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SSTheEditer

(Penta | Converted.)

Jan 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. local Player = game:GetService("Players").LocalPlayer
  175. local Character = Player.Character
  176. local Mouse = Player:GetMouse()
  177. local Camera = game:GetService("Workspace").CurrentCamera
  178. local Humanoid = Character:findFirstChild("Humanoid")
  179. local Torso = Character.Torso
  180. local PlayerGui = Player.PlayerGui
  181. local Torso = Character:findFirstChild("Torso")
  182. local Head = Character:findFirstChild("Head")
  183. local RootPart = Character:findFirstChild("HumanoidRootPart")
  184. local Root = RootPart.RootJoint
  185. local Sides = {"Left","Right"}
  186. local Arms = {Character["Left Arm"],Character["Right Arm"]}
  187. local Legs = {Character["Left Leg"],Character["Right Leg"]}
  188.  
  189. local Bits = {}
  190. local Disposables = {}
  191. local Discs = {}
  192.  
  193. local DiscSpin = 0
  194. local Spread = 1.25
  195. local RateTop = 1
  196. local RateBot = 1
  197. local Distance = 0.5
  198. local ExtendTop = 1
  199. local ExtendBot = 1
  200. local CurrentFrame = 1
  201. local Lift = 0
  202. local Accel = 1
  203. local TurnAngle = 0
  204. local rofTop = 1
  205. local rofBot = 1
  206. local Flutter = 0
  207.  
  208. local Front = false
  209. local Back = false
  210. local Left = false
  211. local Right = false
  212. local AddSub = false
  213. local ChargeHeld = false
  214. local BoostHeld = false
  215. local BeamHeld = false
  216. local AbsDefHeld = false
  217. local ExtendGrowthTop = false
  218. local ExtendGrowthBot = false
  219. local UpdateAnim = true
  220.  
  221.  
  222. local CurrentAnimation = "Idle"
  223. local LastAnimation = "Idle"
  224. local MobilityType = "Float"
  225. local ColorGlobe = "White"
  226. local ColorBlades = "Black"
  227. local xmove,zmove
  228.  
  229. local LastBeam = tick()
  230.  
  231. if Torso then
  232. for _,v in pairs(Torso:children()) do
  233. if v:IsA("BodyGyro") or v:IsA("BodyVelocity") then
  234. v:Destroy();
  235. end
  236. end
  237. end
  238.  
  239. local Energy = {}
  240. local TotalEnergy = 1000
  241. local CurrentEnergy = 1000
  242.  
  243. pcall(function()
  244. PlayerGui.EnergyMeter:Destroy()
  245. end)
  246. if Player.Name == "SonicSydney" then
  247. ColorGlobe = "Bright red"
  248. end
  249.  
  250. local FlapSound = Instance.new("Sound", Torso)
  251. FlapSound.Name = "Flap"
  252. FlapSound.SoundId = "http://www.roblox.com/asset/?id=257002377"
  253. FlapSound.Volume = 1
  254.  
  255. local EnergyMeter = Instance.new("ScreenGui", PlayerGui)
  256. EnergyMeter.Name = "EnergyMeter"
  257. local Bar = Instance.new("Frame", EnergyMeter)
  258. Bar.Size = UDim2.new(0,200,0,10)
  259. Bar.Position = UDim2.new(1,-205,1,-15)
  260. Bar.BorderSizePixel = 0
  261. Bar.BackgroundColor = BrickColor.new("Really black")
  262. Bar.BackgroundTransparency = 0.5
  263. local Text = Instance.new("TextLabel", Bar)
  264. Text.Text = "Energy"
  265. Text.TextColor = BrickColor.new("White")
  266. Text.BackgroundTransparency = 1
  267. Text.Size = UDim2.new(1,0,1,0)
  268. Text.Position = UDim2.new(0,0,-1,-10)
  269. Text.TextXAlignment = "Left"
  270. Text.FontSize = "Size12"
  271. local EnergyFill = Instance.new("Frame", Bar)
  272. EnergyFill.Size = UDim2.new(0,0,1,-5)
  273. EnergyFill.Position = UDim2.new(0,2.5,0,2.5)
  274. EnergyFill.BorderSizePixel = 0
  275. EnergyFill.BackgroundColor = BrickColor.new(ColorGlobe)
  276. EnergyFill.BackgroundTransparency = 0.25
  277.  
  278. local ChargeMeter = Instance.new("ScreenGui", PlayerGui)
  279. ChargeMeter.Name = "EnergyMeter"
  280. local ChargeBar = Instance.new("Frame", ChargeMeter)
  281. ChargeBar.Size = UDim2.new(0,200,0,10)
  282. ChargeBar.Position = UDim2.new(0.5,-102.5,0.8,-5)
  283. ChargeBar.BorderSizePixel = 0
  284. ChargeBar.BackgroundColor = BrickColor.new("Really black")
  285. ChargeBar.BackgroundTransparency = 0.5
  286. local ChargeFill = Instance.new("Frame", ChargeBar)
  287. ChargeFill.Size = UDim2.new(0,0,1,-5)
  288. ChargeFill.Position = UDim2.new(0,2.5,0,2.5)
  289. ChargeFill.BorderSizePixel = 0
  290. ChargeFill.BackgroundColor = BrickColor.new("Bright blue")
  291. ChargeFill.BackgroundTransparency = 0.25
  292. ChargeBar.Visible = false
  293.  
  294. local function _Part(Parent,canc,anc,tr,ref,mat,color,size, meshtype, scale)
  295. local part = Instance.new("Part", Parent)
  296. part.Transparency = tr
  297. part.Anchored = anc
  298. part.TopSurface = 10
  299. part.BottomSurface = 10
  300. part.LeftSurface = 10
  301. part.RightSurface = 10
  302. part.FrontSurface = 10
  303. part.BackSurface = 10
  304. part.Locked = true
  305. part.formFactor = 3
  306. part.Reflectance = ref
  307. part.Material = mat
  308. part.CanCollide = canc
  309. part.Size = Vector3.new(size[1],size[2],size[3])
  310. part.BrickColor = BrickColor.new(color)
  311. local mesh
  312. if meshtype == "BlockMesh" then
  313. mesh = Instance.new("BlockMesh", part)
  314. elseif meshtype == "CylinderMesh" then
  315. mesh = Instance.new("CylinderMesh", part)
  316. else
  317. mesh = Instance.new("SpecialMesh", part)
  318. mesh.MeshType = meshtype
  319. end
  320. mesh.Name = "Mesh"
  321. mesh.Scale = Vector3.new(scale[1],scale[2],scale[3])
  322. return part
  323. end
  324.  
  325. local function _Weld(Parent, p0, c1, c0)
  326. local weld = Instance.new("Motor", Parent)
  327. weld.Part1 = Parent
  328. weld.Part0 = p0
  329. weld.C1 = c1
  330. weld.C0 = c0
  331. weld.Name = "Weld"
  332. return weld
  333. end
  334.  
  335. local Main = Character:findFirstChild("Main") or Instance.new("Model", Character)
  336. Main.Name = "Main"
  337. Main:ClearAllChildren()
  338.  
  339. pcall(function() Character["Head"]["face"]:Destroy() end)
  340.  
  341. for _,Hat in pairs(Character:GetChildren()) do
  342. if Hat:IsA("Accoutrement") then
  343. Hat:Destroy()
  344. end
  345. end
  346.  
  347. for _,Part in pairs(Character:GetChildren()) do
  348. if Part:IsA("BasePart") then
  349. Part.Transparency = 1
  350. end
  351. end
  352.  
  353. local function GenF(Part, Cframe, Color)
  354. local A = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.05,0.5,0.05},"BlockMesh",{1,1,0.5})
  355. _Weld(A, Part, CFrame.new(), Cframe)
  356. local B = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.2,0.2,0.3},"BlockMesh",{1,0.5,1})
  357. _Weld(B, A, CFrame.new(), CFrame.new(0,-0.2,0.2))
  358. local C = _Part(Main,false,false,0,0,"SmoothPlastic",Color,{0.2,0.2,0.2},"BlockMesh",{1,0.5,1})
  359. _Weld(C, A, CFrame.new(), CFrame.new(0,-0.025,0.15))
  360. end
  361.  
  362. local Down = _Part(Main,false,false,1,1,"SmoothPlastic","Black",{1,1,1},"Brick",{1,1,1})
  363. _Weld(Down, Torso, CFrame.Angles(math.rad(90),0,0), CFrame.new())
  364.  
  365. local AnchorPart = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  366. _Weld(AnchorPart, Character["Right Arm"], CFrame.new(0,1.5,0), CFrame.new())
  367.  
  368. local AnchorPart2 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  369. _Weld(AnchorPart2, Character["Left Arm"], CFrame.new(0,1.5,0), CFrame.new())
  370.  
  371. local AnchorPart3 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  372. _Weld(AnchorPart3, Character["Right Leg"], CFrame.new(0,1.5,0), CFrame.new())
  373.  
  374. local AnchorPart4 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.8,0.8,0.8},"Sphere",{1,1,1})
  375. _Weld(AnchorPart4, Character["Left Leg"], CFrame.new(0,1.5,0), CFrame.new())
  376.  
  377. --Back
  378.  
  379. local AnchorPart5 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.6,0.6,0.6},"Sphere",{1,1,1})
  380. _Weld(AnchorPart5, Character.Torso, CFrame.new(0.75,-0.5,-1), CFrame.new())
  381.  
  382. local AnchorPart6 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.6,0.6,0.6},"Sphere",{1,1,1})
  383. _Weld(AnchorPart6, Character.Torso, CFrame.new(-0.75,-0.5,-1), CFrame.new())
  384.  
  385. local AnchorPart7 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.4,0.4,0.4},"Sphere",{1,1,1})
  386. _Weld(AnchorPart7, Character.Torso, CFrame.new(0.5,0.25,-0.8), CFrame.new())
  387.  
  388. local AnchorPart8 = _Part(Main,false,false,0.1,0,"Neon",ColorGlobe,{0.4,0.4,0.4},"Sphere",{1,1,1})
  389. _Weld(AnchorPart8, Character.Torso, CFrame.new(-0.5,0.25,-0.8), CFrame.new())
  390.  
  391. local WingLeft = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  392. local WingLeftMain = _Weld(WingLeft, AnchorPart5, CFrame.new(), CFrame.new())
  393. local WingLeftP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  394. _Weld(WingLeftP1, WingLeft, CFrame.new(0,-2,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  395. local WingLeftD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8*2,0.45*2})
  396. WingLeftD.Mesh.MeshId = "rbxassetid://9756362"
  397. _Weld(WingLeftD, WingLeft, CFrame.new(0,1,-0.25) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
  398. table.insert(Bits, {Side = true; Weld = WingLeftMain; Series = 0;Type = "Wing"})
  399.  
  400. local WingRight = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  401. local WingRightMain = _Weld(WingRight, AnchorPart6, CFrame.new(), CFrame.new())
  402. local WingRightP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,2,1},"Wedge",{1,1,1})
  403. _Weld(WingRightP1, WingRight, CFrame.new(0,-2,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  404. local WingRightD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8*2,0.45*2})
  405. WingRightD.Mesh.MeshId = "rbxassetid://9756362"
  406. _Weld(WingRightD, WingRight, CFrame.new(0,1,-0.25) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
  407. table.insert(Bits, {Side = false; Weld = WingRightMain; Series = 0;Type = "Wing"})
  408.  
  409. local WingLeftLower = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  410. local WingLeftLowerMain = _Weld(WingLeftLower, AnchorPart7, CFrame.new(), CFrame.new())
  411. local WingLeftLowerP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  412. _Weld(WingLeftLowerP1, WingLeftLower, CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  413. local WingLeftLowerD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,2.8,0.45})
  414. WingLeftLowerD.Mesh.MeshId = "rbxassetid://9756362"
  415. _Weld(WingLeftLowerD, WingLeftLower, CFrame.new(0,0.75,-0.15) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
  416. table.insert(Bits, {Side = true; Weld = WingLeftLowerMain; Series = 0;Type = "WingLow"})
  417.  
  418. local WingRightLower = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  419. local WingRightLowerMain = _Weld(WingRightLower, AnchorPart8, CFrame.new(), CFrame.new())
  420. local WingRightLowerP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1.5,0.5},"Wedge",{1,1,1})
  421. _Weld(WingRightLowerP1, WingRightLower, CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  422. local WingRightLowerD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,2.8,0.45})
  423. WingRightLowerD.Mesh.MeshId = "rbxassetid://9756362"
  424. _Weld(WingRightLowerD, WingRightLower, CFrame.new(0,0.75,-0.15) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
  425. table.insert(Bits, {Side = false; Weld = WingRightLowerMain; Series = 0;Type = "WingLow"})
  426.  
  427. for i = 1, 6, 1 do
  428. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  429. local Main = _Weld(TriP1, AnchorPart, CFrame.new(), CFrame.new())
  430. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  431. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  432. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  433. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  434. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  435. table.insert(Bits, {Side = false; Weld = Main; Series = i;Type = "Top"})
  436. end
  437.  
  438. for i = 1, 6, 1 do
  439. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  440. local Main = _Weld(TriP1, AnchorPart2, CFrame.new(), CFrame.new())
  441. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  442. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  443. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  444. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  445. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  446. table.insert(Bits, {Side = true; Weld = Main; Series = i;Type = "Top"})
  447. end
  448.  
  449. for i = 1, 6, 1 do
  450. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  451. local Main = _Weld(TriP1, AnchorPart3, CFrame.new(), CFrame.new())
  452. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  453. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  454. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  455. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  456. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  457. table.insert(Bits, {Side = false; Weld = Main; Series = i;Type = "Bot"})
  458. end
  459.  
  460. for i = 1, 6, 1 do
  461. local TriP1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  462. local Main = _Weld(TriP1, AnchorPart4, CFrame.new(), CFrame.new())
  463. local TriP2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.2,1,0.5},"Wedge",{1,1,1})
  464. _Weld(TriP2, TriP1, CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0), CFrame.new())
  465. local DiamondB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.25,1.8,0.45})
  466. DiamondB.Mesh.MeshId = "rbxassetid://9756362"
  467. _Weld(DiamondB, TriP1, CFrame.new(0,0.5,-0.125) * CFrame.Angles(math.rad(-15),0,0),CFrame.new())
  468. table.insert(Bits, {Side = true; Weld = Main; Series = i;Type = "Bot"})
  469. end
  470.  
  471. --[[local WingAnchor = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  472. _Weld(WingAnchor, Character.Torso, CFrame.new(0.5,-0.5,-1), CFrame.new())
  473. local LengthWing1 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  474. _Weld(LengthWing1, WingAnchor, CFrame.new(0.5,-0.55,0.35) * CFrame.Angles(math.rad(290),math.rad(45),0), CFrame.new())
  475. local WingAnchor2 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  476. _Weld(WingAnchor2, LengthWing1, CFrame.new(0,-0.75,0), CFrame.new())
  477. local LengthWing2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  478. _Weld(LengthWing2, WingAnchor2, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(350),0,0), CFrame.new())
  479. local WingAnchor3 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  480. _Weld(WingAnchor3, LengthWing2, CFrame.new(0,-0.75,0), CFrame.new())
  481. local LengthWing3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  482. _Weld(LengthWing3, WingAnchor3, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(-10),0,0), CFrame.new())
  483. local WingAnchor4 = _Part(Main,false,false,1,0,"SmoothPlastic",ColorBlades,{1,1,1},"BlockMesh",{1,1,1})
  484. _Weld(WingAnchor4, LengthWing3, CFrame.new(0,-0.75,0), CFrame.new())
  485. local LengthWing4 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{0.3,1.5,0.3},"BlockMesh",{1,1,1})
  486. _Weld(LengthWing4, WingAnchor4, CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(-15),0,0), CFrame.new())
  487. ]]-- Scrapped for now...
  488.  
  489. --[[Body]]--
  490.  
  491. local BHead = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"Head",{1.25,1.25,1.25})
  492. _Weld(BHead,Head,CFrame.new(),CFrame.new())
  493. local BHelm = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1,1,1})
  494. BHelm.Mesh.MeshId = "rbxassetid://17438747"
  495. _Weld(BHelm,BHead,CFrame.new(0,-0.2,0),CFrame.new())
  496. local BHelm2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.95,0.97,0.95})
  497. BHelm2.Mesh.MeshId = "rbxassetid://17438747"
  498. _Weld(BHelm2,BHelm,CFrame.new(0,0,-0.02),CFrame.new())
  499. local EyeL = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
  500. _Weld(EyeL,Head,CFrame.new(0.2,0.25,0.55)*CFrame.Angles(0,math.rad(40),0),CFrame.new())
  501. local EyeR = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
  502. _Weld(EyeR,Head,CFrame.new(-0.2,0.25,0.55)*CFrame.Angles(0,math.rad(-40),0),CFrame.new())
  503. local Mouth = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.25,0.075,0.075})
  504. _Weld(Mouth,Head,CFrame.new(0,0.45,0.53),CFrame.new())
  505. local BTorso = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{1,0.4,1})
  506. BTorso.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  507. _Weld(BTorso,Torso,CFrame.new(0,-0.45,0),CFrame.new())
  508. local BTorso2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.6,0.85})
  509. BTorso2.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  510. _Weld(BTorso2,BTorso,CFrame.new(0,0.8,0),CFrame.new())
  511. local BTorsoCore = _Part(Main,false,false,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{0.5,0.5,0.5})
  512. _Weld(BTorsoCore, Torso, CFrame.new(0,-0.5,0.4),CFrame.new())
  513. local BTorsoCoreDisc = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.525,0.525,0.2})
  514. BTorsoCoreDisc.Mesh.MeshId = "rbxassetid://3270017"
  515. _Weld(BTorsoCoreDisc, BTorsoCore, CFrame.new(0,0,0.1),CFrame.new())
  516. local BNeck = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"Head",{0.8,1,0.8})
  517. _Weld(BNeck,Head,CFrame.new(0,0.8,0),CFrame.new())
  518.  
  519. for i=1,3 do
  520. local BTorsoAb = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.075,0.2})
  521. BTorsoAb.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  522. _Weld(BTorsoAb, Torso, CFrame.new(-0.5,-0.3 + 0.3*i,0.35)*CFrame.Angles(0,0,math.rad(15)),CFrame.new())
  523. end
  524. for i=1,3 do
  525. local BTorsoAb = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.075,0.2})
  526. BTorsoAb.Mesh.MeshId = "rbxasset://fonts\\torso.mesh"
  527. _Weld(BTorsoAb, Torso, CFrame.new(0.5,-0.3 + 0.3*i,0.35)*CFrame.Angles(0,0,math.rad(-15)),CFrame.new())
  528. end
  529.  
  530. local function Arm(bool)
  531. local Limb, Offset
  532. if bool then
  533. Limb = Character["Left Arm"]
  534. Offset = 0.52
  535. else
  536. Limb = Character["Right Arm"]
  537. Offset = -0.52
  538. end
  539.  
  540. local ShldrL = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{1,0.35,1})
  541. ShldrL.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  542. _Weld(ShldrL,Limb,CFrame.new(0,-0.6,0),CFrame.new())
  543. local ShldrL2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.5,0.85})
  544. ShldrL2.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  545. _Weld(ShldrL2,Limb,CFrame.new(0,0.2,0),CFrame.new())
  546. local ShldrL3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.75,0.2,0.75})
  547. ShldrL3.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  548. _Weld(ShldrL3,Limb,CFrame.new(0,0.85,0),CFrame.new())
  549. local ShldrL4 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"FileMesh",{0.5,0.05,0.5})
  550. ShldrL4.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  551. _Weld(ShldrL4,ShldrL3,CFrame.new(0,0.16,0),CFrame.new())
  552. --X Pat--
  553. local ShldrLD = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.1,0.03,1.35})
  554. ShldrLD.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  555. _Weld(ShldrLD,Limb,CFrame.new(0,0,0),CFrame.Angles(math.rad(45),0,0))
  556. local ShldrLD2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.1,0.03,1.35})
  557. ShldrLD2.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  558. _Weld(ShldrLD2,Limb,CFrame.new(0,0,0),CFrame.Angles(math.rad(-45),0,0))
  559. local ShldrLDB = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.35,0.03,1.1})
  560. ShldrLDB.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  561. _Weld(ShldrLDB,Limb,CFrame.new(0,0,0),CFrame.Angles(0,0,math.rad(45)))
  562. local ShldrLD2B = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{1.35,0.03,1.1})
  563. ShldrLD2B.Mesh.MeshId = "rbxasset://fonts\\rightarm.mesh"
  564. _Weld(ShldrLD2B,Limb,CFrame.new(0,0,0),CFrame.Angles(0,0,math.rad(-45)))
  565.  
  566. local Disc = _Part(Main,false,false,0,0,"SmoothPlastic",ColorGlobe,{1,1,1},"FileMesh",{0.55,0.55,0.55})
  567. Disc.Mesh.MeshId = "rbxassetid://47260990"
  568. _Weld(Disc, ShldrL, CFrame.new(0,0,Offset),CFrame.Angles(0,math.rad(90),0))
  569. --3270017
  570. local DiscC = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.55,0.55,0.1})
  571. DiscC.Mesh.MeshId = "rbxassetid://3270017"
  572. _Weld(DiscC, Disc, CFrame.new(),CFrame.new())
  573.  
  574. table.insert(Discs, Disc)
  575. end
  576.  
  577. local function Leg(bool)
  578. local Limb, Offset
  579. if bool then
  580. Limb = Character["Left Leg"]
  581. Offset = 0.5
  582. else
  583. Limb = Character["Right Leg"]
  584. Offset = -0.5
  585. end
  586. local LegL = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.95,0.35,0.95})
  587. LegL.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  588. _Weld(LegL,Limb,CFrame.new(0,-0.7,0),CFrame.new())
  589. local LegL2 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.85,0.5,0.85})
  590. LegL2.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  591. _Weld(LegL2,Limb,CFrame.new(0,0.15,0),CFrame.new())
  592. local LegL3 = _Part(Main,false,false,0,0,"SmoothPlastic",ColorBlades,{1,1,1},"FileMesh",{0.75,0.2,0.75})
  593. LegL3.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  594. _Weld(LegL3,Limb,CFrame.new(0,0.85,0),CFrame.new())
  595. local LegL4 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"FileMesh",{0.5,0.05,0.5})
  596. LegL4.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  597. _Weld(LegL4,LegL3,CFrame.new(0,0.16,0),CFrame.new())
  598. local LegL5 = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.9,0.2,0.9})
  599. LegL5.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  600. _Weld(LegL5,LegL2,CFrame.new(0,0,0),CFrame.new())
  601.  
  602. local MiniRocket = _Part(Main,false,false,0,0,"SmoothPlastic","Medium stone grey",{1,1,1},"FileMesh",{0.2,0.2,0.2})
  603. MiniRocket.Mesh.MeshId = "rbxasset://fonts\\leftleg.mesh"
  604. _Weld(MiniRocket,LegL5,CFrame.new(Offset,0,0),CFrame.new())
  605. local MiniRocket2 = _Part(Main,false,false,0,0,"SmoothPlastic","Really black",{1,1,1},"BlockMesh",{0.125,0.1,0.125})
  606. _Weld(MiniRocket2,LegL5,CFrame.new(Offset,0.16,0),CFrame.new())
  607. end
  608.  
  609. Arm(true)
  610. Arm(false)
  611. Leg(true)
  612. Leg(false)
  613.  
  614. --Spin Disc 22768172
  615. --[[Done]]--
  616.  
  617. local Welds = {
  618. ArmW = {
  619. Left = Instance.new("Weld",Character);
  620. Right = Instance.new("Weld",Main);
  621. };
  622. LegW = {
  623. Left = Instance.new("Weld",Main);
  624. Right = Instance.new("Weld",Main);
  625. };
  626. HeadW = {
  627. Middle = Instance.new("Weld",Main);
  628. };
  629. }
  630. local RWelds = {
  631. ArmW = {
  632. Left = Torso["Left Shoulder"];
  633. Right = Torso["Right Shoulder"];
  634. };
  635. LegW = {
  636. Left = Torso["Left Hip"];
  637. Right = Torso["Right Hip"];
  638. };
  639. HeadW = {
  640. Middle = Torso["Neck"];
  641. };
  642. }
  643.  
  644. local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right
  645. local LL,LR = Welds.LegW.Left,Welds.LegW.Right
  646. local HD = Welds.HeadW.Middle
  647. local LAD = CFrame.new(-1.5,0.5,0)
  648. local RAD = CFrame.new(1.5,0.5,0)
  649. local HDD = CFrame.new(0,-1.5,0)
  650. local LLD = CFrame.new(0.5,2,0)
  651. local RLD = CFrame.new(-0.5,2,0)
  652. local RootD = CFrame.Angles(-1.57,0,-3.15)
  653. Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso
  654. Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso
  655. Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = LLD,Torso
  656. Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = RLD,Torso
  657. Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = HDD,Torso
  658.  
  659. local CurrentLeftArm = LAD
  660. local CurrentRightArm = RAD
  661. local CurrentLeftLeg = LLD
  662. local CurrentRightLeg = RLD
  663.  
  664. local function lerp(a, b, c)
  665. return a+(b-a)*c
  666. end
  667.  
  668. local function AnimLerp(c1, c2, al)
  669. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  670. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  671. for i,v in pairs(com1) do
  672. com1[i] = lerp(v,com2[i],al)
  673. end
  674. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  675. end
  676.  
  677. local _Arm = function(side,tf)
  678. local Arm = nil
  679. local Weld = nil
  680. local RWeld = nil
  681. for _,S in pairs(Sides) do
  682. if side:lower() == S:lower() then
  683. for _,A in pairs(Arms) do
  684. if A.Name:lower():find(side:lower()) then
  685. Arm = A
  686. Weld = Welds.ArmW[S]
  687. RWeld = RWelds.ArmW[S]
  688. end
  689. end
  690. end
  691. end
  692. if Arm and Weld and RWeld then
  693. if tf then
  694. Weld.Part1 = Arm
  695. RWeld.Part1 = nil
  696. elseif not tf then
  697. Weld.Part1 = nil
  698. RWeld.Part1 = Arm
  699. else
  700. print("Error")
  701. end
  702. end
  703. end
  704.  
  705. local _Leg = function(side,tf)
  706. local Leg = nil
  707. local Weld = nil
  708. local RWeld = nil
  709. for _,S in pairs(Sides) do
  710. if side:lower() == S:lower() then
  711. for _,A in pairs(Legs) do
  712. if A.Name:lower():find(side:lower()) then
  713. Leg = A
  714. Weld = Welds.LegW[S]
  715. RWeld = RWelds.LegW[S]
  716. end
  717. end
  718. end
  719. end
  720. if Leg and Weld and RWeld then
  721. if tf then
  722. Weld.Part1 = Leg
  723. RWeld.Part1 = nil
  724. elseif not tf then
  725. Weld.Part1 = nil
  726. RWeld.Part1 = Leg
  727. else
  728. print("Error")
  729. end
  730. end
  731. end
  732.  
  733. local _Head = function(tf)
  734. local Head = nil
  735. local Weld = nil
  736. local RWeld = nil
  737. Head = Character["Head"]
  738. Weld = Welds.HeadW.Middle
  739. RWeld = RWelds.HeadW.Middle
  740. if Head and Weld and RWeld then
  741. if tf then
  742. Weld.Part1 = Head
  743. RWeld.Part1 = nil
  744. elseif not tf then
  745. Weld.Part1 = nil
  746. RWeld.Part1 = Head
  747. else
  748. print("Error")
  749. end
  750. end
  751. end
  752.  
  753. pcall(function()
  754. Character.Animate.Disabled = true
  755. end)
  756. if Humanoid then
  757. Humanoid.PlatformStand = true
  758. end
  759. pcall(function()
  760. Torso.Velocity = Variables.Momentum
  761. end)
  762.  
  763. local Rotate = Instance.new("BodyGyro",Torso)
  764. Rotate.P = 10^6
  765. Rotate.maxTorque = Vector3.new(Rotate.P,Rotate.P,Rotate.P)
  766. Rotate.cframe = Torso.CFrame
  767.  
  768. local Move = Instance.new("BodyPosition",Torso)
  769. Move.maxForce = Vector3.new(1,1,1)*(10^6)
  770. Move.position = Torso.CFrame.p
  771.  
  772. local function LaserBeam()
  773. UpdateAnim = false
  774. CurrentAnimation = "DisableHandAnim"
  775. rofTop = 6
  776. for i=0,1,0.1 do
  777. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(75),0,math.rad(-20)), i)
  778. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(75),0,math.rad(20)), i)
  779. wait()
  780. end
  781.  
  782. ChargeBar.Visible = true;
  783.  
  784. local Charge = 0
  785. local Downt = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{1,1,1})
  786. local Effect = Instance.new("ParticleEmitter", Downt)
  787. Effect.Texture = "rbxassetid://283631720"
  788. Effect.VelocitySpread = 0
  789. Effect.Acceleration = Vector3.new(0,0,0)
  790. Effect.Color = ColorSequence.new(Downt.BrickColor.Color,Downt.BrickColor.Color)
  791. Effect.Speed = NumberRange.new(0)
  792. Effect.Lifetime = NumberRange.new(1,1)
  793. Effect.Rate = 60
  794. Effect.Transparency = NumberSequence.new(0.5,0.8)
  795. Effect.Rotation = NumberRange.new(1,2)
  796.  
  797. while BeamHeld do
  798. Charge = Charge + 1
  799. CurrentEnergy = CurrentEnergy - 1.5
  800. Downt.Mesh.Scale = Downt.Mesh.Scale + Vector3.new(0.02,0.02,0.02)
  801. Downt.CFrame = RootPart.CFrame + (RootPart.CFrame.lookVector * 4)
  802. Effect.Size = NumberSequence.new(Downt.Mesh.Scale.X)
  803. ChargeFill.Size = UDim2.new(Charge/100,-5,1,-5)
  804. wait()
  805. if Charge >= 100 or CurrentEnergy <= 0 then
  806. CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy
  807. break
  808. end
  809. end
  810.  
  811. Downt.Anchored = false
  812. Downt.Size = Downt.Mesh.Scale
  813. Downt.Mesh.Scale = Vector3.new(1,1,1)
  814.  
  815. local Velocity = Instance.new("BodyVelocity", Downt)
  816. Velocity.maxForce = Vector3.new(1e7,1e7,1e7)
  817. Velocity.P = 1e7
  818. Velocity.Velocity = (Mouse.Hit.p - Downt.CFrame.p)
  819. --[[
  820. --CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy - (1.5*Charge)
  821. local Face = Torso.CFrame.lookVector
  822. local Ray = Ray.new(Downt.CFrame.p, (Mouse.Hit.p - Downt.CFrame.p).unit*750)
  823. local Object,Pos = game:GetService("Workspace"):findPartOnRay(Ray, Character)
  824. local Distance = (Pos - Downt.CFrame.p).magnitude
  825. local DrawRay = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Cylinder",{Distance,Downt.Mesh.Scale.X,Downt.Mesh.Scale.X})
  826. DrawRay.CFrame = CFrame.new(Pos, Downt.CFrame.p) * CFrame.new(0,0,-Distance/2) * CFrame.Angles(0,math.rad(270),0)
  827.  
  828. local ExplodePart = _Part(Main,false,true,0,0,"Neon",ColorGlobe,{1,1,1},"Sphere",{1,1,1})
  829. ExplodePart.CFrame = CFrame.new(Pos.X,Pos.Y,Pos.Z)
  830.  
  831. local Ignore = {}
  832.  
  833. ExplodePart.Touched:connect(function(Object)
  834. if Object.Parent and Object.Parent:IsA("Model") then
  835. local Model = Object.Parent
  836. if Model:findFirstChild("Humanoid") and not Ignore[Model.Name] and Model.Name ~= Character.Name then
  837. Ignore[Model.Name] = true;
  838. local Humanoid = Model:findFirstChild("Humanoid")
  839. Humanoid:TakeDamage(0.75*Charge)
  840. end
  841. end
  842. end)
  843.  
  844. for i=0,1,0.1 do
  845. wait()
  846. DrawRay.Transparency = i
  847. Downt.Transparency = i
  848. ExplodePart.Size = ExplodePart.Size + Vector3.new(0.04*Charge,0.04*Charge,0.04*Charge)
  849. ExplodePart.CFrame = CFrame.new(Pos.X,Pos.Y,Pos.Z)
  850. ExplodePart.Transparency = i
  851. end
  852. Effect:Destroy()
  853. game:GetService("Debris"):AddItem(DrawRay, 1)
  854. game:GetService("Debris"):AddItem(ExplodePart, 1)]]
  855. game:GetService("Debris"):AddItem(Downt, 10)
  856. UpdateAnim = true
  857. ChargeBar.Visible = false
  858. LastBeam = tick()
  859. end
  860.  
  861. local function AbsoluteDefence()
  862. UpdateAnim = false
  863.  
  864. while AbsDefHeld do
  865.  
  866. wait()
  867. end
  868.  
  869.  
  870. UpdateAnim = true
  871. end
  872.  
  873. local function ThrowBlades()
  874. --[[local Thrown = {}
  875. for i,Bit in pairs(Bits) do
  876. if Bit.Type == "Top" then
  877. table.insert(Thrown, {Side = Bit.Side; Weld = Bit.Weld; Series = Bit.Series; Type = Bit.Type})
  878. table.remove(Bits, i)
  879. end
  880. end
  881. ]]-- *Construction*
  882. end
  883.  
  884. Mouse.KeyDown:connect(function(Key)
  885. if Key == "w" then
  886. Front = true
  887. end
  888. if Key == "a" then
  889. Left = true
  890. end
  891. if Key == "s" then
  892. Back = true
  893. end
  894. if Key == "q" then
  895. BoostHeld = not BoostHeld
  896. if BoostHeld then
  897. Accel = 3
  898. else
  899. Accel = 1
  900. end
  901. end
  902. if Key == "d" then
  903. Right = true
  904. end
  905. if Key:byte() == 50 then
  906. if MobilityType == "Float" then
  907. MobilityType = "Fly"
  908. elseif MobilityType == "Fly" then
  909. MobilityType = "Ground"
  910. elseif MobilityType == "Ground" then
  911. MobilityType = "Float"
  912. end
  913. end
  914. if Key == "h" then
  915. if CurrentEnergy <= 0 then
  916. return
  917. end
  918. AbsDefHeld = true
  919. AbsoluteDefence()
  920. end
  921. if Key == "f" then
  922. if CurrentEnergy <= 0 or tick()-LastBeam <= 1 then
  923. return
  924. end
  925. BeamHeld = true
  926. LaserBeam()
  927. end
  928. if Key == "q" then
  929. ThrowBlades()
  930. end
  931. while BoostHeld do
  932. wait()
  933. CurrentEnergy = CurrentEnergy <= 0 and 0 or CurrentEnergy - 0.5
  934. if CurrentEnergy <= 0 then
  935. break
  936. end
  937. end
  938. if Key == "g" then
  939. ChargeHeld = true
  940. UpdateAnim = false
  941. CurrentAnimation = "DisableHandAnim"
  942. rofTop = 15
  943. for i=0,1,0.1 do
  944. wait()
  945. AnchorPart.Weld.C1 = AnimLerp(AnchorPart.Weld.C1, CFrame.new(0,3,0), i)
  946. AnchorPart2.Weld.C1 = AnimLerp(AnchorPart2.Weld.C1, CFrame.new(0,3,0), i)
  947. RA.C0 = AnimLerp(RA.C0, RAD * CFrame.Angles(math.rad(160),0,math.rad(10)), i)
  948. LA.C0 = AnimLerp(LA.C0, LAD * CFrame.Angles(math.rad(160),0,math.rad(-10)), i)
  949. end
  950.  
  951. while ChargeHeld do
  952. wait()
  953. local NRG = _Part(Main,false,true,0,0,"SmoothPlastic",ColorGlobe,{0.2,0.2,0.2},"Sphere",{1,1,1})
  954. NRG.CFrame = AnchorPart.CFrame * CFrame.new(math.random(-2.5,2.5),math.random(-2.5,2.5),math.random(-2.5,2.5))
  955. local NRGB = _Part(Main,false,true,0,0,"SmoothPlastic",ColorGlobe,{0.2,0.2,0.2},"Sphere",{1,1,1})
  956. NRGB.CFrame = AnchorPart2.CFrame * CFrame.new(math.random(-2.5,2.5),math.random(-2.5,2.5),math.random(-2.5,2.5))
  957. table.insert(Energy, NRG)
  958. table.insert(Energy, NRGB)
  959. for i,nrg in pairs(Energy) do
  960. nrg.Transparency = nrg.Transparency + 0.05
  961. nrg.Mesh.Scale = nrg.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
  962. nrg.CFrame = CFrame.new(nrg.CFrame.p, AnchorPart.CFrame.p) * CFrame.Angles(0,0,-math.pi/2)
  963. if nrg.Transparency >= 1 then
  964. table.remove(Energy, i)
  965. nrg:Destroy()
  966. end
  967. end
  968. CurrentEnergy = CurrentEnergy >= TotalEnergy and TotalEnergy or CurrentEnergy + 10
  969. end
  970.  
  971. for i=0,1,0.1 do
  972. wait()
  973. AnchorPart.Weld.C1 = AnimLerp(AnchorPart.Weld.C1, CFrame.new(0,1.5,0), i)
  974. AnchorPart2.Weld.C1 = AnimLerp(AnchorPart2.Weld.C1, CFrame.new(0,1.5,0), i)
  975. for x,nrg in pairs(Energy) do
  976. nrg.Transparency = nrg.Transparency + 0.15
  977. nrg.Mesh.Scale = nrg.Mesh.Scale + Vector3.new(0.2,0.2,0.2)
  978. nrg.CFrame = CFrame.new(nrg.CFrame.p, AnchorPart.CFrame.p) * CFrame.Angles(0,0,-math.pi/2)
  979. if nrg.Transparency >= 1 then
  980. table.remove(Energy, x)
  981. nrg:Destroy()
  982. end
  983. end
  984. end
  985. UpdateAnim = true
  986. end
  987. end)
  988.  
  989. Mouse.KeyUp:connect(function(Key)
  990. if Key == "w" then
  991. Front = false
  992. end
  993. if Key == "a" then
  994. Left = false
  995. end
  996. if Key == "s" then
  997. Back = false
  998. end
  999. if Key == "d" then
  1000. Right = false
  1001. end
  1002. if Key == "f" then
  1003. BeamHeld = false
  1004. end
  1005. if Key == "h" then
  1006. AbsDefHeld = false
  1007. end
  1008. if Key == "g" then
  1009. ChargeHeld = false
  1010. end
  1011. if Key == "0" then
  1012. BoostHeld = false
  1013. end
  1014. end)
  1015.  
  1016. _Arm("Left", true)
  1017. _Arm("Right", true)
  1018. _Leg("Left", true)
  1019. _Leg("Right", true)
  1020. _Head(true)
  1021.  
  1022. game:GetService("RunService").Stepped:connect(function()
  1023. EnergyFill.Size = UDim2.new(CurrentEnergy/TotalEnergy,-5,1,-5)
  1024. RateTop = RateTop + rofTop
  1025. if RateTop >= 360 then
  1026. RateTop = 1
  1027. end
  1028.  
  1029. RateBot = RateBot + rofBot
  1030. if RateBot >= 360 then
  1031. RateBot = 1
  1032. end
  1033.  
  1034.  
  1035. if AddSub == false then
  1036. CurrentFrame = CurrentFrame + 0.01
  1037. if CurrentFrame >= 1 then
  1038. AddSub = true
  1039. end
  1040. elseif AddSub == true then
  1041. CurrentFrame = CurrentFrame - 0.01
  1042. if CurrentFrame <= 0 then
  1043. AddSub = false
  1044. end
  1045. end
  1046.  
  1047. DiscSpin = DiscSpin + 0.1
  1048. for _,Disc in pairs(Discs) do
  1049. Disc.Weld.C0 = CFrame.Angles(0,math.rad(90),DiscSpin)
  1050. end
  1051.  
  1052. if ExtendGrowthTop == false and CurrentAnimation == "Idle" then
  1053. ExtendTop = ExtendTop + 1/2
  1054. if ExtendTop >= 25 then
  1055. ExtendGrowthTop = true
  1056. end
  1057. elseif ExtendGrowthTop == true and CurrentAnimation == "Idle" then
  1058. ExtendTop = ExtendTop - 1/2
  1059. if ExtendTop <= -10 then
  1060. ExtendGrowthTop = false
  1061. end
  1062. elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" or CurrentAnimation == "SwivelRight" or CurrentAnimation == "SwivelLeft" then
  1063. ExtendTop = ExtendTop >= 40 and 40 or ExtendTop + 2
  1064. elseif CurrentAnimation == "DisableHandAnim" then
  1065. ExtendTop = ExtendTop >= 50 and 50 or ExtendTop + 2
  1066. end
  1067.  
  1068. if ExtendGrowthBot == false and (CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim") then
  1069. ExtendBot = ExtendBot + 1/2
  1070. if ExtendBot >= 25 then
  1071. ExtendGrowthBot = true
  1072. end
  1073. elseif ExtendGrowthBot == true and (CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim") then
  1074. ExtendBot = ExtendBot - 1/2
  1075. if ExtendBot <= -10 then
  1076. ExtendGrowthBot = false
  1077. end
  1078. elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" or CurrentAnimation == "SwivelRight" or CurrentAnimation == "SwivelLeft" then
  1079. ExtendBot = ExtendBot >= 40 and 40 or ExtendBot + 2
  1080. end
  1081.  
  1082. if Front and not Back then
  1083. xmove = 3
  1084. if UpdateAnim then
  1085. CurrentAnimation = "Forward"
  1086. end
  1087. elseif Back and not Front then
  1088. xmove = -3
  1089. if UpdateAnim then
  1090. CurrentAnimation = "Backward"
  1091. end
  1092. else
  1093. xmove = 0
  1094. if UpdateAnim then
  1095. CurrentAnimation = "Idle"
  1096. end
  1097. end
  1098.  
  1099. if Left and not Right then
  1100. if xmove == 0 and UpdateAnim then
  1101. CurrentAnimation = "SwivelLeft"
  1102. end
  1103. ymove = 3
  1104. elseif Right and not Left then
  1105. if xmove == 0 and UpdateAnim then
  1106. CurrentAnimation = "SwivelRight"
  1107. end
  1108. ymove = -3
  1109. else
  1110. ymove = 0
  1111. if xmove == 0 and UpdateAnim then
  1112. CurrentAnimation = "Idle"
  1113. end
  1114. end
  1115.  
  1116. if LastAnimation ~= CurrentAnimation then
  1117. CurrentFrame = 0
  1118. AddSub = false
  1119. end
  1120.  
  1121. for _,Info in pairs(Bits) do
  1122. local Side = Info.Side
  1123. local Series = Info.Series
  1124. local Weld = Info.Weld
  1125. local Type = Info.Type
  1126. local Extend = 1
  1127. local MyRate = 1
  1128.  
  1129. if Type == "Top" then
  1130. Extend = ExtendTop
  1131. MyRate = RateTop + 30
  1132. elseif Type == "Bot" then
  1133. Extend = ExtendBot
  1134. MyRate = RateBot
  1135. else
  1136.  
  1137. end
  1138.  
  1139. if CurrentAnimation == "Idle" or CurrentAnimation == "DisableHandAnim" then
  1140. if Type == "Wing" or Type == "WingLow" then
  1141. if Type == "WingLow" then
  1142. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1143. else
  1144. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1145. end
  1146. else
  1147. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1148. end
  1149. elseif CurrentAnimation == "Forward" or CurrentAnimation == "Backward" then
  1150. if Type == "Wing" or Type == "WingLow" then
  1151. if Type == "WingLow" then
  1152. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*10),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1153. else
  1154. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*10),math.rad((Side == true and 30 + Lift*2 or -30 - Lift*2)),0), CurrentFrame)
  1155. end
  1156. else
  1157. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1158. end
  1159. elseif CurrentAnimation == "SwivelLeft" then
  1160. if Type == "Wing" or Type == "WingLow" then
  1161. if Type == "WingLow" then
  1162. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 50 or -10)),0), CurrentFrame)
  1163. else
  1164. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 50 or -10)),0), CurrentFrame)
  1165. end
  1166. else
  1167. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1168. end
  1169. elseif CurrentAnimation == "SwivelRight" then
  1170. if Type == "Wing" or Type == "WingLow" then
  1171. if Type == "WingLow" then
  1172. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(Side == true and -0.5 or 0.5,1.65,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 10 or -50)),0), CurrentFrame)
  1173. else
  1174. Weld.C1 = AnimLerp(Weld.C1, CFrame.new(0,1.8,0.5) * CFrame.Angles(math.rad(65 + Lift*3),math.rad((Side == true and 10 or -50)),0), CurrentFrame)
  1175. end
  1176. else
  1177. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1178. end
  1179. else
  1180. Weld.C1 = CFrame.new(0,0,Spread) * CFrame.Angles(math.rad(-Extend),math.rad(60*Series + (Side == true and -MyRate or MyRate)),0) * CFrame.new(0,Distance,0)
  1181. end
  1182. end
  1183.  
  1184. TurnAngle = TurnAngle + ymove
  1185.  
  1186. Rotate.cframe = CFrame.new()*CFrame.Angles(0,math.rad(TurnAngle),0)
  1187.  
  1188. local Ray = Ray.new(Torso.CFrame.p,Down.CFrame.lookVector*15)
  1189. local Part,Pos = game:GetService("Workspace"):findPartOnRay(Ray,Character)
  1190. local Distance = (Pos - Torso.CFrame.p).magnitude
  1191. local Face = Torso.CFrame.lookVector
  1192.  
  1193. if Part and Pos then
  1194. local sides = Enum.NormalId:GetEnumItems();
  1195. local default = Vector3.new(0,1,0)
  1196. for i,v in pairs(sides) do
  1197. sides[i] = Vector3.FromNormalId(v)
  1198. end
  1199. if Part:IsA("Part") then
  1200. if Part.Shape.Name == "Ball" then
  1201. sides = {}
  1202. default = Part.CFrame:vectorToObjectSpace(Pos-Part.Position).unit
  1203. elseif Part.Shape.Name == "Cylinder" then
  1204. sides = {Vector3.new(1,0,0),Vector3.new(-1,0,0)}
  1205. default = (Part.CFrame:vectorToObjectSpace(Pos-Part.Position)*Vector3.new(0,1,1)).unit
  1206. end
  1207. elseif Part:IsA("WedgePart") then
  1208. sides = {Vector3.new(1,0,0),Vector3.new(-1,0,0),Vector3.new(0,-1,0),Vector3.new(0,0,-1)}
  1209. default = Vector3.new(0,1,-Part.Size.Y/Part.Size.Z).unit
  1210. end
  1211. local obs,siz,sidevector = Part.CFrame:pointToObjectSpace(Pos),Part.Size/2
  1212. for i,v in pairs(sides) do
  1213. if (obs*v/(siz*v+Vector3.new(1,1,1)*1e-7)):isClose(v,.01) then
  1214. sidevector = v
  1215. break
  1216. end
  1217. end
  1218. if not sidevector then sidevector = default end
  1219. if sidevector then
  1220. local cf = CFrame.new(Pos,Pos+Part.CFrame:vectorToWorldSpace(sidevector)) * CFrame.Angles(-math.pi/2,0,0)
  1221. Move.position = Vector3.new(cf.X,cf.Y + 6 + Lift,cf.Z) + Vector3.new(Face.X,0,Face.Z)*Accel*xmove
  1222. Move.maxForce = Vector3.new(1e7,1e7,1e7)
  1223. end
  1224. else
  1225. Move.maxForce = Vector3.new(1e7,0,1e7)
  1226. Move.position = Vector3.new(Torso.CFrame.X,Torso.CFrame.Y,Torso.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*Accel*xmove
  1227. end
  1228.  
  1229. CurrentLeftArm = LA.C0
  1230. CurrentRightArm = RA.C0
  1231. CurrentRightLeg = LR.C1
  1232. CurrentLeftLeg = LL.C1
  1233.  
  1234. if math.floor(Lift+0.5) == 3 then
  1235. --FlapSound:Play()
  1236. end
  1237.  
  1238. if CurrentAnimation == "Idle" then
  1239. rofTop = 1
  1240. rofBot = 1
  1241. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(0),0,math.rad(25 + Lift*2)), CurrentFrame)
  1242. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(0),0,math.rad(-25 - Lift*2)), CurrentFrame)
  1243. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(0,0,math.rad(-7.5 + Lift)), CurrentFrame)
  1244. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(0,0,math.rad(7.5 - Lift)), CurrentFrame)
  1245. elseif CurrentAnimation == "Forward" then
  1246. rofTop = 6
  1247. rofBot = 6
  1248. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(-15),0,math.rad(30)), CurrentFrame)
  1249. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(-15),0,math.rad(-30)), CurrentFrame)
  1250. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(15),0,math.rad(-7.5)), CurrentFrame)
  1251. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(15),0,math.rad(7.5)), CurrentFrame)
  1252. elseif CurrentAnimation == "Backward" then
  1253. rotTop = -6
  1254. rofBot = -6
  1255. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(15),0,math.rad(20)), CurrentFrame)
  1256. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(15),0,math.rad(-20)), CurrentFrame)
  1257. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(-15),0,math.rad(-7.5)), CurrentFrame)
  1258. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(-15),0,math.rad(7.5)), CurrentFrame)
  1259. elseif CurrentAnimation == "SwivelLeft" then
  1260. rofTop = 3
  1261. rofBot = 3
  1262. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(15),0,math.rad(25)), CurrentFrame)
  1263. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(-15),0,math.rad(-25)), CurrentFrame)
  1264. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(-10),0,math.rad(-7.5)), CurrentFrame)
  1265. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(10),0,math.rad(7.5)), CurrentFrame)
  1266. elseif CurrentAnimation == "SwivelRight" then
  1267. rofTop = -3
  1268. rofBot = -3
  1269. RA.C0 = AnimLerp(CurrentRightArm, RAD * CFrame.Angles(math.rad(-15),0,math.rad(25)), CurrentFrame)
  1270. LA.C0 = AnimLerp(CurrentLeftArm, LAD * CFrame.Angles(math.rad(15),0,math.rad(-25)), CurrentFrame)
  1271. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(math.rad(10),0,math.rad(-7.5)), CurrentFrame)
  1272. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(math.rad(-10),0,math.rad(7.5)), CurrentFrame)
  1273. elseif CurrentAnimation == "DisableHandAnim" then
  1274. rofBot = 1
  1275. LR.C1 = AnimLerp(CurrentRightLeg, RLD * CFrame.Angles(0,0,math.rad(-7.5)), CurrentFrame)
  1276. LL.C1 = AnimLerp(CurrentLeftLeg, LLD * CFrame.Angles(0,0,math.rad(7.5)), CurrentFrame)
  1277. end
  1278.  
  1279. LastAnimation = CurrentAnimation
  1280. end)
  1281.  
  1282. while true do
  1283. for i = 0,10,0.1 do
  1284. Lift = Lift + (math.sin(math.pi*2/10*i)*0.1)
  1285. wait(0.02)
  1286. end
  1287. end
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