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- _platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.881:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.897:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.914:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.931:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.948:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.965:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.982:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135419.999:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.015:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.032:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.049:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.066:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.084:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.101:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.117:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.134:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.152:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.168:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.185:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.202:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.219:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.236:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.253:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.269:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.287:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.305:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.321:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.338:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.355:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.371:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.389:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.405:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.423:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.441:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.457:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.473:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.491:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.508:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.525:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.541:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.558:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.576:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.592:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.609:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.625:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.642:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.660:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.676:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.694:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.711:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.727:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.744:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.777:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.796:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.798:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.905:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135420.907:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- System page size: 4096
- System page size: 4096
- Invalid browser dimensions: 0 x 0
- System page size: 4096
- IPC client is in my process, could/should be using an in-process pipe.[2023-04-12 13:54:07] Startup - updater built Mar 24 2023 10:11:41
- [2023-04-12 13:54:07] Startup - Steam Client launched with: "C:\Program Files\Steam\steam.exe" -no-cef-sandbox -allosarches -cef-force-32bit -allosarches -cef-force-32bit
- [2023-04-12 13:54:07] Loading cached metrics from disk (C:\Program Files\Steam\package\steam_client_metrics.bin)
- [2023-04-12 13:54:07] Failed to load cached hosts file (File 'update_hosts_cached.vdf' not found), using defaults
- [2023-04-12 13:54:07] Using the following download hosts for Public, Realm steamglobal
- [2023-04-12 13:54:07] 1. http://media.steampowered.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
- [2023-04-12 13:54:07] Verifying installation...
- [2023-04-12 13:54:07] Verification complete
- [2023-04-12 13:54:27] Shutdown
- [04/12/23 13:54:49] - Running wine- steam.exe -no-cef-sandbox -allosarches -cef-force-32bit (Working directory : /Users/ajmas/Library/PlayOnMac/wineprefix/Steam_/drive_c/Program Files/Steam)
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 0094:err:plugplay:process_IOService_Device object 0x6e03
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e07
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e0b
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e0f
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e13
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e17
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e1b
- 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e1f
- wine: Unhandled page fault on read access to 02C00CA0 at address 20042A77 (thread 0094), starting debugger...
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 0094:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 112 92" (2)
- Read the Wine Developers Guide on how to set up winedbg or another debugger
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 0024:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"Valve.Steam.Client": stub
- 0024:fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
- 0024:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"Valve.Steam.Client": stub
- 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
- 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
- 0024:fixme:imm:ImmGetOpenStatus (002086E8): semi-stub
- 0024:fixme:seh:get_thread_times not implemented on this platform
- 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
- 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\logs\\cef_log.txt"
- 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\logs\\cef_log.txt"
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 0024:fixme:dwmapi:DwmSetWindowAttribute (0001009A, 2, 0031E858, 4) stub
- 0024:fixme:dwmapi:DwmExtendFrameIntoClientArea (0001009A, 0031E848) stub
- 0024:fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0031E6F4) stub
- 0024:fixme:eventlog:StartTraceA (0031E780, "Steam Event Tracing", 0031E6F4) stub
- 0024:fixme:advapi:OpenTraceA 0031E4C0: stub
- 0024:fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716}, cafe4242): stub
- 0024:fixme:eventlog:CloseTrace cafe4242: stub
- 0108:fixme:eventlog:ProcessTrace 0EDAB370 1 00000000 00000000: stub
- 00fc:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 00fc:fixme:process:SetProcessDEPPolicy (3): stub
- 00fc:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FBDC, 4): stub
- 00fc:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"Valve.Steam.Client": stub
- 00fc:fixme:system:GetDisplayConfigBufferSizes (0x2 0031F470 0031F460): semi-stub
- 00fc:fixme:system:QueryDisplayConfig (00000002 0031F470 09A80D70 0031F460 09A80DC0 00000000): semi-stub
- 00fc:fixme:system:DisplayConfigGetDeviceInfo DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME: stub
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 011c:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 011c:fixme:process:SetProcessDEPPolicy (3): stub
- 011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 011c:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
- 011c:fixme:file:ReplaceFileW Ignoring flags 2
- 011c:fixme:file:ReplaceFileW Ignoring flags 2
- 00fc:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 00fc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
- 00fc:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0320BF30, 00115C08, 00115C20) stub.
- 00fc:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00115C30, 16) stub
- [0412/135453.768:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: browser
- 00fc:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0031F82C, 00000000 0031F828
- 00fc:fixme:nls:get_dummy_preferred_ui_language (0x38 0031F82C 00000000 0031F828) returning a dummy value (current locale)
- 00fc:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0031F82C, 001EF128 0031F828
- 00fc:fixme:nls:get_dummy_preferred_ui_language (0x38 0031F82C 001EF128 0031F828) returning a dummy value (current locale)
- 00fc:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0024:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 015c:fixme:iphlpapi:NotifyAddrChange (Handle 0xc2a3a34, overlapped 0xc2a3a38): stub
- 00fc:fixme:winsock:WSALookupServiceBeginW (0x31f5b4 0x00000ff0 0x31f5f0) Stub!
- [0412/135454.180:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 0
- 00fc:fixme:iphlpapi:NotifyAddrChange (Handle 0x31f730, overlapped 0xb33fe40): stub
- 00fc:fixme:userenv:RegisterGPNotification 00000210 0
- 00fc:fixme:userenv:RegisterGPNotification 00000214 1
- 00fc:fixme:shcore:IsOS (OS_DOMAINMEMBER) What should we return here?
- 017c:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100D0 0x00000001
- 0184:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- 0184:fixme:wbemprox:client_security_SetBlanket 62E9F7A8, 03DF5D00, 10, 0, (null), 3, 3, 00000000, 0x00000000
- 0184:fixme:wbemprox:client_security_Release 62E9F7A8
- 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
- 0184:fixme:wbemprox:enum_class_object_Next timeout not supported
- 0050:fixme:mountmgr:query_property Faking StorageDeviceProperty data
- 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 0050:fixme:mountmgr:query_property Faking StorageDeviceProperty data
- 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
- 01b4:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 0158:fixme:server:invoke_system_apc syscall frame changed in APC function, frame 0x0, saved_frame 0xf1afd04.
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 01d8:err:module:import_dll Library SDL2.dll (which is needed by L"C:\\Program Files\\Steam\\bin\\gldriverquery.exe") not found
- 01d8:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files\\Steam\\bin\\gldriverquery.exe" failed, status c0000135
- 01b4:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 01e4:fixme:d3d:wined3d_context_gl_init OpenGL implementation does not support GL_PRIMITIVE_RESTART_FIXED_INDEX.
- 01b4:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 115, format_support 0B38AC44 partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 86, format_support 0B38AC4C partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 91, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 91, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 91, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 65, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 11, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 24, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 11, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 55, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 61, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 56, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 49, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 35, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 54, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 41, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 34, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 16, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 64, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 62, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 59, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 57, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 43, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 42, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 52, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 50, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 38, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 36, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 18, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 17, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 26, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 40, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 20, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 3, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 3, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 12, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 12, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 30, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 30, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 4, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 4, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 14, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 14, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 32, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 32, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 25, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 56, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 35, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
- [0412/135456.649:ERROR:dxva_video_decode_accelerator_win.cc(1338)] DXVAVDA fatal error: Could not load mf.dll: Module not found. (0x7E)
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
- 00fc:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
- 00fc:fixme:win:GetPointerDevices (0031F2AC 00000000): partial stub
- 00fc:fixme:system:GetDisplayConfigBufferSizes (0x2 0031F2AC 0031F2A8): semi-stub
- 00fc:fixme:system:QueryDisplayConfig (00000002 0031F2AC 0B41FF28 0031F2A8 0B41F8E8 00000000): semi-stub
- 00fc:fixme:system:DisplayConfigGetDeviceInfo Unimplemented packet type: 11
- 00fc:fixme:combase:RoActivateInstance (0B41F8E8, 0031F1E4): semi-stub
- 00fc:fixme:combase:RoGetActivationFactory (L"Windows.UI.ViewManagement.UISettings", {00000035-0000-0000-c000-000000000046}, 0031F0EC): semi-stub
- 00fc:err:combase:RoGetActivationFactory Failed to find library for L"Windows.UI.ViewManagement.UISettings"
- 0194:fixme:wpc:WindowsParentalControls_GetUserSettings ((null) 0BC8FBFC)
- 014c:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xafafb60 0xafafb70
- 00fc:fixme:thread:QueryThreadCycleTime (FFFFFFFE,0031F520): stub!
- 023c:fixme:sync:NtSetInformationJobObject stub: 0x3f0 4 0x109af8ec 4
- 0024:fixme:dwmapi:DwmExtendFrameIntoClientArea (000100E6, 0031ECAC) stub
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- wine: Unhandled page fault on read access to FFFFFFFF at address 0FCB48D3 (thread 01e0), starting debugger...
- 01e0:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 476 84" (2)
- Read the Wine Developers Guide on how to set up winedbg or another debugger
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 00fc:fixme:win:set_window_pos Other process parent
- 00fc:fixme:win:set_window_pos Other process parent
- 00fc:fixme:win:set_window_pos Other process parent
- 0244:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 00fc:fixme:dwmapi:DwmExtendFrameIntoClientArea (000100FE, 0031E820) stub
- 017c:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100D2 0x00000000
- 00fc:fixme:dwmapi:DwmExtendFrameIntoClientArea (000100FE, 0031EAD0) stub
- 00fc:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
- 00fc:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
- 00fc:err:ole:create_server class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
- 00fc:fixme:ole:com_get_class_object CLSCTX_REMOTE_SERVER not supported
- 00fc:err:ole:com_get_class_object no class object {aa509086-5ca9-4c25-8f95-589d3c07b48a} could be created for context 0x17
- 0194:fixme:dwmapi:DwmGetWindowAttribute (000100E6 14 0BC8FB08 4) stub
- 00fc:fixme:win:set_window_pos Other process parent
- 0244:fixme:process:SetProcessDEPPolicy (3): stub
- 0244:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
- 0244:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0320BF30, 001C24F8, 001C2510) stub.
- 0244:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 001C2520, 16) stub
- preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
- 0194:fixme:dwmapi:DwmGetWindowAttribute (000100E6 14 0BC8FA38 4) stub
- [0412/135457.794:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: utility
- 00fc:fixme:manipulation:viewport_ActivateConfiguration 10A78430, 823
- 00fc:fixme:manipulation:viewport_SetViewportOptions 10A78430, 2
- 00fc:fixme:manipulation:viewport_AddEventHandler 10A78430, 00010110, 10A78458, 10A7405C
- 00fc:fixme:manipulation:viewport_Stop 10A78430
- 00fc:fixme:manipulation:viewport_RemoveEventHandler 10A78430, 1
- 00fc:fixme:manipulation:viewport_Abandon 10A78430
- 00fc:fixme:manipulation:direct_manip_Deactivate 10A74098, 00010110
- 0244:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FC1C, 4): stub
- 00fc:fixme:manipulation:viewport_ActivateConfiguration 10A78548, 823
- 00fc:fixme:manipulation:viewport_SetViewportOptions 10A78548, 2
- 00fc:fixme:manipulation:viewport_AddEventHandler 10A78548, 00010110, 10A78570, 10A78534
- 00fc:fixme:manipulation:viewport_Stop 10A78548
- 00fc:fixme:manipulation:viewport_RemoveEventHandler 10A78548, 1114792
- 00fc:fixme:manipulation:viewport_Abandon 10A78548
- 00fc:fixme:manipulation:direct_manip_Deactivate 10A59580, 00010110
- 0244:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
- 0244:fixme:seh:get_thread_times not implemented on this platform
- 00fc:fixme:manipulation:viewport_ActivateConfiguration 0B4CFAC0, 823
- 00fc:fixme:manipulation:viewport_SetViewportOptions 0B4CFAC0, 2
- 00fc:fixme:manipulation:viewport_AddEventHandler 0B4CFAC0, 00010110, 109CFBA0, 109D013C
- 00fc:fixme:manipulation:viewport_Stop 0B4CFAC0
- 00fc:fixme:manipulation:viewport_RemoveEventHandler 0B4CFAC0, 0
- 00fc:fixme:manipulation:viewport_Abandon 0B4CFAC0
- 00fc:fixme:manipulation:direct_manip_Deactivate 109C53B8, 00010110
- 0298:fixme:winsock:WSALookupServiceBeginW (0xae3f2a4 0x00000ff0 0xae3f2e0) Stub!
- [0412/135457.811:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 0
- 0298:fixme:iphlpapi:NotifyAddrChange (Handle 0xae3f420, overlapped 0x203e40): stub
- 0298:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 0AE3EF74) semi-stub
- 0298:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 0AE3EF74) semi-stub
- 00fc:fixme:win:set_window_pos Other process parent
- 00fc:fixme:win:set_window_pos Other process parent
- 0290:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 00fc:fixme:manipulation:viewport_ActivateConfiguration 10AD1078, 823
- 00fc:fixme:manipulation:viewport_SetViewportOptions 10AD1078, 2
- 00fc:fixme:manipulation:viewport_AddEventHandler 10AD1078, 00010110, 0B4E3E10, 0B508094
- 00fc:fixme:manipulation:viewport_Stop 10AD1078
- 00fc:fixme:manipulation:viewport_RemoveEventHandler 10AD1078, -1529342445
- 00fc:fixme:manipulation:viewport_Abandon 10AD1078
- 00fc:fixme:manipulation:direct_manip_Deactivate 0B4FB410, 00010110
- 00fc:fixme:manipulation:viewport_ActivateConfiguration 0B4BB898, 823
- 00fc:fixme:manipulation:viewport_SetViewportOptions 0B4BB898, 2
- 00fc:fixme:manipulation:viewport_AddEventHandler 0B4BB898, 00010110, 10A951E8, 0B508094
- 00fc:fixme:manipulation:viewport_Stop 0B4BB898
- 00fc:fixme:manipulation:viewport_RemoveEventHandler 0B4BB898, -1529342445
- 00fc:fixme:manipulation:viewport_Abandon 0B4BB898
- 00fc:fixme:manipulation:direct_manip_Deactivate 10A49408, 00010110
- 01b4:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
- 01b4:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
- 02c4:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 154EFEF8
- 02c8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 153CFEF8
- [0412/135457.995:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- 01e4:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
- [0412/135457.995:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135457.995:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef600.
- 01b4:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 0C2EF8D0)
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- 01e4:fixme:d3d:wined3d_context_gl_init OpenGL implementation does not support GL_PRIMITIVE_RESTART_FIXED_INDEX.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 025c:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 025c:fixme:process:SetProcessDEPPolicy (3): stub
- 025c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
- 025c:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0339BF30, 001D7F18, 001D7F30) stub.
- 025c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 001D7F40, 16) stub
- [0412/135458.483:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: renderer
- 025c:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FC1C, 4): stub
- 025c:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
- 025c:fixme:seh:get_thread_times not implemented on this platform
- 0284:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 025c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 025c:fixme:thread:QueryThreadCycleTime (FFFFFFFE,0031F8F0): stub!
- 0284:fixme:process:SetProcessDEPPolicy (3): stub
- 0284:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
- 0284:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0339BF30, 001D7F18, 001D7F30) stub.
- 0284:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 001D7F40, 16) stub
- [0412/135458.531:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: renderer
- 0284:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FC1C, 4): stub
- 0284:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
- 0284:fixme:seh:get_thread_times not implemented on this platform
- 0284:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0284:fixme:thread:QueryThreadCycleTime (FFFFFFFE,0031F8F0): stub!
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #4:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- [0412/135458.815:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135458.815:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135458.815:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 0148:fixme:file:ReplaceFileW Ignoring flags 2
- 0148:fixme:file:ReplaceFileW Ignoring flags 2
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- [0412/135459.709:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.719:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.719:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.719:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.755:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.755:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.756:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.770:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.770:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.770:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg3>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg9>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg17>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg8>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg20>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg12>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg23>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg30>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg24>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg28>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg16>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg19>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg2>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg5>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg6>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg22>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg27>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg15>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg13>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg0>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg29>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg18>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg14>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg25>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg10>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg11>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg7>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg1>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg26>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg4>' not read by fragment shader
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg21>' not read by fragment shader
- [0412/135459.788:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.788:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.788:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.797:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.797:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.797:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.813:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.814:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.814:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.829:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.829:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.830:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135459.848:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.849:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135459.849:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 0284:fixme:dwrite:dwritefontface5_HasVariations 0xe438858: stub
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- [0412/135500.002:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.002:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.002:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.026:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.026:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.026:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #19:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
- 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.041:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.042:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.042:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.049:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.049:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.049:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.065:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.066:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.066:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.083:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.103:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.104:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.104:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.117:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.118:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.118:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.134:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.151:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.151:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.151:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.169:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.169:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.169:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.186:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.186:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.186:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.202:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.202:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.202:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.219:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.236:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.236:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.236:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.253:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.253:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.253:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.270:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.270:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.270:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.287:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.287:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.287:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.304:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.304:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.305:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.320:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.320:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.320:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.337:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.337:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.337:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.354:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.354:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.354:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.371:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.372:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.372:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.388:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.388:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.388:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.406:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.406:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.406:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.423:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.423:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.423:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.439:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.439:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.439:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.457:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.457:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.457:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.473:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.473:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.473:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.490:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.490:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.490:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.507:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.507:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.507:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.524:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.525:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.525:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.542:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.542:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.542:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.558:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.558:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.558:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.574:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.574:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.574:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.592:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.592:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.592:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.609:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.609:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.609:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.626:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.626:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.626:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.643:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.643:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.643:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.659:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.660:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.660:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.676:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.676:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.676:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.693:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.693:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.693:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.710:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.728:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.728:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.728:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- [0412/135500.745:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.745:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.745:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 019c:fixme:file:ReplaceFileW Ignoring flags 2
- [0412/135500.762:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.762:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.762:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.778:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.778:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.778:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.796:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.796:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.796:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.813:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.813:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.813:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.830:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.830:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.830:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.846:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.846:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.846:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.863:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.863:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.863:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.880:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.880:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.880:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.897:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.897:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.897:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.913:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.913:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.913:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.930:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.930:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.930:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.948:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.948:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.948:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.965:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.965:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.965:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.982:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.982:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.982:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135500.999:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.999:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135500.999:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.016:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.016:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.016:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.032:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.032:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.032:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.050:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.050:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.050:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.066:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.067:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.067:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.083:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.101:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.101:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.101:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.117:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.117:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.117:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.135:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.152:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.152:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.152:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.168:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.168:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.168:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.185:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.185:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.185:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.204:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.204:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.204:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.218:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.251:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.251:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.251:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135501.261:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.261:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135501.261:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135502.636:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135502.636:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135502.636:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00fc:fixme:win:set_window_pos Other process parent
- [0412/135503.790:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135503.791:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135503.791:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
- 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
- 00fc:fixme:win:set_window_pos Other process parent
- 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
- 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
- 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
- 0024:fixme:imm:ImmReleaseContext (000100E6, 03E75EF0): stub
- 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
- 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
- 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
- [0412/135504.077:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135504.077:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135504.077:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135504.589:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135504.589:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135504.589:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135505.088:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135505.088:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135505.088:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135505.138:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135505.138:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135505.138:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 0148:fixme:file:ReplaceFileW Ignoring flags 2
- [0412/135522.344:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135522.344:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135522.344:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135544.346:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135544.346:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135544.347:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- [0412/135605.776:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- [0412/135610.836:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
- [0412/135615.854:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
- [0412/135620.915:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
- [0412/135625.979:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- [0412/135631.258:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135631.258:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135631.258:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135652.121:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135652.122:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135652.122:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- 0150:fixme:seh:get_thread_times not implemented on this platform
- [0412/135713.343:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135713.343:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135713.344:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135728.901:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
- [0412/135734.160:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135734.160:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135734.160:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135755.197:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135755.197:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135755.197:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
- [0412/135816.041:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135816.041:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
- [0412/135816.042:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
- 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
- 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
- 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
- 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
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