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- enum _:g_iWeapCount
- {
- WEAPON_FS,
- BULLET_FS,
- SPACE,
- WEAPON_DEAGLE,
- BULLET_DEAGLE,
- SPACE,
- WEAPON_AWP,
- BULLET_AWP,
- SPACE,
- HE_GRENADE
- }
- new const g_iWeapons[g_iWeapCount][] =
- {
- "Five Seven",
- "Five Seven Bullet",
- "",
- "Deagle",
- "Deagle Bullet",
- "",
- "AWP",
- "AWP Bullet",
- "",
- "HE Grenade"
- }
- new const g_iFirstWCost[g_iWeapCount] =
- {
- 1, //Cost of first level of Five Seven
- 50000, //Cost of first level of Five Seven Bullet
- 1,
- 15000, //Cost of first level of Deagle
- 60000, //Cost of first level of Deagle Bullet
- 1,
- 20500, //Cost of first level of AWP
- 80000, //Cost of first level of AWP Bullet
- 1,
- 1000 //Cost of first level of HE Grenade
- }
- new const g_iWeapShort[g_iWeapCount][] =
- {
- "%",
- " Bullets",
- "",
- "%",
- " Bullets",
- "",
- "%",
- " Bullets",
- "",
- "%"
- }
- new const g_iWeapMaxVal[g_iWeapCount] =
- {
- 100,
- 3,
- 1,
- 80,
- 2,
- 1,
- 55,
- 2,
- 1,
- 100
- }
- new g_iWeapMaxLevel[g_iWeapCount] =
- {
- 10,
- 3,
- 1,
- 8,
- 2,
- 1,
- 5,
- 2,
- 1,
- 4
- }
- new g_iWeapClass[g_iWeapCount] =
- {
- CSW_FIVESEVEN,
- 1,
- 2,
- CSW_DEAGLE,
- 1,
- 2,
- CSW_AWP,
- 1,
- 2,
- CSW_HEGRENADE
- }
- new g_iWeapName[g_iWeapCount][] =
- {
- "weapon_fiveseven",
- "",
- "",
- "weapon_deagle",
- "",
- "",
- "weapon_awp",
- "",
- "",
- "weapon_hegrenade"
- }
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