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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log 'data/fs2_open.log', Wed Jul 11 13:55:49 2018 ...
- Initializing SDL...
- FreeSpace 2 Open version: 3.8.0
- Passed cmdline options:
- -nolightshafts
- -no_deferred
- -no_vsync
- -mod jad2_21-2.2.111,jad2_22-2.2.22,MVPS-3.7.2
- Building file index...
- Found root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_anime.vp' with a checksum of 0xb1fd17ea
- Found root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_assets.vp' with a checksum of 0xde76a78e
- Found root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_root.vp' with a checksum of 0xc1a0b918
- Found root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_anime.vp' with a checksum of 0x06fe9852
- Found root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_assets.vp' with a checksum of 0x15b9bf5f
- Found root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_root.vp' with a checksum of 0x16ed00ae
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_21-2.2.111\' ... 0 files
- Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_22-2.2.22\' ... 0 files
- Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
- Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
- Searching root 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\' ... 0 files
- Searching root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_anime.vp' ... 364 files
- Searching root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_assets.vp' ... 3590 files
- Searching root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_root.vp' ... 182 files
- Searching root 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\' ... 0 files
- Searching root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_anime.vp' ... 234 files
- Searching root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_assets.vp' ... 930 files
- Searching root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_root.vp' ... 99 files
- Searching root 'C:\GOG Games\Freespace 2\MVPS-3.7.2\' ... 0 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Music.vp' ... 32 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Root.vp' ... 848 files
- Searching root 'C:\GOG Games\Freespace 2\' ... 15 files
- Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 32 roots and 20873 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- TBM => Starting parse of 'strings-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- TBM => Starting parse of 'strings-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Parsed minimum version of 3.7.5.20170115
- Game Settings Table: Using Reversed Loops For SEXP Arguments
- Game Settings Table: Using alternate event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
- Game Settings Table: Setting shield pain flash factor to 0.50
- Game Settings Table: FRED - Disabling Hard Coded Message Ani Files
- Game Settings Table: Beams will use Damage Factors
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.18.2
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Enhanced sound is enabled.
- Sample rate: 48000 (44100)
- EFX version: 1.0
- Max auxiliary sends: 2
- Playback device: OpenAL Soft on Lautsprecher (Realtek High Definition Audio)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Initializing SDL video...
- Initializing OpenGL graphics device at 1366x768 with 32-bit color...
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- SDL: Creating window at 0,0 because window has same size as desktop.
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
- OpenGL Version : 4.1.0 NVIDIA 391.35
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Shield Decals
- Loading built-in default shader for: shield-impact-v.sdr
- Loading built-in default shader for: shield-impact-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- WARNING: Failed to find uniform 'specFactor'.
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Compiling new shader:
- Passthrough
- Loading built-in default shader for: passthrough-v.sdr
- Loading built-in default shader for: passthrough-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- OpenGL Debug: Source:OpenGL Type:Error ID:1282 Severity:High Message:GL_INVALID_OPERATION error generated. Function glPushAttrib is deprecated and not available in preview contexts.
- OpenGL Debug: Source:OpenGL Type:Error ID:1282 Severity:High Message:GL_INVALID_OPERATION error generated. Function glPopAttrib is deprecated and not available in preview contexts.
- !!DEBUG!! OpenGL Errors this frame: 1
- Max texture units: 2 (32)
- Max client texture states: 2 (1)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using bilinear texture filter.
- OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Initializing path renderer...
- Size of bitmap info = 1039 KB
- Size of bitmap extra info = 64 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- ANI cursorweb.ani with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'xplosion-sct.tbm' ...
- TBM => Starting parse of 'warpin-sct.tbm' ...
- TBM => Starting parse of 'sysviewer-sct.tbm' ...
- TBM => Starting parse of 'scrollwrite-sct.tbm' ...
- TBM => Starting parse of 'pmff-sct.tbm' ...
- TBM => Starting parse of 'miffy-sct.tbm' ...
- TBM => Starting parse of 'marktag-sct.tbm' ...
- TBM => Starting parse of 'killtracker-sct.tbm' ...
- TBM => Starting parse of 'imjump-sct.tbm' ...
- TBM => Starting parse of 'zlua-utils-sct.tbm' ...
- TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
- TBM => Starting parse of 'vs2-sct.tbm' ...
- TBM => Starting parse of 'spawnsys-sct.tbm' ...
- TBM => Starting parse of 'shop-sct.tbm' ...
- TBM => Starting parse of 'sexplibrary-sct.tbm' ...
- TBM => Starting parse of 'scanmode-sct.tbm' ...
- TBM => Starting parse of 'proBox-sct.tbm' ...
- TBM => Starting parse of 'parsecfg-sct.tbm' ...
- TBM => Starting parse of 'overlays-sct.tbm' ...
- TBM => Starting parse of 'misc-sc-functions-sct.tbm' ...
- TBM => Starting parse of 'markbox-sct.tbm' ...
- TBM => Starting parse of 'karaoke-sct.tbm' ...
- TBM => Starting parse of 'journal-sct.tbm' ...
- TBM => Starting parse of 'jadXA-subspace-sct.tbm' ...
- TBM => Starting parse of 'jadXA-getInfo-sct.tbm' ...
- TBM => Starting parse of 'jadXA-debrief-sct.tbm' ...
- TBM => Starting parse of 'jadintro-sct.tbm' ...
- TBM => Starting parse of 'itemdrop2-sct.tbm' ...
- TBM => Starting parse of 'imonitor-sct.tbm' ...
- TBM => Starting parse of 'iabeam-sct.tbm' ...
- TBM => Starting parse of 'healbeam-sct.tbm' ...
- TBM => Starting parse of 'fredmacros-sct.tbm' ...
- TBM => Starting parse of 'dtt-sct.tbm' ...
- TBM => Starting parse of 'debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'credits-sct.tbm' ...
- TBM => Starting parse of 'countdown-sct.tbm' ...
- TBM => Starting parse of 'colorswitch-sct.tbm' ...
- TBM => Starting parse of 'cmpprogress-sct.tbm' ...
- TBM => Starting parse of 'cmap-sct.tbm' ...
- TBM => Starting parse of 'cloak-sct.tbm' ...
- TBM => Starting parse of 'checkfiles-sct.tbm' ...
- TBM => Starting parse of 'bossbar-sct.tbm' ...
- TBM => Starting parse of 'berserksystem-sct.tbm' ...
- TBM => Starting parse of 'axui-sct.tbm' ...
- TBM => Starting parse of 'axmsg-sct.tbm' ...
- TBM => Starting parse of 'axhud-sct.tbm' ...
- TBM => Starting parse of 'atfield-sct.tbm' ...
- TBM => Starting parse of '221-wep-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of '221-part.tbm' ...
- BMPMAN: Found EFF (bleb.eff) with 32 frames at 18 fps.
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (exp_nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'speciesdefs-sdf.tbm' ...
- TBM => Starting parse of '222-sdf.tbm' ...
- Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
- Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
- TBM => Starting parse of '222-snd.tbm' ...
- TBM => Starting parse of 'jadXA-snd.tbm' ...
- TBM => Starting parse of '221-snd.tbm' ...
- Initializing Joystick...
- No joysticks found
- Printing joystick info:
- No joystick is being used.
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of '222-mus.tbm' ...
- TBM => Starting parse of 'jadXA-mus.tbm' ...
- TBM => Starting parse of '221-mus.tbm' ...
- TBM => Starting parse of 'color-clr.tbm' ...
- '$Blue:' has been redefined.
- '$Bright Blue:' has been redefined.
- '$Green:' has been redefined.
- '$Bright Green:' has been redefined.
- '$Black:' has been redefined.
- '$Grey:' has been redefined.
- '$Silver:' has been redefined.
- '$White:' has been redefined.
- '$Bright White:' has been redefined.
- '$Violet Gray:' has been redefined.
- '$Violet:' has been redefined.
- '$Dim Red:' has been redefined.
- '$Red:' has been redefined.
- '$Bright Red:' has been redefined.
- '$Pink:' has been redefined.
- '$Light Pink:' has been redefined.
- '$Yellow:' has been redefined.
- '$Bright Yellow:' has been redefined.
- '$UI Light Green:' has been redefined.
- '$UI Green:' has been redefined.
- '$UI Light Pink:' has been redefined.
- '$UI Pink:' has been redefined.
- TBM => Starting parse of 'color-clr.tbm' ...
- '$Text Normal:' has been redefined.
- '$Text Subselected:' has been redefined.
- '$Text Selected:' has been redefined.
- '$Text Error:' has been redefined.
- '$Text Error Highlighted:' has been redefined.
- '$Text Active:' has been redefined.
- '$Text Active Highlighted:' has been redefined.
- '$Text Heading:' has been redefined.
- '$More Indicator:' has been redefined.
- '$Bright More Indicator:' has been redefined.
- '$Bright:' has been redefined.
- '$Normal:' has been redefined.
- '$Briefing Grid:' has been redefined.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of '222-mfl.tbm' ...
- TBM => Starting parse of '221-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of '221-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of '221-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of '221-wxp.tbm' ...
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (heart.eff) with 32 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (Particle_Green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (poweruphealth.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of '222-wep.tbm' ...
- TBM => Starting parse of 'jadXA-wep.tbm' ...
- TBM => Starting parse of '221-wep.tbm' ...
- BMPMAN: Found EFF (ringflash.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (Tagged.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (HackingExplosion.eff) with 44 frames at 30 fps.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of '222-shp.tbm' ...
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Proto'.
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#PrOverdrive'.
- Particle effect for damage spew disabled on ship 'GTDr 3301'.
- Particle effect for damage spew disabled on ship 'GTDr 3301#Transport'.
- Particle effect for impact spew disabled on ship 'Rock1Collection3D'.
- Particle effect for damage spew disabled on ship 'Rock1Collection3D'.
- Particle effect for impact spew disabled on ship 'Rock2Collection3D'.
- Particle effect for damage spew disabled on ship 'Rock2Collection3D'.
- Particle effect for impact spew disabled on ship 'Rock3Collection3D'.
- Particle effect for damage spew disabled on ship 'Rock3Collection3D'.
- Particle effect for impact spew disabled on ship 'Large asteroid'.
- Particle effect for damage spew disabled on ship 'Large asteroid'.
- Particle effect for impact spew disabled on ship 'Hollow asteroid'.
- Particle effect for damage spew disabled on ship 'Hollow asteroid'.
- Particle effect for damage spew disabled on ship 'GTB Shea Mk0'.
- TBM => Starting parse of 'shipdescriptions-shp.tbm' ...
- TBM => Starting parse of 'jadXA-shp.tbm' ...
- TBM => Starting parse of '221-shp.tbm' ...
- Warning! Ship '#Camera' has a $Closeup_zoom value that is less than or equal to 0 (0.000000). Setting to default value.
- Particle effect for damage spew disabled on ship 'GTF Ares#Cyan'.
- Particle effect for damage spew disabled on ship 'GTF Ares#Orange'.
- Particle effect for damage spew disabled on ship 'GTF Ares#Blue'.
- Particle effect for damage spew disabled on ship 'GTF Ezechiel'.
- Particle effect for damage spew disabled on ship 'GTF Ezechiel#Berserk'.
- Particle effect for damage spew disabled on ship 'GTB Rhea'.
- Particle effect for damage spew disabled on ship 'GTB Rhea#Overdrive'.
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2'.
- Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Overdrive'.
- Particle effect for damage spew disabled on ship 'GTF Selkie'.
- Particle effect for damage spew disabled on ship 'GTF Iapetus'.
- Particle effect for damage spew disabled on ship 'GTF Iapetus#Zen'.
- Particle effect for impact spew disabled on ship 'BETA TESTER#7Shielded'.
- Particle effect for damage spew disabled on ship 'BETA TESTER#7Shielded'.
- TBM => Starting parse of '222-hdg.tbm' ...
- BMPMAN: Found EFF (hud_target.eff) with 2 frames at 1 fps.
- TBM => Starting parse of 'proBox-hdg.tbm' ...
- ANI objective1 with size 149x21 (34.4% wasted)
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI head1 with size 164x132 (48.4% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- TBM => Starting parse of '221-hdg.tbm' ...
- BMPMAN: Found EFF (raceRanking.eff) with 3 frames at 30 fps.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of '222-str.tbm' ...
- TBM => Starting parse of 'stars-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- ANI cursor with size 24x24 (25.0% wasted)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- TBM => Starting parse of '222-hall.tbm' ...
- TBM => Starting parse of 'jadXA-main-hall.tbm' ...
- TBM => Starting parse of '221-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Beginning JSON Parse for requiredfiles.cfg
- No path specified, assuming data/config...
- requiredfiles.cfg exists, decoding... success!
- Checking required files for optimum experience...
- VP: jad221-assets.vp
- * aburnboost.dds in data/effects... file found!
- * Euro72.dds in data/effects... file found!
- * wepboost.dds in data/effects... file found!
- VP: jad221-anime.vp
- * icon_aeolus.png in data/cbanims... file found!
- * vn_hol_c_happy.png in data/cbanims... file found!
- * vnbg_shivatown.jpg in data/cbanims... file found!
- VP: mv_root.vp
- * mv_root-hdg.tbm in data/tables... file found!
- * mv_root-lcl.tbm in data/tables... file found!
- * mv_root-shp.tbm in data/tables... file found!
- * mv_root-wep.tbm in data/tables... file found!
- * mv_root-wxp.tbm in data/tables... file found!
- VP: jad221-root.vp
- * 221-aip.tbm in data/tables... file found!
- * 221-amr.tbm in data/tables... file found!
- * 221-hall.tbm in data/tables... file found!
- * 221-hdg.tbm in data/tables... file found!
- * 221-mfl.tbm in data/tables... file found!
- * 221-mus.tbm in data/tables... file found!
- * 221-shp.tbm in data/tables... file found!
- * 221-snd.tbm in data/tables... file found!
- * 221-wep.tbm in data/tables... file found!
- * 221-wxp.tbm in data/tables... file found!
- * ai.tbl in data/tables... file found!
- * asteroid.tbl in data/tables... file found!
- * atfield-sct.tbm in data/tables... file found!
- * axhud-sct.tbm in data/tables... file found!
- * axmsg-sct.tbm in data/tables... file found!
- * axui-sct.tbm in data/tables... file found!
- * berserksystem-sct.tbm in data/tables... file found!
- * bossbar-sct.tbm in data/tables... file found!
- * cmap-sct.tbm in data/tables... file found!
- * cmpprogress-sct.tbm in data/tables... file found!
- * color-clr.tbm in data/tables... file found!
- * colorswitch-sct.tbm in data/tables... file found!
- * countdown-sct.tbm in data/tables... file found!
- * credits-sct.tbm in data/tables... file found!
- * debrisgrav-sct.tbm in data/tables... file found!
- * dtt-sct.tbm in data/tables... file found!
- * fireball.tbl in data/tables... file found!
- * fonts.tbl in data/tables... file found!
- * fredmacros-sct.tbm in data/tables... file found!
- * game_settings.tbl in data/tables... file found!
- * hamlet.tbm in data/tables... file found!
- * healbeam-sct.tbm in data/tables... file found!
- * icons.tbl in data/tables... file found!
- * iff_defs.tbl in data/tables... file found!
- * imonitor-sct.tbm in data/tables... file found!
- * itemdrop2-sct.tbm in data/tables... file found!
- * jadintro-sct.tbm in data/tables... file found!
- * jadXA-debrief-sct.tbm in data/tables... file found!
- * jadXA-getInfo-sct.tbm in data/tables... file found!
- * jadXA-main-hall.tbm in data/tables... file found!
- * jadXA-mus.tbm in data/tables... file found!
- * jadXA-shp.tbm in data/tables... file found!
- * jadXA-snd.tbm in data/tables... file found!
- * jadXA-subspace-sct.tbm in data/tables... file found!
- * jadXA-wep.tbm in data/tables... file found!
- * journal-sct.tbm in data/tables... file found!
- * karaoke-sct.tbm in data/tables... file found!
- * messages.tbl in data/tables... file found!
- * misc-sc-functions-sct.tbm in data/tables... file found!
- * mv_root-hdg.tbm in data/tables... file found!
- * objecttypes-obt.tbm in data/tables... file found!
- * parsecfg-sct.tbm in data/tables... file found!
- * post_processing.tbl in data/tables... file found!
- * proBox-hdg.tbm in data/tables... file found!
- * proBox-sct.tbm in data/tables... file found!
- * scanmode-sct.tbm in data/tables... file found!
- * shipdescriptions-shp.tbm in data/tables... file found!
- * shop-sct.tbm in data/tables... file found!
- * spawnsys-sct.tbm in data/tables... file found!
- * Species.tbl in data/tables... file found!
- * speciesdefs-sdf.tbm in data/tables... file found!
- * stars-str.tbm in data/tables... file found!
- * strings-lcl.tbm in data/tables... file found!
- * traitor.tbl in data/tables... file found!
- * vs2-sct.tbm in data/tables... file found!
- * zLoadFirst-sct.tbm in data/tables... file found!
- Checking naughty files for optimum experience...
- * mv_core-shp.tbm... file not found, good!
- AxCheckFiles didn't find any problems...
- AXUI starting up...
- AXUI Screen Intializing...
- y: 0
- h: 768
- y_aspect: 1
- x: 171
- w: 1024
- x_aspect: 1
- FFmpeg library initialized!
- FFmpeg: License: LGPL version 2.1 or later
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 233
- Initializing head tracking...
- Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: Das angegebene Modul wurde nicht gefunden.
- '
- TrackIR Init Failed - -1
- Failed to initialize 'TrackIR': Failed to initialize TrackIR.
- Failed to load library '': 'Failed loading : Falscher Parameter.
- '
- Failed to initialize 'FreeTrack': Library could not be loaded!.
- No supported provider found, headtracking will be disabled...
- Headtracking is not enabled...
- Creating player for movie 'intro.mve'.
- FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
- FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'jad.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'jad.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Beginning JSON Parse for imonitor_jad_2_22.cfg
- No path specified, assuming data/config...
- imonitor_jad_2_22.cfg exists, decoding... success!
- PLR => Verifying 'jad.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'jad.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'jad.jad_2_22.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'jad.jad_2_22.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Beginning JSON Parse for imonitor_jad_2_22.cfg
- No path specified, assuming data/config...
- imonitor_jad_2_22.cfg exists, decoding... success!
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'fighter01.pof' into slot '0'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'projMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- WARNING: Failed to find uniform 'color'.
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Frame 0 too long!!: frametime = 1.790 (1.790)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Unloading model 'fighter01.pof' from slot '0'
- CSG => Loading 'jad.jad_2_22.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.274 (0.274)
- OpenGL Debug: Source:OpenGL Type:Performance ID:131154 Severity:Medium Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- OpenGL Debug: Source:OpenGL Type:Performance ID:131154 Severity:Medium Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- PLR => Saving 'jad.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- BMPMAN: Found EFF (NGECross.eff) with 140 frames at 30 fps.
- BMPMAN: Found EFF (magiccircle.eff) with 123 frames at 30 fps.
- BMPMAN: Found EFF (magicflash.eff) with 34 frames at 30 fps.
- BMPMAN: Found EFF (BlueFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (GreenFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (RedFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (YFlash.eff) with 20 frames at 30 fps.
- BMPMAN: Found EFF (powerupbolt.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (powerupcross.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (powerupboltmango.eff) with 30 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof' into slot '0'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'textureMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- BMPMAN: Found EFF (CSAshieldhit.eff) with 37 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'jad222-06d.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Holley
- Using alternate ship type name: Market
- Using alternate ship type name: Complex
- Using callsign: Meddy
- Using callsign: Sherry
- Using callsign: Harriet
- Could not load replacement texture prnameplate for ship Henrietta
- Loading model 'subspacenode.pof' into slot '1'
- Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Starting mission message count : 210
- Someone passed an extension to bm_load_animation for file 'h_9_neutral.png'
- Someone passed an extension to bm_load_animation for file 'h_butler2.png'
- Ending mission message count : 218
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'unit01-GTFEzechiel.pof' into slot '2'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Knossos.pof' into slot '3'
- Subsystem 'jump1a' on ship Knossos.pof is not recognized as a common subsystem type
- Subsystem 'jump2a' on ship Knossos.pof is not recognized as a common subsystem type
- Unknown special object type $path01 while reading model Knossos.pof
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'jump1b' is detail level 1 of 'jump1a'
- Submodel 'jump1c' is detail level 2 of 'jump1a'
- Submodel 'jump1d' is detail level 3 of 'jump1a'
- Submodel 'jump2b' is detail level 1 of 'jump2a'
- Submodel 'jump2c' is detail level 2 of 'jump2a'
- Submodel 'jump2d' is detail level 3 of 'jump2a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
- Loading model 'Arcadia.pof' into slot '4'
- Subsystem 'ForkTable' on ship Arcadia.pof is not recognized as a common subsystem type
- Subsystem 'ForkLift' on ship Arcadia.pof is not recognized as a common subsystem type
- Subsystem 'fighterbay' on ship Arcadia.pof is not recognized as a common subsystem type
- Unknown special object type $path06 while reading model Arcadia.pof
- Unknown special object type $path07 while reading model Arcadia.pof
- Found live debris model for 'communication'
- Found live debris model for 'communication'
- Found live debris model for 'fighterbay'
- Found live debris model for 'fighterbay'
- Found live debris model for 'fighterbay'
- Found live debris model for 'fighterbay'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Found live debris model for 'weapons'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'gtibretonia.pof' into slot '5'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Subsystem 'fighterbay' on ship gtibretonia.pof is not recognized as a common subsystem type
- Submodel 'gtibretonib' is detail level 1 of 'gtibretonia'
- Submodel 'gtibretonic' is detail level 2 of 'gtibretonia'
- Submodel 'gtibretonic' is detail level 1 of 'gtibretonib'
- Submodel 'communicationb' is detail level 1 of 'communicationa'
- Submodel 'communicationc' is detail level 2 of 'communicationa'
- Loading model 'unit02-GTBRhea2.POF' into slot '6'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'bomber05.pof' into slot '7'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Loading model 'fighter2t-05.pof' into slot '8'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'loki-meddy.pof' into slot '9'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'loki-sherry.pof' into slot '10'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'loki-harriet.pof' into slot '11'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'unit00-GTFAresblu.pof' into slot '12'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Loading model 'cruiser01x.pof' into slot '13'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Loading model 'princess-flagship.pof' into slot '14'
- Subsystem 'Fighterbay' on ship princess-flagship.pof is not recognized as a common subsystem type
- Subsystem 'Reactor' on ship princess-flagship.pof is not recognized as a common subsystem type
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'princess_Gefjon.pof' into slot '15'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'point.pof' into slot '16'
- Loading model 'BT9-Dragon.pof' into slot '17'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'fighter01.pof' into slot '18'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'Hermes.pof' into slot '19'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'fredknossos-box.pof' into slot '20'
- Model fredknossos-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (debris01.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (debris02.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (debris03.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (debris04.eff) with 1 frames at 30 fps.
- OpenGL: Created 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof' into slot '21'
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'bodyc' is detail level 1 of 'bodyb'
- Submodel 'bodyd' is detail level 2 of 'bodyb'
- Submodel 'bodyd' is detail level 1 of 'bodyc'
- Loading model 'Nephthys.pof' into slot '22'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
- Allocating space for at least 224 new ship subsystems ... a total of 400 is now available (95 in-use).
- About to page in ships!
- ANI shield-f01 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shield-b05 with size 112x93 (27.3% wasted)
- ANI shield-gefjon with size 112x93 (27.3% wasted)
- ANI shield-f03 with size 112x93 (27.3% wasted)
- ANI shieldft-02x with size 112x93 (27.3% wasted)
- ANI shieldINFFighter02 with size 112x93 (27.3% wasted)
- ANI shieldRhea with size 112x93 (27.3% wasted)
- ANI shield-f13 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (feather.eff) with 17 frames at 6 fps.
- Loading model 'hornet.pof' into slot '23'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- BMPMAN: Found EFF (star.eff) with 38 frames at 30 fps.
- BMPMAN: Found EFF (RedBeamMuzzle.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
- Loading model 'rockeye.pof' into slot '24'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Tempest.pof' into slot '25'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'NewHornet.pof' into slot '26'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'bombardier.pof' into slot '27'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'crossbow.pof' into slot '28'
- No subsystems found for model "crossbow.pof".
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'piranha.pof' into slot '29'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'cyclops.pof' into slot '30'
- Loading model 'EMPulse2.pof' into slot '31'
- Loading model 'cmeasure01.pof' into slot '32'
- Loading model 'VasudanCM.pof' into slot '33'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'S_Harpoon.pof' into slot '34'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
- Loading model 'heater.pof' into slot '35'
- Model heater.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'shrike.pof' into slot '36'
- Loading model 'doomtorp.pof' into slot '37'
- Loading model 'harbinger.pof' into slot '38'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'Interceptor.pof' into slot '39'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'StormshardL.pof' into slot '40'
- Loading model 'debris01.pof' into slot '41'
- Loading model 'debris02.pof' into slot '42'
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- Paging in mission messages
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI shield-f01.ani with size 112x93 (27.3% wasted)
- ANI shieldft-05.ani with size 112x93 (27.3% wasted)
- ANI shield-b05.ani with size 112x93 (27.3% wasted)
- ANI shield-gefjon.ani with size 112x93 (27.3% wasted)
- ANI shield-f03.ani with size 112x93 (27.3% wasted)
- ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
- ANI shieldINFFighter02.ani with size 112x93 (27.3% wasted)
- ANI shieldRhea.ani with size 112x93 (27.3% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 3089/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 492, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Level load took 17.638000 seconds.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- BMPMAN: Found EFF (wi_proms2.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_starl.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_maxx.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_flak.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_promx.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_proge.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_tmpp.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_tmpl.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_hrpnr.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_hanbi.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_initiv.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (wi_justice.eff) with 4 frames at 1 fps.
- Frame 0 too long!!: frametime = 21.024 (21.024)
- CSG => Saving 'jad.jad_2_22.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Text + Bitmap Region Made
- AXUI: Button created!
- Beginning JSON Parse for items.cfg
- No path specified, assuming data/config...
- items.cfg exists, decoding... success!
- BERSERK SYSTEM: Preloading Berserk Models...Beginning JSON Parse for berserk2.cfg
- No path specified, assuming data/config...
- berserk2.cfg exists, decoding... success!
- Loading model 'unit02-GTBRhea2-odrive.POF' into slot '43'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02d' is detail level 3 of 'thruster02a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'unit01-GTFEzechiel-bserk.pof' into slot '44'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- BERSERK SYSTEM: Preloading Weapons...Beginning JSON Parse for berserk2.cfg
- No path specified, assuming data/config...
- berserk2.cfg exists, decoding... success!
- BERSERK: Loaded weapon Progressive Chainsaw...
- BERSERK: Loaded weapon Harpoon Type-REX...
- BERSERK: Loaded weapon No Missiles...
- BERSERK: Loaded weapon Cloaking Device...
- Loading model 'point_small.pof' into slot '45'
- Turret submodel 1 not found for turret 0 in model point_small.pof
- BERSERK: Loaded weapon Meme Mine...
- Loading model 'meme1.pof' into slot '46'
- BMPMAN: Found EFF (mememine1-glow.eff) with 10 frames at 5 fps.
- Model meme1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'meme2.pof' into slot '47'
- BMPMAN: Found EFF (mememine2-glow.eff) with 10 frames at 6 fps.
- Model meme2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'meme3.pof' into slot '48'
- BMPMAN: Found EFF (mememine3-glow.eff) with 10 frames at 4 fps.
- Model meme3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BERSERK: Loaded weapon MemeBuster...
- BERSERK: Loaded weapon TempestPlusPlus...
- BERSERK: Loaded weapon Bubble Gun...
- BMPMAN: Found EFF (bleb2.eff) with 8 frames at 18 fps.
- BERSERK: Loaded weapon BUBBLES!!!!...
- BERSERK: Loaded weapon HanabiTRed...
- BERSERK: Loaded weapon HanabiTBlue...
- BERSERK: Loaded weapon HanabiTGreen...
- BERSERK: Loaded weapon HanabiTYellow...
- BERSERK: Loaded weapon HanabiTOrange...
- BERSERK: Loaded weapon Lightning Spear...
- BERSERK: Loaded weapon Sunlight Sword...
- BERSERK: Loaded weapon Thor's Hammer#Fighter...
- BERSERK: Loaded weapon TempestXLPlus...
- BERSERK: Loaded weapon Flak Cannon Turret...
- BERSERK: Loaded weapon Prometheus S2 Turret...
- BERSERK: Loaded weapon Hanabi Taikai...
- BERSERK: Loaded weapon GigaDoom Torpedo...
- BERSERK: Loaded weapon Novalance...
- BERSERK: Loaded weapon Unlimited Laser Works...
- BERSERK: Loaded weapon TAG-IT...
- Loading model 'tagb.pof' into slot '49'
- Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
- Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'tagbreal-c' is detail level 1 of 'tagbreal-b'
- BERSERK: Loaded weapon Prometheus X99...
- BERSERK: Loaded weapon Prometheus 9800XOC...
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BERSERK: Loaded weapon HAXase...
- Loading model 'tagc.pof' into slot '50'
- Submodel 'tagc-b' is detail level 1 of 'tagc-a'
- Submodel 'tagc-c' is detail level 2 of 'tagc-a'
- Submodel 'tagc-c' is detail level 1 of 'tagc-b'
- BERSERK: Loaded weapon HAXase Virus...
- BERSERK: Loaded weapon Richter Siphon...
- BMPMAN: Found EFF (RichterParticle.eff) with 21 frames at 30 fps.
- BERSERK: Loaded weapon Alucard Siphon...
- BERSERK: Loaded weapon Maxim Overdrive...
- BERSERK: Loaded weapon Maxim Destruction...
- BERSERK: Loaded weapon InitialV 2nd Stage...
- Loading model 'shrikex2.pof' into slot '51'
- BERSERK: Loaded weapon Flame of Justice...
- BERSERK: Loaded weapon Lightning Spear#Beam...
- BMPMAN: Found EFF (BeamGlow6.eff) with 60 frames at 26 fps.
- BERSERK: Loaded weapon Sunlight Sword#Beam...
- BERSERK: Loaded weapon Thor's Hammer#FighterBeam...
- BERSERK: Loaded weapon Frag Cannon...
- BERSERK: Loaded weapon Frak Cannon...
- BERSERK: Loaded weapon Shockin Torpedo...
- Loading model 'EMPulse.pof' into slot '52'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- BERSERK: Loaded weapon Jammin Torpedo...
- BERSERK: Loaded weapon Prometheus UD8...
- BERSERK: Loaded weapon Prometheus UD88GTX...
- Initializing AXMessage...
- Beginning JSON Parse for axmessage.cfg
- No path specified, assuming data/config...
- axmessage.cfg exists, decoding... success!
- Loaded axmessage config file
- Beginning JSON Parse for weapons.cfg
- No path specified, assuming data/config...
- weapons.cfg exists, decoding... success!
- Entering game at time = 37.994
- *****Initializing Visual Novel System...
- Beginning JSON Parse for vs2.cfg
- No path specified, assuming data/config...
- vs2.cfg exists, decoding... success!
- Beginning JSON Parse for vs2-jad22.cfg
- No path specified, assuming data/config...
- vs2-jad22.cfg exists, decoding... success!
- Beginning JSON Parse for vs2-jad23.cfg
- No path specified, assuming data/config...
- File vs2-jad23.cfg does not exist! Here be dragons!
- Beginning JSON Parse for vs2-jad24.cfg
- No path specified, assuming data/config...
- File vs2-jad24.cfg does not exist! Here be dragons!
- Beginning JSON Parse for vs2-jad2x.cfg
- No path specified, assuming data/config...
- File vs2-jad2x.cfg does not exist! Here be dragons!
- VN Script: Looking for resolution info...
- VN Script: Found possible resolution for 0
- VN Script: Found possible resolution for 1280
- VN Script: Using resolution for Large
- AXEMPARSE: LOAD SUCESSFUL!
- AXUI Screen Intializing...
- y: 0
- h: 768
- y_aspect: 1
- x: 0
- w: 1366
- x_aspect: 1.333984375
- VN: LABEL FOUND!! start at line 2
- VN: LABEL FOUND!! hangarmenu at line 32
- VN: LABEL FOUND!! adelta1 at line 55
- VN: LABEL FOUND!! ameddy at line 210
- VN: LABEL FOUND!! meddymovie at line 333
- VN: LABEL FOUND!! cafemenu at line 380
- VN: LABEL FOUND!! asherry at line 403
- VN: LABEL FOUND!! aharriet at line 524
- VN: LABEL FOUND!! aursa at line 635
- VN: LABEL FOUND!! classmenu at line 734
- VN: LABEL FOUND!! aepsilon1 at line 757
- VN: LABEL FOUND!! epsilonasks at line 833
- VN: LABEL FOUND!! goinghome at line 867
- VN: LABEL FOUND!! henriettaa at line 875
- VN: LABEL FOUND!! skip1 at line 934
- VN: LABEL FOUND!! round2start at line 940
- VN: LABEL FOUND!! huntingbeta at line 958
- VN: LABEL FOUND!! huntingbeta2 at line 964
- VN: LABEL FOUND!! questions2 at line 1051
- VN: LABEL FOUND!! group1choose at line 1064
- VN: LABEL FOUND!! group2choose at line 1091
- VN: LABEL FOUND!! group3choose at line 1119
- VN: LABEL FOUND!! bdelta1 at line 1146
- VN: LABEL FOUND!! bd11 at line 1148
- VN: LABEL FOUND!! bdelta1press at line 1181
- VN: LABEL FOUND!! deltacallout at line 1224
- VN: LABEL FOUND!! deltacritical at line 1234
- VN: LABEL FOUND!! checkdeltaimposter at line 1246
- VN: LABEL FOUND!! deltawrong at line 1268
- VN: LABEL FOUND!! bmeddy at line 1295
- VN: LABEL FOUND!! bmeddypress at line 1325
- VN: LABEL FOUND!! meddycallout at line 1371
- VN: LABEL FOUND!! meddycritical at line 1379
- VN: LABEL FOUND!! checkmeddyimposter at line 1392
- VN: LABEL FOUND!! meddywrong at line 1414
- VN: LABEL FOUND!! bsherry at line 1441
- VN: LABEL FOUND!! bsherrypress at line 1471
- VN: LABEL FOUND!! sherrycallout at line 1517
- VN: LABEL FOUND!! sherrycritical at line 1525
- VN: LABEL FOUND!! checksherryimposter at line 1537
- VN: LABEL FOUND!! sherrywrong at line 1558
- VN: LABEL FOUND!! bursa at line 1585
- VN: LABEL FOUND!! bursapress at line 1610
- VN: LABEL FOUND!! ursacallout at line 1640
- VN: LABEL FOUND!! ursacritical at line 1648
- VN: LABEL FOUND!! checkursaimposter at line 1657
- VN: LABEL FOUND!! ursawrong at line 1677
- VN: LABEL FOUND!! bepsilon1 at line 1701
- VN: LABEL FOUND!! bepsilonpress at line 1717
- VN: LABEL FOUND!! epsiloncallout at line 1733
- VN: LABEL FOUND!! checkepsilonimposter at line 1741
- VN: LABEL FOUND!! bharriet at line 1793
- VN: LABEL FOUND!! betaescape2 at line 1808
- VN: LABEL FOUND!! betaescape3 at line 1837
- VN: LABEL FOUND!! didnotchange at line 1843
- VN: LABEL FOUND!! betarun at line 1864
- VN: LABEL FOUND!! terriblefriend at line 1906
- VN: LABEL FOUND!! checkclippy at line 1998
- VN: Preloading files...
- VN: Loaded vn_hol_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_neutral
- VN: Loaded vn_hol_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_neutral_b
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_del_c_neutral
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_neutral_b
- VN: Loaded vn_hol_c_frustrated as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_frustrated
- VN: Loaded vn_hol_c_frustrated_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_frustrated_b
- VN: Loaded vn_del_c_confused as a streaming animation!
- VN: Cache finished, unloading vn_del_c_confused
- VN: Loaded vn_del_c_confused_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_confused_b
- VN: Loaded vn_del_c_annoyed as a streaming animation!
- VN: Cache finished, unloading vn_del_c_annoyed
- VN: Loaded vn_del_c_annoyed_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_annoyed_b
- VN: Loaded vn_del_c_boast as a streaming animation!
- VN: Cache finished, unloading vn_del_c_boast
- VN: Loaded vn_del_c_boast_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_boast_b
- VN: Loaded vn_hol_c_confused as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_confused
- VN: Loaded vn_hol_c_confused_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_confused_b
- VN: Loaded vn_hol_c_pondering as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering
- VN: Loaded vn_hol_c_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering_b
- VN: Loaded vn_hol_c_cheeky as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_cheeky
- VN: Loaded vn_hol_c_cheeky_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_cheeky_b
- VN: Loaded vn_del_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_del_c_sad
- VN: Loaded vn_del_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_sad_b
- VN: Loaded vn_hol_c_ugh as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_ugh
- VN: Loaded vn_hol_c_ugh_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_ugh_b
- VN: Loaded vn_del_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_del_c_happy
- VN: Loaded vn_del_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_happy_b
- VN: Loaded vn_hol_c_boast as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_boast
- VN: Loaded vn_hol_c_boast_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_boast_b
- VN: Loaded vn_hol_c_pondering2 as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering2
- VN: Cache finished, unloading vn_hol_c_pondering2_b
- VN: Loaded vn_hol_c_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering_b
- VN: Loaded vn_hol_c_angry as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_angry
- VN: Loaded vn_hol_c_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_angry_b
- VN: Loaded vn_del_c_angry as a streaming animation!
- VN: Cache finished, unloading vn_del_c_angry
- VN: Loaded vn_del_c_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_angry_b
- VN: Loaded vn_hol_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_happy
- VN: Loaded vn_hol_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_happy_b
- VN: Loaded vn_hol_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_sad
- VN: Loaded vn_hol_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_sad_b
- VN: Loaded vn_hol_c_scheming as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_scheming
- VN: Loaded vn_hol_c_scheming_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_scheming_b
- VN: Loaded vn_med_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_med_c_neutral
- VN: Loaded vn_med_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_neutral_b
- VN: Loaded vn_sher_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_neutral
- VN: Loaded vn_sher_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_neutral_b
- VN: Loaded vn_sher_c_srz as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_srz
- VN: Loaded vn_sher_c_srz_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_srz_b
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_huh
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_huh_b
- VN: Loaded vn_sher_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_sad
- VN: Loaded vn_sher_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_sad_b
- VN: Loaded vn_sher_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_happy
- VN: Loaded vn_sher_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_happy_b
- VN: Loaded vn_sher_c_unsure as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_unsure
- VN: Loaded vn_sher_c_unsure_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_unsure_b
- VN: Loaded vn_har_c_idle as a streaming animation!
- VN: Cache finished, unloading vn_har_c_idle
- VN: Cache finished, unloading vn_har_c_idle_b
- VN: Loaded vn_har_c_idle as a streaming animation!
- VN: Cache finished, unloading vn_har_c_idle
- VN: Loaded vn_eps_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_neutral
- VN: Loaded vn_eps_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_neutral_b
- VN: Loaded vn_hol_c_haaa as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_haaa
- VN: Loaded vn_hol_c_haaa_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_haaa_b
- VN: Loaded vn_hol_p_frustrated as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_frustrated
- VN: Loaded vn_hol_p_frustrated_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_frustrated_b
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering_b
- VN: Loaded vn_hol_p_scheming as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_scheming
- VN: Loaded vn_hol_p_scheming_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_scheming_b
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_angry
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_angry_b
- VN: Loaded vn_hen_r_mad as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_mad
- VN: Loaded vn_hen_r_mad_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_mad_b
- VN: Loaded vn_hen_r_grump as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_grump
- VN: Loaded vn_hen_r_grump_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_grump_b
- VN: Loaded vn_hen_r_whatever as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_whatever
- VN: Loaded vn_hen_r_whatever_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_whatever_b
- VN: Loaded vn_hen_r_evil as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_evil
- VN: Loaded vn_hen_r_evil_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_evil_b
- VN: Loaded vn_hol_p_cheeky as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_cheeky
- VN: Loaded vn_hol_p_cheeky_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_cheeky_b
- VN: Loaded h_butler2 as a streaming animation!
- VN: Cache finished, unloading h_butler2
- VN: Cache finished, unloading h_butler2_b
- VN: Loaded vn_med_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_med_c_happy
- VN: Loaded vn_med_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_happy_b
- VN: Loaded vn_har_c_unsure as a streaming animation!
- VN: Cache finished, unloading vn_har_c_unsure
- VN: Loaded vn_har_c_unsure_b as a streaming animation!
- VN: Cache finished, unloading vn_har_c_unsure_b
- VN: Loaded vn_med_c_angry as a streaming animation!
- VN: Cache finished, unloading vn_med_c_angry
- VN: Loaded vn_med_c_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_angry_b
- VN: Loaded vn_hol_p_ugh as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_ugh
- VN: Loaded vn_hol_p_ugh_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_ugh_b
- VN: Loaded vn_hol_p_boast as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_boast
- VN: Loaded vn_hol_p_boast_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_boast_b
- Failed to load apng: (file vn_clippy1.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_clippy1 as a static image!
- VN: Cache finished, unloading vn_clippy1
- VN: Cache finished, unloading vn_clippy1_b
- VN: Loaded strike as a streaming animation!
- VN: Cache finished, unloading strike
- VN: Cache finished, unloading strike_b
- VN: Loaded vn_har_c_nod as a streaming animation!
- VN: Cache finished, unloading vn_har_c_nod
- VN: Cache finished, unloading vn_har_c_nod_b
- VN: Loaded vn_har_c_idle as a streaming animation!
- VN: Cache finished, unloading vn_har_c_idle
- VN: Loaded vn_hol_p_pondering2 as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering2
- VN: Cache finished, unloading vn_hol_p_pondering2_b
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering_b
- Failed to load apng: (file holdit.png) animation duration <= 0.0f, bad data?
- VN: Loaded holdit as a static image!
- VN: Cache finished, unloading holdit
- VN: Cache finished, unloading holdit_b
- Failed to load apng: (file objection.png) animation duration <= 0.0f, bad data?
- VN: Loaded objection as a static image!
- VN: Cache finished, unloading objection
- VN: Cache finished, unloading objection_b
- VN: Loaded strikea as a streaming animation!
- VN: Cache finished, unloading strikea
- VN: Cache finished, unloading strikea_b
- VN: Loaded vn_med_c_iukwim as a streaming animation!
- VN: Cache finished, unloading vn_med_c_iukwim
- VN: Loaded vn_med_c_iukwim_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_iukwim_b
- VN: Loaded vn_med_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_med_c_sad
- VN: Loaded vn_med_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_sad_b
- VN: Loaded vn_hol_p_sad as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_sad
- VN: Loaded vn_hol_p_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_sad_b
- VN: Loaded vn_hol_p_happy as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_happy
- VN: Loaded vn_hol_p_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_happy_b
- VN: Loaded vn_hol_p_confused as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_confused
- VN: Loaded vn_hol_p_confused_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_confused_b
- VN: Loaded vn_eps_c_irritated as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_irritated
- VN: Loaded vn_eps_c_irritated_b as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_irritated_b
- VN: Loaded vn_har_c_stars as a streaming animation!
- VN: Cache finished, unloading vn_har_c_stars
- VN: Cache finished, unloading vn_har_c_stars_b
- VN: Loaded vn_har_c_stars as a streaming animation!
- VN: Cache finished, unloading vn_har_c_stars
- Failed to load apng: (file vn_security.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_security as a static image!
- VN: Cache finished, unloading vn_security
- VN: Cache finished, unloading vn_security_b
- Failed to load apng: (file vn_clippy2.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_clippy2 as a static image!
- VN: Cache finished, unloading vn_clippy2
- VN: Cache finished, unloading vn_clippy2_b
- VN: Caching finished...
- VN: At line 1, Command is FILEVERSION
- VN: At line 2, Command is LABEL
- VN: At line 3, Command is ACTION
- VN: Fadeout set!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- WARNING: Failed to find uniform 'sMiscmap'.
- Utility mapping
- Submodel Transforms
- Frame 1 too long!!: frametime = 4.376 (4.376)
- VN: At line 4, Command is ACTION
- VN: At line 5, Command is SHOW
- VN: Attempting to assign actor filename: id: Holley, actorName: HolleyCasual, emote: nil
- VN: Assigned Holley to be played by HolleyCasual with emote Neutral
- VN: Loaded vn_hol_c_neutral as a streaming animation!
- VN: Loaded vn_hol_c_neutral_b as a streaming animation!
- VN: Holley's Layer = 3
- VN: Creating Holley's image effect...
- VN: At line 6, Command is SHOW
- VN: Attempting to assign actor filename: id: Delta1, actorName: Delta1Casual, emote: nil
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: Delta1's Layer = 3
- VN: Creating Delta1's image effect...
- VN: At line 7, Command is SETBG
- VN: We need to scale
- BESTFIT
- 1.333984375
- VN: At line 8, Command is PLAY
- VN: Attempting to play music
- VN: At line 9, Command is ACTION
- VN: Fadein set!
- VN: Transition time is up for Holley
- VN: Transition set: Alpha
- VN: Transition time is up for Delta1
- VN: Transition set: Alpha
- VN: At line 10, Command is DELTA1
- VN: Sending message: 'Delta1': 'Hey, Holley? Going out for lunch?'
- VN: Forward button pressed! Advancing
- VN: At line 11, Command is HOLLEY
- VN: Sending message: 'Holley': 'Yep, going home for lunch. I should warn you, it may take me, like, 3 hours to eat lunch.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 12, Command is HOLLEY
- VN: Sending message: 'Holley': 'Maybe longer, depending on what's on holovision.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 13, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Frustrated
- VN: ActorName received as nil, assuming actorName is HolleyCasual
- VN: Assigned Holley to be played by HolleyCasual with emote Frustrated
- VN: Unloading vn_hol_c_neutral...
- VN: Unloading vn_hol_c_neutral_b...
- VN: Loaded vn_hol_c_frustrated as a streaming animation!
- VN: Loaded vn_hol_c_frustrated_b as a streaming animation!
- VN: At line 14, Command is HOLLEY
- VN: Sending message: 'Holley': 'This school stuff is terrible, it hasn't changed a bit since last year.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 15, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Confused
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Confused
- VN: Unloading vn_del_c_neutral...
- VN: Unloading vn_del_c_neutral_b...
- VN: Loaded vn_del_c_confused as a streaming animation!
- VN: Loaded vn_del_c_confused_b as a streaming animation!
- VN: At line 16, Command is DELTA1
- VN: Sending message: 'Delta1': 'Well you gave it a chance, right...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 17, Command is HOLLEY
- VN: Sending message: 'Holley': 'I know, right!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 18, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Annoyed
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Annoyed
- VN: Unloading vn_del_c_confused...
- VN: Unloading vn_del_c_confused_b...
- VN: Loaded vn_del_c_annoyed as a streaming animation!
- VN: Loaded vn_del_c_annoyed_b as a streaming animation!
- VN: At line 19, Command is DELTA1
- VN: Sending message: 'Delta1': 'Would it really kill you to at least stick around for a bit?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 20, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Confused
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Confused
- VN: Unloading vn_del_c_annoyed...
- VN: Unloading vn_del_c_annoyed_b...
- VN: Loaded vn_del_c_confused as a streaming animation!
- VN: Loaded vn_del_c_confused_b as a streaming animation!
- VN: At line 21, Command is DELTA1
- VN: Sending message: 'Delta1': 'You know, talk to people, be sociable?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 22, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Boast
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Boast
- VN: Unloading vn_del_c_confused...
- VN: Unloading vn_del_c_confused_b...
- VN: Loaded vn_del_c_boast as a streaming animation!
- VN: Loaded vn_del_c_boast_b as a streaming animation!
- VN: At line 23, Command is DELTA1
- VN: Sending message: 'Delta1': 'And you never know when a star producer is lurking about looking for her latest star...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 24, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Confused
- VN: ActorName received as nil, assuming actorName is HolleyCasual
- VN: Assigned Holley to be played by HolleyCasual with emote Confused
- VN: Unloading vn_hol_c_frustrated...
- VN: Unloading vn_hol_c_frustrated_b...
- VN: Loaded vn_hol_c_confused as a streaming animation!
- VN: Loaded vn_hol_c_confused_b as a streaming animation!
- VN: At line 25, Command is HOLLEY
- VN: Sending message: 'Holley': 'Uh, yeah. That always happens.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 26, Command is HOLLEY
- VN: Sending message: 'Holley': 'But what would I even want to talk about?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 27, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Unloading vn_del_c_boast...
- VN: Unloading vn_del_c_boast_b...
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: At line 28, Command is DELTA1
- VN: Sending message: 'Delta1': 'What's going on in their lives? Showing empathy and compassion comes natural to most people...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 29, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyCasual
- VN: Assigned Holley to be played by HolleyCasual with emote Pondering
- VN: Unloading vn_hol_c_confused...
- VN: Unloading vn_hol_c_confused_b...
- VN: Loaded vn_hol_c_pondering as a streaming animation!
- VN: Loaded vn_hol_c_pondering_b as a streaming animation!
- VN: At line 30, Command is HOLLEY
- VN: Sending message: 'Holley': 'I guess I could see what my friends are up to...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 31, Command is SETINT
- 1: NONE
- 2: ONE
- 3: NE
- 4: E
- VN: At line 32, Command is LABEL
- VN: At line 33, Command is ACTION
- VN: Fadeout set!
- VN: At line 34, Command is SHOW
- VN: Unloading vn_del_c_neutral...
- VN: Unloading vn_del_c_neutral_b...
- VN: Attempting to assign actor filename: id: Delta1, actorName: Delta1Casual, emote: nil
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: Delta1's Layer = 3
- VN: Creating Delta1's image effect...
- VN: At line 35, Command is HIDE
- VN: Bad id given, ignoring...
- VN: At line 36, Command is HIDE
- VN: Bad id given, ignoring...
- VN: At line 37, Command is HIDE
- VN: Bad id given, ignoring...
- VN: At line 38, Command is HIDE
- VN: Bad id given, ignoring...
- VN: At line 39, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyCasual
- VN: Assigned Holley to be played by HolleyCasual with emote Pondering
- VN: Unloading vn_hol_c_pondering...
- VN: Unloading vn_hol_c_pondering_b...
- VN: Loaded vn_hol_c_pondering as a streaming animation!
- VN: Loaded vn_hol_c_pondering_b as a streaming animation!
- VN: At line 40, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 41, Command is SELF
- VN: Message isn't supposed to be said outloud, no 'speaker'
- VN: Sending message: ' ': ' '
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: At line 42, Command is SETBG
- VN: We need to scale
- BESTFIT
- 1.333984375
- VN: At line 43, Command is ACTION
- VN: Fadein set!
- VN: At line 44, Command is SELF
- VN: Message isn't supposed to be said outloud, no 'speaker'
- VN: Sending message: ' ': 'Current Location: Hangar. Talk to someone or move on?'
- VN: At line 45, Command is MENU
- LIST HEIGHT :155
- FONT HEIGHT :26
- Text Region Made
- Text Coords: 158, 599
- Text W/H: 134, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 627
- Text W/H: 142, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 655
- Text W/H: 154, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 683
- Text W/H: 122, 26
- AXUI: Button created!
- VN: At line 46, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable HANGAR, value is 4...
- VN: a='4', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 47, token is GOTO...
- VN: Searching line 48, token is EIF...
- VN: Broke out of the loop! Headed to line 48
- VN: At line 48, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable HANGAR, value is 4...
- VN: a='4', op='=', b='2'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 49, token is GOTO...
- VN: Searching line 50, token is EIF...
- VN: Broke out of the loop! Headed to line 50
- VN: At line 50, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable HANGAR, value is 4...
- VN: a='4', op='=', b='3'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 51, token is GOTO...
- VN: Searching line 52, token is EIF...
- VN: Broke out of the loop! Headed to line 52
- VN: At line 52, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable HANGAR, value is 4...
- VN: a='4', op='=', b='4'
- VN: Returned true!
- VN: At line 53, Command is GOTO
- VN: At line 867, Command is LABEL
- VN: At line 868, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Cheeky
- VN: ActorName received as nil, assuming actorName is HolleyCasual
- VN: Assigned Holley to be played by HolleyCasual with emote Cheeky
- VN: Unloading vn_hol_c_pondering...
- VN: Unloading vn_hol_c_pondering_b...
- VN: Loaded vn_hol_c_cheeky as a streaming animation!
- VN: Loaded vn_hol_c_cheeky_b as a streaming animation!
- VN: At line 869, Command is HOLLEY
- VN: Sending message: 'Holley': 'Time to go home!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 870, Command is SETINT
- 1: NULL
- 2: ULL
- 3: LL
- 4: L
- VN: At line 871, Command is ACTION
- VN: Fadeout set!
- VN: At line 872, Command is HIDE
- VN: Hiding Holleywithout fadeout
- VN: Creating Holley's image effect...
- VN: At line 873, Command is HIDE
- VN: Hiding Delta1without fadeout
- VN: Creating Delta1's image effect...
- VN: At line 874, Command is WAIT
- VN: Transition time is up for Holley
- VN: Transition set: Alpha
- VN: Unloading vn_hol_c_cheeky...
- VN: Unloading vn_hol_c_cheeky_b...
- VN: Transition time is up for Delta1
- VN: Transition set: Alpha
- VN: Unloading vn_del_c_neutral...
- VN: Unloading vn_del_c_neutral_b...
- VN: At line 875, Command is LABEL
- VN: At line 876, Command is SELF
- VN: Message isn't supposed to be said outloud, no 'speaker'
- VN: Sending message: ' ': ' '
- VN: At line 877, Command is SETBG
- VN: Invalid background given, ignoring...
- VN: At line 878, Command is SETSEXPVAR
- VN: assignment
- VN: 1
- VN: !vnProgress was set to 1
- VN: At line 879, Command is ACTION
- VN: Fadein set!
- VN: At line 880, Command is SHOW
- VN: Attempting to assign actor filename: id: Holley, actorName: HolleyPilot, emote: Frustrated
- VN: Assigned Holley to be played by HolleyPilot with emote Frustrated
- VN: Loaded vn_hol_p_frustrated as a streaming animation!
- VN: Loaded vn_hol_p_frustrated_b as a streaming animation!
- VN: Holley's Layer = 3
- VN: Creating Holley's image effect...
- VN: At line 881, Command is HOLLEY
- VN: Sending message: 'Holley': 'Ugh, why did they move the high school so far away?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 882, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering
- VN: Unloading vn_hol_p_frustrated...
- VN: Unloading vn_hol_p_frustrated_b...
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 883, Command is HOLLEY
- VN: Sending message: 'Holley': 'Probably for safety reasons or something.'
- VN: Transition time is up for Holley
- VN: Transition set: Alpha
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 884, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Scheming
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Scheming
- VN: Unloading vn_hol_p_pondering...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_scheming as a streaming animation!
- VN: Loaded vn_hol_p_scheming_b as a streaming animation!
- VN: At line 885, Command is HOLLEY
- VN: Sending message: 'Holley': 'Not that it will stop me from sneaking back. I have auto-pilot!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 886, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_scheming...
- VN: Unloading vn_hol_p_scheming_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 887, Command is HOLLEY
- VN: Sending message: 'Holley': 'Now to uh...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 888, Command is SETSEXPVAR
- VN: assignment
- VN: 2
- VN: !vnProgress was set to 2
- VN: At line 889, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering
- VN: Unloading vn_hol_p_angry...
- VN: Unloading vn_hol_p_angry_b...
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 890, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 891, Command is HOLLEY
- VN: Sending message: 'Holley': 'Hey what's that ship?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 892, Command is MOVE
- VN: Updating Holley's image effect...
- VN: At line 893, Command is PLAY
- VN: Attempting to play music
- VN: At line 894, Command is SETSEXPVAR
- VN: assignment
- VN: 3
- VN: !vnProgress was set to 3
- VN: At line 895, Command is SHOW
- VN: Attempting to assign actor filename: id: Henrietta, actorName: Henrietta, emote: Mad
- VN: Assigned Henrietta to be played by Henrietta with emote Mad
- VN: Loaded vn_hen_r_mad as a streaming animation!
- VN: Loaded vn_hen_r_mad_b as a streaming animation!
- VN: Henrietta's Layer = 3
- VN: Creating Henrietta's image effect...
- VN: At line 896, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'ATTENTION: People of the poor high school! I seek the one who calls themselves...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 897, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Grumpy
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Grumpy
- VN: Unloading vn_hen_r_mad...
- VN: Unloading vn_hen_r_mad_b...
- VN: Loaded vn_hen_r_grump as a streaming animation!
- VN: Loaded vn_hen_r_grump_b as a streaming animation!
- VN: At line 898, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'Tolly...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 899, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Bored
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Bored
- VN: Unloading vn_hen_r_grump...
- VN: Unloading vn_hen_r_grump_b...
- VN: Loaded vn_hen_r_whatever as a streaming animation!
- VN: Loaded vn_hen_r_whatever_b as a streaming animation!
- VN: At line 900, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'Or Molly or something.'
- VN: Transition time is up for Henrietta
- VN: Transition set: Alpha
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 901, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Mad
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Mad
- VN: Unloading vn_hen_r_whatever...
- VN: Unloading vn_hen_r_whatever_b...
- VN: Loaded vn_hen_r_mad as a streaming animation!
- VN: Loaded vn_hen_r_mad_b as a streaming animation!
- VN: At line 902, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'If she does not come before me...'
- VN: Forward button pressed! Speed = 0
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Forward button pressed! Advancing
- VN: At line 903, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Evil
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Evil
- VN: Unloading vn_hen_r_mad...
- VN: Unloading vn_hen_r_mad_b...
- VN: Loaded vn_hen_r_evil as a streaming animation!
- VN: Loaded vn_hen_r_evil_b as a streaming animation!
- VN: At line 904, Command is HENRIETTA
- VN: Sending message: 'Henrietta': '...I will order the destruction of the high school!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 905, Command is SETSEXPVAR
- VN: assignment
- VN: 4
- VN: !vnProgress was set to 4
- VN: At line 906, Command is MOVE
- VN: Creating Henrietta's image effect...
- VN: At line 907, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 908, Command is HOLLEY
- VN: Sending message: 'Holley': 'Really now...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 909, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Cheeky
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Cheeky
- VN: Unloading vn_hol_p_pondering...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_cheeky as a streaming animation!
- VN: Loaded vn_hol_p_cheeky_b as a streaming animation!
- VN: At line 910, Command is HOLLEY
- VN: Sending message: 'Holley': 'As I can see this does not involve me at all, I can safely leave without consequence!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 911, Command is SETSEXPVAR
- VN: assignment
- VN: 5
- VN: !vnProgress was set to 5
- VN: At line 912, Command is MOVE
- VN: Updating Henrietta's image effect...
- VN: At line 913, Command is MOVE
- VN: Updating Holley's image effect...
- VN: At line 914, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Evil
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Evil
- VN: Unloading vn_hen_r_evil...
- VN: Unloading vn_hen_r_evil_b...
- VN: Loaded vn_hen_r_evil as a streaming animation!
- VN: Loaded vn_hen_r_evil_b as a streaming animation!
- VN: At line 915, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'And of course if this girl does not come before me, her romantic claims to Alpha 1 shall be declared null and void and they shall be mine for eternity!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 916, Command is SETSEXPVAR
- VN: assignment
- VN: 6
- VN: !vnProgress was set to 6
- VN: At line 917, Command is MOVE
- VN: Updating Henrietta's image effect...
- VN: At line 918, Command is MOVE
- VN: Updating Holley's image effect...
- VN: At line 919, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_cheeky...
- VN: Unloading vn_hol_p_cheeky_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 920, Command is HOLLEY
- VN: Sending message: 'Holley': 'Uh, excuse me, dumb flilthy dowager, I don't know who you're looking for but Alpha 1 has already been claimed by me, 5000 million years ago!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 921, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Evil
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Evil
- VN: Unloading vn_hen_r_evil...
- VN: Unloading vn_hen_r_evil_b...
- VN: Loaded vn_hen_r_evil as a streaming animation!
- VN: Loaded vn_hen_r_evil_b as a streaming animation!
- VN: At line 922, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'What a garish and ugly fighter... not to speak of the tiny child inside. I will not trouble myself while I am waiting for my real challenger...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 923, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Grumpy
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Grumpy
- VN: Unloading vn_hen_r_evil...
- VN: Unloading vn_hen_r_evil_b...
- VN: Loaded vn_hen_r_grump as a streaming animation!
- VN: Loaded vn_hen_r_grump_b as a streaming animation!
- VN: At line 924, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'Butler, where is my challenger!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 925, Command is MOVE
- VN: Updating Henrietta's image effect...
- VN: At line 926, Command is SHOW
- VN: Loaded h_butler2 as a streaming animation!
- VN: Butler's Layer = 3
- VN: Creating Butler's image effect...
- VN: At line 927, Command is MOVE
- VN: Updating Holley's image effect...
- VN: At line 928, Command is BUTLER
- VN: Sending message: 'Butler': 'Milady, I believe this is the rival you've been seeking.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 929, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Bored
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Bored
- VN: Unloading vn_hen_r_grump...
- VN: Unloading vn_hen_r_grump_b...
- VN: Loaded vn_hen_r_whatever as a streaming animation!
- VN: Loaded vn_hen_r_whatever_b as a streaming animation!
- VN: At line 930, Command is HENRIETTA
- VN: Sending message: 'Henrietta': 'Oh... very well then...'
- VN: I am pausing h_butler2
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 931, Command is CHANGE
- VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Mad
- VN: ActorName received as nil, assuming actorName is Henrietta
- VN: Assigned Henrietta to be played by Henrietta with emote Mad
- VN: Unloading vn_hen_r_whatever...
- VN: Unloading vn_hen_r_whatever_b...
- VN: Loaded vn_hen_r_mad as a streaming animation!
- VN: Loaded vn_hen_r_mad_b as a streaming animation!
- VN: At line 932, Command is HENRIETTA
- SOUND ==> Could not open wave file font for streaming. Reason: File not found with any known extension.
- VN: Sending message: 'Henrietta': 'Deal with her!'
- VN: Transition time is up for Butler
- VN: Transition set: Alpha
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 933, Command is BUTLER
- VN: Sending message: 'Butler': 'Uh... yes milady...'
- VN: I am unpausing h_butler2
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 934, Command is LABEL
- VN: At line 935, Command is BUTLER
- VN: Sending message: 'Butler': 'As you wish...'
- VN: Transition time is up for Henrietta
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 936, Command is ACTION
- VN: Fadeout set!
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- VN: At line 937, Command is ACTION
- VN: At line 938, Command is SETSEXPVAR
- VN: assignment
- VN: 3
- VN: !m6dStage was set to 3
- VN: At line 939, Command is ACTION
- VN: Ending Scene!
- Exiting Visual Novel Script...
- AXUI Screen Intializing...
- y: 0
- h: 768
- y_aspect: 1
- x: 0
- w: 1366
- x_aspect: 1.333984375
- Initializing AXMessage...
- Beginning JSON Parse for axmessage.cfg
- No path specified, assuming data/config...
- axmessage.cfg exists, decoding... success!
- Loaded axmessage config file
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- 1413 frames executed in 30.003 seconds, 47.096 frames per second.
- INITIALIZING: Boss Bar Script!
- New boss added!
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 5
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 3
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 4
- Setting mode to warpout
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 1
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 2
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Entered mission_do_departure() for Butler#Fake 6
- Setting mode to warpout
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Entered mission_do_departure() for #Butler#Beam
- Setting mode to warpout
- Entered mission_do_departure() for #Butler#Beam
- Setting mode to warpout
- Entered mission_do_departure() for #Butler#Beam
- Setting mode to warpout
- Entered mission_do_departure() for #Butler#Beam
- Setting mode to warpout
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- OpenGL Debug: Source:OpenGL Type:Performance ID:131154 Severity:Medium Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- WARNING: "For ship 'BETA TESTER#9', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9377
- Frame 14141 too long!!: frametime = 2.132 (2.132)
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- *****Initializing Visual Novel System...
- Beginning JSON Parse for vs2.cfg
- No path specified, assuming data/config...
- vs2.cfg exists, decoding... success!
- Beginning JSON Parse for vs2-jad22.cfg
- No path specified, assuming data/config...
- vs2-jad22.cfg exists, decoding... success!
- Beginning JSON Parse for vs2-jad23.cfg
- No path specified, assuming data/config...
- File vs2-jad23.cfg does not exist! Here be dragons!
- Beginning JSON Parse for vs2-jad24.cfg
- No path specified, assuming data/config...
- File vs2-jad24.cfg does not exist! Here be dragons!
- Beginning JSON Parse for vs2-jad2x.cfg
- No path specified, assuming data/config...
- File vs2-jad2x.cfg does not exist! Here be dragons!
- VN Script: Looking for resolution info...
- VN Script: Found possible resolution for 0
- VN Script: Found possible resolution for 1280
- VN Script: Using resolution for Large
- AXEMPARSE: LOAD SUCESSFUL!
- AXUI Screen Intializing...
- y: 0
- h: 768
- y_aspect: 1
- x: 0
- w: 1366
- x_aspect: 1.333984375
- VN: LABEL FOUND!! start at line 2
- VN: LABEL FOUND!! hangarmenu at line 32
- VN: LABEL FOUND!! adelta1 at line 55
- VN: LABEL FOUND!! ameddy at line 210
- VN: LABEL FOUND!! meddymovie at line 333
- VN: LABEL FOUND!! cafemenu at line 380
- VN: LABEL FOUND!! asherry at line 403
- VN: LABEL FOUND!! aharriet at line 524
- VN: LABEL FOUND!! aursa at line 635
- VN: LABEL FOUND!! classmenu at line 734
- VN: LABEL FOUND!! aepsilon1 at line 757
- VN: LABEL FOUND!! epsilonasks at line 833
- VN: LABEL FOUND!! goinghome at line 867
- VN: LABEL FOUND!! henriettaa at line 875
- VN: LABEL FOUND!! skip1 at line 934
- VN: LABEL FOUND!! round2start at line 940
- VN: LABEL FOUND!! huntingbeta at line 958
- VN: LABEL FOUND!! huntingbeta2 at line 964
- VN: LABEL FOUND!! questions2 at line 1051
- VN: LABEL FOUND!! group1choose at line 1064
- VN: LABEL FOUND!! group2choose at line 1091
- VN: LABEL FOUND!! group3choose at line 1119
- VN: LABEL FOUND!! bdelta1 at line 1146
- VN: LABEL FOUND!! bd11 at line 1148
- VN: LABEL FOUND!! bdelta1press at line 1181
- VN: LABEL FOUND!! deltacallout at line 1224
- VN: LABEL FOUND!! deltacritical at line 1234
- VN: LABEL FOUND!! checkdeltaimposter at line 1246
- VN: LABEL FOUND!! deltawrong at line 1268
- VN: LABEL FOUND!! bmeddy at line 1295
- VN: LABEL FOUND!! bmeddypress at line 1325
- VN: LABEL FOUND!! meddycallout at line 1371
- VN: LABEL FOUND!! meddycritical at line 1379
- VN: LABEL FOUND!! checkmeddyimposter at line 1392
- VN: LABEL FOUND!! meddywrong at line 1414
- VN: LABEL FOUND!! bsherry at line 1441
- VN: LABEL FOUND!! bsherrypress at line 1471
- VN: LABEL FOUND!! sherrycallout at line 1517
- VN: LABEL FOUND!! sherrycritical at line 1525
- VN: LABEL FOUND!! checksherryimposter at line 1537
- VN: LABEL FOUND!! sherrywrong at line 1558
- VN: LABEL FOUND!! bursa at line 1585
- VN: LABEL FOUND!! bursapress at line 1610
- VN: LABEL FOUND!! ursacallout at line 1640
- VN: LABEL FOUND!! ursacritical at line 1648
- VN: LABEL FOUND!! checkursaimposter at line 1657
- VN: LABEL FOUND!! ursawrong at line 1677
- VN: LABEL FOUND!! bepsilon1 at line 1701
- VN: LABEL FOUND!! bepsilonpress at line 1717
- VN: LABEL FOUND!! epsiloncallout at line 1733
- VN: LABEL FOUND!! checkepsilonimposter at line 1741
- VN: LABEL FOUND!! bharriet at line 1793
- VN: LABEL FOUND!! betaescape2 at line 1808
- VN: LABEL FOUND!! betaescape3 at line 1837
- VN: LABEL FOUND!! didnotchange at line 1843
- VN: LABEL FOUND!! betarun at line 1864
- VN: LABEL FOUND!! terriblefriend at line 1906
- VN: LABEL FOUND!! checkclippy at line 1998
- VN: Using start huntingbetaat line 958
- VN: Preloading files...
- VN: Loaded vn_hol_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_neutral
- VN: Loaded vn_hol_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_neutral_b
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_del_c_neutral
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_neutral_b
- VN: Loaded vn_hol_c_frustrated as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_frustrated
- VN: Loaded vn_hol_c_frustrated_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_frustrated_b
- VN: Loaded vn_del_c_confused as a streaming animation!
- VN: Cache finished, unloading vn_del_c_confused
- VN: Loaded vn_del_c_confused_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_confused_b
- VN: Loaded vn_del_c_annoyed as a streaming animation!
- VN: Cache finished, unloading vn_del_c_annoyed
- VN: Loaded vn_del_c_annoyed_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_annoyed_b
- VN: Loaded vn_del_c_boast as a streaming animation!
- VN: Cache finished, unloading vn_del_c_boast
- VN: Loaded vn_del_c_boast_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_boast_b
- VN: Loaded vn_hol_c_confused as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_confused
- VN: Loaded vn_hol_c_confused_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_confused_b
- VN: Loaded vn_hol_c_pondering as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering
- VN: Loaded vn_hol_c_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering_b
- VN: Loaded vn_hol_c_cheeky as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_cheeky
- VN: Loaded vn_hol_c_cheeky_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_cheeky_b
- VN: Loaded vn_del_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_del_c_sad
- VN: Loaded vn_del_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_sad_b
- VN: Loaded vn_hol_c_ugh as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_ugh
- VN: Loaded vn_hol_c_ugh_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_ugh_b
- VN: Loaded vn_del_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_del_c_happy
- VN: Loaded vn_del_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_happy_b
- VN: Loaded vn_hol_c_boast as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_boast
- VN: Loaded vn_hol_c_boast_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_boast_b
- VN: Loaded vn_hol_c_pondering2 as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering2
- VN: Cache finished, unloading vn_hol_c_pondering2_b
- VN: Loaded vn_hol_c_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_pondering_b
- VN: Loaded vn_hol_c_angry as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_angry
- VN: Loaded vn_hol_c_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_angry_b
- VN: Loaded vn_del_c_angry as a streaming animation!
- VN: Cache finished, unloading vn_del_c_angry
- VN: Loaded vn_del_c_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_del_c_angry_b
- VN: Loaded vn_hol_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_happy
- VN: Loaded vn_hol_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_happy_b
- VN: Loaded vn_hol_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_sad
- VN: Loaded vn_hol_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_sad_b
- VN: Loaded vn_hol_c_scheming as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_scheming
- VN: Loaded vn_hol_c_scheming_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_scheming_b
- VN: Loaded vn_med_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_med_c_neutral
- VN: Loaded vn_med_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_neutral_b
- VN: Loaded vn_sher_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_neutral
- VN: Loaded vn_sher_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_neutral_b
- VN: Loaded vn_sher_c_srz as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_srz
- VN: Loaded vn_sher_c_srz_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_srz_b
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_huh
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_huh_b
- VN: Loaded vn_sher_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_sad
- VN: Loaded vn_sher_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_sad_b
- VN: Loaded vn_sher_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_happy
- VN: Loaded vn_sher_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_happy_b
- VN: Loaded vn_sher_c_unsure as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_unsure
- VN: Loaded vn_sher_c_unsure_b as a streaming animation!
- VN: Cache finished, unloading vn_sher_c_unsure_b
- VN: Loaded vn_har_c_idle as a streaming animation!
- VN: Cache finished, unloading vn_har_c_idle
- VN: Cache finished, unloading vn_har_c_idle_b
- VN: Loaded vn_har_c_idle as a streaming animation!
- VN: Cache finished, unloading vn_har_c_idle
- VN: Loaded vn_eps_c_neutral as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_neutral
- VN: Loaded vn_eps_c_neutral_b as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_neutral_b
- VN: Loaded vn_hol_c_haaa as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_haaa
- VN: Loaded vn_hol_c_haaa_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_c_haaa_b
- VN: Loaded vn_hol_p_frustrated as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_frustrated
- VN: Loaded vn_hol_p_frustrated_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_frustrated_b
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering_b
- VN: Loaded vn_hol_p_scheming as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_scheming
- VN: Loaded vn_hol_p_scheming_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_scheming_b
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_angry
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_angry_b
- VN: Loaded vn_hen_r_mad as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_mad
- VN: Loaded vn_hen_r_mad_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_mad_b
- VN: Loaded vn_hen_r_grump as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_grump
- VN: Loaded vn_hen_r_grump_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_grump_b
- VN: Loaded vn_hen_r_whatever as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_whatever
- VN: Loaded vn_hen_r_whatever_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_whatever_b
- VN: Loaded vn_hen_r_evil as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_evil
- VN: Loaded vn_hen_r_evil_b as a streaming animation!
- VN: Cache finished, unloading vn_hen_r_evil_b
- VN: Loaded vn_hol_p_cheeky as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_cheeky
- VN: Loaded vn_hol_p_cheeky_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_cheeky_b
- VN: Loaded h_butler2 as a streaming animation!
- VN: Cache finished, unloading h_butler2
- VN: Cache finished, unloading h_butler2_b
- VN: Loaded vn_med_c_happy as a streaming animation!
- VN: Cache finished, unloading vn_med_c_happy
- VN: Loaded vn_med_c_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_happy_b
- VN: Loaded vn_har_c_unsure as a streaming animation!
- VN: Cache finished, unloading vn_har_c_unsure
- VN: Loaded vn_har_c_unsure_b as a streaming animation!
- VN: Cache finished, unloading vn_har_c_unsure_b
- VN: Loaded vn_med_c_angry as a streaming animation!
- VN: Cache finished, unloading vn_med_c_angry
- VN: Loaded vn_med_c_angry_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_angry_b
- VN: Loaded vn_hol_p_ugh as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_ugh
- VN: Loaded vn_hol_p_ugh_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_ugh_b
- VN: Loaded vn_hol_p_boast as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_boast
- VN: Loaded vn_hol_p_boast_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_boast_b
- Failed to load apng: (file vn_clippy1.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_clippy1 as a static image!
- VN: Cache finished, unloading vn_clippy1
- VN: Cache finished, unloading vn_clippy1_b
- VN: Loaded strike as a streaming animation!
- VN: Cache finished, unloading strike
- VN: Cache finished, unloading strike_b
- VN: Loaded vn_har_c_nod as a streaming animation!
- VN: Cache finished, unloading vn_har_c_nod
- VN: Cache finished, unloading vn_har_c_nod_b
- VN: Loaded vn_har_c_idle as a streaming animation!
- VN: Cache finished, unloading vn_har_c_idle
- VN: Loaded vn_hol_p_pondering2 as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering2
- VN: Cache finished, unloading vn_hol_p_pondering2_b
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_pondering_b
- Failed to load apng: (file holdit.png) animation duration <= 0.0f, bad data?
- VN: Loaded holdit as a static image!
- VN: Cache finished, unloading holdit
- VN: Cache finished, unloading holdit_b
- Failed to load apng: (file objection.png) animation duration <= 0.0f, bad data?
- VN: Loaded objection as a static image!
- VN: Cache finished, unloading objection
- VN: Cache finished, unloading objection_b
- VN: Loaded strikea as a streaming animation!
- VN: Cache finished, unloading strikea
- VN: Cache finished, unloading strikea_b
- VN: Loaded vn_med_c_iukwim as a streaming animation!
- VN: Cache finished, unloading vn_med_c_iukwim
- VN: Loaded vn_med_c_iukwim_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_iukwim_b
- VN: Loaded vn_med_c_sad as a streaming animation!
- VN: Cache finished, unloading vn_med_c_sad
- VN: Loaded vn_med_c_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_med_c_sad_b
- VN: Loaded vn_hol_p_sad as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_sad
- VN: Loaded vn_hol_p_sad_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_sad_b
- VN: Loaded vn_hol_p_happy as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_happy
- VN: Loaded vn_hol_p_happy_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_happy_b
- VN: Loaded vn_hol_p_confused as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_confused
- VN: Loaded vn_hol_p_confused_b as a streaming animation!
- VN: Cache finished, unloading vn_hol_p_confused_b
- VN: Loaded vn_eps_c_irritated as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_irritated
- VN: Loaded vn_eps_c_irritated_b as a streaming animation!
- VN: Cache finished, unloading vn_eps_c_irritated_b
- VN: Loaded vn_har_c_stars as a streaming animation!
- VN: Cache finished, unloading vn_har_c_stars
- VN: Cache finished, unloading vn_har_c_stars_b
- VN: Loaded vn_har_c_stars as a streaming animation!
- VN: Cache finished, unloading vn_har_c_stars
- Failed to load apng: (file vn_security.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_security as a static image!
- VN: Cache finished, unloading vn_security
- VN: Cache finished, unloading vn_security_b
- Failed to load apng: (file vn_clippy2.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_clippy2 as a static image!
- VN: Cache finished, unloading vn_clippy2
- VN: Cache finished, unloading vn_clippy2_b
- VN: Caching finished...
- VN: At line 959, Command is ACTION
- Frame 20946 too long!!: frametime = 1.867 (1.867)
- VN: At line 960, Command is SETVAR
- VN: Variable doesn't exist, initializing at zero...
- VN: assignment
- VN: 1
- VN: round was set to 1
- VN: At line 961, Command is SETBG
- VN: We need to scale
- BESTFIT
- 0.71145833333333
- VN: At line 962, Command is ACTION
- VN: Fadein set!
- VN: At line 963, Command is SHOW
- VN: Attempting to assign actor filename: id: Holley, actorName: HolleyPilot, emote: Angry
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: Holley's Layer = 3
- VN: Creating Holley's image effect...
- VN: Creating Holley's image effect...
- VN: At line 964, Command is LABEL
- VN: At line 965, Command is HOLLEY
- VN: Sending message: 'Holley': 'Hey, anyone seen a sneaky Beta Tester around here?'
- VN: Transition time is up for Holley
- VN: Transition set: Alpha
- VN: Forward button pressed! Speed = 0
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Forward button pressed! Advancing
- VN: At line 966, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable round, value is 1...
- VN: a='1', op='=', b='1'
- VN: Returned true!
- VN: At line 967, Command is HOLLEY
- VN: Sending message: 'Holley': 'Black and glowing red, possibly a butler?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 968, Command is END
- VN: At line 969, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 970, token is SHOW...
- VN: Searching line 971, token is DELTA1...
- VN: Searching line 972, token is SHOW...
- VN: Searching line 973, token is SHERRY...
- VN: Searching line 974, token is SHOW...
- VN: Searching line 975, token is EPSILON1...
- VN: Searching line 976, token is EIF...
- VN: Broke out of the loop! Headed to line 976
- VN: At line 976, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 977, Command is SHOW
- VN: Attempting to assign actor filename: id: Meddy, actorName: MeddyCasual, emote: nil
- VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
- VN: Loaded vn_med_c_neutral as a streaming animation!
- VN: Loaded vn_med_c_neutral_b as a streaming animation!
- VN: Meddy's Layer = 3
- VN: Creating Meddy's image effect...
- VN: Creating Meddy's image effect...
- VN: At line 978, Command is MEDDY
- VN: Sending message: 'Meddy': 'What's up?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 979, Command is SHOW
- VN: Attempting to assign actor filename: id: Delta1, actorName: Delta1Casual, emote: nil
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: Delta1's Layer = 3
- VN: Creating Delta1's image effect...
- VN: Creating Delta1's image effect...
- VN: At line 980, Command is DELTA1
- VN: Sending message: 'Delta1': 'Hey Holley, what's going on?'
- VN: Transition time is up for Meddy
- VN: Transition set: Alpha
- VN: Forward button pressed! Speed = 0
- VN: Transition time is up for Delta1
- VN: Transition set: Alpha
- VN: Forward button pressed! Advancing
- VN: At line 981, Command is SHOW
- VN: Attempting to assign actor filename: id: Sherry, actorName: SherryCasual, emote: Huh
- VN: Assigned Sherry to be played by SherryCasual with emote Huh
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: Sherry's Layer = 1
- VN: Creating Sherry's image effect...
- VN: Creating Sherry's image effect...
- VN: At line 982, Command is SHERRY
- VN: Sending message: 'Sherry': 'You look distressed, Holley.'
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 983, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: Looking for next good line...
- VN: Searching line 984, token is SHOW...
- VN: Searching line 985, token is EPSILON1...
- VN: Searching line 986, token is SHOW...
- VN: Searching line 987, token is MEDDY...
- VN: Searching line 988, token is SHOW...
- VN: Searching line 989, token is HARRIET...
- VN: Searching line 990, token is END...
- VN: Broke out of the loop! Headed to line 990
- VN: At line 990, Command is END
- VN: At line 991, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Angry
- VN: Unloading vn_del_c_neutral...
- VN: Unloading vn_del_c_neutral_b...
- VN: Loaded vn_del_c_angry as a streaming animation!
- VN: Loaded vn_del_c_angry_b as a streaming animation!
- VN: At line 992, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Happy
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Happy
- VN: Unloading vn_med_c_neutral...
- VN: Unloading vn_med_c_neutral_b...
- VN: Loaded vn_med_c_happy as a streaming animation!
- VN: Loaded vn_med_c_happy_b as a streaming animation!
- VN: At line 993, Command is CHANGE
- VN: At line 994, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable round, value is 1...
- VN: a='1', op='=', b='2'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 995, token is HOLLEY...
- VN: Searching line 996, token is ELSE...
- VN: Broke out of the loop! Headed to line 996
- VN: At line 996, Command is ELSE
- VN: Evaluating IF statment...
- VN: Hit Else...
- VN: At line 997, Command is HOLLEY
- VN: Sending message: 'Holley': 'There's a shapeshifting Beta Tester I was just fighting and he just escaped in here!'
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Sherry
- VN: Transition set: Alpha
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 998, Command is END
- VN: At line 999, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1000, token is DELTA1...
- VN: Searching line 1001, token is EIF...
- VN: Broke out of the loop! Headed to line 1001
- VN: At line 1001, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1002, Command is MEDDY
- VN: Sending message: 'Meddy': 'Holy cow, that's so cool!'
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1003, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: Looking for next good line...
- VN: Searching line 1004, token is EPSILON1...
- VN: Searching line 1005, token is END...
- VN: Broke out of the loop! Headed to line 1005
- VN: At line 1005, Command is END
- VN: At line 1006, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering
- VN: Unloading vn_hol_p_angry...
- VN: Unloading vn_hol_p_angry_b...
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 1007, Command is HOLLEY
- VN: Sending message: 'Holley': 'Wait, how long have you been here?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1008, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1009, token is SHERRY...
- VN: Searching line 1010, token is EIF...
- VN: Broke out of the loop! Headed to line 1010
- VN: At line 1010, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1011, Command is DELTA1
- VN: Sending message: 'Delta1': 'We just got here.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1012, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: Looking for next good line...
- VN: Searching line 1013, token is MEDDY...
- VN: Searching line 1014, token is END...
- VN: Broke out of the loop! Headed to line 1014
- VN: At line 1014, Command is END
- VN: At line 1015, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_pondering...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 1016, Command is HOLLEY
- VN: Sending message: 'Holley': 'WHAT?!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1017, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Angry
- VN: Unloading vn_med_c_happy...
- VN: Unloading vn_med_c_happy_b...
- VN: Loaded vn_med_c_angry as a streaming animation!
- VN: Loaded vn_med_c_angry_b as a streaming animation!
- VN: At line 1018, Command is HOLLEY
- VN: Sending message: 'Holley': 'Then that means... the Beta Tester could be impersonating one of my friends!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1019, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable round, value is 1...
- VN: a='1', op='=', b='2'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1020, token is CHANGE...
- VN: Searching line 1021, token is HOLLEY...
- VN: Searching line 1022, token is END...
- VN: Broke out of the loop! Headed to line 1022
- VN: At line 1022, Command is END
- VN: At line 1023, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1024, token is EPSILON1...
- VN: Searching line 1025, token is EIF...
- VN: Broke out of the loop! Headed to line 1025
- VN: At line 1025, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1026, Command is MEDDY
- VN: Sending message: 'Meddy': 'How dare they!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1027, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: Looking for next good line...
- VN: Searching line 1028, token is HARRIET...
- VN: Searching line 1029, token is END...
- VN: Broke out of the loop! Headed to line 1029
- VN: At line 1029, Command is END
- VN: At line 1030, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Boast
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Boast
- VN: Unloading vn_hol_p_angry...
- VN: Unloading vn_hol_p_angry_b...
- VN: Loaded vn_hol_p_boast as a streaming animation!
- VN: Loaded vn_hol_p_boast_b as a streaming animation!
- VN: At line 1031, Command is PLAY
- VN: Attempting to play music
- VN: At line 1032, Command is HOLLEY
- VN: Sending message: 'Holley': 'I must use my amazing deductive skills to determine if one of you is an imposter friend!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1033, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable round, value is 1...
- VN: a='1', op='=', b='2'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1034, token is GOTO...
- VN: Searching line 1035, token is END...
- VN: Broke out of the loop! Headed to line 1035
- VN: At line 1035, Command is END
- VN: At line 1036, Command is SHOW
- Failed to load apng: (file vn_clippy1.png) animation duration <= 0.0f, bad data?
- VN: Loaded vn_clippy1 as a static image!
- VN: Clippy's Layer = 5
- VN: Creating Clippy's image effect...
- VN: Creating Clippy's image effect...
- VN: At line 1037, Command is CLIPPY
- VN: Sending message: 'Clippy': 'Need a hint on how to proceed?'
- VN: Transition time is up for Clippy
- VN: Transition set: Alpha
- VN: Transition time is up for Clippy
- VN: Transition set: X
- VN: Transition set: Y
- VN: At line 1038, Command is MENU
- LIST HEIGHT :155
- FONT HEIGHT :26
- Text Region Made
- Text Coords: 158, 635
- Text W/H: 47, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 663
- Text W/H: 45, 26
- AXUI: Button created!
- VN: At line 1039, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable needahint, value is 1...
- VN: a='1', op='=', b='1'
- VN: Returned true!
- VN: At line 1040, Command is CLIPPY
- VN: Sending message: 'Clippy': 'Choose a friend and listen to them convince you they're your real friend. Press their statements, the imposter may slip up or give conflicting information.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1041, Command is CLIPPY
- VN: Sending message: 'Clippy': 'When you think you have the imposter, call them out on their conflicting statement!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1042, Command is CLIPPY
- VN: Sending message: 'Clippy': 'Be careful, if you try calling them out on a true statement, your friendship may become strained with your real friends! The Beta Tester might take advantage of that, so watch out!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1043, Command is END
- VN: At line 1044, Command is MOVE
- VN: Creating Clippy's image effect...
- VN: At line 1045, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_boast...
- VN: Unloading vn_hol_p_boast_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 1046, Command is HOLLEY
- VN: Sending message: 'Holley': 'Let's do this!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1047, Command is HIDE
- VN: Hiding Clippy...
- VN: Creating Clippy's image effect...
- VN: At line 1048, Command is SHOW
- VN: Loaded strike as a streaming animation!
- VN: strike1's Layer = 3
- VN: Creating strike1's image effect...
- VN: At line 1049, Command is SHOW
- VN: Loaded strike as a streaming animation!
- VN: strike2's Layer = 3
- VN: Creating strike2's image effect...
- VN: At line 1050, Command is SHOW
- VN: Loaded strike as a streaming animation!
- VN: strike3's Layer = 3
- VN: Creating strike3's image effect...
- VN: At line 1051, Command is LABEL
- VN: At line 1052, Command is IF
- VN: Evaluating IF statment...
- VN: Didn't find 'a' attached to strikes.../nVN: a='strikes', op='=', b='2'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1053, token is PLAY...
- VN: Searching line 1054, token is ELSE...
- VN: Broke out of the loop! Headed to line 1054
- VN: At line 1054, Command is ELSE
- VN: Evaluating IF statment...
- VN: Hit Else...
- VN: At line 1055, Command is PLAY
- VN: Attempting to play music
- VN: At line 1056, Command is END
- VN: At line 1057, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1058, token is GOTO...
- VN: Searching line 1059, token is EIF...
- VN: Broke out of the loop! Headed to line 1059
- VN: At line 1059, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1060, Command is GOTO
- VN: At line 1091, Command is LABEL
- VN: At line 1092, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_angry...
- VN: Unloading vn_hol_p_angry_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 1093, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
- VN: Unloading vn_med_c_angry...
- VN: Unloading vn_med_c_angry_b...
- VN: Loaded vn_med_c_neutral as a streaming animation!
- VN: Loaded vn_med_c_neutral_b as a streaming animation!
- VN: At line 1094, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Unloading vn_del_c_angry...
- VN: Unloading vn_del_c_angry_b...
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: At line 1095, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Huh
- VN: Unloading vn_sher_c_huh...
- VN: Unloading vn_sher_c_huh_b...
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: At line 1096, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 1097, Command is MOVE
- VN: Creating Meddy's image effect...
- VN: At line 1098, Command is MOVE
- VN: Creating Delta1's image effect...
- VN: At line 1099, Command is MOVE
- VN: Creating Sherry's image effect...
- VN: At line 1100, Command is SELF
- VN: Message isn't supposed to be said outloud, no 'speaker'
- VN: Sending message: ' ': 'Talk to which friend?'
- VN: I am pausing strike
- VN: I am pausing strike
- VN: I am pausing strike
- Frame 21368 too long!!: frametime = 0.374 (0.374)
- VN: Transition time is up for Clippy
- VN: Transition set: Alpha
- VN: Unloading vn_clippy1...
- VN: Transition time is up for strike2
- VN: Transition set: Alpha
- VN: Transition time is up for strike1
- VN: Transition set: Alpha
- VN: Transition time is up for Clippy
- VN: Transition time is up for strike3
- VN: Transition set: Alpha
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- VN: At line 1101, Command is MENU
- LIST HEIGHT :155
- FONT HEIGHT :26
- Text Region Made
- Text Coords: 158, 599
- Text W/H: 72, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 627
- Text W/H: 75, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 655
- Text W/H: 70, 26
- AXUI: Button created!
- VN: At line 1102, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 1103, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable G2C, value is 1...
- VN: a='1', op='=', b='1'
- VN: Returned true!
- VN: At line 1104, Command is MOVE
- VN: Creating Meddy's image effect...
- VN: At line 1105, Command is MOVE
- VN: Creating Delta1's image effect...
- VN: At line 1106, Command is MOVE
- VN: Creating Sherry's image effect...
- VN: At line 1107, Command is GOTO
- VN: At line 1295, Command is LABEL
- VN: At line 1296, Command is SETINT
- 1: @btn_press
- 2: btn_press
- 3: tn_press
- 4: n_press
- 5: _press
- 6: press
- 7: ress
- 8: ess
- 9: ss
- 10: s
- Bitmap Region Made
- X1: 553, Y1:473
- X2: 813, Y2:533
- AXUI: Button created!
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:465: attempt to concatenate field 'IntGoto' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: SetInterrupt
- Name of: method
- Function type: Lua
- Defined on: 434
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 465
- - Function line: 32
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:465: in function 'SetInterrupt'
- [string "vs2-sct.tbm - On Game Init"]:327: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:339: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:325: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:1851: in function 'EvalIf'
- [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:2681: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- Frame 21397 too long!!: frametime = 8.290 (8.290)
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: Actions
- Name of: method
- Function type: Lua
- Defined on: 2620
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 2644
- - Function line: 25
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
- [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- Frame 21410 too long!!: frametime = 2.180 (2.180)
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- VN: Forward button pressed! Advancing
- VN: At line 1297, Command is SETVAR
- VN: Variable doesn't exist, initializing at zero...
- VN: assignment
- VN: 1
- VN: line was set to 1
- VN: At line 1298, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Happy
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Happy
- VN: Unloading vn_med_c_neutral...
- VN: Unloading vn_med_c_neutral_b...
- VN: Loaded vn_med_c_happy as a streaming animation!
- VN: Loaded vn_med_c_happy_b as a streaming animation!
- VN: At line 1299, Command is MEDDY
- VN: Sending message: 'Meddy': 'Holley-girl! You know me so well, don't you? We're like sisters, right?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1300, Command is SETVAR
- VN: assignment
- VN: 2
- VN: line was set to 2
- VN: At line 1301, Command is MEDDY
- VN: Sending message: 'Meddy': 'Childhood friends since the first grade! We've been through everything together!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1302, Command is SETVAR
- VN: assignment
- VN: 3
- VN: line was set to 3
- VN: At line 1303, Command is MEDDY
- VN: Sending message: 'Meddy': 'I can recite off the top of my head every birthday present we've given each other!'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1304, Command is SETVAR
- VN: assignment
- VN: 4
- VN: line was set to 4
- VN: At line 1305, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Angry
- VN: Unloading vn_med_c_happy...
- VN: Unloading vn_med_c_happy_b...
- VN: Loaded vn_med_c_angry as a streaming animation!
- VN: Loaded vn_med_c_angry_b as a streaming animation!
- VN: At line 1306, Command is MEDDY
- VN: Sending message: 'Meddy': 'You even know my most guarded secrets... like my original hair color...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1307, Command is SETVAR
- VN: assignment
- VN: 5
- VN: line was set to 5
- VN: At line 1308, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: IUKWIM
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote IUKWIM
- VN: Unloading vn_med_c_angry...
- VN: Unloading vn_med_c_angry_b...
- VN: Loaded vn_med_c_iukwim as a streaming animation!
- VN: Loaded vn_med_c_iukwim_b as a streaming animation!
- VN: At line 1309, Command is MEDDY
- VN: Sending message: 'Meddy': 'And I know your most guarded secrets as well... like who you really really like...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1310, Command is SETVAR
- VN: assignment
- VN: 6
- VN: line was set to 6
- VN: At line 1311, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Sad
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Sad
- VN: Unloading vn_med_c_iukwim...
- VN: Unloading vn_med_c_iukwim_b...
- VN: Loaded vn_med_c_sad as a streaming animation!
- VN: Loaded vn_med_c_sad_b as a streaming animation!
- VN: At line 1312, Command is MEDDY
- VN: Sending message: 'Meddy': 'I also know what foods you hate, and we both know there is a lot of those...'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1313, Command is SETINT
- 1: NULL
- 2: ULL
- 3: LL
- 4: L
- VN: At line 1314, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering
- VN: Unloading vn_hol_p_angry...
- VN: Unloading vn_hol_p_angry_b...
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 1315, Command is HOLLEY
- VN: Sending message: 'Holley': 'Hmm... Was there anything I could use there?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1316, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering2
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering2
- VN: Unloading vn_hol_p_pondering...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_pondering2 as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 1317, Command is HOLLEY
- VN: Sending message: 'Holley': 'What was she talking about today that I could press on?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1318, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1319, token is GOTO...
- VN: Searching line 1320, token is EIF...
- VN: Broke out of the loop! Headed to line 1320
- VN: At line 1320, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1321, Command is GOTO
- VN: At line 1091, Command is LABEL
- VN: At line 1092, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_pondering2...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 1093, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
- VN: Unloading vn_med_c_sad...
- VN: Unloading vn_med_c_sad_b...
- VN: Loaded vn_med_c_neutral as a streaming animation!
- VN: Loaded vn_med_c_neutral_b as a streaming animation!
- VN: At line 1094, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Unloading vn_del_c_neutral...
- VN: Unloading vn_del_c_neutral_b...
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: At line 1095, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Huh
- VN: Unloading vn_sher_c_huh...
- VN: Unloading vn_sher_c_huh_b...
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: At line 1096, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 1097, Command is MOVE
- VN: Creating Meddy's image effect...
- VN: At line 1098, Command is MOVE
- VN: Creating Delta1's image effect...
- VN: At line 1099, Command is MOVE
- VN: Creating Sherry's image effect...
- VN: At line 1100, Command is SELF
- VN: Message isn't supposed to be said outloud, no 'speaker'
- VN: Sending message: ' ': 'Talk to which friend?'
- Frame 21491 too long!!: frametime = 0.261 (0.261)
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- VN: At line 1101, Command is MENU
- LIST HEIGHT :155
- FONT HEIGHT :26
- Text Region Made
- Text Coords: 158, 599
- Text W/H: 72, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 627
- Text W/H: 75, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 655
- Text W/H: 70, 26
- AXUI: Button created!
- VN: At line 1102, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 1103, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable G2C, value is 3...
- VN: a='3', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1104, token is MOVE...
- VN: Searching line 1105, token is MOVE...
- VN: Searching line 1106, token is MOVE...
- VN: Searching line 1107, token is GOTO...
- VN: Searching line 1108, token is EIF...
- VN: Broke out of the loop! Headed to line 1108
- VN: At line 1108, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable G2C, value is 3...
- VN: a='3', op='=', b='2'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1109, token is MOVE...
- VN: Searching line 1110, token is MOVE...
- VN: Searching line 1111, token is MOVE...
- VN: Searching line 1112, token is GOTO...
- VN: Searching line 1113, token is EIF...
- VN: Broke out of the loop! Headed to line 1113
- VN: At line 1113, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable G2C, value is 3...
- VN: a='3', op='=', b='3'
- VN: Returned true!
- VN: At line 1114, Command is MOVE
- VN: Creating Meddy's image effect...
- VN: At line 1115, Command is MOVE
- VN: Creating Delta1's image effect...
- VN: At line 1116, Command is MOVE
- VN: Creating Sherry's image effect...
- VN: At line 1117, Command is GOTO
- VN: At line 1441, Command is LABEL
- VN: At line 1442, Command is SETINT
- 1: @btn_press
- 2: btn_press
- 3: tn_press
- 4: n_press
- 5: _press
- 6: press
- 7: ress
- 8: ess
- 9: ss
- 10: s
- Bitmap Region Made
- X1: 553, Y1:473
- X2: 813, Y2:533
- AXUI: Button created!
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:465: attempt to concatenate field 'IntGoto' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: SetInterrupt
- Name of: method
- Function type: Lua
- Defined on: 434
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 465
- - Function line: 32
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:465: in function 'SetInterrupt'
- [string "vs2-sct.tbm - On Game Init"]:327: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:339: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:325: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- ...
- [string "vs2-sct.tbm - On Game Init"]:1888: in function 'EvalIf'
- [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:1888: in function 'EvalIf'
- [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:2681: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- Frame 21526 too long!!: frametime = 1.717 (1.717)
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- VN: Forward button pressed! Advancing
- VN: At line 1443, Command is SETVAR
- VN: assignment
- VN: 1
- VN: line was set to 1
- VN: At line 1444, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Huh
- VN: Unloading vn_sher_c_huh...
- VN: Unloading vn_sher_c_huh_b...
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: At line 1445, Command is SHERRY
- VN: Sending message: 'Sherry': 'Holley, I know you will be able to get to the bottom of this.'
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: Actions
- Name of: method
- Function type: Lua
- Defined on: 2620
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 2644
- - Function line: 25
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
- [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- Frame 21541 too long!!: frametime = 1.617 (1.617)
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1446, Command is SETVAR
- VN: assignment
- VN: 2
- VN: line was set to 2
- VN: At line 1447, Command is SHERRY
- VN: Sending message: 'Sherry': 'I'm not offended that you may suspect me, such a shapeshifter has probably done large amounts of research on you and the people you know.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1448, Command is SETVAR
- VN: assignment
- VN: 3
- VN: line was set to 3
- VN: At line 1449, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Neutral
- VN: Unloading vn_sher_c_huh...
- VN: Unloading vn_sher_c_huh_b...
- VN: Loaded vn_sher_c_neutral as a streaming animation!
- VN: Loaded vn_sher_c_neutral_b as a streaming animation!
- VN: At line 1450, Command is SHERRY
- VN: Sending message: 'Sherry': 'But I know that the unspoken bonds we have formed will confirm that I am a true friend.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1451, Command is SETVAR
- VN: assignment
- VN: 4
- VN: line was set to 4
- VN: At line 1452, Command is SHERRY
- VN: Sending message: 'Sherry': 'We may be very different people, you like to think with your gut and I admire that talent.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1453, Command is SETVAR
- VN: assignment
- VN: 5
- VN: line was set to 5
- VN: At line 1454, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Huh
- VN: Unloading vn_sher_c_neutral...
- VN: Unloading vn_sher_c_neutral_b...
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: At line 1455, Command is SHERRY
- VN: Sending message: 'Sherry': 'You may ask me anything, and I am very confident I can answer easily.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1456, Command is SETVAR
- VN: assignment
- VN: 6
- VN: line was set to 6
- VN: At line 1457, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Sad
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Sad
- VN: Unloading vn_sher_c_huh...
- VN: Unloading vn_sher_c_huh_b...
- VN: Loaded vn_sher_c_sad as a streaming animation!
- VN: Loaded vn_sher_c_sad_b as a streaming animation!
- VN: At line 1458, Command is SHERRY
- VN: Sending message: 'Sherry': 'It is a shame that my dog isn't here, I'm sure she could sniff out the culprit easily.'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1459, Command is SETINT
- 1: NULL
- 2: ULL
- 3: LL
- 4: L
- VN: At line 1460, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering
- VN: Unloading vn_hol_p_angry...
- VN: Unloading vn_hol_p_angry_b...
- VN: Loaded vn_hol_p_pondering as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 1461, Command is HOLLEY
- VN: Sending message: 'Holley': 'Hmm... Was there anything I could use there?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1462, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering2
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Pondering2
- VN: Unloading vn_hol_p_pondering...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_pondering2 as a streaming animation!
- VN: Loaded vn_hol_p_pondering_b as a streaming animation!
- VN: At line 1463, Command is HOLLEY
- VN: Sending message: 'Holley': 'What was she talking about today that I could press on?'
- VN: Forward button pressed! Speed = 0
- VN: Forward button pressed! Advancing
- VN: At line 1464, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1465, token is GOTO...
- VN: Searching line 1466, token is EIF...
- VN: Broke out of the loop! Headed to line 1466
- VN: At line 1466, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as sexp variable diceRoll, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1467, Command is GOTO
- VN: At line 1091, Command is LABEL
- VN: At line 1092, Command is CHANGE
- VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
- VN: ActorName received as nil, assuming actorName is HolleyPilot
- VN: Assigned Holley to be played by HolleyPilot with emote Angry
- VN: Unloading vn_hol_p_pondering2...
- VN: Unloading vn_hol_p_pondering_b...
- VN: Loaded vn_hol_p_angry as a streaming animation!
- VN: Loaded vn_hol_p_angry_b as a streaming animation!
- VN: At line 1093, Command is CHANGE
- VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is MeddyCasual
- VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
- VN: Unloading vn_med_c_neutral...
- VN: Unloading vn_med_c_neutral_b...
- VN: Loaded vn_med_c_neutral as a streaming animation!
- VN: Loaded vn_med_c_neutral_b as a streaming animation!
- VN: At line 1094, Command is CHANGE
- VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
- VN: ActorName received as nil, assuming actorName is Delta1Casual
- VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
- VN: Unloading vn_del_c_neutral...
- VN: Unloading vn_del_c_neutral_b...
- VN: Loaded vn_del_c_neutral as a streaming animation!
- VN: Loaded vn_del_c_neutral_b as a streaming animation!
- VN: At line 1095, Command is CHANGE
- VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
- VN: ActorName received as nil, assuming actorName is SherryCasual
- VN: Assigned Sherry to be played by SherryCasual with emote Huh
- VN: Unloading vn_sher_c_sad...
- VN: Unloading vn_sher_c_sad_b...
- VN: Loaded vn_sher_c_huh as a streaming animation!
- VN: Loaded vn_sher_c_huh_b as a streaming animation!
- VN: At line 1096, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 1097, Command is MOVE
- VN: Creating Meddy's image effect...
- VN: At line 1098, Command is MOVE
- VN: Creating Delta1's image effect...
- VN: At line 1099, Command is MOVE
- VN: Creating Sherry's image effect...
- VN: At line 1100, Command is SELF
- VN: Message isn't supposed to be said outloud, no 'speaker'
- VN: Sending message: ' ': 'Talk to which friend?'
- Frame 21626 too long!!: frametime = 0.253 (0.253)
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- VN: At line 1101, Command is MENU
- LIST HEIGHT :155
- FONT HEIGHT :26
- Text Region Made
- Text Coords: 158, 599
- Text W/H: 72, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 627
- Text W/H: 75, 26
- AXUI: Button created!
- Text Region Made
- Text Coords: 158, 655
- Text W/H: 70, 26
- AXUI: Button created!
- VN: At line 1102, Command is MOVE
- VN: Creating Holley's image effect...
- VN: At line 1103, Command is IF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable G2C, value is 2...
- VN: a='2', op='=', b='1'
- VN: Returned false...
- VN: Looking for next good line...
- VN: Searching line 1104, token is MOVE...
- VN: Searching line 1105, token is MOVE...
- VN: Searching line 1106, token is MOVE...
- VN: Searching line 1107, token is GOTO...
- VN: Searching line 1108, token is EIF...
- VN: Broke out of the loop! Headed to line 1108
- VN: At line 1108, Command is EIF
- VN: Evaluating IF statment...
- VN: Found 'a' as variable G2C, value is 2...
- VN: a='2', op='=', b='2'
- VN: Returned true!
- VN: At line 1109, Command is MOVE
- VN: Creating Meddy's image effect...
- VN: At line 1110, Command is MOVE
- VN: Creating Delta1's image effect...
- VN: At line 1111, Command is MOVE
- VN: Creating Sherry's image effect...
- VN: At line 1112, Command is GOTO
- VN: At line 1146, Command is LABEL
- VN: At line 1147, Command is SETINT
- 1: @btn_press
- 2: btn_press
- 3: tn_press
- 4: n_press
- 5: _press
- 6: press
- 7: ress
- 8: ess
- 9: ss
- 10: s
- Bitmap Region Made
- X1: 553, Y1:473
- X2: 813, Y2:533
- AXUI: Button created!
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:465: attempt to concatenate field 'IntGoto' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: SetInterrupt
- Name of: method
- Function type: Lua
- Defined on: 434
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 465
- - Function line: 32
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:465: in function 'SetInterrupt'
- [string "vs2-sct.tbm - On Game Init"]:327: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:339: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:325: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- ...
- [string "vs2-sct.tbm - On Game Init"]:1851: in function 'EvalIf'
- [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:1888: in function 'EvalIf'
- [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
- [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
- [string "vs2-sct.tbm - On Game Init"]:2681: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- Frame 21691 too long!!: frametime = 1.722 (1.722)
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- VN: Transition time is up for Holley
- VN: Transition set: X
- VN: Transition set: Y
- VN: Transition time is up for Delta1
- VN: Transition set: X
- VN: Transition set: Y
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: Actions
- Name of: method
- Function type: Lua
- Defined on: 2620
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 2644
- - Function line: 25
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
- [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- VN: Transition time is up for Meddy
- VN: Transition set: X
- VN: Transition set: Y
- Frame 21710 too long!!: frametime = 1.369 (1.369)
- VN: Transition time is up for Sherry
- VN: Transition set: X
- VN: Transition set: Y
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
- ------------------------------------------------------------------
- ADE Debug:
- ------------------------------------------------------------------
- Name: Actions
- Name of: method
- Function type: Lua
- Defined on: 2620
- Upvalues: 0
- Source: vs2-sct.tbm - On Game Init
- Short source: [string "vs2-sct.tbm - On Game Init"]
- Current line: 2644
- - Function line: 25
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- stack traceback:
- [C]: ?
- [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
- [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
- [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
- [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 271
- ntdll.dll! NtWaitForSingleObject + 10 bytes
- KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
- kernel32.dll! BaseThreadInitThunk + 13 bytes
- ntdll.dll! RtlUserThreadStart + 29 bytes
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