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CasualPokePlayer

code stuff

Dec 19th, 2019
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  1. [] refer to bytes that are changed in the ACE
  2.  
  3. DBD7
  4.  
  5. nop ; filler
  6. add b ; get D7
  7. ld (FB7F),a ; load D7 in later box name
  8. xor a ; get 00
  9. sub a,FD ; get 03
  10. ld d,b ; terminator
  11. nop ; filler
  12. ld (FCAC),a ; change map group to 03
  13. ld (FCAD),a ; change lastmap group to 03
  14. sub a,E3 ; get 20
  15. ld d,b ; terminator
  16. ld (FBEF),a ; load 20 in later box name (jr nz byte)
  17. ei ; filler
  18. ei ; filler
  19. [jr nz],84 ; jump to DB75 (box 1 name)
  20.  
  21. DB75
  22.  
  23. xor e ; get 58
  24. sub a,FD ; get 5B
  25. ld (FB83),a ; load 5B in later box name
  26. xor a ; get 00
  27. ld d,b ; terminator
  28. nop ; filler
  29. ld (FC[D7]),a ; 0 mons in party
  30. or b ; get DC
  31. ld (FB[5B]),a ; make red appear
  32. and c ; get 04
  33. ld d,b ; terminator
  34. sub a,B8 ; get 4C
  35. ld (FCAE),a ; set map to Silver Cave
  36. xor a ; unset carry flag
  37. ret nc ; return
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