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- ****New Updates for 12/26/2022******
- *Berzerker Eviscerator update - No longer -1 to hit, cannot take on SGT
- *Juggerlord Statline and Weapon available now.
- World Eaters Traits
- Faction Keyword: Butcher Astartes
- +1 Attack on Charge/charged/HI
- +1 Strength on Charge/Charged/HI
- *Note all units that could take a Mark of Khorne Before now have that +1S/+1A baked into their base strats. Means you'll get another +1A/S with the Legion Trait.
- WE Armywide Mechanic: Bloodtithe
- Two current rumors:
- Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each PHASE per turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
- Bloodtithe effects (which are PERMANENT)
- 6 to hit in Melee Auto wounds (most expensive Bloodtithe boost)
- +1 to hit
- +1 AP for Melee Weapons
- Attacks +1
- Add 1 to Advance and Charge
- 5+ FNP to Mortals
- 6+ FNP to everything
- Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn. 3 Bloodtithe)
- Warlord Traits:
- When your WL kills a unit, you get a bonus Bloodtithe point
- WL takes half Damage in Melee
- Fight First
- Angron Trait: Remove OBSEC in 6'
- Kharn: if 6 or more models within 3' of Karn gain D3 attacks
- Invoctus: Warlord trait is pregame move 2 CORE WE units
- Relics:
- Every Dead model counts as 2 for morale
- Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits
- Select CORE unit with in 6' 6's to hit auto wound
- Daemon Prince
- +1A/S baked in for previous Mark of Khorne
- Warp Bolter: Heavy 3, 24" S5, AP -2 D2
- Kharn
- M6 WS2 BS2 S6 T4 W6 A9 LD9 3+
- Pistol 8 -3 2
- Axe S:user AP-4 D2
- 4+ inv
- Core reroll 1's to hit (May be RR Wounds)
- End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals
- Juggerlord
- M10 WS2+ BS2+ 6S 5T 7A 8W 10L 3+
- Weapon Profile S+1 AP-2, D2 - Profile is the same for Axe or sword
- 4++, has same CORE +2 Movement aura as lord Invocatus.
- Lord Invoctus
- Has FLY (Or at the very least, Pseudo-fly)
- Ignores invulns, only unit that does so.
- Averages 8A 2D
- Warlord trait is pregame move 2 CORE WE units
- Has an aura of +2 Movement of CORE WE Units
- Jakhals:
- 6" WS4 BS4 S3 T3 W1 A2 LD6 6+ jak
- 6" WS4 BS4 S3 T3 W1 A3 LD7 6+ leader
- 6" WS4 BS4 S4 T3 W1 A2 LD6 6+ Dishonored
- 2 Attacks at AP -1
- A couple can have +2S, -2 AP D2 -1 to hit upgrades
- A couplemore can have User -2 AP D2 Double Attacks
- Once per battle, can kill D3 of themselves and gain +1 Strength
- Berzerkers
- 5A Base, SGT has 6.
- Two-hand weapon is an Eviscerator, S+3 AP-4 D2, *Latest Update, no longer -1 to hit, but SGT cannot take it
- 1 Plasma Pistol per five, SGT can take a Plasma Pistol.
- -inbuilt ability where they are shot by the opponent, if they are not killed outright but do suffer lost models you move D6 toward the nearest enemy unit.
- -if you are performing an action and use this ability, it auto-fails unless you have the Icon, which it will then auto pass
- -Stratagem for the Icon 3D6 charge, discard the lowest.
- 8Bound
- 9" WS3 BS3 S6 T5 3W 4A LD8 3+/5++
- Weapon Also called an Evisirator - S:User, AP-3, D2 with one extra attack each. Each 8bound has 2. (This means 6A base)
- SGT can take the two hand version with a sweep for 2 Hit rolls for each attack.
- Can arrive by SR Turn 1.
- CORE
- Exalted 8bound
- 9" WS2 BS3 S6 T5 3W 4A LD8 3+/4++
- Base equipment is one Chainfist, one Evis. Chainfist is S+3, AP-4 D2. Evis is same as regular 8 bound. Can you either weapon when fighting.
- Prevent Fallback on a 4+, Have Deepstrike
- SGT can get two chainfists that get Damage 3 or a sweep evisirator like the regular 8bound sgt.
- Angron:
- 2+/4++ 18W, T7: See Warcom Article: https://www.warhammer-community.com/2022/12/12/angrons-rules-revealed-how-many-spines-could-spinegrinder-grind-if-spinegrinder-could-grind-spines/
- 1 WLT - Removes enemy obsec within 6'
- Warp Locus
- Titanic (Unconfirmed, may have changed with Bloodtithe and future versions)
- Normal Chapter Master/Core RR's aura
- Aura for all units not being able to fallback (includes allied) - ended up being 1 of three choices, see Warcom Article.
- Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily"
- Can be revived with the bloodtithe mechanic
- GENERAL STRATAGEMS:
- - Skull for the Skull Throne: 1/2CP, use it after a character from your army destroyed an enemy warlord. 1CP choose 1 from 2 below, 2CP for adopt them all.
- 1) you get 2 tithe
- 2) the character who destroyed enemy warlord got +1 to advance and charge for rest of game
- -Banner of Blood, 1CP, let an ICON berzerker charge at 3D6 and drop the lowest.
- -Stoke the nail, 1CP, use when choose a core/character to fight. Each wound roll of 6 cause 1 extra mortal, at most 6 from this stratagem
- -Wild fury, 1/2CP. An core unit fight on death. If it is troop, despite the unit size, 1CP. Otherwise 2CP.
- -Kill! Maim! Burn!, 1CP, a World Eater unit heroic intervention for 6 inches as if they are character.
- -Smoke launcher, 1CP, you all know what it is
- -Scorn of society, 1CP, you all know what it is
- -Red butchers, 2CP, a unit of terminator/eightbound +1 to damage until the fight resolved when choose to fight.
- KHORNE ARMY of RENOWN:
- Khorne Daemons Only and... Land Raiders is the restriction
- This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons
- Some AoR Stratagems:
- 8bound
- +1 to Wound Attacking Half Strength
- 6" Consolidate
- If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead)
- Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW
- - 1/2CP for a vehicle full damage table despite current wound remain, titanic 2CP, otherwise 1CP
- - 1CP when nominating your world eater boys go charging and who he gonna charge. Target cannot over watch or set to defense, then -1 to hit until the end of following fight phase
- - 1CP, when you go advance on your world eater unit, don’t make the roll, make it 6.
- - 1CP for a world eater unit to ignore any or all charge modifications
- - 1CP when a world eater unit destroy an enemy unit. They got an aura for -2 leadership and +1 to casualty test for enemy within 6 inches until end of the turn. (edited)
- Jump
- BAD News:
- Only 1 Relic/WLT. No Stratagems for extra
- Only 3 WLT for non-special Characters
- No Subfactions
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