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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- if(issuerid != INVALID_PLAYER_ID)
- {
- new Float: health;
- GetPlayerHealth(playerid, health-3);
- if(weaponid == 0)
- SetPlayerHealth(playerid,health-6);
- if(weaponid == 1)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 2)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 3)
- SetPlayerHealth(playerid,health-7);
- if(weaponid == 4)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 5)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 6)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 7)
- SetPlayerHealth(playerid,health-8);
- if(weaponid == 8)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 9)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 10)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 11)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 12)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 13)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 14)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 15)
- SetPlayerHealth(playerid,health-35);
- if(weaponid == 16)
- SetPlayerHealth(playerid,health-4);
- if(weaponid == 17)
- SetPlayerHealth(playerid,health-9);
- if(weaponid == 18)
- SetPlayerHealth(playerid,health-10);
- if(weaponid == 22)
- SetPlayerHealth(playerid,health-10);
- if(weaponid == 23)
- SetPlayerHealth(playerid,health-45);
- if(weaponid == 24)
- SetPlayerHealth(playerid,health-25);
- if(weaponid == 25)
- SetPlayerHealth(playerid,health-30);
- if(weaponid == 26)
- SetPlayerHealth(playerid,health-27);
- if(weaponid == 27)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 28)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 29)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 30)
- SetPlayerHealth(playerid,health-25);
- if(weaponid == 31)
- SetPlayerHealth(playerid,health-20);
- if(weaponid == 32)
- SetPlayerHealth(playerid,health-50);
- if(weaponid == 33)
- SetPlayerHealth(playerid,health-50);
- if(weaponid == 34)
- SetPlayerHealth(playerid,health-80);
- if(weaponid == 35)
- SetPlayerHealth(playerid,health-80);
- if(weaponid == 36)
- SetPlayerHealth(playerid,health-15);
- if(weaponid == 37)
- SetPlayerHealth(playerid,health-99);
- if(weaponid == 38)
- SetPlayerHealth(playerid,health-75);
- if(weaponid == 39)
- SetPlayerHealth(playerid,health-75);
- if(weaponid == 40)
- SetPlayerHealth(playerid,health-5);
- if(weaponid == 41)
- SetPlayerHealth(playerid,health-9);
- if(weaponid == 42)
- SetPlayerHealth(playerid,health-0);
- if(weaponid == 43)
- SetPlayerHealth(playerid,health-0);
- if(weaponid == 44)
- SetPlayerHealth(playerid,health-0);
- if(weaponid == 45)
- SetPlayerHealth(playerid,health-0);
- if(weaponid == 46)
- SetPlayerHealth(playerid,health-300);
- if(weaponid == 47)
- SetPlayerHealth(playerid,health-15);
- if(weaponid == 49)
- SetPlayerHealth(playerid,health-95);
- if(weaponid == 50)
- SetPlayerHealth(playerid,health-80);
- if(weaponid == 51)
- SetPlayerHealth(playerid,health-50);
- if(weaponid == 53)
- SetPlayerHealth(playerid,health-300);
- if(weaponid == 54)
- SetPlayerHealth(playerid,health-0);
- if(weaponid == 200)
- SetPlayerHealth(playerid,health-0);
- if(weaponid == 201)
- SetPlayerHealth(playerid,health-99);
- }
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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