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JAD VN Error log

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Jul 11th, 2018
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'data/fs2_open.log', Wed Jul 11 13:55:49 2018 ...
  6. Initializing SDL...
  7. FreeSpace 2 Open version: 3.8.0
  8. Passed cmdline options:
  9. -nolightshafts
  10. -no_deferred
  11. -no_vsync
  12. -mod jad2_21-2.2.111,jad2_22-2.2.22,MVPS-3.7.2
  13. Building file index...
  14. Found root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_anime.vp' with a checksum of 0xb1fd17ea
  15. Found root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_assets.vp' with a checksum of 0xde76a78e
  16. Found root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_root.vp' with a checksum of 0xc1a0b918
  17. Found root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_anime.vp' with a checksum of 0x06fe9852
  18. Found root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_assets.vp' with a checksum of 0x15b9bf5f
  19. Found root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_root.vp' with a checksum of 0x16ed00ae
  20. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  21. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
  22. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
  23. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  24. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  25. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
  26. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
  27. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  28. Found root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
  29. Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  30. Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  31. Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  32. Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  33. Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  34. Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  35. Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  36. Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  37. Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  38. Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_21-2.2.111\' ... 0 files
  39. Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_22-2.2.22\' ... 0 files
  40. Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
  41. Searching root 'C:\Users\f2\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
  42. Searching root 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\' ... 0 files
  43. Searching root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_anime.vp' ... 364 files
  44. Searching root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_assets.vp' ... 3590 files
  45. Searching root pack 'C:\GOG Games\Freespace 2\jad2_21-2.2.111\jad221_root.vp' ... 182 files
  46. Searching root 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\' ... 0 files
  47. Searching root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_anime.vp' ... 234 files
  48. Searching root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_assets.vp' ... 930 files
  49. Searching root pack 'C:\GOG Games\Freespace 2\jad2_22-2.2.22\jad222_root.vp' ... 99 files
  50. Searching root 'C:\GOG Games\Freespace 2\MVPS-3.7.2\' ... 0 files
  51. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
  52. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
  53. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
  54. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
  55. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
  56. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
  57. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Music.vp' ... 32 files
  58. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
  59. Searching root pack 'C:\GOG Games\Freespace 2\MVPS-3.7.2\MV_Root.vp' ... 848 files
  60. Searching root 'C:\GOG Games\Freespace 2\' ... 15 files
  61. Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
  62. Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
  70. Found 32 roots and 20873 files.
  71. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  72. TBM => Starting parse of 'strings-lcl.tbm' ...
  73. Setting language to English
  74. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  75. TBM => Starting parse of 'strings-lcl.tbm' ...
  76. Game Settings Table: Using Standard Loops For SEXP Arguments
  77. Game Settings Table: Using standard event chaining behavior
  78. Game Settings Table: External shaders are DISABLED
  79. Game Settings Table: Parsed minimum version of 3.7.5.20170115
  80. Game Settings Table: Using Reversed Loops For SEXP Arguments
  81. Game Settings Table: Using alternate event chaining behavior
  82. Game Settings Table: External shaders are DISABLED
  83. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  84. Game Settings Table: Setting shield pain flash factor to 0.50
  85. Game Settings Table: FRED - Disabling Hard Coded Message Ani Files
  86. Game Settings Table: Beams will use Damage Factors
  87. Initializing OpenAL...
  88. OpenAL Vendor : OpenAL Community
  89. OpenAL Renderer : OpenAL Soft
  90. OpenAL Version : 1.1 ALSOFT 1.18.2
  91.  
  92. Found extension "AL_EXT_float32".
  93. Found extension "ALC_EXT_EFX".
  94. Enhanced sound is enabled.
  95.  
  96. Sample rate: 48000 (44100)
  97. EFX version: 1.0
  98. Max auxiliary sends: 2
  99. Playback device: OpenAL Soft on Lautsprecher (Realtek High Definition Audio)
  100. Capture device: <not available>
  101. ... OpenAL successfully initialized!
  102. Initializing SDL video...
  103. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  104. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  105. SDL: Creating window at 0,0 because window has same size as desktop.
  106. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  107. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  108. OpenGL Vendor : NVIDIA Corporation
  109. OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
  110. OpenGL Version : 4.1.0 NVIDIA 391.35
  111.  
  112. Compiling new shader:
  113. Particle Effects
  114. Loading built-in default shader for: effect-v.sdr
  115. Loading built-in default shader for: effect-particle-f.sdr
  116. Shader Variant Features:
  117. Compiling new shader:
  118. Particle Effects
  119. Loading built-in default shader for: effect-v.sdr
  120. Loading built-in default shader for: effect-particle-f.sdr
  121. Loading built-in default shader for: effect-screen-g.sdr
  122. Shader Variant Features:
  123. Geometry shader point-based particles
  124. Compiling new shader:
  125. Distortion Effects
  126. Loading built-in default shader for: effect-distort-v.sdr
  127. Loading built-in default shader for: effect-distort-f.sdr
  128. Shader Variant Features:
  129. Compiling new shader:
  130. Shield Decals
  131. Loading built-in default shader for: shield-impact-v.sdr
  132. Loading built-in default shader for: shield-impact-f.sdr
  133. Shader Variant Features:
  134. Compiling new shader:
  135. Deferred Lighting
  136. Loading built-in default shader for: deferred-v.sdr
  137. Loading built-in default shader for: deferred-f.sdr
  138. WARNING: Failed to find uniform 'specFactor'.
  139. Shader Variant Features:
  140. Compiling new shader:
  141. Clear Deferred Lighting Buffer
  142. Loading built-in default shader for: deferred-clear-v.sdr
  143. Loading built-in default shader for: deferred-clear-f.sdr
  144. Shader Variant Features:
  145. Compiling passthrough shader...
  146. Compiling new shader:
  147. Passthrough
  148. Loading built-in default shader for: passthrough-v.sdr
  149. Loading built-in default shader for: passthrough-f.sdr
  150. Shader Variant Features:
  151.  
  152. Compiling passthrough shader...
  153. OpenGL Debug: Source:OpenGL Type:Error ID:1282 Severity:High Message:GL_INVALID_OPERATION error generated. Function glPushAttrib is deprecated and not available in preview contexts.
  154. OpenGL Debug: Source:OpenGL Type:Error ID:1282 Severity:High Message:GL_INVALID_OPERATION error generated. Function glPopAttrib is deprecated and not available in preview contexts.
  155. !!DEBUG!! OpenGL Errors this frame: 1
  156. Max texture units: 2 (32)
  157. Max client texture states: 2 (1)
  158. Max elements vertices: 1048576
  159. Max elements indices: 1048576
  160. Max texture size: 16384x16384
  161. Max render buffer size: 16384x16384
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Post-processing enabled: NO
  165. Using bilinear texture filter.
  166. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
  167. ... OpenGL init is complete!
  168. Initializing path renderer...
  169. Size of bitmap info = 1039 KB
  170. Size of bitmap extra info = 64 bytes
  171. ANI cursorweb with size 24x24 (25.0% wasted)
  172. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  173. GRAPHICS: Initializing default colors...
  174. SCRIPTING: Beginning initialization sequence...
  175. SCRIPTING: Beginning Lua initialization...
  176. LUA: Opening LUA state...
  177. LUA: Initializing base Lua libraries...
  178. LUA: Beginning ADE initialization
  179. ADE: Initializing enumeration constants...
  180. ADE: Assigning Lua session...
  181. SCRIPTING: Beginning main hook parse sequence....
  182. Wokka! Error opening file (scripting.tbl)!
  183. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  184. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  185. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  186. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  187. TBM => Starting parse of 'xplosion-sct.tbm' ...
  188. TBM => Starting parse of 'warpin-sct.tbm' ...
  189. TBM => Starting parse of 'sysviewer-sct.tbm' ...
  190. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  191. TBM => Starting parse of 'pmff-sct.tbm' ...
  192. TBM => Starting parse of 'miffy-sct.tbm' ...
  193. TBM => Starting parse of 'marktag-sct.tbm' ...
  194. TBM => Starting parse of 'killtracker-sct.tbm' ...
  195. TBM => Starting parse of 'imjump-sct.tbm' ...
  196. TBM => Starting parse of 'zlua-utils-sct.tbm' ...
  197. TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
  198. TBM => Starting parse of 'vs2-sct.tbm' ...
  199. TBM => Starting parse of 'spawnsys-sct.tbm' ...
  200. TBM => Starting parse of 'shop-sct.tbm' ...
  201. TBM => Starting parse of 'sexplibrary-sct.tbm' ...
  202. TBM => Starting parse of 'scanmode-sct.tbm' ...
  203. TBM => Starting parse of 'proBox-sct.tbm' ...
  204. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  205. TBM => Starting parse of 'overlays-sct.tbm' ...
  206. TBM => Starting parse of 'misc-sc-functions-sct.tbm' ...
  207. TBM => Starting parse of 'markbox-sct.tbm' ...
  208. TBM => Starting parse of 'karaoke-sct.tbm' ...
  209. TBM => Starting parse of 'journal-sct.tbm' ...
  210. TBM => Starting parse of 'jadXA-subspace-sct.tbm' ...
  211. TBM => Starting parse of 'jadXA-getInfo-sct.tbm' ...
  212. TBM => Starting parse of 'jadXA-debrief-sct.tbm' ...
  213. TBM => Starting parse of 'jadintro-sct.tbm' ...
  214. TBM => Starting parse of 'itemdrop2-sct.tbm' ...
  215. TBM => Starting parse of 'imonitor-sct.tbm' ...
  216. TBM => Starting parse of 'iabeam-sct.tbm' ...
  217. TBM => Starting parse of 'healbeam-sct.tbm' ...
  218. TBM => Starting parse of 'fredmacros-sct.tbm' ...
  219. TBM => Starting parse of 'dtt-sct.tbm' ...
  220. TBM => Starting parse of 'debrisgrav-sct.tbm' ...
  221. TBM => Starting parse of 'credits-sct.tbm' ...
  222. TBM => Starting parse of 'countdown-sct.tbm' ...
  223. TBM => Starting parse of 'colorswitch-sct.tbm' ...
  224. TBM => Starting parse of 'cmpprogress-sct.tbm' ...
  225. TBM => Starting parse of 'cmap-sct.tbm' ...
  226. TBM => Starting parse of 'cloak-sct.tbm' ...
  227. TBM => Starting parse of 'checkfiles-sct.tbm' ...
  228. TBM => Starting parse of 'bossbar-sct.tbm' ...
  229. TBM => Starting parse of 'berserksystem-sct.tbm' ...
  230. TBM => Starting parse of 'axui-sct.tbm' ...
  231. TBM => Starting parse of 'axmsg-sct.tbm' ...
  232. TBM => Starting parse of 'axhud-sct.tbm' ...
  233. TBM => Starting parse of 'atfield-sct.tbm' ...
  234. TBM => Starting parse of '221-wep-sct.tbm' ...
  235. SCRIPTING: Inititialization complete.
  236. SCRIPTING: Splash screen overrides checked
  237. SCRIPTING: Splash screen conditional hook has been run
  238. Using high memory settings...
  239. Wokka! Error opening file (interface.tbl)!
  240. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  241. TBM => Starting parse of '221-part.tbm' ...
  242. BMPMAN: Found EFF (bleb.eff) with 32 frames at 18 fps.
  243. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
  244. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
  245. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
  246. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  247. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  248. BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
  249. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  250. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  251. BMPMAN: Found EFF (exp_nuke.eff) with 86 frames at 24 fps.
  252. BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
  253. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  254. TBM => Starting parse of 'speciesdefs-sdf.tbm' ...
  255. TBM => Starting parse of '222-sdf.tbm' ...
  256. Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
  257. Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
  258. TBM => Starting parse of '222-snd.tbm' ...
  259. TBM => Starting parse of 'jadXA-snd.tbm' ...
  260. TBM => Starting parse of '221-snd.tbm' ...
  261. Initializing Joystick...
  262. No joysticks found
  263. Printing joystick info:
  264. No joystick is being used.
  265. Current soundtrack set to -1 in event_music_reset_choices
  266. TBM => Starting parse of 'mv_music-mus.tbm' ...
  267. TBM => Starting parse of '222-mus.tbm' ...
  268. TBM => Starting parse of 'jadXA-mus.tbm' ...
  269. TBM => Starting parse of '221-mus.tbm' ...
  270. TBM => Starting parse of 'color-clr.tbm' ...
  271. '$Blue:' has been redefined.
  272. '$Bright Blue:' has been redefined.
  273. '$Green:' has been redefined.
  274. '$Bright Green:' has been redefined.
  275. '$Black:' has been redefined.
  276. '$Grey:' has been redefined.
  277. '$Silver:' has been redefined.
  278. '$White:' has been redefined.
  279. '$Bright White:' has been redefined.
  280. '$Violet Gray:' has been redefined.
  281. '$Violet:' has been redefined.
  282. '$Dim Red:' has been redefined.
  283. '$Red:' has been redefined.
  284. '$Bright Red:' has been redefined.
  285. '$Pink:' has been redefined.
  286. '$Light Pink:' has been redefined.
  287. '$Yellow:' has been redefined.
  288. '$Bright Yellow:' has been redefined.
  289. '$UI Light Green:' has been redefined.
  290. '$UI Green:' has been redefined.
  291. '$UI Light Pink:' has been redefined.
  292. '$UI Pink:' has been redefined.
  293. TBM => Starting parse of 'color-clr.tbm' ...
  294. '$Text Normal:' has been redefined.
  295. '$Text Subselected:' has been redefined.
  296. '$Text Selected:' has been redefined.
  297. '$Text Error:' has been redefined.
  298. '$Text Error Highlighted:' has been redefined.
  299. '$Text Active:' has been redefined.
  300. '$Text Active Highlighted:' has been redefined.
  301. '$Text Heading:' has been redefined.
  302. '$More Indicator:' has been redefined.
  303. '$Bright More Indicator:' has been redefined.
  304. '$Bright:' has been redefined.
  305. '$Normal:' has been redefined.
  306. '$Briefing Grid:' has been redefined.
  307. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  308. TBM => Starting parse of '222-mfl.tbm' ...
  309. TBM => Starting parse of '221-mfl.tbm' ...
  310. Wokka! Error opening file (armor.tbl)!
  311. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  312. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  313. TBM => Starting parse of '221-amr.tbm' ...
  314. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  315. TBM => Starting parse of '221-aip.tbm' ...
  316. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  317. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  318. TBM => Starting parse of '221-wxp.tbm' ...
  319. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  320. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  321. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  322. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  323. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  324. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  325. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  326. BMPMAN: Found EFF (heart.eff) with 32 frames at 30 fps.
  327. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  328. BMPMAN: Found EFF (Particle_Green.eff) with 11 frames at 22 fps.
  329. BMPMAN: Found EFF (poweruphealth.eff) with 30 frames at 30 fps.
  330. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  331. TBM => Starting parse of 'mv_root-wep.tbm' ...
  332. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  333. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  334. TBM => Starting parse of '222-wep.tbm' ...
  335. TBM => Starting parse of 'jadXA-wep.tbm' ...
  336. TBM => Starting parse of '221-wep.tbm' ...
  337. BMPMAN: Found EFF (ringflash.eff) with 35 frames at 30 fps.
  338. BMPMAN: Found EFF (Tagged.eff) with 30 frames at 15 fps.
  339. BMPMAN: Found EFF (HackingExplosion.eff) with 44 frames at 30 fps.
  340. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  341. TBM => Starting parse of 'objecttypes-obt.tbm' ...
  342. TBM => Starting parse of 'mv_root-shp.tbm' ...
  343. TBM => Starting parse of 'radar-shp.tbm' ...
  344. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  345. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  346. TBM => Starting parse of '222-shp.tbm' ...
  347. Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Proto'.
  348. Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#PrOverdrive'.
  349. Particle effect for damage spew disabled on ship 'GTDr 3301'.
  350. Particle effect for damage spew disabled on ship 'GTDr 3301#Transport'.
  351. Particle effect for impact spew disabled on ship 'Rock1Collection3D'.
  352. Particle effect for damage spew disabled on ship 'Rock1Collection3D'.
  353. Particle effect for impact spew disabled on ship 'Rock2Collection3D'.
  354. Particle effect for damage spew disabled on ship 'Rock2Collection3D'.
  355. Particle effect for impact spew disabled on ship 'Rock3Collection3D'.
  356. Particle effect for damage spew disabled on ship 'Rock3Collection3D'.
  357. Particle effect for impact spew disabled on ship 'Large asteroid'.
  358. Particle effect for damage spew disabled on ship 'Large asteroid'.
  359. Particle effect for impact spew disabled on ship 'Hollow asteroid'.
  360. Particle effect for damage spew disabled on ship 'Hollow asteroid'.
  361. Particle effect for damage spew disabled on ship 'GTB Shea Mk0'.
  362. TBM => Starting parse of 'shipdescriptions-shp.tbm' ...
  363. TBM => Starting parse of 'jadXA-shp.tbm' ...
  364. TBM => Starting parse of '221-shp.tbm' ...
  365. Warning! Ship '#Camera' has a $Closeup_zoom value that is less than or equal to 0 (0.000000). Setting to default value.
  366. Particle effect for damage spew disabled on ship 'GTF Ares#Cyan'.
  367. Particle effect for damage spew disabled on ship 'GTF Ares#Orange'.
  368. Particle effect for damage spew disabled on ship 'GTF Ares#Blue'.
  369. Particle effect for damage spew disabled on ship 'GTF Ezechiel'.
  370. Particle effect for damage spew disabled on ship 'GTF Ezechiel#Berserk'.
  371. Particle effect for damage spew disabled on ship 'GTB Rhea'.
  372. Particle effect for damage spew disabled on ship 'GTB Rhea#Overdrive'.
  373. Particle effect for damage spew disabled on ship 'GTB Rhea Mk2'.
  374. Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Overdrive'.
  375. Particle effect for damage spew disabled on ship 'GTF Selkie'.
  376. Particle effect for damage spew disabled on ship 'GTF Iapetus'.
  377. Particle effect for damage spew disabled on ship 'GTF Iapetus#Zen'.
  378. Particle effect for impact spew disabled on ship 'BETA TESTER#7Shielded'.
  379. Particle effect for damage spew disabled on ship 'BETA TESTER#7Shielded'.
  380. TBM => Starting parse of '222-hdg.tbm' ...
  381. BMPMAN: Found EFF (hud_target.eff) with 2 frames at 1 fps.
  382. TBM => Starting parse of 'proBox-hdg.tbm' ...
  383. ANI objective1 with size 149x21 (34.4% wasted)
  384. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  385. ANI head1 with size 164x132 (48.4% wasted)
  386. ANI 2_energy2 with size 86x96 (25.0% wasted)
  387. ANI 2_leftarc with size 103x252 (1.6% wasted)
  388. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  389. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  390. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  391. TBM => Starting parse of '221-hdg.tbm' ...
  392. BMPMAN: Found EFF (raceRanking.eff) with 3 frames at 30 fps.
  393. ANI support1 with size 108x24 (25.0% wasted)
  394. ANI damage1 with size 148x25 (21.9% wasted)
  395. ANI wingman1 with size 71x53 (17.2% wasted)
  396. ANI wingman2 with size 35x53 (17.2% wasted)
  397. ANI wingman3 with size 14x53 (17.2% wasted)
  398. ANI toggle1 with size 57x20 (37.5% wasted)
  399. ANI weapons1 with size 126x20 (37.5% wasted)
  400. ANI weapons1_b with size 150x20 (37.5% wasted)
  401. ANI netlag1 with size 29x30 (6.3% wasted)
  402. ANI targhit1 with size 31x21 (34.4% wasted)
  403. ANI time1 with size 47x23 (28.1% wasted)
  404. ANI targetview1 with size 137x156 (39.1% wasted)
  405. ANI targetview2 with size 4x96 (25.0% wasted)
  406. ANI targetview3 with size 7x20 (37.5% wasted)
  407. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  408. ANI 2_lead1 with size 26x26 (18.8% wasted)
  409. ANI 2_lock1 with size 56x53 (17.2% wasted)
  410. ANI 2_lockspin with size 100x100 (21.9% wasted)
  411. ANI energy1 with size 12x41 (35.9% wasted)
  412. ANI 2_radar1 with size 209x170 (33.6% wasted)
  413. TBM => Starting parse of 'mv_effects-str.tbm' ...
  414. TBM => Starting parse of '222-str.tbm' ...
  415. TBM => Starting parse of 'stars-str.tbm' ...
  416. TABLES => Starting parse of 'ssm.tbl'...
  417. ANI cursor with size 24x24 (25.0% wasted)
  418. ANI cursor.ani with size 24x24 (25.0% wasted)
  419. TBM => Starting parse of '222-hall.tbm' ...
  420. TBM => Starting parse of 'jadXA-main-hall.tbm' ...
  421. TBM => Starting parse of '221-hall.tbm' ...
  422. MediaVPs: Explosions script loaded!
  423. MediaVPs: Flaming debris script loaded!
  424. Beginning JSON Parse for requiredfiles.cfg
  425. No path specified, assuming data/config...
  426. requiredfiles.cfg exists, decoding... success!
  427. Checking required files for optimum experience...
  428. VP: jad221-assets.vp
  429. * aburnboost.dds in data/effects... file found!
  430. * Euro72.dds in data/effects... file found!
  431. * wepboost.dds in data/effects... file found!
  432. VP: jad221-anime.vp
  433. * icon_aeolus.png in data/cbanims... file found!
  434. * vn_hol_c_happy.png in data/cbanims... file found!
  435. * vnbg_shivatown.jpg in data/cbanims... file found!
  436. VP: mv_root.vp
  437. * mv_root-hdg.tbm in data/tables... file found!
  438. * mv_root-lcl.tbm in data/tables... file found!
  439. * mv_root-shp.tbm in data/tables... file found!
  440. * mv_root-wep.tbm in data/tables... file found!
  441. * mv_root-wxp.tbm in data/tables... file found!
  442. VP: jad221-root.vp
  443. * 221-aip.tbm in data/tables... file found!
  444. * 221-amr.tbm in data/tables... file found!
  445. * 221-hall.tbm in data/tables... file found!
  446. * 221-hdg.tbm in data/tables... file found!
  447. * 221-mfl.tbm in data/tables... file found!
  448. * 221-mus.tbm in data/tables... file found!
  449. * 221-shp.tbm in data/tables... file found!
  450. * 221-snd.tbm in data/tables... file found!
  451. * 221-wep.tbm in data/tables... file found!
  452. * 221-wxp.tbm in data/tables... file found!
  453. * ai.tbl in data/tables... file found!
  454. * asteroid.tbl in data/tables... file found!
  455. * atfield-sct.tbm in data/tables... file found!
  456. * axhud-sct.tbm in data/tables... file found!
  457. * axmsg-sct.tbm in data/tables... file found!
  458. * axui-sct.tbm in data/tables... file found!
  459. * berserksystem-sct.tbm in data/tables... file found!
  460. * bossbar-sct.tbm in data/tables... file found!
  461. * cmap-sct.tbm in data/tables... file found!
  462. * cmpprogress-sct.tbm in data/tables... file found!
  463. * color-clr.tbm in data/tables... file found!
  464. * colorswitch-sct.tbm in data/tables... file found!
  465. * countdown-sct.tbm in data/tables... file found!
  466. * credits-sct.tbm in data/tables... file found!
  467. * debrisgrav-sct.tbm in data/tables... file found!
  468. * dtt-sct.tbm in data/tables... file found!
  469. * fireball.tbl in data/tables... file found!
  470. * fonts.tbl in data/tables... file found!
  471. * fredmacros-sct.tbm in data/tables... file found!
  472. * game_settings.tbl in data/tables... file found!
  473. * hamlet.tbm in data/tables... file found!
  474. * healbeam-sct.tbm in data/tables... file found!
  475. * icons.tbl in data/tables... file found!
  476. * iff_defs.tbl in data/tables... file found!
  477. * imonitor-sct.tbm in data/tables... file found!
  478. * itemdrop2-sct.tbm in data/tables... file found!
  479. * jadintro-sct.tbm in data/tables... file found!
  480. * jadXA-debrief-sct.tbm in data/tables... file found!
  481. * jadXA-getInfo-sct.tbm in data/tables... file found!
  482. * jadXA-main-hall.tbm in data/tables... file found!
  483. * jadXA-mus.tbm in data/tables... file found!
  484. * jadXA-shp.tbm in data/tables... file found!
  485. * jadXA-snd.tbm in data/tables... file found!
  486. * jadXA-subspace-sct.tbm in data/tables... file found!
  487. * jadXA-wep.tbm in data/tables... file found!
  488. * journal-sct.tbm in data/tables... file found!
  489. * karaoke-sct.tbm in data/tables... file found!
  490. * messages.tbl in data/tables... file found!
  491. * misc-sc-functions-sct.tbm in data/tables... file found!
  492. * mv_root-hdg.tbm in data/tables... file found!
  493. * objecttypes-obt.tbm in data/tables... file found!
  494. * parsecfg-sct.tbm in data/tables... file found!
  495. * post_processing.tbl in data/tables... file found!
  496. * proBox-hdg.tbm in data/tables... file found!
  497. * proBox-sct.tbm in data/tables... file found!
  498. * scanmode-sct.tbm in data/tables... file found!
  499. * shipdescriptions-shp.tbm in data/tables... file found!
  500. * shop-sct.tbm in data/tables... file found!
  501. * spawnsys-sct.tbm in data/tables... file found!
  502. * Species.tbl in data/tables... file found!
  503. * speciesdefs-sdf.tbm in data/tables... file found!
  504. * stars-str.tbm in data/tables... file found!
  505. * strings-lcl.tbm in data/tables... file found!
  506. * traitor.tbl in data/tables... file found!
  507. * vs2-sct.tbm in data/tables... file found!
  508. * zLoadFirst-sct.tbm in data/tables... file found!
  509. Checking naughty files for optimum experience...
  510. * mv_core-shp.tbm... file not found, good!
  511. AxCheckFiles didn't find any problems...
  512. AXUI starting up...
  513. AXUI Screen Intializing...
  514. y: 0
  515. h: 768
  516. y_aspect: 1
  517. x: 171
  518. w: 1024
  519. x_aspect: 1
  520. FFmpeg library initialized!
  521. FFmpeg: License: LGPL version 2.1 or later
  522. Ships.tbl is : VALID
  523. Weapons.tbl is : VALID
  524. cfile_init() took 233
  525. Initializing head tracking...
  526. Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: Das angegebene Modul wurde nicht gefunden.
  527. '
  528. TrackIR Init Failed - -1
  529. Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  530. Failed to load library '': 'Failed loading : Falscher Parameter.
  531. '
  532. Failed to initialize 'FreeTrack': Library could not be loaded!.
  533. No supported provider found, headtracking will be disabled...
  534. Headtracking is not enabled...
  535. Creating player for movie 'intro.mve'.
  536. FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
  537. FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
  538. Compiling new shader:
  539. Video Playback
  540. Loading built-in default shader for: video-v.sdr
  541. Loading built-in default shader for: video-f.sdr
  542. Shader Variant Features:
  543. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  544. PLR => Loading 'jad.plr' with version 2...
  545. PLR => Parsing: Flags...
  546. PLR => Parsing: Info...
  547. PLR => Parsing: Scoring...
  548. PLR => Parsing: ScoringMulti...
  549. PLR => Parsing: HUD...
  550. PLR => Parsing: Variables...
  551. PLR => Parsing: Multiplayer...
  552. PLR => Parsing: Controls...
  553. PLR => Parsing: Settings...
  554. PLR => Loading complete!
  555. PLR => Verifying 'jad.plr' with version 2...
  556. PLR => Parsing: Flags...
  557. PLR => Parsing: Info...
  558. PLR => Verifying complete!
  559. Beginning JSON Parse for imonitor_jad_2_22.cfg
  560. No path specified, assuming data/config...
  561. imonitor_jad_2_22.cfg exists, decoding... success!
  562. PLR => Verifying 'jad.plr' with version 2...
  563. PLR => Parsing: Flags...
  564. PLR => Parsing: Info...
  565. PLR => Verifying complete!
  566. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  567. PLR => Loading 'jad.plr' with version 2...
  568. PLR => Parsing: Flags...
  569. PLR => Parsing: Info...
  570. PLR => Parsing: Scoring...
  571. PLR => Parsing: ScoringMulti...
  572. PLR => Parsing: HUD...
  573. PLR => Parsing: Variables...
  574. PLR => Parsing: Multiplayer...
  575. PLR => Parsing: Controls...
  576. PLR => Parsing: Settings...
  577. PLR => Loading complete!
  578. CSG => Loading 'jad.jad_2_22.csg' with version 5...
  579. CSG => Parsing: Flags...
  580. CSG => Parsing: Info...
  581. CSG => Parsing: Missions...
  582. CSG => Parsing: Techroom...
  583. CSG => Parsing: Loadout...
  584. CSG => Parsing: Scoring...
  585. CSG => Parsing: RedAlert...
  586. CSG => Parsing: HUD...
  587. CSG => Parsing: Variables...
  588. CSG => Parsing: Settings...
  589. CSG => Parsing: Controls...
  590. CSG => Parsing: Cutscenes...
  591. CSG => Parsing: Last Missions...
  592. CSG => Loading complete!
  593. CSG => Loading 'jad.jad_2_22.csg' with version 5...
  594. CSG => Parsing: Flags...
  595. CSG => Parsing: Info...
  596. CSG => Parsing: Missions...
  597. CSG => Parsing: Techroom...
  598. CSG => Parsing: Loadout...
  599. CSG => Parsing: Scoring...
  600. CSG => Parsing: RedAlert...
  601. CSG => Parsing: HUD...
  602. CSG => Parsing: Variables...
  603. CSG => Parsing: Settings...
  604. CSG => Parsing: Controls...
  605. CSG => Parsing: Cutscenes...
  606. CSG => Parsing: Last Missions...
  607. CSG => Loading complete!
  608. Beginning JSON Parse for imonitor_jad_2_22.cfg
  609. No path specified, assuming data/config...
  610. imonitor_jad_2_22.cfg exists, decoding... success!
  611. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  612. Techroom successfully initialized, now changing tab...
  613. Loading model 'fighter01.pof' into slot '0'
  614. Compiling new shader:
  615. Model Rendering
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Loading built-in default shader for: main-g.sdr
  619. WARNING: Failed to find uniform 'modelMatrix'.
  620. WARNING: Failed to find uniform 'viewMatrix'.
  621. WARNING: Failed to find uniform 'projMatrix'.
  622. WARNING: Failed to find uniform 'textureMatrix'.
  623. WARNING: Failed to find uniform 'color'.
  624. Shader Variant Features:
  625. Shadow Mapping
  626. Compiling new shader:
  627. Model Rendering
  628. Loading built-in default shader for: main-v.sdr
  629. Loading built-in default shader for: main-f.sdr
  630. WARNING: Failed to find uniform 'viewMatrix'.
  631. Shader Variant Features:
  632. Lighting
  633. Diffuse Mapping
  634. Animated Effects
  635. Clip Plane
  636. Compiling new shader:
  637. Model Rendering
  638. Loading built-in default shader for: main-v.sdr
  639. Loading built-in default shader for: main-f.sdr
  640. WARNING: Failed to find uniform 'viewMatrix'.
  641. Shader Variant Features:
  642. Lighting
  643. Fog Effect
  644. Diffuse Mapping
  645. Animated Effects
  646. Clip Plane
  647. Compiling new shader:
  648. Model Rendering
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. WARNING: Failed to find uniform 'viewMatrix'.
  652. Shader Variant Features:
  653. Lighting
  654. Diffuse Mapping
  655. Deferred lighting
  656. Clip Plane
  657. Compiling new shader:
  658. Model Rendering
  659. Loading built-in default shader for: main-v.sdr
  660. Loading built-in default shader for: main-f.sdr
  661. WARNING: Failed to find uniform 'viewMatrix'.
  662. Shader Variant Features:
  663. Lighting
  664. Fog Effect
  665. Diffuse Mapping
  666. Deferred lighting
  667. Clip Plane
  668. Compiling new shader:
  669. Model Rendering
  670. Loading built-in default shader for: main-v.sdr
  671. Loading built-in default shader for: main-f.sdr
  672. WARNING: Failed to find uniform 'viewMatrix'.
  673. Shader Variant Features:
  674. Lighting
  675. Diffuse Mapping
  676. Animated Effects
  677. Submodel Transforms
  678. Clip Plane
  679. Compiling new shader:
  680. Model Rendering
  681. Loading built-in default shader for: main-v.sdr
  682. Loading built-in default shader for: main-f.sdr
  683. WARNING: Failed to find uniform 'viewMatrix'.
  684. Shader Variant Features:
  685. Lighting
  686. Fog Effect
  687. Diffuse Mapping
  688. Animated Effects
  689. Submodel Transforms
  690. Clip Plane
  691. Compiling new shader:
  692. Model Rendering
  693. Loading built-in default shader for: main-v.sdr
  694. Loading built-in default shader for: main-f.sdr
  695. WARNING: Failed to find uniform 'viewMatrix'.
  696. Shader Variant Features:
  697. Lighting
  698. Diffuse Mapping
  699. Submodel Transforms
  700. Clip Plane
  701. Compiling new shader:
  702. Model Rendering
  703. Loading built-in default shader for: main-v.sdr
  704. Loading built-in default shader for: main-f.sdr
  705. WARNING: Failed to find uniform 'viewMatrix'.
  706. Shader Variant Features:
  707. Lighting
  708. Fog Effect
  709. Diffuse Mapping
  710. Submodel Transforms
  711. Clip Plane
  712. Compiling new shader:
  713. Model Rendering
  714. Loading built-in default shader for: main-v.sdr
  715. Loading built-in default shader for: main-f.sdr
  716. WARNING: Failed to find uniform 'viewMatrix'.
  717. Shader Variant Features:
  718. Lighting
  719. Diffuse Mapping
  720. Animated Effects
  721. Deferred lighting
  722. Submodel Transforms
  723. Clip Plane
  724. Compiling new shader:
  725. Model Rendering
  726. Loading built-in default shader for: main-v.sdr
  727. Loading built-in default shader for: main-f.sdr
  728. WARNING: Failed to find uniform 'viewMatrix'.
  729. Shader Variant Features:
  730. Lighting
  731. Fog Effect
  732. Diffuse Mapping
  733. Animated Effects
  734. Deferred lighting
  735. Submodel Transforms
  736. Clip Plane
  737. Compiling new shader:
  738. Model Rendering
  739. Loading built-in default shader for: main-v.sdr
  740. Loading built-in default shader for: main-f.sdr
  741. WARNING: Failed to find uniform 'viewMatrix'.
  742. Shader Variant Features:
  743. Lighting
  744. Diffuse Mapping
  745. Deferred lighting
  746. Submodel Transforms
  747. Clip Plane
  748. Compiling new shader:
  749. Model Rendering
  750. Loading built-in default shader for: main-v.sdr
  751. Loading built-in default shader for: main-f.sdr
  752. WARNING: Failed to find uniform 'viewMatrix'.
  753. Shader Variant Features:
  754. Lighting
  755. Fog Effect
  756. Diffuse Mapping
  757. Deferred lighting
  758. Submodel Transforms
  759. Clip Plane
  760. Compiling new shader:
  761. Model Rendering
  762. Loading built-in default shader for: main-v.sdr
  763. Loading built-in default shader for: main-f.sdr
  764. WARNING: Failed to find uniform 'viewMatrix'.
  765. Shader Variant Features:
  766. Lighting
  767. Diffuse Mapping
  768. Glow Mapping
  769. Specular Mapping
  770. Normal Mapping
  771. Environment Mapping
  772. Animated Effects
  773. Clip Plane
  774. Compiling new shader:
  775. Model Rendering
  776. Loading built-in default shader for: main-v.sdr
  777. Loading built-in default shader for: main-f.sdr
  778. WARNING: Failed to find uniform 'viewMatrix'.
  779. Shader Variant Features:
  780. Lighting
  781. Fog Effect
  782. Diffuse Mapping
  783. Glow Mapping
  784. Specular Mapping
  785. Normal Mapping
  786. Environment Mapping
  787. Animated Effects
  788. Clip Plane
  789. Compiling new shader:
  790. Model Rendering
  791. Loading built-in default shader for: main-v.sdr
  792. Loading built-in default shader for: main-f.sdr
  793. WARNING: Failed to find uniform 'viewMatrix'.
  794. Shader Variant Features:
  795. Lighting
  796. Diffuse Mapping
  797. Glow Mapping
  798. Specular Mapping
  799. Normal Mapping
  800. Environment Mapping
  801. Deferred lighting
  802. Clip Plane
  803. Compiling new shader:
  804. Model Rendering
  805. Loading built-in default shader for: main-v.sdr
  806. Loading built-in default shader for: main-f.sdr
  807. WARNING: Failed to find uniform 'viewMatrix'.
  808. Shader Variant Features:
  809. Lighting
  810. Fog Effect
  811. Diffuse Mapping
  812. Glow Mapping
  813. Specular Mapping
  814. Normal Mapping
  815. Environment Mapping
  816. Deferred lighting
  817. Clip Plane
  818. Compiling new shader:
  819. Model Rendering
  820. Loading built-in default shader for: main-v.sdr
  821. Loading built-in default shader for: main-f.sdr
  822. WARNING: Failed to find uniform 'viewMatrix'.
  823. Shader Variant Features:
  824. Lighting
  825. Diffuse Mapping
  826. Glow Mapping
  827. Specular Mapping
  828. Normal Mapping
  829. Environment Mapping
  830. Animated Effects
  831. Submodel Transforms
  832. Clip Plane
  833. Compiling new shader:
  834. Model Rendering
  835. Loading built-in default shader for: main-v.sdr
  836. Loading built-in default shader for: main-f.sdr
  837. WARNING: Failed to find uniform 'viewMatrix'.
  838. Shader Variant Features:
  839. Lighting
  840. Fog Effect
  841. Diffuse Mapping
  842. Glow Mapping
  843. Specular Mapping
  844. Normal Mapping
  845. Environment Mapping
  846. Animated Effects
  847. Submodel Transforms
  848. Clip Plane
  849. Compiling new shader:
  850. Model Rendering
  851. Loading built-in default shader for: main-v.sdr
  852. Loading built-in default shader for: main-f.sdr
  853. WARNING: Failed to find uniform 'viewMatrix'.
  854. Shader Variant Features:
  855. Lighting
  856. Diffuse Mapping
  857. Glow Mapping
  858. Specular Mapping
  859. Normal Mapping
  860. Environment Mapping
  861. Submodel Transforms
  862. Clip Plane
  863. Compiling new shader:
  864. Model Rendering
  865. Loading built-in default shader for: main-v.sdr
  866. Loading built-in default shader for: main-f.sdr
  867. WARNING: Failed to find uniform 'viewMatrix'.
  868. Shader Variant Features:
  869. Lighting
  870. Fog Effect
  871. Diffuse Mapping
  872. Glow Mapping
  873. Specular Mapping
  874. Normal Mapping
  875. Environment Mapping
  876. Submodel Transforms
  877. Clip Plane
  878. Compiling new shader:
  879. Model Rendering
  880. Loading built-in default shader for: main-v.sdr
  881. Loading built-in default shader for: main-f.sdr
  882. WARNING: Failed to find uniform 'viewMatrix'.
  883. Shader Variant Features:
  884. Lighting
  885. Diffuse Mapping
  886. Glow Mapping
  887. Specular Mapping
  888. Normal Mapping
  889. Environment Mapping
  890. Animated Effects
  891. Deferred lighting
  892. Submodel Transforms
  893. Clip Plane
  894. Compiling new shader:
  895. Model Rendering
  896. Loading built-in default shader for: main-v.sdr
  897. Loading built-in default shader for: main-f.sdr
  898. WARNING: Failed to find uniform 'viewMatrix'.
  899. Shader Variant Features:
  900. Lighting
  901. Fog Effect
  902. Diffuse Mapping
  903. Glow Mapping
  904. Specular Mapping
  905. Normal Mapping
  906. Environment Mapping
  907. Animated Effects
  908. Deferred lighting
  909. Submodel Transforms
  910. Clip Plane
  911. Compiling new shader:
  912. Model Rendering
  913. Loading built-in default shader for: main-v.sdr
  914. Loading built-in default shader for: main-f.sdr
  915. WARNING: Failed to find uniform 'viewMatrix'.
  916. Shader Variant Features:
  917. Lighting
  918. Diffuse Mapping
  919. Glow Mapping
  920. Specular Mapping
  921. Normal Mapping
  922. Environment Mapping
  923. Deferred lighting
  924. Submodel Transforms
  925. Clip Plane
  926. Compiling new shader:
  927. Model Rendering
  928. Loading built-in default shader for: main-v.sdr
  929. Loading built-in default shader for: main-f.sdr
  930. WARNING: Failed to find uniform 'viewMatrix'.
  931. Shader Variant Features:
  932. Lighting
  933. Fog Effect
  934. Diffuse Mapping
  935. Glow Mapping
  936. Specular Mapping
  937. Normal Mapping
  938. Environment Mapping
  939. Deferred lighting
  940. Submodel Transforms
  941. Clip Plane
  942. Compiling new shader:
  943. Model Rendering
  944. Loading built-in default shader for: main-v.sdr
  945. Loading built-in default shader for: main-f.sdr
  946. WARNING: Failed to find uniform 'viewMatrix'.
  947. Shader Variant Features:
  948. Lighting
  949. Diffuse Mapping
  950. Specular Mapping
  951. Environment Mapping
  952. Animated Effects
  953. Clip Plane
  954. Compiling new shader:
  955. Model Rendering
  956. Loading built-in default shader for: main-v.sdr
  957. Loading built-in default shader for: main-f.sdr
  958. WARNING: Failed to find uniform 'viewMatrix'.
  959. Shader Variant Features:
  960. Lighting
  961. Fog Effect
  962. Diffuse Mapping
  963. Specular Mapping
  964. Environment Mapping
  965. Animated Effects
  966. Clip Plane
  967. Compiling new shader:
  968. Model Rendering
  969. Loading built-in default shader for: main-v.sdr
  970. Loading built-in default shader for: main-f.sdr
  971. WARNING: Failed to find uniform 'viewMatrix'.
  972. Shader Variant Features:
  973. Lighting
  974. Diffuse Mapping
  975. Specular Mapping
  976. Environment Mapping
  977. Deferred lighting
  978. Clip Plane
  979. Compiling new shader:
  980. Model Rendering
  981. Loading built-in default shader for: main-v.sdr
  982. Loading built-in default shader for: main-f.sdr
  983. WARNING: Failed to find uniform 'viewMatrix'.
  984. Shader Variant Features:
  985. Lighting
  986. Fog Effect
  987. Diffuse Mapping
  988. Specular Mapping
  989. Environment Mapping
  990. Deferred lighting
  991. Clip Plane
  992. Compiling new shader:
  993. Model Rendering
  994. Loading built-in default shader for: main-v.sdr
  995. Loading built-in default shader for: main-f.sdr
  996. WARNING: Failed to find uniform 'viewMatrix'.
  997. Shader Variant Features:
  998. Lighting
  999. Diffuse Mapping
  1000. Specular Mapping
  1001. Environment Mapping
  1002. Animated Effects
  1003. Submodel Transforms
  1004. Clip Plane
  1005. Compiling new shader:
  1006. Model Rendering
  1007. Loading built-in default shader for: main-v.sdr
  1008. Loading built-in default shader for: main-f.sdr
  1009. WARNING: Failed to find uniform 'viewMatrix'.
  1010. Shader Variant Features:
  1011. Lighting
  1012. Fog Effect
  1013. Diffuse Mapping
  1014. Specular Mapping
  1015. Environment Mapping
  1016. Animated Effects
  1017. Submodel Transforms
  1018. Clip Plane
  1019. Compiling new shader:
  1020. Model Rendering
  1021. Loading built-in default shader for: main-v.sdr
  1022. Loading built-in default shader for: main-f.sdr
  1023. WARNING: Failed to find uniform 'viewMatrix'.
  1024. Shader Variant Features:
  1025. Lighting
  1026. Diffuse Mapping
  1027. Specular Mapping
  1028. Environment Mapping
  1029. Submodel Transforms
  1030. Clip Plane
  1031. Compiling new shader:
  1032. Model Rendering
  1033. Loading built-in default shader for: main-v.sdr
  1034. Loading built-in default shader for: main-f.sdr
  1035. WARNING: Failed to find uniform 'viewMatrix'.
  1036. Shader Variant Features:
  1037. Lighting
  1038. Fog Effect
  1039. Diffuse Mapping
  1040. Specular Mapping
  1041. Environment Mapping
  1042. Submodel Transforms
  1043. Clip Plane
  1044. Compiling new shader:
  1045. Model Rendering
  1046. Loading built-in default shader for: main-v.sdr
  1047. Loading built-in default shader for: main-f.sdr
  1048. WARNING: Failed to find uniform 'viewMatrix'.
  1049. Shader Variant Features:
  1050. Lighting
  1051. Diffuse Mapping
  1052. Specular Mapping
  1053. Environment Mapping
  1054. Animated Effects
  1055. Deferred lighting
  1056. Submodel Transforms
  1057. Clip Plane
  1058. Compiling new shader:
  1059. Model Rendering
  1060. Loading built-in default shader for: main-v.sdr
  1061. Loading built-in default shader for: main-f.sdr
  1062. WARNING: Failed to find uniform 'viewMatrix'.
  1063. Shader Variant Features:
  1064. Lighting
  1065. Fog Effect
  1066. Diffuse Mapping
  1067. Specular Mapping
  1068. Environment Mapping
  1069. Animated Effects
  1070. Deferred lighting
  1071. Submodel Transforms
  1072. Clip Plane
  1073. Compiling new shader:
  1074. Model Rendering
  1075. Loading built-in default shader for: main-v.sdr
  1076. Loading built-in default shader for: main-f.sdr
  1077. WARNING: Failed to find uniform 'viewMatrix'.
  1078. Shader Variant Features:
  1079. Lighting
  1080. Diffuse Mapping
  1081. Specular Mapping
  1082. Environment Mapping
  1083. Deferred lighting
  1084. Submodel Transforms
  1085. Clip Plane
  1086. Compiling new shader:
  1087. Model Rendering
  1088. Loading built-in default shader for: main-v.sdr
  1089. Loading built-in default shader for: main-f.sdr
  1090. WARNING: Failed to find uniform 'viewMatrix'.
  1091. Shader Variant Features:
  1092. Lighting
  1093. Fog Effect
  1094. Diffuse Mapping
  1095. Specular Mapping
  1096. Environment Mapping
  1097. Deferred lighting
  1098. Submodel Transforms
  1099. Clip Plane
  1100. Submodel 'detail2' is detail level 1 of 'detail1'
  1101. Submodel 'detail2' is detail level 2 of 'detail0'
  1102. Submodel 'detail1' is detail level 1 of 'detail0'
  1103. Frame 0 too long!!: frametime = 1.790 (1.790)
  1104. Compiling new shader:
  1105. Model Rendering
  1106. Loading built-in default shader for: main-v.sdr
  1107. Loading built-in default shader for: main-f.sdr
  1108. WARNING: Failed to find uniform 'modelMatrix'.
  1109. WARNING: Failed to find uniform 'viewMatrix'.
  1110. Shader Variant Features:
  1111. Lighting
  1112. Diffuse Mapping
  1113. Compiling new shader:
  1114. Model Rendering
  1115. Loading built-in default shader for: main-v.sdr
  1116. Loading built-in default shader for: main-f.sdr
  1117. WARNING: Failed to find uniform 'modelMatrix'.
  1118. WARNING: Failed to find uniform 'viewMatrix'.
  1119. Shader Variant Features:
  1120. Lighting
  1121. Diffuse Mapping
  1122. Specular Mapping
  1123. Environment Mapping
  1124. Compiling new shader:
  1125. Model Rendering
  1126. Loading built-in default shader for: main-v.sdr
  1127. Loading built-in default shader for: main-f.sdr
  1128. WARNING: Failed to find uniform 'modelMatrix'.
  1129. WARNING: Failed to find uniform 'viewMatrix'.
  1130. Shader Variant Features:
  1131. Lighting
  1132. Diffuse Mapping
  1133. Submodel Transforms
  1134. Compiling new shader:
  1135. Model Rendering
  1136. Loading built-in default shader for: main-v.sdr
  1137. Loading built-in default shader for: main-f.sdr
  1138. WARNING: Failed to find uniform 'modelMatrix'.
  1139. WARNING: Failed to find uniform 'viewMatrix'.
  1140. Shader Variant Features:
  1141. Lighting
  1142. Diffuse Mapping
  1143. Specular Mapping
  1144. Environment Mapping
  1145. Submodel Transforms
  1146. Compiling new shader:
  1147. Model Rendering
  1148. Loading built-in default shader for: main-v.sdr
  1149. Loading built-in default shader for: main-f.sdr
  1150. WARNING: Failed to find uniform 'modelMatrix'.
  1151. WARNING: Failed to find uniform 'viewMatrix'.
  1152. Shader Variant Features:
  1153. Lighting
  1154. Diffuse Mapping
  1155. Glow Mapping
  1156. Specular Mapping
  1157. Normal Mapping
  1158. Environment Mapping
  1159. Submodel Transforms
  1160. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  1161. Freeing all existing models...
  1162. Unloading model 'fighter01.pof' from slot '0'
  1163. CSG => Loading 'jad.jad_2_22.csg' with version 5...
  1164. CSG => Parsing: Flags...
  1165. CSG => Parsing: Info...
  1166. CSG => Parsing: Missions...
  1167. CSG => Parsing: Techroom...
  1168. CSG => Parsing: Loadout...
  1169. CSG => Parsing: Scoring...
  1170. CSG => Parsing: RedAlert...
  1171. CSG => Parsing: HUD...
  1172. CSG => Parsing: Variables...
  1173. CSG => Parsing: Settings...
  1174. CSG => Parsing: Controls...
  1175. CSG => Parsing: Cutscenes...
  1176. CSG => Parsing: Last Missions...
  1177. CSG => Loading complete!
  1178. Frame 0 too long!!: frametime = 0.274 (0.274)
  1179. OpenGL Debug: Source:OpenGL Type:Performance ID:131154 Severity:Medium Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1180. OpenGL Debug: Source:OpenGL Type:Performance ID:131154 Severity:Medium Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1181. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  1182. PLR => Saving 'jad.plr' with version 2...
  1183. PLR => Saving: Flags...
  1184. PLR => Saving: Info...
  1185. PLR => Saving: Scoring...
  1186. PLR => Saving: ScoringMulti...
  1187. PLR => Saving: HUD...
  1188. PLR => Saving: Variables...
  1189. PLR => Saving: Multiplayer...
  1190. PLR => Saving: Controls...
  1191. PLR => Saving: Settings...
  1192. PLR => Saving complete!
  1193. =================== STARTING LEVEL LOAD ==================
  1194. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  1195. Starting model page in...
  1196. Beginning level bitmap paging...
  1197. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  1198. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  1199. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  1200. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  1201. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  1202. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  1203. BMPMAN: Found EFF (NGECross.eff) with 140 frames at 30 fps.
  1204. BMPMAN: Found EFF (magiccircle.eff) with 123 frames at 30 fps.
  1205. BMPMAN: Found EFF (magicflash.eff) with 34 frames at 30 fps.
  1206. BMPMAN: Found EFF (BlueFlash.eff) with 20 frames at 30 fps.
  1207. BMPMAN: Found EFF (GreenFlash.eff) with 20 frames at 30 fps.
  1208. BMPMAN: Found EFF (RedFlash.eff) with 20 frames at 30 fps.
  1209. BMPMAN: Found EFF (YFlash.eff) with 20 frames at 30 fps.
  1210. BMPMAN: Found EFF (powerupbolt.eff) with 30 frames at 30 fps.
  1211. BMPMAN: Found EFF (powerupcross.eff) with 30 frames at 30 fps.
  1212. BMPMAN: Found EFF (powerupboltmango.eff) with 30 frames at 30 fps.
  1213. Loading warp model
  1214. Loading model 'warp.pof' into slot '0'
  1215. Compiling new shader:
  1216. Model Rendering
  1217. Loading built-in default shader for: main-v.sdr
  1218. Loading built-in default shader for: main-f.sdr
  1219. WARNING: Failed to find uniform 'viewMatrix'.
  1220. Shader Variant Features:
  1221. Lighting
  1222. Animated Effects
  1223. Clip Plane
  1224. Compiling new shader:
  1225. Model Rendering
  1226. Loading built-in default shader for: main-v.sdr
  1227. Loading built-in default shader for: main-f.sdr
  1228. WARNING: Failed to find uniform 'viewMatrix'.
  1229. Shader Variant Features:
  1230. Lighting
  1231. Fog Effect
  1232. Animated Effects
  1233. Clip Plane
  1234. Compiling new shader:
  1235. Model Rendering
  1236. Loading built-in default shader for: main-v.sdr
  1237. Loading built-in default shader for: main-f.sdr
  1238. WARNING: Failed to find uniform 'viewMatrix'.
  1239. WARNING: Failed to find uniform 'textureMatrix'.
  1240. Shader Variant Features:
  1241. Lighting
  1242. Deferred lighting
  1243. Clip Plane
  1244. Compiling new shader:
  1245. Model Rendering
  1246. Loading built-in default shader for: main-v.sdr
  1247. Loading built-in default shader for: main-f.sdr
  1248. WARNING: Failed to find uniform 'viewMatrix'.
  1249. WARNING: Failed to find uniform 'textureMatrix'.
  1250. Shader Variant Features:
  1251. Lighting
  1252. Fog Effect
  1253. Deferred lighting
  1254. Clip Plane
  1255. Compiling new shader:
  1256. Model Rendering
  1257. Loading built-in default shader for: main-v.sdr
  1258. Loading built-in default shader for: main-f.sdr
  1259. WARNING: Failed to find uniform 'viewMatrix'.
  1260. Shader Variant Features:
  1261. Lighting
  1262. Animated Effects
  1263. Submodel Transforms
  1264. Clip Plane
  1265. Compiling new shader:
  1266. Model Rendering
  1267. Loading built-in default shader for: main-v.sdr
  1268. Loading built-in default shader for: main-f.sdr
  1269. WARNING: Failed to find uniform 'viewMatrix'.
  1270. Shader Variant Features:
  1271. Lighting
  1272. Fog Effect
  1273. Animated Effects
  1274. Submodel Transforms
  1275. Clip Plane
  1276. Compiling new shader:
  1277. Model Rendering
  1278. Loading built-in default shader for: main-v.sdr
  1279. Loading built-in default shader for: main-f.sdr
  1280. WARNING: Failed to find uniform 'viewMatrix'.
  1281. WARNING: Failed to find uniform 'textureMatrix'.
  1282. Shader Variant Features:
  1283. Lighting
  1284. Submodel Transforms
  1285. Clip Plane
  1286. Compiling new shader:
  1287. Model Rendering
  1288. Loading built-in default shader for: main-v.sdr
  1289. Loading built-in default shader for: main-f.sdr
  1290. WARNING: Failed to find uniform 'viewMatrix'.
  1291. WARNING: Failed to find uniform 'textureMatrix'.
  1292. Shader Variant Features:
  1293. Lighting
  1294. Fog Effect
  1295. Submodel Transforms
  1296. Clip Plane
  1297. Compiling new shader:
  1298. Model Rendering
  1299. Loading built-in default shader for: main-v.sdr
  1300. Loading built-in default shader for: main-f.sdr
  1301. WARNING: Failed to find uniform 'viewMatrix'.
  1302. Shader Variant Features:
  1303. Lighting
  1304. Animated Effects
  1305. Deferred lighting
  1306. Submodel Transforms
  1307. Clip Plane
  1308. Compiling new shader:
  1309. Model Rendering
  1310. Loading built-in default shader for: main-v.sdr
  1311. Loading built-in default shader for: main-f.sdr
  1312. WARNING: Failed to find uniform 'viewMatrix'.
  1313. Shader Variant Features:
  1314. Lighting
  1315. Fog Effect
  1316. Animated Effects
  1317. Deferred lighting
  1318. Submodel Transforms
  1319. Clip Plane
  1320. Compiling new shader:
  1321. Model Rendering
  1322. Loading built-in default shader for: main-v.sdr
  1323. Loading built-in default shader for: main-f.sdr
  1324. WARNING: Failed to find uniform 'viewMatrix'.
  1325. WARNING: Failed to find uniform 'textureMatrix'.
  1326. Shader Variant Features:
  1327. Lighting
  1328. Deferred lighting
  1329. Submodel Transforms
  1330. Clip Plane
  1331. Compiling new shader:
  1332. Model Rendering
  1333. Loading built-in default shader for: main-v.sdr
  1334. Loading built-in default shader for: main-f.sdr
  1335. WARNING: Failed to find uniform 'viewMatrix'.
  1336. WARNING: Failed to find uniform 'textureMatrix'.
  1337. Shader Variant Features:
  1338. Lighting
  1339. Fog Effect
  1340. Deferred lighting
  1341. Submodel Transforms
  1342. Clip Plane
  1343. 600
  1344. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1345. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1346. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1347. BMPMAN: Found EFF (CSAshieldhit.eff) with 37 frames at 30 fps.
  1348. SHOCKWAVE => Loading default shockwave animation...
  1349. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1350. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1351. MISSION LOAD: 'jad222-06d.fs2'
  1352. Hmmm... Extension passed to mission_load...
  1353. Using callsign: Holley
  1354. Using alternate ship type name: Market
  1355. Using alternate ship type name: Complex
  1356. Using callsign: Meddy
  1357. Using callsign: Sherry
  1358. Using callsign: Harriet
  1359. Could not load replacement texture prnameplate for ship Henrietta
  1360. Loading model 'subspacenode.pof' into slot '1'
  1361. Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1362. Starting mission message count : 210
  1363. Someone passed an extension to bm_load_animation for file 'h_9_neutral.png'
  1364. Someone passed an extension to bm_load_animation for file 'h_butler2.png'
  1365. Ending mission message count : 218
  1366. Current soundtrack set to -1 in event_music_reset_choices
  1367. Current soundtrack set to -1 in event_music_set_soundtrack
  1368. Loading model 'unit01-GTFEzechiel.pof' into slot '2'
  1369. Compiling new shader:
  1370. Model Rendering
  1371. Loading built-in default shader for: main-v.sdr
  1372. Loading built-in default shader for: main-f.sdr
  1373. WARNING: Failed to find uniform 'viewMatrix'.
  1374. Shader Variant Features:
  1375. Lighting
  1376. Diffuse Mapping
  1377. Glow Mapping
  1378. Specular Mapping
  1379. Environment Mapping
  1380. Animated Effects
  1381. Clip Plane
  1382. Compiling new shader:
  1383. Model Rendering
  1384. Loading built-in default shader for: main-v.sdr
  1385. Loading built-in default shader for: main-f.sdr
  1386. WARNING: Failed to find uniform 'viewMatrix'.
  1387. Shader Variant Features:
  1388. Lighting
  1389. Fog Effect
  1390. Diffuse Mapping
  1391. Glow Mapping
  1392. Specular Mapping
  1393. Environment Mapping
  1394. Animated Effects
  1395. Clip Plane
  1396. Compiling new shader:
  1397. Model Rendering
  1398. Loading built-in default shader for: main-v.sdr
  1399. Loading built-in default shader for: main-f.sdr
  1400. WARNING: Failed to find uniform 'viewMatrix'.
  1401. Shader Variant Features:
  1402. Lighting
  1403. Diffuse Mapping
  1404. Glow Mapping
  1405. Specular Mapping
  1406. Environment Mapping
  1407. Deferred lighting
  1408. Clip Plane
  1409. Compiling new shader:
  1410. Model Rendering
  1411. Loading built-in default shader for: main-v.sdr
  1412. Loading built-in default shader for: main-f.sdr
  1413. WARNING: Failed to find uniform 'viewMatrix'.
  1414. Shader Variant Features:
  1415. Lighting
  1416. Fog Effect
  1417. Diffuse Mapping
  1418. Glow Mapping
  1419. Specular Mapping
  1420. Environment Mapping
  1421. Deferred lighting
  1422. Clip Plane
  1423. Compiling new shader:
  1424. Model Rendering
  1425. Loading built-in default shader for: main-v.sdr
  1426. Loading built-in default shader for: main-f.sdr
  1427. WARNING: Failed to find uniform 'viewMatrix'.
  1428. Shader Variant Features:
  1429. Lighting
  1430. Diffuse Mapping
  1431. Glow Mapping
  1432. Specular Mapping
  1433. Environment Mapping
  1434. Animated Effects
  1435. Submodel Transforms
  1436. Clip Plane
  1437. Compiling new shader:
  1438. Model Rendering
  1439. Loading built-in default shader for: main-v.sdr
  1440. Loading built-in default shader for: main-f.sdr
  1441. WARNING: Failed to find uniform 'viewMatrix'.
  1442. Shader Variant Features:
  1443. Lighting
  1444. Fog Effect
  1445. Diffuse Mapping
  1446. Glow Mapping
  1447. Specular Mapping
  1448. Environment Mapping
  1449. Animated Effects
  1450. Submodel Transforms
  1451. Clip Plane
  1452. Compiling new shader:
  1453. Model Rendering
  1454. Loading built-in default shader for: main-v.sdr
  1455. Loading built-in default shader for: main-f.sdr
  1456. WARNING: Failed to find uniform 'viewMatrix'.
  1457. Shader Variant Features:
  1458. Lighting
  1459. Diffuse Mapping
  1460. Glow Mapping
  1461. Specular Mapping
  1462. Environment Mapping
  1463. Submodel Transforms
  1464. Clip Plane
  1465. Compiling new shader:
  1466. Model Rendering
  1467. Loading built-in default shader for: main-v.sdr
  1468. Loading built-in default shader for: main-f.sdr
  1469. WARNING: Failed to find uniform 'viewMatrix'.
  1470. Shader Variant Features:
  1471. Lighting
  1472. Fog Effect
  1473. Diffuse Mapping
  1474. Glow Mapping
  1475. Specular Mapping
  1476. Environment Mapping
  1477. Submodel Transforms
  1478. Clip Plane
  1479. Compiling new shader:
  1480. Model Rendering
  1481. Loading built-in default shader for: main-v.sdr
  1482. Loading built-in default shader for: main-f.sdr
  1483. WARNING: Failed to find uniform 'viewMatrix'.
  1484. Shader Variant Features:
  1485. Lighting
  1486. Diffuse Mapping
  1487. Glow Mapping
  1488. Specular Mapping
  1489. Environment Mapping
  1490. Animated Effects
  1491. Deferred lighting
  1492. Submodel Transforms
  1493. Clip Plane
  1494. Compiling new shader:
  1495. Model Rendering
  1496. Loading built-in default shader for: main-v.sdr
  1497. Loading built-in default shader for: main-f.sdr
  1498. WARNING: Failed to find uniform 'viewMatrix'.
  1499. Shader Variant Features:
  1500. Lighting
  1501. Fog Effect
  1502. Diffuse Mapping
  1503. Glow Mapping
  1504. Specular Mapping
  1505. Environment Mapping
  1506. Animated Effects
  1507. Deferred lighting
  1508. Submodel Transforms
  1509. Clip Plane
  1510. Compiling new shader:
  1511. Model Rendering
  1512. Loading built-in default shader for: main-v.sdr
  1513. Loading built-in default shader for: main-f.sdr
  1514. WARNING: Failed to find uniform 'viewMatrix'.
  1515. Shader Variant Features:
  1516. Lighting
  1517. Diffuse Mapping
  1518. Glow Mapping
  1519. Specular Mapping
  1520. Environment Mapping
  1521. Deferred lighting
  1522. Submodel Transforms
  1523. Clip Plane
  1524. Compiling new shader:
  1525. Model Rendering
  1526. Loading built-in default shader for: main-v.sdr
  1527. Loading built-in default shader for: main-f.sdr
  1528. WARNING: Failed to find uniform 'viewMatrix'.
  1529. Shader Variant Features:
  1530. Lighting
  1531. Fog Effect
  1532. Diffuse Mapping
  1533. Glow Mapping
  1534. Specular Mapping
  1535. Environment Mapping
  1536. Deferred lighting
  1537. Submodel Transforms
  1538. Clip Plane
  1539. Submodel 'detail1' is detail level 1 of 'detail0'
  1540. Submodel 'detail2' is detail level 2 of 'detail0'
  1541. Submodel 'detail3' is detail level 3 of 'detail0'
  1542. Submodel 'detail2' is detail level 1 of 'detail1'
  1543. Submodel 'detail3' is detail level 2 of 'detail1'
  1544. Submodel 'detail3' is detail level 1 of 'detail2'
  1545. Loading model 'Knossos.pof' into slot '3'
  1546. Subsystem 'jump1a' on ship Knossos.pof is not recognized as a common subsystem type
  1547. Subsystem 'jump2a' on ship Knossos.pof is not recognized as a common subsystem type
  1548. Unknown special object type $path01 while reading model Knossos.pof
  1549. Found live debris model for 'jump1a'
  1550. Found live debris model for 'jump1a'
  1551. Found live debris model for 'jump1a'
  1552. Found live debris model for 'jump1a'
  1553. Found live debris model for 'jump2a'
  1554. Found live debris model for 'jump2a'
  1555. Found live debris model for 'jump2a'
  1556. Found live debris model for 'jump2a'
  1557. Submodel 'detail1' is detail level 1 of 'detail0'
  1558. Submodel 'detail2' is detail level 2 of 'detail0'
  1559. Submodel 'detail3' is detail level 3 of 'detail0'
  1560. Submodel 'jump1b' is detail level 1 of 'jump1a'
  1561. Submodel 'jump1c' is detail level 2 of 'jump1a'
  1562. Submodel 'jump1d' is detail level 3 of 'jump1a'
  1563. Submodel 'jump2b' is detail level 1 of 'jump2a'
  1564. Submodel 'jump2c' is detail level 2 of 'jump2a'
  1565. Submodel 'jump2d' is detail level 3 of 'jump2a'
  1566. Submodel 'detail2' is detail level 1 of 'detail1'
  1567. Submodel 'detail3' is detail level 2 of 'detail1'
  1568. Submodel 'detail3' is detail level 1 of 'detail2'
  1569. Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
  1570. Loading model 'Arcadia.pof' into slot '4'
  1571. Subsystem 'ForkTable' on ship Arcadia.pof is not recognized as a common subsystem type
  1572. Subsystem 'ForkLift' on ship Arcadia.pof is not recognized as a common subsystem type
  1573. Subsystem 'fighterbay' on ship Arcadia.pof is not recognized as a common subsystem type
  1574. Unknown special object type $path06 while reading model Arcadia.pof
  1575. Unknown special object type $path07 while reading model Arcadia.pof
  1576. Found live debris model for 'communication'
  1577. Found live debris model for 'communication'
  1578. Found live debris model for 'fighterbay'
  1579. Found live debris model for 'fighterbay'
  1580. Found live debris model for 'fighterbay'
  1581. Found live debris model for 'fighterbay'
  1582. Found live debris model for 'weapons'
  1583. Found live debris model for 'weapons'
  1584. Found live debris model for 'weapons'
  1585. Submodel 'detail1' is detail level 1 of 'detail0'
  1586. Submodel 'detail2' is detail level 2 of 'detail0'
  1587. Submodel 'detail3' is detail level 3 of 'detail0'
  1588. Submodel 'detail2' is detail level 1 of 'detail1'
  1589. Submodel 'detail3' is detail level 2 of 'detail1'
  1590. Submodel 'detail3' is detail level 1 of 'detail2'
  1591. Loading model 'gtibretonia.pof' into slot '5'
  1592. Compiling new shader:
  1593. Model Rendering
  1594. Loading built-in default shader for: main-v.sdr
  1595. Loading built-in default shader for: main-f.sdr
  1596. WARNING: Failed to find uniform 'viewMatrix'.
  1597. Shader Variant Features:
  1598. Lighting
  1599. Diffuse Mapping
  1600. Glow Mapping
  1601. Specular Mapping
  1602. Normal Mapping
  1603. Environment Mapping
  1604. Animated Effects
  1605. WARNING: Failed to find uniform 'sMiscmap'.
  1606. Utility mapping
  1607. Clip Plane
  1608. Compiling new shader:
  1609. Model Rendering
  1610. Loading built-in default shader for: main-v.sdr
  1611. Loading built-in default shader for: main-f.sdr
  1612. WARNING: Failed to find uniform 'viewMatrix'.
  1613. Shader Variant Features:
  1614. Lighting
  1615. Fog Effect
  1616. Diffuse Mapping
  1617. Glow Mapping
  1618. Specular Mapping
  1619. Normal Mapping
  1620. Environment Mapping
  1621. Animated Effects
  1622. WARNING: Failed to find uniform 'sMiscmap'.
  1623. Utility mapping
  1624. Clip Plane
  1625. Compiling new shader:
  1626. Model Rendering
  1627. Loading built-in default shader for: main-v.sdr
  1628. Loading built-in default shader for: main-f.sdr
  1629. WARNING: Failed to find uniform 'viewMatrix'.
  1630. Shader Variant Features:
  1631. Lighting
  1632. Diffuse Mapping
  1633. Glow Mapping
  1634. Specular Mapping
  1635. Normal Mapping
  1636. Environment Mapping
  1637. WARNING: Failed to find uniform 'sMiscmap'.
  1638. Utility mapping
  1639. Deferred lighting
  1640. Clip Plane
  1641. Compiling new shader:
  1642. Model Rendering
  1643. Loading built-in default shader for: main-v.sdr
  1644. Loading built-in default shader for: main-f.sdr
  1645. WARNING: Failed to find uniform 'viewMatrix'.
  1646. Shader Variant Features:
  1647. Lighting
  1648. Fog Effect
  1649. Diffuse Mapping
  1650. Glow Mapping
  1651. Specular Mapping
  1652. Normal Mapping
  1653. Environment Mapping
  1654. WARNING: Failed to find uniform 'sMiscmap'.
  1655. Utility mapping
  1656. Deferred lighting
  1657. Clip Plane
  1658. Compiling new shader:
  1659. Model Rendering
  1660. Loading built-in default shader for: main-v.sdr
  1661. Loading built-in default shader for: main-f.sdr
  1662. WARNING: Failed to find uniform 'viewMatrix'.
  1663. Shader Variant Features:
  1664. Lighting
  1665. Diffuse Mapping
  1666. Glow Mapping
  1667. Specular Mapping
  1668. Normal Mapping
  1669. Environment Mapping
  1670. Animated Effects
  1671. WARNING: Failed to find uniform 'sMiscmap'.
  1672. Utility mapping
  1673. Submodel Transforms
  1674. Clip Plane
  1675. Compiling new shader:
  1676. Model Rendering
  1677. Loading built-in default shader for: main-v.sdr
  1678. Loading built-in default shader for: main-f.sdr
  1679. WARNING: Failed to find uniform 'viewMatrix'.
  1680. Shader Variant Features:
  1681. Lighting
  1682. Fog Effect
  1683. Diffuse Mapping
  1684. Glow Mapping
  1685. Specular Mapping
  1686. Normal Mapping
  1687. Environment Mapping
  1688. Animated Effects
  1689. WARNING: Failed to find uniform 'sMiscmap'.
  1690. Utility mapping
  1691. Submodel Transforms
  1692. Clip Plane
  1693. Compiling new shader:
  1694. Model Rendering
  1695. Loading built-in default shader for: main-v.sdr
  1696. Loading built-in default shader for: main-f.sdr
  1697. WARNING: Failed to find uniform 'viewMatrix'.
  1698. Shader Variant Features:
  1699. Lighting
  1700. Diffuse Mapping
  1701. Glow Mapping
  1702. Specular Mapping
  1703. Normal Mapping
  1704. Environment Mapping
  1705. WARNING: Failed to find uniform 'sMiscmap'.
  1706. Utility mapping
  1707. Submodel Transforms
  1708. Clip Plane
  1709. Compiling new shader:
  1710. Model Rendering
  1711. Loading built-in default shader for: main-v.sdr
  1712. Loading built-in default shader for: main-f.sdr
  1713. WARNING: Failed to find uniform 'viewMatrix'.
  1714. Shader Variant Features:
  1715. Lighting
  1716. Fog Effect
  1717. Diffuse Mapping
  1718. Glow Mapping
  1719. Specular Mapping
  1720. Normal Mapping
  1721. Environment Mapping
  1722. WARNING: Failed to find uniform 'sMiscmap'.
  1723. Utility mapping
  1724. Submodel Transforms
  1725. Clip Plane
  1726. Compiling new shader:
  1727. Model Rendering
  1728. Loading built-in default shader for: main-v.sdr
  1729. Loading built-in default shader for: main-f.sdr
  1730. WARNING: Failed to find uniform 'viewMatrix'.
  1731. Shader Variant Features:
  1732. Lighting
  1733. Diffuse Mapping
  1734. Glow Mapping
  1735. Specular Mapping
  1736. Normal Mapping
  1737. Environment Mapping
  1738. Animated Effects
  1739. WARNING: Failed to find uniform 'sMiscmap'.
  1740. Utility mapping
  1741. Deferred lighting
  1742. Submodel Transforms
  1743. Clip Plane
  1744. Compiling new shader:
  1745. Model Rendering
  1746. Loading built-in default shader for: main-v.sdr
  1747. Loading built-in default shader for: main-f.sdr
  1748. WARNING: Failed to find uniform 'viewMatrix'.
  1749. Shader Variant Features:
  1750. Lighting
  1751. Fog Effect
  1752. Diffuse Mapping
  1753. Glow Mapping
  1754. Specular Mapping
  1755. Normal Mapping
  1756. Environment Mapping
  1757. Animated Effects
  1758. WARNING: Failed to find uniform 'sMiscmap'.
  1759. Utility mapping
  1760. Deferred lighting
  1761. Submodel Transforms
  1762. Clip Plane
  1763. Compiling new shader:
  1764. Model Rendering
  1765. Loading built-in default shader for: main-v.sdr
  1766. Loading built-in default shader for: main-f.sdr
  1767. WARNING: Failed to find uniform 'viewMatrix'.
  1768. Shader Variant Features:
  1769. Lighting
  1770. Diffuse Mapping
  1771. Glow Mapping
  1772. Specular Mapping
  1773. Normal Mapping
  1774. Environment Mapping
  1775. WARNING: Failed to find uniform 'sMiscmap'.
  1776. Utility mapping
  1777. Deferred lighting
  1778. Submodel Transforms
  1779. Clip Plane
  1780. Compiling new shader:
  1781. Model Rendering
  1782. Loading built-in default shader for: main-v.sdr
  1783. Loading built-in default shader for: main-f.sdr
  1784. WARNING: Failed to find uniform 'viewMatrix'.
  1785. Shader Variant Features:
  1786. Lighting
  1787. Fog Effect
  1788. Diffuse Mapping
  1789. Glow Mapping
  1790. Specular Mapping
  1791. Normal Mapping
  1792. Environment Mapping
  1793. WARNING: Failed to find uniform 'sMiscmap'.
  1794. Utility mapping
  1795. Deferred lighting
  1796. Submodel Transforms
  1797. Clip Plane
  1798. Compiling new shader:
  1799. Model Rendering
  1800. Loading built-in default shader for: main-v.sdr
  1801. Loading built-in default shader for: main-f.sdr
  1802. WARNING: Failed to find uniform 'viewMatrix'.
  1803. Shader Variant Features:
  1804. Lighting
  1805. Diffuse Mapping
  1806. Specular Mapping
  1807. Normal Mapping
  1808. Environment Mapping
  1809. Animated Effects
  1810. Clip Plane
  1811. Compiling new shader:
  1812. Model Rendering
  1813. Loading built-in default shader for: main-v.sdr
  1814. Loading built-in default shader for: main-f.sdr
  1815. WARNING: Failed to find uniform 'viewMatrix'.
  1816. Shader Variant Features:
  1817. Lighting
  1818. Fog Effect
  1819. Diffuse Mapping
  1820. Specular Mapping
  1821. Normal Mapping
  1822. Environment Mapping
  1823. Animated Effects
  1824. Clip Plane
  1825. Compiling new shader:
  1826. Model Rendering
  1827. Loading built-in default shader for: main-v.sdr
  1828. Loading built-in default shader for: main-f.sdr
  1829. WARNING: Failed to find uniform 'viewMatrix'.
  1830. Shader Variant Features:
  1831. Lighting
  1832. Diffuse Mapping
  1833. Specular Mapping
  1834. Normal Mapping
  1835. Environment Mapping
  1836. Deferred lighting
  1837. Clip Plane
  1838. Compiling new shader:
  1839. Model Rendering
  1840. Loading built-in default shader for: main-v.sdr
  1841. Loading built-in default shader for: main-f.sdr
  1842. WARNING: Failed to find uniform 'viewMatrix'.
  1843. Shader Variant Features:
  1844. Lighting
  1845. Fog Effect
  1846. Diffuse Mapping
  1847. Specular Mapping
  1848. Normal Mapping
  1849. Environment Mapping
  1850. Deferred lighting
  1851. Clip Plane
  1852. Compiling new shader:
  1853. Model Rendering
  1854. Loading built-in default shader for: main-v.sdr
  1855. Loading built-in default shader for: main-f.sdr
  1856. WARNING: Failed to find uniform 'viewMatrix'.
  1857. Shader Variant Features:
  1858. Lighting
  1859. Diffuse Mapping
  1860. Specular Mapping
  1861. Normal Mapping
  1862. Environment Mapping
  1863. Animated Effects
  1864. Submodel Transforms
  1865. Clip Plane
  1866. Compiling new shader:
  1867. Model Rendering
  1868. Loading built-in default shader for: main-v.sdr
  1869. Loading built-in default shader for: main-f.sdr
  1870. WARNING: Failed to find uniform 'viewMatrix'.
  1871. Shader Variant Features:
  1872. Lighting
  1873. Fog Effect
  1874. Diffuse Mapping
  1875. Specular Mapping
  1876. Normal Mapping
  1877. Environment Mapping
  1878. Animated Effects
  1879. Submodel Transforms
  1880. Clip Plane
  1881. Compiling new shader:
  1882. Model Rendering
  1883. Loading built-in default shader for: main-v.sdr
  1884. Loading built-in default shader for: main-f.sdr
  1885. WARNING: Failed to find uniform 'viewMatrix'.
  1886. Shader Variant Features:
  1887. Lighting
  1888. Diffuse Mapping
  1889. Specular Mapping
  1890. Normal Mapping
  1891. Environment Mapping
  1892. Submodel Transforms
  1893. Clip Plane
  1894. Compiling new shader:
  1895. Model Rendering
  1896. Loading built-in default shader for: main-v.sdr
  1897. Loading built-in default shader for: main-f.sdr
  1898. WARNING: Failed to find uniform 'viewMatrix'.
  1899. Shader Variant Features:
  1900. Lighting
  1901. Fog Effect
  1902. Diffuse Mapping
  1903. Specular Mapping
  1904. Normal Mapping
  1905. Environment Mapping
  1906. Submodel Transforms
  1907. Clip Plane
  1908. Compiling new shader:
  1909. Model Rendering
  1910. Loading built-in default shader for: main-v.sdr
  1911. Loading built-in default shader for: main-f.sdr
  1912. WARNING: Failed to find uniform 'viewMatrix'.
  1913. Shader Variant Features:
  1914. Lighting
  1915. Diffuse Mapping
  1916. Specular Mapping
  1917. Normal Mapping
  1918. Environment Mapping
  1919. Animated Effects
  1920. Deferred lighting
  1921. Submodel Transforms
  1922. Clip Plane
  1923. Compiling new shader:
  1924. Model Rendering
  1925. Loading built-in default shader for: main-v.sdr
  1926. Loading built-in default shader for: main-f.sdr
  1927. WARNING: Failed to find uniform 'viewMatrix'.
  1928. Shader Variant Features:
  1929. Lighting
  1930. Fog Effect
  1931. Diffuse Mapping
  1932. Specular Mapping
  1933. Normal Mapping
  1934. Environment Mapping
  1935. Animated Effects
  1936. Deferred lighting
  1937. Submodel Transforms
  1938. Clip Plane
  1939. Compiling new shader:
  1940. Model Rendering
  1941. Loading built-in default shader for: main-v.sdr
  1942. Loading built-in default shader for: main-f.sdr
  1943. WARNING: Failed to find uniform 'viewMatrix'.
  1944. Shader Variant Features:
  1945. Lighting
  1946. Diffuse Mapping
  1947. Specular Mapping
  1948. Normal Mapping
  1949. Environment Mapping
  1950. Deferred lighting
  1951. Submodel Transforms
  1952. Clip Plane
  1953. Compiling new shader:
  1954. Model Rendering
  1955. Loading built-in default shader for: main-v.sdr
  1956. Loading built-in default shader for: main-f.sdr
  1957. WARNING: Failed to find uniform 'viewMatrix'.
  1958. Shader Variant Features:
  1959. Lighting
  1960. Fog Effect
  1961. Diffuse Mapping
  1962. Specular Mapping
  1963. Normal Mapping
  1964. Environment Mapping
  1965. Deferred lighting
  1966. Submodel Transforms
  1967. Clip Plane
  1968. Subsystem 'fighterbay' on ship gtibretonia.pof is not recognized as a common subsystem type
  1969. Submodel 'gtibretonib' is detail level 1 of 'gtibretonia'
  1970. Submodel 'gtibretonic' is detail level 2 of 'gtibretonia'
  1971. Submodel 'gtibretonic' is detail level 1 of 'gtibretonib'
  1972. Submodel 'communicationb' is detail level 1 of 'communicationa'
  1973. Submodel 'communicationc' is detail level 2 of 'communicationa'
  1974. Loading model 'unit02-GTBRhea2.POF' into slot '6'
  1975. Compiling new shader:
  1976. Model Rendering
  1977. Loading built-in default shader for: main-v.sdr
  1978. Loading built-in default shader for: main-f.sdr
  1979. WARNING: Failed to find uniform 'viewMatrix'.
  1980. Shader Variant Features:
  1981. Lighting
  1982. Diffuse Mapping
  1983. Glow Mapping
  1984. Animated Effects
  1985. Clip Plane
  1986. Compiling new shader:
  1987. Model Rendering
  1988. Loading built-in default shader for: main-v.sdr
  1989. Loading built-in default shader for: main-f.sdr
  1990. WARNING: Failed to find uniform 'viewMatrix'.
  1991. Shader Variant Features:
  1992. Lighting
  1993. Fog Effect
  1994. Diffuse Mapping
  1995. Glow Mapping
  1996. Animated Effects
  1997. Clip Plane
  1998. Compiling new shader:
  1999. Model Rendering
  2000. Loading built-in default shader for: main-v.sdr
  2001. Loading built-in default shader for: main-f.sdr
  2002. WARNING: Failed to find uniform 'viewMatrix'.
  2003. Shader Variant Features:
  2004. Lighting
  2005. Diffuse Mapping
  2006. Glow Mapping
  2007. Deferred lighting
  2008. Clip Plane
  2009. Compiling new shader:
  2010. Model Rendering
  2011. Loading built-in default shader for: main-v.sdr
  2012. Loading built-in default shader for: main-f.sdr
  2013. WARNING: Failed to find uniform 'viewMatrix'.
  2014. Shader Variant Features:
  2015. Lighting
  2016. Fog Effect
  2017. Diffuse Mapping
  2018. Glow Mapping
  2019. Deferred lighting
  2020. Clip Plane
  2021. Compiling new shader:
  2022. Model Rendering
  2023. Loading built-in default shader for: main-v.sdr
  2024. Loading built-in default shader for: main-f.sdr
  2025. WARNING: Failed to find uniform 'viewMatrix'.
  2026. Shader Variant Features:
  2027. Lighting
  2028. Diffuse Mapping
  2029. Glow Mapping
  2030. Animated Effects
  2031. Submodel Transforms
  2032. Clip Plane
  2033. Compiling new shader:
  2034. Model Rendering
  2035. Loading built-in default shader for: main-v.sdr
  2036. Loading built-in default shader for: main-f.sdr
  2037. WARNING: Failed to find uniform 'viewMatrix'.
  2038. Shader Variant Features:
  2039. Lighting
  2040. Fog Effect
  2041. Diffuse Mapping
  2042. Glow Mapping
  2043. Animated Effects
  2044. Submodel Transforms
  2045. Clip Plane
  2046. Compiling new shader:
  2047. Model Rendering
  2048. Loading built-in default shader for: main-v.sdr
  2049. Loading built-in default shader for: main-f.sdr
  2050. WARNING: Failed to find uniform 'viewMatrix'.
  2051. Shader Variant Features:
  2052. Lighting
  2053. Diffuse Mapping
  2054. Glow Mapping
  2055. Submodel Transforms
  2056. Clip Plane
  2057. Compiling new shader:
  2058. Model Rendering
  2059. Loading built-in default shader for: main-v.sdr
  2060. Loading built-in default shader for: main-f.sdr
  2061. WARNING: Failed to find uniform 'viewMatrix'.
  2062. Shader Variant Features:
  2063. Lighting
  2064. Fog Effect
  2065. Diffuse Mapping
  2066. Glow Mapping
  2067. Submodel Transforms
  2068. Clip Plane
  2069. Compiling new shader:
  2070. Model Rendering
  2071. Loading built-in default shader for: main-v.sdr
  2072. Loading built-in default shader for: main-f.sdr
  2073. WARNING: Failed to find uniform 'viewMatrix'.
  2074. Shader Variant Features:
  2075. Lighting
  2076. Diffuse Mapping
  2077. Glow Mapping
  2078. Animated Effects
  2079. Deferred lighting
  2080. Submodel Transforms
  2081. Clip Plane
  2082. Compiling new shader:
  2083. Model Rendering
  2084. Loading built-in default shader for: main-v.sdr
  2085. Loading built-in default shader for: main-f.sdr
  2086. WARNING: Failed to find uniform 'viewMatrix'.
  2087. Shader Variant Features:
  2088. Lighting
  2089. Fog Effect
  2090. Diffuse Mapping
  2091. Glow Mapping
  2092. Animated Effects
  2093. Deferred lighting
  2094. Submodel Transforms
  2095. Clip Plane
  2096. Compiling new shader:
  2097. Model Rendering
  2098. Loading built-in default shader for: main-v.sdr
  2099. Loading built-in default shader for: main-f.sdr
  2100. WARNING: Failed to find uniform 'viewMatrix'.
  2101. Shader Variant Features:
  2102. Lighting
  2103. Diffuse Mapping
  2104. Glow Mapping
  2105. Deferred lighting
  2106. Submodel Transforms
  2107. Clip Plane
  2108. Compiling new shader:
  2109. Model Rendering
  2110. Loading built-in default shader for: main-v.sdr
  2111. Loading built-in default shader for: main-f.sdr
  2112. WARNING: Failed to find uniform 'viewMatrix'.
  2113. Shader Variant Features:
  2114. Lighting
  2115. Fog Effect
  2116. Diffuse Mapping
  2117. Glow Mapping
  2118. Deferred lighting
  2119. Submodel Transforms
  2120. Clip Plane
  2121. Submodel 'detail1' is detail level 1 of 'detail0'
  2122. Submodel 'detail2' is detail level 2 of 'detail0'
  2123. Submodel 'detail3' is detail level 3 of 'detail0'
  2124. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2125. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2126. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  2127. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  2128. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  2129. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  2130. Submodel 'detail2' is detail level 1 of 'detail1'
  2131. Submodel 'detail3' is detail level 2 of 'detail1'
  2132. Submodel 'detail3' is detail level 1 of 'detail2'
  2133. Loading model 'bomber05.pof' into slot '7'
  2134. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2135. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2136. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2137. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2138. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2139. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2140. Loading model 'fighter2t-05.pof' into slot '8'
  2141. Submodel 'detail3' is detail level 3 of 'detail0'
  2142. Submodel 'detail2' is detail level 2 of 'detail0'
  2143. Submodel 'detail1' is detail level 1 of 'detail0'
  2144. Submodel 'detail3' is detail level 1 of 'detail2'
  2145. Submodel 'detail3' is detail level 2 of 'detail1'
  2146. Submodel 'detail2' is detail level 1 of 'detail1'
  2147. Loading model 'loki-meddy.pof' into slot '9'
  2148. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2149. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2150. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2151. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2152. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2153. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2154. Loading model 'loki-sherry.pof' into slot '10'
  2155. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2156. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2157. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2158. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2159. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2160. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2161. Loading model 'loki-harriet.pof' into slot '11'
  2162. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2163. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2164. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2165. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2166. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2167. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2168. Loading model 'unit00-GTFAresblu.pof' into slot '12'
  2169. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2170. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2171. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2172. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2173. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2174. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2175. Loading model 'cruiser01x.pof' into slot '13'
  2176. Submodel 'detail3' is detail level 1 of 'detail2'
  2177. Submodel 'detail3' is detail level 2 of 'detail1'
  2178. Submodel 'detail2' is detail level 1 of 'detail1'
  2179. Submodel 'detail3' is detail level 3 of 'detail0'
  2180. Submodel 'detail2' is detail level 2 of 'detail0'
  2181. Submodel 'detail1' is detail level 1 of 'detail0'
  2182. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  2183. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  2184. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  2185. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  2186. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  2187. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  2188. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  2189. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  2190. Loading model 'princess-flagship.pof' into slot '14'
  2191. Subsystem 'Fighterbay' on ship princess-flagship.pof is not recognized as a common subsystem type
  2192. Subsystem 'Reactor' on ship princess-flagship.pof is not recognized as a common subsystem type
  2193. Submodel 'detail1' is detail level 1 of 'detail0'
  2194. Loading model 'princess_Gefjon.pof' into slot '15'
  2195. Submodel 'detail1' is detail level 1 of 'detail0'
  2196. Submodel 'detail2' is detail level 2 of 'detail0'
  2197. Submodel 'detail3' is detail level 3 of 'detail0'
  2198. Submodel 'detail2' is detail level 1 of 'detail1'
  2199. Submodel 'detail3' is detail level 2 of 'detail1'
  2200. Submodel 'detail3' is detail level 1 of 'detail2'
  2201. Loading model 'point.pof' into slot '16'
  2202. Loading model 'BT9-Dragon.pof' into slot '17'
  2203. Submodel 'detail1' is detail level 1 of 'detail0'
  2204. Submodel 'detail2' is detail level 2 of 'detail0'
  2205. Submodel 'detail2' is detail level 1 of 'detail1'
  2206. Loading model 'fighter01.pof' into slot '18'
  2207. Submodel 'detail2' is detail level 1 of 'detail1'
  2208. Submodel 'detail2' is detail level 2 of 'detail0'
  2209. Submodel 'detail1' is detail level 1 of 'detail0'
  2210. Loading model 'Hermes.pof' into slot '19'
  2211. Submodel 'detail1' is detail level 1 of 'detail0'
  2212. Submodel 'detail2' is detail level 2 of 'detail0'
  2213. Submodel 'detail3' is detail level 3 of 'detail0'
  2214. Submodel 'detail2' is detail level 1 of 'detail1'
  2215. Submodel 'detail3' is detail level 2 of 'detail1'
  2216. Submodel 'detail3' is detail level 1 of 'detail2'
  2217. Loading model 'fredknossos-box.pof' into slot '20'
  2218. Model fredknossos-box.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2219. BMPMAN: Found EFF (debris01.eff) with 1 frames at 30 fps.
  2220. BMPMAN: Found EFF (debris02.eff) with 1 frames at 30 fps.
  2221. BMPMAN: Found EFF (debris03.eff) with 1 frames at 30 fps.
  2222. BMPMAN: Found EFF (debris04.eff) with 1 frames at 30 fps.
  2223. OpenGL: Created 512x512 FBO!
  2224. =================== STARTING LEVEL DATA LOAD ==================
  2225. Loading model 'support2t-01.pof' into slot '21'
  2226. Submodel 'bodyb' is detail level 1 of 'bodya'
  2227. Submodel 'bodyc' is detail level 2 of 'bodya'
  2228. Submodel 'bodyd' is detail level 3 of 'bodya'
  2229. Submodel 'bodyc' is detail level 1 of 'bodyb'
  2230. Submodel 'bodyd' is detail level 2 of 'bodyb'
  2231. Submodel 'bodyd' is detail level 1 of 'bodyc'
  2232. Loading model 'Nephthys.pof' into slot '22'
  2233. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2234. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2235. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2236. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2237. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2238. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2239. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  2240. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  2241. Allocating space for at least 224 new ship subsystems ... a total of 400 is now available (95 in-use).
  2242. About to page in ships!
  2243. ANI shield-f01 with size 112x93 (27.3% wasted)
  2244. ANI shieldft-05 with size 112x93 (27.3% wasted)
  2245. ANI shield-b05 with size 112x93 (27.3% wasted)
  2246. ANI shield-gefjon with size 112x93 (27.3% wasted)
  2247. ANI shield-f03 with size 112x93 (27.3% wasted)
  2248. ANI shieldft-02x with size 112x93 (27.3% wasted)
  2249. ANI shieldINFFighter02 with size 112x93 (27.3% wasted)
  2250. ANI shieldRhea with size 112x93 (27.3% wasted)
  2251. ANI shield-f13 with size 112x93 (27.3% wasted)
  2252. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  2253. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  2254. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  2255. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  2256. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  2257. BMPMAN: Found EFF (feather.eff) with 17 frames at 6 fps.
  2258. Loading model 'hornet.pof' into slot '23'
  2259. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2260. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2261. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2262. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2263. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2264. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2265. BMPMAN: Found EFF (star.eff) with 38 frames at 30 fps.
  2266. BMPMAN: Found EFF (RedBeamMuzzle.eff) with 35 frames at 30 fps.
  2267. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  2268. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  2269. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  2270. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  2271. Loading model 'rockeye.pof' into slot '24'
  2272. Submodel 'detail1' is detail level 1 of 'detail0'
  2273. Submodel 'detail2' is detail level 2 of 'detail0'
  2274. Submodel 'detail2' is detail level 1 of 'detail1'
  2275. Loading model 'Tempest.pof' into slot '25'
  2276. Submodel 'detail2' is detail level 1 of 'detail1'
  2277. Submodel 'detail2' is detail level 2 of 'detail0'
  2278. Submodel 'detail1' is detail level 1 of 'detail0'
  2279. Loading model 'NewHornet.pof' into slot '26'
  2280. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2281. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2282. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2283. Loading model 'bombardier.pof' into slot '27'
  2284. Submodel 'detail1' is detail level 1 of 'detail0'
  2285. Submodel 'detail2' is detail level 2 of 'detail0'
  2286. Submodel 'detail2' is detail level 1 of 'detail1'
  2287. Loading model 'crossbow.pof' into slot '28'
  2288. No subsystems found for model "crossbow.pof".
  2289. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2290. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2291. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2292. Loading model 'piranha.pof' into slot '29'
  2293. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2294. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2295. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2296. Loading model 'cyclops.pof' into slot '30'
  2297. Loading model 'EMPulse2.pof' into slot '31'
  2298. Loading model 'cmeasure01.pof' into slot '32'
  2299. Loading model 'VasudanCM.pof' into slot '33'
  2300. Submodel 'detail1' is detail level 1 of 'detail0'
  2301. Loading model 'S_Harpoon.pof' into slot '34'
  2302. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  2303. Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
  2304. Loading model 'heater.pof' into slot '35'
  2305. Model heater.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2306. Loading model 'shrike.pof' into slot '36'
  2307. Loading model 'doomtorp.pof' into slot '37'
  2308. Loading model 'harbinger.pof' into slot '38'
  2309. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2310. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2311. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2312. Loading model 'Interceptor.pof' into slot '39'
  2313. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2314. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2315. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2316. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2317. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2318. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2319. Loading model 'StormshardL.pof' into slot '40'
  2320. Loading model 'debris01.pof' into slot '41'
  2321. Loading model 'debris02.pof' into slot '42'
  2322. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  2323. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  2324. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  2325. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  2326. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  2327. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  2328. Paging in mission messages
  2329. Stopping model page in...
  2330. ANI objective1.ani with size 149x21 (34.4% wasted)
  2331. ANI head1.ani with size 164x132 (48.4% wasted)
  2332. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  2333. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  2334. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  2335. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  2336. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  2337. ANI support1.ani with size 108x24 (25.0% wasted)
  2338. ANI damage1.ani with size 148x25 (21.9% wasted)
  2339. ANI wingman1.ani with size 71x53 (17.2% wasted)
  2340. ANI wingman2.ani with size 35x53 (17.2% wasted)
  2341. ANI wingman3.ani with size 14x53 (17.2% wasted)
  2342. ANI toggle1.ani with size 57x20 (37.5% wasted)
  2343. ANI weapons1.ani with size 126x20 (37.5% wasted)
  2344. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  2345. ANI netlag1.ani with size 29x30 (6.3% wasted)
  2346. ANI targhit1.ani with size 31x21 (34.4% wasted)
  2347. ANI time1.ani with size 47x23 (28.1% wasted)
  2348. ANI targetview1.ani with size 137x156 (39.1% wasted)
  2349. ANI targetview2.ani with size 4x96 (25.0% wasted)
  2350. ANI targetview3.ani with size 7x20 (37.5% wasted)
  2351. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  2352. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  2353. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  2354. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  2355. ANI energy1.ani with size 12x41 (35.9% wasted)
  2356. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  2357. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  2358. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  2359. ANI shield-b05.ani with size 112x93 (27.3% wasted)
  2360. ANI shield-gefjon.ani with size 112x93 (27.3% wasted)
  2361. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  2362. ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
  2363. ANI shieldINFFighter02.ani with size 112x93 (27.3% wasted)
  2364. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  2365. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  2366. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  2367. User bitmap 'TMP512x512+8'
  2368. User bitmap 'TMP512x512+8'
  2369. User bitmap 'TMP256x256+8'
  2370. Bmpman: 3089/4750 bitmap slots in use.
  2371. Ending level bitmap paging...
  2372. =================== ENDING LOAD ================
  2373. Real count = 492, Estimated count = 425
  2374. ================================================
  2375. SCRIPTING: Starting flashy deaths script loading
  2376.  
  2377. Class: gtf ulysses
  2378. DRM: 0.25
  2379. DE: 3
  2380. DM: 1
  2381.  
  2382. Class: gtf hercules
  2383. DRM: 0.25
  2384. DE: 3
  2385. DM: 1
  2386.  
  2387. Class: gtf hercules mark ii
  2388. DRM: 0.25
  2389. DE: 3
  2390. DM: 1
  2391.  
  2392. Class: gtf ares
  2393. DRM: 0.25
  2394. DE: 3
  2395. DM: 1
  2396.  
  2397. Class: gtf erinyes
  2398. DRM: 0.25
  2399. DE: 3
  2400. DM: 1
  2401.  
  2402. Class: gtf loki
  2403. DRM: 0.25
  2404. DE: 3
  2405. DM: 1
  2406.  
  2407. Class: gtf pegasus
  2408. DRM: 0.25
  2409. DE: 3
  2410. DM: 1
  2411.  
  2412. Class: gtf perseus
  2413. DRM: 0.25
  2414. DE: 3
  2415. DM: 1
  2416.  
  2417. Class: gtf myrmidon
  2418. DRM: 0.25
  2419. DE: 3
  2420. DM: 1
  2421.  
  2422. Class: sf mara (terrans)
  2423. DRM: 0.25
  2424. DE: 3
  2425. DM: 1
  2426.  
  2427. Class: gtb artemis
  2428. DRM: 0.25
  2429. DE: 3
  2430. DM: 1
  2431.  
  2432. Class: gtb artemis d.h.
  2433. DRM: 0.25
  2434. DE: 3
  2435. DM: 1
  2436.  
  2437. Class: gtb medusa
  2438. DRM: 0.25
  2439. DE: 3
  2440. DM: 1
  2441.  
  2442. Class: gtb ursa
  2443. DRM: 0.25
  2444. DE: 3
  2445. DM: 1
  2446.  
  2447. Class: gtb zeus
  2448. DRM: 0.25
  2449. DE: 3
  2450. DM: 1
  2451.  
  2452. Class: gtb boanerges
  2453. DRM: 0.25
  2454. DE: 3
  2455. DM: 1
  2456.  
  2457. Class: gtdr amazon
  2458. DRM: 0.25
  2459. DE: 3
  2460. DM: 1
  2461.  
  2462. Class: gtdr amazon advanced
  2463. DRM: 0.25
  2464. DE: 3
  2465. DM: 1
  2466. FRM: 1
  2467. FE: 6
  2468. BE: 0.45
  2469. BEDu: 5000
  2470. BEDM: 2.5
  2471.  
  2472. Class: gts hygeia
  2473. DRM: 0.25
  2474. DE: 3
  2475. DM: 1
  2476. FRM: 1
  2477. FE: 6
  2478.  
  2479. Class: gtfr triton
  2480. DRM: 0.25
  2481. DE: 3
  2482. DM: 1
  2483. FRM: 1
  2484. FE: 6
  2485. BE: 0.45
  2486. BEDu: 5000
  2487. BEDM: 2.5
  2488.  
  2489. Class: tc-tri
  2490. DRM: 0.25
  2491. DE: 3
  2492. DM: 1
  2493. FRM: 1
  2494. FE: 6
  2495. BE: 0.4
  2496. BEDu: 4000
  2497. BEDM: 2.5
  2498.  
  2499. Class: gtfr poseidon
  2500. DRM: 0.25
  2501. DE: 3
  2502. DM: 1
  2503. FRM: 1
  2504. FE: 6
  2505.  
  2506. Class: tc 2
  2507. DRM: 0.25
  2508. DE: 3
  2509. DM: 1
  2510.  
  2511. Class: tsc 2
  2512. DRM: 0.25
  2513. DE: 3
  2514. DM: 1
  2515.  
  2516. Class: tac 1
  2517. DRM: 0.25
  2518. DE: 3
  2519. DM: 1
  2520.  
  2521. Class: ttc 1
  2522. DRM: 0.25
  2523. DE: 3
  2524. DM: 1
  2525.  
  2526. Class: gtc fenris
  2527. DRM: 0.25
  2528. DE: 3
  2529. DM: 1
  2530. FRM: 2
  2531. FE: 6
  2532. BE: 0.6
  2533. BEDu: 8000
  2534. BEDM: 2.5
  2535.  
  2536. Class: gtm hippocrates
  2537. DRM: 0.25
  2538. DE: 3
  2539. DM: 1
  2540. FRM: 1
  2541. FE: 6
  2542. BE: 0.6
  2543. BEDu: 8000
  2544. BEDM: 2.5
  2545.  
  2546. Class: gtc leviathan
  2547. DRM: 0.25
  2548. DE: 3
  2549. DM: 1
  2550. FRM: 2
  2551. FE: 6
  2552. BE: 0.6
  2553. BEDu: 8000
  2554. BEDM: 2.5
  2555.  
  2556. Class: gtsc faustus
  2557. DRM: 0.25
  2558. DE: 3
  2559. DM: 1
  2560. FRM: 1
  2561. FE: 6
  2562. BE: 0.6
  2563. BEDu: 8000
  2564. BEDM: 2.5
  2565.  
  2566. Class: gtg zephyrus
  2567. DRM: 0.25
  2568. DE: 3
  2569. DM: 1
  2570. FRM: 1
  2571. FE: 6
  2572. BE: 0.55
  2573. BEDu: 7000
  2574. BEDM: 2.5
  2575.  
  2576. Class: gta charybdis
  2577. DRM: 0.25
  2578. DE: 3
  2579. DM: 1
  2580. FRM: 1
  2581. FE: 6
  2582. BE: 0.5
  2583. BEDu: 6000
  2584. BEDM: 2.5
  2585.  
  2586. Class: gtd orion
  2587. DRM: 0.25
  2588. DE: 3
  2589. DM: 1
  2590. FRM: 2
  2591. FE: 6
  2592. BE: 0.7
  2593. BEDu: 10000
  2594. BEDM: 2.5
  2595.  
  2596. Class: gtd hecate
  2597. DRM: 0.25
  2598. DE: 3
  2599. DM: 1
  2600. FRM: 2
  2601. FE: 6
  2602. BE: 0.7
  2603. BEDu: 10000
  2604. BEDM: 2.5
  2605.  
  2606. Class: gtd orion#2 (bastion)
  2607. DRM: 0.25
  2608. DE: 3
  2609. DM: 1
  2610. FRM: 2
  2611. FE: 6
  2612. BE: 0.7
  2613. BEDu: 10000
  2614. BEDM: 2.5
  2615.  
  2616. Class: gtd hades
  2617. DRM: 0.25
  2618. DE: 3
  2619. DM: 1
  2620. FRM: 2
  2621. FE: 6
  2622. BE: 0.7
  2623. BEDu: 10000
  2624. BEDM: 2.5
  2625.  
  2626. Class: gti arcadia
  2627. DRM: 0.25
  2628. DE: 3
  2629. DM: 1
  2630. FRM: 2
  2631. FE: 6
  2632. BE: 0.7
  2633. BEDu: 10000
  2634. BEDM: 2.5
  2635.  
  2636. Class: gtva colossus
  2637. DRM: 0.25
  2638. DE: 3
  2639. DM: 1
  2640. FRM: 5
  2641. FE: 6
  2642. BE: 0.75
  2643. BEDu: 11000
  2644. BEDM: 2.5
  2645.  
  2646. Class: gtcv deimos
  2647. DRM: 0.25
  2648. DE: 3
  2649. DM: 1
  2650. FRM: 2
  2651. FE: 6
  2652. BE: 0.65
  2653. BEDu: 9000
  2654. BEDM: 2.5
  2655.  
  2656. Class: gtc aeolus
  2657. DRM: 0.25
  2658. DE: 3
  2659. DM: 1
  2660. FRM: 2
  2661. FE: 6
  2662. BE: 0.6
  2663. BEDu: 8000
  2664. BEDM: 2.5
  2665.  
  2666. Class: ntf iceni
  2667. DRM: 0.25
  2668. DE: 3
  2669. DM: 1
  2670. FRM: 2
  2671. FE: 6
  2672. BE: 0.65
  2673. BEDu: 9000
  2674. BEDM: 2.5
  2675.  
  2676. Class: ntf boadicea
  2677. DRM: 0.25
  2678. DE: 3
  2679. DM: 1
  2680. FRM: 2
  2681. FE: 6
  2682. BE: 0.6
  2683. BEDu: 8000
  2684. BEDM: 2.5
  2685.  
  2686. Class: gtt elysium
  2687. DRM: 0.25
  2688. DE: 3
  2689. DM: 1
  2690.  
  2691. Class: gtt argo
  2692. DRM: 0.25
  2693. DE: 3
  2694. DM: 1
  2695. FRM: 1
  2696. FE: 6
  2697. BE: 0.4
  2698. BEDu: 4000
  2699. BEDM: 2.5
  2700.  
  2701. Class: gti ganymede
  2702. DRM: 0.25
  2703. DE: 3
  2704. DM: 1
  2705. FRM: 2
  2706. FE: 6
  2707. BE: 0.7
  2708. BEDu: 10000
  2709. BEDM: 2.5
  2710.  
  2711. Class: knossos
  2712. DRM: 0.25
  2713. DE: 3
  2714. DM: 1
  2715. FRM: 5
  2716. FE: 6
  2717. BE: 0.8
  2718. BEDu: 12000
  2719. BEDM: 2.5
  2720.  
  2721. Class: gtsg watchdog
  2722. DRM: 0.25
  2723. DE: 3
  2724. DM: 1
  2725.  
  2726. Class: gtsg cerberus
  2727. DRM: 0.25
  2728. DE: 3
  2729. DM: 1
  2730.  
  2731. Class: gtsg alastor
  2732. DRM: 0.25
  2733. DE: 3
  2734. DM: 1
  2735.  
  2736. Class: gtep hermes
  2737. DRM: 0.25
  2738. DE: 3
  2739. DM: 1
  2740.  
  2741. Class: tc-meson bomb
  2742. FRM: 4
  2743. FE: 6
  2744. BE: 0.8
  2745. BEDu: 10000
  2746. BEDM: 10
  2747.  
  2748. Class: gtsg mjolnir
  2749. DRM: 0.25
  2750. DE: 3
  2751. DM: 1
  2752. FRM: 2
  2753. FE: 6
  2754. BE: 0.6
  2755. BEDu: 8000
  2756. BEDM: 2.5
  2757.  
  2758. Class: gtsg mjolnir#home
  2759. DRM: 0.25
  2760. DE: 3
  2761. DM: 1
  2762. FRM: 2
  2763. FE: 6
  2764. BE: 0.6
  2765. BEDu: 8000
  2766. BEDM: 2.5
  2767.  
  2768. Class: gvf seth
  2769. DRM: 0.25
  2770. DE: 3
  2771. DM: 1
  2772.  
  2773. Class: gvf horus
  2774. DRM: 0.25
  2775. DE: 3
  2776. DM: 1
  2777.  
  2778. Class: gvf thoth
  2779. DRM: 0.25
  2780. DE: 3
  2781. DM: 1
  2782.  
  2783. Class: gvf serapis
  2784. DRM: 0.25
  2785. DE: 3
  2786. DM: 1
  2787.  
  2788. Class: gvf tauret
  2789. DRM: 0.25
  2790. DE: 3
  2791. DM: 1
  2792.  
  2793. Class: gvb sekhmet
  2794. DRM: 0.25
  2795. DE: 3
  2796. DM: 1
  2797.  
  2798. Class: gvb osiris
  2799. DRM: 0.25
  2800. DE: 3
  2801. DM: 1
  2802.  
  2803. Class: gvb bakha
  2804. DRM: 0.25
  2805. DE: 3
  2806. DM: 1
  2807.  
  2808. Class: gvf ptah
  2809. DRM: 0.25
  2810. DE: 3
  2811. DM: 1
  2812.  
  2813. Class: gvs nephthys
  2814. DRM: 0.25
  2815. DE: 3
  2816. DM: 1
  2817. FRM: 1
  2818. FE: 6
  2819.  
  2820. Class: gvt isis
  2821. DRM: 0.25
  2822. DE: 3
  2823. DM: 1
  2824.  
  2825. Class: pvfr ma'at
  2826. DRM: 0.25
  2827. DE: 3
  2828. DM: 1
  2829. FRM: 1
  2830. FE: 6
  2831.  
  2832. Class: gvfr bes
  2833. DRM: 0.25
  2834. DE: 3
  2835. DM: 1
  2836. FRM: 1
  2837. FE: 6
  2838.  
  2839. Class: vac 5
  2840. DRM: 0.25
  2841. DE: 3
  2842. DM: 1
  2843.  
  2844. Class: vac 4
  2845. DRM: 0.25
  2846. DE: 3
  2847. DM: 1
  2848.  
  2849. Class: gvfr satis
  2850. DRM: 0.25
  2851. DE: 3
  2852. DM: 1
  2853. FRM: 1
  2854. FE: 6
  2855. BE: 0.45
  2856. BEDu: 5000
  2857. BEDM: 2.5
  2858.  
  2859. Class: gvg anuket
  2860. DRM: 0.25
  2861. DE: 3
  2862. DM: 1
  2863. FRM: 1
  2864. FE: 6
  2865. BE: 0.55
  2866. BEDu: 7000
  2867. BEDM: 2.5
  2868.  
  2869. Class: gvc aten
  2870. DRM: 0.25
  2871. DE: 3
  2872. DM: 1
  2873. FRM: 2
  2874. FE: 6
  2875. BE: 0.6
  2876. BEDu: 8000
  2877. BEDM: 2.5
  2878.  
  2879. Class: gvc mentu
  2880. DRM: 0.25
  2881. DE: 3
  2882. DM: 1
  2883. FRM: 2
  2884. FE: 6
  2885. BE: 0.6
  2886. BEDu: 8000
  2887. BEDM: 2.5
  2888.  
  2889. Class: gvcv sobek
  2890. DRM: 0.25
  2891. DE: 3
  2892. DM: 1
  2893. FRM: 2
  2894. FE: 6
  2895. BE: 0.65
  2896. BEDu: 9000
  2897. BEDM: 2.5
  2898.  
  2899. Class: gvd typhon
  2900. DRM: 0.25
  2901. DE: 3
  2902. DM: 1
  2903. FRM: 2
  2904. FE: 6
  2905. BE: 0.7
  2906. BEDu: 10000
  2907. BEDM: 2.5
  2908.  
  2909. Class: gvsg ankh
  2910. DRM: 0.25
  2911. DE: 3
  2912. DM: 1
  2913.  
  2914. Class: gvsg edjo
  2915. DRM: 0.25
  2916. DE: 3
  2917. DM: 1
  2918.  
  2919. Class: gvep ra
  2920. DRM: 0.25
  2921. DE: 3
  2922. DM: 1
  2923.  
  2924. Class: gva setekh
  2925. DRM: 0.25
  2926. DE: 3
  2927. DM: 1
  2928. FRM: 1
  2929. FE: 6
  2930. BE: 0.5
  2931. BEDu: 6000
  2932. BEDM: 2.5
  2933.  
  2934. Class: gvd hatshepsut
  2935. DRM: 0.25
  2936. DE: 3
  2937. DM: 1
  2938. FRM: 2
  2939. FE: 6
  2940. BE: 0.7
  2941. BEDu: 10000
  2942. BEDM: 2.5
  2943.  
  2944. Class: sf dragon
  2945. DRM: 0.25
  2946. DE: 3
  2947. DM: 1
  2948.  
  2949. Class: sf basilisk
  2950. DRM: 0.25
  2951. DE: 3
  2952. DM: 1
  2953.  
  2954. Class: sf manticore
  2955. DRM: 0.25
  2956. DE: 3
  2957. DM: 1
  2958.  
  2959. Class: sf aeshma
  2960. DRM: 0.25
  2961. DE: 3
  2962. DM: 1
  2963.  
  2964. Class: sf mara
  2965. DRM: 0.25
  2966. DE: 3
  2967. DM: 1
  2968.  
  2969. Class: sf astaroth
  2970. DRM: 0.25
  2971. DE: 3
  2972. DM: 1
  2973.  
  2974. Class: sb nephilim
  2975. DRM: 0.25
  2976. DE: 3
  2977. DM: 1
  2978.  
  2979. Class: sb taurvi
  2980. DRM: 0.25
  2981. DE: 3
  2982. DM: 1
  2983.  
  2984. Class: sb nahema
  2985. DRM: 0.25
  2986. DE: 3
  2987. DM: 1
  2988.  
  2989. Class: sb seraphim
  2990. DRM: 0.25
  2991. DE: 3
  2992. DM: 1
  2993.  
  2994. Class: st azrael
  2995. DRM: 0.25
  2996. DE: 3
  2997. DM: 1
  2998.  
  2999. Class: sfr dis
  3000. DRM: 0.25
  3001. DE: 3
  3002. DM: 1
  3003. FRM: 1
  3004. FE: 6
  3005. BE: 0.45
  3006. BEDu: 5000
  3007. BEDM: 2.5
  3008.  
  3009. Class: sac 3
  3010. DRM: 0.25
  3011. DE: 3
  3012. DM: 1
  3013. FRM: 1
  3014. FE: 6
  3015. BE: 0.4
  3016. BEDu: 4000
  3017. BEDM: 2.5
  3018.  
  3019. Class: sfr mephisto
  3020. DRM: 0.25
  3021. DE: 3
  3022. DM: 1
  3023. FRM: 1
  3024. FE: 6
  3025.  
  3026. Class: sc 5
  3027. DRM: 0.25
  3028. DE: 3
  3029. DM: 1
  3030.  
  3031. Class: sfr asmodeus
  3032. DRM: 0.25
  3033. DE: 3
  3034. DM: 1
  3035. FRM: 1
  3036. FE: 6
  3037. BE: 0.45
  3038. BEDu: 5000
  3039. BEDM: 2.5
  3040.  
  3041. Class: sac 2
  3042. DRM: 0.25
  3043. DE: 3
  3044. DM: 1
  3045.  
  3046. Class: sc lilith
  3047. DRM: 0.25
  3048. DE: 3
  3049. DM: 1
  3050. FRM: 2
  3051. FE: 6
  3052. BE: 0.6
  3053. BEDu: 8000
  3054. BEDM: 2.5
  3055.  
  3056. Class: sc rakshasa
  3057. DRM: 0.25
  3058. DE: 3
  3059. DM: 1
  3060. FRM: 2
  3061. FE: 6
  3062. BE: 0.6
  3063. BEDu: 8000
  3064. BEDM: 2.5
  3065.  
  3066. Class: sd demon
  3067. DRM: 0.25
  3068. DE: 3
  3069. DM: 1
  3070. FRM: 2
  3071. FE: 6
  3072. BE: 0.7
  3073. BEDu: 10000
  3074. BEDM: 2.5
  3075.  
  3076. Class: sd ravana
  3077. DRM: 0.25
  3078. DE: 3
  3079. DM: 1
  3080. FRM: 2
  3081. FE: 6
  3082. BE: 0.7
  3083. BEDu: 10000
  3084. BEDM: 2.5
  3085.  
  3086. Class: sd lucifer
  3087. DRM: 0.25
  3088. DE: 3
  3089. DM: 1
  3090. FRM: 2
  3091. FE: 6
  3092. BE: 0.7
  3093. BEDu: 10000
  3094. BEDM: 2.5
  3095.  
  3096. Class: ssg trident
  3097. DRM: 0.25
  3098. DE: 3
  3099. DM: 1
  3100.  
  3101. Class: ssg belial
  3102. DRM: 0.25
  3103. DE: 3
  3104. DM: 1
  3105.  
  3106. Class: ssg rahu
  3107. DRM: 0.25
  3108. DE: 3
  3109. DM: 1
  3110. FRM: 1
  3111. FE: 6
  3112. BE: 0.55
  3113. BEDu: 7000
  3114. BEDM: 2.5
  3115.  
  3116. Class: scv moloch
  3117. DRM: 0.25
  3118. DE: 3
  3119. DM: 1
  3120. FRM: 2
  3121. FE: 6
  3122. BE: 0.65
  3123. BEDu: 9000
  3124. BEDM: 2.5
  3125.  
  3126. Class: sj sathanas
  3127. DRM: 0.25
  3128. DE: 3
  3129. DM: 1
  3130. FRM: 5
  3131. FE: 6
  3132. BE: 0.75
  3133. BEDu: 11000
  3134. BEDM: 2.5
  3135.  
  3136. Class: shivan comm node
  3137. DRM: 0.25
  3138. DE: 3
  3139. DM: 1
  3140. FRM: 1
  3141. FE: 6
  3142. BE: 0.65
  3143. BEDu: 9000
  3144. BEDM: 2.5
  3145.  
  3146. Class: sred
  3147. BEI: 0.2
  3148. BEDu: 200
  3149. BEDi: 100
  3150.  
  3151. Class: lred
  3152. BEI: 0.2
  3153. BEDu: 600
  3154. BEDi: 300
  3155.  
  3156. Class: bfred
  3157. BEI: 0.2
  3158. BEDu: 2100
  3159. BEDi: 1050
  3160.  
  3161. Class: terslash
  3162. BEI: 0.2
  3163. BEDu: 350
  3164. BEDi: 175
  3165.  
  3166. Class: lterslash
  3167. BEI: 0.2
  3168. BEDu: 150
  3169. BEDi: 75
  3170.  
  3171. Class: bfgreen
  3172. BEI: 0.2
  3173. BEDu: 1900
  3174. BEDi: 950
  3175.  
  3176. Class: lrbgreen
  3177. BEI: 0.2
  3178. BEDu: 1900
  3179. BEDi: 950
  3180.  
  3181. Class: bgreen
  3182. BEI: 0.2
  3183. BEDu: 1200
  3184. BEDi: 650
  3185.  
  3186. Class: sgreen
  3187. BEI: 0.2
  3188. BEDu: 210
  3189. BEDi: 105
  3190.  
  3191. Class: svas
  3192. BEI: 0.2
  3193. BEDu: 350
  3194. BEDi: 175
  3195.  
  3196. Class: bvas
  3197. BEI: 0.2
  3198. BEDu: 1100
  3199. BEDi: 550
  3200.  
  3201. Class: vslash
  3202. BEI: 0.2
  3203. BEDu: 750
  3204. BEDi: 375
  3205.  
  3206. Class: green beam
  3207. BEI: 0.2
  3208. BEDu: 200
  3209. BEDi: 100
  3210.  
  3211. Class: mjolnirbeam
  3212. BEI: 0.2
  3213. BEDu: 750
  3214. BEDi: 375
  3215.  
  3216. Class: mjolnirbeam#home
  3217. BEI: 0.2
  3218. BEDu: 400
  3219. BEDi: 200
  3220.  
  3221. Class: cyclops
  3222. FR: 100
  3223. FE: 6
  3224. BEI: 0.6
  3225. BEDu: 2000
  3226. BEDi: 1000
  3227.  
  3228. Class: cyclops#short
  3229. FR: 100
  3230. FE: 6
  3231. BEI: 0.6
  3232. BEDu: 2000
  3233. BEDi: 1000
  3234.  
  3235. Class: rebel bomb
  3236. FR: 100
  3237. FE: 6
  3238. BEI: 0.6
  3239. BEDu: 400
  3240. BEDi: 200
  3241.  
  3242. Class: helios
  3243. FR: 100
  3244. FE: 6
  3245. BEI: 0.6
  3246. BEDu: 6800
  3247. BEDi: 3400
  3248.  
  3249. Class: unknown bomb
  3250. FR: 100
  3251. FE: 6
  3252. BEI: 0.6
  3253. BEDu: 1500
  3254. BEDi: 750
  3255.  
  3256. Class: unknown megabomb
  3257. FR: 100
  3258. FE: 6
  3259. BEI: 0.6
  3260. BEDu: 3200
  3261. BEDi: 1600
  3262.  
  3263. Class: shivan bomb
  3264. FR: 100
  3265. FE: 6
  3266. BEI: 0.6
  3267. BEDu: 2000
  3268. BEDi: 1000
  3269.  
  3270. Class: shivan bomb#short
  3271. FR: 100
  3272. FE: 6
  3273. BEI: 0.6
  3274. BEDu: 2000
  3275. BEDi: 1000
  3276.  
  3277. Class: shivan weak bomb
  3278. FR: 100
  3279. FE: 6
  3280. BEI: 0.6
  3281. BEDu: 400
  3282. BEDi: 200
  3283.  
  3284. Class: shivan megabomb
  3285. FR: 100
  3286. FE: 6
  3287. BEI: 0.6
  3288. BEDu: 6800
  3289. BEDi: 3400
  3290.  
  3291. Class: fusion mortar
  3292. FR: 20
  3293. FE: 6
  3294. BEI: 0.2
  3295. BEDu: 80
  3296. BEDi: 40
  3297.  
  3298. Class: vasudan flux cannon
  3299. FR: 20
  3300. FE: 6
  3301. BEI: 0.4
  3302. BEDu: 500
  3303. BEDi: 250
  3304. MediaVPs: Flaming debris script ACTIVE!
  3305. Level load took 17.638000 seconds.
  3306. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3307. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3308. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  3309. ANI iconwing01 with size 32x28 (12.5% wasted)
  3310. BMPMAN: Found EFF (wi_proms2.eff) with 4 frames at 1 fps.
  3311. BMPMAN: Found EFF (wi_starl.eff) with 4 frames at 1 fps.
  3312. BMPMAN: Found EFF (wi_maxx.eff) with 4 frames at 1 fps.
  3313. BMPMAN: Found EFF (wi_flak.eff) with 4 frames at 1 fps.
  3314. BMPMAN: Found EFF (wi_promx.eff) with 4 frames at 1 fps.
  3315. BMPMAN: Found EFF (wi_proge.eff) with 4 frames at 1 fps.
  3316. BMPMAN: Found EFF (wi_tmpp.eff) with 4 frames at 1 fps.
  3317. BMPMAN: Found EFF (wi_tmpl.eff) with 4 frames at 1 fps.
  3318. BMPMAN: Found EFF (wi_hrpnr.eff) with 4 frames at 1 fps.
  3319. BMPMAN: Found EFF (wi_hanbi.eff) with 4 frames at 1 fps.
  3320. BMPMAN: Found EFF (wi_initiv.eff) with 4 frames at 1 fps.
  3321. BMPMAN: Found EFF (wi_justice.eff) with 4 frames at 1 fps.
  3322. Frame 0 too long!!: frametime = 21.024 (21.024)
  3323. CSG => Saving 'jad.jad_2_22.csg' with version 5...
  3324. CSG => Saving: Flags...
  3325. CSG => Saving: Info...
  3326. CSG => Saving: Missions...
  3327. CSG => Saving: Techroom...
  3328. CSG => Saving: Loadout...
  3329. CSG => Saving: Scoring...
  3330. CSG => Saving: RedAlert...
  3331. CSG => Saving: HUD...
  3332. CSG => Saving: Variables...
  3333. CSG => Saving: Settings...
  3334. CSG => Saving: Controls...
  3335. CSG => Saving: Cutscenes...
  3336. CSG => Saving: Last Missions...
  3337. CSG => Saving complete!
  3338. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3339. Text + Bitmap Region Made
  3340. AXUI: Button created!
  3341. Beginning JSON Parse for items.cfg
  3342. No path specified, assuming data/config...
  3343. items.cfg exists, decoding... success!
  3344. BERSERK SYSTEM: Preloading Berserk Models...Beginning JSON Parse for berserk2.cfg
  3345. No path specified, assuming data/config...
  3346. berserk2.cfg exists, decoding... success!
  3347. Loading model 'unit02-GTBRhea2-odrive.POF' into slot '43'
  3348. Submodel 'detail1' is detail level 1 of 'detail0'
  3349. Submodel 'detail2' is detail level 2 of 'detail0'
  3350. Submodel 'detail3' is detail level 3 of 'detail0'
  3351. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3352. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3353. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  3354. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  3355. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  3356. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  3357. Submodel 'detail2' is detail level 1 of 'detail1'
  3358. Submodel 'detail3' is detail level 2 of 'detail1'
  3359. Submodel 'detail3' is detail level 1 of 'detail2'
  3360. Loading model 'unit01-GTFEzechiel-bserk.pof' into slot '44'
  3361. Submodel 'detail1' is detail level 1 of 'detail0'
  3362. Submodel 'detail2' is detail level 2 of 'detail0'
  3363. Submodel 'detail3' is detail level 3 of 'detail0'
  3364. Submodel 'detail2' is detail level 1 of 'detail1'
  3365. Submodel 'detail3' is detail level 2 of 'detail1'
  3366. Submodel 'detail3' is detail level 1 of 'detail2'
  3367. BERSERK SYSTEM: Preloading Weapons...Beginning JSON Parse for berserk2.cfg
  3368. No path specified, assuming data/config...
  3369. berserk2.cfg exists, decoding... success!
  3370. BERSERK: Loaded weapon Progressive Chainsaw...
  3371. BERSERK: Loaded weapon Harpoon Type-REX...
  3372. BERSERK: Loaded weapon No Missiles...
  3373. BERSERK: Loaded weapon Cloaking Device...
  3374. Loading model 'point_small.pof' into slot '45'
  3375. Turret submodel 1 not found for turret 0 in model point_small.pof
  3376. BERSERK: Loaded weapon Meme Mine...
  3377. Loading model 'meme1.pof' into slot '46'
  3378. BMPMAN: Found EFF (mememine1-glow.eff) with 10 frames at 5 fps.
  3379. Model meme1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3380. Loading model 'meme2.pof' into slot '47'
  3381. BMPMAN: Found EFF (mememine2-glow.eff) with 10 frames at 6 fps.
  3382. Model meme2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3383. Loading model 'meme3.pof' into slot '48'
  3384. BMPMAN: Found EFF (mememine3-glow.eff) with 10 frames at 4 fps.
  3385. Model meme3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3386. BERSERK: Loaded weapon MemeBuster...
  3387. BERSERK: Loaded weapon TempestPlusPlus...
  3388. BERSERK: Loaded weapon Bubble Gun...
  3389. BMPMAN: Found EFF (bleb2.eff) with 8 frames at 18 fps.
  3390. BERSERK: Loaded weapon BUBBLES!!!!...
  3391. BERSERK: Loaded weapon HanabiTRed...
  3392. BERSERK: Loaded weapon HanabiTBlue...
  3393. BERSERK: Loaded weapon HanabiTGreen...
  3394. BERSERK: Loaded weapon HanabiTYellow...
  3395. BERSERK: Loaded weapon HanabiTOrange...
  3396. BERSERK: Loaded weapon Lightning Spear...
  3397. BERSERK: Loaded weapon Sunlight Sword...
  3398. BERSERK: Loaded weapon Thor's Hammer#Fighter...
  3399. BERSERK: Loaded weapon TempestXLPlus...
  3400. BERSERK: Loaded weapon Flak Cannon Turret...
  3401. BERSERK: Loaded weapon Prometheus S2 Turret...
  3402. BERSERK: Loaded weapon Hanabi Taikai...
  3403. BERSERK: Loaded weapon GigaDoom Torpedo...
  3404. BERSERK: Loaded weapon Novalance...
  3405. BERSERK: Loaded weapon Unlimited Laser Works...
  3406. BERSERK: Loaded weapon TAG-IT...
  3407. Loading model 'tagb.pof' into slot '49'
  3408. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  3409. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  3410. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3411. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3412. Submodel 'tagbreal-c' is detail level 1 of 'tagbreal-b'
  3413. BERSERK: Loaded weapon Prometheus X99...
  3414. BERSERK: Loaded weapon Prometheus 9800XOC...
  3415. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  3416. BERSERK: Loaded weapon HAXase...
  3417. Loading model 'tagc.pof' into slot '50'
  3418. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  3419. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  3420. Submodel 'tagc-c' is detail level 1 of 'tagc-b'
  3421. BERSERK: Loaded weapon HAXase Virus...
  3422. BERSERK: Loaded weapon Richter Siphon...
  3423. BMPMAN: Found EFF (RichterParticle.eff) with 21 frames at 30 fps.
  3424. BERSERK: Loaded weapon Alucard Siphon...
  3425. BERSERK: Loaded weapon Maxim Overdrive...
  3426. BERSERK: Loaded weapon Maxim Destruction...
  3427. BERSERK: Loaded weapon InitialV 2nd Stage...
  3428. Loading model 'shrikex2.pof' into slot '51'
  3429. BERSERK: Loaded weapon Flame of Justice...
  3430. BERSERK: Loaded weapon Lightning Spear#Beam...
  3431. BMPMAN: Found EFF (BeamGlow6.eff) with 60 frames at 26 fps.
  3432. BERSERK: Loaded weapon Sunlight Sword#Beam...
  3433. BERSERK: Loaded weapon Thor's Hammer#FighterBeam...
  3434. BERSERK: Loaded weapon Frag Cannon...
  3435. BERSERK: Loaded weapon Frak Cannon...
  3436. BERSERK: Loaded weapon Shockin Torpedo...
  3437. Loading model 'EMPulse.pof' into slot '52'
  3438. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3439. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3440. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3441. BERSERK: Loaded weapon Jammin Torpedo...
  3442. BERSERK: Loaded weapon Prometheus UD8...
  3443. BERSERK: Loaded weapon Prometheus UD88GTX...
  3444. Initializing AXMessage...
  3445. Beginning JSON Parse for axmessage.cfg
  3446. No path specified, assuming data/config...
  3447. axmessage.cfg exists, decoding... success!
  3448. Loaded axmessage config file
  3449. Beginning JSON Parse for weapons.cfg
  3450. No path specified, assuming data/config...
  3451. weapons.cfg exists, decoding... success!
  3452. Entering game at time = 37.994
  3453. *****Initializing Visual Novel System...
  3454. Beginning JSON Parse for vs2.cfg
  3455. No path specified, assuming data/config...
  3456. vs2.cfg exists, decoding... success!
  3457. Beginning JSON Parse for vs2-jad22.cfg
  3458. No path specified, assuming data/config...
  3459. vs2-jad22.cfg exists, decoding... success!
  3460. Beginning JSON Parse for vs2-jad23.cfg
  3461. No path specified, assuming data/config...
  3462. File vs2-jad23.cfg does not exist! Here be dragons!
  3463. Beginning JSON Parse for vs2-jad24.cfg
  3464. No path specified, assuming data/config...
  3465. File vs2-jad24.cfg does not exist! Here be dragons!
  3466. Beginning JSON Parse for vs2-jad2x.cfg
  3467. No path specified, assuming data/config...
  3468. File vs2-jad2x.cfg does not exist! Here be dragons!
  3469. VN Script: Looking for resolution info...
  3470. VN Script: Found possible resolution for 0
  3471. VN Script: Found possible resolution for 1280
  3472. VN Script: Using resolution for Large
  3473. AXEMPARSE: LOAD SUCESSFUL!
  3474. AXUI Screen Intializing...
  3475. y: 0
  3476. h: 768
  3477. y_aspect: 1
  3478. x: 0
  3479. w: 1366
  3480. x_aspect: 1.333984375
  3481. VN: LABEL FOUND!! start at line 2
  3482. VN: LABEL FOUND!! hangarmenu at line 32
  3483. VN: LABEL FOUND!! adelta1 at line 55
  3484. VN: LABEL FOUND!! ameddy at line 210
  3485. VN: LABEL FOUND!! meddymovie at line 333
  3486. VN: LABEL FOUND!! cafemenu at line 380
  3487. VN: LABEL FOUND!! asherry at line 403
  3488. VN: LABEL FOUND!! aharriet at line 524
  3489. VN: LABEL FOUND!! aursa at line 635
  3490. VN: LABEL FOUND!! classmenu at line 734
  3491. VN: LABEL FOUND!! aepsilon1 at line 757
  3492. VN: LABEL FOUND!! epsilonasks at line 833
  3493. VN: LABEL FOUND!! goinghome at line 867
  3494. VN: LABEL FOUND!! henriettaa at line 875
  3495. VN: LABEL FOUND!! skip1 at line 934
  3496. VN: LABEL FOUND!! round2start at line 940
  3497. VN: LABEL FOUND!! huntingbeta at line 958
  3498. VN: LABEL FOUND!! huntingbeta2 at line 964
  3499. VN: LABEL FOUND!! questions2 at line 1051
  3500. VN: LABEL FOUND!! group1choose at line 1064
  3501. VN: LABEL FOUND!! group2choose at line 1091
  3502. VN: LABEL FOUND!! group3choose at line 1119
  3503. VN: LABEL FOUND!! bdelta1 at line 1146
  3504. VN: LABEL FOUND!! bd11 at line 1148
  3505. VN: LABEL FOUND!! bdelta1press at line 1181
  3506. VN: LABEL FOUND!! deltacallout at line 1224
  3507. VN: LABEL FOUND!! deltacritical at line 1234
  3508. VN: LABEL FOUND!! checkdeltaimposter at line 1246
  3509. VN: LABEL FOUND!! deltawrong at line 1268
  3510. VN: LABEL FOUND!! bmeddy at line 1295
  3511. VN: LABEL FOUND!! bmeddypress at line 1325
  3512. VN: LABEL FOUND!! meddycallout at line 1371
  3513. VN: LABEL FOUND!! meddycritical at line 1379
  3514. VN: LABEL FOUND!! checkmeddyimposter at line 1392
  3515. VN: LABEL FOUND!! meddywrong at line 1414
  3516. VN: LABEL FOUND!! bsherry at line 1441
  3517. VN: LABEL FOUND!! bsherrypress at line 1471
  3518. VN: LABEL FOUND!! sherrycallout at line 1517
  3519. VN: LABEL FOUND!! sherrycritical at line 1525
  3520. VN: LABEL FOUND!! checksherryimposter at line 1537
  3521. VN: LABEL FOUND!! sherrywrong at line 1558
  3522. VN: LABEL FOUND!! bursa at line 1585
  3523. VN: LABEL FOUND!! bursapress at line 1610
  3524. VN: LABEL FOUND!! ursacallout at line 1640
  3525. VN: LABEL FOUND!! ursacritical at line 1648
  3526. VN: LABEL FOUND!! checkursaimposter at line 1657
  3527. VN: LABEL FOUND!! ursawrong at line 1677
  3528. VN: LABEL FOUND!! bepsilon1 at line 1701
  3529. VN: LABEL FOUND!! bepsilonpress at line 1717
  3530. VN: LABEL FOUND!! epsiloncallout at line 1733
  3531. VN: LABEL FOUND!! checkepsilonimposter at line 1741
  3532. VN: LABEL FOUND!! bharriet at line 1793
  3533. VN: LABEL FOUND!! betaescape2 at line 1808
  3534. VN: LABEL FOUND!! betaescape3 at line 1837
  3535. VN: LABEL FOUND!! didnotchange at line 1843
  3536. VN: LABEL FOUND!! betarun at line 1864
  3537. VN: LABEL FOUND!! terriblefriend at line 1906
  3538. VN: LABEL FOUND!! checkclippy at line 1998
  3539. VN: Preloading files...
  3540. VN: Loaded vn_hol_c_neutral as a streaming animation!
  3541. VN: Cache finished, unloading vn_hol_c_neutral
  3542. VN: Loaded vn_hol_c_neutral_b as a streaming animation!
  3543. VN: Cache finished, unloading vn_hol_c_neutral_b
  3544. VN: Loaded vn_del_c_neutral as a streaming animation!
  3545. VN: Cache finished, unloading vn_del_c_neutral
  3546. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  3547. VN: Cache finished, unloading vn_del_c_neutral_b
  3548. VN: Loaded vn_hol_c_frustrated as a streaming animation!
  3549. VN: Cache finished, unloading vn_hol_c_frustrated
  3550. VN: Loaded vn_hol_c_frustrated_b as a streaming animation!
  3551. VN: Cache finished, unloading vn_hol_c_frustrated_b
  3552. VN: Loaded vn_del_c_confused as a streaming animation!
  3553. VN: Cache finished, unloading vn_del_c_confused
  3554. VN: Loaded vn_del_c_confused_b as a streaming animation!
  3555. VN: Cache finished, unloading vn_del_c_confused_b
  3556. VN: Loaded vn_del_c_annoyed as a streaming animation!
  3557. VN: Cache finished, unloading vn_del_c_annoyed
  3558. VN: Loaded vn_del_c_annoyed_b as a streaming animation!
  3559. VN: Cache finished, unloading vn_del_c_annoyed_b
  3560. VN: Loaded vn_del_c_boast as a streaming animation!
  3561. VN: Cache finished, unloading vn_del_c_boast
  3562. VN: Loaded vn_del_c_boast_b as a streaming animation!
  3563. VN: Cache finished, unloading vn_del_c_boast_b
  3564. VN: Loaded vn_hol_c_confused as a streaming animation!
  3565. VN: Cache finished, unloading vn_hol_c_confused
  3566. VN: Loaded vn_hol_c_confused_b as a streaming animation!
  3567. VN: Cache finished, unloading vn_hol_c_confused_b
  3568. VN: Loaded vn_hol_c_pondering as a streaming animation!
  3569. VN: Cache finished, unloading vn_hol_c_pondering
  3570. VN: Loaded vn_hol_c_pondering_b as a streaming animation!
  3571. VN: Cache finished, unloading vn_hol_c_pondering_b
  3572. VN: Loaded vn_hol_c_cheeky as a streaming animation!
  3573. VN: Cache finished, unloading vn_hol_c_cheeky
  3574. VN: Loaded vn_hol_c_cheeky_b as a streaming animation!
  3575. VN: Cache finished, unloading vn_hol_c_cheeky_b
  3576. VN: Loaded vn_del_c_sad as a streaming animation!
  3577. VN: Cache finished, unloading vn_del_c_sad
  3578. VN: Loaded vn_del_c_sad_b as a streaming animation!
  3579. VN: Cache finished, unloading vn_del_c_sad_b
  3580. VN: Loaded vn_hol_c_ugh as a streaming animation!
  3581. VN: Cache finished, unloading vn_hol_c_ugh
  3582. VN: Loaded vn_hol_c_ugh_b as a streaming animation!
  3583. VN: Cache finished, unloading vn_hol_c_ugh_b
  3584. VN: Loaded vn_del_c_happy as a streaming animation!
  3585. VN: Cache finished, unloading vn_del_c_happy
  3586. VN: Loaded vn_del_c_happy_b as a streaming animation!
  3587. VN: Cache finished, unloading vn_del_c_happy_b
  3588. VN: Loaded vn_hol_c_boast as a streaming animation!
  3589. VN: Cache finished, unloading vn_hol_c_boast
  3590. VN: Loaded vn_hol_c_boast_b as a streaming animation!
  3591. VN: Cache finished, unloading vn_hol_c_boast_b
  3592. VN: Loaded vn_hol_c_pondering2 as a streaming animation!
  3593. VN: Cache finished, unloading vn_hol_c_pondering2
  3594. VN: Cache finished, unloading vn_hol_c_pondering2_b
  3595. VN: Loaded vn_hol_c_pondering_b as a streaming animation!
  3596. VN: Cache finished, unloading vn_hol_c_pondering_b
  3597. VN: Loaded vn_hol_c_angry as a streaming animation!
  3598. VN: Cache finished, unloading vn_hol_c_angry
  3599. VN: Loaded vn_hol_c_angry_b as a streaming animation!
  3600. VN: Cache finished, unloading vn_hol_c_angry_b
  3601. VN: Loaded vn_del_c_angry as a streaming animation!
  3602. VN: Cache finished, unloading vn_del_c_angry
  3603. VN: Loaded vn_del_c_angry_b as a streaming animation!
  3604. VN: Cache finished, unloading vn_del_c_angry_b
  3605. VN: Loaded vn_hol_c_happy as a streaming animation!
  3606. VN: Cache finished, unloading vn_hol_c_happy
  3607. VN: Loaded vn_hol_c_happy_b as a streaming animation!
  3608. VN: Cache finished, unloading vn_hol_c_happy_b
  3609. VN: Loaded vn_hol_c_sad as a streaming animation!
  3610. VN: Cache finished, unloading vn_hol_c_sad
  3611. VN: Loaded vn_hol_c_sad_b as a streaming animation!
  3612. VN: Cache finished, unloading vn_hol_c_sad_b
  3613. VN: Loaded vn_hol_c_scheming as a streaming animation!
  3614. VN: Cache finished, unloading vn_hol_c_scheming
  3615. VN: Loaded vn_hol_c_scheming_b as a streaming animation!
  3616. VN: Cache finished, unloading vn_hol_c_scheming_b
  3617. VN: Loaded vn_med_c_neutral as a streaming animation!
  3618. VN: Cache finished, unloading vn_med_c_neutral
  3619. VN: Loaded vn_med_c_neutral_b as a streaming animation!
  3620. VN: Cache finished, unloading vn_med_c_neutral_b
  3621. VN: Loaded vn_sher_c_neutral as a streaming animation!
  3622. VN: Cache finished, unloading vn_sher_c_neutral
  3623. VN: Loaded vn_sher_c_neutral_b as a streaming animation!
  3624. VN: Cache finished, unloading vn_sher_c_neutral_b
  3625. VN: Loaded vn_sher_c_srz as a streaming animation!
  3626. VN: Cache finished, unloading vn_sher_c_srz
  3627. VN: Loaded vn_sher_c_srz_b as a streaming animation!
  3628. VN: Cache finished, unloading vn_sher_c_srz_b
  3629. VN: Loaded vn_sher_c_huh as a streaming animation!
  3630. VN: Cache finished, unloading vn_sher_c_huh
  3631. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  3632. VN: Cache finished, unloading vn_sher_c_huh_b
  3633. VN: Loaded vn_sher_c_sad as a streaming animation!
  3634. VN: Cache finished, unloading vn_sher_c_sad
  3635. VN: Loaded vn_sher_c_sad_b as a streaming animation!
  3636. VN: Cache finished, unloading vn_sher_c_sad_b
  3637. VN: Loaded vn_sher_c_happy as a streaming animation!
  3638. VN: Cache finished, unloading vn_sher_c_happy
  3639. VN: Loaded vn_sher_c_happy_b as a streaming animation!
  3640. VN: Cache finished, unloading vn_sher_c_happy_b
  3641. VN: Loaded vn_sher_c_unsure as a streaming animation!
  3642. VN: Cache finished, unloading vn_sher_c_unsure
  3643. VN: Loaded vn_sher_c_unsure_b as a streaming animation!
  3644. VN: Cache finished, unloading vn_sher_c_unsure_b
  3645. VN: Loaded vn_har_c_idle as a streaming animation!
  3646. VN: Cache finished, unloading vn_har_c_idle
  3647. VN: Cache finished, unloading vn_har_c_idle_b
  3648. VN: Loaded vn_har_c_idle as a streaming animation!
  3649. VN: Cache finished, unloading vn_har_c_idle
  3650. VN: Loaded vn_eps_c_neutral as a streaming animation!
  3651. VN: Cache finished, unloading vn_eps_c_neutral
  3652. VN: Loaded vn_eps_c_neutral_b as a streaming animation!
  3653. VN: Cache finished, unloading vn_eps_c_neutral_b
  3654. VN: Loaded vn_hol_c_haaa as a streaming animation!
  3655. VN: Cache finished, unloading vn_hol_c_haaa
  3656. VN: Loaded vn_hol_c_haaa_b as a streaming animation!
  3657. VN: Cache finished, unloading vn_hol_c_haaa_b
  3658. VN: Loaded vn_hol_p_frustrated as a streaming animation!
  3659. VN: Cache finished, unloading vn_hol_p_frustrated
  3660. VN: Loaded vn_hol_p_frustrated_b as a streaming animation!
  3661. VN: Cache finished, unloading vn_hol_p_frustrated_b
  3662. VN: Loaded vn_hol_p_pondering as a streaming animation!
  3663. VN: Cache finished, unloading vn_hol_p_pondering
  3664. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  3665. VN: Cache finished, unloading vn_hol_p_pondering_b
  3666. VN: Loaded vn_hol_p_scheming as a streaming animation!
  3667. VN: Cache finished, unloading vn_hol_p_scheming
  3668. VN: Loaded vn_hol_p_scheming_b as a streaming animation!
  3669. VN: Cache finished, unloading vn_hol_p_scheming_b
  3670. VN: Loaded vn_hol_p_angry as a streaming animation!
  3671. VN: Cache finished, unloading vn_hol_p_angry
  3672. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  3673. VN: Cache finished, unloading vn_hol_p_angry_b
  3674. VN: Loaded vn_hen_r_mad as a streaming animation!
  3675. VN: Cache finished, unloading vn_hen_r_mad
  3676. VN: Loaded vn_hen_r_mad_b as a streaming animation!
  3677. VN: Cache finished, unloading vn_hen_r_mad_b
  3678. VN: Loaded vn_hen_r_grump as a streaming animation!
  3679. VN: Cache finished, unloading vn_hen_r_grump
  3680. VN: Loaded vn_hen_r_grump_b as a streaming animation!
  3681. VN: Cache finished, unloading vn_hen_r_grump_b
  3682. VN: Loaded vn_hen_r_whatever as a streaming animation!
  3683. VN: Cache finished, unloading vn_hen_r_whatever
  3684. VN: Loaded vn_hen_r_whatever_b as a streaming animation!
  3685. VN: Cache finished, unloading vn_hen_r_whatever_b
  3686. VN: Loaded vn_hen_r_evil as a streaming animation!
  3687. VN: Cache finished, unloading vn_hen_r_evil
  3688. VN: Loaded vn_hen_r_evil_b as a streaming animation!
  3689. VN: Cache finished, unloading vn_hen_r_evil_b
  3690. VN: Loaded vn_hol_p_cheeky as a streaming animation!
  3691. VN: Cache finished, unloading vn_hol_p_cheeky
  3692. VN: Loaded vn_hol_p_cheeky_b as a streaming animation!
  3693. VN: Cache finished, unloading vn_hol_p_cheeky_b
  3694. VN: Loaded h_butler2 as a streaming animation!
  3695. VN: Cache finished, unloading h_butler2
  3696. VN: Cache finished, unloading h_butler2_b
  3697. VN: Loaded vn_med_c_happy as a streaming animation!
  3698. VN: Cache finished, unloading vn_med_c_happy
  3699. VN: Loaded vn_med_c_happy_b as a streaming animation!
  3700. VN: Cache finished, unloading vn_med_c_happy_b
  3701. VN: Loaded vn_har_c_unsure as a streaming animation!
  3702. VN: Cache finished, unloading vn_har_c_unsure
  3703. VN: Loaded vn_har_c_unsure_b as a streaming animation!
  3704. VN: Cache finished, unloading vn_har_c_unsure_b
  3705. VN: Loaded vn_med_c_angry as a streaming animation!
  3706. VN: Cache finished, unloading vn_med_c_angry
  3707. VN: Loaded vn_med_c_angry_b as a streaming animation!
  3708. VN: Cache finished, unloading vn_med_c_angry_b
  3709. VN: Loaded vn_hol_p_ugh as a streaming animation!
  3710. VN: Cache finished, unloading vn_hol_p_ugh
  3711. VN: Loaded vn_hol_p_ugh_b as a streaming animation!
  3712. VN: Cache finished, unloading vn_hol_p_ugh_b
  3713. VN: Loaded vn_hol_p_boast as a streaming animation!
  3714. VN: Cache finished, unloading vn_hol_p_boast
  3715. VN: Loaded vn_hol_p_boast_b as a streaming animation!
  3716. VN: Cache finished, unloading vn_hol_p_boast_b
  3717. Failed to load apng: (file vn_clippy1.png) animation duration <= 0.0f, bad data?
  3718. VN: Loaded vn_clippy1 as a static image!
  3719. VN: Cache finished, unloading vn_clippy1
  3720. VN: Cache finished, unloading vn_clippy1_b
  3721. VN: Loaded strike as a streaming animation!
  3722. VN: Cache finished, unloading strike
  3723. VN: Cache finished, unloading strike_b
  3724. VN: Loaded vn_har_c_nod as a streaming animation!
  3725. VN: Cache finished, unloading vn_har_c_nod
  3726. VN: Cache finished, unloading vn_har_c_nod_b
  3727. VN: Loaded vn_har_c_idle as a streaming animation!
  3728. VN: Cache finished, unloading vn_har_c_idle
  3729. VN: Loaded vn_hol_p_pondering2 as a streaming animation!
  3730. VN: Cache finished, unloading vn_hol_p_pondering2
  3731. VN: Cache finished, unloading vn_hol_p_pondering2_b
  3732. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  3733. VN: Cache finished, unloading vn_hol_p_pondering_b
  3734. Failed to load apng: (file holdit.png) animation duration <= 0.0f, bad data?
  3735. VN: Loaded holdit as a static image!
  3736. VN: Cache finished, unloading holdit
  3737. VN: Cache finished, unloading holdit_b
  3738. Failed to load apng: (file objection.png) animation duration <= 0.0f, bad data?
  3739. VN: Loaded objection as a static image!
  3740. VN: Cache finished, unloading objection
  3741. VN: Cache finished, unloading objection_b
  3742. VN: Loaded strikea as a streaming animation!
  3743. VN: Cache finished, unloading strikea
  3744. VN: Cache finished, unloading strikea_b
  3745. VN: Loaded vn_med_c_iukwim as a streaming animation!
  3746. VN: Cache finished, unloading vn_med_c_iukwim
  3747. VN: Loaded vn_med_c_iukwim_b as a streaming animation!
  3748. VN: Cache finished, unloading vn_med_c_iukwim_b
  3749. VN: Loaded vn_med_c_sad as a streaming animation!
  3750. VN: Cache finished, unloading vn_med_c_sad
  3751. VN: Loaded vn_med_c_sad_b as a streaming animation!
  3752. VN: Cache finished, unloading vn_med_c_sad_b
  3753. VN: Loaded vn_hol_p_sad as a streaming animation!
  3754. VN: Cache finished, unloading vn_hol_p_sad
  3755. VN: Loaded vn_hol_p_sad_b as a streaming animation!
  3756. VN: Cache finished, unloading vn_hol_p_sad_b
  3757. VN: Loaded vn_hol_p_happy as a streaming animation!
  3758. VN: Cache finished, unloading vn_hol_p_happy
  3759. VN: Loaded vn_hol_p_happy_b as a streaming animation!
  3760. VN: Cache finished, unloading vn_hol_p_happy_b
  3761. VN: Loaded vn_hol_p_confused as a streaming animation!
  3762. VN: Cache finished, unloading vn_hol_p_confused
  3763. VN: Loaded vn_hol_p_confused_b as a streaming animation!
  3764. VN: Cache finished, unloading vn_hol_p_confused_b
  3765. VN: Loaded vn_eps_c_irritated as a streaming animation!
  3766. VN: Cache finished, unloading vn_eps_c_irritated
  3767. VN: Loaded vn_eps_c_irritated_b as a streaming animation!
  3768. VN: Cache finished, unloading vn_eps_c_irritated_b
  3769. VN: Loaded vn_har_c_stars as a streaming animation!
  3770. VN: Cache finished, unloading vn_har_c_stars
  3771. VN: Cache finished, unloading vn_har_c_stars_b
  3772. VN: Loaded vn_har_c_stars as a streaming animation!
  3773. VN: Cache finished, unloading vn_har_c_stars
  3774. Failed to load apng: (file vn_security.png) animation duration <= 0.0f, bad data?
  3775. VN: Loaded vn_security as a static image!
  3776. VN: Cache finished, unloading vn_security
  3777. VN: Cache finished, unloading vn_security_b
  3778. Failed to load apng: (file vn_clippy2.png) animation duration <= 0.0f, bad data?
  3779. VN: Loaded vn_clippy2 as a static image!
  3780. VN: Cache finished, unloading vn_clippy2
  3781. VN: Cache finished, unloading vn_clippy2_b
  3782. VN: Caching finished...
  3783. VN: At line 1, Command is FILEVERSION
  3784. VN: At line 2, Command is LABEL
  3785. VN: At line 3, Command is ACTION
  3786. VN: Fadeout set!
  3787. Compiling new shader:
  3788. Model Rendering
  3789. Loading built-in default shader for: main-v.sdr
  3790. Loading built-in default shader for: main-f.sdr
  3791. WARNING: Failed to find uniform 'modelMatrix'.
  3792. WARNING: Failed to find uniform 'viewMatrix'.
  3793. Shader Variant Features:
  3794. Diffuse Mapping
  3795. Submodel Transforms
  3796. Compiling new shader:
  3797. Model Rendering
  3798. Loading built-in default shader for: main-v.sdr
  3799. Loading built-in default shader for: main-f.sdr
  3800. WARNING: Failed to find uniform 'modelMatrix'.
  3801. WARNING: Failed to find uniform 'viewMatrix'.
  3802. Shader Variant Features:
  3803. Lighting
  3804. Diffuse Mapping
  3805. Glow Mapping
  3806. Specular Mapping
  3807. Environment Mapping
  3808. Compiling new shader:
  3809. Model Rendering
  3810. Loading built-in default shader for: main-v.sdr
  3811. Loading built-in default shader for: main-f.sdr
  3812. WARNING: Failed to find uniform 'modelMatrix'.
  3813. WARNING: Failed to find uniform 'viewMatrix'.
  3814. Shader Variant Features:
  3815. Lighting
  3816. Diffuse Mapping
  3817. Glow Mapping
  3818. Specular Mapping
  3819. Environment Mapping
  3820. Submodel Transforms
  3821. Compiling new shader:
  3822. Model Rendering
  3823. Loading built-in default shader for: main-v.sdr
  3824. Loading built-in default shader for: main-f.sdr
  3825. WARNING: Failed to find uniform 'modelMatrix'.
  3826. WARNING: Failed to find uniform 'viewMatrix'.
  3827. Shader Variant Features:
  3828. Lighting
  3829. Diffuse Mapping
  3830. Specular Mapping
  3831. Normal Mapping
  3832. Environment Mapping
  3833. Submodel Transforms
  3834. Compiling new shader:
  3835. Model Rendering
  3836. Loading built-in default shader for: main-v.sdr
  3837. Loading built-in default shader for: main-f.sdr
  3838. WARNING: Failed to find uniform 'modelMatrix'.
  3839. WARNING: Failed to find uniform 'viewMatrix'.
  3840. Shader Variant Features:
  3841. Lighting
  3842. Diffuse Mapping
  3843. Glow Mapping
  3844. Specular Mapping
  3845. Normal Mapping
  3846. Environment Mapping
  3847. WARNING: Failed to find uniform 'sMiscmap'.
  3848. Utility mapping
  3849. Submodel Transforms
  3850. Frame 1 too long!!: frametime = 4.376 (4.376)
  3851. VN: At line 4, Command is ACTION
  3852. VN: At line 5, Command is SHOW
  3853. VN: Attempting to assign actor filename: id: Holley, actorName: HolleyCasual, emote: nil
  3854. VN: Assigned Holley to be played by HolleyCasual with emote Neutral
  3855. VN: Loaded vn_hol_c_neutral as a streaming animation!
  3856. VN: Loaded vn_hol_c_neutral_b as a streaming animation!
  3857. VN: Holley's Layer = 3
  3858. VN: Creating Holley's image effect...
  3859. VN: At line 6, Command is SHOW
  3860. VN: Attempting to assign actor filename: id: Delta1, actorName: Delta1Casual, emote: nil
  3861. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  3862. VN: Loaded vn_del_c_neutral as a streaming animation!
  3863. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  3864. VN: Delta1's Layer = 3
  3865. VN: Creating Delta1's image effect...
  3866. VN: At line 7, Command is SETBG
  3867. VN: We need to scale
  3868. BESTFIT
  3869. 1.333984375
  3870. VN: At line 8, Command is PLAY
  3871. VN: Attempting to play music
  3872. VN: At line 9, Command is ACTION
  3873. VN: Fadein set!
  3874. VN: Transition time is up for Holley
  3875. VN: Transition set: Alpha
  3876. VN: Transition time is up for Delta1
  3877. VN: Transition set: Alpha
  3878. VN: At line 10, Command is DELTA1
  3879. VN: Sending message: 'Delta1': 'Hey, Holley? Going out for lunch?'
  3880. VN: Forward button pressed! Advancing
  3881. VN: At line 11, Command is HOLLEY
  3882. VN: Sending message: 'Holley': 'Yep, going home for lunch. I should warn you, it may take me, like, 3 hours to eat lunch.'
  3883. VN: Forward button pressed! Speed = 0
  3884. VN: Forward button pressed! Advancing
  3885. VN: At line 12, Command is HOLLEY
  3886. VN: Sending message: 'Holley': 'Maybe longer, depending on what's on holovision.'
  3887. VN: Forward button pressed! Speed = 0
  3888. VN: Forward button pressed! Advancing
  3889. VN: At line 13, Command is CHANGE
  3890. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Frustrated
  3891. VN: ActorName received as nil, assuming actorName is HolleyCasual
  3892. VN: Assigned Holley to be played by HolleyCasual with emote Frustrated
  3893. VN: Unloading vn_hol_c_neutral...
  3894. VN: Unloading vn_hol_c_neutral_b...
  3895. VN: Loaded vn_hol_c_frustrated as a streaming animation!
  3896. VN: Loaded vn_hol_c_frustrated_b as a streaming animation!
  3897. VN: At line 14, Command is HOLLEY
  3898. VN: Sending message: 'Holley': 'This school stuff is terrible, it hasn't changed a bit since last year.'
  3899. VN: Forward button pressed! Speed = 0
  3900. VN: Forward button pressed! Advancing
  3901. VN: At line 15, Command is CHANGE
  3902. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Confused
  3903. VN: ActorName received as nil, assuming actorName is Delta1Casual
  3904. VN: Assigned Delta1 to be played by Delta1Casual with emote Confused
  3905. VN: Unloading vn_del_c_neutral...
  3906. VN: Unloading vn_del_c_neutral_b...
  3907. VN: Loaded vn_del_c_confused as a streaming animation!
  3908. VN: Loaded vn_del_c_confused_b as a streaming animation!
  3909. VN: At line 16, Command is DELTA1
  3910. VN: Sending message: 'Delta1': 'Well you gave it a chance, right...'
  3911. VN: Forward button pressed! Speed = 0
  3912. VN: Forward button pressed! Advancing
  3913. VN: At line 17, Command is HOLLEY
  3914. VN: Sending message: 'Holley': 'I know, right!'
  3915. VN: Forward button pressed! Speed = 0
  3916. VN: Forward button pressed! Advancing
  3917. VN: At line 18, Command is CHANGE
  3918. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Annoyed
  3919. VN: ActorName received as nil, assuming actorName is Delta1Casual
  3920. VN: Assigned Delta1 to be played by Delta1Casual with emote Annoyed
  3921. VN: Unloading vn_del_c_confused...
  3922. VN: Unloading vn_del_c_confused_b...
  3923. VN: Loaded vn_del_c_annoyed as a streaming animation!
  3924. VN: Loaded vn_del_c_annoyed_b as a streaming animation!
  3925. VN: At line 19, Command is DELTA1
  3926. VN: Sending message: 'Delta1': 'Would it really kill you to at least stick around for a bit?'
  3927. VN: Forward button pressed! Speed = 0
  3928. VN: Forward button pressed! Advancing
  3929. VN: At line 20, Command is CHANGE
  3930. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Confused
  3931. VN: ActorName received as nil, assuming actorName is Delta1Casual
  3932. VN: Assigned Delta1 to be played by Delta1Casual with emote Confused
  3933. VN: Unloading vn_del_c_annoyed...
  3934. VN: Unloading vn_del_c_annoyed_b...
  3935. VN: Loaded vn_del_c_confused as a streaming animation!
  3936. VN: Loaded vn_del_c_confused_b as a streaming animation!
  3937. VN: At line 21, Command is DELTA1
  3938. VN: Sending message: 'Delta1': 'You know, talk to people, be sociable?'
  3939. VN: Forward button pressed! Speed = 0
  3940. VN: Forward button pressed! Advancing
  3941. VN: At line 22, Command is CHANGE
  3942. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Boast
  3943. VN: ActorName received as nil, assuming actorName is Delta1Casual
  3944. VN: Assigned Delta1 to be played by Delta1Casual with emote Boast
  3945. VN: Unloading vn_del_c_confused...
  3946. VN: Unloading vn_del_c_confused_b...
  3947. VN: Loaded vn_del_c_boast as a streaming animation!
  3948. VN: Loaded vn_del_c_boast_b as a streaming animation!
  3949. VN: At line 23, Command is DELTA1
  3950. VN: Sending message: 'Delta1': 'And you never know when a star producer is lurking about looking for her latest star...'
  3951. VN: Forward button pressed! Speed = 0
  3952. VN: Forward button pressed! Advancing
  3953. VN: At line 24, Command is CHANGE
  3954. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Confused
  3955. VN: ActorName received as nil, assuming actorName is HolleyCasual
  3956. VN: Assigned Holley to be played by HolleyCasual with emote Confused
  3957. VN: Unloading vn_hol_c_frustrated...
  3958. VN: Unloading vn_hol_c_frustrated_b...
  3959. VN: Loaded vn_hol_c_confused as a streaming animation!
  3960. VN: Loaded vn_hol_c_confused_b as a streaming animation!
  3961. VN: At line 25, Command is HOLLEY
  3962. VN: Sending message: 'Holley': 'Uh, yeah. That always happens.'
  3963. VN: Forward button pressed! Speed = 0
  3964. VN: Forward button pressed! Advancing
  3965. VN: At line 26, Command is HOLLEY
  3966. VN: Sending message: 'Holley': 'But what would I even want to talk about?'
  3967. VN: Forward button pressed! Speed = 0
  3968. VN: Forward button pressed! Advancing
  3969. VN: At line 27, Command is CHANGE
  3970. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
  3971. VN: ActorName received as nil, assuming actorName is Delta1Casual
  3972. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  3973. VN: Unloading vn_del_c_boast...
  3974. VN: Unloading vn_del_c_boast_b...
  3975. VN: Loaded vn_del_c_neutral as a streaming animation!
  3976. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  3977. VN: At line 28, Command is DELTA1
  3978. VN: Sending message: 'Delta1': 'What's going on in their lives? Showing empathy and compassion comes natural to most people...'
  3979. VN: Forward button pressed! Speed = 0
  3980. VN: Forward button pressed! Advancing
  3981. VN: At line 29, Command is CHANGE
  3982. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  3983. VN: ActorName received as nil, assuming actorName is HolleyCasual
  3984. VN: Assigned Holley to be played by HolleyCasual with emote Pondering
  3985. VN: Unloading vn_hol_c_confused...
  3986. VN: Unloading vn_hol_c_confused_b...
  3987. VN: Loaded vn_hol_c_pondering as a streaming animation!
  3988. VN: Loaded vn_hol_c_pondering_b as a streaming animation!
  3989. VN: At line 30, Command is HOLLEY
  3990. VN: Sending message: 'Holley': 'I guess I could see what my friends are up to...'
  3991. VN: Forward button pressed! Speed = 0
  3992. VN: Forward button pressed! Advancing
  3993. VN: At line 31, Command is SETINT
  3994. 1: NONE
  3995. 2: ONE
  3996. 3: NE
  3997. 4: E
  3998. VN: At line 32, Command is LABEL
  3999. VN: At line 33, Command is ACTION
  4000. VN: Fadeout set!
  4001. VN: At line 34, Command is SHOW
  4002. VN: Unloading vn_del_c_neutral...
  4003. VN: Unloading vn_del_c_neutral_b...
  4004. VN: Attempting to assign actor filename: id: Delta1, actorName: Delta1Casual, emote: nil
  4005. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  4006. VN: Loaded vn_del_c_neutral as a streaming animation!
  4007. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  4008. VN: Delta1's Layer = 3
  4009. VN: Creating Delta1's image effect...
  4010. VN: At line 35, Command is HIDE
  4011. VN: Bad id given, ignoring...
  4012. VN: At line 36, Command is HIDE
  4013. VN: Bad id given, ignoring...
  4014. VN: At line 37, Command is HIDE
  4015. VN: Bad id given, ignoring...
  4016. VN: At line 38, Command is HIDE
  4017. VN: Bad id given, ignoring...
  4018. VN: At line 39, Command is CHANGE
  4019. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  4020. VN: ActorName received as nil, assuming actorName is HolleyCasual
  4021. VN: Assigned Holley to be played by HolleyCasual with emote Pondering
  4022. VN: Unloading vn_hol_c_pondering...
  4023. VN: Unloading vn_hol_c_pondering_b...
  4024. VN: Loaded vn_hol_c_pondering as a streaming animation!
  4025. VN: Loaded vn_hol_c_pondering_b as a streaming animation!
  4026. VN: At line 40, Command is MOVE
  4027. VN: Creating Holley's image effect...
  4028. VN: At line 41, Command is SELF
  4029. VN: Message isn't supposed to be said outloud, no 'speaker'
  4030. VN: Sending message: ' ': ' '
  4031. VN: Transition time is up for Delta1
  4032. VN: Transition set: X
  4033. VN: Transition set: Y
  4034. VN: Transition time is up for Holley
  4035. VN: Transition set: X
  4036. VN: Transition set: Y
  4037. VN: At line 42, Command is SETBG
  4038. VN: We need to scale
  4039. BESTFIT
  4040. 1.333984375
  4041. VN: At line 43, Command is ACTION
  4042. VN: Fadein set!
  4043. VN: At line 44, Command is SELF
  4044. VN: Message isn't supposed to be said outloud, no 'speaker'
  4045. VN: Sending message: ' ': 'Current Location: Hangar. Talk to someone or move on?'
  4046. VN: At line 45, Command is MENU
  4047. LIST HEIGHT :155
  4048. FONT HEIGHT :26
  4049. Text Region Made
  4050. Text Coords: 158, 599
  4051. Text W/H: 134, 26
  4052. AXUI: Button created!
  4053. Text Region Made
  4054. Text Coords: 158, 627
  4055. Text W/H: 142, 26
  4056. AXUI: Button created!
  4057. Text Region Made
  4058. Text Coords: 158, 655
  4059. Text W/H: 154, 26
  4060. AXUI: Button created!
  4061. Text Region Made
  4062. Text Coords: 158, 683
  4063. Text W/H: 122, 26
  4064. AXUI: Button created!
  4065. VN: At line 46, Command is IF
  4066. VN: Evaluating IF statment...
  4067. VN: Found 'a' as variable HANGAR, value is 4...
  4068. VN: a='4', op='=', b='1'
  4069. VN: Returned false...
  4070. VN: Looking for next good line...
  4071. VN: Searching line 47, token is GOTO...
  4072. VN: Searching line 48, token is EIF...
  4073. VN: Broke out of the loop! Headed to line 48
  4074. VN: At line 48, Command is EIF
  4075. VN: Evaluating IF statment...
  4076. VN: Found 'a' as variable HANGAR, value is 4...
  4077. VN: a='4', op='=', b='2'
  4078. VN: Returned false...
  4079. VN: Looking for next good line...
  4080. VN: Searching line 49, token is GOTO...
  4081. VN: Searching line 50, token is EIF...
  4082. VN: Broke out of the loop! Headed to line 50
  4083. VN: At line 50, Command is EIF
  4084. VN: Evaluating IF statment...
  4085. VN: Found 'a' as variable HANGAR, value is 4...
  4086. VN: a='4', op='=', b='3'
  4087. VN: Returned false...
  4088. VN: Looking for next good line...
  4089. VN: Searching line 51, token is GOTO...
  4090. VN: Searching line 52, token is EIF...
  4091. VN: Broke out of the loop! Headed to line 52
  4092. VN: At line 52, Command is EIF
  4093. VN: Evaluating IF statment...
  4094. VN: Found 'a' as variable HANGAR, value is 4...
  4095. VN: a='4', op='=', b='4'
  4096. VN: Returned true!
  4097. VN: At line 53, Command is GOTO
  4098. VN: At line 867, Command is LABEL
  4099. VN: At line 868, Command is CHANGE
  4100. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Cheeky
  4101. VN: ActorName received as nil, assuming actorName is HolleyCasual
  4102. VN: Assigned Holley to be played by HolleyCasual with emote Cheeky
  4103. VN: Unloading vn_hol_c_pondering...
  4104. VN: Unloading vn_hol_c_pondering_b...
  4105. VN: Loaded vn_hol_c_cheeky as a streaming animation!
  4106. VN: Loaded vn_hol_c_cheeky_b as a streaming animation!
  4107. VN: At line 869, Command is HOLLEY
  4108. VN: Sending message: 'Holley': 'Time to go home!'
  4109. VN: Forward button pressed! Speed = 0
  4110. VN: Forward button pressed! Advancing
  4111. VN: At line 870, Command is SETINT
  4112. 1: NULL
  4113. 2: ULL
  4114. 3: LL
  4115. 4: L
  4116. VN: At line 871, Command is ACTION
  4117. VN: Fadeout set!
  4118. VN: At line 872, Command is HIDE
  4119. VN: Hiding Holleywithout fadeout
  4120. VN: Creating Holley's image effect...
  4121. VN: At line 873, Command is HIDE
  4122. VN: Hiding Delta1without fadeout
  4123. VN: Creating Delta1's image effect...
  4124. VN: At line 874, Command is WAIT
  4125. VN: Transition time is up for Holley
  4126. VN: Transition set: Alpha
  4127. VN: Unloading vn_hol_c_cheeky...
  4128. VN: Unloading vn_hol_c_cheeky_b...
  4129. VN: Transition time is up for Delta1
  4130. VN: Transition set: Alpha
  4131. VN: Unloading vn_del_c_neutral...
  4132. VN: Unloading vn_del_c_neutral_b...
  4133. VN: At line 875, Command is LABEL
  4134. VN: At line 876, Command is SELF
  4135. VN: Message isn't supposed to be said outloud, no 'speaker'
  4136. VN: Sending message: ' ': ' '
  4137. VN: At line 877, Command is SETBG
  4138. VN: Invalid background given, ignoring...
  4139. VN: At line 878, Command is SETSEXPVAR
  4140. VN: assignment
  4141. VN: 1
  4142. VN: !vnProgress was set to 1
  4143. VN: At line 879, Command is ACTION
  4144. VN: Fadein set!
  4145. VN: At line 880, Command is SHOW
  4146. VN: Attempting to assign actor filename: id: Holley, actorName: HolleyPilot, emote: Frustrated
  4147. VN: Assigned Holley to be played by HolleyPilot with emote Frustrated
  4148. VN: Loaded vn_hol_p_frustrated as a streaming animation!
  4149. VN: Loaded vn_hol_p_frustrated_b as a streaming animation!
  4150. VN: Holley's Layer = 3
  4151. VN: Creating Holley's image effect...
  4152. VN: At line 881, Command is HOLLEY
  4153. VN: Sending message: 'Holley': 'Ugh, why did they move the high school so far away?'
  4154. VN: Forward button pressed! Speed = 0
  4155. VN: Forward button pressed! Advancing
  4156. VN: At line 882, Command is CHANGE
  4157. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  4158. VN: ActorName received as nil, assuming actorName is HolleyPilot
  4159. VN: Assigned Holley to be played by HolleyPilot with emote Pondering
  4160. VN: Unloading vn_hol_p_frustrated...
  4161. VN: Unloading vn_hol_p_frustrated_b...
  4162. VN: Loaded vn_hol_p_pondering as a streaming animation!
  4163. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  4164. VN: At line 883, Command is HOLLEY
  4165. VN: Sending message: 'Holley': 'Probably for safety reasons or something.'
  4166. VN: Transition time is up for Holley
  4167. VN: Transition set: Alpha
  4168. VN: Forward button pressed! Speed = 0
  4169. VN: Forward button pressed! Advancing
  4170. VN: At line 884, Command is CHANGE
  4171. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Scheming
  4172. VN: ActorName received as nil, assuming actorName is HolleyPilot
  4173. VN: Assigned Holley to be played by HolleyPilot with emote Scheming
  4174. VN: Unloading vn_hol_p_pondering...
  4175. VN: Unloading vn_hol_p_pondering_b...
  4176. VN: Loaded vn_hol_p_scheming as a streaming animation!
  4177. VN: Loaded vn_hol_p_scheming_b as a streaming animation!
  4178. VN: At line 885, Command is HOLLEY
  4179. VN: Sending message: 'Holley': 'Not that it will stop me from sneaking back. I have auto-pilot!'
  4180. VN: Forward button pressed! Speed = 0
  4181. VN: Forward button pressed! Advancing
  4182. VN: At line 886, Command is CHANGE
  4183. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  4184. VN: ActorName received as nil, assuming actorName is HolleyPilot
  4185. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  4186. VN: Unloading vn_hol_p_scheming...
  4187. VN: Unloading vn_hol_p_scheming_b...
  4188. VN: Loaded vn_hol_p_angry as a streaming animation!
  4189. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  4190. VN: At line 887, Command is HOLLEY
  4191. VN: Sending message: 'Holley': 'Now to uh...'
  4192. VN: Forward button pressed! Speed = 0
  4193. VN: Forward button pressed! Advancing
  4194. VN: At line 888, Command is SETSEXPVAR
  4195. VN: assignment
  4196. VN: 2
  4197. VN: !vnProgress was set to 2
  4198. VN: At line 889, Command is CHANGE
  4199. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  4200. VN: ActorName received as nil, assuming actorName is HolleyPilot
  4201. VN: Assigned Holley to be played by HolleyPilot with emote Pondering
  4202. VN: Unloading vn_hol_p_angry...
  4203. VN: Unloading vn_hol_p_angry_b...
  4204. VN: Loaded vn_hol_p_pondering as a streaming animation!
  4205. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  4206. VN: At line 890, Command is MOVE
  4207. VN: Creating Holley's image effect...
  4208. VN: At line 891, Command is HOLLEY
  4209. VN: Sending message: 'Holley': 'Hey what's that ship?'
  4210. VN: Forward button pressed! Speed = 0
  4211. VN: Forward button pressed! Advancing
  4212. VN: At line 892, Command is MOVE
  4213. VN: Updating Holley's image effect...
  4214. VN: At line 893, Command is PLAY
  4215. VN: Attempting to play music
  4216. VN: At line 894, Command is SETSEXPVAR
  4217. VN: assignment
  4218. VN: 3
  4219. VN: !vnProgress was set to 3
  4220. VN: At line 895, Command is SHOW
  4221. VN: Attempting to assign actor filename: id: Henrietta, actorName: Henrietta, emote: Mad
  4222. VN: Assigned Henrietta to be played by Henrietta with emote Mad
  4223. VN: Loaded vn_hen_r_mad as a streaming animation!
  4224. VN: Loaded vn_hen_r_mad_b as a streaming animation!
  4225. VN: Henrietta's Layer = 3
  4226. VN: Creating Henrietta's image effect...
  4227. VN: At line 896, Command is HENRIETTA
  4228. VN: Sending message: 'Henrietta': 'ATTENTION: People of the poor high school! I seek the one who calls themselves...'
  4229. VN: Forward button pressed! Speed = 0
  4230. VN: Forward button pressed! Advancing
  4231. VN: At line 897, Command is CHANGE
  4232. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Grumpy
  4233. VN: ActorName received as nil, assuming actorName is Henrietta
  4234. VN: Assigned Henrietta to be played by Henrietta with emote Grumpy
  4235. VN: Unloading vn_hen_r_mad...
  4236. VN: Unloading vn_hen_r_mad_b...
  4237. VN: Loaded vn_hen_r_grump as a streaming animation!
  4238. VN: Loaded vn_hen_r_grump_b as a streaming animation!
  4239. VN: At line 898, Command is HENRIETTA
  4240. VN: Sending message: 'Henrietta': 'Tolly...'
  4241. VN: Forward button pressed! Speed = 0
  4242. VN: Forward button pressed! Advancing
  4243. VN: At line 899, Command is CHANGE
  4244. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Bored
  4245. VN: ActorName received as nil, assuming actorName is Henrietta
  4246. VN: Assigned Henrietta to be played by Henrietta with emote Bored
  4247. VN: Unloading vn_hen_r_grump...
  4248. VN: Unloading vn_hen_r_grump_b...
  4249. VN: Loaded vn_hen_r_whatever as a streaming animation!
  4250. VN: Loaded vn_hen_r_whatever_b as a streaming animation!
  4251. VN: At line 900, Command is HENRIETTA
  4252. VN: Sending message: 'Henrietta': 'Or Molly or something.'
  4253. VN: Transition time is up for Henrietta
  4254. VN: Transition set: Alpha
  4255. VN: Forward button pressed! Speed = 0
  4256. VN: Forward button pressed! Advancing
  4257. VN: At line 901, Command is CHANGE
  4258. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Mad
  4259. VN: ActorName received as nil, assuming actorName is Henrietta
  4260. VN: Assigned Henrietta to be played by Henrietta with emote Mad
  4261. VN: Unloading vn_hen_r_whatever...
  4262. VN: Unloading vn_hen_r_whatever_b...
  4263. VN: Loaded vn_hen_r_mad as a streaming animation!
  4264. VN: Loaded vn_hen_r_mad_b as a streaming animation!
  4265. VN: At line 902, Command is HENRIETTA
  4266. VN: Sending message: 'Henrietta': 'If she does not come before me...'
  4267. VN: Forward button pressed! Speed = 0
  4268. VN: Transition time is up for Holley
  4269. VN: Transition set: X
  4270. VN: Transition set: Y
  4271. VN: Forward button pressed! Advancing
  4272. VN: At line 903, Command is CHANGE
  4273. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Evil
  4274. VN: ActorName received as nil, assuming actorName is Henrietta
  4275. VN: Assigned Henrietta to be played by Henrietta with emote Evil
  4276. VN: Unloading vn_hen_r_mad...
  4277. VN: Unloading vn_hen_r_mad_b...
  4278. VN: Loaded vn_hen_r_evil as a streaming animation!
  4279. VN: Loaded vn_hen_r_evil_b as a streaming animation!
  4280. VN: At line 904, Command is HENRIETTA
  4281. VN: Sending message: 'Henrietta': '...I will order the destruction of the high school!'
  4282. VN: Forward button pressed! Speed = 0
  4283. VN: Forward button pressed! Advancing
  4284. VN: At line 905, Command is SETSEXPVAR
  4285. VN: assignment
  4286. VN: 4
  4287. VN: !vnProgress was set to 4
  4288. VN: At line 906, Command is MOVE
  4289. VN: Creating Henrietta's image effect...
  4290. VN: At line 907, Command is MOVE
  4291. VN: Creating Holley's image effect...
  4292. VN: At line 908, Command is HOLLEY
  4293. VN: Sending message: 'Holley': 'Really now...'
  4294. VN: Forward button pressed! Speed = 0
  4295. VN: Forward button pressed! Advancing
  4296. VN: At line 909, Command is CHANGE
  4297. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Cheeky
  4298. VN: ActorName received as nil, assuming actorName is HolleyPilot
  4299. VN: Assigned Holley to be played by HolleyPilot with emote Cheeky
  4300. VN: Unloading vn_hol_p_pondering...
  4301. VN: Unloading vn_hol_p_pondering_b...
  4302. VN: Loaded vn_hol_p_cheeky as a streaming animation!
  4303. VN: Loaded vn_hol_p_cheeky_b as a streaming animation!
  4304. VN: At line 910, Command is HOLLEY
  4305. VN: Sending message: 'Holley': 'As I can see this does not involve me at all, I can safely leave without consequence!'
  4306. VN: Forward button pressed! Speed = 0
  4307. VN: Forward button pressed! Advancing
  4308. VN: At line 911, Command is SETSEXPVAR
  4309. VN: assignment
  4310. VN: 5
  4311. VN: !vnProgress was set to 5
  4312. VN: At line 912, Command is MOVE
  4313. VN: Updating Henrietta's image effect...
  4314. VN: At line 913, Command is MOVE
  4315. VN: Updating Holley's image effect...
  4316. VN: At line 914, Command is CHANGE
  4317. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Evil
  4318. VN: ActorName received as nil, assuming actorName is Henrietta
  4319. VN: Assigned Henrietta to be played by Henrietta with emote Evil
  4320. VN: Unloading vn_hen_r_evil...
  4321. VN: Unloading vn_hen_r_evil_b...
  4322. VN: Loaded vn_hen_r_evil as a streaming animation!
  4323. VN: Loaded vn_hen_r_evil_b as a streaming animation!
  4324. VN: At line 915, Command is HENRIETTA
  4325. VN: Sending message: 'Henrietta': 'And of course if this girl does not come before me, her romantic claims to Alpha 1 shall be declared null and void and they shall be mine for eternity!'
  4326. VN: Forward button pressed! Speed = 0
  4327. VN: Forward button pressed! Advancing
  4328. VN: At line 916, Command is SETSEXPVAR
  4329. VN: assignment
  4330. VN: 6
  4331. VN: !vnProgress was set to 6
  4332. VN: At line 917, Command is MOVE
  4333. VN: Updating Henrietta's image effect...
  4334. VN: At line 918, Command is MOVE
  4335. VN: Updating Holley's image effect...
  4336. VN: At line 919, Command is CHANGE
  4337. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  4338. VN: ActorName received as nil, assuming actorName is HolleyPilot
  4339. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  4340. VN: Unloading vn_hol_p_cheeky...
  4341. VN: Unloading vn_hol_p_cheeky_b...
  4342. VN: Loaded vn_hol_p_angry as a streaming animation!
  4343. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  4344. VN: At line 920, Command is HOLLEY
  4345. VN: Sending message: 'Holley': 'Uh, excuse me, dumb flilthy dowager, I don't know who you're looking for but Alpha 1 has already been claimed by me, 5000 million years ago!'
  4346. VN: Forward button pressed! Speed = 0
  4347. VN: Forward button pressed! Advancing
  4348. VN: At line 921, Command is CHANGE
  4349. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Evil
  4350. VN: ActorName received as nil, assuming actorName is Henrietta
  4351. VN: Assigned Henrietta to be played by Henrietta with emote Evil
  4352. VN: Unloading vn_hen_r_evil...
  4353. VN: Unloading vn_hen_r_evil_b...
  4354. VN: Loaded vn_hen_r_evil as a streaming animation!
  4355. VN: Loaded vn_hen_r_evil_b as a streaming animation!
  4356. VN: At line 922, Command is HENRIETTA
  4357. VN: Sending message: 'Henrietta': 'What a garish and ugly fighter... not to speak of the tiny child inside. I will not trouble myself while I am waiting for my real challenger...'
  4358. VN: Forward button pressed! Speed = 0
  4359. VN: Forward button pressed! Advancing
  4360. VN: At line 923, Command is CHANGE
  4361. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Grumpy
  4362. VN: ActorName received as nil, assuming actorName is Henrietta
  4363. VN: Assigned Henrietta to be played by Henrietta with emote Grumpy
  4364. VN: Unloading vn_hen_r_evil...
  4365. VN: Unloading vn_hen_r_evil_b...
  4366. VN: Loaded vn_hen_r_grump as a streaming animation!
  4367. VN: Loaded vn_hen_r_grump_b as a streaming animation!
  4368. VN: At line 924, Command is HENRIETTA
  4369. VN: Sending message: 'Henrietta': 'Butler, where is my challenger!'
  4370. VN: Forward button pressed! Speed = 0
  4371. VN: Forward button pressed! Advancing
  4372. VN: At line 925, Command is MOVE
  4373. VN: Updating Henrietta's image effect...
  4374. VN: At line 926, Command is SHOW
  4375. VN: Loaded h_butler2 as a streaming animation!
  4376. VN: Butler's Layer = 3
  4377. VN: Creating Butler's image effect...
  4378. VN: At line 927, Command is MOVE
  4379. VN: Updating Holley's image effect...
  4380. VN: At line 928, Command is BUTLER
  4381. VN: Sending message: 'Butler': 'Milady, I believe this is the rival you've been seeking.'
  4382. VN: Forward button pressed! Speed = 0
  4383. VN: Forward button pressed! Advancing
  4384. VN: At line 929, Command is CHANGE
  4385. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Bored
  4386. VN: ActorName received as nil, assuming actorName is Henrietta
  4387. VN: Assigned Henrietta to be played by Henrietta with emote Bored
  4388. VN: Unloading vn_hen_r_grump...
  4389. VN: Unloading vn_hen_r_grump_b...
  4390. VN: Loaded vn_hen_r_whatever as a streaming animation!
  4391. VN: Loaded vn_hen_r_whatever_b as a streaming animation!
  4392. VN: At line 930, Command is HENRIETTA
  4393. VN: Sending message: 'Henrietta': 'Oh... very well then...'
  4394. VN: I am pausing h_butler2
  4395. VN: Forward button pressed! Speed = 0
  4396. VN: Forward button pressed! Advancing
  4397. VN: At line 931, Command is CHANGE
  4398. VN: Attempting to assign actor filename: id: Henrietta, actorName: nil, emote: Mad
  4399. VN: ActorName received as nil, assuming actorName is Henrietta
  4400. VN: Assigned Henrietta to be played by Henrietta with emote Mad
  4401. VN: Unloading vn_hen_r_whatever...
  4402. VN: Unloading vn_hen_r_whatever_b...
  4403. VN: Loaded vn_hen_r_mad as a streaming animation!
  4404. VN: Loaded vn_hen_r_mad_b as a streaming animation!
  4405. VN: At line 932, Command is HENRIETTA
  4406. SOUND ==> Could not open wave file font for streaming. Reason: File not found with any known extension.
  4407. VN: Sending message: 'Henrietta': 'Deal with her!'
  4408. VN: Transition time is up for Butler
  4409. VN: Transition set: Alpha
  4410. VN: Forward button pressed! Speed = 0
  4411. VN: Forward button pressed! Advancing
  4412. VN: At line 933, Command is BUTLER
  4413. VN: Sending message: 'Butler': 'Uh... yes milady...'
  4414. VN: I am unpausing h_butler2
  4415. VN: Forward button pressed! Speed = 0
  4416. VN: Forward button pressed! Advancing
  4417. VN: At line 934, Command is LABEL
  4418. VN: At line 935, Command is BUTLER
  4419. VN: Sending message: 'Butler': 'As you wish...'
  4420. VN: Transition time is up for Henrietta
  4421. VN: Transition set: X
  4422. VN: Transition set: Y
  4423. VN: Transition time is up for Holley
  4424. VN: Transition set: X
  4425. VN: Transition set: Y
  4426. VN: Forward button pressed! Speed = 0
  4427. VN: Forward button pressed! Advancing
  4428. VN: At line 936, Command is ACTION
  4429. VN: Fadeout set!
  4430. Compiling new shader:
  4431. Model Rendering
  4432. Loading built-in default shader for: main-v.sdr
  4433. Loading built-in default shader for: main-f.sdr
  4434. WARNING: Failed to find uniform 'modelMatrix'.
  4435. WARNING: Failed to find uniform 'viewMatrix'.
  4436. Shader Variant Features:
  4437. Lighting
  4438. Diffuse Mapping
  4439. Glow Mapping
  4440. Submodel Transforms
  4441. VN: At line 937, Command is ACTION
  4442. VN: At line 938, Command is SETSEXPVAR
  4443. VN: assignment
  4444. VN: 3
  4445. VN: !m6dStage was set to 3
  4446. VN: At line 939, Command is ACTION
  4447. VN: Ending Scene!
  4448. Exiting Visual Novel Script...
  4449. AXUI Screen Intializing...
  4450. y: 0
  4451. h: 768
  4452. y_aspect: 1
  4453. x: 0
  4454. w: 1366
  4455. x_aspect: 1.333984375
  4456. Initializing AXMessage...
  4457. Beginning JSON Parse for axmessage.cfg
  4458. No path specified, assuming data/config...
  4459. axmessage.cfg exists, decoding... success!
  4460. Loaded axmessage config file
  4461. Compiling new shader:
  4462. Model Rendering
  4463. Loading built-in default shader for: main-v.sdr
  4464. Loading built-in default shader for: main-f.sdr
  4465. WARNING: Failed to find uniform 'modelMatrix'.
  4466. WARNING: Failed to find uniform 'viewMatrix'.
  4467. Shader Variant Features:
  4468. Lighting
  4469. Diffuse Mapping
  4470. Glow Mapping
  4471. Specular Mapping
  4472. Normal Mapping
  4473. Environment Mapping
  4474. Animated Effects
  4475. Submodel Transforms
  4476. Compiling new shader:
  4477. Model Rendering
  4478. Loading built-in default shader for: main-v.sdr
  4479. Loading built-in default shader for: main-f.sdr
  4480. WARNING: Failed to find uniform 'modelMatrix'.
  4481. WARNING: Failed to find uniform 'viewMatrix'.
  4482. Shader Variant Features:
  4483. Diffuse Mapping
  4484. Glow Mapping
  4485. Specular Mapping
  4486. Normal Mapping
  4487. Environment Mapping
  4488. Submodel Transforms
  4489. 1413 frames executed in 30.003 seconds, 47.096 frames per second.
  4490. INITIALIZING: Boss Bar Script!
  4491. New boss added!
  4492. Warning: Too many triangles in shield hit.
  4493. Warning: Too many triangles in shield hit.
  4494. Warning: Too many triangles in shield hit.
  4495. Warning: Too many triangles in shield hit.
  4496. Warning: Too many triangles in shield hit.
  4497. Entered mission_do_departure() for Butler#Fake 5
  4498. Setting mode to warpout
  4499. Entered mission_do_departure() for Butler#Fake 5
  4500. Setting mode to warpout
  4501. Entered mission_do_departure() for Butler#Fake 5
  4502. Setting mode to warpout
  4503. Entered mission_do_departure() for Butler#Fake 5
  4504. Setting mode to warpout
  4505. Entered mission_do_departure() for Butler#Fake 5
  4506. Setting mode to warpout
  4507. Entered mission_do_departure() for Butler#Fake 5
  4508. Setting mode to warpout
  4509. Entered mission_do_departure() for Butler#Fake 5
  4510. Setting mode to warpout
  4511. Entered mission_do_departure() for Butler#Fake 5
  4512. Setting mode to warpout
  4513. Entered mission_do_departure() for Butler#Fake 5
  4514. Setting mode to warpout
  4515. Entered mission_do_departure() for Butler#Fake 5
  4516. Setting mode to warpout
  4517. Entered mission_do_departure() for Butler#Fake 5
  4518. Setting mode to warpout
  4519. Entered mission_do_departure() for Butler#Fake 5
  4520. Setting mode to warpout
  4521. Entered mission_do_departure() for Butler#Fake 5
  4522. Setting mode to warpout
  4523. Entered mission_do_departure() for Butler#Fake 5
  4524. Setting mode to warpout
  4525. Entered mission_do_departure() for Butler#Fake 5
  4526. Setting mode to warpout
  4527. Entered mission_do_departure() for Butler#Fake 5
  4528. Setting mode to warpout
  4529. Entered mission_do_departure() for Butler#Fake 5
  4530. Setting mode to warpout
  4531. Entered mission_do_departure() for Butler#Fake 5
  4532. Setting mode to warpout
  4533. Entered mission_do_departure() for Butler#Fake 5
  4534. Setting mode to warpout
  4535. Entered mission_do_departure() for Butler#Fake 5
  4536. Setting mode to warpout
  4537. Entered mission_do_departure() for Butler#Fake 5
  4538. Setting mode to warpout
  4539. Entered mission_do_departure() for Butler#Fake 5
  4540. Setting mode to warpout
  4541. Entered mission_do_departure() for Butler#Fake 5
  4542. Setting mode to warpout
  4543. Entered mission_do_departure() for Butler#Fake 5
  4544. Setting mode to warpout
  4545. Entered mission_do_departure() for Butler#Fake 5
  4546. Setting mode to warpout
  4547. Entered mission_do_departure() for Butler#Fake 5
  4548. Setting mode to warpout
  4549. Entered mission_do_departure() for Butler#Fake 5
  4550. Setting mode to warpout
  4551. Entered mission_do_departure() for Butler#Fake 5
  4552. Setting mode to warpout
  4553. Entered mission_do_departure() for Butler#Fake 5
  4554. Setting mode to warpout
  4555. Entered mission_do_departure() for Butler#Fake 5
  4556. Setting mode to warpout
  4557. Entered mission_do_departure() for Butler#Fake 5
  4558. Setting mode to warpout
  4559. Entered mission_do_departure() for Butler#Fake 5
  4560. Setting mode to warpout
  4561. Entered mission_do_departure() for Butler#Fake 5
  4562. Setting mode to warpout
  4563. Entered mission_do_departure() for Butler#Fake 5
  4564. Setting mode to warpout
  4565. Entered mission_do_departure() for Butler#Fake 5
  4566. Setting mode to warpout
  4567. Entered mission_do_departure() for Butler#Fake 5
  4568. Setting mode to warpout
  4569. Entered mission_do_departure() for Butler#Fake 5
  4570. Setting mode to warpout
  4571. Entered mission_do_departure() for Butler#Fake 5
  4572. Setting mode to warpout
  4573. Entered mission_do_departure() for Butler#Fake 5
  4574. Setting mode to warpout
  4575. Entered mission_do_departure() for Butler#Fake 5
  4576. Setting mode to warpout
  4577. Entered mission_do_departure() for Butler#Fake 5
  4578. Setting mode to warpout
  4579. Entered mission_do_departure() for Butler#Fake 5
  4580. Setting mode to warpout
  4581. Entered mission_do_departure() for Butler#Fake 5
  4582. Setting mode to warpout
  4583. Entered mission_do_departure() for Butler#Fake 5
  4584. Setting mode to warpout
  4585. Entered mission_do_departure() for Butler#Fake 5
  4586. Setting mode to warpout
  4587. Entered mission_do_departure() for Butler#Fake 5
  4588. Setting mode to warpout
  4589. Entered mission_do_departure() for Butler#Fake 5
  4590. Setting mode to warpout
  4591. Entered mission_do_departure() for Butler#Fake 5
  4592. Setting mode to warpout
  4593. Entered mission_do_departure() for Butler#Fake 5
  4594. Setting mode to warpout
  4595. Entered mission_do_departure() for Butler#Fake 5
  4596. Setting mode to warpout
  4597. Entered mission_do_departure() for Butler#Fake 5
  4598. Setting mode to warpout
  4599. Entered mission_do_departure() for Butler#Fake 5
  4600. Setting mode to warpout
  4601. Entered mission_do_departure() for Butler#Fake 5
  4602. Setting mode to warpout
  4603. Entered mission_do_departure() for Butler#Fake 5
  4604. Setting mode to warpout
  4605. Entered mission_do_departure() for Butler#Fake 5
  4606. Setting mode to warpout
  4607. Entered mission_do_departure() for Butler#Fake 5
  4608. Setting mode to warpout
  4609. Entered mission_do_departure() for Butler#Fake 5
  4610. Setting mode to warpout
  4611. Entered mission_do_departure() for Butler#Fake 5
  4612. Setting mode to warpout
  4613. Entered mission_do_departure() for Butler#Fake 5
  4614. Setting mode to warpout
  4615. Entered mission_do_departure() for Butler#Fake 5
  4616. Setting mode to warpout
  4617. Entered mission_do_departure() for Butler#Fake 5
  4618. Setting mode to warpout
  4619. Entered mission_do_departure() for Butler#Fake 5
  4620. Setting mode to warpout
  4621. Entered mission_do_departure() for Butler#Fake 5
  4622. Setting mode to warpout
  4623. Entered mission_do_departure() for Butler#Fake 5
  4624. Setting mode to warpout
  4625. Entered mission_do_departure() for Butler#Fake 5
  4626. Setting mode to warpout
  4627. Entered mission_do_departure() for Butler#Fake 5
  4628. Setting mode to warpout
  4629. Entered mission_do_departure() for Butler#Fake 5
  4630. Setting mode to warpout
  4631. Entered mission_do_departure() for Butler#Fake 5
  4632. Setting mode to warpout
  4633. Entered mission_do_departure() for Butler#Fake 5
  4634. Setting mode to warpout
  4635. Entered mission_do_departure() for Butler#Fake 5
  4636. Setting mode to warpout
  4637. Entered mission_do_departure() for Butler#Fake 5
  4638. Setting mode to warpout
  4639. Entered mission_do_departure() for Butler#Fake 5
  4640. Setting mode to warpout
  4641. Entered mission_do_departure() for Butler#Fake 5
  4642. Setting mode to warpout
  4643. Entered mission_do_departure() for Butler#Fake 5
  4644. Setting mode to warpout
  4645. Entered mission_do_departure() for Butler#Fake 5
  4646. Setting mode to warpout
  4647. Entered mission_do_departure() for Butler#Fake 5
  4648. Setting mode to warpout
  4649. Entered mission_do_departure() for Butler#Fake 5
  4650. Setting mode to warpout
  4651. Entered mission_do_departure() for Butler#Fake 5
  4652. Setting mode to warpout
  4653. Entered mission_do_departure() for Butler#Fake 5
  4654. Setting mode to warpout
  4655. Entered mission_do_departure() for Butler#Fake 5
  4656. Setting mode to warpout
  4657. Entered mission_do_departure() for Butler#Fake 5
  4658. Setting mode to warpout
  4659. Entered mission_do_departure() for Butler#Fake 5
  4660. Setting mode to warpout
  4661. Entered mission_do_departure() for Butler#Fake 5
  4662. Setting mode to warpout
  4663. Entered mission_do_departure() for Butler#Fake 5
  4664. Setting mode to warpout
  4665. Entered mission_do_departure() for Butler#Fake 5
  4666. Setting mode to warpout
  4667. Entered mission_do_departure() for Butler#Fake 5
  4668. Setting mode to warpout
  4669. Entered mission_do_departure() for Butler#Fake 5
  4670. Setting mode to warpout
  4671. Entered mission_do_departure() for Butler#Fake 5
  4672. Setting mode to warpout
  4673. Entered mission_do_departure() for Butler#Fake 5
  4674. Setting mode to warpout
  4675. Entered mission_do_departure() for Butler#Fake 5
  4676. Setting mode to warpout
  4677. Entered mission_do_departure() for Butler#Fake 5
  4678. Setting mode to warpout
  4679. Entered mission_do_departure() for Butler#Fake 5
  4680. Setting mode to warpout
  4681. Entered mission_do_departure() for Butler#Fake 5
  4682. Setting mode to warpout
  4683. Entered mission_do_departure() for Butler#Fake 5
  4684. Setting mode to warpout
  4685. Entered mission_do_departure() for Butler#Fake 5
  4686. Setting mode to warpout
  4687. Entered mission_do_departure() for Butler#Fake 5
  4688. Setting mode to warpout
  4689. Entered mission_do_departure() for Butler#Fake 5
  4690. Setting mode to warpout
  4691. Entered mission_do_departure() for Butler#Fake 5
  4692. Setting mode to warpout
  4693. Entered mission_do_departure() for Butler#Fake 5
  4694. Setting mode to warpout
  4695. Entered mission_do_departure() for Butler#Fake 5
  4696. Setting mode to warpout
  4697. Entered mission_do_departure() for Butler#Fake 5
  4698. Setting mode to warpout
  4699. Entered mission_do_departure() for Butler#Fake 5
  4700. Setting mode to warpout
  4701. Entered mission_do_departure() for Butler#Fake 5
  4702. Setting mode to warpout
  4703. Entered mission_do_departure() for Butler#Fake 5
  4704. Setting mode to warpout
  4705. Entered mission_do_departure() for Butler#Fake 5
  4706. Setting mode to warpout
  4707. Entered mission_do_departure() for Butler#Fake 5
  4708. Setting mode to warpout
  4709. Entered mission_do_departure() for Butler#Fake 5
  4710. Setting mode to warpout
  4711. Entered mission_do_departure() for Butler#Fake 5
  4712. Setting mode to warpout
  4713. Entered mission_do_departure() for Butler#Fake 5
  4714. Setting mode to warpout
  4715. Entered mission_do_departure() for Butler#Fake 5
  4716. Setting mode to warpout
  4717. Entered mission_do_departure() for Butler#Fake 5
  4718. Setting mode to warpout
  4719. Entered mission_do_departure() for Butler#Fake 5
  4720. Setting mode to warpout
  4721. Entered mission_do_departure() for Butler#Fake 5
  4722. Setting mode to warpout
  4723. Entered mission_do_departure() for Butler#Fake 5
  4724. Setting mode to warpout
  4725. Entered mission_do_departure() for Butler#Fake 5
  4726. Setting mode to warpout
  4727. Entered mission_do_departure() for Butler#Fake 5
  4728. Setting mode to warpout
  4729. Entered mission_do_departure() for Butler#Fake 5
  4730. Setting mode to warpout
  4731. Entered mission_do_departure() for Butler#Fake 5
  4732. Setting mode to warpout
  4733. Entered mission_do_departure() for Butler#Fake 5
  4734. Setting mode to warpout
  4735. Entered mission_do_departure() for Butler#Fake 5
  4736. Setting mode to warpout
  4737. Entered mission_do_departure() for Butler#Fake 5
  4738. Setting mode to warpout
  4739. Entered mission_do_departure() for Butler#Fake 5
  4740. Setting mode to warpout
  4741. Entered mission_do_departure() for Butler#Fake 5
  4742. Setting mode to warpout
  4743. Entered mission_do_departure() for Butler#Fake 5
  4744. Setting mode to warpout
  4745. Entered mission_do_departure() for Butler#Fake 5
  4746. Setting mode to warpout
  4747. Entered mission_do_departure() for Butler#Fake 5
  4748. Setting mode to warpout
  4749. Entered mission_do_departure() for Butler#Fake 5
  4750. Setting mode to warpout
  4751. Entered mission_do_departure() for Butler#Fake 5
  4752. Setting mode to warpout
  4753. Entered mission_do_departure() for Butler#Fake 5
  4754. Setting mode to warpout
  4755. Entered mission_do_departure() for Butler#Fake 5
  4756. Setting mode to warpout
  4757. Entered mission_do_departure() for Butler#Fake 5
  4758. Setting mode to warpout
  4759. Entered mission_do_departure() for Butler#Fake 5
  4760. Setting mode to warpout
  4761. Entered mission_do_departure() for Butler#Fake 5
  4762. Setting mode to warpout
  4763. Entered mission_do_departure() for Butler#Fake 5
  4764. Setting mode to warpout
  4765. Entered mission_do_departure() for Butler#Fake 5
  4766. Setting mode to warpout
  4767. Entered mission_do_departure() for Butler#Fake 5
  4768. Setting mode to warpout
  4769. Entered mission_do_departure() for Butler#Fake 5
  4770. Setting mode to warpout
  4771. Entered mission_do_departure() for Butler#Fake 5
  4772. Setting mode to warpout
  4773. Entered mission_do_departure() for Butler#Fake 5
  4774. Setting mode to warpout
  4775. Entered mission_do_departure() for Butler#Fake 5
  4776. Setting mode to warpout
  4777. Entered mission_do_departure() for Butler#Fake 5
  4778. Setting mode to warpout
  4779. Entered mission_do_departure() for Butler#Fake 5
  4780. Setting mode to warpout
  4781. Entered mission_do_departure() for Butler#Fake 5
  4782. Setting mode to warpout
  4783. Entered mission_do_departure() for Butler#Fake 5
  4784. Setting mode to warpout
  4785. Entered mission_do_departure() for Butler#Fake 5
  4786. Setting mode to warpout
  4787. Entered mission_do_departure() for Butler#Fake 5
  4788. Setting mode to warpout
  4789. Entered mission_do_departure() for Butler#Fake 5
  4790. Setting mode to warpout
  4791. Entered mission_do_departure() for Butler#Fake 5
  4792. Setting mode to warpout
  4793. Entered mission_do_departure() for Butler#Fake 5
  4794. Setting mode to warpout
  4795. Entered mission_do_departure() for Butler#Fake 5
  4796. Setting mode to warpout
  4797. Entered mission_do_departure() for Butler#Fake 5
  4798. Setting mode to warpout
  4799. Entered mission_do_departure() for Butler#Fake 5
  4800. Setting mode to warpout
  4801. Entered mission_do_departure() for Butler#Fake 5
  4802. Setting mode to warpout
  4803. Entered mission_do_departure() for Butler#Fake 5
  4804. Setting mode to warpout
  4805. Entered mission_do_departure() for Butler#Fake 5
  4806. Setting mode to warpout
  4807. Entered mission_do_departure() for Butler#Fake 5
  4808. Setting mode to warpout
  4809. Entered mission_do_departure() for Butler#Fake 5
  4810. Setting mode to warpout
  4811. Entered mission_do_departure() for Butler#Fake 5
  4812. Setting mode to warpout
  4813. Entered mission_do_departure() for Butler#Fake 5
  4814. Setting mode to warpout
  4815. Entered mission_do_departure() for Butler#Fake 5
  4816. Setting mode to warpout
  4817. Entered mission_do_departure() for Butler#Fake 5
  4818. Setting mode to warpout
  4819. Entered mission_do_departure() for Butler#Fake 5
  4820. Setting mode to warpout
  4821. Entered mission_do_departure() for Butler#Fake 5
  4822. Setting mode to warpout
  4823. Entered mission_do_departure() for Butler#Fake 5
  4824. Setting mode to warpout
  4825. Entered mission_do_departure() for Butler#Fake 5
  4826. Setting mode to warpout
  4827. Entered mission_do_departure() for Butler#Fake 5
  4828. Setting mode to warpout
  4829. Entered mission_do_departure() for Butler#Fake 5
  4830. Setting mode to warpout
  4831. Entered mission_do_departure() for Butler#Fake 5
  4832. Setting mode to warpout
  4833. Entered mission_do_departure() for Butler#Fake 5
  4834. Setting mode to warpout
  4835. Entered mission_do_departure() for Butler#Fake 5
  4836. Setting mode to warpout
  4837. Entered mission_do_departure() for Butler#Fake 5
  4838. Setting mode to warpout
  4839. Entered mission_do_departure() for Butler#Fake 5
  4840. Setting mode to warpout
  4841. Entered mission_do_departure() for Butler#Fake 5
  4842. Setting mode to warpout
  4843. Entered mission_do_departure() for Butler#Fake 5
  4844. Setting mode to warpout
  4845. Entered mission_do_departure() for Butler#Fake 5
  4846. Setting mode to warpout
  4847. Entered mission_do_departure() for Butler#Fake 5
  4848. Setting mode to warpout
  4849. Entered mission_do_departure() for Butler#Fake 5
  4850. Setting mode to warpout
  4851. Entered mission_do_departure() for Butler#Fake 5
  4852. Setting mode to warpout
  4853. Entered mission_do_departure() for Butler#Fake 5
  4854. Setting mode to warpout
  4855. Entered mission_do_departure() for Butler#Fake 5
  4856. Setting mode to warpout
  4857. Entered mission_do_departure() for Butler#Fake 5
  4858. Setting mode to warpout
  4859. Entered mission_do_departure() for Butler#Fake 5
  4860. Setting mode to warpout
  4861. Entered mission_do_departure() for Butler#Fake 5
  4862. Setting mode to warpout
  4863. Entered mission_do_departure() for Butler#Fake 5
  4864. Setting mode to warpout
  4865. Entered mission_do_departure() for Butler#Fake 5
  4866. Setting mode to warpout
  4867. Entered mission_do_departure() for Butler#Fake 5
  4868. Setting mode to warpout
  4869. Entered mission_do_departure() for Butler#Fake 5
  4870. Setting mode to warpout
  4871. Entered mission_do_departure() for Butler#Fake 5
  4872. Setting mode to warpout
  4873. Entered mission_do_departure() for Butler#Fake 5
  4874. Setting mode to warpout
  4875. Entered mission_do_departure() for Butler#Fake 5
  4876. Setting mode to warpout
  4877. Entered mission_do_departure() for Butler#Fake 5
  4878. Setting mode to warpout
  4879. Entered mission_do_departure() for Butler#Fake 5
  4880. Setting mode to warpout
  4881. Entered mission_do_departure() for Butler#Fake 5
  4882. Setting mode to warpout
  4883. Entered mission_do_departure() for Butler#Fake 5
  4884. Setting mode to warpout
  4885. Entered mission_do_departure() for Butler#Fake 5
  4886. Setting mode to warpout
  4887. Entered mission_do_departure() for Butler#Fake 5
  4888. Setting mode to warpout
  4889. Entered mission_do_departure() for Butler#Fake 5
  4890. Setting mode to warpout
  4891. Entered mission_do_departure() for Butler#Fake 5
  4892. Setting mode to warpout
  4893. Entered mission_do_departure() for Butler#Fake 5
  4894. Setting mode to warpout
  4895. Entered mission_do_departure() for Butler#Fake 5
  4896. Setting mode to warpout
  4897. Entered mission_do_departure() for Butler#Fake 5
  4898. Setting mode to warpout
  4899. Entered mission_do_departure() for Butler#Fake 5
  4900. Setting mode to warpout
  4901. Entered mission_do_departure() for Butler#Fake 5
  4902. Setting mode to warpout
  4903. Entered mission_do_departure() for Butler#Fake 5
  4904. Setting mode to warpout
  4905. Entered mission_do_departure() for Butler#Fake 5
  4906. Setting mode to warpout
  4907. Entered mission_do_departure() for Butler#Fake 5
  4908. Setting mode to warpout
  4909. Entered mission_do_departure() for Butler#Fake 5
  4910. Setting mode to warpout
  4911. Entered mission_do_departure() for Butler#Fake 5
  4912. Setting mode to warpout
  4913. Entered mission_do_departure() for Butler#Fake 5
  4914. Setting mode to warpout
  4915. Entered mission_do_departure() for Butler#Fake 5
  4916. Setting mode to warpout
  4917. Entered mission_do_departure() for Butler#Fake 5
  4918. Setting mode to warpout
  4919. Entered mission_do_departure() for Butler#Fake 5
  4920. Setting mode to warpout
  4921. Entered mission_do_departure() for Butler#Fake 5
  4922. Setting mode to warpout
  4923. Entered mission_do_departure() for Butler#Fake 5
  4924. Setting mode to warpout
  4925. Entered mission_do_departure() for Butler#Fake 5
  4926. Setting mode to warpout
  4927. Entered mission_do_departure() for Butler#Fake 5
  4928. Setting mode to warpout
  4929. Entered mission_do_departure() for Butler#Fake 5
  4930. Setting mode to warpout
  4931. Entered mission_do_departure() for Butler#Fake 5
  4932. Setting mode to warpout
  4933. Entered mission_do_departure() for Butler#Fake 5
  4934. Setting mode to warpout
  4935. Entered mission_do_departure() for Butler#Fake 5
  4936. Setting mode to warpout
  4937. Entered mission_do_departure() for Butler#Fake 5
  4938. Setting mode to warpout
  4939. Entered mission_do_departure() for Butler#Fake 5
  4940. Setting mode to warpout
  4941. Entered mission_do_departure() for Butler#Fake 5
  4942. Setting mode to warpout
  4943. Entered mission_do_departure() for Butler#Fake 5
  4944. Setting mode to warpout
  4945. Entered mission_do_departure() for Butler#Fake 5
  4946. Setting mode to warpout
  4947. Entered mission_do_departure() for Butler#Fake 5
  4948. Setting mode to warpout
  4949. Entered mission_do_departure() for Butler#Fake 5
  4950. Setting mode to warpout
  4951. Entered mission_do_departure() for Butler#Fake 5
  4952. Setting mode to warpout
  4953. Entered mission_do_departure() for Butler#Fake 5
  4954. Setting mode to warpout
  4955. Entered mission_do_departure() for Butler#Fake 5
  4956. Setting mode to warpout
  4957. Entered mission_do_departure() for Butler#Fake 5
  4958. Setting mode to warpout
  4959. Entered mission_do_departure() for Butler#Fake 5
  4960. Setting mode to warpout
  4961. Entered mission_do_departure() for Butler#Fake 5
  4962. Setting mode to warpout
  4963. Entered mission_do_departure() for Butler#Fake 5
  4964. Setting mode to warpout
  4965. Entered mission_do_departure() for Butler#Fake 5
  4966. Setting mode to warpout
  4967. Entered mission_do_departure() for Butler#Fake 5
  4968. Setting mode to warpout
  4969. Entered mission_do_departure() for Butler#Fake 5
  4970. Setting mode to warpout
  4971. Entered mission_do_departure() for Butler#Fake 5
  4972. Setting mode to warpout
  4973. Entered mission_do_departure() for Butler#Fake 5
  4974. Setting mode to warpout
  4975. Entered mission_do_departure() for Butler#Fake 5
  4976. Setting mode to warpout
  4977. Entered mission_do_departure() for Butler#Fake 5
  4978. Setting mode to warpout
  4979. Entered mission_do_departure() for Butler#Fake 5
  4980. Setting mode to warpout
  4981. Entered mission_do_departure() for Butler#Fake 5
  4982. Setting mode to warpout
  4983. Entered mission_do_departure() for Butler#Fake 5
  4984. Setting mode to warpout
  4985. Entered mission_do_departure() for Butler#Fake 5
  4986. Setting mode to warpout
  4987. Entered mission_do_departure() for Butler#Fake 5
  4988. Setting mode to warpout
  4989. Entered mission_do_departure() for Butler#Fake 5
  4990. Setting mode to warpout
  4991. Entered mission_do_departure() for Butler#Fake 5
  4992. Setting mode to warpout
  4993. Entered mission_do_departure() for Butler#Fake 5
  4994. Setting mode to warpout
  4995. Entered mission_do_departure() for Butler#Fake 5
  4996. Setting mode to warpout
  4997. Entered mission_do_departure() for Butler#Fake 5
  4998. Setting mode to warpout
  4999. Entered mission_do_departure() for Butler#Fake 5
  5000. Setting mode to warpout
  5001. Entered mission_do_departure() for Butler#Fake 5
  5002. Setting mode to warpout
  5003. Entered mission_do_departure() for Butler#Fake 5
  5004. Setting mode to warpout
  5005. Entered mission_do_departure() for Butler#Fake 5
  5006. Setting mode to warpout
  5007. Entered mission_do_departure() for Butler#Fake 5
  5008. Setting mode to warpout
  5009. Entered mission_do_departure() for Butler#Fake 5
  5010. Setting mode to warpout
  5011. Entered mission_do_departure() for Butler#Fake 5
  5012. Setting mode to warpout
  5013. Entered mission_do_departure() for Butler#Fake 5
  5014. Setting mode to warpout
  5015. Entered mission_do_departure() for Butler#Fake 5
  5016. Setting mode to warpout
  5017. Entered mission_do_departure() for Butler#Fake 5
  5018. Setting mode to warpout
  5019. Entered mission_do_departure() for Butler#Fake 5
  5020. Setting mode to warpout
  5021. Entered mission_do_departure() for Butler#Fake 5
  5022. Setting mode to warpout
  5023. Entered mission_do_departure() for Butler#Fake 5
  5024. Setting mode to warpout
  5025. Entered mission_do_departure() for Butler#Fake 5
  5026. Setting mode to warpout
  5027. Entered mission_do_departure() for Butler#Fake 5
  5028. Setting mode to warpout
  5029. Entered mission_do_departure() for Butler#Fake 5
  5030. Setting mode to warpout
  5031. Entered mission_do_departure() for Butler#Fake 5
  5032. Setting mode to warpout
  5033. Entered mission_do_departure() for Butler#Fake 5
  5034. Setting mode to warpout
  5035. Entered mission_do_departure() for Butler#Fake 5
  5036. Setting mode to warpout
  5037. Entered mission_do_departure() for Butler#Fake 5
  5038. Setting mode to warpout
  5039. Entered mission_do_departure() for Butler#Fake 5
  5040. Setting mode to warpout
  5041. Entered mission_do_departure() for Butler#Fake 5
  5042. Setting mode to warpout
  5043. Entered mission_do_departure() for Butler#Fake 5
  5044. Setting mode to warpout
  5045. Entered mission_do_departure() for Butler#Fake 5
  5046. Setting mode to warpout
  5047. Entered mission_do_departure() for Butler#Fake 5
  5048. Setting mode to warpout
  5049. Entered mission_do_departure() for Butler#Fake 5
  5050. Setting mode to warpout
  5051. Entered mission_do_departure() for Butler#Fake 5
  5052. Setting mode to warpout
  5053. Entered mission_do_departure() for Butler#Fake 5
  5054. Setting mode to warpout
  5055. Entered mission_do_departure() for Butler#Fake 5
  5056. Setting mode to warpout
  5057. Entered mission_do_departure() for Butler#Fake 5
  5058. Setting mode to warpout
  5059. Entered mission_do_departure() for Butler#Fake 5
  5060. Setting mode to warpout
  5061. Entered mission_do_departure() for Butler#Fake 5
  5062. Setting mode to warpout
  5063. Entered mission_do_departure() for Butler#Fake 5
  5064. Setting mode to warpout
  5065. Entered mission_do_departure() for Butler#Fake 5
  5066. Setting mode to warpout
  5067. Entered mission_do_departure() for Butler#Fake 5
  5068. Setting mode to warpout
  5069. Entered mission_do_departure() for Butler#Fake 5
  5070. Setting mode to warpout
  5071. Entered mission_do_departure() for Butler#Fake 5
  5072. Setting mode to warpout
  5073. Entered mission_do_departure() for Butler#Fake 5
  5074. Setting mode to warpout
  5075. Entered mission_do_departure() for Butler#Fake 5
  5076. Setting mode to warpout
  5077. Entered mission_do_departure() for Butler#Fake 5
  5078. Setting mode to warpout
  5079. Entered mission_do_departure() for Butler#Fake 5
  5080. Setting mode to warpout
  5081. Entered mission_do_departure() for Butler#Fake 5
  5082. Setting mode to warpout
  5083. Entered mission_do_departure() for Butler#Fake 5
  5084. Setting mode to warpout
  5085. Entered mission_do_departure() for Butler#Fake 5
  5086. Setting mode to warpout
  5087. Entered mission_do_departure() for Butler#Fake 5
  5088. Setting mode to warpout
  5089. Entered mission_do_departure() for Butler#Fake 5
  5090. Setting mode to warpout
  5091. Entered mission_do_departure() for Butler#Fake 5
  5092. Setting mode to warpout
  5093. Entered mission_do_departure() for Butler#Fake 5
  5094. Setting mode to warpout
  5095. Entered mission_do_departure() for Butler#Fake 5
  5096. Setting mode to warpout
  5097. Entered mission_do_departure() for Butler#Fake 5
  5098. Setting mode to warpout
  5099. Entered mission_do_departure() for Butler#Fake 5
  5100. Setting mode to warpout
  5101. Entered mission_do_departure() for Butler#Fake 5
  5102. Setting mode to warpout
  5103. Entered mission_do_departure() for Butler#Fake 5
  5104. Setting mode to warpout
  5105. Entered mission_do_departure() for Butler#Fake 5
  5106. Setting mode to warpout
  5107. Entered mission_do_departure() for Butler#Fake 5
  5108. Setting mode to warpout
  5109. Entered mission_do_departure() for Butler#Fake 5
  5110. Setting mode to warpout
  5111. Entered mission_do_departure() for Butler#Fake 5
  5112. Setting mode to warpout
  5113. Entered mission_do_departure() for Butler#Fake 5
  5114. Setting mode to warpout
  5115. Entered mission_do_departure() for Butler#Fake 5
  5116. Setting mode to warpout
  5117. Entered mission_do_departure() for Butler#Fake 5
  5118. Setting mode to warpout
  5119. Entered mission_do_departure() for Butler#Fake 5
  5120. Setting mode to warpout
  5121. Entered mission_do_departure() for Butler#Fake 5
  5122. Setting mode to warpout
  5123. Entered mission_do_departure() for Butler#Fake 5
  5124. Setting mode to warpout
  5125. Entered mission_do_departure() for Butler#Fake 5
  5126. Setting mode to warpout
  5127. Entered mission_do_departure() for Butler#Fake 5
  5128. Setting mode to warpout
  5129. Entered mission_do_departure() for Butler#Fake 5
  5130. Setting mode to warpout
  5131. Entered mission_do_departure() for Butler#Fake 5
  5132. Setting mode to warpout
  5133. Entered mission_do_departure() for Butler#Fake 5
  5134. Setting mode to warpout
  5135. Entered mission_do_departure() for Butler#Fake 5
  5136. Setting mode to warpout
  5137. Entered mission_do_departure() for Butler#Fake 5
  5138. Setting mode to warpout
  5139. Entered mission_do_departure() for Butler#Fake 5
  5140. Setting mode to warpout
  5141. Entered mission_do_departure() for Butler#Fake 5
  5142. Setting mode to warpout
  5143. Entered mission_do_departure() for Butler#Fake 5
  5144. Setting mode to warpout
  5145. Entered mission_do_departure() for Butler#Fake 5
  5146. Setting mode to warpout
  5147. Entered mission_do_departure() for Butler#Fake 5
  5148. Setting mode to warpout
  5149. Entered mission_do_departure() for Butler#Fake 5
  5150. Setting mode to warpout
  5151. Entered mission_do_departure() for Butler#Fake 5
  5152. Setting mode to warpout
  5153. Entered mission_do_departure() for Butler#Fake 5
  5154. Setting mode to warpout
  5155. Entered mission_do_departure() for Butler#Fake 5
  5156. Setting mode to warpout
  5157. Entered mission_do_departure() for Butler#Fake 5
  5158. Setting mode to warpout
  5159. Entered mission_do_departure() for Butler#Fake 5
  5160. Setting mode to warpout
  5161. Entered mission_do_departure() for Butler#Fake 5
  5162. Setting mode to warpout
  5163. Entered mission_do_departure() for Butler#Fake 5
  5164. Setting mode to warpout
  5165. Entered mission_do_departure() for Butler#Fake 5
  5166. Setting mode to warpout
  5167. Entered mission_do_departure() for Butler#Fake 5
  5168. Setting mode to warpout
  5169. Entered mission_do_departure() for Butler#Fake 5
  5170. Setting mode to warpout
  5171. Entered mission_do_departure() for Butler#Fake 5
  5172. Setting mode to warpout
  5173. Entered mission_do_departure() for Butler#Fake 5
  5174. Setting mode to warpout
  5175. Entered mission_do_departure() for Butler#Fake 5
  5176. Setting mode to warpout
  5177. Entered mission_do_departure() for Butler#Fake 5
  5178. Setting mode to warpout
  5179. Entered mission_do_departure() for Butler#Fake 5
  5180. Setting mode to warpout
  5181. Entered mission_do_departure() for Butler#Fake 5
  5182. Setting mode to warpout
  5183. Entered mission_do_departure() for Butler#Fake 5
  5184. Setting mode to warpout
  5185. Entered mission_do_departure() for Butler#Fake 5
  5186. Setting mode to warpout
  5187. Entered mission_do_departure() for Butler#Fake 5
  5188. Setting mode to warpout
  5189. Entered mission_do_departure() for Butler#Fake 5
  5190. Setting mode to warpout
  5191. Entered mission_do_departure() for Butler#Fake 5
  5192. Setting mode to warpout
  5193. Entered mission_do_departure() for Butler#Fake 5
  5194. Setting mode to warpout
  5195. Entered mission_do_departure() for Butler#Fake 5
  5196. Setting mode to warpout
  5197. Entered mission_do_departure() for Butler#Fake 5
  5198. Setting mode to warpout
  5199. Entered mission_do_departure() for Butler#Fake 5
  5200. Setting mode to warpout
  5201. Entered mission_do_departure() for Butler#Fake 5
  5202. Setting mode to warpout
  5203. Entered mission_do_departure() for Butler#Fake 5
  5204. Setting mode to warpout
  5205. Entered mission_do_departure() for Butler#Fake 5
  5206. Setting mode to warpout
  5207. Entered mission_do_departure() for Butler#Fake 5
  5208. Setting mode to warpout
  5209. Entered mission_do_departure() for Butler#Fake 5
  5210. Setting mode to warpout
  5211. Entered mission_do_departure() for Butler#Fake 5
  5212. Setting mode to warpout
  5213. Entered mission_do_departure() for Butler#Fake 5
  5214. Setting mode to warpout
  5215. Entered mission_do_departure() for Butler#Fake 5
  5216. Setting mode to warpout
  5217. Entered mission_do_departure() for Butler#Fake 5
  5218. Setting mode to warpout
  5219. Entered mission_do_departure() for Butler#Fake 5
  5220. Setting mode to warpout
  5221. Entered mission_do_departure() for Butler#Fake 5
  5222. Setting mode to warpout
  5223. Entered mission_do_departure() for Butler#Fake 5
  5224. Setting mode to warpout
  5225. Entered mission_do_departure() for Butler#Fake 5
  5226. Setting mode to warpout
  5227. Entered mission_do_departure() for Butler#Fake 5
  5228. Setting mode to warpout
  5229. Entered mission_do_departure() for Butler#Fake 5
  5230. Setting mode to warpout
  5231. Entered mission_do_departure() for Butler#Fake 5
  5232. Setting mode to warpout
  5233. Entered mission_do_departure() for Butler#Fake 5
  5234. Setting mode to warpout
  5235. Entered mission_do_departure() for Butler#Fake 5
  5236. Setting mode to warpout
  5237. Entered mission_do_departure() for Butler#Fake 5
  5238. Setting mode to warpout
  5239. Entered mission_do_departure() for Butler#Fake 5
  5240. Setting mode to warpout
  5241. Entered mission_do_departure() for Butler#Fake 5
  5242. Setting mode to warpout
  5243. Entered mission_do_departure() for Butler#Fake 5
  5244. Setting mode to warpout
  5245. Entered mission_do_departure() for Butler#Fake 5
  5246. Setting mode to warpout
  5247. Entered mission_do_departure() for Butler#Fake 5
  5248. Setting mode to warpout
  5249. Entered mission_do_departure() for Butler#Fake 5
  5250. Setting mode to warpout
  5251. Entered mission_do_departure() for Butler#Fake 5
  5252. Setting mode to warpout
  5253. Entered mission_do_departure() for Butler#Fake 5
  5254. Setting mode to warpout
  5255. Entered mission_do_departure() for Butler#Fake 5
  5256. Setting mode to warpout
  5257. Entered mission_do_departure() for Butler#Fake 5
  5258. Setting mode to warpout
  5259. Entered mission_do_departure() for Butler#Fake 5
  5260. Setting mode to warpout
  5261. Entered mission_do_departure() for Butler#Fake 5
  5262. Setting mode to warpout
  5263. Entered mission_do_departure() for Butler#Fake 5
  5264. Setting mode to warpout
  5265. Entered mission_do_departure() for Butler#Fake 5
  5266. Setting mode to warpout
  5267. Entered mission_do_departure() for Butler#Fake 5
  5268. Setting mode to warpout
  5269. Entered mission_do_departure() for Butler#Fake 5
  5270. Setting mode to warpout
  5271. Entered mission_do_departure() for Butler#Fake 5
  5272. Setting mode to warpout
  5273. Entered mission_do_departure() for Butler#Fake 5
  5274. Setting mode to warpout
  5275. Entered mission_do_departure() for Butler#Fake 5
  5276. Setting mode to warpout
  5277. Entered mission_do_departure() for Butler#Fake 5
  5278. Setting mode to warpout
  5279. Entered mission_do_departure() for Butler#Fake 5
  5280. Setting mode to warpout
  5281. Entered mission_do_departure() for Butler#Fake 5
  5282. Setting mode to warpout
  5283. Entered mission_do_departure() for Butler#Fake 5
  5284. Setting mode to warpout
  5285. Entered mission_do_departure() for Butler#Fake 5
  5286. Setting mode to warpout
  5287. Entered mission_do_departure() for Butler#Fake 5
  5288. Setting mode to warpout
  5289. Entered mission_do_departure() for Butler#Fake 5
  5290. Setting mode to warpout
  5291. Entered mission_do_departure() for Butler#Fake 5
  5292. Setting mode to warpout
  5293. Entered mission_do_departure() for Butler#Fake 5
  5294. Setting mode to warpout
  5295. Entered mission_do_departure() for Butler#Fake 5
  5296. Setting mode to warpout
  5297. Entered mission_do_departure() for Butler#Fake 5
  5298. Setting mode to warpout
  5299. Entered mission_do_departure() for Butler#Fake 5
  5300. Setting mode to warpout
  5301. Entered mission_do_departure() for Butler#Fake 5
  5302. Setting mode to warpout
  5303. Entered mission_do_departure() for Butler#Fake 5
  5304. Setting mode to warpout
  5305. Entered mission_do_departure() for Butler#Fake 3
  5306. Setting mode to warpout
  5307. Entered mission_do_departure() for Butler#Fake 5
  5308. Setting mode to warpout
  5309. Entered mission_do_departure() for Butler#Fake 3
  5310. Setting mode to warpout
  5311. Entered mission_do_departure() for Butler#Fake 5
  5312. Setting mode to warpout
  5313. Entered mission_do_departure() for Butler#Fake 3
  5314. Setting mode to warpout
  5315. Entered mission_do_departure() for Butler#Fake 5
  5316. Setting mode to warpout
  5317. Entered mission_do_departure() for Butler#Fake 3
  5318. Setting mode to warpout
  5319. Entered mission_do_departure() for Butler#Fake 5
  5320. Setting mode to warpout
  5321. Entered mission_do_departure() for Butler#Fake 3
  5322. Setting mode to warpout
  5323. Entered mission_do_departure() for Butler#Fake 5
  5324. Setting mode to warpout
  5325. Entered mission_do_departure() for Butler#Fake 3
  5326. Setting mode to warpout
  5327. Entered mission_do_departure() for Butler#Fake 5
  5328. Setting mode to warpout
  5329. Entered mission_do_departure() for Butler#Fake 3
  5330. Setting mode to warpout
  5331. Entered mission_do_departure() for Butler#Fake 5
  5332. Setting mode to warpout
  5333. Entered mission_do_departure() for Butler#Fake 3
  5334. Setting mode to warpout
  5335. Entered mission_do_departure() for Butler#Fake 5
  5336. Setting mode to warpout
  5337. Entered mission_do_departure() for Butler#Fake 3
  5338. Setting mode to warpout
  5339. Entered mission_do_departure() for Butler#Fake 5
  5340. Setting mode to warpout
  5341. Entered mission_do_departure() for Butler#Fake 3
  5342. Setting mode to warpout
  5343. Entered mission_do_departure() for Butler#Fake 5
  5344. Setting mode to warpout
  5345. Entered mission_do_departure() for Butler#Fake 3
  5346. Setting mode to warpout
  5347. Entered mission_do_departure() for Butler#Fake 5
  5348. Setting mode to warpout
  5349. Entered mission_do_departure() for Butler#Fake 3
  5350. Setting mode to warpout
  5351. Entered mission_do_departure() for Butler#Fake 5
  5352. Setting mode to warpout
  5353. Entered mission_do_departure() for Butler#Fake 3
  5354. Setting mode to warpout
  5355. Entered mission_do_departure() for Butler#Fake 5
  5356. Setting mode to warpout
  5357. Entered mission_do_departure() for Butler#Fake 3
  5358. Setting mode to warpout
  5359. Entered mission_do_departure() for Butler#Fake 5
  5360. Setting mode to warpout
  5361. Entered mission_do_departure() for Butler#Fake 3
  5362. Setting mode to warpout
  5363. Entered mission_do_departure() for Butler#Fake 5
  5364. Setting mode to warpout
  5365. Entered mission_do_departure() for Butler#Fake 3
  5366. Setting mode to warpout
  5367. Entered mission_do_departure() for Butler#Fake 5
  5368. Setting mode to warpout
  5369. Entered mission_do_departure() for Butler#Fake 3
  5370. Setting mode to warpout
  5371. Entered mission_do_departure() for Butler#Fake 5
  5372. Setting mode to warpout
  5373. Entered mission_do_departure() for Butler#Fake 3
  5374. Setting mode to warpout
  5375. Entered mission_do_departure() for Butler#Fake 5
  5376. Setting mode to warpout
  5377. Entered mission_do_departure() for Butler#Fake 3
  5378. Setting mode to warpout
  5379. Entered mission_do_departure() for Butler#Fake 5
  5380. Setting mode to warpout
  5381. Entered mission_do_departure() for Butler#Fake 3
  5382. Setting mode to warpout
  5383. Entered mission_do_departure() for Butler#Fake 5
  5384. Setting mode to warpout
  5385. Entered mission_do_departure() for Butler#Fake 3
  5386. Setting mode to warpout
  5387. Entered mission_do_departure() for Butler#Fake 5
  5388. Setting mode to warpout
  5389. Entered mission_do_departure() for Butler#Fake 3
  5390. Setting mode to warpout
  5391. Entered mission_do_departure() for Butler#Fake 5
  5392. Setting mode to warpout
  5393. Entered mission_do_departure() for Butler#Fake 3
  5394. Setting mode to warpout
  5395. Entered mission_do_departure() for Butler#Fake 5
  5396. Setting mode to warpout
  5397. Entered mission_do_departure() for Butler#Fake 3
  5398. Setting mode to warpout
  5399. Entered mission_do_departure() for Butler#Fake 5
  5400. Setting mode to warpout
  5401. Entered mission_do_departure() for Butler#Fake 3
  5402. Setting mode to warpout
  5403. Entered mission_do_departure() for Butler#Fake 5
  5404. Setting mode to warpout
  5405. Entered mission_do_departure() for Butler#Fake 3
  5406. Setting mode to warpout
  5407. Entered mission_do_departure() for Butler#Fake 5
  5408. Setting mode to warpout
  5409. Entered mission_do_departure() for Butler#Fake 3
  5410. Setting mode to warpout
  5411. Entered mission_do_departure() for Butler#Fake 5
  5412. Setting mode to warpout
  5413. Entered mission_do_departure() for Butler#Fake 3
  5414. Setting mode to warpout
  5415. Entered mission_do_departure() for Butler#Fake 5
  5416. Setting mode to warpout
  5417. Entered mission_do_departure() for Butler#Fake 3
  5418. Setting mode to warpout
  5419. Entered mission_do_departure() for Butler#Fake 5
  5420. Setting mode to warpout
  5421. Entered mission_do_departure() for Butler#Fake 3
  5422. Setting mode to warpout
  5423. Entered mission_do_departure() for Butler#Fake 5
  5424. Setting mode to warpout
  5425. Entered mission_do_departure() for Butler#Fake 3
  5426. Setting mode to warpout
  5427. Entered mission_do_departure() for Butler#Fake 5
  5428. Setting mode to warpout
  5429. Entered mission_do_departure() for Butler#Fake 3
  5430. Setting mode to warpout
  5431. Entered mission_do_departure() for Butler#Fake 5
  5432. Setting mode to warpout
  5433. Entered mission_do_departure() for Butler#Fake 3
  5434. Setting mode to warpout
  5435. Entered mission_do_departure() for Butler#Fake 5
  5436. Setting mode to warpout
  5437. Entered mission_do_departure() for Butler#Fake 3
  5438. Setting mode to warpout
  5439. Entered mission_do_departure() for Butler#Fake 5
  5440. Setting mode to warpout
  5441. Entered mission_do_departure() for Butler#Fake 3
  5442. Setting mode to warpout
  5443. Entered mission_do_departure() for Butler#Fake 5
  5444. Setting mode to warpout
  5445. Entered mission_do_departure() for Butler#Fake 3
  5446. Setting mode to warpout
  5447. Entered mission_do_departure() for Butler#Fake 5
  5448. Setting mode to warpout
  5449. Entered mission_do_departure() for Butler#Fake 3
  5450. Setting mode to warpout
  5451. Entered mission_do_departure() for Butler#Fake 5
  5452. Setting mode to warpout
  5453. Entered mission_do_departure() for Butler#Fake 3
  5454. Setting mode to warpout
  5455. Entered mission_do_departure() for Butler#Fake 5
  5456. Setting mode to warpout
  5457. Entered mission_do_departure() for Butler#Fake 3
  5458. Setting mode to warpout
  5459. Entered mission_do_departure() for Butler#Fake 5
  5460. Setting mode to warpout
  5461. Entered mission_do_departure() for Butler#Fake 3
  5462. Setting mode to warpout
  5463. Entered mission_do_departure() for Butler#Fake 5
  5464. Setting mode to warpout
  5465. Entered mission_do_departure() for Butler#Fake 3
  5466. Setting mode to warpout
  5467. Entered mission_do_departure() for Butler#Fake 5
  5468. Setting mode to warpout
  5469. Entered mission_do_departure() for Butler#Fake 3
  5470. Setting mode to warpout
  5471. Entered mission_do_departure() for Butler#Fake 5
  5472. Setting mode to warpout
  5473. Entered mission_do_departure() for Butler#Fake 3
  5474. Setting mode to warpout
  5475. Entered mission_do_departure() for Butler#Fake 5
  5476. Setting mode to warpout
  5477. Entered mission_do_departure() for Butler#Fake 3
  5478. Setting mode to warpout
  5479. Entered mission_do_departure() for Butler#Fake 5
  5480. Setting mode to warpout
  5481. Entered mission_do_departure() for Butler#Fake 3
  5482. Setting mode to warpout
  5483. Entered mission_do_departure() for Butler#Fake 5
  5484. Setting mode to warpout
  5485. Entered mission_do_departure() for Butler#Fake 3
  5486. Setting mode to warpout
  5487. Entered mission_do_departure() for Butler#Fake 5
  5488. Setting mode to warpout
  5489. Entered mission_do_departure() for Butler#Fake 3
  5490. Setting mode to warpout
  5491. Entered mission_do_departure() for Butler#Fake 5
  5492. Setting mode to warpout
  5493. Entered mission_do_departure() for Butler#Fake 3
  5494. Setting mode to warpout
  5495. Entered mission_do_departure() for Butler#Fake 5
  5496. Setting mode to warpout
  5497. Entered mission_do_departure() for Butler#Fake 3
  5498. Setting mode to warpout
  5499. Entered mission_do_departure() for Butler#Fake 5
  5500. Setting mode to warpout
  5501. Entered mission_do_departure() for Butler#Fake 3
  5502. Setting mode to warpout
  5503. Entered mission_do_departure() for Butler#Fake 5
  5504. Setting mode to warpout
  5505. Entered mission_do_departure() for Butler#Fake 3
  5506. Setting mode to warpout
  5507. Entered mission_do_departure() for Butler#Fake 5
  5508. Setting mode to warpout
  5509. Entered mission_do_departure() for Butler#Fake 3
  5510. Setting mode to warpout
  5511. Entered mission_do_departure() for Butler#Fake 5
  5512. Setting mode to warpout
  5513. Entered mission_do_departure() for Butler#Fake 3
  5514. Setting mode to warpout
  5515. Entered mission_do_departure() for Butler#Fake 5
  5516. Setting mode to warpout
  5517. Entered mission_do_departure() for Butler#Fake 3
  5518. Setting mode to warpout
  5519. Entered mission_do_departure() for Butler#Fake 5
  5520. Setting mode to warpout
  5521. Entered mission_do_departure() for Butler#Fake 3
  5522. Setting mode to warpout
  5523. Entered mission_do_departure() for Butler#Fake 5
  5524. Setting mode to warpout
  5525. Entered mission_do_departure() for Butler#Fake 3
  5526. Setting mode to warpout
  5527. Entered mission_do_departure() for Butler#Fake 5
  5528. Setting mode to warpout
  5529. Entered mission_do_departure() for Butler#Fake 3
  5530. Setting mode to warpout
  5531. Entered mission_do_departure() for Butler#Fake 5
  5532. Setting mode to warpout
  5533. Entered mission_do_departure() for Butler#Fake 3
  5534. Setting mode to warpout
  5535. Entered mission_do_departure() for Butler#Fake 5
  5536. Setting mode to warpout
  5537. Entered mission_do_departure() for Butler#Fake 3
  5538. Setting mode to warpout
  5539. Entered mission_do_departure() for Butler#Fake 5
  5540. Setting mode to warpout
  5541. Entered mission_do_departure() for Butler#Fake 3
  5542. Setting mode to warpout
  5543. Entered mission_do_departure() for Butler#Fake 5
  5544. Setting mode to warpout
  5545. Entered mission_do_departure() for Butler#Fake 3
  5546. Setting mode to warpout
  5547. Entered mission_do_departure() for Butler#Fake 5
  5548. Setting mode to warpout
  5549. Entered mission_do_departure() for Butler#Fake 3
  5550. Setting mode to warpout
  5551. Entered mission_do_departure() for Butler#Fake 5
  5552. Setting mode to warpout
  5553. Entered mission_do_departure() for Butler#Fake 3
  5554. Setting mode to warpout
  5555. Entered mission_do_departure() for Butler#Fake 5
  5556. Setting mode to warpout
  5557. Entered mission_do_departure() for Butler#Fake 3
  5558. Setting mode to warpout
  5559. Entered mission_do_departure() for Butler#Fake 5
  5560. Setting mode to warpout
  5561. Entered mission_do_departure() for Butler#Fake 3
  5562. Setting mode to warpout
  5563. Entered mission_do_departure() for Butler#Fake 5
  5564. Setting mode to warpout
  5565. Entered mission_do_departure() for Butler#Fake 3
  5566. Setting mode to warpout
  5567. Entered mission_do_departure() for Butler#Fake 5
  5568. Setting mode to warpout
  5569. Entered mission_do_departure() for Butler#Fake 3
  5570. Setting mode to warpout
  5571. Entered mission_do_departure() for Butler#Fake 5
  5572. Setting mode to warpout
  5573. Entered mission_do_departure() for Butler#Fake 3
  5574. Setting mode to warpout
  5575. Entered mission_do_departure() for Butler#Fake 5
  5576. Setting mode to warpout
  5577. Entered mission_do_departure() for Butler#Fake 3
  5578. Setting mode to warpout
  5579. Entered mission_do_departure() for Butler#Fake 5
  5580. Setting mode to warpout
  5581. Entered mission_do_departure() for Butler#Fake 3
  5582. Setting mode to warpout
  5583. Entered mission_do_departure() for Butler#Fake 5
  5584. Setting mode to warpout
  5585. Entered mission_do_departure() for Butler#Fake 3
  5586. Setting mode to warpout
  5587. Entered mission_do_departure() for Butler#Fake 5
  5588. Setting mode to warpout
  5589. Entered mission_do_departure() for Butler#Fake 3
  5590. Setting mode to warpout
  5591. Entered mission_do_departure() for Butler#Fake 5
  5592. Setting mode to warpout
  5593. Entered mission_do_departure() for Butler#Fake 3
  5594. Setting mode to warpout
  5595. Entered mission_do_departure() for Butler#Fake 5
  5596. Setting mode to warpout
  5597. Entered mission_do_departure() for Butler#Fake 3
  5598. Setting mode to warpout
  5599. Entered mission_do_departure() for Butler#Fake 5
  5600. Setting mode to warpout
  5601. Entered mission_do_departure() for Butler#Fake 3
  5602. Setting mode to warpout
  5603. Entered mission_do_departure() for Butler#Fake 5
  5604. Setting mode to warpout
  5605. Entered mission_do_departure() for Butler#Fake 3
  5606. Setting mode to warpout
  5607. Entered mission_do_departure() for Butler#Fake 5
  5608. Setting mode to warpout
  5609. Entered mission_do_departure() for Butler#Fake 3
  5610. Setting mode to warpout
  5611. Entered mission_do_departure() for Butler#Fake 5
  5612. Setting mode to warpout
  5613. Entered mission_do_departure() for Butler#Fake 3
  5614. Setting mode to warpout
  5615. Entered mission_do_departure() for Butler#Fake 5
  5616. Setting mode to warpout
  5617. Entered mission_do_departure() for Butler#Fake 3
  5618. Setting mode to warpout
  5619. Entered mission_do_departure() for Butler#Fake 5
  5620. Setting mode to warpout
  5621. Entered mission_do_departure() for Butler#Fake 3
  5622. Setting mode to warpout
  5623. Entered mission_do_departure() for Butler#Fake 5
  5624. Setting mode to warpout
  5625. Entered mission_do_departure() for Butler#Fake 3
  5626. Setting mode to warpout
  5627. Entered mission_do_departure() for Butler#Fake 5
  5628. Setting mode to warpout
  5629. Entered mission_do_departure() for Butler#Fake 3
  5630. Setting mode to warpout
  5631. Entered mission_do_departure() for Butler#Fake 3
  5632. Setting mode to warpout
  5633. Entered mission_do_departure() for Butler#Fake 3
  5634. Setting mode to warpout
  5635. Entered mission_do_departure() for Butler#Fake 3
  5636. Setting mode to warpout
  5637. Entered mission_do_departure() for Butler#Fake 3
  5638. Setting mode to warpout
  5639. Entered mission_do_departure() for Butler#Fake 3
  5640. Setting mode to warpout
  5641. Entered mission_do_departure() for Butler#Fake 3
  5642. Setting mode to warpout
  5643. Entered mission_do_departure() for Butler#Fake 3
  5644. Setting mode to warpout
  5645. Entered mission_do_departure() for Butler#Fake 3
  5646. Setting mode to warpout
  5647. Entered mission_do_departure() for Butler#Fake 3
  5648. Setting mode to warpout
  5649. Entered mission_do_departure() for Butler#Fake 3
  5650. Setting mode to warpout
  5651. Entered mission_do_departure() for Butler#Fake 3
  5652. Setting mode to warpout
  5653. Entered mission_do_departure() for Butler#Fake 3
  5654. Setting mode to warpout
  5655. Entered mission_do_departure() for Butler#Fake 3
  5656. Setting mode to warpout
  5657. Entered mission_do_departure() for Butler#Fake 3
  5658. Setting mode to warpout
  5659. Entered mission_do_departure() for Butler#Fake 3
  5660. Setting mode to warpout
  5661. Entered mission_do_departure() for Butler#Fake 3
  5662. Setting mode to warpout
  5663. Entered mission_do_departure() for Butler#Fake 3
  5664. Setting mode to warpout
  5665. Entered mission_do_departure() for Butler#Fake 3
  5666. Setting mode to warpout
  5667. Entered mission_do_departure() for Butler#Fake 3
  5668. Setting mode to warpout
  5669. Entered mission_do_departure() for Butler#Fake 3
  5670. Setting mode to warpout
  5671. Entered mission_do_departure() for Butler#Fake 3
  5672. Setting mode to warpout
  5673. Entered mission_do_departure() for Butler#Fake 3
  5674. Setting mode to warpout
  5675. Entered mission_do_departure() for Butler#Fake 3
  5676. Setting mode to warpout
  5677. Entered mission_do_departure() for Butler#Fake 3
  5678. Setting mode to warpout
  5679. Entered mission_do_departure() for Butler#Fake 3
  5680. Setting mode to warpout
  5681. Entered mission_do_departure() for Butler#Fake 3
  5682. Setting mode to warpout
  5683. Entered mission_do_departure() for Butler#Fake 3
  5684. Setting mode to warpout
  5685. Entered mission_do_departure() for Butler#Fake 3
  5686. Setting mode to warpout
  5687. Entered mission_do_departure() for Butler#Fake 3
  5688. Setting mode to warpout
  5689. Entered mission_do_departure() for Butler#Fake 3
  5690. Setting mode to warpout
  5691. Entered mission_do_departure() for Butler#Fake 3
  5692. Setting mode to warpout
  5693. Entered mission_do_departure() for Butler#Fake 3
  5694. Setting mode to warpout
  5695. Entered mission_do_departure() for Butler#Fake 3
  5696. Setting mode to warpout
  5697. Entered mission_do_departure() for Butler#Fake 3
  5698. Setting mode to warpout
  5699. Entered mission_do_departure() for Butler#Fake 3
  5700. Setting mode to warpout
  5701. Entered mission_do_departure() for Butler#Fake 3
  5702. Setting mode to warpout
  5703. Entered mission_do_departure() for Butler#Fake 3
  5704. Setting mode to warpout
  5705. Entered mission_do_departure() for Butler#Fake 3
  5706. Setting mode to warpout
  5707. Entered mission_do_departure() for Butler#Fake 3
  5708. Setting mode to warpout
  5709. Entered mission_do_departure() for Butler#Fake 3
  5710. Setting mode to warpout
  5711. Entered mission_do_departure() for Butler#Fake 3
  5712. Setting mode to warpout
  5713. Entered mission_do_departure() for Butler#Fake 3
  5714. Setting mode to warpout
  5715. Entered mission_do_departure() for Butler#Fake 3
  5716. Setting mode to warpout
  5717. Entered mission_do_departure() for Butler#Fake 3
  5718. Setting mode to warpout
  5719. Entered mission_do_departure() for Butler#Fake 3
  5720. Setting mode to warpout
  5721. Entered mission_do_departure() for Butler#Fake 3
  5722. Setting mode to warpout
  5723. Entered mission_do_departure() for Butler#Fake 3
  5724. Setting mode to warpout
  5725. Entered mission_do_departure() for Butler#Fake 3
  5726. Setting mode to warpout
  5727. Entered mission_do_departure() for Butler#Fake 3
  5728. Setting mode to warpout
  5729. Entered mission_do_departure() for Butler#Fake 3
  5730. Setting mode to warpout
  5731. Entered mission_do_departure() for Butler#Fake 3
  5732. Setting mode to warpout
  5733. Entered mission_do_departure() for Butler#Fake 3
  5734. Setting mode to warpout
  5735. Entered mission_do_departure() for Butler#Fake 3
  5736. Setting mode to warpout
  5737. Entered mission_do_departure() for Butler#Fake 3
  5738. Setting mode to warpout
  5739. Entered mission_do_departure() for Butler#Fake 3
  5740. Setting mode to warpout
  5741. Entered mission_do_departure() for Butler#Fake 3
  5742. Setting mode to warpout
  5743. Entered mission_do_departure() for Butler#Fake 3
  5744. Setting mode to warpout
  5745. Entered mission_do_departure() for Butler#Fake 3
  5746. Setting mode to warpout
  5747. Entered mission_do_departure() for Butler#Fake 3
  5748. Setting mode to warpout
  5749. Entered mission_do_departure() for Butler#Fake 3
  5750. Setting mode to warpout
  5751. Entered mission_do_departure() for Butler#Fake 3
  5752. Setting mode to warpout
  5753. Entered mission_do_departure() for Butler#Fake 3
  5754. Setting mode to warpout
  5755. Entered mission_do_departure() for Butler#Fake 3
  5756. Setting mode to warpout
  5757. Entered mission_do_departure() for Butler#Fake 3
  5758. Setting mode to warpout
  5759. Entered mission_do_departure() for Butler#Fake 3
  5760. Setting mode to warpout
  5761. Entered mission_do_departure() for Butler#Fake 3
  5762. Setting mode to warpout
  5763. Entered mission_do_departure() for Butler#Fake 3
  5764. Setting mode to warpout
  5765. Entered mission_do_departure() for Butler#Fake 3
  5766. Setting mode to warpout
  5767. Entered mission_do_departure() for Butler#Fake 3
  5768. Setting mode to warpout
  5769. Entered mission_do_departure() for Butler#Fake 3
  5770. Setting mode to warpout
  5771. Entered mission_do_departure() for Butler#Fake 3
  5772. Setting mode to warpout
  5773. Entered mission_do_departure() for Butler#Fake 3
  5774. Setting mode to warpout
  5775. Entered mission_do_departure() for Butler#Fake 3
  5776. Setting mode to warpout
  5777. Entered mission_do_departure() for Butler#Fake 3
  5778. Setting mode to warpout
  5779. Entered mission_do_departure() for Butler#Fake 3
  5780. Setting mode to warpout
  5781. Entered mission_do_departure() for Butler#Fake 3
  5782. Setting mode to warpout
  5783. Entered mission_do_departure() for Butler#Fake 3
  5784. Setting mode to warpout
  5785. Entered mission_do_departure() for Butler#Fake 3
  5786. Setting mode to warpout
  5787. Entered mission_do_departure() for Butler#Fake 3
  5788. Setting mode to warpout
  5789. Entered mission_do_departure() for Butler#Fake 3
  5790. Setting mode to warpout
  5791. Entered mission_do_departure() for Butler#Fake 3
  5792. Setting mode to warpout
  5793. Entered mission_do_departure() for Butler#Fake 3
  5794. Setting mode to warpout
  5795. Entered mission_do_departure() for Butler#Fake 3
  5796. Setting mode to warpout
  5797. Entered mission_do_departure() for Butler#Fake 3
  5798. Setting mode to warpout
  5799. Entered mission_do_departure() for Butler#Fake 3
  5800. Setting mode to warpout
  5801. Entered mission_do_departure() for Butler#Fake 3
  5802. Setting mode to warpout
  5803. Entered mission_do_departure() for Butler#Fake 3
  5804. Setting mode to warpout
  5805. Entered mission_do_departure() for Butler#Fake 3
  5806. Setting mode to warpout
  5807. Entered mission_do_departure() for Butler#Fake 3
  5808. Setting mode to warpout
  5809. Entered mission_do_departure() for Butler#Fake 3
  5810. Setting mode to warpout
  5811. Entered mission_do_departure() for Butler#Fake 3
  5812. Setting mode to warpout
  5813. Entered mission_do_departure() for Butler#Fake 3
  5814. Setting mode to warpout
  5815. Entered mission_do_departure() for Butler#Fake 3
  5816. Setting mode to warpout
  5817. Entered mission_do_departure() for Butler#Fake 3
  5818. Setting mode to warpout
  5819. Entered mission_do_departure() for Butler#Fake 3
  5820. Setting mode to warpout
  5821. Entered mission_do_departure() for Butler#Fake 3
  5822. Setting mode to warpout
  5823. Entered mission_do_departure() for Butler#Fake 3
  5824. Setting mode to warpout
  5825. Entered mission_do_departure() for Butler#Fake 3
  5826. Setting mode to warpout
  5827. Entered mission_do_departure() for Butler#Fake 3
  5828. Setting mode to warpout
  5829. Entered mission_do_departure() for Butler#Fake 3
  5830. Setting mode to warpout
  5831. Entered mission_do_departure() for Butler#Fake 3
  5832. Setting mode to warpout
  5833. Entered mission_do_departure() for Butler#Fake 3
  5834. Setting mode to warpout
  5835. Entered mission_do_departure() for Butler#Fake 3
  5836. Setting mode to warpout
  5837. Entered mission_do_departure() for Butler#Fake 3
  5838. Setting mode to warpout
  5839. Entered mission_do_departure() for Butler#Fake 3
  5840. Setting mode to warpout
  5841. Entered mission_do_departure() for Butler#Fake 3
  5842. Setting mode to warpout
  5843. Entered mission_do_departure() for Butler#Fake 3
  5844. Setting mode to warpout
  5845. Entered mission_do_departure() for Butler#Fake 3
  5846. Setting mode to warpout
  5847. Entered mission_do_departure() for Butler#Fake 3
  5848. Setting mode to warpout
  5849. Entered mission_do_departure() for Butler#Fake 3
  5850. Setting mode to warpout
  5851. Entered mission_do_departure() for Butler#Fake 3
  5852. Setting mode to warpout
  5853. Entered mission_do_departure() for Butler#Fake 3
  5854. Setting mode to warpout
  5855. Entered mission_do_departure() for Butler#Fake 3
  5856. Setting mode to warpout
  5857. Entered mission_do_departure() for Butler#Fake 3
  5858. Setting mode to warpout
  5859. Entered mission_do_departure() for Butler#Fake 3
  5860. Setting mode to warpout
  5861. Entered mission_do_departure() for Butler#Fake 3
  5862. Setting mode to warpout
  5863. Entered mission_do_departure() for Butler#Fake 3
  5864. Setting mode to warpout
  5865. Entered mission_do_departure() for Butler#Fake 3
  5866. Setting mode to warpout
  5867. Entered mission_do_departure() for Butler#Fake 3
  5868. Setting mode to warpout
  5869. Entered mission_do_departure() for Butler#Fake 3
  5870. Setting mode to warpout
  5871. Entered mission_do_departure() for Butler#Fake 3
  5872. Setting mode to warpout
  5873. Entered mission_do_departure() for Butler#Fake 3
  5874. Setting mode to warpout
  5875. Entered mission_do_departure() for Butler#Fake 3
  5876. Setting mode to warpout
  5877. Entered mission_do_departure() for Butler#Fake 3
  5878. Setting mode to warpout
  5879. Entered mission_do_departure() for Butler#Fake 3
  5880. Setting mode to warpout
  5881. Entered mission_do_departure() for Butler#Fake 3
  5882. Setting mode to warpout
  5883. Entered mission_do_departure() for Butler#Fake 3
  5884. Setting mode to warpout
  5885. Entered mission_do_departure() for Butler#Fake 3
  5886. Setting mode to warpout
  5887. Entered mission_do_departure() for Butler#Fake 3
  5888. Setting mode to warpout
  5889. Entered mission_do_departure() for Butler#Fake 3
  5890. Setting mode to warpout
  5891. Entered mission_do_departure() for Butler#Fake 3
  5892. Setting mode to warpout
  5893. Entered mission_do_departure() for Butler#Fake 3
  5894. Setting mode to warpout
  5895. Entered mission_do_departure() for Butler#Fake 3
  5896. Setting mode to warpout
  5897. Entered mission_do_departure() for Butler#Fake 3
  5898. Setting mode to warpout
  5899. Entered mission_do_departure() for Butler#Fake 3
  5900. Setting mode to warpout
  5901. Entered mission_do_departure() for Butler#Fake 3
  5902. Setting mode to warpout
  5903. Entered mission_do_departure() for Butler#Fake 3
  5904. Setting mode to warpout
  5905. Entered mission_do_departure() for Butler#Fake 3
  5906. Setting mode to warpout
  5907. Entered mission_do_departure() for Butler#Fake 3
  5908. Setting mode to warpout
  5909. Entered mission_do_departure() for Butler#Fake 3
  5910. Setting mode to warpout
  5911. Entered mission_do_departure() for Butler#Fake 3
  5912. Setting mode to warpout
  5913. Entered mission_do_departure() for Butler#Fake 3
  5914. Setting mode to warpout
  5915. Entered mission_do_departure() for Butler#Fake 3
  5916. Setting mode to warpout
  5917. Entered mission_do_departure() for Butler#Fake 3
  5918. Setting mode to warpout
  5919. Entered mission_do_departure() for Butler#Fake 3
  5920. Setting mode to warpout
  5921. Entered mission_do_departure() for Butler#Fake 3
  5922. Setting mode to warpout
  5923. Entered mission_do_departure() for Butler#Fake 3
  5924. Setting mode to warpout
  5925. Entered mission_do_departure() for Butler#Fake 3
  5926. Setting mode to warpout
  5927. Entered mission_do_departure() for Butler#Fake 3
  5928. Setting mode to warpout
  5929. Entered mission_do_departure() for Butler#Fake 3
  5930. Setting mode to warpout
  5931. Entered mission_do_departure() for Butler#Fake 3
  5932. Setting mode to warpout
  5933. Entered mission_do_departure() for Butler#Fake 3
  5934. Setting mode to warpout
  5935. Entered mission_do_departure() for Butler#Fake 3
  5936. Setting mode to warpout
  5937. Entered mission_do_departure() for Butler#Fake 3
  5938. Setting mode to warpout
  5939. Entered mission_do_departure() for Butler#Fake 3
  5940. Setting mode to warpout
  5941. Entered mission_do_departure() for Butler#Fake 3
  5942. Setting mode to warpout
  5943. Entered mission_do_departure() for Butler#Fake 3
  5944. Setting mode to warpout
  5945. Entered mission_do_departure() for Butler#Fake 3
  5946. Setting mode to warpout
  5947. Entered mission_do_departure() for Butler#Fake 3
  5948. Setting mode to warpout
  5949. Entered mission_do_departure() for Butler#Fake 3
  5950. Setting mode to warpout
  5951. Entered mission_do_departure() for Butler#Fake 3
  5952. Setting mode to warpout
  5953. Entered mission_do_departure() for Butler#Fake 3
  5954. Setting mode to warpout
  5955. Entered mission_do_departure() for Butler#Fake 3
  5956. Setting mode to warpout
  5957. Entered mission_do_departure() for Butler#Fake 3
  5958. Setting mode to warpout
  5959. Entered mission_do_departure() for Butler#Fake 3
  5960. Setting mode to warpout
  5961. Entered mission_do_departure() for Butler#Fake 3
  5962. Setting mode to warpout
  5963. Entered mission_do_departure() for Butler#Fake 3
  5964. Setting mode to warpout
  5965. Entered mission_do_departure() for Butler#Fake 3
  5966. Setting mode to warpout
  5967. Entered mission_do_departure() for Butler#Fake 3
  5968. Setting mode to warpout
  5969. Entered mission_do_departure() for Butler#Fake 3
  5970. Setting mode to warpout
  5971. Entered mission_do_departure() for Butler#Fake 3
  5972. Setting mode to warpout
  5973. Entered mission_do_departure() for Butler#Fake 3
  5974. Setting mode to warpout
  5975. Entered mission_do_departure() for Butler#Fake 3
  5976. Setting mode to warpout
  5977. Entered mission_do_departure() for Butler#Fake 3
  5978. Setting mode to warpout
  5979. Entered mission_do_departure() for Butler#Fake 3
  5980. Setting mode to warpout
  5981. Entered mission_do_departure() for Butler#Fake 3
  5982. Setting mode to warpout
  5983. Entered mission_do_departure() for Butler#Fake 3
  5984. Setting mode to warpout
  5985. Entered mission_do_departure() for Butler#Fake 3
  5986. Setting mode to warpout
  5987. Entered mission_do_departure() for Butler#Fake 3
  5988. Setting mode to warpout
  5989. Entered mission_do_departure() for Butler#Fake 3
  5990. Setting mode to warpout
  5991. Entered mission_do_departure() for Butler#Fake 3
  5992. Setting mode to warpout
  5993. Entered mission_do_departure() for Butler#Fake 3
  5994. Setting mode to warpout
  5995. Entered mission_do_departure() for Butler#Fake 3
  5996. Setting mode to warpout
  5997. Entered mission_do_departure() for Butler#Fake 3
  5998. Setting mode to warpout
  5999. Entered mission_do_departure() for Butler#Fake 3
  6000. Setting mode to warpout
  6001. Entered mission_do_departure() for Butler#Fake 3
  6002. Setting mode to warpout
  6003. Entered mission_do_departure() for Butler#Fake 3
  6004. Setting mode to warpout
  6005. Entered mission_do_departure() for Butler#Fake 3
  6006. Setting mode to warpout
  6007. Entered mission_do_departure() for Butler#Fake 3
  6008. Setting mode to warpout
  6009. Entered mission_do_departure() for Butler#Fake 3
  6010. Setting mode to warpout
  6011. Entered mission_do_departure() for Butler#Fake 3
  6012. Setting mode to warpout
  6013. Entered mission_do_departure() for Butler#Fake 3
  6014. Setting mode to warpout
  6015. Entered mission_do_departure() for Butler#Fake 3
  6016. Setting mode to warpout
  6017. Entered mission_do_departure() for Butler#Fake 3
  6018. Setting mode to warpout
  6019. Entered mission_do_departure() for Butler#Fake 3
  6020. Setting mode to warpout
  6021. Entered mission_do_departure() for Butler#Fake 3
  6022. Setting mode to warpout
  6023. Entered mission_do_departure() for Butler#Fake 3
  6024. Setting mode to warpout
  6025. Entered mission_do_departure() for Butler#Fake 3
  6026. Setting mode to warpout
  6027. Entered mission_do_departure() for Butler#Fake 3
  6028. Setting mode to warpout
  6029. Entered mission_do_departure() for Butler#Fake 3
  6030. Setting mode to warpout
  6031. Entered mission_do_departure() for Butler#Fake 3
  6032. Setting mode to warpout
  6033. Entered mission_do_departure() for Butler#Fake 3
  6034. Setting mode to warpout
  6035. Entered mission_do_departure() for Butler#Fake 3
  6036. Setting mode to warpout
  6037. Entered mission_do_departure() for Butler#Fake 3
  6038. Setting mode to warpout
  6039. Entered mission_do_departure() for Butler#Fake 3
  6040. Setting mode to warpout
  6041. Entered mission_do_departure() for Butler#Fake 3
  6042. Setting mode to warpout
  6043. Entered mission_do_departure() for Butler#Fake 3
  6044. Setting mode to warpout
  6045. Entered mission_do_departure() for Butler#Fake 3
  6046. Setting mode to warpout
  6047. Entered mission_do_departure() for Butler#Fake 3
  6048. Setting mode to warpout
  6049. Entered mission_do_departure() for Butler#Fake 3
  6050. Setting mode to warpout
  6051. Entered mission_do_departure() for Butler#Fake 3
  6052. Setting mode to warpout
  6053. Entered mission_do_departure() for Butler#Fake 3
  6054. Setting mode to warpout
  6055. Entered mission_do_departure() for Butler#Fake 3
  6056. Setting mode to warpout
  6057. Entered mission_do_departure() for Butler#Fake 3
  6058. Setting mode to warpout
  6059. Entered mission_do_departure() for Butler#Fake 3
  6060. Setting mode to warpout
  6061. Entered mission_do_departure() for Butler#Fake 3
  6062. Setting mode to warpout
  6063. Entered mission_do_departure() for Butler#Fake 3
  6064. Setting mode to warpout
  6065. Entered mission_do_departure() for Butler#Fake 3
  6066. Setting mode to warpout
  6067. Entered mission_do_departure() for Butler#Fake 3
  6068. Setting mode to warpout
  6069. Entered mission_do_departure() for Butler#Fake 3
  6070. Setting mode to warpout
  6071. Entered mission_do_departure() for Butler#Fake 3
  6072. Setting mode to warpout
  6073. Entered mission_do_departure() for Butler#Fake 3
  6074. Setting mode to warpout
  6075. Entered mission_do_departure() for Butler#Fake 3
  6076. Setting mode to warpout
  6077. Entered mission_do_departure() for Butler#Fake 3
  6078. Setting mode to warpout
  6079. Entered mission_do_departure() for Butler#Fake 3
  6080. Setting mode to warpout
  6081. Entered mission_do_departure() for Butler#Fake 3
  6082. Setting mode to warpout
  6083. Entered mission_do_departure() for Butler#Fake 3
  6084. Setting mode to warpout
  6085. Entered mission_do_departure() for Butler#Fake 3
  6086. Setting mode to warpout
  6087. Entered mission_do_departure() for Butler#Fake 3
  6088. Setting mode to warpout
  6089. Entered mission_do_departure() for Butler#Fake 3
  6090. Setting mode to warpout
  6091. Entered mission_do_departure() for Butler#Fake 3
  6092. Setting mode to warpout
  6093. Entered mission_do_departure() for Butler#Fake 3
  6094. Setting mode to warpout
  6095. Entered mission_do_departure() for Butler#Fake 3
  6096. Setting mode to warpout
  6097. Entered mission_do_departure() for Butler#Fake 3
  6098. Setting mode to warpout
  6099. Entered mission_do_departure() for Butler#Fake 3
  6100. Setting mode to warpout
  6101. Entered mission_do_departure() for Butler#Fake 3
  6102. Setting mode to warpout
  6103. Entered mission_do_departure() for Butler#Fake 3
  6104. Setting mode to warpout
  6105. Entered mission_do_departure() for Butler#Fake 3
  6106. Setting mode to warpout
  6107. Entered mission_do_departure() for Butler#Fake 3
  6108. Setting mode to warpout
  6109. Entered mission_do_departure() for Butler#Fake 3
  6110. Setting mode to warpout
  6111. Entered mission_do_departure() for Butler#Fake 3
  6112. Setting mode to warpout
  6113. Entered mission_do_departure() for Butler#Fake 3
  6114. Setting mode to warpout
  6115. Entered mission_do_departure() for Butler#Fake 3
  6116. Setting mode to warpout
  6117. Entered mission_do_departure() for Butler#Fake 3
  6118. Setting mode to warpout
  6119. Entered mission_do_departure() for Butler#Fake 3
  6120. Setting mode to warpout
  6121. Entered mission_do_departure() for Butler#Fake 3
  6122. Setting mode to warpout
  6123. Entered mission_do_departure() for Butler#Fake 3
  6124. Setting mode to warpout
  6125. Entered mission_do_departure() for Butler#Fake 3
  6126. Setting mode to warpout
  6127. Entered mission_do_departure() for Butler#Fake 3
  6128. Setting mode to warpout
  6129. Entered mission_do_departure() for Butler#Fake 3
  6130. Setting mode to warpout
  6131. Entered mission_do_departure() for Butler#Fake 3
  6132. Setting mode to warpout
  6133. Entered mission_do_departure() for Butler#Fake 3
  6134. Setting mode to warpout
  6135. Entered mission_do_departure() for Butler#Fake 3
  6136. Setting mode to warpout
  6137. Entered mission_do_departure() for Butler#Fake 3
  6138. Setting mode to warpout
  6139. Entered mission_do_departure() for Butler#Fake 3
  6140. Setting mode to warpout
  6141. Entered mission_do_departure() for Butler#Fake 3
  6142. Setting mode to warpout
  6143. Entered mission_do_departure() for Butler#Fake 3
  6144. Setting mode to warpout
  6145. Entered mission_do_departure() for Butler#Fake 3
  6146. Setting mode to warpout
  6147. Entered mission_do_departure() for Butler#Fake 3
  6148. Setting mode to warpout
  6149. Entered mission_do_departure() for Butler#Fake 3
  6150. Setting mode to warpout
  6151. Entered mission_do_departure() for Butler#Fake 3
  6152. Setting mode to warpout
  6153. Entered mission_do_departure() for Butler#Fake 3
  6154. Setting mode to warpout
  6155. Entered mission_do_departure() for Butler#Fake 3
  6156. Setting mode to warpout
  6157. Entered mission_do_departure() for Butler#Fake 3
  6158. Setting mode to warpout
  6159. Entered mission_do_departure() for Butler#Fake 3
  6160. Setting mode to warpout
  6161. Entered mission_do_departure() for Butler#Fake 3
  6162. Setting mode to warpout
  6163. Entered mission_do_departure() for Butler#Fake 3
  6164. Setting mode to warpout
  6165. Entered mission_do_departure() for Butler#Fake 3
  6166. Setting mode to warpout
  6167. Entered mission_do_departure() for Butler#Fake 3
  6168. Setting mode to warpout
  6169. Entered mission_do_departure() for Butler#Fake 3
  6170. Setting mode to warpout
  6171. Entered mission_do_departure() for Butler#Fake 3
  6172. Setting mode to warpout
  6173. Entered mission_do_departure() for Butler#Fake 3
  6174. Setting mode to warpout
  6175. Entered mission_do_departure() for Butler#Fake 3
  6176. Setting mode to warpout
  6177. Entered mission_do_departure() for Butler#Fake 3
  6178. Setting mode to warpout
  6179. Entered mission_do_departure() for Butler#Fake 3
  6180. Setting mode to warpout
  6181. Entered mission_do_departure() for Butler#Fake 3
  6182. Setting mode to warpout
  6183. Entered mission_do_departure() for Butler#Fake 3
  6184. Setting mode to warpout
  6185. Entered mission_do_departure() for Butler#Fake 3
  6186. Setting mode to warpout
  6187. Entered mission_do_departure() for Butler#Fake 3
  6188. Setting mode to warpout
  6189. Entered mission_do_departure() for Butler#Fake 3
  6190. Setting mode to warpout
  6191. Entered mission_do_departure() for Butler#Fake 3
  6192. Setting mode to warpout
  6193. Entered mission_do_departure() for Butler#Fake 3
  6194. Setting mode to warpout
  6195. Entered mission_do_departure() for Butler#Fake 3
  6196. Setting mode to warpout
  6197. Entered mission_do_departure() for Butler#Fake 3
  6198. Setting mode to warpout
  6199. Entered mission_do_departure() for Butler#Fake 3
  6200. Setting mode to warpout
  6201. Entered mission_do_departure() for Butler#Fake 3
  6202. Setting mode to warpout
  6203. Entered mission_do_departure() for Butler#Fake 3
  6204. Setting mode to warpout
  6205. Entered mission_do_departure() for Butler#Fake 3
  6206. Setting mode to warpout
  6207. Entered mission_do_departure() for Butler#Fake 3
  6208. Setting mode to warpout
  6209. Entered mission_do_departure() for Butler#Fake 3
  6210. Setting mode to warpout
  6211. Entered mission_do_departure() for Butler#Fake 3
  6212. Setting mode to warpout
  6213. Entered mission_do_departure() for Butler#Fake 3
  6214. Setting mode to warpout
  6215. Entered mission_do_departure() for Butler#Fake 3
  6216. Setting mode to warpout
  6217. Entered mission_do_departure() for Butler#Fake 3
  6218. Setting mode to warpout
  6219. Entered mission_do_departure() for Butler#Fake 3
  6220. Setting mode to warpout
  6221. Entered mission_do_departure() for Butler#Fake 3
  6222. Setting mode to warpout
  6223. Entered mission_do_departure() for Butler#Fake 3
  6224. Setting mode to warpout
  6225. Entered mission_do_departure() for Butler#Fake 3
  6226. Setting mode to warpout
  6227. Entered mission_do_departure() for Butler#Fake 3
  6228. Setting mode to warpout
  6229. Entered mission_do_departure() for Butler#Fake 3
  6230. Setting mode to warpout
  6231. Entered mission_do_departure() for Butler#Fake 3
  6232. Setting mode to warpout
  6233. Entered mission_do_departure() for Butler#Fake 3
  6234. Setting mode to warpout
  6235. Entered mission_do_departure() for Butler#Fake 3
  6236. Setting mode to warpout
  6237. Entered mission_do_departure() for Butler#Fake 3
  6238. Setting mode to warpout
  6239. Entered mission_do_departure() for Butler#Fake 3
  6240. Setting mode to warpout
  6241. Entered mission_do_departure() for Butler#Fake 3
  6242. Setting mode to warpout
  6243. Entered mission_do_departure() for Butler#Fake 3
  6244. Setting mode to warpout
  6245. Entered mission_do_departure() for Butler#Fake 3
  6246. Setting mode to warpout
  6247. Entered mission_do_departure() for Butler#Fake 3
  6248. Setting mode to warpout
  6249. Entered mission_do_departure() for Butler#Fake 3
  6250. Setting mode to warpout
  6251. Entered mission_do_departure() for Butler#Fake 3
  6252. Setting mode to warpout
  6253. Entered mission_do_departure() for Butler#Fake 3
  6254. Setting mode to warpout
  6255. Entered mission_do_departure() for Butler#Fake 3
  6256. Setting mode to warpout
  6257. Entered mission_do_departure() for Butler#Fake 3
  6258. Setting mode to warpout
  6259. Entered mission_do_departure() for Butler#Fake 3
  6260. Setting mode to warpout
  6261. Entered mission_do_departure() for Butler#Fake 3
  6262. Setting mode to warpout
  6263. Entered mission_do_departure() for Butler#Fake 3
  6264. Setting mode to warpout
  6265. Entered mission_do_departure() for Butler#Fake 3
  6266. Setting mode to warpout
  6267. Entered mission_do_departure() for Butler#Fake 3
  6268. Setting mode to warpout
  6269. Entered mission_do_departure() for Butler#Fake 3
  6270. Setting mode to warpout
  6271. Entered mission_do_departure() for Butler#Fake 3
  6272. Setting mode to warpout
  6273. Entered mission_do_departure() for Butler#Fake 3
  6274. Setting mode to warpout
  6275. Entered mission_do_departure() for Butler#Fake 3
  6276. Setting mode to warpout
  6277. Entered mission_do_departure() for Butler#Fake 3
  6278. Setting mode to warpout
  6279. Entered mission_do_departure() for Butler#Fake 3
  6280. Setting mode to warpout
  6281. Entered mission_do_departure() for Butler#Fake 3
  6282. Setting mode to warpout
  6283. Entered mission_do_departure() for Butler#Fake 3
  6284. Setting mode to warpout
  6285. Entered mission_do_departure() for Butler#Fake 3
  6286. Setting mode to warpout
  6287. Entered mission_do_departure() for Butler#Fake 3
  6288. Setting mode to warpout
  6289. Entered mission_do_departure() for Butler#Fake 3
  6290. Setting mode to warpout
  6291. Entered mission_do_departure() for Butler#Fake 3
  6292. Setting mode to warpout
  6293. Entered mission_do_departure() for Butler#Fake 3
  6294. Setting mode to warpout
  6295. Entered mission_do_departure() for Butler#Fake 3
  6296. Setting mode to warpout
  6297. Entered mission_do_departure() for Butler#Fake 3
  6298. Setting mode to warpout
  6299. Entered mission_do_departure() for Butler#Fake 3
  6300. Setting mode to warpout
  6301. Entered mission_do_departure() for Butler#Fake 3
  6302. Setting mode to warpout
  6303. Entered mission_do_departure() for Butler#Fake 3
  6304. Setting mode to warpout
  6305. Entered mission_do_departure() for Butler#Fake 3
  6306. Setting mode to warpout
  6307. Entered mission_do_departure() for Butler#Fake 3
  6308. Setting mode to warpout
  6309. Entered mission_do_departure() for Butler#Fake 3
  6310. Setting mode to warpout
  6311. Entered mission_do_departure() for Butler#Fake 3
  6312. Setting mode to warpout
  6313. Entered mission_do_departure() for Butler#Fake 3
  6314. Setting mode to warpout
  6315. Entered mission_do_departure() for Butler#Fake 3
  6316. Setting mode to warpout
  6317. Entered mission_do_departure() for Butler#Fake 3
  6318. Setting mode to warpout
  6319. Entered mission_do_departure() for Butler#Fake 3
  6320. Setting mode to warpout
  6321. Entered mission_do_departure() for Butler#Fake 3
  6322. Setting mode to warpout
  6323. Entered mission_do_departure() for Butler#Fake 3
  6324. Setting mode to warpout
  6325. Entered mission_do_departure() for Butler#Fake 3
  6326. Setting mode to warpout
  6327. Entered mission_do_departure() for Butler#Fake 3
  6328. Setting mode to warpout
  6329. Entered mission_do_departure() for Butler#Fake 3
  6330. Setting mode to warpout
  6331. Entered mission_do_departure() for Butler#Fake 3
  6332. Setting mode to warpout
  6333. Entered mission_do_departure() for Butler#Fake 3
  6334. Setting mode to warpout
  6335. Entered mission_do_departure() for Butler#Fake 3
  6336. Setting mode to warpout
  6337. Entered mission_do_departure() for Butler#Fake 3
  6338. Setting mode to warpout
  6339. Entered mission_do_departure() for Butler#Fake 3
  6340. Setting mode to warpout
  6341. Entered mission_do_departure() for Butler#Fake 4
  6342. Setting mode to warpout
  6343. Entered mission_do_departure() for Butler#Fake 4
  6344. Setting mode to warpout
  6345. Compiling new shader:
  6346. Model Rendering
  6347. Loading built-in default shader for: main-v.sdr
  6348. Loading built-in default shader for: main-f.sdr
  6349. WARNING: Failed to find uniform 'modelMatrix'.
  6350. WARNING: Failed to find uniform 'viewMatrix'.
  6351. Shader Variant Features:
  6352. Diffuse Mapping
  6353. Glow Mapping
  6354. Specular Mapping
  6355. Environment Mapping
  6356. Entered mission_do_departure() for Butler#Fake 4
  6357. Setting mode to warpout
  6358. Entered mission_do_departure() for Butler#Fake 4
  6359. Setting mode to warpout
  6360. Entered mission_do_departure() for Butler#Fake 4
  6361. Setting mode to warpout
  6362. Entered mission_do_departure() for Butler#Fake 4
  6363. Setting mode to warpout
  6364. Entered mission_do_departure() for Butler#Fake 4
  6365. Setting mode to warpout
  6366. Entered mission_do_departure() for Butler#Fake 4
  6367. Setting mode to warpout
  6368. Entered mission_do_departure() for Butler#Fake 4
  6369. Setting mode to warpout
  6370. Entered mission_do_departure() for Butler#Fake 4
  6371. Setting mode to warpout
  6372. Entered mission_do_departure() for Butler#Fake 4
  6373. Setting mode to warpout
  6374. Entered mission_do_departure() for Butler#Fake 4
  6375. Setting mode to warpout
  6376. Entered mission_do_departure() for Butler#Fake 4
  6377. Setting mode to warpout
  6378. Entered mission_do_departure() for Butler#Fake 4
  6379. Setting mode to warpout
  6380. Entered mission_do_departure() for Butler#Fake 4
  6381. Setting mode to warpout
  6382. Entered mission_do_departure() for Butler#Fake 4
  6383. Setting mode to warpout
  6384. Entered mission_do_departure() for Butler#Fake 4
  6385. Setting mode to warpout
  6386. Entered mission_do_departure() for Butler#Fake 4
  6387. Setting mode to warpout
  6388. Entered mission_do_departure() for Butler#Fake 4
  6389. Setting mode to warpout
  6390. Entered mission_do_departure() for Butler#Fake 4
  6391. Setting mode to warpout
  6392. Entered mission_do_departure() for Butler#Fake 4
  6393. Setting mode to warpout
  6394. Entered mission_do_departure() for Butler#Fake 4
  6395. Setting mode to warpout
  6396. Entered mission_do_departure() for Butler#Fake 4
  6397. Setting mode to warpout
  6398. Entered mission_do_departure() for Butler#Fake 4
  6399. Setting mode to warpout
  6400. Entered mission_do_departure() for Butler#Fake 4
  6401. Setting mode to warpout
  6402. Entered mission_do_departure() for Butler#Fake 4
  6403. Setting mode to warpout
  6404. Entered mission_do_departure() for Butler#Fake 4
  6405. Setting mode to warpout
  6406. Entered mission_do_departure() for Butler#Fake 4
  6407. Setting mode to warpout
  6408. Entered mission_do_departure() for Butler#Fake 4
  6409. Setting mode to warpout
  6410. Entered mission_do_departure() for Butler#Fake 4
  6411. Setting mode to warpout
  6412. Entered mission_do_departure() for Butler#Fake 4
  6413. Setting mode to warpout
  6414. Entered mission_do_departure() for Butler#Fake 4
  6415. Setting mode to warpout
  6416. Entered mission_do_departure() for Butler#Fake 4
  6417. Setting mode to warpout
  6418. Entered mission_do_departure() for Butler#Fake 4
  6419. Setting mode to warpout
  6420. Entered mission_do_departure() for Butler#Fake 4
  6421. Setting mode to warpout
  6422. Entered mission_do_departure() for Butler#Fake 4
  6423. Setting mode to warpout
  6424. Entered mission_do_departure() for Butler#Fake 4
  6425. Setting mode to warpout
  6426. Entered mission_do_departure() for Butler#Fake 4
  6427. Setting mode to warpout
  6428. Entered mission_do_departure() for Butler#Fake 4
  6429. Setting mode to warpout
  6430. Entered mission_do_departure() for Butler#Fake 4
  6431. Setting mode to warpout
  6432. Entered mission_do_departure() for Butler#Fake 4
  6433. Setting mode to warpout
  6434. Entered mission_do_departure() for Butler#Fake 4
  6435. Setting mode to warpout
  6436. Entered mission_do_departure() for Butler#Fake 4
  6437. Setting mode to warpout
  6438. Entered mission_do_departure() for Butler#Fake 4
  6439. Setting mode to warpout
  6440. Entered mission_do_departure() for Butler#Fake 4
  6441. Setting mode to warpout
  6442. Entered mission_do_departure() for Butler#Fake 4
  6443. Setting mode to warpout
  6444. Entered mission_do_departure() for Butler#Fake 4
  6445. Setting mode to warpout
  6446. Entered mission_do_departure() for Butler#Fake 4
  6447. Setting mode to warpout
  6448. Entered mission_do_departure() for Butler#Fake 4
  6449. Setting mode to warpout
  6450. Entered mission_do_departure() for Butler#Fake 4
  6451. Setting mode to warpout
  6452. Entered mission_do_departure() for Butler#Fake 4
  6453. Setting mode to warpout
  6454. Entered mission_do_departure() for Butler#Fake 4
  6455. Setting mode to warpout
  6456. Entered mission_do_departure() for Butler#Fake 4
  6457. Setting mode to warpout
  6458. Entered mission_do_departure() for Butler#Fake 4
  6459. Setting mode to warpout
  6460. Entered mission_do_departure() for Butler#Fake 4
  6461. Setting mode to warpout
  6462. Entered mission_do_departure() for Butler#Fake 4
  6463. Setting mode to warpout
  6464. Entered mission_do_departure() for Butler#Fake 4
  6465. Setting mode to warpout
  6466. Entered mission_do_departure() for Butler#Fake 4
  6467. Setting mode to warpout
  6468. Entered mission_do_departure() for Butler#Fake 4
  6469. Setting mode to warpout
  6470. Entered mission_do_departure() for Butler#Fake 4
  6471. Setting mode to warpout
  6472. Entered mission_do_departure() for Butler#Fake 4
  6473. Setting mode to warpout
  6474. Entered mission_do_departure() for Butler#Fake 4
  6475. Setting mode to warpout
  6476. Entered mission_do_departure() for Butler#Fake 4
  6477. Setting mode to warpout
  6478. Entered mission_do_departure() for Butler#Fake 4
  6479. Setting mode to warpout
  6480. Entered mission_do_departure() for Butler#Fake 4
  6481. Setting mode to warpout
  6482. Entered mission_do_departure() for Butler#Fake 4
  6483. Setting mode to warpout
  6484. Entered mission_do_departure() for Butler#Fake 4
  6485. Setting mode to warpout
  6486. Entered mission_do_departure() for Butler#Fake 4
  6487. Setting mode to warpout
  6488. Entered mission_do_departure() for Butler#Fake 4
  6489. Setting mode to warpout
  6490. Entered mission_do_departure() for Butler#Fake 4
  6491. Setting mode to warpout
  6492. Entered mission_do_departure() for Butler#Fake 4
  6493. Setting mode to warpout
  6494. Entered mission_do_departure() for Butler#Fake 4
  6495. Setting mode to warpout
  6496. Entered mission_do_departure() for Butler#Fake 4
  6497. Setting mode to warpout
  6498. Entered mission_do_departure() for Butler#Fake 4
  6499. Setting mode to warpout
  6500. Entered mission_do_departure() for Butler#Fake 4
  6501. Setting mode to warpout
  6502. Entered mission_do_departure() for Butler#Fake 4
  6503. Setting mode to warpout
  6504. Entered mission_do_departure() for Butler#Fake 4
  6505. Setting mode to warpout
  6506. Entered mission_do_departure() for Butler#Fake 4
  6507. Setting mode to warpout
  6508. Entered mission_do_departure() for Butler#Fake 4
  6509. Setting mode to warpout
  6510. Entered mission_do_departure() for Butler#Fake 4
  6511. Setting mode to warpout
  6512. Entered mission_do_departure() for Butler#Fake 4
  6513. Setting mode to warpout
  6514. Entered mission_do_departure() for Butler#Fake 4
  6515. Setting mode to warpout
  6516. Entered mission_do_departure() for Butler#Fake 4
  6517. Setting mode to warpout
  6518. Entered mission_do_departure() for Butler#Fake 4
  6519. Setting mode to warpout
  6520. Entered mission_do_departure() for Butler#Fake 4
  6521. Setting mode to warpout
  6522. Entered mission_do_departure() for Butler#Fake 4
  6523. Setting mode to warpout
  6524. Entered mission_do_departure() for Butler#Fake 4
  6525. Setting mode to warpout
  6526. Entered mission_do_departure() for Butler#Fake 4
  6527. Setting mode to warpout
  6528. Entered mission_do_departure() for Butler#Fake 4
  6529. Setting mode to warpout
  6530. Entered mission_do_departure() for Butler#Fake 4
  6531. Setting mode to warpout
  6532. Entered mission_do_departure() for Butler#Fake 4
  6533. Setting mode to warpout
  6534. Entered mission_do_departure() for Butler#Fake 4
  6535. Setting mode to warpout
  6536. Entered mission_do_departure() for Butler#Fake 4
  6537. Setting mode to warpout
  6538. Entered mission_do_departure() for Butler#Fake 4
  6539. Setting mode to warpout
  6540. Entered mission_do_departure() for Butler#Fake 4
  6541. Setting mode to warpout
  6542. Entered mission_do_departure() for Butler#Fake 4
  6543. Setting mode to warpout
  6544. Entered mission_do_departure() for Butler#Fake 4
  6545. Setting mode to warpout
  6546. Entered mission_do_departure() for Butler#Fake 4
  6547. Setting mode to warpout
  6548. Entered mission_do_departure() for Butler#Fake 4
  6549. Setting mode to warpout
  6550. Entered mission_do_departure() for Butler#Fake 4
  6551. Setting mode to warpout
  6552. Entered mission_do_departure() for Butler#Fake 4
  6553. Setting mode to warpout
  6554. Entered mission_do_departure() for Butler#Fake 4
  6555. Setting mode to warpout
  6556. Entered mission_do_departure() for Butler#Fake 4
  6557. Setting mode to warpout
  6558. Entered mission_do_departure() for Butler#Fake 4
  6559. Setting mode to warpout
  6560. Entered mission_do_departure() for Butler#Fake 4
  6561. Setting mode to warpout
  6562. Entered mission_do_departure() for Butler#Fake 4
  6563. Setting mode to warpout
  6564. Entered mission_do_departure() for Butler#Fake 4
  6565. Setting mode to warpout
  6566. Entered mission_do_departure() for Butler#Fake 4
  6567. Setting mode to warpout
  6568. Entered mission_do_departure() for Butler#Fake 4
  6569. Setting mode to warpout
  6570. Entered mission_do_departure() for Butler#Fake 4
  6571. Setting mode to warpout
  6572. Entered mission_do_departure() for Butler#Fake 4
  6573. Setting mode to warpout
  6574. Entered mission_do_departure() for Butler#Fake 4
  6575. Setting mode to warpout
  6576. Entered mission_do_departure() for Butler#Fake 4
  6577. Setting mode to warpout
  6578. Entered mission_do_departure() for Butler#Fake 4
  6579. Setting mode to warpout
  6580. Entered mission_do_departure() for Butler#Fake 4
  6581. Setting mode to warpout
  6582. Entered mission_do_departure() for Butler#Fake 4
  6583. Setting mode to warpout
  6584. Entered mission_do_departure() for Butler#Fake 4
  6585. Setting mode to warpout
  6586. Entered mission_do_departure() for Butler#Fake 4
  6587. Setting mode to warpout
  6588. Entered mission_do_departure() for Butler#Fake 4
  6589. Setting mode to warpout
  6590. Entered mission_do_departure() for Butler#Fake 4
  6591. Setting mode to warpout
  6592. Entered mission_do_departure() for Butler#Fake 4
  6593. Setting mode to warpout
  6594. Entered mission_do_departure() for Butler#Fake 4
  6595. Setting mode to warpout
  6596. Entered mission_do_departure() for Butler#Fake 4
  6597. Setting mode to warpout
  6598. Entered mission_do_departure() for Butler#Fake 4
  6599. Setting mode to warpout
  6600. Entered mission_do_departure() for Butler#Fake 4
  6601. Setting mode to warpout
  6602. Entered mission_do_departure() for Butler#Fake 4
  6603. Setting mode to warpout
  6604. Entered mission_do_departure() for Butler#Fake 4
  6605. Setting mode to warpout
  6606. Entered mission_do_departure() for Butler#Fake 4
  6607. Setting mode to warpout
  6608. Entered mission_do_departure() for Butler#Fake 4
  6609. Setting mode to warpout
  6610. Entered mission_do_departure() for Butler#Fake 4
  6611. Setting mode to warpout
  6612. Entered mission_do_departure() for Butler#Fake 4
  6613. Setting mode to warpout
  6614. Entered mission_do_departure() for Butler#Fake 4
  6615. Setting mode to warpout
  6616. Entered mission_do_departure() for Butler#Fake 4
  6617. Setting mode to warpout
  6618. Entered mission_do_departure() for Butler#Fake 4
  6619. Setting mode to warpout
  6620. Entered mission_do_departure() for Butler#Fake 4
  6621. Setting mode to warpout
  6622. Entered mission_do_departure() for Butler#Fake 4
  6623. Setting mode to warpout
  6624. Entered mission_do_departure() for Butler#Fake 4
  6625. Setting mode to warpout
  6626. Entered mission_do_departure() for Butler#Fake 4
  6627. Setting mode to warpout
  6628. Entered mission_do_departure() for Butler#Fake 4
  6629. Setting mode to warpout
  6630. Entered mission_do_departure() for Butler#Fake 4
  6631. Setting mode to warpout
  6632. Entered mission_do_departure() for Butler#Fake 4
  6633. Setting mode to warpout
  6634. Entered mission_do_departure() for Butler#Fake 4
  6635. Setting mode to warpout
  6636. Entered mission_do_departure() for Butler#Fake 4
  6637. Setting mode to warpout
  6638. Entered mission_do_departure() for Butler#Fake 4
  6639. Setting mode to warpout
  6640. Entered mission_do_departure() for Butler#Fake 4
  6641. Setting mode to warpout
  6642. Entered mission_do_departure() for Butler#Fake 4
  6643. Setting mode to warpout
  6644. Entered mission_do_departure() for Butler#Fake 4
  6645. Setting mode to warpout
  6646. Entered mission_do_departure() for Butler#Fake 4
  6647. Setting mode to warpout
  6648. Entered mission_do_departure() for Butler#Fake 4
  6649. Setting mode to warpout
  6650. Entered mission_do_departure() for Butler#Fake 4
  6651. Setting mode to warpout
  6652. Entered mission_do_departure() for Butler#Fake 4
  6653. Setting mode to warpout
  6654. Entered mission_do_departure() for Butler#Fake 4
  6655. Setting mode to warpout
  6656. Entered mission_do_departure() for Butler#Fake 4
  6657. Setting mode to warpout
  6658. Entered mission_do_departure() for Butler#Fake 4
  6659. Setting mode to warpout
  6660. Entered mission_do_departure() for Butler#Fake 4
  6661. Setting mode to warpout
  6662. Entered mission_do_departure() for Butler#Fake 4
  6663. Setting mode to warpout
  6664. Entered mission_do_departure() for Butler#Fake 4
  6665. Setting mode to warpout
  6666. Entered mission_do_departure() for Butler#Fake 4
  6667. Setting mode to warpout
  6668. Entered mission_do_departure() for Butler#Fake 4
  6669. Setting mode to warpout
  6670. Entered mission_do_departure() for Butler#Fake 4
  6671. Setting mode to warpout
  6672. Entered mission_do_departure() for Butler#Fake 4
  6673. Setting mode to warpout
  6674. Entered mission_do_departure() for Butler#Fake 4
  6675. Setting mode to warpout
  6676. Entered mission_do_departure() for Butler#Fake 4
  6677. Setting mode to warpout
  6678. Entered mission_do_departure() for Butler#Fake 4
  6679. Setting mode to warpout
  6680. Entered mission_do_departure() for Butler#Fake 4
  6681. Setting mode to warpout
  6682. Entered mission_do_departure() for Butler#Fake 4
  6683. Setting mode to warpout
  6684. Entered mission_do_departure() for Butler#Fake 4
  6685. Setting mode to warpout
  6686. Entered mission_do_departure() for Butler#Fake 4
  6687. Setting mode to warpout
  6688. Entered mission_do_departure() for Butler#Fake 4
  6689. Setting mode to warpout
  6690. Entered mission_do_departure() for Butler#Fake 4
  6691. Setting mode to warpout
  6692. Entered mission_do_departure() for Butler#Fake 4
  6693. Setting mode to warpout
  6694. Entered mission_do_departure() for Butler#Fake 4
  6695. Setting mode to warpout
  6696. Entered mission_do_departure() for Butler#Fake 4
  6697. Setting mode to warpout
  6698. Entered mission_do_departure() for Butler#Fake 4
  6699. Setting mode to warpout
  6700. Entered mission_do_departure() for Butler#Fake 4
  6701. Setting mode to warpout
  6702. Entered mission_do_departure() for Butler#Fake 4
  6703. Setting mode to warpout
  6704. Entered mission_do_departure() for Butler#Fake 4
  6705. Setting mode to warpout
  6706. Entered mission_do_departure() for Butler#Fake 4
  6707. Setting mode to warpout
  6708. Entered mission_do_departure() for Butler#Fake 4
  6709. Setting mode to warpout
  6710. Entered mission_do_departure() for Butler#Fake 4
  6711. Setting mode to warpout
  6712. Entered mission_do_departure() for Butler#Fake 4
  6713. Setting mode to warpout
  6714. Entered mission_do_departure() for Butler#Fake 4
  6715. Setting mode to warpout
  6716. Entered mission_do_departure() for Butler#Fake 4
  6717. Setting mode to warpout
  6718. Entered mission_do_departure() for Butler#Fake 4
  6719. Setting mode to warpout
  6720. Entered mission_do_departure() for Butler#Fake 4
  6721. Setting mode to warpout
  6722. Entered mission_do_departure() for Butler#Fake 4
  6723. Setting mode to warpout
  6724. Entered mission_do_departure() for Butler#Fake 4
  6725. Setting mode to warpout
  6726. Entered mission_do_departure() for Butler#Fake 4
  6727. Setting mode to warpout
  6728. Entered mission_do_departure() for Butler#Fake 4
  6729. Setting mode to warpout
  6730. Entered mission_do_departure() for Butler#Fake 4
  6731. Setting mode to warpout
  6732. Entered mission_do_departure() for Butler#Fake 4
  6733. Setting mode to warpout
  6734. Entered mission_do_departure() for Butler#Fake 4
  6735. Setting mode to warpout
  6736. Entered mission_do_departure() for Butler#Fake 4
  6737. Setting mode to warpout
  6738. Entered mission_do_departure() for Butler#Fake 4
  6739. Setting mode to warpout
  6740. Entered mission_do_departure() for Butler#Fake 4
  6741. Setting mode to warpout
  6742. Entered mission_do_departure() for Butler#Fake 4
  6743. Setting mode to warpout
  6744. Entered mission_do_departure() for Butler#Fake 4
  6745. Setting mode to warpout
  6746. Entered mission_do_departure() for Butler#Fake 4
  6747. Setting mode to warpout
  6748. Entered mission_do_departure() for Butler#Fake 4
  6749. Setting mode to warpout
  6750. Entered mission_do_departure() for Butler#Fake 4
  6751. Setting mode to warpout
  6752. Entered mission_do_departure() for Butler#Fake 4
  6753. Setting mode to warpout
  6754. Entered mission_do_departure() for Butler#Fake 4
  6755. Setting mode to warpout
  6756. Entered mission_do_departure() for Butler#Fake 4
  6757. Setting mode to warpout
  6758. Entered mission_do_departure() for Butler#Fake 4
  6759. Setting mode to warpout
  6760. Entered mission_do_departure() for Butler#Fake 4
  6761. Setting mode to warpout
  6762. Entered mission_do_departure() for Butler#Fake 4
  6763. Setting mode to warpout
  6764. Entered mission_do_departure() for Butler#Fake 4
  6765. Setting mode to warpout
  6766. Entered mission_do_departure() for Butler#Fake 4
  6767. Setting mode to warpout
  6768. Entered mission_do_departure() for Butler#Fake 4
  6769. Setting mode to warpout
  6770. Entered mission_do_departure() for Butler#Fake 4
  6771. Setting mode to warpout
  6772. Entered mission_do_departure() for Butler#Fake 4
  6773. Setting mode to warpout
  6774. Entered mission_do_departure() for Butler#Fake 4
  6775. Setting mode to warpout
  6776. Entered mission_do_departure() for Butler#Fake 4
  6777. Setting mode to warpout
  6778. Entered mission_do_departure() for Butler#Fake 4
  6779. Setting mode to warpout
  6780. Entered mission_do_departure() for Butler#Fake 4
  6781. Setting mode to warpout
  6782. Entered mission_do_departure() for Butler#Fake 4
  6783. Setting mode to warpout
  6784. Entered mission_do_departure() for Butler#Fake 4
  6785. Setting mode to warpout
  6786. Entered mission_do_departure() for Butler#Fake 4
  6787. Setting mode to warpout
  6788. Entered mission_do_departure() for Butler#Fake 4
  6789. Setting mode to warpout
  6790. Entered mission_do_departure() for Butler#Fake 4
  6791. Setting mode to warpout
  6792. Entered mission_do_departure() for Butler#Fake 4
  6793. Setting mode to warpout
  6794. Entered mission_do_departure() for Butler#Fake 4
  6795. Setting mode to warpout
  6796. Entered mission_do_departure() for Butler#Fake 4
  6797. Setting mode to warpout
  6798. Entered mission_do_departure() for Butler#Fake 4
  6799. Setting mode to warpout
  6800. Entered mission_do_departure() for Butler#Fake 4
  6801. Setting mode to warpout
  6802. Entered mission_do_departure() for Butler#Fake 4
  6803. Setting mode to warpout
  6804. Entered mission_do_departure() for Butler#Fake 4
  6805. Setting mode to warpout
  6806. Entered mission_do_departure() for Butler#Fake 4
  6807. Setting mode to warpout
  6808. Entered mission_do_departure() for Butler#Fake 4
  6809. Setting mode to warpout
  6810. Entered mission_do_departure() for Butler#Fake 4
  6811. Setting mode to warpout
  6812. Entered mission_do_departure() for Butler#Fake 4
  6813. Setting mode to warpout
  6814. Entered mission_do_departure() for Butler#Fake 4
  6815. Setting mode to warpout
  6816. Entered mission_do_departure() for Butler#Fake 4
  6817. Setting mode to warpout
  6818. Entered mission_do_departure() for Butler#Fake 4
  6819. Setting mode to warpout
  6820. Entered mission_do_departure() for Butler#Fake 4
  6821. Setting mode to warpout
  6822. Entered mission_do_departure() for Butler#Fake 4
  6823. Setting mode to warpout
  6824. Entered mission_do_departure() for Butler#Fake 4
  6825. Setting mode to warpout
  6826. Entered mission_do_departure() for Butler#Fake 4
  6827. Setting mode to warpout
  6828. Entered mission_do_departure() for Butler#Fake 4
  6829. Setting mode to warpout
  6830. Entered mission_do_departure() for Butler#Fake 4
  6831. Setting mode to warpout
  6832. Entered mission_do_departure() for Butler#Fake 4
  6833. Setting mode to warpout
  6834. Entered mission_do_departure() for Butler#Fake 4
  6835. Setting mode to warpout
  6836. Entered mission_do_departure() for Butler#Fake 4
  6837. Setting mode to warpout
  6838. Entered mission_do_departure() for Butler#Fake 4
  6839. Setting mode to warpout
  6840. Entered mission_do_departure() for Butler#Fake 4
  6841. Setting mode to warpout
  6842. Entered mission_do_departure() for Butler#Fake 4
  6843. Setting mode to warpout
  6844. Entered mission_do_departure() for Butler#Fake 4
  6845. Setting mode to warpout
  6846. Entered mission_do_departure() for Butler#Fake 4
  6847. Setting mode to warpout
  6848. Entered mission_do_departure() for Butler#Fake 4
  6849. Setting mode to warpout
  6850. Entered mission_do_departure() for Butler#Fake 4
  6851. Setting mode to warpout
  6852. Entered mission_do_departure() for Butler#Fake 4
  6853. Setting mode to warpout
  6854. Entered mission_do_departure() for Butler#Fake 4
  6855. Setting mode to warpout
  6856. Entered mission_do_departure() for Butler#Fake 4
  6857. Setting mode to warpout
  6858. Entered mission_do_departure() for Butler#Fake 4
  6859. Setting mode to warpout
  6860. Entered mission_do_departure() for Butler#Fake 4
  6861. Setting mode to warpout
  6862. Entered mission_do_departure() for Butler#Fake 4
  6863. Setting mode to warpout
  6864. Entered mission_do_departure() for Butler#Fake 4
  6865. Setting mode to warpout
  6866. Entered mission_do_departure() for Butler#Fake 4
  6867. Setting mode to warpout
  6868. Entered mission_do_departure() for Butler#Fake 4
  6869. Setting mode to warpout
  6870. Entered mission_do_departure() for Butler#Fake 4
  6871. Setting mode to warpout
  6872. Entered mission_do_departure() for Butler#Fake 4
  6873. Setting mode to warpout
  6874. Entered mission_do_departure() for Butler#Fake 4
  6875. Setting mode to warpout
  6876. Entered mission_do_departure() for Butler#Fake 4
  6877. Setting mode to warpout
  6878. Entered mission_do_departure() for Butler#Fake 4
  6879. Setting mode to warpout
  6880. Entered mission_do_departure() for Butler#Fake 4
  6881. Setting mode to warpout
  6882. Entered mission_do_departure() for Butler#Fake 4
  6883. Setting mode to warpout
  6884. Entered mission_do_departure() for Butler#Fake 4
  6885. Setting mode to warpout
  6886. Entered mission_do_departure() for Butler#Fake 4
  6887. Setting mode to warpout
  6888. Entered mission_do_departure() for Butler#Fake 4
  6889. Setting mode to warpout
  6890. Entered mission_do_departure() for Butler#Fake 4
  6891. Setting mode to warpout
  6892. Entered mission_do_departure() for Butler#Fake 4
  6893. Setting mode to warpout
  6894. Entered mission_do_departure() for Butler#Fake 4
  6895. Setting mode to warpout
  6896. Entered mission_do_departure() for Butler#Fake 4
  6897. Setting mode to warpout
  6898. Entered mission_do_departure() for Butler#Fake 4
  6899. Setting mode to warpout
  6900. Entered mission_do_departure() for Butler#Fake 4
  6901. Setting mode to warpout
  6902. Entered mission_do_departure() for Butler#Fake 4
  6903. Setting mode to warpout
  6904. Entered mission_do_departure() for Butler#Fake 4
  6905. Setting mode to warpout
  6906. Entered mission_do_departure() for Butler#Fake 4
  6907. Setting mode to warpout
  6908. Entered mission_do_departure() for Butler#Fake 4
  6909. Setting mode to warpout
  6910. Entered mission_do_departure() for Butler#Fake 4
  6911. Setting mode to warpout
  6912. Entered mission_do_departure() for Butler#Fake 4
  6913. Setting mode to warpout
  6914. Entered mission_do_departure() for Butler#Fake 4
  6915. Setting mode to warpout
  6916. Entered mission_do_departure() for Butler#Fake 4
  6917. Setting mode to warpout
  6918. Entered mission_do_departure() for Butler#Fake 4
  6919. Setting mode to warpout
  6920. Entered mission_do_departure() for Butler#Fake 4
  6921. Setting mode to warpout
  6922. Entered mission_do_departure() for Butler#Fake 4
  6923. Setting mode to warpout
  6924. Entered mission_do_departure() for Butler#Fake 4
  6925. Setting mode to warpout
  6926. Entered mission_do_departure() for Butler#Fake 4
  6927. Setting mode to warpout
  6928. Entered mission_do_departure() for Butler#Fake 4
  6929. Setting mode to warpout
  6930. Entered mission_do_departure() for Butler#Fake 4
  6931. Setting mode to warpout
  6932. Entered mission_do_departure() for Butler#Fake 4
  6933. Setting mode to warpout
  6934. Entered mission_do_departure() for Butler#Fake 4
  6935. Setting mode to warpout
  6936. Entered mission_do_departure() for Butler#Fake 4
  6937. Setting mode to warpout
  6938. Entered mission_do_departure() for Butler#Fake 4
  6939. Setting mode to warpout
  6940. Entered mission_do_departure() for Butler#Fake 4
  6941. Setting mode to warpout
  6942. Entered mission_do_departure() for Butler#Fake 4
  6943. Setting mode to warpout
  6944. Entered mission_do_departure() for Butler#Fake 4
  6945. Setting mode to warpout
  6946. Entered mission_do_departure() for Butler#Fake 4
  6947. Setting mode to warpout
  6948. Entered mission_do_departure() for Butler#Fake 4
  6949. Setting mode to warpout
  6950. Entered mission_do_departure() for Butler#Fake 4
  6951. Setting mode to warpout
  6952. Entered mission_do_departure() for Butler#Fake 4
  6953. Setting mode to warpout
  6954. Entered mission_do_departure() for Butler#Fake 4
  6955. Setting mode to warpout
  6956. Entered mission_do_departure() for Butler#Fake 4
  6957. Setting mode to warpout
  6958. Entered mission_do_departure() for Butler#Fake 4
  6959. Setting mode to warpout
  6960. Entered mission_do_departure() for Butler#Fake 4
  6961. Setting mode to warpout
  6962. Entered mission_do_departure() for Butler#Fake 4
  6963. Setting mode to warpout
  6964. Entered mission_do_departure() for Butler#Fake 4
  6965. Setting mode to warpout
  6966. Entered mission_do_departure() for Butler#Fake 4
  6967. Setting mode to warpout
  6968. Entered mission_do_departure() for Butler#Fake 4
  6969. Setting mode to warpout
  6970. Entered mission_do_departure() for Butler#Fake 4
  6971. Setting mode to warpout
  6972. Entered mission_do_departure() for Butler#Fake 4
  6973. Setting mode to warpout
  6974. Entered mission_do_departure() for Butler#Fake 4
  6975. Setting mode to warpout
  6976. Entered mission_do_departure() for Butler#Fake 4
  6977. Setting mode to warpout
  6978. Entered mission_do_departure() for Butler#Fake 4
  6979. Setting mode to warpout
  6980. Entered mission_do_departure() for Butler#Fake 4
  6981. Setting mode to warpout
  6982. Entered mission_do_departure() for Butler#Fake 4
  6983. Setting mode to warpout
  6984. Entered mission_do_departure() for Butler#Fake 4
  6985. Setting mode to warpout
  6986. Entered mission_do_departure() for Butler#Fake 4
  6987. Setting mode to warpout
  6988. Entered mission_do_departure() for Butler#Fake 4
  6989. Setting mode to warpout
  6990. Entered mission_do_departure() for Butler#Fake 4
  6991. Setting mode to warpout
  6992. Entered mission_do_departure() for Butler#Fake 4
  6993. Setting mode to warpout
  6994. Entered mission_do_departure() for Butler#Fake 4
  6995. Setting mode to warpout
  6996. Entered mission_do_departure() for Butler#Fake 4
  6997. Setting mode to warpout
  6998. Entered mission_do_departure() for Butler#Fake 4
  6999. Setting mode to warpout
  7000. Entered mission_do_departure() for Butler#Fake 4
  7001. Setting mode to warpout
  7002. Entered mission_do_departure() for Butler#Fake 4
  7003. Setting mode to warpout
  7004. Entered mission_do_departure() for Butler#Fake 4
  7005. Setting mode to warpout
  7006. Entered mission_do_departure() for Butler#Fake 4
  7007. Setting mode to warpout
  7008. Entered mission_do_departure() for Butler#Fake 4
  7009. Setting mode to warpout
  7010. Entered mission_do_departure() for Butler#Fake 4
  7011. Setting mode to warpout
  7012. Entered mission_do_departure() for Butler#Fake 4
  7013. Setting mode to warpout
  7014. Entered mission_do_departure() for Butler#Fake 4
  7015. Setting mode to warpout
  7016. Entered mission_do_departure() for Butler#Fake 4
  7017. Setting mode to warpout
  7018. Entered mission_do_departure() for Butler#Fake 4
  7019. Setting mode to warpout
  7020. Entered mission_do_departure() for Butler#Fake 4
  7021. Setting mode to warpout
  7022. Entered mission_do_departure() for Butler#Fake 4
  7023. Setting mode to warpout
  7024. Entered mission_do_departure() for Butler#Fake 4
  7025. Setting mode to warpout
  7026. Entered mission_do_departure() for Butler#Fake 4
  7027. Setting mode to warpout
  7028. Entered mission_do_departure() for Butler#Fake 4
  7029. Setting mode to warpout
  7030. Entered mission_do_departure() for Butler#Fake 4
  7031. Setting mode to warpout
  7032. Entered mission_do_departure() for Butler#Fake 4
  7033. Setting mode to warpout
  7034. Entered mission_do_departure() for Butler#Fake 4
  7035. Setting mode to warpout
  7036. Entered mission_do_departure() for Butler#Fake 4
  7037. Setting mode to warpout
  7038. Entered mission_do_departure() for Butler#Fake 4
  7039. Setting mode to warpout
  7040. Entered mission_do_departure() for Butler#Fake 4
  7041. Setting mode to warpout
  7042. Entered mission_do_departure() for Butler#Fake 4
  7043. Setting mode to warpout
  7044. Entered mission_do_departure() for Butler#Fake 4
  7045. Setting mode to warpout
  7046. Entered mission_do_departure() for Butler#Fake 4
  7047. Setting mode to warpout
  7048. Entered mission_do_departure() for Butler#Fake 4
  7049. Setting mode to warpout
  7050. Entered mission_do_departure() for Butler#Fake 4
  7051. Setting mode to warpout
  7052. Entered mission_do_departure() for Butler#Fake 4
  7053. Setting mode to warpout
  7054. Entered mission_do_departure() for Butler#Fake 4
  7055. Setting mode to warpout
  7056. Entered mission_do_departure() for Butler#Fake 4
  7057. Setting mode to warpout
  7058. Entered mission_do_departure() for Butler#Fake 4
  7059. Setting mode to warpout
  7060. Entered mission_do_departure() for Butler#Fake 4
  7061. Setting mode to warpout
  7062. Entered mission_do_departure() for Butler#Fake 4
  7063. Setting mode to warpout
  7064. Entered mission_do_departure() for Butler#Fake 4
  7065. Setting mode to warpout
  7066. Entered mission_do_departure() for Butler#Fake 4
  7067. Setting mode to warpout
  7068. Entered mission_do_departure() for Butler#Fake 4
  7069. Setting mode to warpout
  7070. Entered mission_do_departure() for Butler#Fake 4
  7071. Setting mode to warpout
  7072. Entered mission_do_departure() for Butler#Fake 4
  7073. Setting mode to warpout
  7074. Entered mission_do_departure() for Butler#Fake 4
  7075. Setting mode to warpout
  7076. Entered mission_do_departure() for Butler#Fake 4
  7077. Setting mode to warpout
  7078. Entered mission_do_departure() for Butler#Fake 4
  7079. Setting mode to warpout
  7080. Warning: Too many triangles in shield hit.
  7081. Warning: Too many triangles in shield hit.
  7082. Warning: Too many triangles in shield hit.
  7083. Warning: Too many triangles in shield hit.
  7084. Entered mission_do_departure() for Butler#Fake 4
  7085. Setting mode to warpout
  7086. Entered mission_do_departure() for Butler#Fake 4
  7087. Setting mode to warpout
  7088. Entered mission_do_departure() for Butler#Fake 4
  7089. Setting mode to warpout
  7090. Entered mission_do_departure() for Butler#Fake 4
  7091. Setting mode to warpout
  7092. Entered mission_do_departure() for Butler#Fake 4
  7093. Setting mode to warpout
  7094. Entered mission_do_departure() for Butler#Fake 4
  7095. Setting mode to warpout
  7096. Entered mission_do_departure() for Butler#Fake 4
  7097. Setting mode to warpout
  7098. Entered mission_do_departure() for Butler#Fake 4
  7099. Setting mode to warpout
  7100. Entered mission_do_departure() for Butler#Fake 4
  7101. Setting mode to warpout
  7102. Entered mission_do_departure() for Butler#Fake 4
  7103. Setting mode to warpout
  7104. Entered mission_do_departure() for Butler#Fake 4
  7105. Setting mode to warpout
  7106. Entered mission_do_departure() for Butler#Fake 4
  7107. Setting mode to warpout
  7108. Entered mission_do_departure() for Butler#Fake 4
  7109. Setting mode to warpout
  7110. Entered mission_do_departure() for Butler#Fake 4
  7111. Setting mode to warpout
  7112. Entered mission_do_departure() for Butler#Fake 4
  7113. Setting mode to warpout
  7114. Entered mission_do_departure() for Butler#Fake 4
  7115. Setting mode to warpout
  7116. Entered mission_do_departure() for Butler#Fake 4
  7117. Setting mode to warpout
  7118. Entered mission_do_departure() for Butler#Fake 4
  7119. Setting mode to warpout
  7120. Entered mission_do_departure() for Butler#Fake 4
  7121. Setting mode to warpout
  7122. Entered mission_do_departure() for Butler#Fake 4
  7123. Setting mode to warpout
  7124. Entered mission_do_departure() for Butler#Fake 4
  7125. Setting mode to warpout
  7126. Entered mission_do_departure() for Butler#Fake 4
  7127. Setting mode to warpout
  7128. Entered mission_do_departure() for Butler#Fake 4
  7129. Setting mode to warpout
  7130. Entered mission_do_departure() for Butler#Fake 4
  7131. Setting mode to warpout
  7132. Entered mission_do_departure() for Butler#Fake 4
  7133. Setting mode to warpout
  7134. Entered mission_do_departure() for Butler#Fake 4
  7135. Setting mode to warpout
  7136. Entered mission_do_departure() for Butler#Fake 4
  7137. Setting mode to warpout
  7138. Entered mission_do_departure() for Butler#Fake 4
  7139. Setting mode to warpout
  7140. Entered mission_do_departure() for Butler#Fake 4
  7141. Setting mode to warpout
  7142. Entered mission_do_departure() for Butler#Fake 4
  7143. Setting mode to warpout
  7144. Entered mission_do_departure() for Butler#Fake 4
  7145. Setting mode to warpout
  7146. Entered mission_do_departure() for Butler#Fake 4
  7147. Setting mode to warpout
  7148. Entered mission_do_departure() for Butler#Fake 4
  7149. Setting mode to warpout
  7150. Entered mission_do_departure() for Butler#Fake 4
  7151. Setting mode to warpout
  7152. Entered mission_do_departure() for Butler#Fake 4
  7153. Setting mode to warpout
  7154. Entered mission_do_departure() for Butler#Fake 4
  7155. Setting mode to warpout
  7156. Entered mission_do_departure() for Butler#Fake 4
  7157. Setting mode to warpout
  7158. Entered mission_do_departure() for Butler#Fake 4
  7159. Setting mode to warpout
  7160. Entered mission_do_departure() for Butler#Fake 4
  7161. Setting mode to warpout
  7162. Entered mission_do_departure() for Butler#Fake 4
  7163. Setting mode to warpout
  7164. Warning: Too many triangles in shield hit.
  7165. Warning: Too many triangles in shield hit.
  7166. Entered mission_do_departure() for Butler#Fake 4
  7167. Setting mode to warpout
  7168. Entered mission_do_departure() for Butler#Fake 4
  7169. Setting mode to warpout
  7170. Entered mission_do_departure() for Butler#Fake 4
  7171. Setting mode to warpout
  7172. Entered mission_do_departure() for Butler#Fake 4
  7173. Setting mode to warpout
  7174. Entered mission_do_departure() for Butler#Fake 4
  7175. Setting mode to warpout
  7176. Entered mission_do_departure() for Butler#Fake 4
  7177. Setting mode to warpout
  7178. Entered mission_do_departure() for Butler#Fake 4
  7179. Setting mode to warpout
  7180. Entered mission_do_departure() for Butler#Fake 4
  7181. Setting mode to warpout
  7182. Entered mission_do_departure() for Butler#Fake 4
  7183. Setting mode to warpout
  7184. Entered mission_do_departure() for Butler#Fake 4
  7185. Setting mode to warpout
  7186. Entered mission_do_departure() for Butler#Fake 4
  7187. Setting mode to warpout
  7188. Entered mission_do_departure() for Butler#Fake 4
  7189. Setting mode to warpout
  7190. Entered mission_do_departure() for Butler#Fake 4
  7191. Setting mode to warpout
  7192. Entered mission_do_departure() for Butler#Fake 4
  7193. Setting mode to warpout
  7194. Entered mission_do_departure() for Butler#Fake 4
  7195. Setting mode to warpout
  7196. Entered mission_do_departure() for Butler#Fake 4
  7197. Setting mode to warpout
  7198. Entered mission_do_departure() for Butler#Fake 4
  7199. Setting mode to warpout
  7200. Entered mission_do_departure() for Butler#Fake 4
  7201. Setting mode to warpout
  7202. Entered mission_do_departure() for Butler#Fake 4
  7203. Setting mode to warpout
  7204. Entered mission_do_departure() for Butler#Fake 4
  7205. Setting mode to warpout
  7206. Entered mission_do_departure() for Butler#Fake 4
  7207. Setting mode to warpout
  7208. Entered mission_do_departure() for Butler#Fake 4
  7209. Setting mode to warpout
  7210. Entered mission_do_departure() for Butler#Fake 4
  7211. Setting mode to warpout
  7212. Entered mission_do_departure() for Butler#Fake 4
  7213. Setting mode to warpout
  7214. Entered mission_do_departure() for Butler#Fake 4
  7215. Setting mode to warpout
  7216. Entered mission_do_departure() for Butler#Fake 4
  7217. Setting mode to warpout
  7218. Entered mission_do_departure() for Butler#Fake 4
  7219. Setting mode to warpout
  7220. Entered mission_do_departure() for Butler#Fake 4
  7221. Setting mode to warpout
  7222. Entered mission_do_departure() for Butler#Fake 4
  7223. Setting mode to warpout
  7224. Entered mission_do_departure() for Butler#Fake 4
  7225. Setting mode to warpout
  7226. Entered mission_do_departure() for Butler#Fake 4
  7227. Setting mode to warpout
  7228. Entered mission_do_departure() for Butler#Fake 4
  7229. Setting mode to warpout
  7230. Entered mission_do_departure() for Butler#Fake 4
  7231. Setting mode to warpout
  7232. Entered mission_do_departure() for Butler#Fake 4
  7233. Setting mode to warpout
  7234. Entered mission_do_departure() for Butler#Fake 4
  7235. Setting mode to warpout
  7236. Entered mission_do_departure() for Butler#Fake 4
  7237. Setting mode to warpout
  7238. Warning: Too many triangles in shield hit.
  7239. Warning: Too many triangles in shield hit.
  7240. Warning: Too many triangles in shield hit.
  7241. Warning: Too many triangles in shield hit.
  7242. Warning: Too many triangles in shield hit.
  7243. Warning: Too many triangles in shield hit.
  7244. Warning: Too many triangles in shield hit.
  7245. Compiling new shader:
  7246. Model Rendering
  7247. Loading built-in default shader for: main-v.sdr
  7248. Loading built-in default shader for: main-f.sdr
  7249. WARNING: Failed to find uniform 'modelMatrix'.
  7250. WARNING: Failed to find uniform 'viewMatrix'.
  7251. Shader Variant Features:
  7252. Diffuse Mapping
  7253. Specular Mapping
  7254. Environment Mapping
  7255. Warning: Too many triangles in shield hit.
  7256. Warning: Too many triangles in shield hit.
  7257. Warning: Too many triangles in shield hit.
  7258. Warning: Too many triangles in shield hit.
  7259. Warning: Too many triangles in shield hit.
  7260. Warning: Too many triangles in shield hit.
  7261. Warning: Too many triangles in shield hit.
  7262. Warning: Too many triangles in shield hit.
  7263. Warning: Too many triangles in shield hit.
  7264. Warning: Too many triangles in shield hit.
  7265. Warning: Too many triangles in shield hit.
  7266. Warning: Too many triangles in shield hit.
  7267. Entered mission_do_departure() for Butler#Fake 1
  7268. Setting mode to warpout
  7269. Entered mission_do_departure() for Butler#Fake 1
  7270. Setting mode to warpout
  7271. Entered mission_do_departure() for Butler#Fake 1
  7272. Setting mode to warpout
  7273. Entered mission_do_departure() for Butler#Fake 1
  7274. Setting mode to warpout
  7275. Entered mission_do_departure() for Butler#Fake 1
  7276. Setting mode to warpout
  7277. Entered mission_do_departure() for Butler#Fake 1
  7278. Setting mode to warpout
  7279. Entered mission_do_departure() for Butler#Fake 1
  7280. Setting mode to warpout
  7281. Entered mission_do_departure() for Butler#Fake 1
  7282. Setting mode to warpout
  7283. Entered mission_do_departure() for Butler#Fake 1
  7284. Setting mode to warpout
  7285. Entered mission_do_departure() for Butler#Fake 1
  7286. Setting mode to warpout
  7287. Entered mission_do_departure() for Butler#Fake 1
  7288. Setting mode to warpout
  7289. Entered mission_do_departure() for Butler#Fake 1
  7290. Setting mode to warpout
  7291. Entered mission_do_departure() for Butler#Fake 1
  7292. Setting mode to warpout
  7293. Entered mission_do_departure() for Butler#Fake 1
  7294. Setting mode to warpout
  7295. Entered mission_do_departure() for Butler#Fake 1
  7296. Setting mode to warpout
  7297. Entered mission_do_departure() for Butler#Fake 1
  7298. Setting mode to warpout
  7299. Entered mission_do_departure() for Butler#Fake 1
  7300. Setting mode to warpout
  7301. Entered mission_do_departure() for Butler#Fake 1
  7302. Setting mode to warpout
  7303. Entered mission_do_departure() for Butler#Fake 1
  7304. Setting mode to warpout
  7305. Entered mission_do_departure() for Butler#Fake 1
  7306. Setting mode to warpout
  7307. Entered mission_do_departure() for Butler#Fake 1
  7308. Setting mode to warpout
  7309. Entered mission_do_departure() for Butler#Fake 1
  7310. Setting mode to warpout
  7311. Entered mission_do_departure() for Butler#Fake 1
  7312. Setting mode to warpout
  7313. Entered mission_do_departure() for Butler#Fake 1
  7314. Setting mode to warpout
  7315. Entered mission_do_departure() for Butler#Fake 1
  7316. Setting mode to warpout
  7317. Entered mission_do_departure() for Butler#Fake 1
  7318. Setting mode to warpout
  7319. Entered mission_do_departure() for Butler#Fake 1
  7320. Setting mode to warpout
  7321. Entered mission_do_departure() for Butler#Fake 1
  7322. Setting mode to warpout
  7323. Entered mission_do_departure() for Butler#Fake 1
  7324. Setting mode to warpout
  7325. Entered mission_do_departure() for Butler#Fake 1
  7326. Setting mode to warpout
  7327. Entered mission_do_departure() for Butler#Fake 1
  7328. Setting mode to warpout
  7329. Entered mission_do_departure() for Butler#Fake 1
  7330. Setting mode to warpout
  7331. Entered mission_do_departure() for Butler#Fake 1
  7332. Setting mode to warpout
  7333. Entered mission_do_departure() for Butler#Fake 1
  7334. Setting mode to warpout
  7335. Entered mission_do_departure() for Butler#Fake 1
  7336. Setting mode to warpout
  7337. Entered mission_do_departure() for Butler#Fake 1
  7338. Setting mode to warpout
  7339. Entered mission_do_departure() for Butler#Fake 1
  7340. Setting mode to warpout
  7341. Entered mission_do_departure() for Butler#Fake 1
  7342. Setting mode to warpout
  7343. Entered mission_do_departure() for Butler#Fake 1
  7344. Setting mode to warpout
  7345. Entered mission_do_departure() for Butler#Fake 1
  7346. Setting mode to warpout
  7347. Entered mission_do_departure() for Butler#Fake 1
  7348. Setting mode to warpout
  7349. Entered mission_do_departure() for Butler#Fake 1
  7350. Setting mode to warpout
  7351. Entered mission_do_departure() for Butler#Fake 1
  7352. Setting mode to warpout
  7353. Entered mission_do_departure() for Butler#Fake 1
  7354. Setting mode to warpout
  7355. Entered mission_do_departure() for Butler#Fake 1
  7356. Setting mode to warpout
  7357. Entered mission_do_departure() for Butler#Fake 1
  7358. Setting mode to warpout
  7359. Entered mission_do_departure() for Butler#Fake 1
  7360. Setting mode to warpout
  7361. Entered mission_do_departure() for Butler#Fake 1
  7362. Setting mode to warpout
  7363. Entered mission_do_departure() for Butler#Fake 1
  7364. Setting mode to warpout
  7365. Entered mission_do_departure() for Butler#Fake 1
  7366. Setting mode to warpout
  7367. Entered mission_do_departure() for Butler#Fake 1
  7368. Setting mode to warpout
  7369. Entered mission_do_departure() for Butler#Fake 1
  7370. Setting mode to warpout
  7371. Entered mission_do_departure() for Butler#Fake 1
  7372. Setting mode to warpout
  7373. Entered mission_do_departure() for Butler#Fake 1
  7374. Setting mode to warpout
  7375. Entered mission_do_departure() for Butler#Fake 1
  7376. Setting mode to warpout
  7377. Entered mission_do_departure() for Butler#Fake 1
  7378. Setting mode to warpout
  7379. Entered mission_do_departure() for Butler#Fake 1
  7380. Setting mode to warpout
  7381. Entered mission_do_departure() for Butler#Fake 1
  7382. Setting mode to warpout
  7383. Entered mission_do_departure() for Butler#Fake 1
  7384. Setting mode to warpout
  7385. Entered mission_do_departure() for Butler#Fake 1
  7386. Setting mode to warpout
  7387. Entered mission_do_departure() for Butler#Fake 1
  7388. Setting mode to warpout
  7389. Entered mission_do_departure() for Butler#Fake 1
  7390. Setting mode to warpout
  7391. Entered mission_do_departure() for Butler#Fake 1
  7392. Setting mode to warpout
  7393. Entered mission_do_departure() for Butler#Fake 1
  7394. Setting mode to warpout
  7395. Entered mission_do_departure() for Butler#Fake 1
  7396. Setting mode to warpout
  7397. Entered mission_do_departure() for Butler#Fake 1
  7398. Setting mode to warpout
  7399. Entered mission_do_departure() for Butler#Fake 1
  7400. Setting mode to warpout
  7401. Entered mission_do_departure() for Butler#Fake 1
  7402. Setting mode to warpout
  7403. Entered mission_do_departure() for Butler#Fake 1
  7404. Setting mode to warpout
  7405. Entered mission_do_departure() for Butler#Fake 1
  7406. Setting mode to warpout
  7407. Entered mission_do_departure() for Butler#Fake 1
  7408. Setting mode to warpout
  7409. Entered mission_do_departure() for Butler#Fake 1
  7410. Setting mode to warpout
  7411. Entered mission_do_departure() for Butler#Fake 1
  7412. Setting mode to warpout
  7413. Entered mission_do_departure() for Butler#Fake 1
  7414. Setting mode to warpout
  7415. Entered mission_do_departure() for Butler#Fake 1
  7416. Setting mode to warpout
  7417. Entered mission_do_departure() for Butler#Fake 1
  7418. Setting mode to warpout
  7419. Entered mission_do_departure() for Butler#Fake 1
  7420. Setting mode to warpout
  7421. Entered mission_do_departure() for Butler#Fake 1
  7422. Setting mode to warpout
  7423. Entered mission_do_departure() for Butler#Fake 1
  7424. Setting mode to warpout
  7425. Entered mission_do_departure() for Butler#Fake 1
  7426. Setting mode to warpout
  7427. Entered mission_do_departure() for Butler#Fake 1
  7428. Setting mode to warpout
  7429. Entered mission_do_departure() for Butler#Fake 1
  7430. Setting mode to warpout
  7431. Entered mission_do_departure() for Butler#Fake 1
  7432. Setting mode to warpout
  7433. Entered mission_do_departure() for Butler#Fake 1
  7434. Setting mode to warpout
  7435. Entered mission_do_departure() for Butler#Fake 1
  7436. Setting mode to warpout
  7437. Entered mission_do_departure() for Butler#Fake 1
  7438. Setting mode to warpout
  7439. Entered mission_do_departure() for Butler#Fake 1
  7440. Setting mode to warpout
  7441. Entered mission_do_departure() for Butler#Fake 1
  7442. Setting mode to warpout
  7443. Entered mission_do_departure() for Butler#Fake 1
  7444. Setting mode to warpout
  7445. Entered mission_do_departure() for Butler#Fake 1
  7446. Setting mode to warpout
  7447. Entered mission_do_departure() for Butler#Fake 1
  7448. Setting mode to warpout
  7449. Entered mission_do_departure() for Butler#Fake 1
  7450. Setting mode to warpout
  7451. Entered mission_do_departure() for Butler#Fake 1
  7452. Setting mode to warpout
  7453. Entered mission_do_departure() for Butler#Fake 1
  7454. Setting mode to warpout
  7455. Entered mission_do_departure() for Butler#Fake 1
  7456. Setting mode to warpout
  7457. Entered mission_do_departure() for Butler#Fake 1
  7458. Setting mode to warpout
  7459. Entered mission_do_departure() for Butler#Fake 1
  7460. Setting mode to warpout
  7461. Entered mission_do_departure() for Butler#Fake 1
  7462. Setting mode to warpout
  7463. Entered mission_do_departure() for Butler#Fake 1
  7464. Setting mode to warpout
  7465. Entered mission_do_departure() for Butler#Fake 1
  7466. Setting mode to warpout
  7467. Entered mission_do_departure() for Butler#Fake 1
  7468. Setting mode to warpout
  7469. Entered mission_do_departure() for Butler#Fake 1
  7470. Setting mode to warpout
  7471. Entered mission_do_departure() for Butler#Fake 1
  7472. Setting mode to warpout
  7473. Entered mission_do_departure() for Butler#Fake 1
  7474. Setting mode to warpout
  7475. Entered mission_do_departure() for Butler#Fake 1
  7476. Setting mode to warpout
  7477. Entered mission_do_departure() for Butler#Fake 1
  7478. Setting mode to warpout
  7479. Entered mission_do_departure() for Butler#Fake 1
  7480. Setting mode to warpout
  7481. Entered mission_do_departure() for Butler#Fake 1
  7482. Setting mode to warpout
  7483. Entered mission_do_departure() for Butler#Fake 1
  7484. Setting mode to warpout
  7485. Entered mission_do_departure() for Butler#Fake 1
  7486. Setting mode to warpout
  7487. Entered mission_do_departure() for Butler#Fake 1
  7488. Setting mode to warpout
  7489. Entered mission_do_departure() for Butler#Fake 1
  7490. Setting mode to warpout
  7491. Entered mission_do_departure() for Butler#Fake 1
  7492. Setting mode to warpout
  7493. Entered mission_do_departure() for Butler#Fake 1
  7494. Setting mode to warpout
  7495. Entered mission_do_departure() for Butler#Fake 1
  7496. Setting mode to warpout
  7497. Entered mission_do_departure() for Butler#Fake 1
  7498. Setting mode to warpout
  7499. Entered mission_do_departure() for Butler#Fake 1
  7500. Setting mode to warpout
  7501. Entered mission_do_departure() for Butler#Fake 1
  7502. Setting mode to warpout
  7503. Entered mission_do_departure() for Butler#Fake 1
  7504. Setting mode to warpout
  7505. Entered mission_do_departure() for Butler#Fake 1
  7506. Setting mode to warpout
  7507. Entered mission_do_departure() for Butler#Fake 1
  7508. Setting mode to warpout
  7509. Entered mission_do_departure() for Butler#Fake 1
  7510. Setting mode to warpout
  7511. Entered mission_do_departure() for Butler#Fake 1
  7512. Setting mode to warpout
  7513. Entered mission_do_departure() for Butler#Fake 1
  7514. Setting mode to warpout
  7515. Entered mission_do_departure() for Butler#Fake 1
  7516. Setting mode to warpout
  7517. Entered mission_do_departure() for Butler#Fake 1
  7518. Setting mode to warpout
  7519. Entered mission_do_departure() for Butler#Fake 1
  7520. Setting mode to warpout
  7521. Entered mission_do_departure() for Butler#Fake 1
  7522. Setting mode to warpout
  7523. Entered mission_do_departure() for Butler#Fake 1
  7524. Setting mode to warpout
  7525. Entered mission_do_departure() for Butler#Fake 1
  7526. Setting mode to warpout
  7527. Entered mission_do_departure() for Butler#Fake 1
  7528. Setting mode to warpout
  7529. Entered mission_do_departure() for Butler#Fake 1
  7530. Setting mode to warpout
  7531. Entered mission_do_departure() for Butler#Fake 1
  7532. Setting mode to warpout
  7533. Entered mission_do_departure() for Butler#Fake 1
  7534. Setting mode to warpout
  7535. Entered mission_do_departure() for Butler#Fake 1
  7536. Setting mode to warpout
  7537. Entered mission_do_departure() for Butler#Fake 1
  7538. Setting mode to warpout
  7539. Entered mission_do_departure() for Butler#Fake 1
  7540. Setting mode to warpout
  7541. Entered mission_do_departure() for Butler#Fake 1
  7542. Setting mode to warpout
  7543. Entered mission_do_departure() for Butler#Fake 1
  7544. Setting mode to warpout
  7545. Entered mission_do_departure() for Butler#Fake 1
  7546. Setting mode to warpout
  7547. Entered mission_do_departure() for Butler#Fake 1
  7548. Setting mode to warpout
  7549. Entered mission_do_departure() for Butler#Fake 1
  7550. Setting mode to warpout
  7551. Entered mission_do_departure() for Butler#Fake 1
  7552. Setting mode to warpout
  7553. Entered mission_do_departure() for Butler#Fake 1
  7554. Setting mode to warpout
  7555. Entered mission_do_departure() for Butler#Fake 1
  7556. Setting mode to warpout
  7557. Entered mission_do_departure() for Butler#Fake 1
  7558. Setting mode to warpout
  7559. Entered mission_do_departure() for Butler#Fake 1
  7560. Setting mode to warpout
  7561. Entered mission_do_departure() for Butler#Fake 1
  7562. Setting mode to warpout
  7563. Entered mission_do_departure() for Butler#Fake 1
  7564. Setting mode to warpout
  7565. Entered mission_do_departure() for Butler#Fake 1
  7566. Setting mode to warpout
  7567. Entered mission_do_departure() for Butler#Fake 1
  7568. Setting mode to warpout
  7569. Entered mission_do_departure() for Butler#Fake 1
  7570. Setting mode to warpout
  7571. Entered mission_do_departure() for Butler#Fake 1
  7572. Setting mode to warpout
  7573. Entered mission_do_departure() for Butler#Fake 1
  7574. Setting mode to warpout
  7575. Entered mission_do_departure() for Butler#Fake 1
  7576. Setting mode to warpout
  7577. Entered mission_do_departure() for Butler#Fake 1
  7578. Setting mode to warpout
  7579. Entered mission_do_departure() for Butler#Fake 1
  7580. Setting mode to warpout
  7581. Entered mission_do_departure() for Butler#Fake 1
  7582. Setting mode to warpout
  7583. Entered mission_do_departure() for Butler#Fake 1
  7584. Setting mode to warpout
  7585. Entered mission_do_departure() for Butler#Fake 1
  7586. Setting mode to warpout
  7587. Entered mission_do_departure() for Butler#Fake 1
  7588. Setting mode to warpout
  7589. Entered mission_do_departure() for Butler#Fake 1
  7590. Setting mode to warpout
  7591. Entered mission_do_departure() for Butler#Fake 1
  7592. Setting mode to warpout
  7593. Entered mission_do_departure() for Butler#Fake 1
  7594. Setting mode to warpout
  7595. Entered mission_do_departure() for Butler#Fake 1
  7596. Setting mode to warpout
  7597. Entered mission_do_departure() for Butler#Fake 1
  7598. Setting mode to warpout
  7599. Entered mission_do_departure() for Butler#Fake 1
  7600. Setting mode to warpout
  7601. Entered mission_do_departure() for Butler#Fake 1
  7602. Setting mode to warpout
  7603. Entered mission_do_departure() for Butler#Fake 1
  7604. Setting mode to warpout
  7605. Entered mission_do_departure() for Butler#Fake 1
  7606. Setting mode to warpout
  7607. Entered mission_do_departure() for Butler#Fake 1
  7608. Setting mode to warpout
  7609. Entered mission_do_departure() for Butler#Fake 1
  7610. Setting mode to warpout
  7611. Entered mission_do_departure() for Butler#Fake 1
  7612. Setting mode to warpout
  7613. Entered mission_do_departure() for Butler#Fake 1
  7614. Setting mode to warpout
  7615. Entered mission_do_departure() for Butler#Fake 1
  7616. Setting mode to warpout
  7617. Entered mission_do_departure() for Butler#Fake 1
  7618. Setting mode to warpout
  7619. Entered mission_do_departure() for Butler#Fake 1
  7620. Setting mode to warpout
  7621. Entered mission_do_departure() for Butler#Fake 1
  7622. Setting mode to warpout
  7623. Entered mission_do_departure() for Butler#Fake 1
  7624. Setting mode to warpout
  7625. Entered mission_do_departure() for Butler#Fake 1
  7626. Setting mode to warpout
  7627. Entered mission_do_departure() for Butler#Fake 1
  7628. Setting mode to warpout
  7629. Entered mission_do_departure() for Butler#Fake 1
  7630. Setting mode to warpout
  7631. Entered mission_do_departure() for Butler#Fake 1
  7632. Setting mode to warpout
  7633. Entered mission_do_departure() for Butler#Fake 1
  7634. Setting mode to warpout
  7635. Entered mission_do_departure() for Butler#Fake 1
  7636. Setting mode to warpout
  7637. Entered mission_do_departure() for Butler#Fake 1
  7638. Setting mode to warpout
  7639. Entered mission_do_departure() for Butler#Fake 1
  7640. Setting mode to warpout
  7641. Entered mission_do_departure() for Butler#Fake 1
  7642. Setting mode to warpout
  7643. Entered mission_do_departure() for Butler#Fake 1
  7644. Setting mode to warpout
  7645. Entered mission_do_departure() for Butler#Fake 1
  7646. Setting mode to warpout
  7647. Entered mission_do_departure() for Butler#Fake 1
  7648. Setting mode to warpout
  7649. Entered mission_do_departure() for Butler#Fake 1
  7650. Setting mode to warpout
  7651. Entered mission_do_departure() for Butler#Fake 1
  7652. Setting mode to warpout
  7653. Entered mission_do_departure() for Butler#Fake 1
  7654. Setting mode to warpout
  7655. Entered mission_do_departure() for Butler#Fake 1
  7656. Setting mode to warpout
  7657. Entered mission_do_departure() for Butler#Fake 1
  7658. Setting mode to warpout
  7659. Entered mission_do_departure() for Butler#Fake 1
  7660. Setting mode to warpout
  7661. Entered mission_do_departure() for Butler#Fake 1
  7662. Setting mode to warpout
  7663. Entered mission_do_departure() for Butler#Fake 1
  7664. Setting mode to warpout
  7665. Entered mission_do_departure() for Butler#Fake 1
  7666. Setting mode to warpout
  7667. Entered mission_do_departure() for Butler#Fake 1
  7668. Setting mode to warpout
  7669. Entered mission_do_departure() for Butler#Fake 1
  7670. Setting mode to warpout
  7671. Entered mission_do_departure() for Butler#Fake 1
  7672. Setting mode to warpout
  7673. Entered mission_do_departure() for Butler#Fake 1
  7674. Setting mode to warpout
  7675. Entered mission_do_departure() for Butler#Fake 1
  7676. Setting mode to warpout
  7677. Entered mission_do_departure() for Butler#Fake 1
  7678. Setting mode to warpout
  7679. Entered mission_do_departure() for Butler#Fake 1
  7680. Setting mode to warpout
  7681. Entered mission_do_departure() for Butler#Fake 1
  7682. Setting mode to warpout
  7683. Entered mission_do_departure() for Butler#Fake 1
  7684. Setting mode to warpout
  7685. Entered mission_do_departure() for Butler#Fake 1
  7686. Setting mode to warpout
  7687. Entered mission_do_departure() for Butler#Fake 1
  7688. Setting mode to warpout
  7689. Entered mission_do_departure() for Butler#Fake 1
  7690. Setting mode to warpout
  7691. Entered mission_do_departure() for Butler#Fake 1
  7692. Setting mode to warpout
  7693. Entered mission_do_departure() for Butler#Fake 1
  7694. Setting mode to warpout
  7695. Entered mission_do_departure() for Butler#Fake 1
  7696. Setting mode to warpout
  7697. Entered mission_do_departure() for Butler#Fake 1
  7698. Setting mode to warpout
  7699. Entered mission_do_departure() for Butler#Fake 1
  7700. Setting mode to warpout
  7701. Entered mission_do_departure() for Butler#Fake 1
  7702. Setting mode to warpout
  7703. Entered mission_do_departure() for Butler#Fake 1
  7704. Setting mode to warpout
  7705. Entered mission_do_departure() for Butler#Fake 1
  7706. Setting mode to warpout
  7707. Entered mission_do_departure() for Butler#Fake 1
  7708. Setting mode to warpout
  7709. Entered mission_do_departure() for Butler#Fake 1
  7710. Setting mode to warpout
  7711. Entered mission_do_departure() for Butler#Fake 1
  7712. Setting mode to warpout
  7713. Entered mission_do_departure() for Butler#Fake 1
  7714. Setting mode to warpout
  7715. Entered mission_do_departure() for Butler#Fake 1
  7716. Setting mode to warpout
  7717. Entered mission_do_departure() for Butler#Fake 1
  7718. Setting mode to warpout
  7719. Entered mission_do_departure() for Butler#Fake 1
  7720. Setting mode to warpout
  7721. Entered mission_do_departure() for Butler#Fake 1
  7722. Setting mode to warpout
  7723. Entered mission_do_departure() for Butler#Fake 1
  7724. Setting mode to warpout
  7725. Entered mission_do_departure() for Butler#Fake 1
  7726. Setting mode to warpout
  7727. Entered mission_do_departure() for Butler#Fake 1
  7728. Setting mode to warpout
  7729. Entered mission_do_departure() for Butler#Fake 1
  7730. Setting mode to warpout
  7731. Entered mission_do_departure() for Butler#Fake 1
  7732. Setting mode to warpout
  7733. Entered mission_do_departure() for Butler#Fake 1
  7734. Setting mode to warpout
  7735. Entered mission_do_departure() for Butler#Fake 1
  7736. Setting mode to warpout
  7737. Entered mission_do_departure() for Butler#Fake 1
  7738. Setting mode to warpout
  7739. Entered mission_do_departure() for Butler#Fake 1
  7740. Setting mode to warpout
  7741. Entered mission_do_departure() for Butler#Fake 1
  7742. Setting mode to warpout
  7743. Entered mission_do_departure() for Butler#Fake 1
  7744. Setting mode to warpout
  7745. Entered mission_do_departure() for Butler#Fake 1
  7746. Setting mode to warpout
  7747. Entered mission_do_departure() for Butler#Fake 1
  7748. Setting mode to warpout
  7749. Entered mission_do_departure() for Butler#Fake 1
  7750. Setting mode to warpout
  7751. Entered mission_do_departure() for Butler#Fake 1
  7752. Setting mode to warpout
  7753. Entered mission_do_departure() for Butler#Fake 1
  7754. Setting mode to warpout
  7755. Entered mission_do_departure() for Butler#Fake 1
  7756. Setting mode to warpout
  7757. Entered mission_do_departure() for Butler#Fake 1
  7758. Setting mode to warpout
  7759. Entered mission_do_departure() for Butler#Fake 1
  7760. Setting mode to warpout
  7761. Entered mission_do_departure() for Butler#Fake 1
  7762. Setting mode to warpout
  7763. Entered mission_do_departure() for Butler#Fake 1
  7764. Setting mode to warpout
  7765. Entered mission_do_departure() for Butler#Fake 1
  7766. Setting mode to warpout
  7767. Entered mission_do_departure() for Butler#Fake 1
  7768. Setting mode to warpout
  7769. Entered mission_do_departure() for Butler#Fake 1
  7770. Setting mode to warpout
  7771. Entered mission_do_departure() for Butler#Fake 1
  7772. Setting mode to warpout
  7773. Entered mission_do_departure() for Butler#Fake 1
  7774. Setting mode to warpout
  7775. Entered mission_do_departure() for Butler#Fake 1
  7776. Setting mode to warpout
  7777. Entered mission_do_departure() for Butler#Fake 1
  7778. Setting mode to warpout
  7779. Entered mission_do_departure() for Butler#Fake 2
  7780. Setting mode to warpout
  7781. Entered mission_do_departure() for Butler#Fake 6
  7782. Setting mode to warpout
  7783. Entered mission_do_departure() for Butler#Fake 2
  7784. Setting mode to warpout
  7785. Entered mission_do_departure() for Butler#Fake 6
  7786. Setting mode to warpout
  7787. Entered mission_do_departure() for Butler#Fake 2
  7788. Setting mode to warpout
  7789. Entered mission_do_departure() for Butler#Fake 6
  7790. Setting mode to warpout
  7791. Entered mission_do_departure() for Butler#Fake 2
  7792. Setting mode to warpout
  7793. Entered mission_do_departure() for Butler#Fake 6
  7794. Setting mode to warpout
  7795. Entered mission_do_departure() for Butler#Fake 2
  7796. Setting mode to warpout
  7797. Entered mission_do_departure() for Butler#Fake 6
  7798. Setting mode to warpout
  7799. Entered mission_do_departure() for Butler#Fake 2
  7800. Setting mode to warpout
  7801. Entered mission_do_departure() for Butler#Fake 6
  7802. Setting mode to warpout
  7803. Entered mission_do_departure() for Butler#Fake 2
  7804. Setting mode to warpout
  7805. Entered mission_do_departure() for Butler#Fake 6
  7806. Setting mode to warpout
  7807. Entered mission_do_departure() for Butler#Fake 2
  7808. Setting mode to warpout
  7809. Entered mission_do_departure() for Butler#Fake 6
  7810. Setting mode to warpout
  7811. Entered mission_do_departure() for Butler#Fake 2
  7812. Setting mode to warpout
  7813. Entered mission_do_departure() for Butler#Fake 6
  7814. Setting mode to warpout
  7815. Entered mission_do_departure() for Butler#Fake 2
  7816. Setting mode to warpout
  7817. Entered mission_do_departure() for Butler#Fake 6
  7818. Setting mode to warpout
  7819. Entered mission_do_departure() for Butler#Fake 2
  7820. Setting mode to warpout
  7821. Entered mission_do_departure() for Butler#Fake 6
  7822. Setting mode to warpout
  7823. Entered mission_do_departure() for Butler#Fake 2
  7824. Setting mode to warpout
  7825. Entered mission_do_departure() for Butler#Fake 6
  7826. Setting mode to warpout
  7827. Entered mission_do_departure() for Butler#Fake 2
  7828. Setting mode to warpout
  7829. Entered mission_do_departure() for Butler#Fake 6
  7830. Setting mode to warpout
  7831. Entered mission_do_departure() for Butler#Fake 2
  7832. Setting mode to warpout
  7833. Entered mission_do_departure() for Butler#Fake 6
  7834. Setting mode to warpout
  7835. Entered mission_do_departure() for Butler#Fake 2
  7836. Setting mode to warpout
  7837. Entered mission_do_departure() for Butler#Fake 6
  7838. Setting mode to warpout
  7839. Entered mission_do_departure() for Butler#Fake 2
  7840. Setting mode to warpout
  7841. Entered mission_do_departure() for Butler#Fake 6
  7842. Setting mode to warpout
  7843. Entered mission_do_departure() for Butler#Fake 2
  7844. Setting mode to warpout
  7845. Entered mission_do_departure() for Butler#Fake 6
  7846. Setting mode to warpout
  7847. Entered mission_do_departure() for Butler#Fake 2
  7848. Setting mode to warpout
  7849. Entered mission_do_departure() for Butler#Fake 6
  7850. Setting mode to warpout
  7851. Entered mission_do_departure() for Butler#Fake 2
  7852. Setting mode to warpout
  7853. Entered mission_do_departure() for Butler#Fake 6
  7854. Setting mode to warpout
  7855. Entered mission_do_departure() for Butler#Fake 2
  7856. Setting mode to warpout
  7857. Entered mission_do_departure() for Butler#Fake 6
  7858. Setting mode to warpout
  7859. Entered mission_do_departure() for Butler#Fake 2
  7860. Setting mode to warpout
  7861. Entered mission_do_departure() for Butler#Fake 6
  7862. Setting mode to warpout
  7863. Entered mission_do_departure() for Butler#Fake 2
  7864. Setting mode to warpout
  7865. Entered mission_do_departure() for Butler#Fake 6
  7866. Setting mode to warpout
  7867. Entered mission_do_departure() for Butler#Fake 2
  7868. Setting mode to warpout
  7869. Entered mission_do_departure() for Butler#Fake 6
  7870. Setting mode to warpout
  7871. Entered mission_do_departure() for Butler#Fake 2
  7872. Setting mode to warpout
  7873. Entered mission_do_departure() for Butler#Fake 6
  7874. Setting mode to warpout
  7875. Entered mission_do_departure() for Butler#Fake 2
  7876. Setting mode to warpout
  7877. Entered mission_do_departure() for Butler#Fake 6
  7878. Setting mode to warpout
  7879. Entered mission_do_departure() for Butler#Fake 2
  7880. Setting mode to warpout
  7881. Entered mission_do_departure() for Butler#Fake 6
  7882. Setting mode to warpout
  7883. Entered mission_do_departure() for Butler#Fake 2
  7884. Setting mode to warpout
  7885. Entered mission_do_departure() for Butler#Fake 6
  7886. Setting mode to warpout
  7887. Entered mission_do_departure() for Butler#Fake 2
  7888. Setting mode to warpout
  7889. Entered mission_do_departure() for Butler#Fake 6
  7890. Setting mode to warpout
  7891. Entered mission_do_departure() for Butler#Fake 2
  7892. Setting mode to warpout
  7893. Entered mission_do_departure() for Butler#Fake 6
  7894. Setting mode to warpout
  7895. Entered mission_do_departure() for Butler#Fake 2
  7896. Setting mode to warpout
  7897. Entered mission_do_departure() for Butler#Fake 6
  7898. Setting mode to warpout
  7899. Entered mission_do_departure() for Butler#Fake 2
  7900. Setting mode to warpout
  7901. Entered mission_do_departure() for Butler#Fake 6
  7902. Setting mode to warpout
  7903. Entered mission_do_departure() for Butler#Fake 2
  7904. Setting mode to warpout
  7905. Entered mission_do_departure() for Butler#Fake 6
  7906. Setting mode to warpout
  7907. Entered mission_do_departure() for Butler#Fake 2
  7908. Setting mode to warpout
  7909. Entered mission_do_departure() for Butler#Fake 6
  7910. Setting mode to warpout
  7911. Entered mission_do_departure() for Butler#Fake 2
  7912. Setting mode to warpout
  7913. Entered mission_do_departure() for Butler#Fake 6
  7914. Setting mode to warpout
  7915. Entered mission_do_departure() for Butler#Fake 2
  7916. Setting mode to warpout
  7917. Entered mission_do_departure() for Butler#Fake 6
  7918. Setting mode to warpout
  7919. Entered mission_do_departure() for Butler#Fake 2
  7920. Setting mode to warpout
  7921. Entered mission_do_departure() for Butler#Fake 6
  7922. Setting mode to warpout
  7923. Entered mission_do_departure() for Butler#Fake 2
  7924. Setting mode to warpout
  7925. Entered mission_do_departure() for Butler#Fake 6
  7926. Setting mode to warpout
  7927. Entered mission_do_departure() for Butler#Fake 2
  7928. Setting mode to warpout
  7929. Entered mission_do_departure() for Butler#Fake 6
  7930. Setting mode to warpout
  7931. Entered mission_do_departure() for Butler#Fake 2
  7932. Setting mode to warpout
  7933. Entered mission_do_departure() for Butler#Fake 6
  7934. Setting mode to warpout
  7935. Entered mission_do_departure() for Butler#Fake 2
  7936. Setting mode to warpout
  7937. Entered mission_do_departure() for Butler#Fake 6
  7938. Setting mode to warpout
  7939. Entered mission_do_departure() for Butler#Fake 2
  7940. Setting mode to warpout
  7941. Entered mission_do_departure() for Butler#Fake 6
  7942. Setting mode to warpout
  7943. Entered mission_do_departure() for Butler#Fake 2
  7944. Setting mode to warpout
  7945. Entered mission_do_departure() for Butler#Fake 6
  7946. Setting mode to warpout
  7947. Entered mission_do_departure() for Butler#Fake 2
  7948. Setting mode to warpout
  7949. Entered mission_do_departure() for Butler#Fake 6
  7950. Setting mode to warpout
  7951. Entered mission_do_departure() for Butler#Fake 2
  7952. Setting mode to warpout
  7953. Entered mission_do_departure() for Butler#Fake 6
  7954. Setting mode to warpout
  7955. Entered mission_do_departure() for Butler#Fake 2
  7956. Setting mode to warpout
  7957. Entered mission_do_departure() for Butler#Fake 6
  7958. Setting mode to warpout
  7959. Entered mission_do_departure() for Butler#Fake 2
  7960. Setting mode to warpout
  7961. Entered mission_do_departure() for Butler#Fake 6
  7962. Setting mode to warpout
  7963. Entered mission_do_departure() for Butler#Fake 2
  7964. Setting mode to warpout
  7965. Entered mission_do_departure() for Butler#Fake 6
  7966. Setting mode to warpout
  7967. Entered mission_do_departure() for Butler#Fake 2
  7968. Setting mode to warpout
  7969. Entered mission_do_departure() for Butler#Fake 6
  7970. Setting mode to warpout
  7971. Entered mission_do_departure() for Butler#Fake 2
  7972. Setting mode to warpout
  7973. Entered mission_do_departure() for Butler#Fake 6
  7974. Setting mode to warpout
  7975. Entered mission_do_departure() for Butler#Fake 2
  7976. Setting mode to warpout
  7977. Entered mission_do_departure() for Butler#Fake 6
  7978. Setting mode to warpout
  7979. Entered mission_do_departure() for Butler#Fake 2
  7980. Setting mode to warpout
  7981. Entered mission_do_departure() for Butler#Fake 6
  7982. Setting mode to warpout
  7983. Entered mission_do_departure() for Butler#Fake 2
  7984. Setting mode to warpout
  7985. Entered mission_do_departure() for Butler#Fake 6
  7986. Setting mode to warpout
  7987. Entered mission_do_departure() for Butler#Fake 2
  7988. Setting mode to warpout
  7989. Entered mission_do_departure() for Butler#Fake 6
  7990. Setting mode to warpout
  7991. Entered mission_do_departure() for Butler#Fake 2
  7992. Setting mode to warpout
  7993. Entered mission_do_departure() for Butler#Fake 6
  7994. Setting mode to warpout
  7995. Entered mission_do_departure() for Butler#Fake 2
  7996. Setting mode to warpout
  7997. Entered mission_do_departure() for Butler#Fake 6
  7998. Setting mode to warpout
  7999. Entered mission_do_departure() for Butler#Fake 2
  8000. Setting mode to warpout
  8001. Entered mission_do_departure() for Butler#Fake 6
  8002. Setting mode to warpout
  8003. Entered mission_do_departure() for Butler#Fake 2
  8004. Setting mode to warpout
  8005. Entered mission_do_departure() for Butler#Fake 6
  8006. Setting mode to warpout
  8007. Entered mission_do_departure() for Butler#Fake 2
  8008. Setting mode to warpout
  8009. Entered mission_do_departure() for Butler#Fake 6
  8010. Setting mode to warpout
  8011. Entered mission_do_departure() for Butler#Fake 2
  8012. Setting mode to warpout
  8013. Entered mission_do_departure() for Butler#Fake 6
  8014. Setting mode to warpout
  8015. Entered mission_do_departure() for Butler#Fake 2
  8016. Setting mode to warpout
  8017. Entered mission_do_departure() for Butler#Fake 6
  8018. Setting mode to warpout
  8019. Entered mission_do_departure() for Butler#Fake 2
  8020. Setting mode to warpout
  8021. Entered mission_do_departure() for Butler#Fake 6
  8022. Setting mode to warpout
  8023. Entered mission_do_departure() for Butler#Fake 2
  8024. Setting mode to warpout
  8025. Entered mission_do_departure() for Butler#Fake 6
  8026. Setting mode to warpout
  8027. Entered mission_do_departure() for Butler#Fake 2
  8028. Setting mode to warpout
  8029. Entered mission_do_departure() for Butler#Fake 6
  8030. Setting mode to warpout
  8031. Entered mission_do_departure() for Butler#Fake 2
  8032. Setting mode to warpout
  8033. Entered mission_do_departure() for Butler#Fake 6
  8034. Setting mode to warpout
  8035. Entered mission_do_departure() for Butler#Fake 2
  8036. Setting mode to warpout
  8037. Entered mission_do_departure() for Butler#Fake 6
  8038. Setting mode to warpout
  8039. Entered mission_do_departure() for Butler#Fake 2
  8040. Setting mode to warpout
  8041. Entered mission_do_departure() for Butler#Fake 6
  8042. Setting mode to warpout
  8043. Entered mission_do_departure() for Butler#Fake 2
  8044. Setting mode to warpout
  8045. Entered mission_do_departure() for Butler#Fake 6
  8046. Setting mode to warpout
  8047. Entered mission_do_departure() for Butler#Fake 2
  8048. Setting mode to warpout
  8049. Entered mission_do_departure() for Butler#Fake 6
  8050. Setting mode to warpout
  8051. Entered mission_do_departure() for Butler#Fake 2
  8052. Setting mode to warpout
  8053. Entered mission_do_departure() for Butler#Fake 6
  8054. Setting mode to warpout
  8055. Entered mission_do_departure() for Butler#Fake 2
  8056. Setting mode to warpout
  8057. Entered mission_do_departure() for Butler#Fake 6
  8058. Setting mode to warpout
  8059. Entered mission_do_departure() for Butler#Fake 2
  8060. Setting mode to warpout
  8061. Entered mission_do_departure() for Butler#Fake 6
  8062. Setting mode to warpout
  8063. Entered mission_do_departure() for Butler#Fake 2
  8064. Setting mode to warpout
  8065. Entered mission_do_departure() for Butler#Fake 6
  8066. Setting mode to warpout
  8067. Entered mission_do_departure() for Butler#Fake 2
  8068. Setting mode to warpout
  8069. Entered mission_do_departure() for Butler#Fake 6
  8070. Setting mode to warpout
  8071. Entered mission_do_departure() for Butler#Fake 2
  8072. Setting mode to warpout
  8073. Entered mission_do_departure() for Butler#Fake 6
  8074. Setting mode to warpout
  8075. Entered mission_do_departure() for Butler#Fake 2
  8076. Setting mode to warpout
  8077. Entered mission_do_departure() for Butler#Fake 6
  8078. Setting mode to warpout
  8079. Entered mission_do_departure() for Butler#Fake 2
  8080. Setting mode to warpout
  8081. Entered mission_do_departure() for Butler#Fake 6
  8082. Setting mode to warpout
  8083. Entered mission_do_departure() for Butler#Fake 2
  8084. Setting mode to warpout
  8085. Entered mission_do_departure() for Butler#Fake 6
  8086. Setting mode to warpout
  8087. Entered mission_do_departure() for Butler#Fake 2
  8088. Setting mode to warpout
  8089. Entered mission_do_departure() for Butler#Fake 6
  8090. Setting mode to warpout
  8091. Entered mission_do_departure() for Butler#Fake 2
  8092. Setting mode to warpout
  8093. Entered mission_do_departure() for Butler#Fake 6
  8094. Setting mode to warpout
  8095. Entered mission_do_departure() for Butler#Fake 2
  8096. Setting mode to warpout
  8097. Entered mission_do_departure() for Butler#Fake 6
  8098. Setting mode to warpout
  8099. Entered mission_do_departure() for Butler#Fake 2
  8100. Setting mode to warpout
  8101. Entered mission_do_departure() for Butler#Fake 6
  8102. Setting mode to warpout
  8103. Entered mission_do_departure() for Butler#Fake 2
  8104. Setting mode to warpout
  8105. Entered mission_do_departure() for Butler#Fake 6
  8106. Setting mode to warpout
  8107. Entered mission_do_departure() for Butler#Fake 2
  8108. Setting mode to warpout
  8109. Entered mission_do_departure() for Butler#Fake 6
  8110. Setting mode to warpout
  8111. Entered mission_do_departure() for Butler#Fake 2
  8112. Setting mode to warpout
  8113. Entered mission_do_departure() for Butler#Fake 6
  8114. Setting mode to warpout
  8115. Entered mission_do_departure() for Butler#Fake 2
  8116. Setting mode to warpout
  8117. Entered mission_do_departure() for Butler#Fake 6
  8118. Setting mode to warpout
  8119. Entered mission_do_departure() for Butler#Fake 2
  8120. Setting mode to warpout
  8121. Entered mission_do_departure() for Butler#Fake 6
  8122. Setting mode to warpout
  8123. Entered mission_do_departure() for Butler#Fake 2
  8124. Setting mode to warpout
  8125. Entered mission_do_departure() for Butler#Fake 6
  8126. Setting mode to warpout
  8127. Entered mission_do_departure() for Butler#Fake 2
  8128. Setting mode to warpout
  8129. Entered mission_do_departure() for Butler#Fake 6
  8130. Setting mode to warpout
  8131. Entered mission_do_departure() for Butler#Fake 2
  8132. Setting mode to warpout
  8133. Entered mission_do_departure() for Butler#Fake 6
  8134. Setting mode to warpout
  8135. Entered mission_do_departure() for Butler#Fake 2
  8136. Setting mode to warpout
  8137. Entered mission_do_departure() for Butler#Fake 6
  8138. Setting mode to warpout
  8139. Entered mission_do_departure() for Butler#Fake 2
  8140. Setting mode to warpout
  8141. Entered mission_do_departure() for Butler#Fake 6
  8142. Setting mode to warpout
  8143. Entered mission_do_departure() for Butler#Fake 2
  8144. Setting mode to warpout
  8145. Entered mission_do_departure() for Butler#Fake 6
  8146. Setting mode to warpout
  8147. Entered mission_do_departure() for Butler#Fake 2
  8148. Setting mode to warpout
  8149. Entered mission_do_departure() for Butler#Fake 6
  8150. Setting mode to warpout
  8151. Entered mission_do_departure() for Butler#Fake 2
  8152. Setting mode to warpout
  8153. Entered mission_do_departure() for Butler#Fake 6
  8154. Setting mode to warpout
  8155. Entered mission_do_departure() for Butler#Fake 2
  8156. Setting mode to warpout
  8157. Entered mission_do_departure() for Butler#Fake 6
  8158. Setting mode to warpout
  8159. Entered mission_do_departure() for Butler#Fake 2
  8160. Setting mode to warpout
  8161. Entered mission_do_departure() for Butler#Fake 6
  8162. Setting mode to warpout
  8163. Entered mission_do_departure() for Butler#Fake 2
  8164. Setting mode to warpout
  8165. Entered mission_do_departure() for Butler#Fake 6
  8166. Setting mode to warpout
  8167. Entered mission_do_departure() for Butler#Fake 2
  8168. Setting mode to warpout
  8169. Entered mission_do_departure() for Butler#Fake 6
  8170. Setting mode to warpout
  8171. Entered mission_do_departure() for Butler#Fake 2
  8172. Setting mode to warpout
  8173. Entered mission_do_departure() for Butler#Fake 6
  8174. Setting mode to warpout
  8175. Entered mission_do_departure() for Butler#Fake 2
  8176. Setting mode to warpout
  8177. Entered mission_do_departure() for Butler#Fake 6
  8178. Setting mode to warpout
  8179. Entered mission_do_departure() for Butler#Fake 2
  8180. Setting mode to warpout
  8181. Entered mission_do_departure() for Butler#Fake 6
  8182. Setting mode to warpout
  8183. Entered mission_do_departure() for Butler#Fake 2
  8184. Setting mode to warpout
  8185. Entered mission_do_departure() for Butler#Fake 6
  8186. Setting mode to warpout
  8187. Entered mission_do_departure() for Butler#Fake 2
  8188. Setting mode to warpout
  8189. Entered mission_do_departure() for Butler#Fake 6
  8190. Setting mode to warpout
  8191. Entered mission_do_departure() for Butler#Fake 2
  8192. Setting mode to warpout
  8193. Entered mission_do_departure() for Butler#Fake 6
  8194. Setting mode to warpout
  8195. Entered mission_do_departure() for Butler#Fake 2
  8196. Setting mode to warpout
  8197. Entered mission_do_departure() for Butler#Fake 6
  8198. Setting mode to warpout
  8199. Entered mission_do_departure() for Butler#Fake 2
  8200. Setting mode to warpout
  8201. Entered mission_do_departure() for Butler#Fake 6
  8202. Setting mode to warpout
  8203. Entered mission_do_departure() for Butler#Fake 2
  8204. Setting mode to warpout
  8205. Entered mission_do_departure() for Butler#Fake 6
  8206. Setting mode to warpout
  8207. Entered mission_do_departure() for Butler#Fake 2
  8208. Setting mode to warpout
  8209. Entered mission_do_departure() for Butler#Fake 6
  8210. Setting mode to warpout
  8211. Entered mission_do_departure() for Butler#Fake 2
  8212. Setting mode to warpout
  8213. Entered mission_do_departure() for Butler#Fake 6
  8214. Setting mode to warpout
  8215. Entered mission_do_departure() for Butler#Fake 2
  8216. Setting mode to warpout
  8217. Entered mission_do_departure() for Butler#Fake 6
  8218. Setting mode to warpout
  8219. Entered mission_do_departure() for Butler#Fake 2
  8220. Setting mode to warpout
  8221. Entered mission_do_departure() for Butler#Fake 6
  8222. Setting mode to warpout
  8223. Entered mission_do_departure() for Butler#Fake 2
  8224. Setting mode to warpout
  8225. Entered mission_do_departure() for Butler#Fake 6
  8226. Setting mode to warpout
  8227. Entered mission_do_departure() for Butler#Fake 2
  8228. Setting mode to warpout
  8229. Entered mission_do_departure() for Butler#Fake 6
  8230. Setting mode to warpout
  8231. Entered mission_do_departure() for Butler#Fake 2
  8232. Setting mode to warpout
  8233. Entered mission_do_departure() for Butler#Fake 6
  8234. Setting mode to warpout
  8235. Entered mission_do_departure() for Butler#Fake 2
  8236. Setting mode to warpout
  8237. Entered mission_do_departure() for Butler#Fake 6
  8238. Setting mode to warpout
  8239. Entered mission_do_departure() for Butler#Fake 2
  8240. Setting mode to warpout
  8241. Entered mission_do_departure() for Butler#Fake 6
  8242. Setting mode to warpout
  8243. Entered mission_do_departure() for Butler#Fake 2
  8244. Setting mode to warpout
  8245. Entered mission_do_departure() for Butler#Fake 6
  8246. Setting mode to warpout
  8247. Entered mission_do_departure() for Butler#Fake 2
  8248. Setting mode to warpout
  8249. Entered mission_do_departure() for Butler#Fake 6
  8250. Setting mode to warpout
  8251. Entered mission_do_departure() for Butler#Fake 2
  8252. Setting mode to warpout
  8253. Entered mission_do_departure() for Butler#Fake 6
  8254. Setting mode to warpout
  8255. Entered mission_do_departure() for Butler#Fake 2
  8256. Setting mode to warpout
  8257. Entered mission_do_departure() for Butler#Fake 6
  8258. Setting mode to warpout
  8259. Entered mission_do_departure() for Butler#Fake 2
  8260. Setting mode to warpout
  8261. Entered mission_do_departure() for Butler#Fake 6
  8262. Setting mode to warpout
  8263. Entered mission_do_departure() for Butler#Fake 2
  8264. Setting mode to warpout
  8265. Entered mission_do_departure() for Butler#Fake 6
  8266. Setting mode to warpout
  8267. Entered mission_do_departure() for Butler#Fake 2
  8268. Setting mode to warpout
  8269. Entered mission_do_departure() for Butler#Fake 6
  8270. Setting mode to warpout
  8271. Entered mission_do_departure() for Butler#Fake 2
  8272. Setting mode to warpout
  8273. Entered mission_do_departure() for Butler#Fake 6
  8274. Setting mode to warpout
  8275. Entered mission_do_departure() for Butler#Fake 2
  8276. Setting mode to warpout
  8277. Entered mission_do_departure() for Butler#Fake 6
  8278. Setting mode to warpout
  8279. Entered mission_do_departure() for Butler#Fake 2
  8280. Setting mode to warpout
  8281. Entered mission_do_departure() for Butler#Fake 6
  8282. Setting mode to warpout
  8283. Entered mission_do_departure() for Butler#Fake 2
  8284. Setting mode to warpout
  8285. Entered mission_do_departure() for Butler#Fake 6
  8286. Setting mode to warpout
  8287. Entered mission_do_departure() for Butler#Fake 2
  8288. Setting mode to warpout
  8289. Entered mission_do_departure() for Butler#Fake 6
  8290. Setting mode to warpout
  8291. Entered mission_do_departure() for Butler#Fake 2
  8292. Setting mode to warpout
  8293. Entered mission_do_departure() for Butler#Fake 6
  8294. Setting mode to warpout
  8295. Entered mission_do_departure() for Butler#Fake 2
  8296. Setting mode to warpout
  8297. Entered mission_do_departure() for Butler#Fake 6
  8298. Setting mode to warpout
  8299. Entered mission_do_departure() for Butler#Fake 2
  8300. Setting mode to warpout
  8301. Entered mission_do_departure() for Butler#Fake 6
  8302. Setting mode to warpout
  8303. Entered mission_do_departure() for Butler#Fake 2
  8304. Setting mode to warpout
  8305. Entered mission_do_departure() for Butler#Fake 6
  8306. Setting mode to warpout
  8307. Entered mission_do_departure() for Butler#Fake 2
  8308. Setting mode to warpout
  8309. Entered mission_do_departure() for Butler#Fake 6
  8310. Setting mode to warpout
  8311. Entered mission_do_departure() for Butler#Fake 2
  8312. Setting mode to warpout
  8313. Entered mission_do_departure() for Butler#Fake 6
  8314. Setting mode to warpout
  8315. Entered mission_do_departure() for Butler#Fake 2
  8316. Setting mode to warpout
  8317. Entered mission_do_departure() for Butler#Fake 6
  8318. Setting mode to warpout
  8319. Entered mission_do_departure() for Butler#Fake 2
  8320. Setting mode to warpout
  8321. Entered mission_do_departure() for Butler#Fake 6
  8322. Setting mode to warpout
  8323. Entered mission_do_departure() for Butler#Fake 2
  8324. Setting mode to warpout
  8325. Entered mission_do_departure() for Butler#Fake 6
  8326. Setting mode to warpout
  8327. Entered mission_do_departure() for Butler#Fake 2
  8328. Setting mode to warpout
  8329. Entered mission_do_departure() for Butler#Fake 6
  8330. Setting mode to warpout
  8331. Entered mission_do_departure() for Butler#Fake 2
  8332. Setting mode to warpout
  8333. Entered mission_do_departure() for Butler#Fake 6
  8334. Setting mode to warpout
  8335. Entered mission_do_departure() for Butler#Fake 2
  8336. Setting mode to warpout
  8337. Entered mission_do_departure() for Butler#Fake 6
  8338. Setting mode to warpout
  8339. Entered mission_do_departure() for Butler#Fake 2
  8340. Setting mode to warpout
  8341. Entered mission_do_departure() for Butler#Fake 6
  8342. Setting mode to warpout
  8343. Entered mission_do_departure() for Butler#Fake 2
  8344. Setting mode to warpout
  8345. Entered mission_do_departure() for Butler#Fake 6
  8346. Setting mode to warpout
  8347. Entered mission_do_departure() for Butler#Fake 2
  8348. Setting mode to warpout
  8349. Entered mission_do_departure() for Butler#Fake 6
  8350. Setting mode to warpout
  8351. Entered mission_do_departure() for Butler#Fake 2
  8352. Setting mode to warpout
  8353. Entered mission_do_departure() for Butler#Fake 6
  8354. Setting mode to warpout
  8355. Entered mission_do_departure() for Butler#Fake 2
  8356. Setting mode to warpout
  8357. Entered mission_do_departure() for Butler#Fake 6
  8358. Setting mode to warpout
  8359. Entered mission_do_departure() for Butler#Fake 2
  8360. Setting mode to warpout
  8361. Entered mission_do_departure() for Butler#Fake 6
  8362. Setting mode to warpout
  8363. Entered mission_do_departure() for Butler#Fake 2
  8364. Setting mode to warpout
  8365. Entered mission_do_departure() for Butler#Fake 6
  8366. Setting mode to warpout
  8367. Entered mission_do_departure() for Butler#Fake 2
  8368. Setting mode to warpout
  8369. Entered mission_do_departure() for Butler#Fake 6
  8370. Setting mode to warpout
  8371. Entered mission_do_departure() for Butler#Fake 2
  8372. Setting mode to warpout
  8373. Entered mission_do_departure() for Butler#Fake 6
  8374. Setting mode to warpout
  8375. Entered mission_do_departure() for Butler#Fake 2
  8376. Setting mode to warpout
  8377. Entered mission_do_departure() for Butler#Fake 6
  8378. Setting mode to warpout
  8379. Entered mission_do_departure() for Butler#Fake 2
  8380. Setting mode to warpout
  8381. Entered mission_do_departure() for Butler#Fake 6
  8382. Setting mode to warpout
  8383. Entered mission_do_departure() for Butler#Fake 2
  8384. Setting mode to warpout
  8385. Entered mission_do_departure() for Butler#Fake 6
  8386. Setting mode to warpout
  8387. Entered mission_do_departure() for Butler#Fake 2
  8388. Setting mode to warpout
  8389. Entered mission_do_departure() for Butler#Fake 6
  8390. Setting mode to warpout
  8391. Entered mission_do_departure() for Butler#Fake 2
  8392. Setting mode to warpout
  8393. Entered mission_do_departure() for Butler#Fake 6
  8394. Setting mode to warpout
  8395. Entered mission_do_departure() for Butler#Fake 2
  8396. Setting mode to warpout
  8397. Entered mission_do_departure() for Butler#Fake 6
  8398. Setting mode to warpout
  8399. Entered mission_do_departure() for Butler#Fake 2
  8400. Setting mode to warpout
  8401. Entered mission_do_departure() for Butler#Fake 6
  8402. Setting mode to warpout
  8403. Entered mission_do_departure() for Butler#Fake 2
  8404. Setting mode to warpout
  8405. Entered mission_do_departure() for Butler#Fake 6
  8406. Setting mode to warpout
  8407. Entered mission_do_departure() for Butler#Fake 2
  8408. Setting mode to warpout
  8409. Entered mission_do_departure() for Butler#Fake 6
  8410. Setting mode to warpout
  8411. Entered mission_do_departure() for Butler#Fake 2
  8412. Setting mode to warpout
  8413. Entered mission_do_departure() for Butler#Fake 6
  8414. Setting mode to warpout
  8415. Entered mission_do_departure() for Butler#Fake 2
  8416. Setting mode to warpout
  8417. Entered mission_do_departure() for Butler#Fake 6
  8418. Setting mode to warpout
  8419. Entered mission_do_departure() for Butler#Fake 2
  8420. Setting mode to warpout
  8421. Entered mission_do_departure() for Butler#Fake 6
  8422. Setting mode to warpout
  8423. Entered mission_do_departure() for Butler#Fake 2
  8424. Setting mode to warpout
  8425. Entered mission_do_departure() for Butler#Fake 6
  8426. Setting mode to warpout
  8427. Entered mission_do_departure() for Butler#Fake 2
  8428. Setting mode to warpout
  8429. Entered mission_do_departure() for Butler#Fake 6
  8430. Setting mode to warpout
  8431. Entered mission_do_departure() for Butler#Fake 2
  8432. Setting mode to warpout
  8433. Entered mission_do_departure() for Butler#Fake 6
  8434. Setting mode to warpout
  8435. Entered mission_do_departure() for Butler#Fake 2
  8436. Setting mode to warpout
  8437. Entered mission_do_departure() for Butler#Fake 6
  8438. Setting mode to warpout
  8439. Entered mission_do_departure() for Butler#Fake 2
  8440. Setting mode to warpout
  8441. Entered mission_do_departure() for Butler#Fake 6
  8442. Setting mode to warpout
  8443. Entered mission_do_departure() for Butler#Fake 2
  8444. Setting mode to warpout
  8445. Entered mission_do_departure() for Butler#Fake 6
  8446. Setting mode to warpout
  8447. Entered mission_do_departure() for Butler#Fake 2
  8448. Setting mode to warpout
  8449. Entered mission_do_departure() for Butler#Fake 6
  8450. Setting mode to warpout
  8451. Entered mission_do_departure() for Butler#Fake 2
  8452. Setting mode to warpout
  8453. Entered mission_do_departure() for Butler#Fake 6
  8454. Setting mode to warpout
  8455. Entered mission_do_departure() for Butler#Fake 2
  8456. Setting mode to warpout
  8457. Entered mission_do_departure() for Butler#Fake 6
  8458. Setting mode to warpout
  8459. Entered mission_do_departure() for Butler#Fake 2
  8460. Setting mode to warpout
  8461. Entered mission_do_departure() for Butler#Fake 6
  8462. Setting mode to warpout
  8463. Entered mission_do_departure() for Butler#Fake 2
  8464. Setting mode to warpout
  8465. Entered mission_do_departure() for Butler#Fake 6
  8466. Setting mode to warpout
  8467. Entered mission_do_departure() for Butler#Fake 2
  8468. Setting mode to warpout
  8469. Entered mission_do_departure() for Butler#Fake 6
  8470. Setting mode to warpout
  8471. Entered mission_do_departure() for Butler#Fake 2
  8472. Setting mode to warpout
  8473. Entered mission_do_departure() for Butler#Fake 6
  8474. Setting mode to warpout
  8475. Entered mission_do_departure() for Butler#Fake 2
  8476. Setting mode to warpout
  8477. Entered mission_do_departure() for Butler#Fake 6
  8478. Setting mode to warpout
  8479. Entered mission_do_departure() for Butler#Fake 2
  8480. Setting mode to warpout
  8481. Entered mission_do_departure() for Butler#Fake 6
  8482. Setting mode to warpout
  8483. Entered mission_do_departure() for Butler#Fake 2
  8484. Setting mode to warpout
  8485. Entered mission_do_departure() for Butler#Fake 6
  8486. Setting mode to warpout
  8487. Entered mission_do_departure() for Butler#Fake 2
  8488. Setting mode to warpout
  8489. Entered mission_do_departure() for Butler#Fake 6
  8490. Setting mode to warpout
  8491. Entered mission_do_departure() for Butler#Fake 2
  8492. Setting mode to warpout
  8493. Entered mission_do_departure() for Butler#Fake 6
  8494. Setting mode to warpout
  8495. Entered mission_do_departure() for Butler#Fake 2
  8496. Setting mode to warpout
  8497. Entered mission_do_departure() for Butler#Fake 6
  8498. Setting mode to warpout
  8499. Entered mission_do_departure() for Butler#Fake 2
  8500. Setting mode to warpout
  8501. Entered mission_do_departure() for Butler#Fake 6
  8502. Setting mode to warpout
  8503. Entered mission_do_departure() for Butler#Fake 2
  8504. Setting mode to warpout
  8505. Entered mission_do_departure() for Butler#Fake 6
  8506. Setting mode to warpout
  8507. Entered mission_do_departure() for Butler#Fake 2
  8508. Setting mode to warpout
  8509. Entered mission_do_departure() for Butler#Fake 6
  8510. Setting mode to warpout
  8511. Entered mission_do_departure() for Butler#Fake 2
  8512. Setting mode to warpout
  8513. Entered mission_do_departure() for Butler#Fake 6
  8514. Setting mode to warpout
  8515. Entered mission_do_departure() for Butler#Fake 2
  8516. Setting mode to warpout
  8517. Entered mission_do_departure() for Butler#Fake 6
  8518. Setting mode to warpout
  8519. Entered mission_do_departure() for Butler#Fake 2
  8520. Setting mode to warpout
  8521. Entered mission_do_departure() for Butler#Fake 6
  8522. Setting mode to warpout
  8523. Entered mission_do_departure() for Butler#Fake 2
  8524. Setting mode to warpout
  8525. Entered mission_do_departure() for Butler#Fake 6
  8526. Setting mode to warpout
  8527. Entered mission_do_departure() for Butler#Fake 2
  8528. Setting mode to warpout
  8529. Entered mission_do_departure() for Butler#Fake 6
  8530. Setting mode to warpout
  8531. Entered mission_do_departure() for Butler#Fake 2
  8532. Setting mode to warpout
  8533. Entered mission_do_departure() for Butler#Fake 6
  8534. Setting mode to warpout
  8535. Entered mission_do_departure() for Butler#Fake 2
  8536. Setting mode to warpout
  8537. Entered mission_do_departure() for Butler#Fake 6
  8538. Setting mode to warpout
  8539. Entered mission_do_departure() for Butler#Fake 2
  8540. Setting mode to warpout
  8541. Entered mission_do_departure() for Butler#Fake 6
  8542. Setting mode to warpout
  8543. Entered mission_do_departure() for Butler#Fake 2
  8544. Setting mode to warpout
  8545. Entered mission_do_departure() for Butler#Fake 6
  8546. Setting mode to warpout
  8547. Entered mission_do_departure() for Butler#Fake 2
  8548. Setting mode to warpout
  8549. Entered mission_do_departure() for Butler#Fake 6
  8550. Setting mode to warpout
  8551. Entered mission_do_departure() for Butler#Fake 2
  8552. Setting mode to warpout
  8553. Entered mission_do_departure() for Butler#Fake 6
  8554. Setting mode to warpout
  8555. Entered mission_do_departure() for Butler#Fake 2
  8556. Setting mode to warpout
  8557. Entered mission_do_departure() for Butler#Fake 6
  8558. Setting mode to warpout
  8559. Entered mission_do_departure() for Butler#Fake 2
  8560. Setting mode to warpout
  8561. Entered mission_do_departure() for Butler#Fake 6
  8562. Setting mode to warpout
  8563. Entered mission_do_departure() for Butler#Fake 2
  8564. Setting mode to warpout
  8565. Entered mission_do_departure() for Butler#Fake 6
  8566. Setting mode to warpout
  8567. Entered mission_do_departure() for Butler#Fake 2
  8568. Setting mode to warpout
  8569. Entered mission_do_departure() for Butler#Fake 6
  8570. Setting mode to warpout
  8571. Entered mission_do_departure() for Butler#Fake 2
  8572. Setting mode to warpout
  8573. Entered mission_do_departure() for Butler#Fake 6
  8574. Setting mode to warpout
  8575. Entered mission_do_departure() for Butler#Fake 2
  8576. Setting mode to warpout
  8577. Entered mission_do_departure() for Butler#Fake 6
  8578. Setting mode to warpout
  8579. Entered mission_do_departure() for Butler#Fake 2
  8580. Setting mode to warpout
  8581. Entered mission_do_departure() for Butler#Fake 6
  8582. Setting mode to warpout
  8583. Entered mission_do_departure() for Butler#Fake 2
  8584. Setting mode to warpout
  8585. Entered mission_do_departure() for Butler#Fake 6
  8586. Setting mode to warpout
  8587. Entered mission_do_departure() for Butler#Fake 2
  8588. Setting mode to warpout
  8589. Entered mission_do_departure() for Butler#Fake 6
  8590. Setting mode to warpout
  8591. Entered mission_do_departure() for Butler#Fake 2
  8592. Setting mode to warpout
  8593. Entered mission_do_departure() for Butler#Fake 6
  8594. Setting mode to warpout
  8595. Warning: Too many triangles in shield hit.
  8596. Warning: Too many triangles in shield hit.
  8597. Entered mission_do_departure() for Butler#Fake 2
  8598. Setting mode to warpout
  8599. Entered mission_do_departure() for Butler#Fake 6
  8600. Setting mode to warpout
  8601. Entered mission_do_departure() for Butler#Fake 2
  8602. Setting mode to warpout
  8603. Entered mission_do_departure() for Butler#Fake 6
  8604. Setting mode to warpout
  8605. Entered mission_do_departure() for Butler#Fake 2
  8606. Setting mode to warpout
  8607. Entered mission_do_departure() for Butler#Fake 6
  8608. Setting mode to warpout
  8609. Entered mission_do_departure() for Butler#Fake 2
  8610. Setting mode to warpout
  8611. Entered mission_do_departure() for Butler#Fake 6
  8612. Setting mode to warpout
  8613. Entered mission_do_departure() for Butler#Fake 2
  8614. Setting mode to warpout
  8615. Entered mission_do_departure() for Butler#Fake 6
  8616. Setting mode to warpout
  8617. Entered mission_do_departure() for Butler#Fake 2
  8618. Setting mode to warpout
  8619. Entered mission_do_departure() for Butler#Fake 6
  8620. Setting mode to warpout
  8621. Entered mission_do_departure() for Butler#Fake 2
  8622. Setting mode to warpout
  8623. Entered mission_do_departure() for Butler#Fake 6
  8624. Setting mode to warpout
  8625. Entered mission_do_departure() for Butler#Fake 2
  8626. Setting mode to warpout
  8627. Entered mission_do_departure() for Butler#Fake 6
  8628. Setting mode to warpout
  8629. Entered mission_do_departure() for Butler#Fake 2
  8630. Setting mode to warpout
  8631. Entered mission_do_departure() for Butler#Fake 6
  8632. Setting mode to warpout
  8633. Entered mission_do_departure() for Butler#Fake 2
  8634. Setting mode to warpout
  8635. Entered mission_do_departure() for Butler#Fake 6
  8636. Setting mode to warpout
  8637. Entered mission_do_departure() for Butler#Fake 2
  8638. Setting mode to warpout
  8639. Entered mission_do_departure() for Butler#Fake 6
  8640. Setting mode to warpout
  8641. Entered mission_do_departure() for Butler#Fake 2
  8642. Setting mode to warpout
  8643. Entered mission_do_departure() for Butler#Fake 6
  8644. Setting mode to warpout
  8645. Entered mission_do_departure() for Butler#Fake 2
  8646. Setting mode to warpout
  8647. Entered mission_do_departure() for Butler#Fake 6
  8648. Setting mode to warpout
  8649. Entered mission_do_departure() for Butler#Fake 2
  8650. Setting mode to warpout
  8651. Entered mission_do_departure() for Butler#Fake 6
  8652. Setting mode to warpout
  8653. Entered mission_do_departure() for Butler#Fake 2
  8654. Setting mode to warpout
  8655. Entered mission_do_departure() for Butler#Fake 6
  8656. Setting mode to warpout
  8657. Entered mission_do_departure() for Butler#Fake 2
  8658. Setting mode to warpout
  8659. Entered mission_do_departure() for Butler#Fake 6
  8660. Setting mode to warpout
  8661. Entered mission_do_departure() for Butler#Fake 2
  8662. Setting mode to warpout
  8663. Entered mission_do_departure() for Butler#Fake 6
  8664. Setting mode to warpout
  8665. Entered mission_do_departure() for Butler#Fake 2
  8666. Setting mode to warpout
  8667. Entered mission_do_departure() for Butler#Fake 6
  8668. Setting mode to warpout
  8669. Entered mission_do_departure() for Butler#Fake 2
  8670. Setting mode to warpout
  8671. Entered mission_do_departure() for Butler#Fake 6
  8672. Setting mode to warpout
  8673. Entered mission_do_departure() for Butler#Fake 2
  8674. Setting mode to warpout
  8675. Entered mission_do_departure() for Butler#Fake 6
  8676. Setting mode to warpout
  8677. Entered mission_do_departure() for Butler#Fake 2
  8678. Setting mode to warpout
  8679. Entered mission_do_departure() for Butler#Fake 6
  8680. Setting mode to warpout
  8681. Entered mission_do_departure() for Butler#Fake 2
  8682. Setting mode to warpout
  8683. Entered mission_do_departure() for Butler#Fake 6
  8684. Setting mode to warpout
  8685. Entered mission_do_departure() for Butler#Fake 2
  8686. Setting mode to warpout
  8687. Entered mission_do_departure() for Butler#Fake 6
  8688. Setting mode to warpout
  8689. Entered mission_do_departure() for Butler#Fake 2
  8690. Setting mode to warpout
  8691. Entered mission_do_departure() for Butler#Fake 6
  8692. Setting mode to warpout
  8693. Entered mission_do_departure() for Butler#Fake 2
  8694. Setting mode to warpout
  8695. Entered mission_do_departure() for Butler#Fake 6
  8696. Setting mode to warpout
  8697. Entered mission_do_departure() for Butler#Fake 2
  8698. Setting mode to warpout
  8699. Entered mission_do_departure() for Butler#Fake 6
  8700. Setting mode to warpout
  8701. Entered mission_do_departure() for Butler#Fake 2
  8702. Setting mode to warpout
  8703. Entered mission_do_departure() for Butler#Fake 6
  8704. Setting mode to warpout
  8705. Entered mission_do_departure() for Butler#Fake 2
  8706. Setting mode to warpout
  8707. Entered mission_do_departure() for Butler#Fake 6
  8708. Setting mode to warpout
  8709. Entered mission_do_departure() for Butler#Fake 6
  8710. Setting mode to warpout
  8711. Entered mission_do_departure() for Butler#Fake 6
  8712. Setting mode to warpout
  8713. Entered mission_do_departure() for Butler#Fake 6
  8714. Setting mode to warpout
  8715. Entered mission_do_departure() for Butler#Fake 6
  8716. Setting mode to warpout
  8717. Entered mission_do_departure() for Butler#Fake 6
  8718. Setting mode to warpout
  8719. Entered mission_do_departure() for Butler#Fake 6
  8720. Setting mode to warpout
  8721. Entered mission_do_departure() for Butler#Fake 6
  8722. Setting mode to warpout
  8723. Entered mission_do_departure() for Butler#Fake 6
  8724. Setting mode to warpout
  8725. Entered mission_do_departure() for Butler#Fake 6
  8726. Setting mode to warpout
  8727. Entered mission_do_departure() for Butler#Fake 6
  8728. Setting mode to warpout
  8729. Entered mission_do_departure() for Butler#Fake 6
  8730. Setting mode to warpout
  8731. Entered mission_do_departure() for Butler#Fake 6
  8732. Setting mode to warpout
  8733. Entered mission_do_departure() for Butler#Fake 6
  8734. Setting mode to warpout
  8735. Entered mission_do_departure() for Butler#Fake 6
  8736. Setting mode to warpout
  8737. Entered mission_do_departure() for Butler#Fake 6
  8738. Setting mode to warpout
  8739. Entered mission_do_departure() for Butler#Fake 6
  8740. Setting mode to warpout
  8741. Entered mission_do_departure() for Butler#Fake 6
  8742. Setting mode to warpout
  8743. Entered mission_do_departure() for Butler#Fake 6
  8744. Setting mode to warpout
  8745. Entered mission_do_departure() for Butler#Fake 6
  8746. Setting mode to warpout
  8747. Entered mission_do_departure() for Butler#Fake 6
  8748. Setting mode to warpout
  8749. Entered mission_do_departure() for Butler#Fake 6
  8750. Setting mode to warpout
  8751. Entered mission_do_departure() for Butler#Fake 6
  8752. Setting mode to warpout
  8753. Entered mission_do_departure() for Butler#Fake 6
  8754. Setting mode to warpout
  8755. Entered mission_do_departure() for Butler#Fake 6
  8756. Setting mode to warpout
  8757. Entered mission_do_departure() for Butler#Fake 6
  8758. Setting mode to warpout
  8759. Entered mission_do_departure() for Butler#Fake 6
  8760. Setting mode to warpout
  8761. Entered mission_do_departure() for Butler#Fake 6
  8762. Setting mode to warpout
  8763. Entered mission_do_departure() for Butler#Fake 6
  8764. Setting mode to warpout
  8765. Entered mission_do_departure() for Butler#Fake 6
  8766. Setting mode to warpout
  8767. Entered mission_do_departure() for Butler#Fake 6
  8768. Setting mode to warpout
  8769. Entered mission_do_departure() for Butler#Fake 6
  8770. Setting mode to warpout
  8771. Entered mission_do_departure() for Butler#Fake 6
  8772. Setting mode to warpout
  8773. Entered mission_do_departure() for Butler#Fake 6
  8774. Setting mode to warpout
  8775. Entered mission_do_departure() for Butler#Fake 6
  8776. Setting mode to warpout
  8777. Entered mission_do_departure() for Butler#Fake 6
  8778. Setting mode to warpout
  8779. Entered mission_do_departure() for Butler#Fake 6
  8780. Setting mode to warpout
  8781. Entered mission_do_departure() for Butler#Fake 6
  8782. Setting mode to warpout
  8783. Entered mission_do_departure() for Butler#Fake 6
  8784. Setting mode to warpout
  8785. Entered mission_do_departure() for Butler#Fake 6
  8786. Setting mode to warpout
  8787. Entered mission_do_departure() for Butler#Fake 6
  8788. Setting mode to warpout
  8789. Entered mission_do_departure() for Butler#Fake 6
  8790. Setting mode to warpout
  8791. Entered mission_do_departure() for Butler#Fake 6
  8792. Setting mode to warpout
  8793. Entered mission_do_departure() for Butler#Fake 6
  8794. Setting mode to warpout
  8795. Entered mission_do_departure() for Butler#Fake 6
  8796. Setting mode to warpout
  8797. Entered mission_do_departure() for Butler#Fake 6
  8798. Setting mode to warpout
  8799. Warning: Too many triangles in shield hit.
  8800. Warning: Too many triangles in shield hit.
  8801. Warning: Too many triangles in shield hit.
  8802. Warning: Too many triangles in shield hit.
  8803. Warning: Too many triangles in shield hit.
  8804. Warning: Too many triangles in shield hit.
  8805. Warning: Too many triangles in shield hit.
  8806. Warning: Too many triangles in shield hit.
  8807. Warning: Too many triangles in shield hit.
  8808. Warning: Too many triangles in shield hit.
  8809. Warning: Too many triangles in shield hit.
  8810. Warning: Too many triangles in shield hit.
  8811. Warning: Too many triangles in shield hit.
  8812. Warning: Too many triangles in shield hit.
  8813. Entered mission_do_departure() for #Butler#Beam
  8814. Setting mode to warpout
  8815. Entered mission_do_departure() for #Butler#Beam
  8816. Setting mode to warpout
  8817. Entered mission_do_departure() for #Butler#Beam
  8818. Setting mode to warpout
  8819. Entered mission_do_departure() for #Butler#Beam
  8820. Setting mode to warpout
  8821. Compiling new shader:
  8822. Model Rendering
  8823. Loading built-in default shader for: main-v.sdr
  8824. Loading built-in default shader for: main-f.sdr
  8825. WARNING: Failed to find uniform 'modelMatrix'.
  8826. WARNING: Failed to find uniform 'viewMatrix'.
  8827. Shader Variant Features:
  8828. Lighting
  8829. Diffuse Mapping
  8830. Glow Mapping
  8831. Specular Mapping
  8832. Normal Mapping
  8833. Environment Mapping
  8834. OpenGL Debug: Source:OpenGL Type:Performance ID:131154 Severity:Medium Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  8835. WARNING: "For ship 'BETA TESTER#9', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9377
  8836. Frame 14141 too long!!: frametime = 2.132 (2.132)
  8837. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  8838. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  8839. Compiling new shader:
  8840. Model Rendering
  8841. Loading built-in default shader for: main-v.sdr
  8842. Loading built-in default shader for: main-f.sdr
  8843. WARNING: Failed to find uniform 'modelMatrix'.
  8844. WARNING: Failed to find uniform 'viewMatrix'.
  8845. Shader Variant Features:
  8846. Lighting
  8847. Diffuse Mapping
  8848. Glow Mapping
  8849. Specular Mapping
  8850. Environment Mapping
  8851. Animated Effects
  8852. Submodel Transforms
  8853. *****Initializing Visual Novel System...
  8854. Beginning JSON Parse for vs2.cfg
  8855. No path specified, assuming data/config...
  8856. vs2.cfg exists, decoding... success!
  8857. Beginning JSON Parse for vs2-jad22.cfg
  8858. No path specified, assuming data/config...
  8859. vs2-jad22.cfg exists, decoding... success!
  8860. Beginning JSON Parse for vs2-jad23.cfg
  8861. No path specified, assuming data/config...
  8862. File vs2-jad23.cfg does not exist! Here be dragons!
  8863. Beginning JSON Parse for vs2-jad24.cfg
  8864. No path specified, assuming data/config...
  8865. File vs2-jad24.cfg does not exist! Here be dragons!
  8866. Beginning JSON Parse for vs2-jad2x.cfg
  8867. No path specified, assuming data/config...
  8868. File vs2-jad2x.cfg does not exist! Here be dragons!
  8869. VN Script: Looking for resolution info...
  8870. VN Script: Found possible resolution for 0
  8871. VN Script: Found possible resolution for 1280
  8872. VN Script: Using resolution for Large
  8873. AXEMPARSE: LOAD SUCESSFUL!
  8874. AXUI Screen Intializing...
  8875. y: 0
  8876. h: 768
  8877. y_aspect: 1
  8878. x: 0
  8879. w: 1366
  8880. x_aspect: 1.333984375
  8881. VN: LABEL FOUND!! start at line 2
  8882. VN: LABEL FOUND!! hangarmenu at line 32
  8883. VN: LABEL FOUND!! adelta1 at line 55
  8884. VN: LABEL FOUND!! ameddy at line 210
  8885. VN: LABEL FOUND!! meddymovie at line 333
  8886. VN: LABEL FOUND!! cafemenu at line 380
  8887. VN: LABEL FOUND!! asherry at line 403
  8888. VN: LABEL FOUND!! aharriet at line 524
  8889. VN: LABEL FOUND!! aursa at line 635
  8890. VN: LABEL FOUND!! classmenu at line 734
  8891. VN: LABEL FOUND!! aepsilon1 at line 757
  8892. VN: LABEL FOUND!! epsilonasks at line 833
  8893. VN: LABEL FOUND!! goinghome at line 867
  8894. VN: LABEL FOUND!! henriettaa at line 875
  8895. VN: LABEL FOUND!! skip1 at line 934
  8896. VN: LABEL FOUND!! round2start at line 940
  8897. VN: LABEL FOUND!! huntingbeta at line 958
  8898. VN: LABEL FOUND!! huntingbeta2 at line 964
  8899. VN: LABEL FOUND!! questions2 at line 1051
  8900. VN: LABEL FOUND!! group1choose at line 1064
  8901. VN: LABEL FOUND!! group2choose at line 1091
  8902. VN: LABEL FOUND!! group3choose at line 1119
  8903. VN: LABEL FOUND!! bdelta1 at line 1146
  8904. VN: LABEL FOUND!! bd11 at line 1148
  8905. VN: LABEL FOUND!! bdelta1press at line 1181
  8906. VN: LABEL FOUND!! deltacallout at line 1224
  8907. VN: LABEL FOUND!! deltacritical at line 1234
  8908. VN: LABEL FOUND!! checkdeltaimposter at line 1246
  8909. VN: LABEL FOUND!! deltawrong at line 1268
  8910. VN: LABEL FOUND!! bmeddy at line 1295
  8911. VN: LABEL FOUND!! bmeddypress at line 1325
  8912. VN: LABEL FOUND!! meddycallout at line 1371
  8913. VN: LABEL FOUND!! meddycritical at line 1379
  8914. VN: LABEL FOUND!! checkmeddyimposter at line 1392
  8915. VN: LABEL FOUND!! meddywrong at line 1414
  8916. VN: LABEL FOUND!! bsherry at line 1441
  8917. VN: LABEL FOUND!! bsherrypress at line 1471
  8918. VN: LABEL FOUND!! sherrycallout at line 1517
  8919. VN: LABEL FOUND!! sherrycritical at line 1525
  8920. VN: LABEL FOUND!! checksherryimposter at line 1537
  8921. VN: LABEL FOUND!! sherrywrong at line 1558
  8922. VN: LABEL FOUND!! bursa at line 1585
  8923. VN: LABEL FOUND!! bursapress at line 1610
  8924. VN: LABEL FOUND!! ursacallout at line 1640
  8925. VN: LABEL FOUND!! ursacritical at line 1648
  8926. VN: LABEL FOUND!! checkursaimposter at line 1657
  8927. VN: LABEL FOUND!! ursawrong at line 1677
  8928. VN: LABEL FOUND!! bepsilon1 at line 1701
  8929. VN: LABEL FOUND!! bepsilonpress at line 1717
  8930. VN: LABEL FOUND!! epsiloncallout at line 1733
  8931. VN: LABEL FOUND!! checkepsilonimposter at line 1741
  8932. VN: LABEL FOUND!! bharriet at line 1793
  8933. VN: LABEL FOUND!! betaescape2 at line 1808
  8934. VN: LABEL FOUND!! betaescape3 at line 1837
  8935. VN: LABEL FOUND!! didnotchange at line 1843
  8936. VN: LABEL FOUND!! betarun at line 1864
  8937. VN: LABEL FOUND!! terriblefriend at line 1906
  8938. VN: LABEL FOUND!! checkclippy at line 1998
  8939. VN: Using start huntingbetaat line 958
  8940. VN: Preloading files...
  8941. VN: Loaded vn_hol_c_neutral as a streaming animation!
  8942. VN: Cache finished, unloading vn_hol_c_neutral
  8943. VN: Loaded vn_hol_c_neutral_b as a streaming animation!
  8944. VN: Cache finished, unloading vn_hol_c_neutral_b
  8945. VN: Loaded vn_del_c_neutral as a streaming animation!
  8946. VN: Cache finished, unloading vn_del_c_neutral
  8947. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  8948. VN: Cache finished, unloading vn_del_c_neutral_b
  8949. VN: Loaded vn_hol_c_frustrated as a streaming animation!
  8950. VN: Cache finished, unloading vn_hol_c_frustrated
  8951. VN: Loaded vn_hol_c_frustrated_b as a streaming animation!
  8952. VN: Cache finished, unloading vn_hol_c_frustrated_b
  8953. VN: Loaded vn_del_c_confused as a streaming animation!
  8954. VN: Cache finished, unloading vn_del_c_confused
  8955. VN: Loaded vn_del_c_confused_b as a streaming animation!
  8956. VN: Cache finished, unloading vn_del_c_confused_b
  8957. VN: Loaded vn_del_c_annoyed as a streaming animation!
  8958. VN: Cache finished, unloading vn_del_c_annoyed
  8959. VN: Loaded vn_del_c_annoyed_b as a streaming animation!
  8960. VN: Cache finished, unloading vn_del_c_annoyed_b
  8961. VN: Loaded vn_del_c_boast as a streaming animation!
  8962. VN: Cache finished, unloading vn_del_c_boast
  8963. VN: Loaded vn_del_c_boast_b as a streaming animation!
  8964. VN: Cache finished, unloading vn_del_c_boast_b
  8965. VN: Loaded vn_hol_c_confused as a streaming animation!
  8966. VN: Cache finished, unloading vn_hol_c_confused
  8967. VN: Loaded vn_hol_c_confused_b as a streaming animation!
  8968. VN: Cache finished, unloading vn_hol_c_confused_b
  8969. VN: Loaded vn_hol_c_pondering as a streaming animation!
  8970. VN: Cache finished, unloading vn_hol_c_pondering
  8971. VN: Loaded vn_hol_c_pondering_b as a streaming animation!
  8972. VN: Cache finished, unloading vn_hol_c_pondering_b
  8973. VN: Loaded vn_hol_c_cheeky as a streaming animation!
  8974. VN: Cache finished, unloading vn_hol_c_cheeky
  8975. VN: Loaded vn_hol_c_cheeky_b as a streaming animation!
  8976. VN: Cache finished, unloading vn_hol_c_cheeky_b
  8977. VN: Loaded vn_del_c_sad as a streaming animation!
  8978. VN: Cache finished, unloading vn_del_c_sad
  8979. VN: Loaded vn_del_c_sad_b as a streaming animation!
  8980. VN: Cache finished, unloading vn_del_c_sad_b
  8981. VN: Loaded vn_hol_c_ugh as a streaming animation!
  8982. VN: Cache finished, unloading vn_hol_c_ugh
  8983. VN: Loaded vn_hol_c_ugh_b as a streaming animation!
  8984. VN: Cache finished, unloading vn_hol_c_ugh_b
  8985. VN: Loaded vn_del_c_happy as a streaming animation!
  8986. VN: Cache finished, unloading vn_del_c_happy
  8987. VN: Loaded vn_del_c_happy_b as a streaming animation!
  8988. VN: Cache finished, unloading vn_del_c_happy_b
  8989. VN: Loaded vn_hol_c_boast as a streaming animation!
  8990. VN: Cache finished, unloading vn_hol_c_boast
  8991. VN: Loaded vn_hol_c_boast_b as a streaming animation!
  8992. VN: Cache finished, unloading vn_hol_c_boast_b
  8993. VN: Loaded vn_hol_c_pondering2 as a streaming animation!
  8994. VN: Cache finished, unloading vn_hol_c_pondering2
  8995. VN: Cache finished, unloading vn_hol_c_pondering2_b
  8996. VN: Loaded vn_hol_c_pondering_b as a streaming animation!
  8997. VN: Cache finished, unloading vn_hol_c_pondering_b
  8998. VN: Loaded vn_hol_c_angry as a streaming animation!
  8999. VN: Cache finished, unloading vn_hol_c_angry
  9000. VN: Loaded vn_hol_c_angry_b as a streaming animation!
  9001. VN: Cache finished, unloading vn_hol_c_angry_b
  9002. VN: Loaded vn_del_c_angry as a streaming animation!
  9003. VN: Cache finished, unloading vn_del_c_angry
  9004. VN: Loaded vn_del_c_angry_b as a streaming animation!
  9005. VN: Cache finished, unloading vn_del_c_angry_b
  9006. VN: Loaded vn_hol_c_happy as a streaming animation!
  9007. VN: Cache finished, unloading vn_hol_c_happy
  9008. VN: Loaded vn_hol_c_happy_b as a streaming animation!
  9009. VN: Cache finished, unloading vn_hol_c_happy_b
  9010. VN: Loaded vn_hol_c_sad as a streaming animation!
  9011. VN: Cache finished, unloading vn_hol_c_sad
  9012. VN: Loaded vn_hol_c_sad_b as a streaming animation!
  9013. VN: Cache finished, unloading vn_hol_c_sad_b
  9014. VN: Loaded vn_hol_c_scheming as a streaming animation!
  9015. VN: Cache finished, unloading vn_hol_c_scheming
  9016. VN: Loaded vn_hol_c_scheming_b as a streaming animation!
  9017. VN: Cache finished, unloading vn_hol_c_scheming_b
  9018. VN: Loaded vn_med_c_neutral as a streaming animation!
  9019. VN: Cache finished, unloading vn_med_c_neutral
  9020. VN: Loaded vn_med_c_neutral_b as a streaming animation!
  9021. VN: Cache finished, unloading vn_med_c_neutral_b
  9022. VN: Loaded vn_sher_c_neutral as a streaming animation!
  9023. VN: Cache finished, unloading vn_sher_c_neutral
  9024. VN: Loaded vn_sher_c_neutral_b as a streaming animation!
  9025. VN: Cache finished, unloading vn_sher_c_neutral_b
  9026. VN: Loaded vn_sher_c_srz as a streaming animation!
  9027. VN: Cache finished, unloading vn_sher_c_srz
  9028. VN: Loaded vn_sher_c_srz_b as a streaming animation!
  9029. VN: Cache finished, unloading vn_sher_c_srz_b
  9030. VN: Loaded vn_sher_c_huh as a streaming animation!
  9031. VN: Cache finished, unloading vn_sher_c_huh
  9032. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  9033. VN: Cache finished, unloading vn_sher_c_huh_b
  9034. VN: Loaded vn_sher_c_sad as a streaming animation!
  9035. VN: Cache finished, unloading vn_sher_c_sad
  9036. VN: Loaded vn_sher_c_sad_b as a streaming animation!
  9037. VN: Cache finished, unloading vn_sher_c_sad_b
  9038. VN: Loaded vn_sher_c_happy as a streaming animation!
  9039. VN: Cache finished, unloading vn_sher_c_happy
  9040. VN: Loaded vn_sher_c_happy_b as a streaming animation!
  9041. VN: Cache finished, unloading vn_sher_c_happy_b
  9042. VN: Loaded vn_sher_c_unsure as a streaming animation!
  9043. VN: Cache finished, unloading vn_sher_c_unsure
  9044. VN: Loaded vn_sher_c_unsure_b as a streaming animation!
  9045. VN: Cache finished, unloading vn_sher_c_unsure_b
  9046. VN: Loaded vn_har_c_idle as a streaming animation!
  9047. VN: Cache finished, unloading vn_har_c_idle
  9048. VN: Cache finished, unloading vn_har_c_idle_b
  9049. VN: Loaded vn_har_c_idle as a streaming animation!
  9050. VN: Cache finished, unloading vn_har_c_idle
  9051. VN: Loaded vn_eps_c_neutral as a streaming animation!
  9052. VN: Cache finished, unloading vn_eps_c_neutral
  9053. VN: Loaded vn_eps_c_neutral_b as a streaming animation!
  9054. VN: Cache finished, unloading vn_eps_c_neutral_b
  9055. VN: Loaded vn_hol_c_haaa as a streaming animation!
  9056. VN: Cache finished, unloading vn_hol_c_haaa
  9057. VN: Loaded vn_hol_c_haaa_b as a streaming animation!
  9058. VN: Cache finished, unloading vn_hol_c_haaa_b
  9059. VN: Loaded vn_hol_p_frustrated as a streaming animation!
  9060. VN: Cache finished, unloading vn_hol_p_frustrated
  9061. VN: Loaded vn_hol_p_frustrated_b as a streaming animation!
  9062. VN: Cache finished, unloading vn_hol_p_frustrated_b
  9063. VN: Loaded vn_hol_p_pondering as a streaming animation!
  9064. VN: Cache finished, unloading vn_hol_p_pondering
  9065. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  9066. VN: Cache finished, unloading vn_hol_p_pondering_b
  9067. VN: Loaded vn_hol_p_scheming as a streaming animation!
  9068. VN: Cache finished, unloading vn_hol_p_scheming
  9069. VN: Loaded vn_hol_p_scheming_b as a streaming animation!
  9070. VN: Cache finished, unloading vn_hol_p_scheming_b
  9071. VN: Loaded vn_hol_p_angry as a streaming animation!
  9072. VN: Cache finished, unloading vn_hol_p_angry
  9073. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  9074. VN: Cache finished, unloading vn_hol_p_angry_b
  9075. VN: Loaded vn_hen_r_mad as a streaming animation!
  9076. VN: Cache finished, unloading vn_hen_r_mad
  9077. VN: Loaded vn_hen_r_mad_b as a streaming animation!
  9078. VN: Cache finished, unloading vn_hen_r_mad_b
  9079. VN: Loaded vn_hen_r_grump as a streaming animation!
  9080. VN: Cache finished, unloading vn_hen_r_grump
  9081. VN: Loaded vn_hen_r_grump_b as a streaming animation!
  9082. VN: Cache finished, unloading vn_hen_r_grump_b
  9083. VN: Loaded vn_hen_r_whatever as a streaming animation!
  9084. VN: Cache finished, unloading vn_hen_r_whatever
  9085. VN: Loaded vn_hen_r_whatever_b as a streaming animation!
  9086. VN: Cache finished, unloading vn_hen_r_whatever_b
  9087. VN: Loaded vn_hen_r_evil as a streaming animation!
  9088. VN: Cache finished, unloading vn_hen_r_evil
  9089. VN: Loaded vn_hen_r_evil_b as a streaming animation!
  9090. VN: Cache finished, unloading vn_hen_r_evil_b
  9091. VN: Loaded vn_hol_p_cheeky as a streaming animation!
  9092. VN: Cache finished, unloading vn_hol_p_cheeky
  9093. VN: Loaded vn_hol_p_cheeky_b as a streaming animation!
  9094. VN: Cache finished, unloading vn_hol_p_cheeky_b
  9095. VN: Loaded h_butler2 as a streaming animation!
  9096. VN: Cache finished, unloading h_butler2
  9097. VN: Cache finished, unloading h_butler2_b
  9098. VN: Loaded vn_med_c_happy as a streaming animation!
  9099. VN: Cache finished, unloading vn_med_c_happy
  9100. VN: Loaded vn_med_c_happy_b as a streaming animation!
  9101. VN: Cache finished, unloading vn_med_c_happy_b
  9102. VN: Loaded vn_har_c_unsure as a streaming animation!
  9103. VN: Cache finished, unloading vn_har_c_unsure
  9104. VN: Loaded vn_har_c_unsure_b as a streaming animation!
  9105. VN: Cache finished, unloading vn_har_c_unsure_b
  9106. VN: Loaded vn_med_c_angry as a streaming animation!
  9107. VN: Cache finished, unloading vn_med_c_angry
  9108. VN: Loaded vn_med_c_angry_b as a streaming animation!
  9109. VN: Cache finished, unloading vn_med_c_angry_b
  9110. VN: Loaded vn_hol_p_ugh as a streaming animation!
  9111. VN: Cache finished, unloading vn_hol_p_ugh
  9112. VN: Loaded vn_hol_p_ugh_b as a streaming animation!
  9113. VN: Cache finished, unloading vn_hol_p_ugh_b
  9114. VN: Loaded vn_hol_p_boast as a streaming animation!
  9115. VN: Cache finished, unloading vn_hol_p_boast
  9116. VN: Loaded vn_hol_p_boast_b as a streaming animation!
  9117. VN: Cache finished, unloading vn_hol_p_boast_b
  9118. Failed to load apng: (file vn_clippy1.png) animation duration <= 0.0f, bad data?
  9119. VN: Loaded vn_clippy1 as a static image!
  9120. VN: Cache finished, unloading vn_clippy1
  9121. VN: Cache finished, unloading vn_clippy1_b
  9122. VN: Loaded strike as a streaming animation!
  9123. VN: Cache finished, unloading strike
  9124. VN: Cache finished, unloading strike_b
  9125. VN: Loaded vn_har_c_nod as a streaming animation!
  9126. VN: Cache finished, unloading vn_har_c_nod
  9127. VN: Cache finished, unloading vn_har_c_nod_b
  9128. VN: Loaded vn_har_c_idle as a streaming animation!
  9129. VN: Cache finished, unloading vn_har_c_idle
  9130. VN: Loaded vn_hol_p_pondering2 as a streaming animation!
  9131. VN: Cache finished, unloading vn_hol_p_pondering2
  9132. VN: Cache finished, unloading vn_hol_p_pondering2_b
  9133. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  9134. VN: Cache finished, unloading vn_hol_p_pondering_b
  9135. Failed to load apng: (file holdit.png) animation duration <= 0.0f, bad data?
  9136. VN: Loaded holdit as a static image!
  9137. VN: Cache finished, unloading holdit
  9138. VN: Cache finished, unloading holdit_b
  9139. Failed to load apng: (file objection.png) animation duration <= 0.0f, bad data?
  9140. VN: Loaded objection as a static image!
  9141. VN: Cache finished, unloading objection
  9142. VN: Cache finished, unloading objection_b
  9143. VN: Loaded strikea as a streaming animation!
  9144. VN: Cache finished, unloading strikea
  9145. VN: Cache finished, unloading strikea_b
  9146. VN: Loaded vn_med_c_iukwim as a streaming animation!
  9147. VN: Cache finished, unloading vn_med_c_iukwim
  9148. VN: Loaded vn_med_c_iukwim_b as a streaming animation!
  9149. VN: Cache finished, unloading vn_med_c_iukwim_b
  9150. VN: Loaded vn_med_c_sad as a streaming animation!
  9151. VN: Cache finished, unloading vn_med_c_sad
  9152. VN: Loaded vn_med_c_sad_b as a streaming animation!
  9153. VN: Cache finished, unloading vn_med_c_sad_b
  9154. VN: Loaded vn_hol_p_sad as a streaming animation!
  9155. VN: Cache finished, unloading vn_hol_p_sad
  9156. VN: Loaded vn_hol_p_sad_b as a streaming animation!
  9157. VN: Cache finished, unloading vn_hol_p_sad_b
  9158. VN: Loaded vn_hol_p_happy as a streaming animation!
  9159. VN: Cache finished, unloading vn_hol_p_happy
  9160. VN: Loaded vn_hol_p_happy_b as a streaming animation!
  9161. VN: Cache finished, unloading vn_hol_p_happy_b
  9162. VN: Loaded vn_hol_p_confused as a streaming animation!
  9163. VN: Cache finished, unloading vn_hol_p_confused
  9164. VN: Loaded vn_hol_p_confused_b as a streaming animation!
  9165. VN: Cache finished, unloading vn_hol_p_confused_b
  9166. VN: Loaded vn_eps_c_irritated as a streaming animation!
  9167. VN: Cache finished, unloading vn_eps_c_irritated
  9168. VN: Loaded vn_eps_c_irritated_b as a streaming animation!
  9169. VN: Cache finished, unloading vn_eps_c_irritated_b
  9170. VN: Loaded vn_har_c_stars as a streaming animation!
  9171. VN: Cache finished, unloading vn_har_c_stars
  9172. VN: Cache finished, unloading vn_har_c_stars_b
  9173. VN: Loaded vn_har_c_stars as a streaming animation!
  9174. VN: Cache finished, unloading vn_har_c_stars
  9175. Failed to load apng: (file vn_security.png) animation duration <= 0.0f, bad data?
  9176. VN: Loaded vn_security as a static image!
  9177. VN: Cache finished, unloading vn_security
  9178. VN: Cache finished, unloading vn_security_b
  9179. Failed to load apng: (file vn_clippy2.png) animation duration <= 0.0f, bad data?
  9180. VN: Loaded vn_clippy2 as a static image!
  9181. VN: Cache finished, unloading vn_clippy2
  9182. VN: Cache finished, unloading vn_clippy2_b
  9183. VN: Caching finished...
  9184. VN: At line 959, Command is ACTION
  9185. Frame 20946 too long!!: frametime = 1.867 (1.867)
  9186. VN: At line 960, Command is SETVAR
  9187. VN: Variable doesn't exist, initializing at zero...
  9188. VN: assignment
  9189. VN: 1
  9190. VN: round was set to 1
  9191. VN: At line 961, Command is SETBG
  9192. VN: We need to scale
  9193. BESTFIT
  9194. 0.71145833333333
  9195. VN: At line 962, Command is ACTION
  9196. VN: Fadein set!
  9197. VN: At line 963, Command is SHOW
  9198. VN: Attempting to assign actor filename: id: Holley, actorName: HolleyPilot, emote: Angry
  9199. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  9200. VN: Loaded vn_hol_p_angry as a streaming animation!
  9201. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  9202. VN: Holley's Layer = 3
  9203. VN: Creating Holley's image effect...
  9204. VN: Creating Holley's image effect...
  9205. VN: At line 964, Command is LABEL
  9206. VN: At line 965, Command is HOLLEY
  9207. VN: Sending message: 'Holley': 'Hey, anyone seen a sneaky Beta Tester around here?'
  9208. VN: Transition time is up for Holley
  9209. VN: Transition set: Alpha
  9210. VN: Forward button pressed! Speed = 0
  9211. VN: Transition time is up for Holley
  9212. VN: Transition set: X
  9213. VN: Transition set: Y
  9214. VN: Forward button pressed! Advancing
  9215. VN: At line 966, Command is IF
  9216. VN: Evaluating IF statment...
  9217. VN: Found 'a' as variable round, value is 1...
  9218. VN: a='1', op='=', b='1'
  9219. VN: Returned true!
  9220. VN: At line 967, Command is HOLLEY
  9221. VN: Sending message: 'Holley': 'Black and glowing red, possibly a butler?'
  9222. VN: Forward button pressed! Speed = 0
  9223. VN: Forward button pressed! Advancing
  9224. VN: At line 968, Command is END
  9225. VN: At line 969, Command is IF
  9226. VN: Evaluating IF statment...
  9227. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9228. VN: a='2', op='=', b='1'
  9229. VN: Returned false...
  9230. VN: Looking for next good line...
  9231. VN: Searching line 970, token is SHOW...
  9232. VN: Searching line 971, token is DELTA1...
  9233. VN: Searching line 972, token is SHOW...
  9234. VN: Searching line 973, token is SHERRY...
  9235. VN: Searching line 974, token is SHOW...
  9236. VN: Searching line 975, token is EPSILON1...
  9237. VN: Searching line 976, token is EIF...
  9238. VN: Broke out of the loop! Headed to line 976
  9239. VN: At line 976, Command is EIF
  9240. VN: Evaluating IF statment...
  9241. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9242. VN: a='2', op='=', b='2'
  9243. VN: Returned true!
  9244. VN: At line 977, Command is SHOW
  9245. VN: Attempting to assign actor filename: id: Meddy, actorName: MeddyCasual, emote: nil
  9246. VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
  9247. VN: Loaded vn_med_c_neutral as a streaming animation!
  9248. VN: Loaded vn_med_c_neutral_b as a streaming animation!
  9249. VN: Meddy's Layer = 3
  9250. VN: Creating Meddy's image effect...
  9251. VN: Creating Meddy's image effect...
  9252. VN: At line 978, Command is MEDDY
  9253. VN: Sending message: 'Meddy': 'What's up?'
  9254. VN: Forward button pressed! Speed = 0
  9255. VN: Forward button pressed! Advancing
  9256. VN: At line 979, Command is SHOW
  9257. VN: Attempting to assign actor filename: id: Delta1, actorName: Delta1Casual, emote: nil
  9258. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  9259. VN: Loaded vn_del_c_neutral as a streaming animation!
  9260. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  9261. VN: Delta1's Layer = 3
  9262. VN: Creating Delta1's image effect...
  9263. VN: Creating Delta1's image effect...
  9264. VN: At line 980, Command is DELTA1
  9265. VN: Sending message: 'Delta1': 'Hey Holley, what's going on?'
  9266. VN: Transition time is up for Meddy
  9267. VN: Transition set: Alpha
  9268. VN: Forward button pressed! Speed = 0
  9269. VN: Transition time is up for Delta1
  9270. VN: Transition set: Alpha
  9271. VN: Forward button pressed! Advancing
  9272. VN: At line 981, Command is SHOW
  9273. VN: Attempting to assign actor filename: id: Sherry, actorName: SherryCasual, emote: Huh
  9274. VN: Assigned Sherry to be played by SherryCasual with emote Huh
  9275. VN: Loaded vn_sher_c_huh as a streaming animation!
  9276. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  9277. VN: Sherry's Layer = 1
  9278. VN: Creating Sherry's image effect...
  9279. VN: Creating Sherry's image effect...
  9280. VN: At line 982, Command is SHERRY
  9281. VN: Sending message: 'Sherry': 'You look distressed, Holley.'
  9282. VN: Transition time is up for Meddy
  9283. VN: Transition set: X
  9284. VN: Transition set: Y
  9285. VN: Forward button pressed! Speed = 0
  9286. VN: Forward button pressed! Advancing
  9287. VN: At line 983, Command is EIF
  9288. VN: Evaluating IF statment...
  9289. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9290. VN: Looking for next good line...
  9291. VN: Searching line 984, token is SHOW...
  9292. VN: Searching line 985, token is EPSILON1...
  9293. VN: Searching line 986, token is SHOW...
  9294. VN: Searching line 987, token is MEDDY...
  9295. VN: Searching line 988, token is SHOW...
  9296. VN: Searching line 989, token is HARRIET...
  9297. VN: Searching line 990, token is END...
  9298. VN: Broke out of the loop! Headed to line 990
  9299. VN: At line 990, Command is END
  9300. VN: At line 991, Command is CHANGE
  9301. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Angry
  9302. VN: ActorName received as nil, assuming actorName is Delta1Casual
  9303. VN: Assigned Delta1 to be played by Delta1Casual with emote Angry
  9304. VN: Unloading vn_del_c_neutral...
  9305. VN: Unloading vn_del_c_neutral_b...
  9306. VN: Loaded vn_del_c_angry as a streaming animation!
  9307. VN: Loaded vn_del_c_angry_b as a streaming animation!
  9308. VN: At line 992, Command is CHANGE
  9309. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Happy
  9310. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9311. VN: Assigned Meddy to be played by MeddyCasual with emote Happy
  9312. VN: Unloading vn_med_c_neutral...
  9313. VN: Unloading vn_med_c_neutral_b...
  9314. VN: Loaded vn_med_c_happy as a streaming animation!
  9315. VN: Loaded vn_med_c_happy_b as a streaming animation!
  9316. VN: At line 993, Command is CHANGE
  9317. VN: At line 994, Command is IF
  9318. VN: Evaluating IF statment...
  9319. VN: Found 'a' as variable round, value is 1...
  9320. VN: a='1', op='=', b='2'
  9321. VN: Returned false...
  9322. VN: Looking for next good line...
  9323. VN: Searching line 995, token is HOLLEY...
  9324. VN: Searching line 996, token is ELSE...
  9325. VN: Broke out of the loop! Headed to line 996
  9326. VN: At line 996, Command is ELSE
  9327. VN: Evaluating IF statment...
  9328. VN: Hit Else...
  9329. VN: At line 997, Command is HOLLEY
  9330. VN: Sending message: 'Holley': 'There's a shapeshifting Beta Tester I was just fighting and he just escaped in here!'
  9331. VN: Transition time is up for Delta1
  9332. VN: Transition set: X
  9333. VN: Transition set: Y
  9334. VN: Transition time is up for Sherry
  9335. VN: Transition set: Alpha
  9336. VN: Forward button pressed! Speed = 0
  9337. VN: Forward button pressed! Advancing
  9338. VN: At line 998, Command is END
  9339. VN: At line 999, Command is IF
  9340. VN: Evaluating IF statment...
  9341. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9342. VN: a='2', op='=', b='1'
  9343. VN: Returned false...
  9344. VN: Looking for next good line...
  9345. VN: Searching line 1000, token is DELTA1...
  9346. VN: Searching line 1001, token is EIF...
  9347. VN: Broke out of the loop! Headed to line 1001
  9348. VN: At line 1001, Command is EIF
  9349. VN: Evaluating IF statment...
  9350. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9351. VN: a='2', op='=', b='2'
  9352. VN: Returned true!
  9353. VN: At line 1002, Command is MEDDY
  9354. VN: Sending message: 'Meddy': 'Holy cow, that's so cool!'
  9355. VN: Transition time is up for Sherry
  9356. VN: Transition set: X
  9357. VN: Transition set: Y
  9358. VN: Forward button pressed! Speed = 0
  9359. VN: Forward button pressed! Advancing
  9360. VN: At line 1003, Command is EIF
  9361. VN: Evaluating IF statment...
  9362. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9363. VN: Looking for next good line...
  9364. VN: Searching line 1004, token is EPSILON1...
  9365. VN: Searching line 1005, token is END...
  9366. VN: Broke out of the loop! Headed to line 1005
  9367. VN: At line 1005, Command is END
  9368. VN: At line 1006, Command is CHANGE
  9369. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  9370. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9371. VN: Assigned Holley to be played by HolleyPilot with emote Pondering
  9372. VN: Unloading vn_hol_p_angry...
  9373. VN: Unloading vn_hol_p_angry_b...
  9374. VN: Loaded vn_hol_p_pondering as a streaming animation!
  9375. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  9376. VN: At line 1007, Command is HOLLEY
  9377. VN: Sending message: 'Holley': 'Wait, how long have you been here?'
  9378. VN: Forward button pressed! Speed = 0
  9379. VN: Forward button pressed! Advancing
  9380. VN: At line 1008, Command is IF
  9381. VN: Evaluating IF statment...
  9382. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9383. VN: a='2', op='=', b='1'
  9384. VN: Returned false...
  9385. VN: Looking for next good line...
  9386. VN: Searching line 1009, token is SHERRY...
  9387. VN: Searching line 1010, token is EIF...
  9388. VN: Broke out of the loop! Headed to line 1010
  9389. VN: At line 1010, Command is EIF
  9390. VN: Evaluating IF statment...
  9391. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9392. VN: a='2', op='=', b='2'
  9393. VN: Returned true!
  9394. VN: At line 1011, Command is DELTA1
  9395. VN: Sending message: 'Delta1': 'We just got here.'
  9396. VN: Forward button pressed! Speed = 0
  9397. VN: Forward button pressed! Advancing
  9398. VN: At line 1012, Command is EIF
  9399. VN: Evaluating IF statment...
  9400. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9401. VN: Looking for next good line...
  9402. VN: Searching line 1013, token is MEDDY...
  9403. VN: Searching line 1014, token is END...
  9404. VN: Broke out of the loop! Headed to line 1014
  9405. VN: At line 1014, Command is END
  9406. VN: At line 1015, Command is CHANGE
  9407. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  9408. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9409. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  9410. VN: Unloading vn_hol_p_pondering...
  9411. VN: Unloading vn_hol_p_pondering_b...
  9412. VN: Loaded vn_hol_p_angry as a streaming animation!
  9413. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  9414. VN: At line 1016, Command is HOLLEY
  9415. VN: Sending message: 'Holley': 'WHAT?!'
  9416. VN: Forward button pressed! Speed = 0
  9417. VN: Forward button pressed! Advancing
  9418. VN: At line 1017, Command is CHANGE
  9419. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Angry
  9420. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9421. VN: Assigned Meddy to be played by MeddyCasual with emote Angry
  9422. VN: Unloading vn_med_c_happy...
  9423. VN: Unloading vn_med_c_happy_b...
  9424. VN: Loaded vn_med_c_angry as a streaming animation!
  9425. VN: Loaded vn_med_c_angry_b as a streaming animation!
  9426. VN: At line 1018, Command is HOLLEY
  9427. VN: Sending message: 'Holley': 'Then that means... the Beta Tester could be impersonating one of my friends!'
  9428. VN: Forward button pressed! Speed = 0
  9429. VN: Forward button pressed! Advancing
  9430. VN: At line 1019, Command is IF
  9431. VN: Evaluating IF statment...
  9432. VN: Found 'a' as variable round, value is 1...
  9433. VN: a='1', op='=', b='2'
  9434. VN: Returned false...
  9435. VN: Looking for next good line...
  9436. VN: Searching line 1020, token is CHANGE...
  9437. VN: Searching line 1021, token is HOLLEY...
  9438. VN: Searching line 1022, token is END...
  9439. VN: Broke out of the loop! Headed to line 1022
  9440. VN: At line 1022, Command is END
  9441. VN: At line 1023, Command is IF
  9442. VN: Evaluating IF statment...
  9443. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9444. VN: a='2', op='=', b='1'
  9445. VN: Returned false...
  9446. VN: Looking for next good line...
  9447. VN: Searching line 1024, token is EPSILON1...
  9448. VN: Searching line 1025, token is EIF...
  9449. VN: Broke out of the loop! Headed to line 1025
  9450. VN: At line 1025, Command is EIF
  9451. VN: Evaluating IF statment...
  9452. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9453. VN: a='2', op='=', b='2'
  9454. VN: Returned true!
  9455. VN: At line 1026, Command is MEDDY
  9456. VN: Sending message: 'Meddy': 'How dare they!'
  9457. VN: Forward button pressed! Speed = 0
  9458. VN: Forward button pressed! Advancing
  9459. VN: At line 1027, Command is EIF
  9460. VN: Evaluating IF statment...
  9461. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9462. VN: Looking for next good line...
  9463. VN: Searching line 1028, token is HARRIET...
  9464. VN: Searching line 1029, token is END...
  9465. VN: Broke out of the loop! Headed to line 1029
  9466. VN: At line 1029, Command is END
  9467. VN: At line 1030, Command is CHANGE
  9468. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Boast
  9469. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9470. VN: Assigned Holley to be played by HolleyPilot with emote Boast
  9471. VN: Unloading vn_hol_p_angry...
  9472. VN: Unloading vn_hol_p_angry_b...
  9473. VN: Loaded vn_hol_p_boast as a streaming animation!
  9474. VN: Loaded vn_hol_p_boast_b as a streaming animation!
  9475. VN: At line 1031, Command is PLAY
  9476. VN: Attempting to play music
  9477. VN: At line 1032, Command is HOLLEY
  9478. VN: Sending message: 'Holley': 'I must use my amazing deductive skills to determine if one of you is an imposter friend!'
  9479. VN: Forward button pressed! Speed = 0
  9480. VN: Forward button pressed! Advancing
  9481. VN: At line 1033, Command is IF
  9482. VN: Evaluating IF statment...
  9483. VN: Found 'a' as variable round, value is 1...
  9484. VN: a='1', op='=', b='2'
  9485. VN: Returned false...
  9486. VN: Looking for next good line...
  9487. VN: Searching line 1034, token is GOTO...
  9488. VN: Searching line 1035, token is END...
  9489. VN: Broke out of the loop! Headed to line 1035
  9490. VN: At line 1035, Command is END
  9491. VN: At line 1036, Command is SHOW
  9492. Failed to load apng: (file vn_clippy1.png) animation duration <= 0.0f, bad data?
  9493. VN: Loaded vn_clippy1 as a static image!
  9494. VN: Clippy's Layer = 5
  9495. VN: Creating Clippy's image effect...
  9496. VN: Creating Clippy's image effect...
  9497. VN: At line 1037, Command is CLIPPY
  9498. VN: Sending message: 'Clippy': 'Need a hint on how to proceed?'
  9499. VN: Transition time is up for Clippy
  9500. VN: Transition set: Alpha
  9501. VN: Transition time is up for Clippy
  9502. VN: Transition set: X
  9503. VN: Transition set: Y
  9504. VN: At line 1038, Command is MENU
  9505. LIST HEIGHT :155
  9506. FONT HEIGHT :26
  9507. Text Region Made
  9508. Text Coords: 158, 635
  9509. Text W/H: 47, 26
  9510. AXUI: Button created!
  9511. Text Region Made
  9512. Text Coords: 158, 663
  9513. Text W/H: 45, 26
  9514. AXUI: Button created!
  9515. VN: At line 1039, Command is IF
  9516. VN: Evaluating IF statment...
  9517. VN: Found 'a' as variable needahint, value is 1...
  9518. VN: a='1', op='=', b='1'
  9519. VN: Returned true!
  9520. VN: At line 1040, Command is CLIPPY
  9521. VN: Sending message: 'Clippy': 'Choose a friend and listen to them convince you they're your real friend. Press their statements, the imposter may slip up or give conflicting information.'
  9522. VN: Forward button pressed! Speed = 0
  9523. VN: Forward button pressed! Advancing
  9524. VN: At line 1041, Command is CLIPPY
  9525. VN: Sending message: 'Clippy': 'When you think you have the imposter, call them out on their conflicting statement!'
  9526. VN: Forward button pressed! Speed = 0
  9527. VN: Forward button pressed! Advancing
  9528. VN: At line 1042, Command is CLIPPY
  9529. VN: Sending message: 'Clippy': 'Be careful, if you try calling them out on a true statement, your friendship may become strained with your real friends! The Beta Tester might take advantage of that, so watch out!'
  9530. VN: Forward button pressed! Speed = 0
  9531. VN: Forward button pressed! Advancing
  9532. VN: At line 1043, Command is END
  9533. VN: At line 1044, Command is MOVE
  9534. VN: Creating Clippy's image effect...
  9535. VN: At line 1045, Command is CHANGE
  9536. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  9537. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9538. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  9539. VN: Unloading vn_hol_p_boast...
  9540. VN: Unloading vn_hol_p_boast_b...
  9541. VN: Loaded vn_hol_p_angry as a streaming animation!
  9542. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  9543. VN: At line 1046, Command is HOLLEY
  9544. VN: Sending message: 'Holley': 'Let's do this!'
  9545. VN: Forward button pressed! Speed = 0
  9546. VN: Forward button pressed! Advancing
  9547. VN: At line 1047, Command is HIDE
  9548. VN: Hiding Clippy...
  9549. VN: Creating Clippy's image effect...
  9550. VN: At line 1048, Command is SHOW
  9551. VN: Loaded strike as a streaming animation!
  9552. VN: strike1's Layer = 3
  9553. VN: Creating strike1's image effect...
  9554. VN: At line 1049, Command is SHOW
  9555. VN: Loaded strike as a streaming animation!
  9556. VN: strike2's Layer = 3
  9557. VN: Creating strike2's image effect...
  9558. VN: At line 1050, Command is SHOW
  9559. VN: Loaded strike as a streaming animation!
  9560. VN: strike3's Layer = 3
  9561. VN: Creating strike3's image effect...
  9562. VN: At line 1051, Command is LABEL
  9563. VN: At line 1052, Command is IF
  9564. VN: Evaluating IF statment...
  9565. VN: Didn't find 'a' attached to strikes.../nVN: a='strikes', op='=', b='2'
  9566. VN: Returned false...
  9567. VN: Looking for next good line...
  9568. VN: Searching line 1053, token is PLAY...
  9569. VN: Searching line 1054, token is ELSE...
  9570. VN: Broke out of the loop! Headed to line 1054
  9571. VN: At line 1054, Command is ELSE
  9572. VN: Evaluating IF statment...
  9573. VN: Hit Else...
  9574. VN: At line 1055, Command is PLAY
  9575. VN: Attempting to play music
  9576. VN: At line 1056, Command is END
  9577. VN: At line 1057, Command is IF
  9578. VN: Evaluating IF statment...
  9579. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9580. VN: a='2', op='=', b='1'
  9581. VN: Returned false...
  9582. VN: Looking for next good line...
  9583. VN: Searching line 1058, token is GOTO...
  9584. VN: Searching line 1059, token is EIF...
  9585. VN: Broke out of the loop! Headed to line 1059
  9586. VN: At line 1059, Command is EIF
  9587. VN: Evaluating IF statment...
  9588. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9589. VN: a='2', op='=', b='2'
  9590. VN: Returned true!
  9591. VN: At line 1060, Command is GOTO
  9592. VN: At line 1091, Command is LABEL
  9593. VN: At line 1092, Command is CHANGE
  9594. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  9595. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9596. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  9597. VN: Unloading vn_hol_p_angry...
  9598. VN: Unloading vn_hol_p_angry_b...
  9599. VN: Loaded vn_hol_p_angry as a streaming animation!
  9600. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  9601. VN: At line 1093, Command is CHANGE
  9602. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Neutral
  9603. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9604. VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
  9605. VN: Unloading vn_med_c_angry...
  9606. VN: Unloading vn_med_c_angry_b...
  9607. VN: Loaded vn_med_c_neutral as a streaming animation!
  9608. VN: Loaded vn_med_c_neutral_b as a streaming animation!
  9609. VN: At line 1094, Command is CHANGE
  9610. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
  9611. VN: ActorName received as nil, assuming actorName is Delta1Casual
  9612. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  9613. VN: Unloading vn_del_c_angry...
  9614. VN: Unloading vn_del_c_angry_b...
  9615. VN: Loaded vn_del_c_neutral as a streaming animation!
  9616. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  9617. VN: At line 1095, Command is CHANGE
  9618. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
  9619. VN: ActorName received as nil, assuming actorName is SherryCasual
  9620. VN: Assigned Sherry to be played by SherryCasual with emote Huh
  9621. VN: Unloading vn_sher_c_huh...
  9622. VN: Unloading vn_sher_c_huh_b...
  9623. VN: Loaded vn_sher_c_huh as a streaming animation!
  9624. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  9625. VN: At line 1096, Command is MOVE
  9626. VN: Creating Holley's image effect...
  9627. VN: At line 1097, Command is MOVE
  9628. VN: Creating Meddy's image effect...
  9629. VN: At line 1098, Command is MOVE
  9630. VN: Creating Delta1's image effect...
  9631. VN: At line 1099, Command is MOVE
  9632. VN: Creating Sherry's image effect...
  9633. VN: At line 1100, Command is SELF
  9634. VN: Message isn't supposed to be said outloud, no 'speaker'
  9635. VN: Sending message: ' ': 'Talk to which friend?'
  9636. VN: I am pausing strike
  9637. VN: I am pausing strike
  9638. VN: I am pausing strike
  9639. Frame 21368 too long!!: frametime = 0.374 (0.374)
  9640. VN: Transition time is up for Clippy
  9641. VN: Transition set: Alpha
  9642. VN: Unloading vn_clippy1...
  9643. VN: Transition time is up for strike2
  9644. VN: Transition set: Alpha
  9645. VN: Transition time is up for strike1
  9646. VN: Transition set: Alpha
  9647. VN: Transition time is up for Clippy
  9648. VN: Transition time is up for strike3
  9649. VN: Transition set: Alpha
  9650. VN: Transition time is up for Holley
  9651. VN: Transition set: X
  9652. VN: Transition set: Y
  9653. VN: Transition time is up for Delta1
  9654. VN: Transition set: X
  9655. VN: Transition set: Y
  9656. VN: Transition time is up for Meddy
  9657. VN: Transition set: X
  9658. VN: Transition set: Y
  9659. VN: Transition time is up for Sherry
  9660. VN: Transition set: X
  9661. VN: Transition set: Y
  9662. VN: At line 1101, Command is MENU
  9663. LIST HEIGHT :155
  9664. FONT HEIGHT :26
  9665. Text Region Made
  9666. Text Coords: 158, 599
  9667. Text W/H: 72, 26
  9668. AXUI: Button created!
  9669. Text Region Made
  9670. Text Coords: 158, 627
  9671. Text W/H: 75, 26
  9672. AXUI: Button created!
  9673. Text Region Made
  9674. Text Coords: 158, 655
  9675. Text W/H: 70, 26
  9676. AXUI: Button created!
  9677. VN: At line 1102, Command is MOVE
  9678. VN: Creating Holley's image effect...
  9679. VN: At line 1103, Command is IF
  9680. VN: Evaluating IF statment...
  9681. VN: Found 'a' as variable G2C, value is 1...
  9682. VN: a='1', op='=', b='1'
  9683. VN: Returned true!
  9684. VN: At line 1104, Command is MOVE
  9685. VN: Creating Meddy's image effect...
  9686. VN: At line 1105, Command is MOVE
  9687. VN: Creating Delta1's image effect...
  9688. VN: At line 1106, Command is MOVE
  9689. VN: Creating Sherry's image effect...
  9690. VN: At line 1107, Command is GOTO
  9691. VN: At line 1295, Command is LABEL
  9692. VN: At line 1296, Command is SETINT
  9693. 1: @btn_press
  9694. 2: btn_press
  9695. 3: tn_press
  9696. 4: n_press
  9697. 5: _press
  9698. 6: press
  9699. 7: ress
  9700. 8: ess
  9701. 9: ss
  9702. 10: s
  9703. Bitmap Region Made
  9704. X1: 553, Y1:473
  9705. X2: 813, Y2:533
  9706. AXUI: Button created!
  9707. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:465: attempt to concatenate field 'IntGoto' (a nil value)
  9708.  
  9709. ------------------------------------------------------------------
  9710. ADE Debug:
  9711. ------------------------------------------------------------------
  9712. Name: SetInterrupt
  9713. Name of: method
  9714. Function type: Lua
  9715. Defined on: 434
  9716. Upvalues: 0
  9717.  
  9718. Source: vs2-sct.tbm - On Game Init
  9719. Short source: [string "vs2-sct.tbm - On Game Init"]
  9720. Current line: 465
  9721. - Function line: 32
  9722. ------------------------------------------------------------------
  9723.  
  9724.  
  9725. ------------------------------------------------------------------
  9726.  
  9727. stack traceback:
  9728. [C]: ?
  9729. [string "vs2-sct.tbm - On Game Init"]:465: in function 'SetInterrupt'
  9730. [string "vs2-sct.tbm - On Game Init"]:327: in function 'ProcessLine'
  9731. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9732. [string "vs2-sct.tbm - On Game Init"]:339: in function 'ProcessLine'
  9733. [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
  9734. [string "vs2-sct.tbm - On Game Init"]:325: in function 'ProcessLine'
  9735. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9736. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  9737. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9738. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  9739. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9740. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  9741. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9742. [string "vs2-sct.tbm - On Game Init"]:1851: in function 'EvalIf'
  9743. [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
  9744. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9745. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  9746. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  9747. [string "vs2-sct.tbm - On Game Init"]:2681: in function 'Actions'
  9748. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  9749. ------------------------------------------------------------------
  9750.  
  9751. ------------------------------------------------------------------
  9752.  
  9753. Frame 21397 too long!!: frametime = 8.290 (8.290)
  9754. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  9755. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  9756. VN: Transition time is up for Holley
  9757. VN: Transition set: X
  9758. VN: Transition set: Y
  9759. VN: Transition time is up for Delta1
  9760. VN: Transition set: X
  9761. VN: Transition set: Y
  9762. VN: Transition time is up for Meddy
  9763. VN: Transition set: X
  9764. VN: Transition set: Y
  9765. VN: Transition time is up for Sherry
  9766. VN: Transition set: X
  9767. VN: Transition set: Y
  9768. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
  9769.  
  9770. ------------------------------------------------------------------
  9771. ADE Debug:
  9772. ------------------------------------------------------------------
  9773. Name: Actions
  9774. Name of: method
  9775. Function type: Lua
  9776. Defined on: 2620
  9777. Upvalues: 0
  9778.  
  9779. Source: vs2-sct.tbm - On Game Init
  9780. Short source: [string "vs2-sct.tbm - On Game Init"]
  9781. Current line: 2644
  9782. - Function line: 25
  9783. ------------------------------------------------------------------
  9784.  
  9785.  
  9786. ------------------------------------------------------------------
  9787.  
  9788. stack traceback:
  9789. [C]: ?
  9790. [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
  9791. [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
  9792. [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
  9793. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  9794. ------------------------------------------------------------------
  9795.  
  9796. ------------------------------------------------------------------
  9797.  
  9798. Frame 21410 too long!!: frametime = 2.180 (2.180)
  9799. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  9800. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  9801. VN: Forward button pressed! Advancing
  9802. VN: At line 1297, Command is SETVAR
  9803. VN: Variable doesn't exist, initializing at zero...
  9804. VN: assignment
  9805. VN: 1
  9806. VN: line was set to 1
  9807. VN: At line 1298, Command is CHANGE
  9808. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Happy
  9809. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9810. VN: Assigned Meddy to be played by MeddyCasual with emote Happy
  9811. VN: Unloading vn_med_c_neutral...
  9812. VN: Unloading vn_med_c_neutral_b...
  9813. VN: Loaded vn_med_c_happy as a streaming animation!
  9814. VN: Loaded vn_med_c_happy_b as a streaming animation!
  9815. VN: At line 1299, Command is MEDDY
  9816. VN: Sending message: 'Meddy': 'Holley-girl! You know me so well, don't you? We're like sisters, right?'
  9817. VN: Forward button pressed! Speed = 0
  9818. VN: Forward button pressed! Advancing
  9819. VN: At line 1300, Command is SETVAR
  9820. VN: assignment
  9821. VN: 2
  9822. VN: line was set to 2
  9823. VN: At line 1301, Command is MEDDY
  9824. VN: Sending message: 'Meddy': 'Childhood friends since the first grade! We've been through everything together!'
  9825. VN: Forward button pressed! Speed = 0
  9826. VN: Forward button pressed! Advancing
  9827. VN: At line 1302, Command is SETVAR
  9828. VN: assignment
  9829. VN: 3
  9830. VN: line was set to 3
  9831. VN: At line 1303, Command is MEDDY
  9832. VN: Sending message: 'Meddy': 'I can recite off the top of my head every birthday present we've given each other!'
  9833. VN: Forward button pressed! Speed = 0
  9834. VN: Forward button pressed! Advancing
  9835. VN: At line 1304, Command is SETVAR
  9836. VN: assignment
  9837. VN: 4
  9838. VN: line was set to 4
  9839. VN: At line 1305, Command is CHANGE
  9840. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Angry
  9841. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9842. VN: Assigned Meddy to be played by MeddyCasual with emote Angry
  9843. VN: Unloading vn_med_c_happy...
  9844. VN: Unloading vn_med_c_happy_b...
  9845. VN: Loaded vn_med_c_angry as a streaming animation!
  9846. VN: Loaded vn_med_c_angry_b as a streaming animation!
  9847. VN: At line 1306, Command is MEDDY
  9848. VN: Sending message: 'Meddy': 'You even know my most guarded secrets... like my original hair color...'
  9849. VN: Forward button pressed! Speed = 0
  9850. VN: Forward button pressed! Advancing
  9851. VN: At line 1307, Command is SETVAR
  9852. VN: assignment
  9853. VN: 5
  9854. VN: line was set to 5
  9855. VN: At line 1308, Command is CHANGE
  9856. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: IUKWIM
  9857. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9858. VN: Assigned Meddy to be played by MeddyCasual with emote IUKWIM
  9859. VN: Unloading vn_med_c_angry...
  9860. VN: Unloading vn_med_c_angry_b...
  9861. VN: Loaded vn_med_c_iukwim as a streaming animation!
  9862. VN: Loaded vn_med_c_iukwim_b as a streaming animation!
  9863. VN: At line 1309, Command is MEDDY
  9864. VN: Sending message: 'Meddy': 'And I know your most guarded secrets as well... like who you really really like...'
  9865. VN: Forward button pressed! Speed = 0
  9866. VN: Forward button pressed! Advancing
  9867. VN: At line 1310, Command is SETVAR
  9868. VN: assignment
  9869. VN: 6
  9870. VN: line was set to 6
  9871. VN: At line 1311, Command is CHANGE
  9872. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Sad
  9873. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9874. VN: Assigned Meddy to be played by MeddyCasual with emote Sad
  9875. VN: Unloading vn_med_c_iukwim...
  9876. VN: Unloading vn_med_c_iukwim_b...
  9877. VN: Loaded vn_med_c_sad as a streaming animation!
  9878. VN: Loaded vn_med_c_sad_b as a streaming animation!
  9879. VN: At line 1312, Command is MEDDY
  9880. VN: Sending message: 'Meddy': 'I also know what foods you hate, and we both know there is a lot of those...'
  9881. VN: Forward button pressed! Speed = 0
  9882. VN: Forward button pressed! Advancing
  9883. VN: At line 1313, Command is SETINT
  9884. 1: NULL
  9885. 2: ULL
  9886. 3: LL
  9887. 4: L
  9888. VN: At line 1314, Command is CHANGE
  9889. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  9890. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9891. VN: Assigned Holley to be played by HolleyPilot with emote Pondering
  9892. VN: Unloading vn_hol_p_angry...
  9893. VN: Unloading vn_hol_p_angry_b...
  9894. VN: Loaded vn_hol_p_pondering as a streaming animation!
  9895. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  9896. VN: At line 1315, Command is HOLLEY
  9897. VN: Sending message: 'Holley': 'Hmm... Was there anything I could use there?'
  9898. VN: Forward button pressed! Speed = 0
  9899. VN: Forward button pressed! Advancing
  9900. VN: At line 1316, Command is CHANGE
  9901. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering2
  9902. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9903. VN: Assigned Holley to be played by HolleyPilot with emote Pondering2
  9904. VN: Unloading vn_hol_p_pondering...
  9905. VN: Unloading vn_hol_p_pondering_b...
  9906. VN: Loaded vn_hol_p_pondering2 as a streaming animation!
  9907. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  9908. VN: At line 1317, Command is HOLLEY
  9909. VN: Sending message: 'Holley': 'What was she talking about today that I could press on?'
  9910. VN: Forward button pressed! Speed = 0
  9911. VN: Forward button pressed! Advancing
  9912. VN: At line 1318, Command is IF
  9913. VN: Evaluating IF statment...
  9914. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9915. VN: a='2', op='=', b='1'
  9916. VN: Returned false...
  9917. VN: Looking for next good line...
  9918. VN: Searching line 1319, token is GOTO...
  9919. VN: Searching line 1320, token is EIF...
  9920. VN: Broke out of the loop! Headed to line 1320
  9921. VN: At line 1320, Command is EIF
  9922. VN: Evaluating IF statment...
  9923. VN: Found 'a' as sexp variable diceRoll, value is 2...
  9924. VN: a='2', op='=', b='2'
  9925. VN: Returned true!
  9926. VN: At line 1321, Command is GOTO
  9927. VN: At line 1091, Command is LABEL
  9928. VN: At line 1092, Command is CHANGE
  9929. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  9930. VN: ActorName received as nil, assuming actorName is HolleyPilot
  9931. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  9932. VN: Unloading vn_hol_p_pondering2...
  9933. VN: Unloading vn_hol_p_pondering_b...
  9934. VN: Loaded vn_hol_p_angry as a streaming animation!
  9935. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  9936. VN: At line 1093, Command is CHANGE
  9937. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Neutral
  9938. VN: ActorName received as nil, assuming actorName is MeddyCasual
  9939. VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
  9940. VN: Unloading vn_med_c_sad...
  9941. VN: Unloading vn_med_c_sad_b...
  9942. VN: Loaded vn_med_c_neutral as a streaming animation!
  9943. VN: Loaded vn_med_c_neutral_b as a streaming animation!
  9944. VN: At line 1094, Command is CHANGE
  9945. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
  9946. VN: ActorName received as nil, assuming actorName is Delta1Casual
  9947. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  9948. VN: Unloading vn_del_c_neutral...
  9949. VN: Unloading vn_del_c_neutral_b...
  9950. VN: Loaded vn_del_c_neutral as a streaming animation!
  9951. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  9952. VN: At line 1095, Command is CHANGE
  9953. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
  9954. VN: ActorName received as nil, assuming actorName is SherryCasual
  9955. VN: Assigned Sherry to be played by SherryCasual with emote Huh
  9956. VN: Unloading vn_sher_c_huh...
  9957. VN: Unloading vn_sher_c_huh_b...
  9958. VN: Loaded vn_sher_c_huh as a streaming animation!
  9959. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  9960. VN: At line 1096, Command is MOVE
  9961. VN: Creating Holley's image effect...
  9962. VN: At line 1097, Command is MOVE
  9963. VN: Creating Meddy's image effect...
  9964. VN: At line 1098, Command is MOVE
  9965. VN: Creating Delta1's image effect...
  9966. VN: At line 1099, Command is MOVE
  9967. VN: Creating Sherry's image effect...
  9968. VN: At line 1100, Command is SELF
  9969. VN: Message isn't supposed to be said outloud, no 'speaker'
  9970. VN: Sending message: ' ': 'Talk to which friend?'
  9971. Frame 21491 too long!!: frametime = 0.261 (0.261)
  9972. VN: Transition time is up for Holley
  9973. VN: Transition set: X
  9974. VN: Transition set: Y
  9975. VN: Transition time is up for Delta1
  9976. VN: Transition set: X
  9977. VN: Transition set: Y
  9978. VN: Transition time is up for Meddy
  9979. VN: Transition set: X
  9980. VN: Transition set: Y
  9981. VN: Transition time is up for Sherry
  9982. VN: Transition set: X
  9983. VN: Transition set: Y
  9984. VN: At line 1101, Command is MENU
  9985. LIST HEIGHT :155
  9986. FONT HEIGHT :26
  9987. Text Region Made
  9988. Text Coords: 158, 599
  9989. Text W/H: 72, 26
  9990. AXUI: Button created!
  9991. Text Region Made
  9992. Text Coords: 158, 627
  9993. Text W/H: 75, 26
  9994. AXUI: Button created!
  9995. Text Region Made
  9996. Text Coords: 158, 655
  9997. Text W/H: 70, 26
  9998. AXUI: Button created!
  9999. VN: At line 1102, Command is MOVE
  10000. VN: Creating Holley's image effect...
  10001. VN: At line 1103, Command is IF
  10002. VN: Evaluating IF statment...
  10003. VN: Found 'a' as variable G2C, value is 3...
  10004. VN: a='3', op='=', b='1'
  10005. VN: Returned false...
  10006. VN: Looking for next good line...
  10007. VN: Searching line 1104, token is MOVE...
  10008. VN: Searching line 1105, token is MOVE...
  10009. VN: Searching line 1106, token is MOVE...
  10010. VN: Searching line 1107, token is GOTO...
  10011. VN: Searching line 1108, token is EIF...
  10012. VN: Broke out of the loop! Headed to line 1108
  10013. VN: At line 1108, Command is EIF
  10014. VN: Evaluating IF statment...
  10015. VN: Found 'a' as variable G2C, value is 3...
  10016. VN: a='3', op='=', b='2'
  10017. VN: Returned false...
  10018. VN: Looking for next good line...
  10019. VN: Searching line 1109, token is MOVE...
  10020. VN: Searching line 1110, token is MOVE...
  10021. VN: Searching line 1111, token is MOVE...
  10022. VN: Searching line 1112, token is GOTO...
  10023. VN: Searching line 1113, token is EIF...
  10024. VN: Broke out of the loop! Headed to line 1113
  10025. VN: At line 1113, Command is EIF
  10026. VN: Evaluating IF statment...
  10027. VN: Found 'a' as variable G2C, value is 3...
  10028. VN: a='3', op='=', b='3'
  10029. VN: Returned true!
  10030. VN: At line 1114, Command is MOVE
  10031. VN: Creating Meddy's image effect...
  10032. VN: At line 1115, Command is MOVE
  10033. VN: Creating Delta1's image effect...
  10034. VN: At line 1116, Command is MOVE
  10035. VN: Creating Sherry's image effect...
  10036. VN: At line 1117, Command is GOTO
  10037. VN: At line 1441, Command is LABEL
  10038. VN: At line 1442, Command is SETINT
  10039. 1: @btn_press
  10040. 2: btn_press
  10041. 3: tn_press
  10042. 4: n_press
  10043. 5: _press
  10044. 6: press
  10045. 7: ress
  10046. 8: ess
  10047. 9: ss
  10048. 10: s
  10049. Bitmap Region Made
  10050. X1: 553, Y1:473
  10051. X2: 813, Y2:533
  10052. AXUI: Button created!
  10053. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:465: attempt to concatenate field 'IntGoto' (a nil value)
  10054.  
  10055. ------------------------------------------------------------------
  10056. ADE Debug:
  10057. ------------------------------------------------------------------
  10058. Name: SetInterrupt
  10059. Name of: method
  10060. Function type: Lua
  10061. Defined on: 434
  10062. Upvalues: 0
  10063.  
  10064. Source: vs2-sct.tbm - On Game Init
  10065. Short source: [string "vs2-sct.tbm - On Game Init"]
  10066. Current line: 465
  10067. - Function line: 32
  10068. ------------------------------------------------------------------
  10069.  
  10070.  
  10071. ------------------------------------------------------------------
  10072.  
  10073. stack traceback:
  10074. [C]: ?
  10075. [string "vs2-sct.tbm - On Game Init"]:465: in function 'SetInterrupt'
  10076. [string "vs2-sct.tbm - On Game Init"]:327: in function 'ProcessLine'
  10077. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10078. [string "vs2-sct.tbm - On Game Init"]:339: in function 'ProcessLine'
  10079. [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
  10080. [string "vs2-sct.tbm - On Game Init"]:325: in function 'ProcessLine'
  10081. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10082. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  10083. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10084. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  10085. ...
  10086. [string "vs2-sct.tbm - On Game Init"]:1888: in function 'EvalIf'
  10087. [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
  10088. [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
  10089. [string "vs2-sct.tbm - On Game Init"]:1888: in function 'EvalIf'
  10090. [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
  10091. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10092. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  10093. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10094. [string "vs2-sct.tbm - On Game Init"]:2681: in function 'Actions'
  10095. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  10096. ------------------------------------------------------------------
  10097.  
  10098. ------------------------------------------------------------------
  10099.  
  10100. Frame 21526 too long!!: frametime = 1.717 (1.717)
  10101. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  10102. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  10103. VN: Forward button pressed! Advancing
  10104. VN: At line 1443, Command is SETVAR
  10105. VN: assignment
  10106. VN: 1
  10107. VN: line was set to 1
  10108. VN: At line 1444, Command is CHANGE
  10109. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
  10110. VN: ActorName received as nil, assuming actorName is SherryCasual
  10111. VN: Assigned Sherry to be played by SherryCasual with emote Huh
  10112. VN: Unloading vn_sher_c_huh...
  10113. VN: Unloading vn_sher_c_huh_b...
  10114. VN: Loaded vn_sher_c_huh as a streaming animation!
  10115. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  10116. VN: At line 1445, Command is SHERRY
  10117. VN: Sending message: 'Sherry': 'Holley, I know you will be able to get to the bottom of this.'
  10118. VN: Transition time is up for Holley
  10119. VN: Transition set: X
  10120. VN: Transition set: Y
  10121. VN: Transition time is up for Delta1
  10122. VN: Transition set: X
  10123. VN: Transition set: Y
  10124. VN: Transition time is up for Meddy
  10125. VN: Transition set: X
  10126. VN: Transition set: Y
  10127. VN: Transition time is up for Sherry
  10128. VN: Transition set: X
  10129. VN: Transition set: Y
  10130. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
  10131.  
  10132. ------------------------------------------------------------------
  10133. ADE Debug:
  10134. ------------------------------------------------------------------
  10135. Name: Actions
  10136. Name of: method
  10137. Function type: Lua
  10138. Defined on: 2620
  10139. Upvalues: 0
  10140.  
  10141. Source: vs2-sct.tbm - On Game Init
  10142. Short source: [string "vs2-sct.tbm - On Game Init"]
  10143. Current line: 2644
  10144. - Function line: 25
  10145. ------------------------------------------------------------------
  10146.  
  10147.  
  10148. ------------------------------------------------------------------
  10149.  
  10150. stack traceback:
  10151. [C]: ?
  10152. [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
  10153. [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
  10154. [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
  10155. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  10156. ------------------------------------------------------------------
  10157.  
  10158. ------------------------------------------------------------------
  10159.  
  10160. Frame 21541 too long!!: frametime = 1.617 (1.617)
  10161. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  10162. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  10163. VN: Forward button pressed! Speed = 0
  10164. VN: Forward button pressed! Advancing
  10165. VN: At line 1446, Command is SETVAR
  10166. VN: assignment
  10167. VN: 2
  10168. VN: line was set to 2
  10169. VN: At line 1447, Command is SHERRY
  10170. VN: Sending message: 'Sherry': 'I'm not offended that you may suspect me, such a shapeshifter has probably done large amounts of research on you and the people you know.'
  10171. VN: Forward button pressed! Speed = 0
  10172. VN: Forward button pressed! Advancing
  10173. VN: At line 1448, Command is SETVAR
  10174. VN: assignment
  10175. VN: 3
  10176. VN: line was set to 3
  10177. VN: At line 1449, Command is CHANGE
  10178. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Neutral
  10179. VN: ActorName received as nil, assuming actorName is SherryCasual
  10180. VN: Assigned Sherry to be played by SherryCasual with emote Neutral
  10181. VN: Unloading vn_sher_c_huh...
  10182. VN: Unloading vn_sher_c_huh_b...
  10183. VN: Loaded vn_sher_c_neutral as a streaming animation!
  10184. VN: Loaded vn_sher_c_neutral_b as a streaming animation!
  10185. VN: At line 1450, Command is SHERRY
  10186. VN: Sending message: 'Sherry': 'But I know that the unspoken bonds we have formed will confirm that I am a true friend.'
  10187. VN: Forward button pressed! Speed = 0
  10188. VN: Forward button pressed! Advancing
  10189. VN: At line 1451, Command is SETVAR
  10190. VN: assignment
  10191. VN: 4
  10192. VN: line was set to 4
  10193. VN: At line 1452, Command is SHERRY
  10194. VN: Sending message: 'Sherry': 'We may be very different people, you like to think with your gut and I admire that talent.'
  10195. VN: Forward button pressed! Speed = 0
  10196. VN: Forward button pressed! Advancing
  10197. VN: At line 1453, Command is SETVAR
  10198. VN: assignment
  10199. VN: 5
  10200. VN: line was set to 5
  10201. VN: At line 1454, Command is CHANGE
  10202. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
  10203. VN: ActorName received as nil, assuming actorName is SherryCasual
  10204. VN: Assigned Sherry to be played by SherryCasual with emote Huh
  10205. VN: Unloading vn_sher_c_neutral...
  10206. VN: Unloading vn_sher_c_neutral_b...
  10207. VN: Loaded vn_sher_c_huh as a streaming animation!
  10208. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  10209. VN: At line 1455, Command is SHERRY
  10210. VN: Sending message: 'Sherry': 'You may ask me anything, and I am very confident I can answer easily.'
  10211. VN: Forward button pressed! Speed = 0
  10212. VN: Forward button pressed! Advancing
  10213. VN: At line 1456, Command is SETVAR
  10214. VN: assignment
  10215. VN: 6
  10216. VN: line was set to 6
  10217. VN: At line 1457, Command is CHANGE
  10218. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Sad
  10219. VN: ActorName received as nil, assuming actorName is SherryCasual
  10220. VN: Assigned Sherry to be played by SherryCasual with emote Sad
  10221. VN: Unloading vn_sher_c_huh...
  10222. VN: Unloading vn_sher_c_huh_b...
  10223. VN: Loaded vn_sher_c_sad as a streaming animation!
  10224. VN: Loaded vn_sher_c_sad_b as a streaming animation!
  10225. VN: At line 1458, Command is SHERRY
  10226. VN: Sending message: 'Sherry': 'It is a shame that my dog isn't here, I'm sure she could sniff out the culprit easily.'
  10227. VN: Forward button pressed! Speed = 0
  10228. VN: Forward button pressed! Advancing
  10229. VN: At line 1459, Command is SETINT
  10230. 1: NULL
  10231. 2: ULL
  10232. 3: LL
  10233. 4: L
  10234. VN: At line 1460, Command is CHANGE
  10235. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering
  10236. VN: ActorName received as nil, assuming actorName is HolleyPilot
  10237. VN: Assigned Holley to be played by HolleyPilot with emote Pondering
  10238. VN: Unloading vn_hol_p_angry...
  10239. VN: Unloading vn_hol_p_angry_b...
  10240. VN: Loaded vn_hol_p_pondering as a streaming animation!
  10241. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  10242. VN: At line 1461, Command is HOLLEY
  10243. VN: Sending message: 'Holley': 'Hmm... Was there anything I could use there?'
  10244. VN: Forward button pressed! Speed = 0
  10245. VN: Forward button pressed! Advancing
  10246. VN: At line 1462, Command is CHANGE
  10247. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Pondering2
  10248. VN: ActorName received as nil, assuming actorName is HolleyPilot
  10249. VN: Assigned Holley to be played by HolleyPilot with emote Pondering2
  10250. VN: Unloading vn_hol_p_pondering...
  10251. VN: Unloading vn_hol_p_pondering_b...
  10252. VN: Loaded vn_hol_p_pondering2 as a streaming animation!
  10253. VN: Loaded vn_hol_p_pondering_b as a streaming animation!
  10254. VN: At line 1463, Command is HOLLEY
  10255. VN: Sending message: 'Holley': 'What was she talking about today that I could press on?'
  10256. VN: Forward button pressed! Speed = 0
  10257. VN: Forward button pressed! Advancing
  10258. VN: At line 1464, Command is IF
  10259. VN: Evaluating IF statment...
  10260. VN: Found 'a' as sexp variable diceRoll, value is 2...
  10261. VN: a='2', op='=', b='1'
  10262. VN: Returned false...
  10263. VN: Looking for next good line...
  10264. VN: Searching line 1465, token is GOTO...
  10265. VN: Searching line 1466, token is EIF...
  10266. VN: Broke out of the loop! Headed to line 1466
  10267. VN: At line 1466, Command is EIF
  10268. VN: Evaluating IF statment...
  10269. VN: Found 'a' as sexp variable diceRoll, value is 2...
  10270. VN: a='2', op='=', b='2'
  10271. VN: Returned true!
  10272. VN: At line 1467, Command is GOTO
  10273. VN: At line 1091, Command is LABEL
  10274. VN: At line 1092, Command is CHANGE
  10275. VN: Attempting to assign actor filename: id: Holley, actorName: nil, emote: Angry
  10276. VN: ActorName received as nil, assuming actorName is HolleyPilot
  10277. VN: Assigned Holley to be played by HolleyPilot with emote Angry
  10278. VN: Unloading vn_hol_p_pondering2...
  10279. VN: Unloading vn_hol_p_pondering_b...
  10280. VN: Loaded vn_hol_p_angry as a streaming animation!
  10281. VN: Loaded vn_hol_p_angry_b as a streaming animation!
  10282. VN: At line 1093, Command is CHANGE
  10283. VN: Attempting to assign actor filename: id: Meddy, actorName: nil, emote: Neutral
  10284. VN: ActorName received as nil, assuming actorName is MeddyCasual
  10285. VN: Assigned Meddy to be played by MeddyCasual with emote Neutral
  10286. VN: Unloading vn_med_c_neutral...
  10287. VN: Unloading vn_med_c_neutral_b...
  10288. VN: Loaded vn_med_c_neutral as a streaming animation!
  10289. VN: Loaded vn_med_c_neutral_b as a streaming animation!
  10290. VN: At line 1094, Command is CHANGE
  10291. VN: Attempting to assign actor filename: id: Delta1, actorName: nil, emote: Neutral
  10292. VN: ActorName received as nil, assuming actorName is Delta1Casual
  10293. VN: Assigned Delta1 to be played by Delta1Casual with emote Neutral
  10294. VN: Unloading vn_del_c_neutral...
  10295. VN: Unloading vn_del_c_neutral_b...
  10296. VN: Loaded vn_del_c_neutral as a streaming animation!
  10297. VN: Loaded vn_del_c_neutral_b as a streaming animation!
  10298. VN: At line 1095, Command is CHANGE
  10299. VN: Attempting to assign actor filename: id: Sherry, actorName: nil, emote: Huh
  10300. VN: ActorName received as nil, assuming actorName is SherryCasual
  10301. VN: Assigned Sherry to be played by SherryCasual with emote Huh
  10302. VN: Unloading vn_sher_c_sad...
  10303. VN: Unloading vn_sher_c_sad_b...
  10304. VN: Loaded vn_sher_c_huh as a streaming animation!
  10305. VN: Loaded vn_sher_c_huh_b as a streaming animation!
  10306. VN: At line 1096, Command is MOVE
  10307. VN: Creating Holley's image effect...
  10308. VN: At line 1097, Command is MOVE
  10309. VN: Creating Meddy's image effect...
  10310. VN: At line 1098, Command is MOVE
  10311. VN: Creating Delta1's image effect...
  10312. VN: At line 1099, Command is MOVE
  10313. VN: Creating Sherry's image effect...
  10314. VN: At line 1100, Command is SELF
  10315. VN: Message isn't supposed to be said outloud, no 'speaker'
  10316. VN: Sending message: ' ': 'Talk to which friend?'
  10317. Frame 21626 too long!!: frametime = 0.253 (0.253)
  10318. VN: Transition time is up for Holley
  10319. VN: Transition set: X
  10320. VN: Transition set: Y
  10321. VN: Transition time is up for Delta1
  10322. VN: Transition set: X
  10323. VN: Transition set: Y
  10324. VN: Transition time is up for Meddy
  10325. VN: Transition set: X
  10326. VN: Transition set: Y
  10327. VN: Transition time is up for Sherry
  10328. VN: Transition set: X
  10329. VN: Transition set: Y
  10330. VN: At line 1101, Command is MENU
  10331. LIST HEIGHT :155
  10332. FONT HEIGHT :26
  10333. Text Region Made
  10334. Text Coords: 158, 599
  10335. Text W/H: 72, 26
  10336. AXUI: Button created!
  10337. Text Region Made
  10338. Text Coords: 158, 627
  10339. Text W/H: 75, 26
  10340. AXUI: Button created!
  10341. Text Region Made
  10342. Text Coords: 158, 655
  10343. Text W/H: 70, 26
  10344. AXUI: Button created!
  10345. VN: At line 1102, Command is MOVE
  10346. VN: Creating Holley's image effect...
  10347. VN: At line 1103, Command is IF
  10348. VN: Evaluating IF statment...
  10349. VN: Found 'a' as variable G2C, value is 2...
  10350. VN: a='2', op='=', b='1'
  10351. VN: Returned false...
  10352. VN: Looking for next good line...
  10353. VN: Searching line 1104, token is MOVE...
  10354. VN: Searching line 1105, token is MOVE...
  10355. VN: Searching line 1106, token is MOVE...
  10356. VN: Searching line 1107, token is GOTO...
  10357. VN: Searching line 1108, token is EIF...
  10358. VN: Broke out of the loop! Headed to line 1108
  10359. VN: At line 1108, Command is EIF
  10360. VN: Evaluating IF statment...
  10361. VN: Found 'a' as variable G2C, value is 2...
  10362. VN: a='2', op='=', b='2'
  10363. VN: Returned true!
  10364. VN: At line 1109, Command is MOVE
  10365. VN: Creating Meddy's image effect...
  10366. VN: At line 1110, Command is MOVE
  10367. VN: Creating Delta1's image effect...
  10368. VN: At line 1111, Command is MOVE
  10369. VN: Creating Sherry's image effect...
  10370. VN: At line 1112, Command is GOTO
  10371. VN: At line 1146, Command is LABEL
  10372. VN: At line 1147, Command is SETINT
  10373. 1: @btn_press
  10374. 2: btn_press
  10375. 3: tn_press
  10376. 4: n_press
  10377. 5: _press
  10378. 6: press
  10379. 7: ress
  10380. 8: ess
  10381. 9: ss
  10382. 10: s
  10383. Bitmap Region Made
  10384. X1: 553, Y1:473
  10385. X2: 813, Y2:533
  10386. AXUI: Button created!
  10387. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:465: attempt to concatenate field 'IntGoto' (a nil value)
  10388.  
  10389. ------------------------------------------------------------------
  10390. ADE Debug:
  10391. ------------------------------------------------------------------
  10392. Name: SetInterrupt
  10393. Name of: method
  10394. Function type: Lua
  10395. Defined on: 434
  10396. Upvalues: 0
  10397.  
  10398. Source: vs2-sct.tbm - On Game Init
  10399. Short source: [string "vs2-sct.tbm - On Game Init"]
  10400. Current line: 465
  10401. - Function line: 32
  10402. ------------------------------------------------------------------
  10403.  
  10404.  
  10405. ------------------------------------------------------------------
  10406.  
  10407. stack traceback:
  10408. [C]: ?
  10409. [string "vs2-sct.tbm - On Game Init"]:465: in function 'SetInterrupt'
  10410. [string "vs2-sct.tbm - On Game Init"]:327: in function 'ProcessLine'
  10411. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10412. [string "vs2-sct.tbm - On Game Init"]:339: in function 'ProcessLine'
  10413. [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
  10414. [string "vs2-sct.tbm - On Game Init"]:325: in function 'ProcessLine'
  10415. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10416. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  10417. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10418. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  10419. ...
  10420. [string "vs2-sct.tbm - On Game Init"]:1851: in function 'EvalIf'
  10421. [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
  10422. [string "vs2-sct.tbm - On Game Init"]:426: in function 'GoToLine'
  10423. [string "vs2-sct.tbm - On Game Init"]:1888: in function 'EvalIf'
  10424. [string "vs2-sct.tbm - On Game Init"]:393: in function 'ProcessLine'
  10425. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10426. [string "vs2-sct.tbm - On Game Init"]:368: in function 'ProcessLine'
  10427. [string "vs2-sct.tbm - On Game Init"]:295: in function 'NextLine'
  10428. [string "vs2-sct.tbm - On Game Init"]:2681: in function 'Actions'
  10429. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  10430. ------------------------------------------------------------------
  10431.  
  10432. ------------------------------------------------------------------
  10433.  
  10434. Frame 21691 too long!!: frametime = 1.722 (1.722)
  10435. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  10436. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  10437. VN: Transition time is up for Holley
  10438. VN: Transition set: X
  10439. VN: Transition set: Y
  10440. VN: Transition time is up for Delta1
  10441. VN: Transition set: X
  10442. VN: Transition set: Y
  10443. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
  10444.  
  10445. ------------------------------------------------------------------
  10446. ADE Debug:
  10447. ------------------------------------------------------------------
  10448. Name: Actions
  10449. Name of: method
  10450. Function type: Lua
  10451. Defined on: 2620
  10452. Upvalues: 0
  10453.  
  10454. Source: vs2-sct.tbm - On Game Init
  10455. Short source: [string "vs2-sct.tbm - On Game Init"]
  10456. Current line: 2644
  10457. - Function line: 25
  10458. ------------------------------------------------------------------
  10459.  
  10460.  
  10461. ------------------------------------------------------------------
  10462.  
  10463. stack traceback:
  10464. [C]: ?
  10465. [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
  10466. [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
  10467. [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
  10468. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  10469. ------------------------------------------------------------------
  10470.  
  10471. ------------------------------------------------------------------
  10472.  
  10473. VN: Transition time is up for Meddy
  10474. VN: Transition set: X
  10475. VN: Transition set: Y
  10476. Frame 21710 too long!!: frametime = 1.369 (1.369)
  10477. VN: Transition time is up for Sherry
  10478. VN: Transition set: X
  10479. VN: Transition set: Y
  10480. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  10481. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  10482. Lua Error: LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:428: attempt to concatenate field 'LoadedFile' (a nil value)
  10483.  
  10484. ------------------------------------------------------------------
  10485. ADE Debug:
  10486. ------------------------------------------------------------------
  10487. Name: Actions
  10488. Name of: method
  10489. Function type: Lua
  10490. Defined on: 2620
  10491. Upvalues: 0
  10492.  
  10493. Source: vs2-sct.tbm - On Game Init
  10494. Short source: [string "vs2-sct.tbm - On Game Init"]
  10495. Current line: 2644
  10496. - Function line: 25
  10497. ------------------------------------------------------------------
  10498.  
  10499.  
  10500. ------------------------------------------------------------------
  10501.  
  10502. stack traceback:
  10503. [C]: ?
  10504. [string "vs2-sct.tbm - On Game Init"]:428: in function 'GoToLine'
  10505. [string "vs2-sct.tbm - On Game Init"]:480: in function 'Interrupt'
  10506. [string "vs2-sct.tbm - On Game Init"]:2645: in function 'Actions'
  10507. [string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
  10508. ------------------------------------------------------------------
  10509.  
  10510. ------------------------------------------------------------------
  10511.  
  10512. Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 271
  10513. ntdll.dll! NtWaitForSingleObject + 10 bytes
  10514. KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
  10515. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10516. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10517. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10518. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10519. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10520. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10521. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10522. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10523. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10524. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10525. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10526. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10527. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10528. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10529. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10530. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10531. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10532. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10533. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10534. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10535. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10536. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10537. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10538. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10539. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10540. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10541. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10542. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10543. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10544. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10545. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10546. fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
  10547. kernel32.dll! BaseThreadInitThunk + 13 bytes
  10548. ntdll.dll! RtlUserThreadStart + 29 bytes
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