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Nofear192

Damage Arjest stystem

Sep 30th, 2013
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Blank Filterscript by your name here");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. main()
  25. {
  26. print("\n----------------------------------");
  27. print(" Blank Gamemode by your name here");
  28. print("----------------------------------\n");
  29. }
  30.  
  31. #endif
  32.  
  33. public OnGameModeInit()
  34. {
  35. // Don't use these lines if it's a filterscript
  36. SetGameModeText("Blank Script");
  37. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  38. return 1;
  39. }
  40.  
  41. public OnGameModeExit()
  42. {
  43. return 1;
  44. }
  45.  
  46. public OnPlayerRequestClass(playerid, classid)
  47. {
  48. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  49. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  50. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  51. return 1;
  52. }
  53.  
  54. public OnPlayerConnect(playerid)
  55. {
  56. return 1;
  57. }
  58.  
  59. public OnPlayerDisconnect(playerid, reason)
  60. {
  61. return 1;
  62. }
  63.  
  64. public OnPlayerSpawn(playerid)
  65. {
  66. return 1;
  67. }
  68.  
  69. public OnPlayerDeath(playerid, killerid, reason)
  70. {
  71. return 1;
  72. }
  73.  
  74. public OnVehicleSpawn(vehicleid)
  75. {
  76. return 1;
  77. }
  78.  
  79. public OnVehicleDeath(vehicleid, killerid)
  80. {
  81. return 1;
  82. }
  83.  
  84. public OnPlayerText(playerid, text[])
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnPlayerCommandText(playerid, cmdtext[])
  90. {
  91. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  92. {
  93. // Do something here
  94. return 1;
  95. }
  96. return 0;
  97. }
  98.  
  99. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnPlayerExitVehicle(playerid, vehicleid)
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerStateChange(playerid, newstate, oldstate)
  110. {
  111. return 1;
  112. }
  113.  
  114. public OnPlayerEnterCheckpoint(playerid)
  115. {
  116. return 1;
  117. }
  118.  
  119. public OnPlayerLeaveCheckpoint(playerid)
  120. {
  121. return 1;
  122. }
  123.  
  124. public OnPlayerEnterRaceCheckpoint(playerid)
  125. {
  126. return 1;
  127. }
  128.  
  129. public OnPlayerLeaveRaceCheckpoint(playerid)
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnRconCommand(cmd[])
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnPlayerRequestSpawn(playerid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnObjectMoved(objectid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerObjectMoved(playerid, objectid)
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnPlayerPickUpPickup(playerid, pickupid)
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnVehicleMod(playerid, vehicleid, componentid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerSelectedMenuRow(playerid, row)
  175. {
  176. return 1;
  177. }
  178.  
  179. public OnPlayerExitedMenu(playerid)
  180. {
  181. return 1;
  182. }
  183.  
  184. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnRconLoginAttempt(ip[], password[], success)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnPlayerUpdate(playerid)
  200. {
  201. return 1;
  202. }
  203. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
  204. {
  205. if(issuerid != INVALID_PLAYER_ID)
  206. {
  207. new Float: health;
  208. GetPlayerHealth(playerid, health-3);
  209. if(weaponid == 0)
  210. SetPlayerHealth(playerid,health-6);
  211. if(weaponid == 1)
  212. SetPlayerHealth(playerid,health-5);
  213. if(weaponid == 2)
  214. SetPlayerHealth(playerid,health-5);
  215. if(weaponid == 3)
  216. SetPlayerHealth(playerid,health-7);
  217. if(weaponid == 4)
  218. SetPlayerHealth(playerid,health-5);
  219. if(weaponid == 5)
  220. SetPlayerHealth(playerid,health-5);
  221. if(weaponid == 6)
  222. SetPlayerHealth(playerid,health-5);
  223. if(weaponid == 7)
  224. SetPlayerHealth(playerid,health-8);
  225. if(weaponid == 8)
  226. SetPlayerHealth(playerid,health-20);
  227. if(weaponid == 9)
  228. SetPlayerHealth(playerid,health-5);
  229. if(weaponid == 10)
  230. SetPlayerHealth(playerid,health-5);
  231. if(weaponid == 11)
  232. SetPlayerHealth(playerid,health-5);
  233. if(weaponid == 12)
  234. SetPlayerHealth(playerid,health-5);
  235. if(weaponid == 13)
  236. SetPlayerHealth(playerid,health-5);
  237. if(weaponid == 14)
  238. SetPlayerHealth(playerid,health-5);
  239. if(weaponid == 15)
  240. SetPlayerHealth(playerid,health-35);
  241. if(weaponid == 16)
  242. SetPlayerHealth(playerid,health-4);
  243. if(weaponid == 17)
  244. SetPlayerHealth(playerid,health-9);
  245. if(weaponid == 18)
  246. SetPlayerHealth(playerid,health-10);
  247. if(weaponid == 22)
  248. SetPlayerHealth(playerid,health-10);
  249. if(weaponid == 23)
  250. SetPlayerHealth(playerid,health-45);
  251. if(weaponid == 24)
  252. SetPlayerHealth(playerid,health-25);
  253. if(weaponid == 25)
  254. SetPlayerHealth(playerid,health-30);
  255. if(weaponid == 26)
  256. SetPlayerHealth(playerid,health-27);
  257. if(weaponid == 27)
  258. SetPlayerHealth(playerid,health-20);
  259. if(weaponid == 28)
  260. SetPlayerHealth(playerid,health-20);
  261. if(weaponid == 29)
  262. SetPlayerHealth(playerid,health-20);
  263. if(weaponid == 30)
  264. SetPlayerHealth(playerid,health-25);
  265. if(weaponid == 31)
  266. SetPlayerHealth(playerid,health-20);
  267. if(weaponid == 32)
  268. SetPlayerHealth(playerid,health-50);
  269. if(weaponid == 33)
  270. SetPlayerHealth(playerid,health-50);
  271. if(weaponid == 34)
  272. SetPlayerHealth(playerid,health-80);
  273. if(weaponid == 35)
  274. SetPlayerHealth(playerid,health-80);
  275. if(weaponid == 36)
  276. SetPlayerHealth(playerid,health-15);
  277. if(weaponid == 37)
  278. SetPlayerHealth(playerid,health-99);
  279. if(weaponid == 38)
  280. SetPlayerHealth(playerid,health-75);
  281. if(weaponid == 39)
  282. SetPlayerHealth(playerid,health-75);
  283. if(weaponid == 40)
  284. SetPlayerHealth(playerid,health-5);
  285. if(weaponid == 41)
  286. SetPlayerHealth(playerid,health-9);
  287. if(weaponid == 42)
  288. SetPlayerHealth(playerid,health-0);
  289. if(weaponid == 43)
  290. SetPlayerHealth(playerid,health-0);
  291. if(weaponid == 44)
  292. SetPlayerHealth(playerid,health-0);
  293. if(weaponid == 45)
  294. SetPlayerHealth(playerid,health-0);
  295. if(weaponid == 46)
  296. SetPlayerHealth(playerid,health-300);
  297. if(weaponid == 47)
  298. SetPlayerHealth(playerid,health-15);
  299. if(weaponid == 49)
  300. SetPlayerHealth(playerid,health-95);
  301. if(weaponid == 50)
  302. SetPlayerHealth(playerid,health-80);
  303. if(weaponid == 51)
  304. SetPlayerHealth(playerid,health-50);
  305. if(weaponid == 53)
  306. SetPlayerHealth(playerid,health-300);
  307. if(weaponid == 54)
  308. SetPlayerHealth(playerid,health-0);
  309. if(weaponid == 200)
  310. SetPlayerHealth(playerid,health-0);
  311. if(weaponid == 201)
  312. SetPlayerHealth(playerid,health-99);
  313. }
  314. return 1;
  315. }
  316.  
  317. public OnPlayerStreamIn(playerid, forplayerid)
  318. {
  319. return 1;
  320. }
  321.  
  322. public OnPlayerStreamOut(playerid, forplayerid)
  323. {
  324. return 1;
  325. }
  326.  
  327. public OnVehicleStreamIn(vehicleid, forplayerid)
  328. {
  329. return 1;
  330. }
  331.  
  332. public OnVehicleStreamOut(vehicleid, forplayerid)
  333. {
  334. return 1;
  335. }
  336.  
  337. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  338. {
  339. return 1;
  340. }
  341.  
  342. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  343. {
  344. return 1;
  345. }
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