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Rematch96

Villager Average K.O. Move %s

Oct 28th, 2015
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  1. Villager Average Kill Move %s on FD (Mario and no DI)
  2. Up smash, 0% rage
  3. 145%
  4. Up smash, 50% rage
  5. 140%
  6. Up smash, 100% rage
  7. 120%
  8. Up smash, 150% rage
  9. 110%
  10. Up tilt, 0% rage
  11. 135%
  12. Up tilt, 50% rage
  13. 130%
  14. Up tilt, 100% rage
  15. 115%
  16. Up tilt, 150% rage
  17. 100%
  18. Down tilt, 0% rage
  19. 135%
  20. Down tilt, 50% rage
  21. 130%
  22. Down tilt, 100% rage
  23. 120%
  24. Down tilt, 150% rage
  25. 110%
  26. Tree sprouting, 0% rage
  27. 95%
  28. Tree sprouting, 50% rage
  29. 90%
  30. Tree sprouting, 100% rage
  31. 80%
  32. Tree sprouting, 150% rage
  33. 70%
  34. Tree falling, 0% rage
  35. 80%
  36. Tree falling, 50% rage
  37. 75%
  38. Tree falling, 100% rage
  39. 65%
  40. Tree falling, 150% rage
  41. 55%
  42. Up air triple, 0% rage
  43. 135%
  44. Up air triple, 50% rage
  45. 130%
  46. Up air triple, 100% rage
  47. 120%
  48. Up air triple, 150% rage
  49. 110%
  50. Lloid Rocket (ride on), 0% rage
  51. 130%
  52. Lloid Rocket (ride on), 50% rage
  53. 125%
  54. Lloid Rocket (ride on), 100% rage
  55. 115%
  56. Lloid Rocket (ride on), 150% rage
  57. 100%
  58. Up throw, max rage only
  59. 140%
  60. Fsmash, center stage, 0% rage
  61. 95%
  62. Fsmash, center stage, 50% rage
  63. 90%
  64. Fsmash, center stage, 100% rage
  65. 80%
  66. Fsmash, center stage, 150% rage
  67. 70%
  68. Fsmash, edge stage, 0% rage
  69. 65%
  70. Fsmash, edge of stage, 50% rage
  71. 60%
  72. Fsmash, edge of stage, 100% rage
  73. 50%
  74. Fsmash, edge of stage, 150% rage
  75. 40%
  76. Fsmash, across stage, 0% rage
  77. 115%
  78. Fsmash, across stage, 50% rage
  79. 110%
  80. Fsmash, across stage, 100% rage
  81. 100%
  82. Fsmash, across stage, 150% rage
  83. 90%
  84. Axe, center stage, 0% rage
  85. 125%
  86. Axe, center stage, 50% rage
  87. 120%
  88. Axe, center stage, 100% rage
  89. 110%
  90. Axe, center stage, 150% rage
  91. 100%
  92. Axe, edge of stage, 0% rage
  93. 105%
  94. Axe, edge of stage, 50% rage
  95. 100%
  96. Axe, edge of stage, 100% rage
  97. 90%
  98. Axe, edge of stage, 150% rage
  99. 80%
  100. Axe, across stage, 0% rage
  101. 145%
  102. Axe, across stage, 50% rage
  103. 140%
  104. Axe, across stage, 100% rage
  105. 130%
  106. Axe, across stage, 150% rage
  107. 120%
  108. Bair sweetspot, center stage, 0% rage
  109. 155%
  110. Bair sweetspot, center stage, 50% rage
  111. 150%
  112. Bair sweetspot, center stage, 100% rage
  113. 140%
  114. Bair sweetspot, center stage, 150% rage
  115. 130%
  116. Bair sweetspot, edge of stage, 0% rage
  117. 125%
  118. Bair sweetspot, edge of stage, 50% rage
  119. 120%
  120. Bair sweetspot, edge of stage, 100% rage
  121. 110%
  122. Bair sweetspot, edge of stage, 150% rage
  123. 95%
  124. Bair sweetspot, across stage, 100% rage
  125. 165%
  126. Bair sweetspot, across stage, 150% rage
  127. 155%
  128. Bthrow, center stage, 50% rage
  129. 165%
  130. Bthrow, center stage, 100% rage
  131. 155%
  132. Bthrow, center stage, 150% rage
  133. 145%
  134. Bthrow, edge of stage, 0% rage
  135. 125%
  136. Bthrow, edge of stage, 50% rage
  137. 120%
  138. Bthrow, edge of stage, 100% rage
  139. 110%
  140. Bthrow, edge of stage, 150% rage
  141. 100%
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