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Feb 20th, 2018
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  1. enum _:g_iWeapCount
  2. {
  3. WEAPON_FS,
  4. BULLET_FS,
  5. SPACE,
  6. WEAPON_DEAGLE,
  7. BULLET_DEAGLE,
  8. SPACE,
  9. WEAPON_AWP,
  10. BULLET_AWP,
  11. SPACE,
  12. HE_GRENADE
  13. }
  14.  
  15. new const g_iWeapons[g_iWeapCount][] =
  16. {
  17. "Five Seven",
  18. "Five Seven Bullet",
  19. "",
  20. "Deagle",
  21. "Deagle Bullet",
  22. "",
  23. "AWP",
  24. "AWP Bullet",
  25. "",
  26. "HE Grenade"
  27. }
  28.  
  29. new const g_iFirstWCost[g_iWeapCount] =
  30. {
  31. 1, //Cost of first level of Five Seven
  32. 50000, //Cost of first level of Five Seven Bullet
  33. 1,
  34. 15000, //Cost of first level of Deagle
  35. 60000, //Cost of first level of Deagle Bullet
  36. 1,
  37. 20500, //Cost of first level of AWP
  38. 80000, //Cost of first level of AWP Bullet
  39. 1,
  40. 1000 //Cost of first level of HE Grenade
  41. }
  42.  
  43. new const g_iWeapShort[g_iWeapCount][] =
  44. {
  45. "%",
  46. " Bullets",
  47. "",
  48. "%",
  49. " Bullets",
  50. "",
  51. "%",
  52. " Bullets",
  53. "",
  54. "%"
  55. }
  56.  
  57. new const g_iWeapMaxVal[g_iWeapCount] =
  58. {
  59. 100,
  60. 3,
  61. 1,
  62. 80,
  63. 2,
  64. 1,
  65. 55,
  66. 2,
  67. 1,
  68. 100
  69. }
  70.  
  71. new g_iWeapMaxLevel[g_iWeapCount] =
  72. {
  73. 10,
  74. 3,
  75. 1,
  76. 8,
  77. 2,
  78. 1,
  79. 5,
  80. 2,
  81. 1,
  82. 4
  83.  
  84. }
  85.  
  86. new g_iWeapClass[g_iWeapCount] =
  87. {
  88. CSW_FIVESEVEN,
  89. 1,
  90. 2,
  91. CSW_DEAGLE,
  92. 1,
  93. 2,
  94. CSW_AWP,
  95. 1,
  96. 2,
  97. CSW_HEGRENADE
  98.  
  99. }
  100.  
  101. new g_iWeapName[g_iWeapCount][] =
  102. {
  103. "weapon_fiveseven",
  104. "",
  105. "",
  106. "weapon_deagle",
  107. "",
  108. "",
  109. "weapon_awp",
  110. "",
  111. "",
  112. "weapon_hegrenade"
  113. }
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