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- // SFML_EMPTY.cpp : This file contains the 'main' function. Program execution begins and ends there.
- //
- #include "pch.h"
- #include <iostream>
- #include <SFML/Graphics.hpp>
- #include <random>
- #include <vector>
- using namespace std;
- //####################ENEMY.H######################
- class Enemy
- {
- public:
- float timer = 0;
- float offset = 0;
- sf::RectangleShape rect;
- void update();
- Enemy();
- Enemy(sf::Vector2f, sf::Color, float);
- private:
- int secret = 0;
- };
- //###################ENEMY.CPP#######################
- void Enemy::update()
- {
- rect.setPosition(rect.getPosition().x, rect.getPosition().y + cos(timer + offset) / 2);
- timer += .003f;
- }
- Enemy::Enemy()
- {
- rect.setFillColor(sf::Color::Red);
- rect.setPosition(sf::Vector2f(400, 600));
- rect.setSize(sf::Vector2f(100, 100));
- offset = 0;
- }
- Enemy::Enemy(sf::Vector2f pos, sf::Color col, float offset)
- {
- rect.setFillColor(col);
- rect.setPosition(pos);
- rect.setSize(sf::Vector2f(100, 100));
- this->offset = offset;
- }
- int main()
- {
- std::random_device rd;
- //Create array to hold Enemies here
- vector<Enemy> enemyVec;
- for (int i = 0; i < 10; i++) {
- Enemy enem(sf::Vector2f(rd() % 1600, rd() % 1000), sf::Color(rd() % 256, rd() % 256, rd() % 256), rd() % 10);
- enemyVec.push_back(enem);
- }
- sf::RenderWindow window(sf::VideoMode(1600, 1000), "Object Spawning!");
- while (window.isOpen()) {
- sf::Event event;
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::KeyPressed) {
- if (event.key.code == sf::Keyboard::Space) {
- Enemy enem(sf::Vector2f(rd() % 1600, rd() % 1000), sf::Color(rd() % 256, rd() % 256, rd() % 256), rd() % 10);
- enemyVec.push_back(enem);
- }
- }
- if (event.type == sf::Event::MouseButtonPressed) {
- for (int i = 0; i < enemyVec.size(); i++) {
- if (enemyVec[i].rect.getGlobalBounds().contains((sf::Vector2f)sf::Mouse::getPosition(window))) {
- enemyVec.erase(enemyVec.begin() + i);
- }
- }
- }
- if (event.type == sf::Event::Closed)
- window.close();
- }
- window.clear();
- //Update and draw Enemies here
- for (int i = 0; i < enemyVec.size(); i++) {
- enemyVec[i].update();
- window.draw(enemyVec[i].rect);
- }
- window.display();
- }
- }
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