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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.1.1
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] FLASKS (Endgame rules)
  46. # [0206] Corrupted Amulets
  47. # [0207] Chancing items
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T2 rare items
  68. # [0604] Breach Rings
  69. # [0605] Amulets, Jewels, Rings, Belts
  70. # [0606] 1H Daggers
  71. # [0607] 1H Claws
  72. # [0608] 1H Wands
  73. # [0609] 1H Foils
  74. # [0610] 1H Swords
  75. # [0611] 1H Maces
  76. # [0612] 1H Axes
  77. # [0613] 1H Sceptres
  78. # [0614] 2H Staves
  79. # [0615] 2H Swords, Axes, Maces
  80. # [0616] 2H Bows
  81. # [0617] AR: Gloves, Boots, Helmets
  82. # [0618] AR: Body Armors
  83. # [0619] OH: Shields
  84. # [0620] OH: Quivers
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Harbinger - Pieces
  117. # [1703] Tier 1 uniques
  118. # [1704] Tier 2 uniques
  119. # [1705] Multi-Unique bases.
  120. # [1706] Prophecy-Material Uniques
  121. # [1707] Random Uniques
  122. # [[1800]] Exceptions - Quest Items etc.
  123. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  124. # [[2000]] Leveling - Flasks
  125. # [2001] Hide outdated flasks
  126. # [2002] Hybrid flasks (normal)
  127. # [2003] Life Flasks - Normal (Kudos to Antnee)
  128. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  129. # [2005] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links %D5
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 42
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 45
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 45
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 45
  214. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  215. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  216. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  217. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220. Sockets 6
  221. Rarity <= Rare
  222. SetFontSize 45
  223. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  224. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  225. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  226.  
  227. #------------------------------------
  228. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  229. #------------------------------------
  230. # These bases are valuable crafting due to their rarity and strong implicit.
  231.  
  232. Show #$crafting %TB-Top-Atlas-Bases
  233. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  238. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show #$crafting %TB-Top-Atlas-Bases
  243. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  244. Rarity <= Rare
  245. SetFontSize 45
  246. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  247. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  248. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  249. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  250.  
  251. Show #$crafting %TB-Atlas-Bases
  252. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  253. Rarity <= Rare
  254. ItemLevel >= 84
  255. SetFontSize 45
  256. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  257. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  258.  
  259. Show #$crafting %TB-Atlas-Bases
  260. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  261. Rarity = Rare
  262. ItemLevel >= 75
  263. SetFontSize 42
  264. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  265. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  266.  
  267. Show #$crafting %TB-Atlas-Bases %D4
  268. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  269. Rarity <= Rare
  270. SetFontSize 42
  271. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  272.  
  273. Show # %TB-Talisman %D5
  274. Class Amulets
  275. BaseType "Talisman"
  276. Rarity < Unique
  277. SetFontSize 40
  278. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  279. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  280. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. # [0205] FLASKS (Endgame rules)
  284. #------------------------------------
  285.  
  286. Show #$flask, recipe, glass, top %D3
  287. Quality = 20
  288. BaseType "Flask"
  289. Rarity <= Magic
  290. ItemLevel > 65
  291. SetFontSize 40
  292. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  293. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  294.  
  295. #Show
  296. # Quality >= 15
  297. # BaseType "Flask"
  298. # Rarity <= Magic
  299. # ItemLevel > 65
  300. # SetFontSize 38
  301. # SetBorderColor 150 150 150
  302. # SetBackgroundColor 75 75 75
  303.  
  304. #Show
  305. # Quality >= 1
  306. # BaseType "Flask"
  307. # Rarity <= Magic
  308. # ItemLevel > 65
  309. # SetFontSize 36
  310. # SetBorderColor 0 0 0
  311. # SetBackgroundColor 75 75 75
  312.  
  313. #Show
  314. # Class "Life Flasks"
  315. # BaseType "Divine" "Eternal"
  316. # Rarity <= Magic
  317. # ItemLevel > 65
  318. # ItemLevel < 72
  319. # SetFontSize 36
  320. # SetBorderColor 120 0 0
  321.  
  322. #Show
  323. # Class "Mana Flasks"
  324. # BaseType "Divine" "Eternal"
  325. # Rarity <= Magic
  326. # ItemLevel > 65
  327. # ItemLevel < 72
  328. # SetFontSize 36
  329. # SetBorderColor 0 0 120
  330.  
  331. #Show
  332. # Class "Utility Flasks"
  333. # Rarity <= Magic
  334. # ItemLevel > 65
  335. # SetFontSize 36
  336. # SetBorderColor 0 0 0
  337. # SetBackgroundColor 75 75 75
  338.  
  339. #------------------------------------
  340. # [0206] Corrupted Amulets
  341. #------------------------------------
  342. # Corrupted amulets for rare lab shrines (to turn them rare)
  343.  
  344. Show #$lead to gold bases %TC-Corrupted-Bases
  345. Corrupted True
  346. Class Amulet Belt
  347. Rarity = Normal
  348. SetFontSize 36
  349. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  350.  
  351. #------------------------------------
  352. # [0207] Chancing items
  353. #------------------------------------
  354. # You can add your own items here. The items in this section have a dropsound
  355.  
  356. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  357. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  358. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  359.  
  360. # EXAMPLE OF NON LEGACY UNIQUES:
  361. # Prophecy wand - Void Battery
  362. # Judgement Staff - Hegemony's/Pledge of Hands
  363.  
  364. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  365. # Example, to add Agate amulet:
  366. # BaseType "Sorcerer Boots"
  367.  
  368. #Show
  369. # BaseType "Glorious Plate"
  370. # Rarity Normal
  371. # SetFontSize 38
  372. # SetTextColor 255 255 255 255
  373. # SetBorderColor 0 210 0 210
  374. # PlayAlertSound 7 300
  375.  
  376. Show #$chancing (no sound) %TB-T2-Chancing %D4
  377. BaseType "Leather Belt"
  378. Rarity Normal
  379. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  380. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  381. SetFontSize 40
  382.  
  383. #Show
  384. # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  385. # Rarity Normal
  386. # SetTextColor 255 255 255 255
  387. # SetBorderColor 0 150 0 150
  388.  
  389. #------------------------------------
  390. # [0208] Add your own crafting rules here
  391. #------------------------------------
  392. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  393. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  394.  
  395. # Show
  396. # BaseType "Gemini Claw" "Vaal Claw"
  397. # ItemLevel >= 65
  398. # Rarity = Normal
  399. # SetBorderColor 0 255 255 255
  400. # SetFontSize 40
  401.  
  402. Show
  403. BaseType "Lacquered Buckler" "Lion Pelt"
  404. ItemLevel >= 84
  405. SetFontSize 40
  406. SetBorderColor 255 255 0 190
  407.  
  408. #------------------------------------
  409. # [0209] 83/84+ Endgame crafting rules
  410. #------------------------------------
  411. # These entries are non-exclusive bases that are popular for crafting
  412.  
  413. Show #$crafting %TB-T1-Crafting %D5
  414. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  415. Rarity < Rare
  416. ItemLevel >= 84
  417. SetFontSize 40
  418. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  419.  
  420. Show #$crafting %TB-T2-Trinket-Bases %D3
  421. Class Rings Amulet Belts
  422. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  423. Rarity < Rare
  424. ItemLevel >= 84
  425. SetFontSize 38
  426. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  427. Show
  428. BaseType "Lacquered Buckler"
  429. ItemLevel >= 84
  430. SetFontSize 36
  431. SetBorderColor 255 255 0 190
  432. #Show
  433. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris" "Lacquered Buckler"
  434. # Rarity < Rare
  435. # ItemLevel >= 84
  436. # SetFontSize 36
  437. # SetBorderColor 255 255 0 190
  438.  
  439. #Show
  440. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  441. # Rarity < Rare
  442. # ItemLevel >= 83
  443. # SetFontSize 36
  444. # SetBorderColor 255 255 0 190
  445.  
  446. #------------------------------------
  447. # [0210] 60+ Crafting rules for 60++ trinkets
  448. #------------------------------------
  449. # This section handles the crafting bases for the entry level endgame
  450.  
  451. Show #$trinkets, jewels %H4
  452. Class Jewel
  453. Rarity <= Magic
  454. SetFontSize 36
  455. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  456. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  457. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  458.  
  459. #Show
  460. # Class Rings Amulet Belts
  461. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  462. # Rarity Normal
  463. # ItemLevel >= 75
  464. # SetFontSize 34
  465. # SetBorderColor 255 190 0 150
  466.  
  467. #Show
  468. # Class Rings Amulet Belts
  469. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  470. # Rarity Normal
  471. # ItemLevel >= 75
  472. # SetFontSize 32
  473. # SetBorderColor 255 190 0 150
  474.  
  475. #Show
  476. # Class Rings Amulet Belts
  477. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  478. # Rarity Normal
  479. # ItemLevel >= 60
  480. # ItemLevel < 75
  481. # SetFontSize 32
  482. # SetBorderColor 0 0 0
  483.  
  484. #Show
  485. # Class Rings Amulet Belts
  486. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  487. # Rarity Normal
  488. # ItemLevel >= 60
  489. # ItemLevel < 75
  490. # SetFontSize 32
  491. # SetBorderColor 0 0 0
  492.  
  493. #Show
  494. # Class Rings Amulets Belts
  495. # Rarity Magic
  496. # ItemLevel >= 60
  497. # SetFontSize 28
  498. # SetBorderColor 0 0 0
  499. # SetBackgroundColor 0 0 0 165
  500.  
  501. #------------------------------------
  502. # [0211] Warband items
  503. #------------------------------------
  504. # This section handles warband items, with special warband mods.
  505. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  506. # If you want to see the other items: click alt.
  507.  
  508. #Show
  509. # Corrupted False
  510. # Identified True
  511. # Class "Helmets" "Boots"
  512. # Rarity Magic
  513. # ItemLevel > 68
  514. # ItemLevel = 82
  515. # SetFontSize 34
  516. # SetBorderColor 129 15 213 200
  517.  
  518. #Show
  519. # Corrupted False
  520. # Identified True
  521. # Class "Daggers" "Wands" "Sceptres"
  522. # Rarity Magic
  523. # ItemLevel > 68
  524. # ItemLevel = 84
  525. # SetFontSize 34
  526. # SetBorderColor 129 15 213 200
  527.  
  528. Hide # %TC-Ele-Warband-Bases
  529. Corrupted False
  530. Identified True
  531. Class "Helmets" "Boots"
  532. Rarity Magic
  533. ItemLevel > 68
  534. SetFontSize 34
  535. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  536.  
  537. Hide # %TC-Chaos-Warband-Bases
  538. Corrupted False
  539. Identified True
  540. Class "Daggers" "Wands" "Sceptres"
  541. Rarity Magic
  542. ItemLevel > 68
  543. SetFontSize 34
  544. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  545.  
  546. #------------------------------------
  547. # [0212] Remaining crafting rules - add your own bases here!
  548. #------------------------------------
  549. # This section handles additional crafting bases.
  550.  
  551. #Show
  552. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  553. # Rarity < Rare
  554. # SetFontSize 32
  555. # SetBorderColor 0 0 0
  556.  
  557. #------------------------------------
  558. # [0213] Chisel recipe items
  559. #------------------------------------
  560. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  561.  
  562. Hide #$chisel, recipes %TB-Gavels %D3
  563. Quality = 20
  564. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  565. Rarity < Unique
  566. SetFontSize 38
  567. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  568. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  569.  
  570. Hide #$chisel, recipes %TB-Gavels %D3
  571. Quality > 17
  572. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  573. Rarity Magic
  574. SetFontSize 36
  575. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  576. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  577.  
  578. Hide #$chisel, recipes %TB-Gavels %D3
  579. Quality > 14
  580. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  581. Rarity Normal
  582. SetFontSize 36
  583. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  584. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  585.  
  586. #Show
  587. # Quality > 11
  588. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  589. # Rarity Magic
  590. # SetFontSize 32
  591. # SetBorderColor 0 0 0
  592. # SetBackgroundColor 75 75 75
  593.  
  594. #Show
  595. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  596. # Rarity Normal
  597. # SetFontSize 32
  598. # SetBorderColor 0 0 0
  599. # SetBackgroundColor 75 75 75
  600.  
  601. #------------------------------------
  602. # [0214] Fishing Rod
  603. #------------------------------------
  604. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  605.  
  606. Show # %TC-Secret
  607. Class "Fishing Rod"
  608. SetFontSize 45
  609. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  610. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  611. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  612. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  613.  
  614. #------------------------------------
  615. # [0215] SRS Crude Bow
  616. #------------------------------------
  617. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  618.  
  619. Show #$meta %TB-Low-BaseType-Crafting %D4
  620. BaseType "Crude Bow"
  621. Rarity <= Rare
  622. ItemLevel >= 50
  623. SetFontSize 42
  624. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  625.  
  626. #------------------------------------
  627. # [0216] Chromatic recipe items ("RGB Recipe")
  628. #------------------------------------
  629. # These items have a RGB link and sell for a chromatic orb each.
  630.  
  631. Hide #$rgb, small %H3
  632. SocketGroup RGB
  633. Width <= 2
  634. Height <= 2
  635. Rarity < Rare
  636. ItemLevel >= 60
  637. SetFontSize 36
  638. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  639. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  640.  
  641. Hide #$rgb, small %H3
  642. SocketGroup RGB
  643. Width <= 1
  644. Height <= 3
  645. Rarity < Rare
  646. ItemLevel >= 60
  647. SetFontSize 36
  648. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  649. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  650.  
  651. Hide #$rgb, bulky %H1
  652. SocketGroup RGB
  653. Width >= 2
  654. Height >= 4
  655. Rarity < Rare
  656. ItemLevel >= 60
  657. SetFontSize 30
  658. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  659. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  660.  
  661. Hide #$rgb %H2
  662. SocketGroup RGB
  663. Rarity < Rare
  664. ItemLevel >= 60
  665. SetFontSize 32
  666. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  667. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  668.  
  669. #------------------------------------
  670. # [0217] Endgame-start 4-links
  671. #------------------------------------
  672.  
  673. #Show
  674. # LinkedSockets >= 4
  675. # DropLevel >= 65
  676. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  677. # Rarity < Rare
  678. # ItemLevel < 72
  679. # SetFontSize 32
  680. # SetBorderColor 0 0 0
  681. # SetBackgroundColor 0 0 0 165
  682.  
  683. #------------------------------------
  684. # [0218] Animate Weapon script - deactivated by default
  685. #------------------------------------
  686. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  687.  
  688. #Show
  689. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  690. # Rarity Normal
  691. # SetBackgroundColor 0 0 0 255
  692. # SetTextColor 150 0 0 255
  693. # SetBorderColor 150 0 0 255
  694. # SetFontSize 20
  695.  
  696. #Show
  697. # Class "Bows" "Wands"
  698. # Rarity Normal
  699. # SetBackgroundColor 0 0 0 255
  700. # SetTextColor 150 0 0 255
  701. # SetBorderColor 150 0 0 255
  702. # SetFontSize 20
  703.  
  704. #Show
  705. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  706. # Rarity Magic
  707. # SetBackgroundColor 0 0 0 255
  708. # SetTextColor 150 0 0 255
  709. # SetBorderColor 150 0 0 255
  710. # SetFontSize 20
  711. # Identified True
  712.  
  713. #Show
  714. # Class "Bows" "Wands"
  715. # Rarity Magic
  716. # SetBackgroundColor 0 0 0 255
  717. # SetTextColor 150 0 0 255
  718. # SetBorderColor 150 0 0 255
  719. # SetFontSize 20
  720. # Identified True
  721.  
  722. #------------------------------------
  723. # [0219] W-soc offhand weapons
  724. #------------------------------------
  725. # Useful for gem Leveling.
  726.  
  727. # Corrupted items with white sockets for offhand gem Leveling.
  728. Show # %D3 %TC-Offslot-Gem-Leveling
  729. Sockets >= 3
  730. SocketGroup W
  731. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  732. Rarity < Rare
  733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  734.  
  735. #------------------------------------
  736. # [0220] Sacrificial Garb
  737. #------------------------------------
  738. # Generally not useful, but so rare, that some people still might want to see it
  739.  
  740. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  741. BaseType "Sacrificial Garb"
  742. Rarity <= Rare
  743. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  744. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  745.  
  746. #===============================================================================================================
  747. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  748. #===============================================================================================================
  749.  
  750. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  751. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  752. Rarity < Rare
  753. ItemLevel > 60
  754. SetFontSize 18
  755. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  756. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  757.  
  758. #===============================================================================================================
  759. # [[0400]] Currency - PART 1 - Common currency
  760. #===============================================================================================================
  761. # We'll keep this section up here to boost the performance.
  762.  
  763. Show
  764. Class "Currency"
  765. BaseType "Orb of Chance"
  766. SetTextColor 222 143 84 # TEXTCOLOR: Cosmetic: Black Text
  767. SetBackgroundColor 20 66 105 # BACKGROUND: T3 Currency
  768. SetBorderColor 176 124 84
  769. SetFontSize 45
  770.  
  771. Show
  772. Class "Currency"
  773. BaseType "Silver Coin"
  774. SetTextColor 222 143 84 # TEXTCOLOR: Cosmetic: Black Text
  775. SetBackgroundColor 20 66 105 # BACKGROUND: T3 Currency
  776. SetBorderColor 176 124 84
  777. SetFontSize 45
  778.  
  779.  
  780. Show # %H5 %TB-Currency-T4
  781. Class Currency
  782. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  783. SetFontSize 42
  784. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  785. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  786. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  787.  
  788. Show # %H4 %TB-Currency-T5
  789. Class Currency
  790. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  791. SetFontSize 42
  792. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  793. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  794.  
  795. Show # %H2 %TB-Currency-T6
  796. Class Currency
  797. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  798. SetFontSize 40
  799. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  800. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  801. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  802.  
  803. Show # %H3 %TB-Currency-T7
  804. Class Currency
  805. BaseType "Portal Scroll"
  806. SetFontSize 40
  807. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  808. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  809. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  810.  
  811. Hide # %H2 %TB-Currency-T8
  812. Class Currency
  813. BaseType "Scroll of Wisdom"
  814. SetFontSize 36
  815. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  816. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  817. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  818.  
  819. #===============================================================================================================
  820. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  821. #===============================================================================================================
  822.  
  823. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  824. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  825.  
  826. # Show
  827. # Rarity Rare
  828. # Quality = 20
  829. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  830. # Rarity Rare
  831. # ItemLevel >= 60
  832. # SetFontSize 42
  833. # SetBorderColor 0 255 255 255
  834. # SetBackgroundColor 35 100 20 255
  835.  
  836. #===============================================================================================================
  837. # [[0600]] RARE ITEMS (ENDGAME)
  838. #===============================================================================================================
  839.  
  840. #------------------------------------
  841. # [0601] Rare crafting bases
  842. #------------------------------------
  843.  
  844. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  845. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  846. Rarity Rare
  847. ItemLevel >= 84
  848. SetFontSize 42
  849. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  850. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  851. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  852.  
  853. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  854. Class Rings Amulet Belts
  855. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  856. Rarity Rare
  857. ItemLevel >= 84
  858. SetFontSize 42
  859. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  860. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  861. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  862.  
  863. #Show
  864. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Pinnacle Tower Shield" "Kris"
  865. # Rarity Rare
  866. # ItemLevel >= 84
  867. # SetFontSize 42
  868. # SetTextColor 255 190 0
  869. # SetBorderColor 255 255 0 190
  870. # SetBackgroundColor 35 100 20 255
  871.  
  872. #Show
  873. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  874. # Rarity Rare
  875. # ItemLevel >= 83
  876. # SetFontSize 42
  877. # SetTextColor 255 190 0
  878. # SetBorderColor 255 255 0 190
  879. # SetBackgroundColor 35 100 20 255
  880.  
  881. #------------------------------------
  882. # [0602] T1 rare items
  883. #------------------------------------
  884.  
  885. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  886. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger" "Demon Dagger" "Imperial Skean" "Slaughter Knife" "Gutting Knife" "Fiend Dagger" "Royal Skean" "Boot Blade" "Poignard" "Butcher Knife" "Flaying Knife" "Copper Kris" "Boot Knife" "Stiletto" "Carving Knife" "Skinning Knife"
  887. Rarity Rare
  888. ItemLevel >= 75
  889. SetFontSize 42
  890. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  891. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  892. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  893.  
  894. Show
  895. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger" "Demon Dagger" "Imperial Skean" "Slaughter Knife" "Gutting Knife" "Fiend Dagger" "Royal Skean" "Boot Blade" "Poignard" "Butcher Knife" "Flaying Knife" "Copper Kris" "Boot Knife" "Stiletto" "Carving Knife" "Skinning Knife"
  896. Rarity Rare
  897. SetFontSize 42
  898. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  899. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  900.  
  901. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  902. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  903. Rarity Rare
  904. ItemLevel >= 75
  905. SetFontSize 42
  906. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  907. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  908. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  909.  
  910. Show
  911. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  912. Rarity Rare
  913. SetFontSize 42
  914. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  915. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  916.  
  917. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  918. BaseType "Astral Plate"
  919. Rarity Rare
  920. ItemLevel >= 75
  921. SetFontSize 42
  922. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  923. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  924. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  925.  
  926. Show
  927. BaseType "Astral Plate"
  928. Rarity Rare
  929. SetFontSize 42
  930. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  931. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  932.  
  933. #------------------------------------
  934. # [0603] T2 rare items
  935. #------------------------------------
  936.  
  937. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  938. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  939. Rarity Rare
  940. ItemLevel >= 75
  941. SetFontSize 40
  942. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  943. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  944. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  945.  
  946. Show
  947. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  948. Rarity Rare
  949. ItemLevel >= 65
  950. SetFontSize 40
  951. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  952. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  953.  
  954. Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
  955. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  956. Rarity Rare
  957. ItemLevel >= 75
  958. SetFontSize 40
  959. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  960. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  961. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  962.  
  963. Show
  964. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  965. Rarity Rare
  966. ItemLevel >= 65
  967. SetFontSize 40
  968. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  969. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  970.  
  971. Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  972. BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  973. Rarity Rare
  974. ItemLevel >= 75
  975. SetFontSize 40
  976. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  977. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  978. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  979.  
  980. Show
  981. BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  982. Rarity Rare
  983. ItemLevel >= 65
  984. SetFontSize 40
  985. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  986. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  987.  
  988. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  989. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  990. Rarity Rare
  991. ItemLevel >= 75
  992. SetFontSize 40
  993. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  994. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  995. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  996.  
  997. Show
  998. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  999. Rarity Rare
  1000. ItemLevel >= 65
  1001. SetFontSize 40
  1002. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1003. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1004.  
  1005. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  1006. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  1007. Rarity Rare
  1008. ItemLevel >= 75
  1009. SetFontSize 40
  1010. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1011. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1012. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1013.  
  1014. Show
  1015. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  1016. Rarity Rare
  1017. ItemLevel >= 65
  1018. SetFontSize 40
  1019. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1020. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1021.  
  1022. #------------------------------------
  1023. # [0604] Breach Rings
  1024. #------------------------------------
  1025.  
  1026. Show #$great, tiny, breach %D4
  1027. Class Rings
  1028. BaseType "Breach"
  1029. Rarity <= Rare
  1030. ItemLevel >= 75
  1031. SetFontSize 36
  1032. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1033. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1034. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1035.  
  1036. Show #$great, tiny, breach %D4
  1037. Class Rings
  1038. BaseType "Breach"
  1039. Rarity <= Rare
  1040. SetFontSize 36
  1041. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1042. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1043.  
  1044. #------------------------------------
  1045. # [0605] Amulets, Jewels, Rings, Belts
  1046. #------------------------------------
  1047. #Amulets, rings and jewels don't care much about the droplevel
  1048. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1049.  
  1050. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1051. Class Jewel
  1052. Rarity Rare
  1053. SetFontSize 45
  1054. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1055. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1056. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1057.  
  1058. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1059. Class Rings Amulets Belts
  1060. Rarity Rare
  1061. ItemLevel >= 75
  1062. SetFontSize 42
  1063. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1064. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1065. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1066.  
  1067. Show
  1068. Class Rings Amulets Belts
  1069. Rarity Rare
  1070. ItemLevel >= 65
  1071. SetFontSize 42
  1072. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1073. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1074.  
  1075. #------------------------------------
  1076. # [0606] 1H Daggers
  1077. #------------------------------------
  1078.  
  1079. #Show
  1080. # DropLevel >= 50
  1081. # Class Daggers
  1082. # Rarity Rare
  1083. # ItemLevel >= 65
  1084. # SetFontSize 34
  1085. # SetBorderColor 210 210 210
  1086. # SetBackgroundColor 0 0 0 219
  1087.  
  1088. #Show
  1089. # Class Daggers
  1090. # Rarity Rare
  1091. # ItemLevel >= 65
  1092. # SetFontSize 30
  1093. # SetBorderColor 210 210 210
  1094. # SetBackgroundColor 0 0 0 120
  1095.  
  1096. #------------------------------------
  1097. # [0607] 1H Claws
  1098. #------------------------------------
  1099.  
  1100. #Show
  1101. # DropLevel >= 58
  1102. # Class Claws
  1103. # Rarity Rare
  1104. # ItemLevel >= 65
  1105. # SetFontSize 34
  1106. # SetBorderColor 210 210 210
  1107. # SetBackgroundColor 0 0 0 219
  1108.  
  1109. #Show
  1110. # Class Claws
  1111. # Rarity Rare
  1112. # ItemLevel >= 65
  1113. # SetFontSize 30
  1114. # SetBorderColor 210 210 210
  1115. # SetBackgroundColor 0 0 0 120
  1116.  
  1117. #------------------------------------
  1118. # [0608] 1H Wands
  1119. #------------------------------------
  1120.  
  1121. #Show
  1122. # DropLevel >= 55
  1123. # Class Wands
  1124. # Rarity Rare
  1125. # ItemLevel >= 65
  1126. # SetFontSize 34
  1127. # SetBorderColor 210 210 210
  1128. # SetBackgroundColor 0 0 0 219
  1129.  
  1130. #Show
  1131. # Class Wands
  1132. # Rarity Rare
  1133. # ItemLevel >= 65
  1134. # SetFontSize 30
  1135. # SetBorderColor 210 210 210
  1136. # SetBackgroundColor 0 0 0 120
  1137.  
  1138. #------------------------------------
  1139. # [0609] 1H Foils
  1140. #------------------------------------
  1141.  
  1142. #Show
  1143. # Height = 4
  1144. # DropLevel >= 64
  1145. # Class "One Hand Swords"
  1146. # Rarity Rare
  1147. # ItemLevel >= 65
  1148. # SetFontSize 34
  1149. # SetBorderColor 210 210 210
  1150. # SetBackgroundColor 0 0 0 219
  1151.  
  1152. #Show
  1153. # Height = 4
  1154. # Class "One Hand Swords"
  1155. # Rarity Rare
  1156. # ItemLevel >= 65
  1157. # SetFontSize 30
  1158. # SetBorderColor 210 210 210
  1159. # SetBackgroundColor 0 0 0 120
  1160.  
  1161. #------------------------------------
  1162. # [0610] 1H Swords
  1163. #------------------------------------
  1164.  
  1165. #Show
  1166. # Height < 4
  1167. # DropLevel >= 64
  1168. # Class "One Hand Swords"
  1169. # Rarity Rare
  1170. # ItemLevel >= 65
  1171. # SetFontSize 34
  1172. # SetBorderColor 0 0 0
  1173. # SetBackgroundColor 0 0 0 219
  1174.  
  1175. #Show
  1176. # Height < 4
  1177. # Class "One Hand Swords"
  1178. # Rarity Rare
  1179. # ItemLevel >= 65
  1180. # SetFontSize 30
  1181. # SetBorderColor 0 0 0
  1182. # SetBackgroundColor 0 0 0 120
  1183.  
  1184. #------------------------------------
  1185. # [0611] 1H Maces
  1186. #------------------------------------
  1187.  
  1188. #Show
  1189. # DropLevel >= 62
  1190. # Class "One Hand Maces"
  1191. # Rarity Rare
  1192. # ItemLevel >= 65
  1193. # SetFontSize 34
  1194. # SetBorderColor 0 0 0
  1195. # SetBackgroundColor 0 0 0 219
  1196.  
  1197. #Show
  1198. # Class "One Hand Maces"
  1199. # Rarity Rare
  1200. # ItemLevel >= 65
  1201. # SetFontSize 30
  1202. # SetBorderColor 0 0 0
  1203. # SetBackgroundColor 0 0 0 120
  1204.  
  1205. #------------------------------------
  1206. # [0612] 1H Axes
  1207. #------------------------------------
  1208.  
  1209. #Show
  1210. # DropLevel >= 57
  1211. # Class "One Hand Axes"
  1212. # Rarity Rare
  1213. # ItemLevel >= 65
  1214. # SetFontSize 34
  1215. # SetBorderColor 0 0 0
  1216. # SetBackgroundColor 0 0 0 219
  1217.  
  1218. #Show
  1219. # Class "One Hand Maces"
  1220. # Rarity Rare
  1221. # ItemLevel >= 65
  1222. # SetFontSize 30
  1223. # SetBorderColor 0 0 0
  1224. # SetBackgroundColor 0 0 0 120
  1225.  
  1226. #------------------------------------
  1227. # [0613] 1H Sceptres
  1228. #------------------------------------
  1229.  
  1230. #Show
  1231. # DropLevel >= 58
  1232. # Class "Sceptres"
  1233. # Rarity Rare
  1234. # ItemLevel >= 65
  1235. # SetFontSize 34
  1236. # SetBorderColor 0 0 0
  1237. # SetBackgroundColor 0 0 0 219
  1238.  
  1239. #Show
  1240. # Class "Sceptres"
  1241. # Rarity Rare
  1242. # ItemLevel >= 65
  1243. # SetFontSize 30
  1244. # SetBorderColor 0 0 0
  1245. # SetBackgroundColor 0 0 0 120
  1246.  
  1247. #------------------------------------
  1248. # [0614] 2H Staves
  1249. #------------------------------------
  1250.  
  1251. #Show
  1252. # DropLevel >= 68
  1253. # Class "Staves"
  1254. # Rarity Rare
  1255. # ItemLevel >= 65
  1256. # SetFontSize 34
  1257. # SetBorderColor 0 0 0
  1258. # SetBackgroundColor 0 0 0 219
  1259.  
  1260. #Show
  1261. # Class "Staves"
  1262. # Rarity Rare
  1263. # ItemLevel >= 65
  1264. # SetFontSize 30
  1265. # SetBorderColor 0 0 0
  1266. # SetBackgroundColor 0 0 0 120
  1267.  
  1268. #------------------------------------
  1269. # [0615] 2H Swords, Axes, Maces
  1270. #------------------------------------
  1271.  
  1272. #Show
  1273. # DropLevel >= 60
  1274. # Class "Two Hand"
  1275. # Rarity Rare
  1276. # ItemLevel >= 65
  1277. # SetFontSize 34
  1278. # SetBorderColor 0 0 0
  1279. # SetBackgroundColor 0 0 0 219
  1280.  
  1281. #Show
  1282. # Class "Two Hand"
  1283. # Rarity Rare
  1284. # ItemLevel >= 65
  1285. # SetFontSize 30
  1286. # SetBorderColor 0 0 0
  1287. # SetBackgroundColor 0 0 0 120
  1288.  
  1289. #------------------------------------
  1290. # [0616] 2H Bows
  1291. #------------------------------------
  1292.  
  1293. #Show
  1294. # DropLevel >= 57
  1295. # Class "Bows"
  1296. # Rarity Rare
  1297. # ItemLevel >= 65
  1298. # SetFontSize 34
  1299. # SetBorderColor 0 0 0
  1300. # SetBackgroundColor 0 0 0 219
  1301.  
  1302. #Show
  1303. # Class "Bows"
  1304. # Rarity Rare
  1305. # ItemLevel >= 65
  1306. # SetFontSize 30
  1307. # SetBorderColor 0 0 0
  1308. # SetBackgroundColor 0 0 0 120
  1309.  
  1310. #------------------------------------
  1311. # [0617] AR: Gloves, Boots, Helmets
  1312. #------------------------------------
  1313.  
  1314. #Show
  1315. # DropLevel >= 15
  1316. # Class "Gloves" "Boots" "Helmets"
  1317. # Rarity Rare
  1318. # ItemLevel >= 65
  1319. # SetFontSize 34
  1320. # SetBorderColor 210 210 210
  1321. # SetBackgroundColor 0 0 0 219
  1322.  
  1323. #Show
  1324. # Class "Gloves" "Boots" "Helmets"
  1325. # Rarity Rare
  1326. # ItemLevel >= 65
  1327. # SetFontSize 30
  1328. # SetBorderColor 210 210 210
  1329. # SetBackgroundColor 0 0 0 120
  1330.  
  1331. #------------------------------------
  1332. # [0618] AR: Body Armors
  1333. #------------------------------------
  1334.  
  1335. #Show
  1336. # DropLevel >= 50
  1337. # Class "Body Armour"
  1338. # Rarity Rare
  1339. # ItemLevel >= 65
  1340. # SetFontSize 34
  1341. # SetBorderColor 0 0 0
  1342. # SetBackgroundColor 0 0 0 219
  1343.  
  1344. #Show
  1345. # Class "Body Armour"
  1346. # Rarity Rare
  1347. # ItemLevel >= 65
  1348. # SetFontSize 30
  1349. # SetBorderColor 0 0 0
  1350. # SetBackgroundColor 0 0 0 120
  1351.  
  1352. #------------------------------------
  1353. # [0619] OH: Shields
  1354. #------------------------------------
  1355.  
  1356. #Show
  1357. # Width <= 2
  1358. # Height <= 2
  1359. # DropLevel >= 58
  1360. # Class "Shields"
  1361. # Rarity Rare
  1362. # ItemLevel >= 65
  1363. # SetFontSize 34
  1364. # SetBorderColor 210 210 210
  1365. # SetBackgroundColor 0 0 0 219
  1366.  
  1367. #Show
  1368. # Width <= 2
  1369. # Height <= 2
  1370. # Class "Shields"
  1371. # Rarity Rare
  1372. # ItemLevel >= 65
  1373. # SetFontSize 30
  1374. # SetBorderColor 0 0 0
  1375. # SetBackgroundColor 0 0 0 120
  1376.  
  1377. #Show
  1378. # DropLevel > 62
  1379. # Class "Shields"
  1380. # Rarity Rare
  1381. # ItemLevel >= 65
  1382. # SetFontSize 34
  1383. # SetBorderColor 210 210 210
  1384. # SetBackgroundColor 0 0 0 219
  1385.  
  1386. #Show
  1387. # Class "Shields"
  1388. # Rarity Rare
  1389. # ItemLevel >= 65
  1390. # SetFontSize 30
  1391. # SetBorderColor 0 0 0
  1392. # SetBackgroundColor 0 0 0 120
  1393.  
  1394. #------------------------------------
  1395. # [0620] OH: Quivers
  1396. #------------------------------------
  1397.  
  1398. #Show
  1399. # Class "Quivers"
  1400. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1401. # Rarity Rare
  1402. # ItemLevel >= 65
  1403. # SetFontSize 34
  1404. # SetBorderColor 0 0 0
  1405. # SetBackgroundColor 0 0 0 219
  1406.  
  1407. #Show
  1408. # Class "Quivers"
  1409. # Rarity Rare
  1410. # ItemLevel >= 65
  1411. # SetFontSize 30
  1412. # SetBorderColor 0 0 0
  1413. # SetBackgroundColor 0 0 0 120
  1414.  
  1415. #===============================================================================================================
  1416. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1417. #===============================================================================================================
  1418. # Hide remaining rares
  1419.  
  1420. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1421. Width <= 1
  1422. Height <= 4
  1423. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1424. Rarity = Rare
  1425. ItemLevel >= 75
  1426. SetFontSize 24
  1427. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1428. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1429. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1430.  
  1431. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1432. Width <= 1
  1433. Height <= 4
  1434. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1435. Rarity = Rare
  1436. ItemLevel >= 65
  1437. SetFontSize 24
  1438. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1439. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1440.  
  1441. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1442. Width <= 2
  1443. Height <= 2
  1444. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1445. Rarity = Rare
  1446. ItemLevel >= 75
  1447. SetFontSize 24
  1448. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1449. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1450. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1451.  
  1452. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1453. Width <= 2
  1454. Height <= 2
  1455. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1456. Rarity = Rare
  1457. ItemLevel >= 65
  1458. SetFontSize 24
  1459. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1460. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1461.  
  1462. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1463. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1464. Rarity = Rare
  1465. ItemLevel >= 75
  1466. SetFontSize 20
  1467. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1468. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1469. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1470.  
  1471. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1472. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1473. Rarity = Rare
  1474. ItemLevel >= 65
  1475. SetFontSize 20
  1476. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1477. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1478.  
  1479. #===============================================================================================================
  1480. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1481. #===============================================================================================================
  1482.  
  1483. #===============================================================================================================
  1484. # [[0900]] Gems
  1485. #===============================================================================================================
  1486.  
  1487. #------------------------------------
  1488. # [0901] Value gems
  1489. #------------------------------------
  1490.  
  1491. Show # %TB-Qual-Top-Gem
  1492. Quality >= 15
  1493. Class Gems
  1494. BaseType "Empower" "Enlighten"
  1495. SetFontSize 45
  1496. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1497. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1498. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1499. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1500.  
  1501. Show
  1502. Quality >= 20
  1503. Class Gems
  1504. SetFontSize 45
  1505. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1506. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1507. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1508. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1509.  
  1510. Show # Drop only good gems %TB-Top-Gem
  1511. Class Gems
  1512. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1513. SetFontSize 45
  1514. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1515. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1516. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1517.  
  1518. Show
  1519. Quality >= 14
  1520. Class Gems
  1521. SetFontSize 45
  1522. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1523. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1524. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1525.  
  1526. #------------------------------------
  1527. # [0902] Other gems
  1528. #------------------------------------
  1529.  
  1530. Show # %H5
  1531. Quality >= 1
  1532. Class Gems
  1533. SetFontSize 40
  1534. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1535.  
  1536. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  1537. Class Gems
  1538. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1539. SetFontSize 40
  1540. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1541.  
  1542. Hide # %H2
  1543. Class Gems
  1544. SetFontSize 36
  1545. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1546.  
  1547. #===============================================================================================================
  1548. # [[1000]] FLASKS (Levelling Rules)
  1549. #===============================================================================================================
  1550.  
  1551. Show #$flask, recipe, glass, top
  1552. Quality = 20
  1553. BaseType "Flask"
  1554. Rarity <= Magic
  1555. ItemLevel <= 65
  1556. SetFontSize 42
  1557. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1558. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1559.  
  1560. Show #$flask, recipe, glass
  1561. Quality >= 15
  1562. BaseType "Flask"
  1563. Rarity <= Magic
  1564. ItemLevel <= 65
  1565. SetFontSize 42
  1566. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1567. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1568.  
  1569. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1570. Quality >= 1
  1571. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1572. Rarity <= Magic
  1573. ItemLevel >= 5
  1574. ItemLevel <= 65
  1575. SetFontSize 45
  1576. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1577. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1578.  
  1579. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1580. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1581. Rarity <= Magic
  1582. ItemLevel <= 65
  1583. SetFontSize 45
  1584. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1585. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1586.  
  1587. Show #$flask, recipe, glass
  1588. Quality > 1
  1589. BaseType "Flask"
  1590. Rarity <= Magic
  1591. ItemLevel <= 65
  1592. SetFontSize 40
  1593. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1594. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1595.  
  1596. Show #$flask, utility
  1597. Class "Utility Flasks"
  1598. Rarity <= Magic
  1599. ItemLevel <= 65
  1600. SetFontSize 40
  1601. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1602. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1603.  
  1604. #===============================================================================================================
  1605. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1606. #===============================================================================================================
  1607.  
  1608. Hide #$flask
  1609. BaseType Flask
  1610. Rarity <= Magic
  1611. ItemLevel >= 69
  1612. SetFontSize 20
  1613.  
  1614. #===============================================================================================================
  1615. # [[1200]] Maps, fragments and labyrinth items
  1616. #===============================================================================================================
  1617.  
  1618. #------------------------------------
  1619. # [1201] Unique Maps
  1620. #------------------------------------
  1621.  
  1622. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1623. Class Maps
  1624. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1625. Rarity Unique
  1626. SetFontSize 45
  1627. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1628. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1629. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1630. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1631.  
  1632. Show # Maps:Unique
  1633. Class Maps
  1634. Rarity Unique
  1635. SetFontSize 45
  1636. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1637. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1638.  
  1639. #------------------------------------
  1640. # [1202] Labyrinth items, Offerings
  1641. #------------------------------------
  1642.  
  1643. Show # %TB-OfferingToTheGoddess
  1644. BaseType "Offering to the Goddess"
  1645. SetFontSize 45
  1646. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1647. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1648. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1649. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1650.  
  1651. Show
  1652. Class "Labyrinth"
  1653. SetFontSize 45
  1654. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1655. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1656.  
  1657. #------------------------------------
  1658. # [1203] Top tier maps (T15-16)
  1659. #------------------------------------
  1660. Show # Maps:Shaped
  1661. DropLevel >= 77
  1662. Class "Maps"
  1663. BaseType "Shaped"
  1664. SetTextColor 29 168 161 # TEXTCOLOR: Cosmetic: Black Text
  1665. SetBackgroundColor 0 0 0 # BACKGROUND: T11-T14 maps
  1666. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1667. SetFontSize 45
  1668. PlayAlertSound 5 300
  1669.  
  1670. Show # Maps:T16
  1671. DropLevel >= 83
  1672. Class Maps
  1673. SetFontSize 45
  1674. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1675. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1676. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1677. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1678.  
  1679. Show # Maps:T15
  1680. DropLevel >= 82
  1681. Class Maps
  1682. SetFontSize 45
  1683. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1684. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1685. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1686. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1687.  
  1688. #------------------------------------
  1689. # [1204] High tier maps(T11-14)
  1690. #------------------------------------
  1691.  
  1692. Show # Maps:T14
  1693. DropLevel >= 81
  1694. Class Maps
  1695. SetFontSize 45
  1696. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1697. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1698. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1699. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1700.  
  1701. Show # Maps:T13
  1702. DropLevel >= 80
  1703. Class Maps
  1704. SetFontSize 45
  1705. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1706. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1707. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1708. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1709.  
  1710. Show # Maps:T12
  1711. DropLevel >= 79
  1712. Class Maps
  1713. SetFontSize 45
  1714. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1715. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1716. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1717. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1718.  
  1719. Show # Maps:T11
  1720. DropLevel >= 78
  1721. Class Maps
  1722. SetFontSize 45
  1723. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1724. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1725. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1726. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1727.  
  1728. #------------------------------------
  1729. # [1205] Mid tier maps (T6-10)
  1730. #------------------------------------
  1731.  
  1732. Show # Maps:T10
  1733. DropLevel >= 77
  1734. Class Maps
  1735. SetFontSize 45
  1736. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1737. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1738.  
  1739. #------------------------------------
  1740. # T9 - Maps
  1741. #------------------------------------
  1742.  
  1743. Show # Maps:T9 - OnLevel
  1744. DropLevel >= 76
  1745. Class Maps
  1746. ItemLevel < 83
  1747. SetFontSize 40
  1748. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1749. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1750.  
  1751. Show # Maps:T9
  1752. DropLevel >= 76
  1753. Class Maps
  1754. BaseType "Shaped"
  1755. SetFontSize 42
  1756. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1757. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1758.  
  1759. Show # Maps:T9 %H4
  1760. DropLevel >= 76
  1761. Class Maps
  1762. SetFontSize 32
  1763. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1764. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1765. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1766.  
  1767. #------------------------------------
  1768. # T8 - Maps
  1769. #------------------------------------
  1770.  
  1771. Show # Maps:T8 - OnLevel %D5
  1772. DropLevel >= 75
  1773. Class Maps
  1774. ItemLevel < 82
  1775. SetFontSize 40
  1776. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1777. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1778.  
  1779. Show # Maps:T8
  1780. DropLevel >= 75
  1781. Class Maps
  1782. BaseType "Shaped"
  1783. SetFontSize 42
  1784. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1785. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1786.  
  1787. Show # Maps:T8 %H4
  1788. DropLevel >= 75
  1789. Class Maps
  1790. SetFontSize 32
  1791. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1792. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1793. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1794.  
  1795. #------------------------------------
  1796. # T7 - Maps
  1797. #------------------------------------
  1798.  
  1799. Show # Maps:T7 - OnLevel %D5
  1800. DropLevel >= 74
  1801. Class Maps
  1802. ItemLevel < 77
  1803. SetFontSize 40
  1804. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1805. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1806.  
  1807. Show # Maps:T7
  1808. DropLevel >= 74
  1809. Class Maps
  1810. BaseType "Shaped"
  1811. SetFontSize 42
  1812. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1813. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1814.  
  1815. Hide # Maps:T7 %H4
  1816. DropLevel >= 74
  1817. Class Maps
  1818. SetFontSize 32
  1819. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1820. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1821. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1822.  
  1823. #------------------------------------
  1824. # T6 - Maps
  1825. #------------------------------------
  1826.  
  1827. Show # Maps:T6 - OnLevel %D5
  1828. DropLevel >= 73
  1829. Class Maps
  1830. ItemLevel < 76
  1831. SetFontSize 40
  1832. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1833. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1834.  
  1835. Show # Maps:T6
  1836. DropLevel >= 73
  1837. Class Maps
  1838. BaseType "Shaped"
  1839. SetFontSize 42
  1840. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1841. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1842.  
  1843. Hide # Maps:T6 %H4
  1844. DropLevel >= 73
  1845. Class Maps
  1846. SetFontSize 32
  1847. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1848. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1849. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1850.  
  1851. #------------------------------------
  1852. # [1206] Low tier maps (T1-T5)
  1853. #------------------------------------
  1854.  
  1855. Show # Maps:T5 - OnLevel %D5
  1856. DropLevel >= 72
  1857. Class Maps
  1858. ItemLevel < 75
  1859. SetFontSize 38
  1860. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1861. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1862.  
  1863. Hide # Maps:T5 %H3
  1864. DropLevel >= 72
  1865. Class Maps
  1866. SetFontSize 32
  1867. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1868. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1869. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1870.  
  1871. #------------------------------------
  1872. # T4 - Maps
  1873. #------------------------------------
  1874.  
  1875. Show # Maps:T4 - OnLevel %H5
  1876. DropLevel >= 71
  1877. Class Maps
  1878. ItemLevel < 75
  1879. SetFontSize 38
  1880. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1881. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1882.  
  1883. Hide # Maps:T4 %H3
  1884. DropLevel >= 71
  1885. Class Maps
  1886. SetFontSize 32
  1887. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1888. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1889. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1890.  
  1891. #------------------------------------
  1892. # T3 - Maps
  1893. #------------------------------------
  1894.  
  1895. Show # Maps:T3 - OnLevel %H5
  1896. DropLevel >= 70
  1897. Class Maps
  1898. ItemLevel < 75
  1899. SetFontSize 38
  1900. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1901. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1902.  
  1903. Hide # Maps:T3 %H3
  1904. DropLevel >= 70
  1905. Class Maps
  1906. SetFontSize 32
  1907. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1908. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1909. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1910.  
  1911. #------------------------------------
  1912. # T2 - Maps
  1913. #------------------------------------
  1914.  
  1915. Show # Maps:T2 - OnLevel %H5
  1916. DropLevel = 69
  1917. Class Maps
  1918. ItemLevel < 75
  1919. SetFontSize 38
  1920. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1921. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1922.  
  1923. Hide # Maps:T2 %H3
  1924. DropLevel = 69
  1925. Class Maps
  1926. SetFontSize 32
  1927. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1928. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1929. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1930.  
  1931. #------------------------------------
  1932. # T1 - Maps
  1933. #------------------------------------
  1934.  
  1935. Show # Maps:T1 - OnLevel %H5
  1936. DropLevel < 69
  1937. Class Maps
  1938. ItemLevel < 75
  1939. SetFontSize 38
  1940. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1941. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1942.  
  1943. Hide # Maps:T1 %H3
  1944. DropLevel < 69
  1945. Class Maps
  1946. SetFontSize 32
  1947. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1948. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1949. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1950.  
  1951. # This should never happen. If it happens, you probably deleted/commented sections above
  1952. # Instead of switching their "Show" to "Hide"
  1953.  
  1954. Show # Safetyline / Missing map
  1955. Class Maps
  1956. SetFontSize 45
  1957. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1958. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1959.  
  1960. #------------------------------------
  1961. # [1207] Map fragments
  1962. #------------------------------------
  1963.  
  1964. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1965. Class "Misc Map Items"
  1966. SetFontSize 45
  1967. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  1968. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1969. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1970. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1971.  
  1972. Show # %TB-Fragments-T1
  1973. Class "Map Fragments"
  1974. BaseType "Mortal Hope" "Mortal Ignorance"
  1975. SetFontSize 45
  1976. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1977. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1978. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1979. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1980.  
  1981. Show # %TB-Fragments-T1-Expected
  1982. Class "Map Fragments"
  1983. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1984. SetFontSize 45
  1985. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1986. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1987. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1988. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1989.  
  1990. Show # %TB-Fragments-T2
  1991. Class "Map Fragments"
  1992. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1993. SetFontSize 45
  1994. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1995. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1996. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1997. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1998.  
  1999. Show # %TB-Fragments-Vessel
  2000. Class "Map Fragments"
  2001. BaseType "Divine Vessel"
  2002. SetFontSize 45
  2003. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2004. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2005. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2006. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2007.  
  2008. Show
  2009. Class "Pantheon Soul"
  2010. SetFontSize 45
  2011. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2012. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2013. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2014. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2015.  
  2016. Show
  2017. Class "Map Fragments"
  2018. SetFontSize 42
  2019. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2020. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2021. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2022. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2023.  
  2024. #===============================================================================================================
  2025. # [[1300]] Currency - PART 2 - Rare currency
  2026. #===============================================================================================================
  2027.  
  2028. #------------------------------------
  2029. # [1301] Regular Rare Currency
  2030. #------------------------------------
  2031.  
  2032. Show # %TB-Currency-T1.5
  2033. Class Currency
  2034. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Chaos Orb" "Apprentice Cartographer's Sextant"
  2035. SetFontSize 45
  2036. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2037. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2038. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2039. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  2040.  
  2041. Show # %TB-Currency-T2
  2042. Class Currency
  2043. BaseType "Regal Orb" "Orb of Regret" "Gemcutter's Prism" "Vaal Orb" "Stacked Deck" "Orb of Scouring" "Ancient Orb" "Orb of Horizons" "Orb of Binding" "Glassblower's Bauble" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  2044. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2045. SetBackgroundColor 161 119 209 200 # BACKGROUND: T2 Currency
  2046. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2047. SetFontSize 45
  2048. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  2049.  
  2050. Show # %TB-Currency-Harbinger-ShardsT1
  2051. Class Currency
  2052. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2053. SetFontSize 45
  2054. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2055. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2056. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2057. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2058.  
  2059. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2060. Class Currency
  2061. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  2062. SetFontSize 42
  2063. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2064. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2065. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2066.  
  2067. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2068. Class Currency
  2069. BaseType "Regal Shard" "Chaos Shard"
  2070. SetFontSize 42
  2071. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2072. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2073. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2074.  
  2075. #------------------------------------
  2076. # [1302] Top Currency
  2077. #------------------------------------
  2078.  
  2079. Show #$top %TB-Currency-T1
  2080. Class Currency
  2081. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment"
  2082. SetFontSize 45
  2083. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2084. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2085. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2086. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2087.  
  2088. Show #$top %TB-Voiced-Mirror
  2089. Class Currency
  2090. BaseType "Mirror of Kalandra"
  2091. SetFontSize 45
  2092. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2093. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2094. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2095. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2096.  
  2097. Show #$top %TB-Voiced-Exalted
  2098. Class Currency
  2099. BaseType "Exalted Orb"
  2100. SetFontSize 45
  2101. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2102. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2103. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2104. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2105.  
  2106. Show #$top %TB-Voiced-Divine
  2107. Class Currency
  2108. BaseType "Divine Orb"
  2109. SetFontSize 45
  2110. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2111. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2112. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2113. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2114.  
  2115. #------------------------------------
  2116. # [1303] Essence Tier List
  2117. #------------------------------------
  2118.  
  2119. Show # %TB-Essence-T1
  2120. Class Currency
  2121. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2122. SetFontSize 45
  2123. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2124. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2125. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2126. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2127.  
  2128. Show
  2129. Class Currency
  2130. BaseType "Screaming Essence of"
  2131. SetFontSize 45
  2132. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2133. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2134. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2135. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2136.  
  2137. Show
  2138. Class Currency
  2139. BaseType "Wailing Essence of"
  2140. SetFontSize 42
  2141. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2142. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2143. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2144. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2145.  
  2146. Show
  2147. Class Currency
  2148. BaseType "Weeping Essence of"
  2149. SetFontSize 40
  2150. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2151. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2152. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2153. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2154.  
  2155. Show
  2156. Class Currency
  2157. BaseType "Muttering Essence of"
  2158. SetFontSize 40
  2159. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2160. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2161. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2162.  
  2163. Show
  2164. Class Currency
  2165. BaseType "Whispering Essence of"
  2166. SetFontSize 38
  2167. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2168. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2169. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2170.  
  2171. #------------------------------------
  2172. # [1304] Special items
  2173. #------------------------------------
  2174.  
  2175. Show # Blessing
  2176. Class Currency
  2177. BaseType "Blessing"
  2178. SetFontSize 45
  2179. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2180. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2181. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2182. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2183.  
  2184. Show # Splinter
  2185. Class Currency
  2186. BaseType "Splinter of Chayula"
  2187. SetFontSize 42
  2188. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2189. SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
  2190. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2191. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2192.  
  2193. Show # Splinter %HS4
  2194. Class Currency
  2195. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2196. SetFontSize 42
  2197. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2198. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2199. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2200. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2201.  
  2202. Show
  2203. Class Currency
  2204. BaseType "Perandus Coin"
  2205. SetFontSize 42
  2206. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2207. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2208.  
  2209. Show # %TB-Currency-NonDrop1
  2210. Class Currency
  2211. BaseType "Unshaping Orb" "Cartographer's Seal"
  2212. SetFontSize 42
  2213. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2214. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2215. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2216. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2217.  
  2218. Show # %TB-Currency-NonDrop2
  2219. Class Currency
  2220. BaseType "Prophecy"
  2221. SetFontSize 42
  2222. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2223. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2224. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2225. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2226.  
  2227. #===============================================================================================================
  2228. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2229. #===============================================================================================================
  2230.  
  2231. #------------------------------------
  2232. # [1401] Exceptions to prevent ident. mistakes
  2233. #------------------------------------
  2234.  
  2235. Show # %TB-Divination-Exception
  2236. Class "Divination"
  2237. BaseType "The Wolf's Shadow"
  2238. SetFontSize 38
  2239. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2240. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2241. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2242. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2243.  
  2244. #------------------------------------
  2245. # [1402] T1 - Top tier cards
  2246. #------------------------------------
  2247.  
  2248. Show # %TB-Divination-T1
  2249. Class "Divination"
  2250. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "Wealth and Power"
  2251. SetFontSize 45
  2252. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2253. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2254. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2255. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2256.  
  2257. #------------------------------------
  2258. # [1403] T2 - Great cards
  2259. #------------------------------------
  2260.  
  2261. Show # %TB-Divination-T2
  2262. Class "Divination"
  2263. BaseType "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Cartographer" "The Ethereal" "The Hoarder" "The Sephirot" "The Soul" "The Valkyrie" "The Void" "The Wolf" "The Wolven King's Bite"
  2264. SetFontSize 45
  2265. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2266. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2267. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2268. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2269.  
  2270. #------------------------------------
  2271. # [1404] T3 - Decent cards
  2272. #------------------------------------
  2273.  
  2274. Show # %TB-Divination-T3
  2275. Class "Divination"
  2276. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Merciless Armament" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Gladiator" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Standoff" "The Stormcaller" "The Sun" "The Trial" "The Tyrant" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2277. SetFontSize 42
  2278. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2279. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2280. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2281. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2282.  
  2283. #------------------------------------
  2284. # [1405] T5 - Format trash tier cards... before
  2285. #------------------------------------
  2286.  
  2287. Show # %H3 %TB-Divination-T5
  2288. Class "Divination"
  2289. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2290. SetFontSize 32
  2291. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2292. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2293. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2294.  
  2295. #------------------------------------
  2296. # [1406] T4 - ...showing the remaining cards
  2297. #------------------------------------
  2298.  
  2299. Show # %HS4
  2300. Class "Divination"
  2301. SetFontSize 40
  2302. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2303. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2304. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2305. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2306.  
  2307. #===============================================================================================================
  2308. # [[1500]] Currency - PART 4 - remaining items
  2309. #===============================================================================================================
  2310.  
  2311. Hide # %H2 %TB-Currency-T8
  2312. Class Currency
  2313. BaseType "Scroll Fragment"
  2314. SetFontSize 28
  2315. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2316.  
  2317. Show # %H3
  2318. Class Currency
  2319. SetFontSize 36
  2320. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2321.  
  2322. #===============================================================================================================
  2323. # [[1600]] Leaguestones - Tierlists
  2324. #===============================================================================================================
  2325.  
  2326. Show # %TB-Leaguestone-Value
  2327. Class Leaguestone
  2328. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2329. Rarity = Magic
  2330. ItemLevel >= 67
  2331. SetFontSize 45
  2332. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2333. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2334. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2335. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2336.  
  2337. Show
  2338. Class Leaguestone
  2339. Rarity >= Magic
  2340. SetFontSize 42
  2341. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2342. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2343. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2344. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2345.  
  2346. Show # %TB-Leaguestone-Value
  2347. Class Leaguestone
  2348. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2349. Rarity = Normal
  2350. ItemLevel >= 67
  2351. SetFontSize 42
  2352. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2353. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2354. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2355. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2356.  
  2357. Show # %HS4
  2358. Class Leaguestone
  2359. Rarity = Normal
  2360. SetFontSize 40
  2361. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2362. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2363. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2364. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2365.  
  2366. #===============================================================================================================
  2367. # [[1700]] Uniques!
  2368. #===============================================================================================================
  2369.  
  2370. #------------------------------------
  2371. # [1701] Exceptions
  2372. #------------------------------------
  2373.  
  2374. Show
  2375. SocketGroup WWWWWW
  2376. BaseType "Simple Robe"
  2377. Rarity Unique
  2378. SetFontSize 45
  2379. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2380. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2381. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2382. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2383.  
  2384. Show # 6-Links
  2385. LinkedSockets 6
  2386. Rarity Unique
  2387. SetFontSize 45
  2388. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2389. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2390. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2391. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2392.  
  2393. #------------------------------------
  2394. # [1702] Harbinger - Pieces
  2395. #------------------------------------
  2396.  
  2397. Show # Harbinger League Pieces
  2398. Class Piece
  2399. SetFontSize 45
  2400. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2401. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2402. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2403. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2404.  
  2405. #------------------------------------
  2406. # [1703] Tier 1 uniques
  2407. #------------------------------------
  2408.  
  2409. Show # %TB-Uniques-T1
  2410. BaseType "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Eternal Sword" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Sorcerer Boots" "Topaz Flask" "Void Axe"
  2411. Rarity Unique
  2412. SetFontSize 45
  2413. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2414. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2415. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2416. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2417.  
  2418. #------------------------------------
  2419. # [1704] Tier 2 uniques
  2420. #------------------------------------
  2421.  
  2422. Show # 5-Links
  2423. LinkedSockets = 5
  2424. Rarity Unique
  2425. SetFontSize 45
  2426. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2427. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2428. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2429. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2430.  
  2431. Show # %TB-Uniques-T2
  2432. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Garb" "Auric Mace" "Bismuth Flask" "Carnal Sceptre" "Champion Kite Shield" "Citrine Amulet" "Cloth Belt Piece" "Corrugated Buckler" "Crystal Belt" "Deicide Mask" "Despot Axe" "Exquisite Leather" "Ezomyte Burgonet" "Highborn Staff" "Imperial Skean" "Imperial Staff" "Jewelled Foil" "Jingling Spirit Shield" "Meatgrinder" "Mosaic Kite Shield" "Nightmare Bascinet" "Opal Wand" "Pinnacle Tower Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt" "Varnished Coat" "War Sword" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot Gloves" "Maelstr"
  2433. Rarity Unique
  2434. SetFontSize 45
  2435. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2436. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2437. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2438. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2439.  
  2440. #------------------------------------
  2441. # [1705] Multi-Unique bases.
  2442. #------------------------------------
  2443. # These bases have multiple uniques. One of the uniques, is a high value one
  2444. # While others are cheap. We give them a high quality display, while making a normal unique
  2445. # Sound to prevent false excitement.
  2446.  
  2447. Show # %TB-Uniques-T2-MultiBase
  2448. BaseType "Ebony Tower Shield" "Goathide Boots" "Onyx Amulet"
  2449. Rarity Unique
  2450. SetFontSize 42
  2451. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2452. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2453. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2454. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2455.  
  2456. #------------------------------------
  2457. # [1706] Prophecy-Material Uniques
  2458. #------------------------------------
  2459.  
  2460. Show # %TB-Uniques-Fated
  2461. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2462. Rarity Unique
  2463. SetFontSize 42
  2464. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2465. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2466. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2467. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2468.  
  2469. #------------------------------------
  2470. # [1707] Random Uniques
  2471. #------------------------------------
  2472.  
  2473. Show # T3
  2474. Rarity Unique
  2475. SetFontSize 42
  2476. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2477. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2478. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2479. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2480.  
  2481. #===============================================================================================================
  2482. # [[1800]] Exceptions - Quest Items etc.
  2483. #===============================================================================================================
  2484.  
  2485. Show
  2486. Class Quest
  2487. BaseType "Shaper's Orb"
  2488. SetFontSize 45
  2489. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2490. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2491.  
  2492. Show
  2493. Class Quest
  2494. SetFontSize 45
  2495. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2496.  
  2497. #===============================================================================================================
  2498. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2499. #===============================================================================================================
  2500.  
  2501. #===============================================================================================================
  2502. # [[2000]] Leveling - Flasks
  2503. #===============================================================================================================
  2504.  
  2505. #------------------------------------
  2506. # [2001] Hide outdated flasks
  2507. #------------------------------------
  2508.  
  2509. Hide #$flask, lvl
  2510. Class "Life Flask" "Mana Flask"
  2511. BaseType Small Medium Large Greater Grand
  2512. ItemLevel >= 35
  2513. SetFontSize 20
  2514.  
  2515. Hide #$flask, lvl
  2516. Class "Life Flask" "Mana Flask"
  2517. BaseType Giant Colossal Sacred
  2518. ItemLevel >= 53
  2519. SetFontSize 20
  2520.  
  2521. Hide #$flask, lvl
  2522. Class "Life Flask" "Mana Flask"
  2523. BaseType Hallowed Sanctified Divine Eternal
  2524. ItemLevel >= 70
  2525. SetFontSize 20
  2526.  
  2527. #------------------------------------
  2528. # [2002] Hybrid flasks (normal)
  2529. #------------------------------------
  2530.  
  2531. Show #$flask, lvl
  2532. Class "Hybrid Flask"
  2533. BaseType "Small"
  2534. ItemLevel <= 15
  2535. SetFontSize 38
  2536. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2537.  
  2538. Show #$flask, lvl
  2539. Class "Hybrid Flask"
  2540. BaseType "Medium"
  2541. ItemLevel <= 25
  2542. SetFontSize 38
  2543. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2544.  
  2545. Show #$flask, lvl
  2546. Class "Hybrid Flask"
  2547. BaseType "Large"
  2548. ItemLevel <= 35
  2549. SetFontSize 38
  2550. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2551.  
  2552. Show #$flask, lvl
  2553. Class "Hybrid Flask"
  2554. BaseType "Colossal"
  2555. ItemLevel <= 45
  2556. SetFontSize 38
  2557. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2558.  
  2559. Show #$flask, lvl
  2560. Class "Hybrid Flask"
  2561. BaseType "Sacred"
  2562. ItemLevel <= 55
  2563. SetFontSize 38
  2564. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2565.  
  2566. Show #$flask, lvl
  2567. Class "Hybrid Flask"
  2568. BaseType "Hallowed"
  2569. ItemLevel <= 67
  2570. SetFontSize 38
  2571. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2572.  
  2573. #------------------------------------
  2574. # [2003] Life Flasks - Normal (Kudos to Antnee)
  2575. #------------------------------------
  2576.  
  2577. Show #$flask, lvl
  2578. Class "Life Flasks"
  2579. BaseType "Small"
  2580. ItemLevel <= 5
  2581. SetFontSize 42
  2582. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2583. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2584.  
  2585. Show #$flask, lvl
  2586. Class "Life Flasks"
  2587. BaseType "Medium"
  2588. ItemLevel <= 8
  2589. ItemLevel >= 3
  2590. SetFontSize 42
  2591. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2592. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2593.  
  2594. Show #$flask, lvl
  2595. Class "Life Flasks"
  2596. BaseType "Large"
  2597. ItemLevel <= 12
  2598. ItemLevel >= 5
  2599. SetFontSize 42
  2600. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2601. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2602.  
  2603. Show #$flask, lvl
  2604. Class "Life Flasks"
  2605. BaseType "Greater"
  2606. ItemLevel <= 18
  2607. ItemLevel >= 12
  2608. SetFontSize 42
  2609. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2610. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2611.  
  2612. Show #$flask, lvl
  2613. Class "Life Flasks"
  2614. BaseType "Grand"
  2615. ItemLevel <= 24
  2616. ItemLevel >= 18
  2617. SetFontSize 42
  2618. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2619. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2620.  
  2621. Show #$flask, lvl
  2622. Class "Life Flasks"
  2623. BaseType "Giant"
  2624. ItemLevel <= 30
  2625. ItemLevel >= 24
  2626. SetFontSize 42
  2627. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2628. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2629.  
  2630. Show #$flask, lvl
  2631. Class "Life Flasks"
  2632. BaseType "Colossal"
  2633. ItemLevel <= 37
  2634. ItemLevel >= 30
  2635. SetFontSize 42
  2636. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2637. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2638.  
  2639. Show #$flask, lvl
  2640. Class "Life Flasks"
  2641. BaseType "Sacred"
  2642. ItemLevel <= 42
  2643. ItemLevel >= 36
  2644. SetFontSize 42
  2645. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2646. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2647.  
  2648. Show #$flask, lvl
  2649. Class "Life Flasks"
  2650. BaseType "Hallowed"
  2651. ItemLevel <= 48
  2652. ItemLevel >= 42
  2653. SetFontSize 42
  2654. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2655. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2656.  
  2657. Show #$flask, lvl
  2658. Class "Life Flasks"
  2659. BaseType "Sanctified"
  2660. ItemLevel <= 55
  2661. ItemLevel >= 48
  2662. SetFontSize 42
  2663. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2664. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2665.  
  2666. Show #$flask, lvl
  2667. Class "Life Flasks"
  2668. BaseType "Divine"
  2669. ItemLevel <= 67
  2670. ItemLevel >= 60
  2671. SetFontSize 42
  2672. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2673. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2674.  
  2675. Show #$flask, lvl
  2676. Class "Life Flasks"
  2677. BaseType "Eternal"
  2678. ItemLevel <= 70
  2679. ItemLevel >= 65
  2680. SetFontSize 42
  2681. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2682. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2683.  
  2684. #------------------------------------
  2685. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  2686. #------------------------------------
  2687.  
  2688. Show #$flask, lvl
  2689. Class "Mana Flasks"
  2690. BaseType "Small"
  2691. ItemLevel <= 5
  2692. SetFontSize 42
  2693. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2694. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2695.  
  2696. Show #$flask, lvl
  2697. Class "Mana Flasks"
  2698. BaseType "Medium"
  2699. ItemLevel <= 8
  2700. ItemLevel >= 3
  2701. SetFontSize 42
  2702. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2703. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2704.  
  2705. Show #$flask, lvl
  2706. Class "Mana Flasks"
  2707. BaseType "Large"
  2708. ItemLevel <= 12
  2709. ItemLevel >= 5
  2710. SetFontSize 42
  2711. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2712. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2713.  
  2714. Show #$flask, lvl
  2715. Class "Mana Flasks"
  2716. BaseType "Greater"
  2717. ItemLevel <= 18
  2718. ItemLevel >= 12
  2719. SetFontSize 42
  2720. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2721. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2722.  
  2723. Show #$flask, lvl
  2724. Class "Mana Flasks"
  2725. BaseType "Grand"
  2726. ItemLevel <= 24
  2727. ItemLevel >= 18
  2728. SetFontSize 42
  2729. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2730. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2731.  
  2732. Show #$flask, lvl
  2733. Class "Mana Flasks"
  2734. BaseType "Giant"
  2735. ItemLevel <= 30
  2736. ItemLevel >= 24
  2737. SetFontSize 42
  2738. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2739. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2740.  
  2741. Show #$flask, lvl
  2742. Class "Mana Flasks"
  2743. BaseType "Colossal"
  2744. ItemLevel <= 37
  2745. ItemLevel >= 30
  2746. SetFontSize 42
  2747. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2748. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2749.  
  2750. Show #$flask, lvl
  2751. Class "Mana Flasks"
  2752. BaseType "Sacred"
  2753. ItemLevel <= 42
  2754. ItemLevel >= 36
  2755. SetFontSize 42
  2756. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2757. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2758.  
  2759. Show #$flask, lvl
  2760. Class "Mana Flasks"
  2761. BaseType "Hallowed"
  2762. ItemLevel <= 48
  2763. ItemLevel >= 42
  2764. SetFontSize 42
  2765. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2766. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2767.  
  2768. Show #$flask, lvl
  2769. Class "Mana Flasks"
  2770. BaseType "Sanctified"
  2771. ItemLevel <= 55
  2772. ItemLevel >= 48
  2773. SetFontSize 42
  2774. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2775. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2776.  
  2777. Show #$flask, lvl
  2778. Class "Mana Flasks"
  2779. BaseType "Divine"
  2780. ItemLevel <= 67
  2781. ItemLevel >= 60
  2782. SetFontSize 42
  2783. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2784. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2785.  
  2786. Show #$flask, lvl
  2787. Class "Mana Flasks"
  2788. BaseType "Eternal"
  2789. ItemLevel <= 70
  2790. ItemLevel >= 65
  2791. SetFontSize 42
  2792. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2793. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2794.  
  2795. #------------------------------------
  2796. # [2005] Show remaining flasks
  2797. #------------------------------------
  2798.  
  2799. Show #$flask, lvl
  2800. BaseType Flask
  2801. Rarity <= Magic
  2802. SetFontSize 30
  2803. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2804.  
  2805. #===============================================================================================================
  2806. # [[2100]] Leveling - Exceptions
  2807. #===============================================================================================================
  2808.  
  2809. Show #$rgb, small, lvl
  2810. LinkedSockets = 4
  2811. SocketGroup RGB
  2812. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2813. SetFontSize 42
  2814. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  2815. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2816.  
  2817. Show #$rgb, small, lvl
  2818. SocketGroup RGB
  2819. Width <= 2
  2820. Height <= 2
  2821. SetFontSize 40
  2822. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2823. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2824.  
  2825. Show #$rgb, small, lvl
  2826. SocketGroup RGB
  2827. Width <= 1
  2828. Height <= 3
  2829. SetFontSize 40
  2830. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2831. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2832.  
  2833. Show #$rgb, bulky, lvl
  2834. SocketGroup RGB
  2835. Width >= 2
  2836. Height >= 4
  2837. SetFontSize 32
  2838. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2839. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2840.  
  2841. Show #$rgb, lvl
  2842. SocketGroup RGB
  2843. SetFontSize 36
  2844. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2845. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2846.  
  2847. #===============================================================================================================
  2848. # [[2200]] Leveling - RARES
  2849. #===============================================================================================================
  2850.  
  2851. #------------------------------------
  2852. # [2201] Leveling rares - tier list
  2853. #------------------------------------
  2854.  
  2855. Show #$Leveling, small, autosmall, bhg, great
  2856. LinkedSockets >= 4
  2857. Rarity Rare
  2858. ItemLevel < 65
  2859. SetFontSize 42
  2860. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2861. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2862.  
  2863. Show #$Leveling, small, autosmall, bhg, great
  2864. Class "Rings" "Amulets" "Belts"
  2865. Rarity Rare
  2866. ItemLevel < 65
  2867. SetFontSize 42
  2868. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  2869. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2870.  
  2871. Show #$Leveling, small, autosmall, bhg, great
  2872. Class "Boots"
  2873. Rarity Rare
  2874. ItemLevel < 30
  2875. SetFontSize 42
  2876. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2877. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2878.  
  2879. Show #$Leveling, small, autosmall, bhg, great
  2880. Class "Boots" "Helmets" "Gloves"
  2881. Rarity Rare
  2882. ItemLevel < 65
  2883. SetFontSize 42
  2884. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2885. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2886.  
  2887. Show #$Leveling, good, exception
  2888. Class "Sceptres" "Daggers" "Wands"
  2889. Rarity Rare
  2890. ItemLevel < 65
  2891. SetFontSize 40
  2892. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2893. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2894.  
  2895. Show #$Leveling, small, good
  2896. Width <= 1
  2897. Height <= 3
  2898. Rarity Rare
  2899. ItemLevel < 10
  2900. SetFontSize 40
  2901. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2902. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2903.  
  2904. Show #$Leveling, small, good
  2905. Width <= 2
  2906. Height <= 2
  2907. Rarity Rare
  2908. ItemLevel < 10
  2909. SetFontSize 40
  2910. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2911. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2912.  
  2913. Show #$Leveling, good
  2914. Rarity Rare
  2915. ItemLevel < 10
  2916. SetFontSize 38
  2917. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2918. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2919.  
  2920. Show #$Leveling, small, good
  2921. Width <= 2
  2922. Height <= 2
  2923. DropLevel > 5
  2924. Rarity Rare
  2925. ItemLevel < 15
  2926. SetFontSize 38
  2927. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2928. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2929.  
  2930. Show #$Leveling, small, good
  2931. Width <= 1
  2932. Height <= 3
  2933. DropLevel > 5
  2934. Rarity Rare
  2935. ItemLevel < 15
  2936. SetFontSize 38
  2937. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2938. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2939.  
  2940. Show #$Leveling, good
  2941. DropLevel > 5
  2942. Rarity Rare
  2943. ItemLevel < 15
  2944. SetFontSize 38
  2945. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2946. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2947.  
  2948. Show #$Leveling, small, good
  2949. Width <= 2
  2950. Height <= 2
  2951. DropLevel > 10
  2952. Rarity Rare
  2953. ItemLevel < 20
  2954. SetFontSize 38
  2955. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2956. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2957.  
  2958. Show #$Leveling, small, good
  2959. Width <= 1
  2960. Height <= 3
  2961. DropLevel > 10
  2962. Rarity Rare
  2963. ItemLevel < 20
  2964. SetFontSize 38
  2965. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2966. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2967.  
  2968. Show #$Leveling, good
  2969. DropLevel > 10
  2970. Rarity Rare
  2971. ItemLevel < 20
  2972. SetFontSize 38
  2973. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2974. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2975.  
  2976. Show #$Leveling, small, good
  2977. Width <= 2
  2978. Height <= 2
  2979. DropLevel > 15
  2980. Rarity Rare
  2981. ItemLevel < 25
  2982. SetFontSize 38
  2983. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2984. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2985.  
  2986. Show #$Leveling, small, good
  2987. Width <= 1
  2988. Height <= 3
  2989. DropLevel > 15
  2990. Rarity Rare
  2991. ItemLevel < 25
  2992. SetFontSize 38
  2993. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2994. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2995.  
  2996. Show #$Leveling, good
  2997. DropLevel > 15
  2998. Rarity Rare
  2999. ItemLevel < 25
  3000. SetFontSize 32
  3001. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3002. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3003.  
  3004. Show #$Leveling, small, good
  3005. Width <= 2
  3006. Height <= 2
  3007. DropLevel > 20
  3008. Rarity Rare
  3009. ItemLevel < 30
  3010. SetFontSize 38
  3011. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3012. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3013.  
  3014. Show #$Leveling, small, good
  3015. Width <= 1
  3016. Height <= 3
  3017. DropLevel > 20
  3018. Rarity Rare
  3019. ItemLevel < 30
  3020. SetFontSize 38
  3021. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3022. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3023.  
  3024. Show #$Leveling, good
  3025. DropLevel > 20
  3026. Rarity Rare
  3027. ItemLevel < 30
  3028. SetFontSize 32
  3029. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3030. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3031.  
  3032. Show #$Leveling, small, good
  3033. Width <= 2
  3034. Height <= 2
  3035. DropLevel > 25
  3036. Rarity Rare
  3037. ItemLevel < 35
  3038. SetFontSize 38
  3039. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3040. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3041.  
  3042. Show #$Leveling, small, good
  3043. Width <= 1
  3044. Height <= 3
  3045. DropLevel > 25
  3046. Rarity Rare
  3047. ItemLevel < 35
  3048. SetFontSize 38
  3049. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3050. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3051.  
  3052. Show #$Leveling, good
  3053. DropLevel > 25
  3054. Rarity Rare
  3055. ItemLevel < 35
  3056. SetFontSize 32
  3057. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3058. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3059.  
  3060. Show #$Leveling, small, good
  3061. Width <= 2
  3062. Height <= 2
  3063. DropLevel > 30
  3064. Rarity Rare
  3065. ItemLevel < 40
  3066. SetFontSize 38
  3067. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3068. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3069.  
  3070. Show #$Leveling, small, good
  3071. Width <= 1
  3072. Height <= 3
  3073. DropLevel > 30
  3074. Rarity Rare
  3075. ItemLevel < 40
  3076. SetFontSize 38
  3077. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3078. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3079.  
  3080. Show #$Leveling, good
  3081. DropLevel > 30
  3082. Rarity Rare
  3083. ItemLevel < 40
  3084. SetFontSize 32
  3085. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3086. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3087.  
  3088. Show #$Leveling, small, good
  3089. Width <= 2
  3090. Height <= 2
  3091. DropLevel > 35
  3092. Rarity Rare
  3093. ItemLevel < 45
  3094. SetFontSize 38
  3095. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3096. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3097.  
  3098. Show #$Leveling, small, good
  3099. Width <= 1
  3100. Height <= 3
  3101. DropLevel > 35
  3102. Rarity Rare
  3103. ItemLevel < 45
  3104. SetFontSize 38
  3105. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3106. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3107.  
  3108. Show #$Leveling, good
  3109. DropLevel > 35
  3110. Rarity Rare
  3111. ItemLevel < 45
  3112. SetFontSize 32
  3113. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3114. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3115.  
  3116. Show #$Leveling, small, good
  3117. Width <= 1
  3118. Height <= 3
  3119. DropLevel > 40
  3120. Rarity Rare
  3121. ItemLevel < 50
  3122. SetFontSize 38
  3123. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3124. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3125.  
  3126. Show #$Leveling, small, good
  3127. Width <= 2
  3128. Height <= 2
  3129. DropLevel > 40
  3130. Rarity Rare
  3131. ItemLevel < 50
  3132. SetFontSize 38
  3133. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3134. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3135.  
  3136. Show #$Leveling, good
  3137. DropLevel > 40
  3138. Rarity Rare
  3139. ItemLevel < 50
  3140. SetFontSize 32
  3141. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3142. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3143.  
  3144. Show #$Leveling, small, good
  3145. Width <= 2
  3146. Height <= 2
  3147. DropLevel > 45
  3148. Rarity Rare
  3149. ItemLevel < 55
  3150. SetFontSize 38
  3151. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3152. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3153.  
  3154. Show #$Leveling, small, good
  3155. Width <= 1
  3156. Height <= 3
  3157. DropLevel > 45
  3158. Rarity Rare
  3159. ItemLevel < 55
  3160. SetFontSize 38
  3161. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3162. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3163.  
  3164. Show #$Leveling, good
  3165. DropLevel > 45
  3166. Rarity Rare
  3167. ItemLevel < 55
  3168. SetFontSize 32
  3169. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3170. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3171.  
  3172. Show #$Leveling, small, good
  3173. Width <= 2
  3174. Height <= 2
  3175. DropLevel > 50
  3176. Rarity Rare
  3177. ItemLevel < 60
  3178. SetFontSize 38
  3179. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3180. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3181.  
  3182. Show #$Leveling, small, good
  3183. Width <= 1
  3184. Height <= 3
  3185. DropLevel > 50
  3186. Rarity Rare
  3187. ItemLevel < 60
  3188. SetFontSize 38
  3189. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3190. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3191.  
  3192. Show #$Leveling, good
  3193. DropLevel > 50
  3194. Rarity Rare
  3195. ItemLevel < 60
  3196. SetFontSize 32
  3197. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3198. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3199.  
  3200. Show #$Leveling, small, good
  3201. Width <= 2
  3202. Height <= 2
  3203. DropLevel > 55
  3204. Rarity Rare
  3205. ItemLevel < 65
  3206. SetFontSize 38
  3207. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3208. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3209.  
  3210. Show #$Leveling, small, good
  3211. Width <= 1
  3212. Height <= 3
  3213. DropLevel > 55
  3214. Rarity Rare
  3215. ItemLevel < 65
  3216. SetFontSize 38
  3217. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3218. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3219.  
  3220. Show #$Leveling, good
  3221. DropLevel > 55
  3222. Rarity Rare
  3223. ItemLevel < 65
  3224. SetFontSize 32
  3225. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3226. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3227.  
  3228. #------------------------------------
  3229. # [2202] Leveling rares - remaining rules
  3230. #------------------------------------
  3231.  
  3232. Show #$Leveling, small
  3233. Width <= 1
  3234. Height <= 3
  3235. Rarity Rare
  3236. ItemLevel < 65
  3237. SetFontSize 38
  3238. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3239. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3240.  
  3241. Show #$Leveling, small
  3242. Width <= 2
  3243. Height <= 2
  3244. Rarity Rare
  3245. ItemLevel < 65
  3246. SetFontSize 38
  3247. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3248. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3249.  
  3250. Show #Leveling, ok, small
  3251. Width <= 2
  3252. Height <= 2
  3253. Rarity Rare
  3254. ItemLevel < 65
  3255. SetFontSize 32
  3256. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3257. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3258.  
  3259. Show #Leveling, ok, small
  3260. Width <= 1
  3261. Height <= 3
  3262. Rarity Rare
  3263. ItemLevel < 65
  3264. SetFontSize 32
  3265. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3266. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3267.  
  3268. Show #Leveling, ok
  3269. Rarity Rare
  3270. ItemLevel < 20
  3271. SetFontSize 32
  3272. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3273. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3274.  
  3275. Show #Leveling, ok
  3276. Rarity Rare
  3277. ItemLevel < 65
  3278. SetFontSize 32
  3279. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3280. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3281.  
  3282. #===============================================================================================================
  3283. # [[2300]] Leveling - Useful items
  3284. #===============================================================================================================
  3285.  
  3286. #------------------------------------
  3287. # [2301] Jewellery & Helpful Leveling and racing gear
  3288. #------------------------------------
  3289.  
  3290. Show #summoner recipe shield
  3291. BaseType "Bone Spirit Shield"
  3292. ItemLevel < 45
  3293. SetFontSize 32
  3294. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3295.  
  3296. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3297. BaseType "Topaz Ring" "Two-Stone"
  3298. Rarity Normal
  3299. ItemLevel > 12
  3300. ItemLevel < 35
  3301. SetFontSize 40
  3302. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3303. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3304.  
  3305. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3306. BaseType "Topaz Ring" "Two-Stone"
  3307. Rarity Magic
  3308. ItemLevel > 12
  3309. ItemLevel < 35
  3310. SetFontSize 40
  3311. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3312. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3313.  
  3314. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3315. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3316. Rarity Normal
  3317. ItemLevel < 18
  3318. SetFontSize 40
  3319. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3320. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3321.  
  3322. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3323. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3324. Rarity Magic
  3325. ItemLevel < 18
  3326. SetFontSize 40
  3327. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3328. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3329.  
  3330. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3331. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3332. Rarity Normal
  3333. ItemLevel < 12
  3334. SetFontSize 40
  3335. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3336. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3337.  
  3338. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3339. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3340. Rarity Magic
  3341. ItemLevel < 12
  3342. SetFontSize 40
  3343. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3344. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3345.  
  3346. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3347. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3348. Rarity Normal
  3349. ItemLevel <= 9
  3350. SetFontSize 36
  3351. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3352. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3353.  
  3354. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3355. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3356. Rarity Magic
  3357. ItemLevel <= 9
  3358. SetFontSize 36
  3359. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3360. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3361.  
  3362. Show #$trinkets, lvl
  3363. Class "Rings" "Amulets" "Belts"
  3364. Rarity Normal
  3365. ItemLevel < 15
  3366. SetFontSize 36
  3367. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3368. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3369.  
  3370. Show #$trinkets, lvl
  3371. Class "Rings" "Amulets" "Belts"
  3372. Rarity Magic
  3373. ItemLevel < 20
  3374. SetFontSize 36
  3375. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3376. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3377.  
  3378. Show #$trinkets, lvl
  3379. Class "Rings" "Amulets" "Belts"
  3380. Rarity Normal
  3381. ItemLevel < 35
  3382. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3383.  
  3384. Show #$trinkets, lvl
  3385. Class "Rings" "Amulets" "Belts"
  3386. Rarity Magic
  3387. ItemLevel < 45
  3388. SetFontSize 34
  3389. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3390. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3391.  
  3392. Show #$trinkets, lvl, quivers
  3393. Class Rings Amulets Belts Quivers
  3394. Rarity Magic
  3395. ItemLevel <= 66
  3396. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3397.  
  3398. #------------------------------------
  3399. # [2302] Caster weapons
  3400. #------------------------------------
  3401.  
  3402. Show #$lvl, caster
  3403. LinkedSockets = 3
  3404. Class "Sceptres" "Wands" "Daggers"
  3405. Rarity <= Magic
  3406. ItemLevel < 35
  3407. SetFontSize 38
  3408. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3409.  
  3410. Show #$lvl, caster
  3411. Class "Sceptres" "Wands" "Daggers"
  3412. Rarity = Magic
  3413. ItemLevel < 25
  3414. SetFontSize 38
  3415. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3416.  
  3417. #------------------------------------
  3418. # [2303] Linked gear
  3419. #------------------------------------
  3420.  
  3421. Show #$lvl, links
  3422. LinkedSockets >= 4
  3423. Rarity Normal
  3424. ItemLevel <= 66
  3425. SetFontSize 42
  3426. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3427. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3428.  
  3429. Show #$lvl, links
  3430. LinkedSockets >= 4
  3431. Rarity Magic
  3432. ItemLevel <= 66
  3433. SetFontSize 42
  3434. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3435. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3436.  
  3437. Show #$lvl, links
  3438. LinkedSockets >= 3
  3439. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3440. Rarity Normal
  3441. ItemLevel <= 25
  3442. SetFontSize 36
  3443. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3444. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3445.  
  3446. Show #$lvl, links
  3447. LinkedSockets >= 3
  3448. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3449. Rarity Magic
  3450. ItemLevel <= 25
  3451. SetFontSize 38
  3452. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3453. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3454.  
  3455. Show #$lvl, small
  3456. Class "Boots"
  3457. Rarity = Magic
  3458. ItemLevel < 25
  3459. SetFontSize 38
  3460. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3461. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3462.  
  3463. Show #$lvl, links
  3464. LinkedSockets >= 3
  3465. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3466. Rarity Normal
  3467. ItemLevel <= 35
  3468. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3469. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3470.  
  3471. Show #$lvl, links
  3472. LinkedSockets >= 3
  3473. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3474. Rarity Magic
  3475. ItemLevel <= 35
  3476. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3477. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3478.  
  3479. Show #$lvl, other
  3480. LinkedSockets >= 3
  3481. Rarity Normal
  3482. ItemLevel < 12
  3483. SetFontSize 36
  3484. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3485. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3486. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3487.  
  3488. Show #$lvl, other
  3489. LinkedSockets >= 3
  3490. Rarity Magic
  3491. ItemLevel < 12
  3492. SetFontSize 36
  3493. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3494. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3495. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3496.  
  3497. #------------------------------------
  3498. # [2304] 20% quality items for those strange people who want them
  3499. #------------------------------------
  3500.  
  3501. #Show
  3502. # Quality = 20
  3503. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3504. # Rarity <= Magic
  3505. # ItemLevel <= 60
  3506. # SetBorderColor 0 0 0
  3507. # SetBackgroundColor 75 75 75
  3508.  
  3509. #===============================================================================================================
  3510. # [[2400]] Leveling - normal and magic item progression
  3511. #===============================================================================================================
  3512.  
  3513. #------------------------------------
  3514. # [2401] Normal items - First 12 levels - exceptions
  3515. #------------------------------------
  3516.  
  3517. Show #$start, lvl, bulky
  3518. Width = 2
  3519. Height >= 3
  3520. Class "Body Armours" "Shields"
  3521. Rarity Normal
  3522. ItemLevel < 12
  3523. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3524. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3525. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3526.  
  3527. Show #$start, lvl, bulky
  3528. Width = 2
  3529. Height >= 4
  3530. Rarity Normal
  3531. ItemLevel < 12
  3532. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3533. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3534. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3535.  
  3536. Show #$start, lvl, small
  3537. Width <= 1
  3538. Height <= 4
  3539. Rarity Normal
  3540. ItemLevel <= 12
  3541. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3542. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3543. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3544.  
  3545. Show #$start, lvl, small
  3546. Width <= 2
  3547. Height <= 2
  3548. Rarity Normal
  3549. ItemLevel <= 12
  3550. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3551. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3552. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3553.  
  3554. Show #$start, lvl
  3555. Rarity Normal
  3556. ItemLevel < 12
  3557. SetFontSize 32
  3558. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3559. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3560.  
  3561. #------------------------------------
  3562. # [2402] Normal weapons - progression
  3563. #------------------------------------
  3564.  
  3565. Show # %TC-LVL-Weapons
  3566. DropLevel >= 8
  3567. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3568. Rarity <= Magic
  3569. ItemLevel < 13
  3570. SetFontSize 32
  3571. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3572. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3573.  
  3574. Show # %TC-LVL-Weapons
  3575. DropLevel >= 9
  3576. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3577. Rarity <= Magic
  3578. ItemLevel < 14
  3579. SetFontSize 32
  3580. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3581. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3582.  
  3583. Show # %TC-LVL-Weapons
  3584. DropLevel >= 11
  3585. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3586. Rarity <= Magic
  3587. ItemLevel < 16
  3588. SetFontSize 32
  3589. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3590. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3591.  
  3592. Show # %TC-LVL-Weapons
  3593. DropLevel >= 14
  3594. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3595. Rarity <= Magic
  3596. ItemLevel < 18
  3597. SetFontSize 30
  3598. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3599. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3600.  
  3601. Show # %TC-LVL-Weapons
  3602. DropLevel >= 17
  3603. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3604. Rarity <= Magic
  3605. ItemLevel < 20
  3606. SetFontSize 30
  3607. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3608. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3609.  
  3610. Show # %TC-LVL-Weapons
  3611. DropLevel >= 19
  3612. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3613. Rarity <= Magic
  3614. ItemLevel < 22
  3615. SetFontSize 30
  3616. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3617. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3618.  
  3619. Show # %TC-LVL-Weapons
  3620. DropLevel >= 21
  3621. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3622. Rarity <= Magic
  3623. ItemLevel < 24
  3624. SetFontSize 30
  3625. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3626. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3627.  
  3628. Show # %TC-LVL-Weapons
  3629. DropLevel >= 24
  3630. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3631. Rarity <= Magic
  3632. ItemLevel < 26
  3633. SetFontSize 30
  3634. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3635. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3636.  
  3637. Show # %TC-LVL-Weapons
  3638. DropLevel >= 26
  3639. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3640. Rarity <= Magic
  3641. ItemLevel < 28
  3642. SetFontSize 30
  3643. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3644. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3645.  
  3646. Show # %TC-LVL-Weapons
  3647. DropLevel >= 28
  3648. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3649. Rarity <= Magic
  3650. ItemLevel < 30
  3651. SetFontSize 30
  3652. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3653. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3654.  
  3655. Show # %TC-LVL-Weapons
  3656. DropLevel >= 30
  3657. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3658. Rarity <= Magic
  3659. ItemLevel < 32
  3660. SetFontSize 30
  3661. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3662. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3663.  
  3664. Show # %TC-LVL-Weapons
  3665. DropLevel >= 32
  3666. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3667. Rarity <= Magic
  3668. ItemLevel < 34
  3669. SetFontSize 30
  3670. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3671. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3672.  
  3673. Show # %TC-LVL-Weapons
  3674. DropLevel >= 34
  3675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3676. Rarity <= Magic
  3677. ItemLevel < 36
  3678. SetFontSize 30
  3679. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3680. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3681.  
  3682. Show # %TC-LVL-Weapons
  3683. Sockets >= 3
  3684. DropLevel >= 37
  3685. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3686. Rarity <= Magic
  3687. ItemLevel < 38
  3688. SetFontSize 30
  3689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3690. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3691.  
  3692. Show # %TC-LVL-Weapons
  3693. Sockets >= 3
  3694. DropLevel >= 39
  3695. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3696. Rarity <= Magic
  3697. ItemLevel < 40
  3698. SetFontSize 30
  3699. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3700. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3701.  
  3702. Show # %TC-LVL-Weapons
  3703. Sockets >= 3
  3704. DropLevel >= 41
  3705. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3706. Rarity <= Magic
  3707. ItemLevel < 42
  3708. SetFontSize 30
  3709. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3710. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3711.  
  3712. Show # %TC-LVL-Weapons
  3713. Sockets >= 3
  3714. DropLevel >= 46
  3715. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3716. Rarity <= Magic
  3717. ItemLevel < 48
  3718. SetFontSize 30
  3719. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3720. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3721.  
  3722. Show # %TC-LVL-Weapons
  3723. Sockets >= 3
  3724. DropLevel >= 48
  3725. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3726. Rarity <= Magic
  3727. ItemLevel < 50
  3728. SetFontSize 30
  3729. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3730. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3731.  
  3732. Show # %TC-LVL-Weapons
  3733. Sockets >= 3
  3734. DropLevel >= 50
  3735. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3736. Rarity <= Magic
  3737. ItemLevel < 52
  3738. SetFontSize 30
  3739. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3740. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3741.  
  3742. Show # %TC-LVL-Weapons
  3743. Sockets >= 3
  3744. DropLevel >= 52
  3745. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3746. Rarity <= Magic
  3747. ItemLevel < 54
  3748. SetFontSize 30
  3749. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3750. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3751.  
  3752. Show # %TC-LVL-Weapons
  3753. Sockets >= 3
  3754. DropLevel >= 54
  3755. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3756. Rarity <= Magic
  3757. ItemLevel < 56
  3758. SetFontSize 30
  3759. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3760. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3761.  
  3762. Show # %TC-LVL-Weapons
  3763. Sockets >= 3
  3764. DropLevel >= 56
  3765. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3766. Rarity <= Magic
  3767. ItemLevel < 58
  3768. SetFontSize 30
  3769. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3770. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3771.  
  3772. Show # %TC-LVL-Weapons
  3773. Sockets >= 3
  3774. DropLevel >= 60
  3775. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3776. Rarity <= Magic
  3777. ItemLevel < 62
  3778. SetFontSize 30
  3779. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3780. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3781.  
  3782. Show # %TC-LVL-Weapons
  3783. Sockets >= 3
  3784. DropLevel >= 65
  3785. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3786. Rarity <= Magic
  3787. ItemLevel < 66
  3788. SetFontSize 30
  3789. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3790. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3791.  
  3792. Show # %TC-LVL-Weapons
  3793. Sockets >= 3
  3794. DropLevel >= 67
  3795. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3796. Rarity <= Magic
  3797. ItemLevel < 67
  3798. SetFontSize 30
  3799. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3800. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3801.  
  3802. #------------------------------------
  3803. # [2403] Magic items - progression
  3804. #------------------------------------
  3805.  
  3806. Show #$start, lvl, bulky
  3807. Width = 2
  3808. Height >= 3
  3809. Class "Body Armours" "Shields"
  3810. Rarity Magic
  3811. ItemLevel < 12
  3812. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3813. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3814. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3815.  
  3816. Show #$start, lvl, bulky
  3817. Width = 2
  3818. Height >= 4
  3819. Rarity Magic
  3820. ItemLevel < 12
  3821. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3822. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3823. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3824.  
  3825. Show #$start, lvl, small
  3826. Width <= 1
  3827. Height <= 4
  3828. Rarity Magic
  3829. ItemLevel <= 12
  3830. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3831. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3832. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3833.  
  3834. Show #$start, lvl, small
  3835. Width <= 2
  3836. Height <= 2
  3837. Rarity Magic
  3838. ItemLevel <= 12
  3839. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3840. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3841. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3842.  
  3843. Show #$start, lvl
  3844. Rarity Magic
  3845. ItemLevel < 12
  3846. SetFontSize 32
  3847. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3848. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3849. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3850.  
  3851. Show
  3852. Rarity Magic
  3853. ItemLevel < 18
  3854. SetFontSize 32
  3855. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3856. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3857.  
  3858. Show
  3859. Rarity Magic
  3860. ItemLevel < 25
  3861. SetFontSize 26
  3862. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3863. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3864.  
  3865. #===============================================================================================================
  3866. # [[2500]] HIDE LAYER 5 - Remaining Items
  3867. #===============================================================================================================
  3868.  
  3869. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  3870. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  3871. SetFontSize 26
  3872. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  3873. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3874.  
  3875. #===============================================================================================================
  3876. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  3877. #===============================================================================================================
  3878.  
  3879. Show # SafetyLine!
  3880. SetFontSize 45
  3881. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  3882. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  3883.  
  3884. #===============================================================================================================
  3885. # [[2700]] Special thanks to!
  3886. #===============================================================================================================
  3887. #
  3888. # COMMUNITY:
  3889. # Special thanks to the supporters, stream-viewers and my guild :)
  3890. # Everyone who provided feedback on my thread/github and on reddit.
  3891. #
  3892. # GRINDING GEAR GAMES:
  3893. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  3894. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  3895. # Chris - The man.
  3896. #
  3897. # FRIENDS:
  3898. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  3899. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  3900. # MrPing - Helped out a ton with testing recently.
  3901. # Victoria - <3
  3902. #
  3903. # SUGGESTIONS / HELP:
  3904. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3905. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  3906. # Malchron - consulted me on some complicated topics
  3907. # ZiggyD - tested the filter during the 2.0 beta
  3908. # Helmannn - tested the filter during the Ascendancy Alpha!
  3909. # StarRune - Found several flaws and improvement possibilities. Thanks!
  3910. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  3911. #
  3912. # Script by NeverSink
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