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- Teddy-Deposit Strat Timings:
- Timings (Shorthand): --------------------------------
- - Deposit into PC: +8
- - Withdraw from PC: +7
- - Mt. Battle 1: -8
- - Mt. Battle 2: -5
- - Mt. Battle 3: -4
- - Browsix: +9
- - Corla: +3
- - Javion: -3
- - extra movement: +4
- - Tekot: -3
- - Fossils: -10
- - Nexir: -13
- - Solox: +5
- - Crink: -6
- - Cabol: +11
- - Klots: -10
- - Naps: -2
- - Lovrina: -15
- - Miror B: +13
- - Pyrite shopping: -1
- - Rett: -4
- - Torkin: +14
- - Mesin: -0
- - Lobar: +4
- - Feldas: -0
- - Exol: -0
- - Exinn / Gonrag: -1
- - Eloin / Fasin: -0
- - Fostin: -5
- - Greck: -0
- - Ezin / Faltly: -0
- - Egrog: -8
- - Snattle: -0
- - Chobin 1: -3
- Total: -23 (average)
- In detail: ----------------------------------
- - Deposit into PC: +8 seconds
- - Withdraw from PC: +7 seconds
- - Mt. Battle 1: ~1:00 (-13 compared to not OHKOing w/ Bear; -4 if you would have)
- * -8 seconds on average
- - Mt. Battle 2: 17.8 secs (send-outs) + 53 secs (Growl, Peck; no level-up) = 1:10.8
- * -5 seconds (due to no Fury Swipe/level up text)
- - Mt. Battle 3: ~1:00 on average *level up
- * -4 seconds (no level up on standard route)
- (saves less if Psywave miss, but this is rare)
- So timewise, you'll pretty much break even on the Mt. Battle section
- - Browsix: basically the same except level-up differences? (no level ups)
- * +9 seconds (likely need a 3rd turn if cannot 2HKO Hoots)
- ^ almost always outsped by Hoots; Growl more likely
- (1.5 animations) to screw over a 2HKO
- - Corla: 1:18 (flinch + Foresight) level-ups here (Fury Swipes, too)
- ~1:22 if averaging out the flinch chance + Duskull AI
- *1:14 on normal route if you OHKO Duskull (~1:19 if standard fight)
- +3 seconds on average
- - Javion: Lv15 strat - Bite both birds, Lick to save frames? (Teddy never kills Taillow at 13)
- ~1:07 (assumes no 2nd turn QA, hit both Bite ranges)
- *1:19 on normal strat; ~1:13 on average fight
- -3 seconds (average)
- *extra movement if doing Javion before Tekot:
- normal movement: ~4.4 seconds
- added movement: ~8 seconds (so less than 4 seconds slower: worth it!)
- +4 seconds
- - Tekot:
- ~1:52 (flinch; Iron Defense)
- - learns Confusion here; Teddy also levels once
- *1:55 on normal route (assumes flinch); obviously no Confusion teach text, etc
- -3 seconds (will make up more later on)
- - Fossil guy:
- ~1:32 if miss Anorith range
- ~1:18 if GET the Anorith range (one Teddy level)
- ~1:21 (average)
- *1:31 on normal route (no levels)
- -10 seconds
- - Nexir:
- *Now have the option of OHKOing Swinub and 2HKOing Shuppet w/ Metal Claws
- (slower, but less damage, and good for slow Bears)
- ~1:36 (no level ups)
- *1:49 (2 levels & Confusion teach text)
- -13 seconds
- - Solox: one more level up
- * better 2-hit chance on Numel
- * Ralts still BARELY guaranteed at Lv15
- Teddy range: 34 - 59
- Espy 16 range: 44 - 76 (~62 % range)
- Espy 17 range: 48 - 79 (~68 % range)
- +5 seconds (accounts for better Numel range)
- *** -10 seconds overall up to this point
- - Crink: Save the level back
- *same speed range w/ Barboach
- -6 seconds
- - Cabol: (breaks even timewise) (2 level-ups w/ newer route)
- *Guaranteed 2HKO Magnemite!
- ~91 % range w/ Bite + Confusion
- *Worse range on Carvanha; potentially higher damage on Teddy from Carvanha
- Treat the two ranges as cancelling out, timewise
- Extra flinch chance on Magnemite: ~3 seconds
- Harder to outspeed Psyduck: +3 seconds
- +11 seconds (just the level ups, really)
- - Klots:
- * Snubbull 75% range (thought it was better tbh)
- FASTEST FIGHT: (no level ups on this newer route)
- 1. Confusion Snub + Return Kecleon
- 2. Tail Whip + Return Kec (get the KO)
- 3. Conf + Return Shroom
- ~1:58 optimally (probably ~2:15 if miss a range somewhere)
- ~2:06 (average)
- * 2:06 for high Attack strat (optimal)
- * 2:22 for standard 3.5-turn fight (one flinch)
- * ~2:16 (average)
- -10 seconds (average)
- - Naps:
- * 63 % range on Slakoth at Lv19! (same amount of level ups)
- (can save frames while healing near the end of the fight maybe?)
- ~8 seconds to learn Fake Tears on normal strat (subtract this off Lovrina)
- -2 seconds (ignoring Fake Tears difference)
- - Lovrina:
- Strat
- 1. Bite Beautifly + Return Luvdisc
- 2. Repeat (KO both; teach Fake Tears over Lick)
- 3. Confusion Roselia + Fake Tears Delcatty
- 4. Confusion Delcatty + Return / heal for safety
- ~2:47 (averaging out the flinch chance)
- ~2:39 (subtracting Fake Tears teach)
- * 2:32 (crit Beautifly tho)
- * 2:59 (more typical of a fight)
- * 2:57 (averaged out flinch chance)
- -15 seconds (could be slightly more or less depending on ranges)
- OVERALL TIMESAVE UP TO THIS POINT:
- ~32 seconds or so ideally (average)
- (still ~15 seconds if not going for risky Lovrina strat)
- - Miror B:
- *Bad Return range at Lv19 unless very high Attack
- *Outspeed ALL neutral speed Voltorbs at Lv21
- 1. Bite + Return top Lombre
- 2. Tail Whip + Return top Lombre
- *If get the range: *same fight; 1 extra level-up
- (proceed as normal)
- *If missed the range (Rain): *loses ~25 seconds total
- 3. Bite + Fake Tears top Lombre
- 4. Confusion Voltorb (favorable) + Return Lombre
- +15 seconds on average (+4 at a minimum)
- - Rett: - 4 seconds (1 less level-up)
- - Torkin: 2 extra level-ups on new route
- Less favorable Kecleon 2-hit range
- +14 seconds (2 levels + chance to miss Kecleon 2-hit)
- - Mesin: *Espeon has Lv22 for Dustox
- (favorable range w/o the boost)
- 1. Confusion Spinarak + Return Beautifly
- 2. Confusion Dustox + Return Beautifly
- *If Dustox died:
- 3. Bite + Return Vulpix
- *If Dustox lived:
- 3. Bite Dustox + Return Vulpix
- 4. Bite + Return Vulpix
- - 0 (lose a bit in animations, but 2 fewer level-ups)
- *Not easy to determine timesave here; frees up some
- money tho!
- - Lobar: *Still favorable 2-hit on Sneasel
- *Same fight; same animations; 1 extra level-up
- +4 seconds
- - Feldas: - 0
- - Exol: - 0 Now at -2 seconds overall (average)
- - Exinn & Gonrag: - 1 (better Snorunt range w/o Fake Tears)
- - Pre-Gym: - 0 (easier to outspeed Remoraid for safe Fasin strat)
- - Fostin: - 5 (more runs will go for yolo strat here)
- - Ezin: - 1 (better Bite damage on Pelipper)
- - Faltly: + 1 (more likely outsped if miss Chimecho range)
- - Egrog: -8 seconds (much better Seel range; almost like having Spoon)
- - Snattle: - 0 (should play out the same)
- - Chobin: -3 (improved Gyarados range)
- *Routes mostly converge here, since you equip the Share before Chobin 1 now
- (so Teddy still evolves, etc)
- *Happiness on Bear should end up the same
- (Soothe Bell bonus for Lv20, but not for Lv29)
- FINAL TALLY:
- Saves ~ 23 seconds (average)
- Can save ~ 45-55 seconds (realistically possible)
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