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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(2117486236) SRandInit(2117486238).
  3. LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  4. LogStats: Stats thread started at 0.076757
  5. LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
  6. LogInit: API Version: 2758231
  7. LogInit: Compiled (64-bit): Feb 18 2016 15:47:04
  8. LogInit: Compiled with Visual C++: 19.00.23026.00
  9. LogInit: Build Configuration: Development
  10. LogInit: Branch Name: ++depot+UE4-Releases+4.10
  11. LogInit: Command line:
  12. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
  13. LogInit: Rocket: 1
  14. LogInit: Using libcurl 7.41.0
  15. LogInit: - built for x86_64-pc-win32
  16. LogInit: - supports SSL with WinSSL
  17. LogInit: - other features:
  18. LogInit: CURL_VERSION_SSL
  19. LogInit: CURL_VERSION_IPV6
  20. LogInit: CURL_VERSION_ASYNCHDNS
  21. LogInit: CURL_VERSION_LARGEFILE
  22. LogInit: CURL_VERSION_IDN
  23. LogInit: CurlRequestOptions (configurable via config and command line):
  24. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  25. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  26. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  27. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  28. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  29. LogInit: Object subsystem initialized
  30. LogInit: Selected Device Profile: [Windows]
  31. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  32. LogInit: Computer: DESKTOP-FA15JAD
  33. LogInit: User: iansc
  34. LogInit: CPU Page size=4096, Cores=4
  35. LogInit: High frequency timer resolution =3.124995 MHz
  36. LogMemory: Memory total: Physical=7.9GB (8GB approx)
  37. LogMemory: Platform Memory Stats for Windows
  38. LogMemory: Process Physical Memory: 56.20 MB used, 56.20 MB peak
  39. LogMemory: Process Virtual Memory: 58.78 MB used, 58.78 MB peak
  40. LogMemory: Physical Memory: 4119.05 MB used, 8053.27 MB total
  41. LogMemory: Virtual Memory: 381.41 MB used, 134217728.00 MB total
  42. LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  43. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 Ti (Feature Level 11_0)
  44. LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 4026MB of shared system memory, 1 output[s]
  45. LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0)
  46. LogD3D11RHI: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 4026MB of shared system memory, 0 output[s]
  47. LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
  48. LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4026MB of shared system memory, 0 output[s]
  49. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  50. LogD3D11RHI: !Direct3DDevice
  51. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  52. LogD3D11RHI: Async texture creation enabled
  53. LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (../../../../../../Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Intermediate/Shaders/WorkingDirectory/18088/).
  54. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/iansc/AppData/Local/Temp/UnrealShaderWorkingDir/91BC925347D3D69603F53492866804B5/'.
  55. LogShaderCompilers:Display: Using Local Shader Compiler.
  56. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  57. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  58. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  59. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  60. LogTemp:Display: Loaded TP WindowsTargetPlatform
  61. LogTemp:Display: Loaded TP AndroidTargetPlatform
  62. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  63. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  64. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  65. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  66. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  67. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  68. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  69. LogTemp:Display: Loaded TP HTML5TargetPlatform
  70. LogTemp:Display: Loaded TP IOSTargetPlatform
  71. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  72. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  73. LogTemp:Display: Loaded TP LinuxTargetPlatform
  74. LogTargetPlatformManager:Display: Building Assets For Windows
  75. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  76. LogDerivedDataCache: Loaded boot cache 0.05s 41MB C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  77. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  78. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  79. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  80. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  81. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  82. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  83. LogDerivedDataCache: Using Local data cache path C:/Users/iansc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  84. LogInit: Selected Device Profile: [Windows]
  85. LogContentStreaming: Texture pool size is 0.000000MB
  86. LogMeshUtilities: No automatic mesh reduction module available
  87. LogMeshUtilities: No automatic mesh merging module available
  88. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  89. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  90. LogAssetRegistry: FAssetRegistry took 0.0112 seconds to start up
  91. SourceControl: Info Source control is disabled
  92. SourceControl: Info Source control is disabled
  93. SourceControl: Info Source control is disabled
  94. SourceControl: Info Source control is disabled
  95. LogObj: 29025 objects as part of root set at end of initial load.
  96. LogUObjectAllocator: 6165056 out of 0 bytes used by permanent object pool.
  97. LogEngine: Initializing Engine...
  98. LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  99. LogHMD: SteamVR failed to initialize. Err: 110
  100. LogAIModule: Creating AISystem for world NewWorld
  101. LogInit: XAudio2 using 'Digital Audio (S/PDIF) (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  102. LogInit: FAudioDevice initialized.
  103. LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  104. LogInit: Texture streaming: Enabled
  105. LogAnalytics: Creating configured Analytics provider AnalyticsET
  106. LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
  107. LogAnalytics: [UEEditor.Rocket.Release] SetUserId 0a53f6764c1ba91f0d9069af84d2904a|4f553870884f4355b86bd579a5fa44c1|ba97ec76-f457-45e3-8f1d-e39a11d5e32f
  108. LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  109. LogInit: Transaction tracking system initialized
  110. BlueprintLog: New page: Editor Load
  111. LocalizationService: Info Localization service is disabled
  112. LogCook:Display: Done creating registry. It took 0.00s.
  113. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Content/' took 0.02s
  114. SourceControl: Info Source control is disabled
  115. Cmd: MAP LOAD FILE="../../../../../../Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Content/Maps/Menus.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  116. LightingResults: New page: Lighting Build
  117. MapCheck: New page: Map Check
  118. LightingResults: New page: Lighting Build
  119. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000E918B036A0
  120. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/BluePrintsLogic/GameMode/L_Deathmatch.L_Deathmatch_C:UserConstructionScript; removing parent information, but keeping function
  121. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/BluePrintsLogic/GameMode/L_TeamDeathmatch.L_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function
  122. LogAIModule: Creating AISystem for world Menus
  123. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  124. Cmd: MAP CHECKDEP NOCLEARLOG
  125. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 51.884ms to complete.
  126. LogFileHelpers: Loading map 'Menus' took 0.977
  127. LogCollectionManager: Loaded 0 collections in 0.002819 seconds
  128. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Saved/Collections/' took 0.01s
  129. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Content/Developers/iansc/Collections/' took 0.01s
  130. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Content/Collections/' took 0.01s
  131. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  132. LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 1907 classes and 341 folders.
  133. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  134. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  135. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  136. LogCrashTracker: Crashtracker disabled due to settings.
  137. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  138. LogLoad: Full Startup: 6.56 seconds (BP compile: 0.34 seconds)
  139. LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  140. LogContentStreaming: Texture pool size now 1000 MB
  141. LogRenderer: Reallocating scene render targets to support 832x520 (Frame:2).
  142. LogAssetRegistry: Asset discovery search completed in 3.1267 seconds
  143. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  144. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000020 seconds (updated 0 objects)
  145. MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
  146. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
  147. MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/iansc/OneDrive/Documents/Unreal Projects/Onyx/Onyx.uproject -cook -stage -archive -archivedirectory=C:/Users/iansc/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
  148. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
  149. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
  150. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
  151. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  152. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/iansc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
  153. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  154. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  155. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  156. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  157. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
  158. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  159. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=
  160. MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.
  161. MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  162. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
  163. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  164. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  165. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\iansc\OneDrive\Documents\Unreal Projects\Onyx\Onyx.uproject
  166. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  167. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  168. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\iansc\OneDrive\Documents\Unreal Projects\Onyx\Config\DefaultEngine.ini, line 24: !!Steam Connection Test!!
  169. MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value)
  170. MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
  171. MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
  172. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
  173. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
  174. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
  175. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)
  176. MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.SetupParams()
  177. MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild()
  178. MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
  179. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  180. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  181. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
  182. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  183. MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
  184. MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  185. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
  186. MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
  187. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
  188. MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  189. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
  190. PackagingResults:Error: Error Unknown Error
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