Praef

New Gordon Duvall

Feb 12th, 2017 (edited)
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  1. Name: Gordon Duvall
  2. Class: Saint
  3. Character Specific Skill: Guard
  4. Affinity: Ice
  5. Personal Fault: I hate the woods!: When in forests/dense forests, -15 Eva.
  6. Personal Skill: You kids would be dead without me!: When within 3 squares of an ally, +2 DEF.
  7. Personal Skill: "It's all coming back ta me!": When using a Heal staff, +5 to HP restored.
  8. Mind over Matter: Gordon may substitute MAG for STR when using Transfer Might, up to the normal limit.
  9.  
  10. Preferred stats: RES, STR
  11. Weapon profs: Staff (B), Healing (S), Buff (S), Ailment(A)
  12.  
  13. Special:
  14. Levitation
  15. ----
  16. Self Healing:
  17. Passive Effect
  18. At the start of each allied round, characters with this skill regain
  19. Health, if they are equipped with a Healing staff, equal to their
  20. Magic stat. If they equipped a Status Ailment Healing or
  21. Inflicting Staff, their condition is returned to normal instead.
  22. ---
  23. Special: Transfer Might
  24. Passive Effect
  25. The character with this skill can take their
  26. Strength Stat and transfer up to 8 points to an
  27. allied unit adjacent to them for the duration of
  28. battle. If the unit who was given this bonus fall
  29. to 0 HP, the character with this skill regains the
  30. Strength. The character contributes to the EXP
  31. Pool when they use this ability.
  32. ---
  33. Serenity: Grants +10 Evasion and Dodge to all Allies in 3 tile radius.
  34.  
  35. Promoted Class Level: 20 (0/100)
  36. Total Level: 43
  37.  
  38. Progression spent: 330%
  39.  
  40. HP: 15 (40%)
  41. STR: 2 (00%)
  42. MAG: 3 (40%)
  43. SKL: 2 (10%)
  44. CON: 3
  45. AID: 2
  46. LCK: 4 (40%)
  47. DEF: 3 (70%)
  48. RES: 6 (70%)
  49. SPD: 6 (60%)
  50. MOV: 4
  51.  
  52. Inventory:
  53.  
  54.  
  55. Tiena Heal (E) Recovers 15+MAG HP. Unique to Priests and their promoted classes QL:7
  56. Restore Heal (B) 10 1 Heals all negative status effects
  57. Fortify Heal (S) 1/2MAG Recovers 10+MAG HP to all within range QL: 8
  58. Physic Heal (B) 1/2MAG Recovers 10+MAG HP Q:4
  59. Second Wind Heal (S) Range: 1/2MAG Fully Restores the target's HP, even if they are down. QL: 8
  60. Hammerne Heal (A) QL: Ql: 2 1 Restores one item carried by target to max Quality
  61.  
  62. =======Current Stats==
  63.  
  64. Level 2: +HP, MAG, +DEF, +RES
  65. Level 3: +LUK, +DEF, +RES, +SPD
  66. Level 4: +MAG, +RES
  67. Level 5: +HP, +MAG, +LUK,
  68. Promotion to Priest: +1 HP, +1 MAG, +2 CON, +2 LUK, +2 RES, +2 SPD, +1 MOV (+5% LUK)
  69. Level 2: +HP, +MAG. +DEF
  70. Level 3: +HP, +MAG, +DEF, +RES
  71. Level 4: +MAG, +LUK, +DEF, +RES
  72. Level 5: +LUK, +DEF, +SPD
  73. Level 6: +MAG, +SKL, +RES
  74. Level 7: +LUK, +DEF, RES, +SPD
  75. Level 8: +MAG, +SKL, +LUK, +RES
  76. Level 9: +RES, +SPD
  77. Level 10: +DEF, +RES, +SPD
  78. Level 11: +HP, +LUK, +RES, +SPD
  79. Level 12: +HP, +RES, +SPD
  80. Level 13: +LUK, +DEF, +RES, +SPD
  81. Level 14: +LUK, +DEF, +SPD
  82. Level 15: +HP, +MAG, +LUK, +DEF, SPD
  83. Level 16: +MAG, +LUK, +SPD
  84. Level 17: +HP, +MAG, +LUK, +DEF, +SPD
  85. Level 18: +MAG, +LUK, +DEF, +RES
  86. Level 19: +HP, +DEF, +RES, +SPD
  87. Angelic Cloth(2): +6HP
  88. Dragonshield: +3DEF
  89. Level 20: +DEF, +RES, +SPD
  90. (Promotion to Saint): HP +3 STR +2 MAG +3 SKI +0 CON +1 AID +1 LUC +0 DEF +0 RES +3 SPD +3 MOV +1 +5% MAG
  91. Level 2: +MAG, +SKL, +DEF, +RES, +SPD
  92. Level 3: +MAG, +DEF, +RES, +SPD
  93. Level 4: +HP, +RES, +SPD
  94. Level 5: +1 MAG, +1 DEF, +1 RES
  95. Level 6: +1 HP, +1 MAG, +1 DEF, +1 SPD
  96. Level 7: +1 HP, +1 MAG, +1 LCK, +1 DEF, +1 SPD
  97. Level 8: +1 MAG, +1 RES
  98. Level 9: +1 HP, +1 MAG, +1 DEF, +1 RES
  99. Level 10: +1 MAG, +1 DEF, +1 RES
  100. Level 11: +1 HP, +1 LCK, +1 DEF, +1 RES
  101. Level 12: +1 HP, +1 DEF, +1 SPD
  102. Angelic Cloth: +3 HP
  103. Level 13: +1 LCK, +1 SPD.
  104. Level 14: +1 HP, +1 MAG, +1 SKL, +1 SPD.
  105. Level 15: +1 SKL, +1 DEF, +1 SPD.
  106. Level 16: +1 STR (Preferred stats),+1 LCK.
  107. Level 17: +1 MAG, +1 SKL.
  108. Level 18: +1 LCK, +1 DEF
  109. Level 19: +1 LCK, +1 DEF.
  110. Level 20: +1 HP, +1 LCK, +1 DEF.
  111.  
  112. HP: 44 (40%)
  113. STR: 5 (00%)
  114. MAG: 29 (45%)
  115. SKL: 8 (10%)
  116. CON: 6
  117. AID: 5
  118. LCK: 25 (45%)
  119. DEF: 33 (70%)
  120. RES: 34 (70%)
  121. SPD: 34(60%)
  122. MOV: 6
  123.  
  124. SUPPORTS:
  125. With Katerina LeBlanc (B): +3 DR, +5 Hit, +10 Crt, +10 DG
  126.  
  127. Battle Stats
  128. Battle Stats (Heal):
  129. AT: N/A
  130. Hit: N/A(Weapon hit+sklx2+luk/2)
  131. AS: 34(since staffs don't have weight in the book)
  132. Eva: 93(ASx2+Luk)
  133. Crt: N/A
  134. DG: 25
  135.  
  136.  
  137. Bio : Gordon Duvall was born and raised in a provincial town in Terrania. He chose to enter the seminary seeking a better life than being a farmhand, and by the time he was in his late 20s he was preaching at a chapel of his own, spreading the word of the Defender.
  138. His life took a sudden turn, however, when he (quite literally) ran into a childhood friend of his, Amber. The two of them hit it off instantly, and a mere year later the two married. This was slightly problematic from the priesthood's position, as Gordon had previously taken vows against that sort of thing. To Father Duvall, however, the chance to be with the woman he loved was far more important. He renounced his vows and the happy couple settled in for a simple, rustic life together.
  139. Tragedy struck just half a year later, when Amber lost her life. The exact circumstances of her death led the grief-stricken Gordon to believe that the Defender, angry at him for his vow-breaking, had decided to punish both of them in different ways. He reaffirmed his vows and swore to earn the Defender's forgiveness or die trying.
  140. While Gordon had always been a fairly serious leader of the flock (except around Amber), he was much beloved by his community before Amber's death for his ability to care about the common folks. Afterwards, he became ever-more bitter - some would say caustic. Young people especially seem to drive him away, though oddly the exact age range that creates the worst effect seems to increase with the passing years.
  141. Now 50, Gordon seeks the Gates of Rundum in the desperate hope that somehow, someway, he can find peace.
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