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- -- Auto hit all by MawinCK
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local localroot = character:WaitForChild("LeftHand") or character:WaitForChild("LeftArm")
- local Active = false
- local function unCollideBody()
- for _, v in pairs(game.Players:GetPlayers()) do
- if v ~= player and v.Character then
- for _, g in pairs(v.Character:GetChildren()) do
- if g:IsA("BasePart") and g.CanCollide then
- g.CanCollide = false
- end
- end
- end
- end
- end
- unCollideBody()
- local function Bring()
- Active = true
- while Active do
- game:GetService("RunService").Heartbeat:Wait()
- for _, v in pairs(game.Players:GetPlayers()) do
- if v ~= player and v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") then
- local JN = v.Character:FindFirstChild("HumanoidRootPart")
- local JNR = v.Character:FindFirstChildOfClass("Humanoid")
- if JN and JNR and JNR.Health > 0 then
- while Active and JNR.Health > 0 do
- game:GetService("RunService").RenderStepped:Wait()
- unCollideBody()
- JN.CFrame = localroot.CFrame * CFrame.new(0, 0, 0)
- JN.CanCollide = false
- JN.Size = Vector3.new(5, 5, 5)
- JN.Transparency = 0.5
- end
- end
- end
- end
- end
- end
- pcall(function()
- Bring()
- end)
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- character = char
- localroot = character:WaitForChild("LeftHand") or character:WaitForChild("LeftArm")
- Active = false
- wait(0.1)
- pcall(function()
- Bring()
- end)
- end)
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