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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.1.1) / 2023.08.20
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- #####################################################################################
- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.659
- Script Extender: 1.6.659
- ################################################################################
- RAM
- ################################################################################
- RAM Total: 15.91 GB
- RAM Used: 10.43 GB
- RAM Free: 5.48 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
- ################################################################################
- Mod Count:
- ################################################################################
- Light: 9 Regular: 136 Total: 145
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF7DEA5C1DD count: (2)
- File: SkyrimSE.exe count: (55)
- Address: 0CAC1DD count: (2)
- Assembler: mov rcx, [rbp+0x130] count: (2)
- [ 0] 0x7FF7DEA5C1DD SkyrimSE.exe+0CAC1DD -> 70927+0xCD mov rcx, [rbp+0x130] -//- count: (1)
- [ 1] 0x7FF7DEA4275C SkyrimSE.exe+0C9275C -> 70310+0x8C movzx eax, word ptr [rdi+0x122] -//- count: (1)
- [ 8] 0x7FF7DDF880C0 SkyrimSE.exe+01D80C0 -> 15711+0x250 mov rsi, rax -//- count: (1)
- [10] 0x7FF7DDF84B47 SkyrimSE.exe+01D4B47 -> 15678+0xCA7 test rax, rax -//- count: (1)
- [11] 0x7FF7DE12E6A7 SkyrimSE.exe+037E6A7 -> 24740+0x577 test r13, r13 -//- count: (1)
- [12] 0x7FF7DE058845 SkyrimSE.exe+02A8845 -> 19743+0x35 mov al, 0x01 -//- count: (1)
- [13] 0x7FF7DE439B2E SkyrimSE.exe+0689B2E -> 39395+0x2EE movzx eax, byte ptr [0x00007FF7DFD080E8] -//- count: (1)
- [14] 0x7FF7DE48855D SkyrimSE.exe+06D855D -> 40447+0x30D nop -//- count: (1)
- [15] 0x7FF7DE39D403 SkyrimSE.exe+05ED403 -> 36581+0xB3 mov rax, [0x00007FF7E0D6BB58] -//- count: (1)
- [16] 0x7FF7DE39BFEC SkyrimSE.exe+05EBFEC -> 36564+0x2AC cmp byte ptr [0x00007FF7E0D6B7AE], 0x00 -//- count: (1)
- [20] 0x7FF7DE3948D5 SkyrimSE.exe+05E48D5 -> 36544+0x165 test bl, bl -//- count: (1)
- [21] 0x7FF7DF2202AE SkyrimSE.exe+14702AE -> 109636+0x106 mov ebx, eax -//- count: (1)
- [RSP+8 ] 0x7FF7DEA40735 (void* -> SkyrimSE.exe+0C90735 mov rcx, [rbx+0x40]) -//- count: (1)
- [RSP+38 ] 0x7FF7DEA4275C (void* -> SkyrimSE.exe+0C9275C movzx eax, word ptr [rdi+0x122]) -//- count: (1)
- [RSP+58 ] 0x7FF7DEA41270 (void* -> SkyrimSE.exe+0C91270 test rdx, rdx) -//- count: (1)
- [RSP+60 ] 0x7FF7DEA41270 (void* -> SkyrimSE.exe+0C91270 test rdx, rdx) -//- count: (1)
- [RSP+A8 ] 0x7FF7DFB6348C (void* -> SkyrimSE.exe+1DB348C add [rbx+rbx*1], dh) -//- count: (1)
- [RSP+D8 ] 0x7FF7DFB63488 (void* -> SkyrimSE.exe+1DB3488 add ah, ah) -//- count: (1)
- [RSP+128 ] 0x7FF7DFB6348C (void* -> SkyrimSE.exe+1DB348C add [rbx+rbx*1], dh) -//- count: (1)
- [RSP+158 ] 0x7FF7DFB63488 (void* -> SkyrimSE.exe+1DB3488 add ah, ah) -//- count: (1)
- [RSP+368 ] 0x7FF7DEA12700 (void* -> SkyrimSE.exe+0C62700 mov ebp, eax) -//- count: (1)
- [RSP+458 ] 0x7FF7DFD023C0 (void* -> SkyrimSE.exe+1F523C0 call 0x00007FF84AC7EB63) -//- count: (1)
- [RSP+478 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
- [RSP+508 ] 0x7FF7DEA41B25 (void* -> SkyrimSE.exe+0C91B25 test rax, rax) -//- count: (1)
- [RSP+568 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
- [RSP+578 ] 0x7FF7DFD02300 (void* -> SkyrimSE.exe+1F52300 ) -//- count: (1)
- [RSP+5C8 ] 0x7FF7DDF880C0 (void* -> SkyrimSE.exe+01D80C0 mov rsi, rax) -//- count: (1)
- [RSP+5F8 ] 0x7FF7DEA3C100 (void* -> SkyrimSE.exe+0C8C100 add [rax-0x75], cl) -//- count: (1)
- [RSP+608 ] 0x7FF7DDF58FCD (void* -> SkyrimSE.exe+01A8FCD nop) -//- count: (1)
- [RSP+6B0 ] 0x7FF7DF3C3310 (void* -> SkyrimSE.exe+1613310 add [rax], al) -//- count: (1)
- [RSP+6C8 ] 0x7FF7DDF84B47 (void* -> SkyrimSE.exe+01D4B47 test rax, rax) -//- count: (1)
- [RSP+700 ] 0x7FF7DF3C3310 (void* -> SkyrimSE.exe+1613310 add [rax], al) -//- count: (1)
- [RSP+7C8 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x6AF7C7A1) -//- count: (1)
- [RSP+7D8 ] 0x7FF7DDF05EEE (void* -> SkyrimSE.exe+0155EEE mov ebp, eax) -//- count: (1)
- [RSP+818 ] 0x7FF7DFBF0518 (void* -> SkyrimSE.exe+1E40518 fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
- [RSP+848 ] 0x7FF7DFBF0514 (void* -> SkyrimSE.exe+1E40514 fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
- [RSP+998 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
- [RSP+9A8 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x6AF7C7A1) -//- count: (1)
- [RSP+9F8 ] 0x7FF7DDED0641 (void* -> SkyrimSE.exe+0120641 nop) -//- count: (1)
- [RSP+A38 ] 0x7FF7DDFA245E (void* -> SkyrimSE.exe+01F245E mov rbx, [rbx+0x08]) -//- count: (1)
- [RSP+A98 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x6AF7C7A1) -//- count: (1)
- [RSP+B78 ] 0x7FF7DE12E6A7 (void* -> SkyrimSE.exe+037E6A7 test r13, r13) -//- count: (1)
- [RSP+BA0 ] 0x7FF7DDF06D00 (void* -> SkyrimSE.exe+0156D00 mov rdx, [rcx]) -//- count: (1)
- [RSP+CA8 ] 0x7FF7DE058845 (void* -> SkyrimSE.exe+02A8845 mov al, 0x01) -//- count: (1)
- [RSP+CD8 ] 0x7FF7DE439B2E (void* -> SkyrimSE.exe+0689B2E movzx eax, byte ptr [0x00007FF7DFD080E8]) -//- count: (1)
- [RSP+D48 ] 0x7FF7DE48855D (void* -> SkyrimSE.exe+06D855D nop) -//- count: (1)
- [RSP+FB8 ] 0x7FF7DE39D403 (void* -> SkyrimSE.exe+05ED403 mov rax, [0x00007FF7E0D6BB58]) -//- count: (1)
- [RSP+FC8 ] 0x7FF7DF505C50 (void* -> SkyrimSE.exe+1755C50 adc ah, al) -//- count: (1)
- [RSP+FE0 ] 0x7FF7DFD078A0 (void* -> SkyrimSE.exe+1F578A0 add [rax], al) -//- count: (1)
- [RSP+1028] 0x7FF7DE39BFEC (void* -> SkyrimSE.exe+05EBFEC cmp byte ptr [0x00007FF7E0D6B7AE], 0x00) -//- count: (1)
- [RSP+1220] 0x7FF7DE39BD40 (void* -> SkyrimSE.exe+05EBD40 jmp 0x00007FF79E370178) -//- count: (1)
- [RSP+1248] 0x7FF7DE3948D5 (void* -> SkyrimSE.exe+05E48D5 test bl, bl) -//- count: (1)
- [RSP+12D8] 0x7FF7DF2202AE (void* -> SkyrimSE.exe+14702AE mov ebx, eax) -//- count: (1)
- SkyrimSE.exe 0x7FF7DDDB0000 -//- count: (1)
- ################################################################################
- Solutions
- ################################################################################
- SkyrimSE.exe: count: (55)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- --------------------------------------------------------------------------------
- skee64.dll: count: (4)
- Some mod might be incompatible with RaceMenu, or your body.
- You might want to read:
- - https://www.nexusmods.com/skyrimspecialedition/articles/1372
- - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
- If there are any further entries below this, it might be a strong indicator for its cause.
- Also, please make sure to have this installed:
- - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
- XPMSE: count: (2)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- [ 9] 0x7FF8578849A1 skee64.dll+00449A1 -//- count: (1)
- [RSP+678 ] 0x7FF8578849A1 (void* -> skee64.dll+00449A1 mov rbx, rax) -//- count: (1)
- skee64.dll 0x7FF857840000 -//- count: (1)
- skee64.dll -//- count: (4)
- --------------------------------------------------------------------------------
- NiNode: count: (100)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- --------------------------------------------------------------------------------
- [RSP+BF8 ] 0x26C83C08F40 (NiNode*) count: (1)
- --------------------------------------------------------------------------------
- hdtSMP64.dll: count: (23)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.02
- Please ensure that this is compatible with your SKSE version: 1.6.659
- This one is marked as BETA.
- You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
- Release Candidates (rc) are usualy more stable than a beta.
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
- --------------------------------------------------------------------------------
- cbp.dll: count: (11)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing SMP/cbp enabled clothing...
- Make sure to have this installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- --------------------------------------------------------------------------------
- Modified by: count: (66)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (1)
- Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (64)
- Chance: LOW (3)
- Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -//- count: (2)
- --------------------------------------------------------------------------------
- XPMSE: count: (2)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[1] Name: "XPMSE" -//- count: (2)
- ################################################################################
- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 7
- Issues Solved: 7
- ################################################################################
- DEBUG State:
- ################################################################################
- Culprit list content: (just a list)
- SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll, cbp.dll, Modified by, XPMSE,
- ################################################################################
- Random 'Fallback' Checks
- ################################################################################
- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "EvilWNoReplacer.esp" -//- count: (64)
- File: "BDOR Mountain Spirit.esp" -//- count: (3)
- File: "Unofficial Skyrim Modders Patch.esp" -//- count: (2)
- File: "HearthFires.esm" -//- count: (4)
- Name: "NPC Head [Head]" -//- count: (2)
- RTTIName: "NiNode" -//- count: (68)
- Name: "Scene Root" -//- count: (34)
- Name: ":20" -//- count: (2)
- RTTIName: "BSTriShape" -//- count: (2)
- Name: "ENB:01" -//- count: (7)
- RTTIName: "NiBillboardNode" -//- count: (4)
- Name: "NPC" -//- count: (3)
- ExtraData[0] Name: "species" -//- count: (2)
- ExtraData[2] Name: "rigVersion" -//- count: (2)
- ExtraData[3] Name: "rigPerspective" -//- count: (2)
- Full Name: "Tyranus" -//- count: (36)
- Name: "Tyranus" -//- count: (138)
- Name: "skeleton.nif" -//- count: (24)
- RTTIName: "BSFadeNode" -//- count: (15)
- ExtraData[0] Name: "SkeletonID" -//- count: (15)
- ExtraData[1] Name: "BSBoneLOD" -//- count: (15)
- ExtraData[2] Name: "BOM" -//- count: (15)
- ExtraData[3] Name: "BBX" -//- count: (15)
- ExtraData[4] Name: "BSX" -//- count: (15)
- ExtraData[5] Name: "MUSE_APPLIED" -//- count: (15)
- RTTIName: "BSMultiBoundNode" -//- count: (15)
- Name: "ObjectLODRoot" -//- count: (15)
- Name: "shadow scene node" -//- count: (19)
- RTTIName: "ShadowSceneNode" -//- count: (17)
- Name: "WorldRoot Node" -//- count: (17)
- RTTIName: "SceneGraph" -//- count: (17)
- GetFullName: "Tyranus" -//- count: (6)
- Name: "hdtSSEPhysics_AutoRename_Armor_00000018 LeftWing3" -//- count: (2)
- Name: "hdtSSEPhysics_AutoRename_Armor_00000018 LeftWing2" -//- count: (1)
- Name: "hdtSSEPhysics_AutoRename_Armor_00000018 LeftWing1" -//- count: (1)
- Name: "hdtSSEPhysics_AutoRename_Armor_00000018 VampireLord Wings" -//- count: (1)
- Name: "CME Spine2 [Spn2]" -//- count: (1)
- Name: "NPC Spine2 [Spn2]" -//- count: (1)
- Name: "CME Spine1 [Spn1]" -//- count: (1)
- Name: "NPC Spine1 [Spn1]" -//- count: (1)
- Name: "CME Spine [Spn0]" -//- count: (1)
- Name: "NPC Spine [Spn0]" -//- count: (1)
- Name: "CME UBody [UBody]" -//- count: (1)
- Name: "CME Body [Body]" -//- count: (1)
- Name: "NPC COM [COM ]" -//- count: (1)
- Name: "NPC Root [Root]" -//- count: (1)
- RTTIName: "BSFlattenedBoneTree" -//- count: (1)
- Name: "Imperial" -//- count: (4)
- GetFullName: "Imperial" -//- count: (2)
- Name: "BDOR Mountain Spirit Shoes" -//- count: (4)
- GetFullName: "BDOR Mountain Spirit Shoes" -//- count: (2)
- Name: "BSFaceGenNiNodeSkinned" -//- count: (2)
- RTTIName: "BSFaceGenNiNode" -//- count: (1)
- Name: " (FE0E9D6B)[0]/ (FE0E9D6C) [51%]" -//- count: (5)
- Name: "FeetFur3" -//- count: (2)
- FormID: 0x00000007 -//- count: (64)
- FormID: 0x00000014 -//- count: (48)
- FormID: 0xFE0E9D6B -//- count: (1)
- EditorID: "ImperialRace" -//- count: (2)
- FormID: 0x00013744 -//- count: (2)
- FormID: 0xFE0E9D6C -//- count: (2)
- FormID: 0x03003214 -//- count: (2)
- FormID: 0x03003234 -//- count: (2)
- [06] ccBGSSSE001-Fish.esm -//- count: (1)
- [09] ccBGSSSE016-Umbra.esm -//- count: (1)
- [0A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
- [0B] ccBGSSSE067-DaedInv.esm -//- count: (1)
- [0C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE:000] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
- [FE:001] ccBGSSSE003-Zombies.esl -//- count: (1)
- [FE:002] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
- [FE:003] ccBGSSSE005-Goldbrand.esl -//- count: (1)
- [FE:004] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
- [FE:005] ccBGSSSE007-Chrysamere.esl -//- count: (1)
- [FE:006] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
- [FE:007] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
- [FE:008] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
- [ 2] 0x7FF85B155325 hdtSMP64.dll+0005325 mov r8, [rbp+0x78] | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:579 ?doSkeletonMerge@Skeleton@ActorManager@hdt@@SAXPEAVNiNode@@0PEAVIString@3@AEAV?$unordered_map@VIDStr@hdt@@V12@U?$hash@VIDStr@hdt@@@std@@U?$equal_to@VIDStr@hdt@@@4@V?$allocator@U?$pair@$$CBVIDStr@hdt@@V12@@std@@@4@@std@@@Z -//- count: (1)
- [ 3] 0x7FF85B155A66 hdtSMP64.dll+0005A66 nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:663 ?addArmor@Skeleton@ActorManager@hdt@@QEAAXPEAVNiNode@@@Z -//- count: (1)
- [ 4] 0x7FF85B153A0A hdtSMP64.dll+0003A0A nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:141 ?onEvent@ActorManager@hdt@@UEAAXAEBUArmorAttachEvent@2@@Z -//- count: (1)
- [RSP+68 ] 0x7FF85B155325 (void* -> hdtSMP64.dll+0005325 mov r8, [rbp+0x78] | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:579 ?doSkeletonMerge@Skeleton@ActorManager@hdt@@SAXPEAVNiNode@@0PEAVIString@3@AEAV?$unordered_map@VIDStr@hdt@@V12@U?$hash@VIDStr@hdt@@@std@@U?$equal_to@VIDStr@hdt@@@4@V?$allocator@U?$pair@$$CBVIDStr@hdt@@V12@@std@@@4@@std@@@Z) -//- count: (1)
- [RSP+1C8 ] 0x7FF85B155A66 (void* -> hdtSMP64.dll+0005A66 nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:663 ?addArmor@Skeleton@ActorManager@hdt@@QEAAXPEAVNiNode@@@Z) -//- count: (1)
- [RSP+3E0 ] 0x7FF85B2E59C0 (hdt::ActorManager*) -//- count: (1)
- [RSP+3F8 ] 0x7FF85B153A0A (void* -> hdtSMP64.dll+0003A0A nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:141 ?onEvent@ActorManager@hdt@@UEAAXAEBUArmorAttachEvent@2@@Z) -//- count: (1)
- [RSP+448 ] 0x7FF85A08B5E0 (Mus::ActorManager*) -//- count: (1)
- [RSP+948 ] 0x7FF860936F02 (void* -> DynamicArmorVariants.dll+0046F02 test al, al | D:\Projects\DynamicArmorVariants\src\main\DynamicArmorManager.cpp:113 ?GetBipedObjectSlots@DynamicArmorManager@@QEBA?AW4BipedObjectSlot@BIPED_MODEL@RE@@PEAVActor@4@PEAVTESObjectARMO@4@@Z) -//- count: (1)
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