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- #include <GL/glut.h>
- #include <stdio.h>
- #include <GL/gl.h>
- void init(void)
- {
- glClearColor(0, 0, 0,0.0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(0.0,500.0,0.0,500.0);
- }
- //182-15-2164
- void display()
- {
- glClear(GL_COLOR_BUFFER_BIT);
- //1 : 164-
- glColor3f(0.1, 0.6, 0.4);
- glBegin(GL_POLYGON);
- glVertex2d(5,10);
- glVertex2d(495,10);
- glVertex2d(495,29);
- glVertex2d(5,29);
- glEnd();
- //2 : 641
- glColor3f(0.6, 0.4, 0.1);
- glBegin(GL_TRIANGLES);
- glVertex2d(10,30);
- glVertex2d(490,30);
- glVertex2d(250,100);
- glEnd();
- //3 : 416
- glColor3f(0.4, 0.1, 0.6);
- glBegin(GL_TRIANGLES);
- glVertex2d(50,30);
- glVertex2d(450,30);
- glVertex2d(250,160);
- glEnd();
- //4 : 614
- glColor3f(0.6, 0.1, 0.4);
- glBegin(GL_TRIANGLES);
- glVertex2d(90,30);
- glVertex2d(410,30);
- glVertex2d(250,220);
- glEnd();
- //5 : 146
- glColor3f(0.1, 0.4, 0.6);
- glBegin(GL_TRIANGLES);
- glVertex2d(130,30);
- glVertex2d(370,30);
- glVertex2d(250,280);
- glEnd();
- //6 : 461
- glColor3f(0.4, 0.6, 0.1);
- glBegin(GL_TRIANGLES);
- glVertex2d(170,30);
- glVertex2d(330,30);
- glVertex2d(250,340);
- glEnd();
- //7 : 164
- glColor3f(0.4, 0.1, 0.6);
- glBegin(GL_TRIANGLES);
- glVertex2d(205,30);
- glVertex2d(295,30);
- glVertex2d(250,400);
- glEnd();
- //8 : 641
- glColor3f(0.6, 0.4, 0.1);
- glBegin(GL_TRIANGLES);
- glVertex2d(235,30);
- glVertex2d(265,30);
- glVertex2d(250,460);
- glEnd();
- glFlush();
- glutSwapBuffers();
- }
- int main(int argc,char **argv)
- {
- glutInit(&argc,argv);
- glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE );
- glutInitWindowPosition(0,0);
- glutInitWindowSize(500,500);
- glutCreateWindow("Sohag Raha - 182-15-2164");
- init();
- glutDisplayFunc(display);
- glutMainLoop();
- return 0;
- }
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