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caac

Pancakess Jan 25th, 2019 63 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --[[
  87. Jump in the CAAC
  88. by EthanHong0407
  89.  
  90. why the hell did i make this
  91. i dont even know anymore
  92. ]]
  93.  
  94. local plr = owner
  95. local char = plr.Character
  96. local hum = char:FindFirstChildOfClass("Humanoid")
  97. local t = tick()
  98. local action = ""
  99. local torsorot = 0
  100. if hum:FindFirstChild("Animator") then
  101. hum.Animator:Destroy()
  102. end
  103.  
  104. hum.WalkSpeed = 0
  105.  
  106.  
  107. local song = Instance.new("Sound", char)
  108. song.SoundId = "rbxassetid://1883633498"
  109. song.Volume = 1
  110. song.TimePosition = 3
  111. song:Play()
  112. function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
  113.     local joint = Instance.new("Motor6D", wp0)
  114.     joint.Part0 = wp0
  115.     joint.Part1 = wp1
  116.     joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
  117.         joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
  118.         joint.Name = name
  119.     return joint
  120. end
  121.  
  122. local RS = createJoint(char.Torso, char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
  123. local TS = createJoint(char.HumanoidRootPart, char.Torso, 0, 0, 0, 0, 0, 0, "RootJoint")
  124. local LS = createJoint(char.Torso, char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
  125. local RH = createJoint(char.Torso, char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip")
  126. local LH = createJoint(char.Torso, char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip")
  127. local NK = createJoint(char.Torso, char.Head, 0, 1, 0, 0, -1/2, 0, "Neck")
  128.  
  129. local rsc0 = RS.C0
  130. local lsc0 = LS.C0
  131. local tsc0 = TS.C0
  132. local rhc0 = RH.C0
  133. local lhc0 = LH.C0
  134. local nkc0 = NK.C0
  135.  
  136. local gun = Instance.new("Part", char)
  137. gun.Size = Vector3.new(1, 1, 1)
  138. gun.Anchored = false
  139. gun.CFrame = CFrame.new(0, 10, 0)
  140. gun.BrickColor = BrickColor.new("Black")
  141. gun:BreakJoints()
  142. local gunMesh = Instance.new("SpecialMesh", gun)
  143. gunMesh.MeshId = "rbxassetid://430697201"
  144. gunMesh.Scale = Vector3.new(1, 1, 1)
  145.  
  146. local gunWeld = Instance.new("Weld", gun)
  147. gunWeld.Part0 = char["Right Arm"]
  148. gunWeld.Part1 = gun
  149. gunWeld.C0 = CFrame.new(0, -1.2, -0.3) * CFrame.Angles(0, 0, math.rad(90))
  150. * CFrame.Angles(math.rad(-90), 0, 0)
  151. * CFrame.Angles(0, math.rad(180), 0)
  152.  
  153.  
  154. TS.C0 = CFrame.new(0, 10000, 0)
  155. game:GetService("RunService").RenderStepped:connect(function()
  156. t = t + 0.5
  157. if action == "IGotAGun" then
  158. local speed = 0.3
  159. torsorot = torsorot + 45
  160. NK.C0 = NK.C0:lerp(nkc0, speed)
  161. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.rad(torsorot), 0, 0)
  162. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  163. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  164. * CFrame.Angles(math.rad(90), 0, 0), speed)
  165. LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0)
  166. * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
  167. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  168. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  169. elseif action == "IGotAGun2" then
  170. local speed = 0.3
  171.  
  172. NK.C0 = NK.C0:lerp(nkc0, speed)
  173. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
  174. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  175. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  176. * CFrame.Angles(math.rad(90), 0, 0), speed)
  177. LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0)
  178. * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
  179. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  180. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  181. elseif action == "CoufCouf" then
  182. local speed = 1
  183. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  184. math.rad(math.random(-360, 360)),
  185. math.rad(math.random(-360, 360))), speed)
  186. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  187. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  188. math.rad(math.random(-360, 360)),
  189. math.rad(math.random(-360, 360))), speed)
  190. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  191. math.rad(math.random(-360, 360)),
  192. math.rad(math.random(-360, 360))), speed)
  193. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  194. math.rad(math.random(-360, 360)),
  195. math.rad(math.random(-360, 360))), speed)
  196. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  197. math.rad(math.random(-360, 360)),
  198. math.rad(math.random(-360, 360))), speed)
  199. elseif action == "Sleep" then
  200. local speed = 1
  201. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(10), 0), speed)
  202. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -0.5, 1)
  203. * CFrame.Angles(math.rad(90), 0, 0), speed)
  204. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(60)), speed)
  205. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(-45)), speed)
  206. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
  207. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-40)), speed)
  208. elseif action == "WakeUp" then
  209. local speed = 0.3
  210. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-10), 0, 0), speed)
  211. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
  212. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(-20)), speed)
  213. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
  214. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
  215. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
  216. elseif action == "Whehw" then
  217. local speed = 1
  218. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  219. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
  220. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  221. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  222. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
  223. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
  224. elseif action == "Julioliolio" then
  225. local speed = 1
  226. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  227. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  228. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  229. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  230. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  231. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  232. elseif action == "ICan" then
  233. local speed = 1
  234. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
  235. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
  236. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  237. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  238. * CFrame.Angles(math.rad(-5), 0, 0), speed)
  239. LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0)
  240. * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
  241. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  242. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  243. elseif action == "ICan2" then
  244. local speed = 0.4
  245. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
  246. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
  247. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  248. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  249. * CFrame.Angles(math.rad(-5), 0, 0), speed)
  250. LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0)
  251. * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
  252. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  253. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  254. elseif action == "ICant" then
  255. local speed = 0.4
  256. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
  257. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
  258. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  259. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  260. * CFrame.Angles(math.rad(-5), 0, 0), speed)
  261. LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0)
  262. * CFrame.Angles(math.rad(90), 0, math.rad(-70)), speed)
  263. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  264. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  265. elseif action == "BabyJeans" then
  266. NK.C0 = nkc0
  267. TS.C0 = tsc0 * CFrame.new(0, 8, 0)
  268. LS.C0 = lsc0
  269. RS.C0 = rsc0
  270. LH.C0 = lhc0
  271. RH.C0 = rhc0
  272. elseif action == "YouAndYour" then
  273. local speed = 1
  274. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, -math.rad(20), 0), speed)
  275. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(20), 0)
  276. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  277. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  278. * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
  279. LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0), speed)
  280. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  281. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  282. elseif action == "Painis" then
  283. local speed = 0.4
  284. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-20), 0, 0), speed)
  285. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
  286. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  287. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, -0.1, 0)
  288.  * CFrame.Angles(math.rad(10), 0, math.rad(-45)), speed)
  289. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, -0.1, 0)
  290. * CFrame.Angles(math.rad(10), 0, math.rad(45)), speed)
  291. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  292. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  293. elseif action == "Impoopments" then
  294. local speed = 1
  295. NK.C0 = NK.C0:lerp(nkc0, speed)
  296. TS.C0 = TS.C0:lerp(tsc0, speed)
  297. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  298. math.rad(math.random(-360, 360)),
  299. math.rad(math.random(-360, 360))), speed)
  300. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  301. math.rad(math.random(-360, 360)),
  302. math.rad(math.random(-360, 360))), speed)
  303. RH.C0 = RH.C0:lerp(rhc0, speed)
  304. LH.C0 = LH.C0:lerp(lhc0, speed)
  305. elseif action == "Normal" then
  306. local speed = 1
  307. NK.C0 = nkc0
  308. TS.C0 = tsc0
  309. LS.C0 = lsc0
  310. RS.C0 = rsc0
  311. LH.C0 = lhc0
  312. RH.C0 = rhc0
  313. elseif action == "Jooj" then
  314. NK.C0 = nkc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  315. TS.C0 = tsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  316. LS.C0 = lsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  317. LH.C0 = lhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  318. RS.C0 = rsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  319. RH.C0 = rhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  320. elseif action == "Upsidedown" then
  321. local speed = 1
  322. NK.C0 = nkc0
  323. TS.C0 = tsc0 * CFrame.Angles(0, 0, math.rad(180))
  324. LS.C0 = lsc0
  325. RS.C0 = rsc0
  326. LH.C0 = lhc0
  327. RH.C0 = rhc0
  328. elseif action == "CAAC" then
  329. local speed = 0.1
  330. NK.C0 = nkc0
  331. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 4, 0), speed)
  332. LS.C0 = lsc0
  333. RS.C0 = rsc0
  334. LH.C0 = lhc0
  335. RH.C0 = rhc0
  336. end
  337. end)
  338.  
  339.  
  340. action = "IGotAGun"
  341. wait(0.5)
  342. action = "IGotAGun2"
  343. wait(2.9)
  344. action = "CoufCouf"
  345. local part = Instance.new("Part", char)
  346. part.Anchored = true
  347. part.Material = "Neon"
  348. part.BrickColor = BrickColor.new("New Yeller")
  349. part.CanCollide = false
  350. part.Size = Vector3.new(0.1, 0.1, 10000)
  351. for i = 1, 16 do
  352.  
  353.  
  354. part.CFrame = CFrame.new(char.HumanoidRootPart.Position, Vector3.new(math.random(-100, 100), math.random(-100, 100),math.random(-100, 100)))
  355. wait(0.5/16)
  356.  
  357. end
  358. part:Destroy()
  359. gun:Destroy()
  360. local bed = Instance.new("Part", char)
  361. bed.Anchored = false
  362. bed.CanCollide = false
  363. bed.Size = Vector3.new(4, 8, 2)
  364. bed:BreakJoints()
  365. local bedmesh = Instance.new("SpecialMesh", bed)
  366. bedmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
  367. bedmesh.MeshId = "rbxassetid://473508427"
  368. bedmesh.TextureId = "rbxassetid://473508936"
  369. local bedweld = Instance.new("Weld", bed)
  370. bedweld.Part0 = char.HumanoidRootPart
  371. bedweld.Part1 = bed
  372. bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
  373. * CFrame.Angles(math.rad(-90), 0, 0)
  374. action = "Sleep"
  375. wait(0.25)
  376. action = "WakeUp"
  377. wait(0.5)
  378. action = "Whehw"
  379. wait(0.7)
  380. action = "Julioliolio"
  381. for i = 1, 16 do
  382. bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
  383. * CFrame.Angles(math.rad(-90) + math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
  384. wait(1/16)
  385. end
  386. bed:Destroy()
  387. action = "ICan"
  388. wait(0.2)
  389. action = "ICant"
  390. wait(0.25)
  391. action = "ICan2"
  392. wait(0.2)
  393. action = "ICant"
  394. wait(0.35)
  395. action = "BabyJeans"
  396. local baby = Instance.new("Part", char)
  397. baby.Size = Vector3.new(2, 2, 1)
  398. baby.Anchored = false
  399. baby.CanCollide = false
  400. baby:BreakJoints()
  401.  
  402. local baby2 = Instance.new("SpecialMesh", baby)
  403. baby2.MeshId = "rbxassetid://430300723"
  404. baby2.Scale = Vector3.new(5, 5, 5)
  405. baby2.TextureId = "rbxassetid://430300725"
  406.  
  407. local babyweld = Instance.new("Weld", baby)
  408. babyweld.Part0 = char.Torso
  409. babyweld.Part1 = baby
  410. babyweld.C0 = CFrame.new(0, -1, 0)
  411. * CFrame.Angles(0, math.rad(180), 0)
  412. wait(0.5)
  413. baby2.TextureId = "rbxassetid://140688857"
  414. wait(1.1)
  415. baby:Destroy()
  416. action = "YouAndYour"
  417. wait(0.5)
  418. action = "Painis"
  419. wait(0.4)
  420. action = "Impoopments"
  421. wait(1)
  422.  
  423. local pp = Instance.new("Part", char)
  424. pp.Size = Vector3.new(1, 1, 1)
  425. pp.Anchored = true
  426. pp.CanCollide = false
  427. pp.BrickColor = char.Torso.BrickColor
  428. pp:BreakJoints()
  429. pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
  430.  
  431. for i = 1, 20 do
  432. pp.Size = pp.Size + Vector3.new(0, 0, 2)
  433. pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -i)
  434. wait(0.5/20)
  435. end
  436. pp:Destroy()
  437. action = "Jooj"
  438. wait(1.7)
  439. action = "Normal"
  440. wait(0.5)
  441. action = "Upsidedown"
  442. wait(0.5)
  443. action = "Normal"
  444. TS.C0 = tsc0 * CFrame.new(0, 10, 0)
  445. local caac = Instance.new("Part", char)
  446. caac.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
  447. caac.Anchored = true
  448. caac.CanCollide = true
  449. caac.Size = Vector3.new(8, 4, 1)
  450. caac:BreakJoints()
  451. local caactext = Instance.new("SurfaceGui", caac)
  452. caactext.Adornee = caac
  453. local caactext2 = Instance.new("TextLabel", caactext)
  454. caactext2.Size = UDim2.new(1, 0, 1, 0)
  455. caactext2.TextScaled = true
  456. caactext2.Text = "CAAC"
  457. caactext2.Font = "Legacy"
  458. action = "CAAC"
  459. wait(1.7)
  460. coroutine.resume(coroutine.create(function()
  461. for i = 1, 100 do
  462. if char.Head ~= nil then
  463. char.Head.Mesh.Scale = char.Head.Mesh.Scale + Vector3.new(1, 1, 1)
  464. end
  465. wait(0.5/100)
  466. end
  467. end))
  468. wait(1)
  469. caac.Anchored = false
  470. char.Head:Destroy()
  471. local sound = Instance.new("Sound", char.Torso)
  472. sound.SoundId = "rbxassetid://440431180"
  473. sound.Volume = 1
  474. sound:Play()
  475.  
  476. local explosion = Instance.new("Explosion", char)
  477. explosion.BlastRadius = 1
  478. explosion.BlastPressure = 9000
  479. explosion.Position = char.Torso.Position
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