] 0x7FF85A08B5E0 (Mus::ActorManager*) -//- count: (1)
  305. [RSP+948 ] 0x7FF860936F02 (void* -> DynamicArmorVariants.dll+0046F02 test al, al | D:\Projects\DynamicArmorVariants\src\main\DynamicArmorManager.cpp:113 ?GetBipedObjectSlots@DynamicArmorManager@@QEBA?AW4BipedObjectSlot@BIPED_MODEL@RE@@PEAVActor@4@PEAVTESObjectARMO@4@@Z) -//- count: (1)
  306.  
  307.  
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