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WE Rumors V11

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Dec 26th, 2022
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  1. ****New Updates for 12/26/2022******
  2. *Berzerker Eviscerator update - No longer -1 to hit, cannot take on SGT
  3. *Juggerlord Statline and Weapon available now.
  4.  
  5.  
  6. World Eaters Traits
  7. Faction Keyword: Butcher Astartes
  8. +1 Attack on Charge/charged/HI
  9. +1 Strength on Charge/Charged/HI
  10. *Note all units that could take a Mark of Khorne Before now have that +1S/+1A baked into their base strats. Means you'll get another +1A/S with the Legion Trait.
  11.  
  12. WE Armywide Mechanic: Bloodtithe
  13. Two current rumors:
  14. Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each PHASE per turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
  15.  
  16.  
  17. Bloodtithe effects (which are PERMANENT)
  18. 6 to hit in Melee Auto wounds (most expensive Bloodtithe boost)
  19. +1 to hit
  20. +1 AP for Melee Weapons
  21. Attacks +1
  22. Add 1 to Advance and Charge
  23. 5+ FNP to Mortals
  24. 6+ FNP to everything
  25. Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn. 3 Bloodtithe)
  26.  
  27. Warlord Traits:
  28. When your WL kills a unit, you get a bonus Bloodtithe point
  29. WL takes half Damage in Melee
  30. Fight First
  31. Angron Trait: Remove OBSEC in 6'
  32. Kharn: if 6 or more models within 3' of Karn gain D3 attacks
  33. Invoctus: Warlord trait is pregame move 2 CORE WE units
  34.  
  35. Relics:
  36. Every Dead model counts as 2 for morale
  37. Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits
  38. Select CORE unit with in 6' 6's to hit auto wound
  39.  
  40. Daemon Prince
  41. +1A/S baked in for previous Mark of Khorne
  42. Warp Bolter: Heavy 3, 24" S5, AP -2 D2
  43.  
  44. Kharn
  45. M6 WS2 BS2 S6 T4 W6 A9 LD9 3+
  46. Pistol 8 -3 2
  47. Axe S:user AP-4 D2
  48. 4+ inv
  49. Core reroll 1's to hit (May be RR Wounds)
  50. End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals
  51.  
  52. Juggerlord
  53. M10 WS2+ BS2+ 6S 5T 7A 8W 10L 3+
  54. Weapon Profile S+1 AP-2, D2 - Profile is the same for Axe or sword
  55. 4++, has same CORE +2 Movement aura as lord Invocatus.
  56.  
  57.  
  58. Lord Invoctus
  59. Has FLY (Or at the very least, Pseudo-fly)
  60. Ignores invulns, only unit that does so.
  61. Averages 8A 2D
  62. Warlord trait is pregame move 2 CORE WE units
  63. Has an aura of +2 Movement of CORE WE Units
  64.  
  65. Jakhals:
  66. 6" WS4 BS4 S3 T3 W1 A2 LD6 6+ jak
  67. 6" WS4 BS4 S3 T3 W1 A3 LD7 6+ leader
  68. 6" WS4 BS4 S4 T3 W1 A2 LD6 6+ Dishonored
  69. 2 Attacks at AP -1
  70. A couple can have +2S, -2 AP D2 -1 to hit upgrades
  71. A couplemore can have User -2 AP D2 Double Attacks
  72. Once per battle, can kill D3 of themselves and gain +1 Strength
  73.  
  74. Berzerkers
  75. 5A Base, SGT has 6.
  76. Two-hand weapon is an Eviscerator, S+3 AP-4 D2, *Latest Update, no longer -1 to hit, but SGT cannot take it
  77. 1 Plasma Pistol per five, SGT can take a Plasma Pistol.
  78. -inbuilt ability where they are shot by the opponent, if they are not killed outright but do suffer lost models you move D6 toward the nearest enemy unit.
  79. -if you are performing an action and use this ability, it auto-fails unless you have the Icon, which it will then auto pass
  80. -Stratagem for the Icon 3D6 charge, discard the lowest.
  81.  
  82. 8Bound
  83. 9" WS3 BS3 S6 T5 3W 4A LD8 3+/5++
  84. Weapon Also called an Evisirator - S:User, AP-3, D2 with one extra attack each. Each 8bound has 2. (This means 6A base)
  85. SGT can take the two hand version with a sweep for 2 Hit rolls for each attack.
  86. Can arrive by SR Turn 1.
  87. CORE
  88.  
  89.  
  90. Exalted 8bound
  91. 9" WS2 BS3 S6 T5 3W 4A LD8 3+/4++
  92. Base equipment is one Chainfist, one Evis. Chainfist is S+3, AP-4 D2. Evis is same as regular 8 bound. Can you either weapon when fighting.
  93. Prevent Fallback on a 4+, Have Deepstrike
  94. SGT can get two chainfists that get Damage 3 or a sweep evisirator like the regular 8bound sgt.
  95.  
  96.  
  97.  
  98. Angron:
  99. 2+/4++ 18W, T7: See Warcom Article: https://www.warhammer-community.com/2022/12/12/angrons-rules-revealed-how-many-spines-could-spinegrinder-grind-if-spinegrinder-could-grind-spines/
  100. 1 WLT - Removes enemy obsec within 6'
  101. Warp Locus
  102. Titanic (Unconfirmed, may have changed with Bloodtithe and future versions)
  103. Normal Chapter Master/Core RR's aura
  104. Aura for all units not being able to fallback (includes allied) - ended up being 1 of three choices, see Warcom Article.
  105. Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily"
  106. Can be revived with the bloodtithe mechanic
  107.  
  108.  
  109. GENERAL STRATAGEMS:
  110. - Skull for the Skull Throne: 1/2CP, use it after a character from your army destroyed an enemy warlord. 1CP choose 1 from 2 below, 2CP for adopt them all.
  111. 1) you get 2 tithe
  112. 2) the character who destroyed enemy warlord got +1 to advance and charge for rest of game
  113.  
  114. -Banner of Blood, 1CP, let an ICON berzerker charge at 3D6 and drop the lowest.
  115.  
  116. -Stoke the nail, 1CP, use when choose a core/character to fight. Each wound roll of 6 cause 1 extra mortal, at most 6 from this stratagem
  117.  
  118. -Wild fury, 1/2CP. An core unit fight on death. If it is troop, despite the unit size, 1CP. Otherwise 2CP.
  119.  
  120. -Kill! Maim! Burn!, 1CP, a World Eater unit heroic intervention for 6 inches as if they are character.
  121.  
  122. -Smoke launcher, 1CP, you all know what it is
  123.  
  124. -Scorn of society, 1CP, you all know what it is
  125.  
  126. -Red butchers, 2CP, a unit of terminator/eightbound +1 to damage until the fight resolved when choose to fight.
  127.  
  128.  
  129.  
  130. KHORNE ARMY of RENOWN:
  131. Khorne Daemons Only and... Land Raiders is the restriction
  132. This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons
  133.  
  134. Some AoR Stratagems:
  135. 8bound
  136. +1 to Wound Attacking Half Strength
  137. 6" Consolidate
  138. If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead)
  139. Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW
  140. - 1/2CP for a vehicle full damage table despite current wound remain, titanic 2CP, otherwise 1CP
  141. - 1CP when nominating your world eater boys go charging and who he gonna charge. Target cannot over watch or set to defense, then -1 to hit until the end of following fight phase
  142. - 1CP, when you go advance on your world eater unit, don’t make the roll, make it 6.
  143. - 1CP for a world eater unit to ignore any or all charge modifications
  144. - 1CP when a world eater unit destroy an enemy unit. They got an aura for -2 leadership and +1 to casualty test for enemy within 6 inches until end of the turn. (edited)
  145. Jump
  146.  
  147.  
  148.  
  149.  
  150.  
  151. BAD News:
  152. Only 1 Relic/WLT. No Stratagems for extra
  153. Only 3 WLT for non-special Characters
  154. No Subfactions
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