Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- - HACKERY SYSTEMS WRITE-UP
- - BASICS: GAMEPLAY
- Upon starting the minigame, the Player will be greeted with a screen showcasing a number of panels, these being:
- - BASICS: PANEL - OPERATION_DIAGNOSIS
- The OPERATION_DIAGNOSIS panel notifies the player of their current objectives, the conditions to those objectives, and the risk associated with failing to meet them, all described below -
- - BASICS: OBJECTIVES
- The Player will have a set of differing objectives upon attempting to hack a terminal, directives listed in the upper left under the OPERATION_DIAGNOSIS. These objectives can be one of four things:
- 1. REACH
- The REACH objective will require the Player to reach a certain progress point in the minigame by the time the timer has completed its course (notified by the number to the right of the REACH)
- 2. OBTAIN
- An OBTAIN objective will necessitate that a certain item within the minigame's contents be found, typically being a breakpoint
- 3. DEFEND
- The DEFEND objective indicates that the system is rejecting your attempts to access it through force
- 4. BREAK
- BREAK objectives determine what structures of the terminal being hacked should be taken care of in order to remove discrepancies
- ---
- DEFEND will always appear alongside other objectives, as it cannot stand on its own - thus, ensuring it only appears in Normal or above Normal difficulty terminals.
- - BASICS: CONDITIONS -
- A variety of conditions might appear depending on the difficulty of the terminal and the Player's Science skill, ranging from:
- 1. LACKLUSTER_NULL(ERR)
- Notifies that the security system for the terminal in question is faulty, meaning that
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement