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- Completed:
- Gts can walk outside the map without any issues
- Gts now has an outline
- Added subtle toe animation
- Animation improvements to how the gts moves her feet when turning
- Gts' growth and growth counter is now exponential
- Gts now has a size limit (The limit is 2000m. If y'all can easily reach that, then I'll increase it)
- Gts will have a new set of idle and walking behaviours when she surpasses 810m. She will stay idle outside the village to avoid her foot being in the player's path. She will now walk through the entire village when she feels like walking.
- New shield damage mechanics
- House's respawn check now only respects the gts' feet, making them respawn much more easily at extreme sizes.
- Houses respawn faster as the gts gets bigger
- Nighttime is brighter. All dark environments are more bright.
- Outdoor/village traps now trigger on items. They should also reposition themselves better on terraformed terrain
- Being mid jump will reduce damage taken from stomps and reduce the chance of items being forcefully dropped
- Shield enchantment upgrade greatly decreases the chance of items being forcefully dropped
- Gts' recoil from an attack behaviour will always be followed by her attack player behaviour (bug fix)
- Gts will properly finish her dialogue before switching to a new behaviour (bug fix)
- Working on:
- Fix the gts rig and the animations associated with it
- End-Game mode concept has been changed to a minigame after completing the last crucible. Last as long as you can before you meet your fate. Or you could also accept your fate immediately too.
- Translate the new dialogue
- Add size limits for environments to prevent clipping
- Add modifiers to disable the new behaviour changes
- Add option to disable the dialogue
- Would like to finish but not a priority:
- Implement the new smoke effect
- Outdoor/village traps now respawn
- Add skirt bones and physics
- Add God mode cheat mode
- Add system to choose gts' footwear
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