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Jan 27th, 2020
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  1. Introduction:
  2. I wanted to make this channel because as this is my first time genuinely captaining a team, I'm quickly appreciating that being an effective leader is a lot more than just loudly making calls and expecting people to follow them through. I think that in competitive TF2 the least talked about and least appreciated thing is team dynamics: The psychological and social environment within the team and how it relates to individual and team performance and player satisfaction. The purpose of this channel will be for the theorization, familiarization and implementation of team standards and codes that which I think that by us abidding by, will not only aid tremendously in our improvement and success as a team but will also ensure we have a great time while doing so. As captain I will be working to try and bring this sort of team environment to fruition.
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  4. [6:10 PM] krollic: Team Communications:
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  6. Comms are the backbone of any decent TF2 team and are pivotal to its success: The better the team comms are, the better the team cooms are. Good comms are spoken frequently, clearly, assertively, quickly and concisely. While this is of primary importance in regards to conveying relevant information in a timely manner, I think it is also very important in regards to team morale: Strong comms have the effect of catalyzing a team and its players; energizing them and invigorating their physical and psychological states, allowing them to play better as individuals and as teammates while making the game much more enjoyable. Also, a teams communication atmosphere is usually very contagious. When players are intent on communicating well, this behavior often spreads to other players. The inverse is also true; when players become emo fags, it often makes others feel and act accordingly. Remember: Strive to be vigorous, not niggerous.
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  8. [6:18 PM] krollic: Team Faith:
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  10. Having faith in your teammates is significantly different from having trust in them. Trust is having the expectation of others to fulfill their duties. The problem with this is that it very often leads to blaming and finger pointing when things go to shit and players don't hold up their end. This can lead to resentment and also to player anxiety where they may become hesitant or even afraid to make plays out of fear of failure or judgement. Since we are practicing to adopt a very assertive playstyle as a team, there is very little room for self doubt and apprehension. To alleviate this, I propose we practice a mindset of team faith instead. This would mean assuming that every other player has the best interests of the team in mind regardless of how their play may turn out or how well they perform. For instance: if Spade were to fail a sack for the hundredth time due to a malfunctioning c-tap script, causing him to pencil jump and crater, we would not ridicule or accuse him of cringe and instead presume he had the best of intentions which could have easily resulted in dropping the enemy medic instead. I don't think there should be any room at all for shittalking someones call or play. Brief and genuine advice in the moment or a friendly critique after the game is fine and encouraged. On the flip side, one ought to try and not get overly defensive or hostile if another teammate were to criticize them.
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  12. [6:54 PM] krollic: Call Hierarchy:
  13. As captain I will be making many decisive calls in game. While most of these calls will be based and redpilled, it is unfortunately inevitable that I will occasionally make the odd blunder. Regardless of whether or not these calls might be good or bad or what players might think of them at the time, I believe is it important that they are followed through. We can learn from the mistakes after we've made them but losing team synergy and faith is a recipe for disaster: I would rather we all be on the same page for a bad call than scattered around a good one. For this same reason I think it is very important that when a call is made it isn't ignored, or worse, countermanded: Being on opposing wavelengths only results in turmoil and instills doubt in the players and caller. There will be many situations where calls for team plays are made by players who are not me, like when our demo wants to uber in aggressively or our soldiers call to collapse on an enemys fading uber. This is normal and to be expected. Use common sense and listen to the decisive team call in the moment.
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  15. [8:57 AM] krollic: Productive States of Mind and Being:
  16. If you want to play at your best you have to be able to perform at your best. Similarly, if you want to maximise your development as a player then you need to practice in a mode and setting that allows for such improvement to occur. On the physiological level this might relate to things like ensuring that you're getting enough sleep, staying hydrated, eating well and getting enough exercise. On a psychological level this could include things like operating in a team environment that makes you eager to play and minimizing sources of stress in your life. If you're feeling exhausted or agitated or just can't be bothered practicing one night then there is likely little point in playing at all: Poor player conditions lead to poor training and performance which also collaterally bring down the rest of the team. Take the effort to help yourself achieve the states that will help you relax and perform at your best. This might include engaging in activities like shooting up the local mosque, posting watermarked ifunny memes in the team strategy channel, aimbotting in tf2center and valve server pubs, unwittingly spreading potent strains of the coronavirus, planting sticky traps in an Asian shopping center or juggling multiple juggling balls simultaneously.
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