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  1. _platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  2. [0412/135419.881:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  3. [0412/135419.897:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  4. [0412/135419.914:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  5. [0412/135419.931:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  6. [0412/135419.948:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  7. [0412/135419.965:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  8. [0412/135419.982:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  9. [0412/135419.999:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  10. [0412/135420.015:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  11. [0412/135420.032:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  12. [0412/135420.049:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  13. [0412/135420.066:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  14. [0412/135420.084:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  15. [0412/135420.101:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  16. [0412/135420.117:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  17. [0412/135420.134:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  18. [0412/135420.152:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  19. [0412/135420.168:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  20. [0412/135420.185:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  21. [0412/135420.202:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  22. [0412/135420.219:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  23. [0412/135420.236:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  24. [0412/135420.253:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  25. [0412/135420.269:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  26. [0412/135420.287:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  27. [0412/135420.305:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  28. [0412/135420.321:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  29. [0412/135420.338:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  30. [0412/135420.355:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  31. [0412/135420.371:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  32. [0412/135420.389:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  33. [0412/135420.405:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  34. [0412/135420.423:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  35. [0412/135420.441:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  36. [0412/135420.457:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  37. [0412/135420.473:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  38. [0412/135420.491:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  39. [0412/135420.508:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  40. [0412/135420.525:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  41. [0412/135420.541:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  42. [0412/135420.558:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  43. [0412/135420.576:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  44. [0412/135420.592:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  45. [0412/135420.609:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  46. [0412/135420.625:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  47. [0412/135420.642:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  48. [0412/135420.660:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  49. [0412/135420.676:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  50. [0412/135420.694:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  51. [0412/135420.711:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  52. [0412/135420.727:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  53. [0412/135420.744:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  54. [0412/135420.777:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  55. [0412/135420.796:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  56. [0412/135420.798:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  57. [0412/135420.905:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  58. [0412/135420.907:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  59. System page size: 4096
  60. System page size: 4096
  61. Invalid browser dimensions: 0 x 0
  62. System page size: 4096
  63. IPC client is in my process, could/should be using an in-process pipe.[2023-04-12 13:54:07] Startup - updater built Mar 24 2023 10:11:41
  64. [2023-04-12 13:54:07] Startup - Steam Client launched with: "C:\Program Files\Steam\steam.exe" -no-cef-sandbox -allosarches -cef-force-32bit -allosarches -cef-force-32bit
  65. [2023-04-12 13:54:07] Loading cached metrics from disk (C:\Program Files\Steam\package\steam_client_metrics.bin)
  66. [2023-04-12 13:54:07] Failed to load cached hosts file (File 'update_hosts_cached.vdf' not found), using defaults
  67. [2023-04-12 13:54:07] Using the following download hosts for Public, Realm steamglobal
  68. [2023-04-12 13:54:07] 1. http://media.steampowered.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
  69. [2023-04-12 13:54:07] Verifying installation...
  70. [2023-04-12 13:54:07] Verification complete
  71. [2023-04-12 13:54:27] Shutdown
  72. [04/12/23 13:54:49] - Running wine- steam.exe -no-cef-sandbox -allosarches -cef-force-32bit (Working directory : /Users/ajmas/Library/PlayOnMac/wineprefix/Steam_/drive_c/Program Files/Steam)
  73. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  74. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  75. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  76. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  77. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  78. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  79. 0094:err:plugplay:process_IOService_Device object 0x6e03
  80. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e07
  81. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e0b
  82. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e0f
  83. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e13
  84. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e17
  85. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e1b
  86. 0094:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x6e1f
  87. wine: Unhandled page fault on read access to 02C00CA0 at address 20042A77 (thread 0094), starting debugger...
  88. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  89. 0094:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 112 92" (2)
  90. Read the Wine Developers Guide on how to set up winedbg or another debugger
  91. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  92. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  93. 0024:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"Valve.Steam.Client": stub
  94. 0024:fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
  95. 0024:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"Valve.Steam.Client": stub
  96. 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
  97. 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
  98. 0024:fixme:imm:ImmGetOpenStatus (002086E8): semi-stub
  99. 0024:fixme:seh:get_thread_times not implemented on this platform
  100. 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
  101. 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
  102. 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\logs\\cef_log.txt"
  103. 0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\logs\\cef_log.txt"
  104. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  105. 0024:fixme:dwmapi:DwmSetWindowAttribute (0001009A, 2, 0031E858, 4) stub
  106. 0024:fixme:dwmapi:DwmExtendFrameIntoClientArea (0001009A, 0031E848) stub
  107. 0024:fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0031E6F4) stub
  108. 0024:fixme:eventlog:StartTraceA (0031E780, "Steam Event Tracing", 0031E6F4) stub
  109. 0024:fixme:advapi:OpenTraceA 0031E4C0: stub
  110. 0024:fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716}, cafe4242): stub
  111. 0024:fixme:eventlog:CloseTrace cafe4242: stub
  112. 0108:fixme:eventlog:ProcessTrace 0EDAB370 1 00000000 00000000: stub
  113. 00fc:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  114. 00fc:fixme:process:SetProcessDEPPolicy (3): stub
  115. 00fc:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FBDC, 4): stub
  116. 00fc:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"Valve.Steam.Client": stub
  117. 00fc:fixme:system:GetDisplayConfigBufferSizes (0x2 0031F470 0031F460): semi-stub
  118. 00fc:fixme:system:QueryDisplayConfig (00000002 0031F470 09A80D70 0031F460 09A80DC0 00000000): semi-stub
  119. 00fc:fixme:system:DisplayConfigGetDeviceInfo DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME: stub
  120. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  121. 011c:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  122. 011c:fixme:process:SetProcessDEPPolicy (3): stub
  123. 011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
  124. 011c:fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
  125. 011c:fixme:file:ReplaceFileW Ignoring flags 2
  126. 011c:fixme:file:ReplaceFileW Ignoring flags 2
  127. 00fc:fixme:file:NtLockFile I/O completion on lock not implemented yet
  128. 00fc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
  129. 00fc:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0320BF30, 00115C08, 00115C20) stub.
  130. 00fc:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00115C30, 16) stub
  131. [0412/135453.768:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: browser
  132. 00fc:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0031F82C, 00000000 0031F828
  133. 00fc:fixme:nls:get_dummy_preferred_ui_language (0x38 0031F82C 00000000 0031F828) returning a dummy value (current locale)
  134. 00fc:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0031F82C, 001EF128 0031F828
  135. 00fc:fixme:nls:get_dummy_preferred_ui_language (0x38 0031F82C 001EF128 0031F828) returning a dummy value (current locale)
  136. 00fc:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  137. 0024:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  138. 015c:fixme:iphlpapi:NotifyAddrChange (Handle 0xc2a3a34, overlapped 0xc2a3a38): stub
  139. 00fc:fixme:winsock:WSALookupServiceBeginW (0x31f5b4 0x00000ff0 0x31f5f0) Stub!
  140. [0412/135454.180:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 0
  141. 00fc:fixme:iphlpapi:NotifyAddrChange (Handle 0x31f730, overlapped 0xb33fe40): stub
  142. 00fc:fixme:userenv:RegisterGPNotification 00000210 0
  143. 00fc:fixme:userenv:RegisterGPNotification 00000214 1
  144. 00fc:fixme:shcore:IsOS (OS_DOMAINMEMBER) What should we return here?
  145. 017c:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100D0 0x00000001
  146. 0184:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
  147. 0184:fixme:wbemprox:client_security_SetBlanket 62E9F7A8, 03DF5D00, 10, 0, (null), 3, 3, 00000000, 0x00000000
  148. 0184:fixme:wbemprox:client_security_Release 62E9F7A8
  149. 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
  150. 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
  151. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
  152. 0184:fixme:wbemprox:enum_class_object_Next timeout not supported
  153. 0050:fixme:mountmgr:query_property Faking StorageDeviceProperty data
  154. 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
  155. 0050:fixme:mountmgr:query_property Faking StorageDeviceProperty data
  156. 0050:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
  157. 01b4:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
  158. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  159. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  160. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  161. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  162. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  163. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  164. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  165. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  166. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  167. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  168. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  169. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  170. 015c:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  171. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  172. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  173. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  174. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  175. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  176. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  177. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  178. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  179. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  180. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  181. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  182. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  183. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  184. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  185. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  186. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  187. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  188. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  189. 0158:fixme:server:invoke_system_apc syscall frame changed in APC function, frame 0x0, saved_frame 0xf1afd04.
  190. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  191. 01d8:err:module:import_dll Library SDL2.dll (which is needed by L"C:\\Program Files\\Steam\\bin\\gldriverquery.exe") not found
  192. 01d8:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files\\Steam\\bin\\gldriverquery.exe" failed, status c0000135
  193. 01b4:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
  194. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  195. 01e4:fixme:d3d:wined3d_context_gl_init OpenGL implementation does not support GL_PRIMITIVE_RESTART_FIXED_INDEX.
  196. 01b4:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
  197. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 115, format_support 0B38AC44 partial-stub!
  198. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 86, format_support 0B38AC4C partial-stub!
  199. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  200. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  201. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  202. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  203. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  204. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  205. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  206. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  207. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  208. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 91, format_support 0C2EF8CC partial-stub!
  209. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 91, format_support 0C2EF8CC partial-stub!
  210. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 91, format_support 0C2EF8CC partial-stub!
  211. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 65, format_support 0C2EF8CC partial-stub!
  212. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  213. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  214. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  215. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 11, format_support 0C2EF8CC partial-stub!
  216. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  217. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  218. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  219. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 24, format_support 0C2EF8CC partial-stub!
  220. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 11, format_support 0C2EF8CC partial-stub!
  221. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 55, format_support 0C2EF8CC partial-stub!
  222. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
  223. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
  224. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 61, format_support 0C2EF8CC partial-stub!
  225. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 56, format_support 0C2EF8CC partial-stub!
  226. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 49, format_support 0C2EF8CC partial-stub!
  227. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 35, format_support 0C2EF8CC partial-stub!
  228. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 54, format_support 0C2EF8CC partial-stub!
  229. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 41, format_support 0C2EF8CC partial-stub!
  230. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 34, format_support 0C2EF8CC partial-stub!
  231. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 16, format_support 0C2EF8CC partial-stub!
  232. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 64, format_support 0C2EF8CC partial-stub!
  233. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 62, format_support 0C2EF8CC partial-stub!
  234. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 59, format_support 0C2EF8CC partial-stub!
  235. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 57, format_support 0C2EF8CC partial-stub!
  236. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 43, format_support 0C2EF8CC partial-stub!
  237. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 42, format_support 0C2EF8CC partial-stub!
  238. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 52, format_support 0C2EF8CC partial-stub!
  239. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 50, format_support 0C2EF8CC partial-stub!
  240. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 38, format_support 0C2EF8CC partial-stub!
  241. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 36, format_support 0C2EF8CC partial-stub!
  242. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 18, format_support 0C2EF8CC partial-stub!
  243. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 17, format_support 0C2EF8CC partial-stub!
  244. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
  245. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
  246. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
  247. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
  248. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 2, format_support 0C2EF8CC partial-stub!
  249. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
  250. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
  251. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
  252. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
  253. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 10, format_support 0C2EF8CC partial-stub!
  254. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
  255. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 26, format_support 0C2EF8CC partial-stub!
  256. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
  257. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
  258. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 40, format_support 0C2EF8CC partial-stub!
  259. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 20, format_support 0C2EF8CC partial-stub!
  260. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 45, format_support 0C2EF8CC partial-stub!
  261. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  262. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  263. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 3, format_support 0C2EF8CC partial-stub!
  264. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 3, format_support 0C2EF8CC partial-stub!
  265. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 12, format_support 0C2EF8CC partial-stub!
  266. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 12, format_support 0C2EF8CC partial-stub!
  267. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 30, format_support 0C2EF8CC partial-stub!
  268. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 30, format_support 0C2EF8CC partial-stub!
  269. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 4, format_support 0C2EF8CC partial-stub!
  270. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 4, format_support 0C2EF8CC partial-stub!
  271. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 14, format_support 0C2EF8CC partial-stub!
  272. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 14, format_support 0C2EF8CC partial-stub!
  273. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 32, format_support 0C2EF8CC partial-stub!
  274. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 32, format_support 0C2EF8CC partial-stub!
  275. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 25, format_support 0C2EF8CC partial-stub!
  276. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 56, format_support 0C2EF8CC partial-stub!
  277. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 35, format_support 0C2EF8CC partial-stub!
  278. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  279. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
  280. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  281. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
  282. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 28, format_support 0C2EF8CC partial-stub!
  283. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 29, format_support 0C2EF8CC partial-stub!
  284. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  285. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  286. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  287. 01b4:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0B38C280, format 87, format_support 0C2EF8CC partial-stub!
  288. [0412/135456.649:ERROR:dxva_video_decode_accelerator_win.cc(1338)] DXVAVDA fatal error: Could not load mf.dll: Module not found. (0x7E)
  289. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  290. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  291. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  292. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  293. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  294. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  295. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  296. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  297. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  298. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  299. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  300. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  301. 00fc:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
  302. 00fc:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
  303. 00fc:fixme:win:GetPointerDevices (0031F2AC 00000000): partial stub
  304. 00fc:fixme:system:GetDisplayConfigBufferSizes (0x2 0031F2AC 0031F2A8): semi-stub
  305. 00fc:fixme:system:QueryDisplayConfig (00000002 0031F2AC 0B41FF28 0031F2A8 0B41F8E8 00000000): semi-stub
  306. 00fc:fixme:system:DisplayConfigGetDeviceInfo Unimplemented packet type: 11
  307. 00fc:fixme:combase:RoActivateInstance (0B41F8E8, 0031F1E4): semi-stub
  308. 00fc:fixme:combase:RoGetActivationFactory (L"Windows.UI.ViewManagement.UISettings", {00000035-0000-0000-c000-000000000046}, 0031F0EC): semi-stub
  309. 00fc:err:combase:RoGetActivationFactory Failed to find library for L"Windows.UI.ViewManagement.UISettings"
  310. 0194:fixme:wpc:WindowsParentalControls_GetUserSettings ((null) 0BC8FBFC)
  311. 014c:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xafafb60 0xafafb70
  312. 00fc:fixme:thread:QueryThreadCycleTime (FFFFFFFE,0031F520): stub!
  313. 023c:fixme:sync:NtSetInformationJobObject stub: 0x3f0 4 0x109af8ec 4
  314. 0024:fixme:dwmapi:DwmExtendFrameIntoClientArea (000100E6, 0031ECAC) stub
  315. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  316. wine: Unhandled page fault on read access to FFFFFFFF at address 0FCB48D3 (thread 01e0), starting debugger...
  317. 01e0:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 476 84" (2)
  318. Read the Wine Developers Guide on how to set up winedbg or another debugger
  319. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  320. 00fc:fixme:win:set_window_pos Other process parent
  321. 00fc:fixme:win:set_window_pos Other process parent
  322. 00fc:fixme:win:set_window_pos Other process parent
  323. 0244:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  324. 00fc:fixme:dwmapi:DwmExtendFrameIntoClientArea (000100FE, 0031E820) stub
  325. 017c:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100D2 0x00000000
  326. 00fc:fixme:dwmapi:DwmExtendFrameIntoClientArea (000100FE, 0031EAD0) stub
  327. 00fc:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
  328. 00fc:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
  329. 00fc:err:ole:create_server class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
  330. 00fc:fixme:ole:com_get_class_object CLSCTX_REMOTE_SERVER not supported
  331. 00fc:err:ole:com_get_class_object no class object {aa509086-5ca9-4c25-8f95-589d3c07b48a} could be created for context 0x17
  332. 0194:fixme:dwmapi:DwmGetWindowAttribute (000100E6 14 0BC8FB08 4) stub
  333. 00fc:fixme:win:set_window_pos Other process parent
  334. 0244:fixme:process:SetProcessDEPPolicy (3): stub
  335. 0244:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
  336. 0244:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0320BF30, 001C24F8, 001C2510) stub.
  337. 0244:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 001C2520, 16) stub
  338. preloader: Warning: failed to reserve range 0000000000001000-0000000000010000
  339. 0194:fixme:dwmapi:DwmGetWindowAttribute (000100E6 14 0BC8FA38 4) stub
  340. [0412/135457.794:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: utility
  341. 00fc:fixme:manipulation:viewport_ActivateConfiguration 10A78430, 823
  342. 00fc:fixme:manipulation:viewport_SetViewportOptions 10A78430, 2
  343. 00fc:fixme:manipulation:viewport_AddEventHandler 10A78430, 00010110, 10A78458, 10A7405C
  344. 00fc:fixme:manipulation:viewport_Stop 10A78430
  345. 00fc:fixme:manipulation:viewport_RemoveEventHandler 10A78430, 1
  346. 00fc:fixme:manipulation:viewport_Abandon 10A78430
  347. 00fc:fixme:manipulation:direct_manip_Deactivate 10A74098, 00010110
  348. 0244:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FC1C, 4): stub
  349. 00fc:fixme:manipulation:viewport_ActivateConfiguration 10A78548, 823
  350. 00fc:fixme:manipulation:viewport_SetViewportOptions 10A78548, 2
  351. 00fc:fixme:manipulation:viewport_AddEventHandler 10A78548, 00010110, 10A78570, 10A78534
  352. 00fc:fixme:manipulation:viewport_Stop 10A78548
  353. 00fc:fixme:manipulation:viewport_RemoveEventHandler 10A78548, 1114792
  354. 00fc:fixme:manipulation:viewport_Abandon 10A78548
  355. 00fc:fixme:manipulation:direct_manip_Deactivate 10A59580, 00010110
  356. 0244:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
  357. 0244:fixme:seh:get_thread_times not implemented on this platform
  358. 00fc:fixme:manipulation:viewport_ActivateConfiguration 0B4CFAC0, 823
  359. 00fc:fixme:manipulation:viewport_SetViewportOptions 0B4CFAC0, 2
  360. 00fc:fixme:manipulation:viewport_AddEventHandler 0B4CFAC0, 00010110, 109CFBA0, 109D013C
  361. 00fc:fixme:manipulation:viewport_Stop 0B4CFAC0
  362. 00fc:fixme:manipulation:viewport_RemoveEventHandler 0B4CFAC0, 0
  363. 00fc:fixme:manipulation:viewport_Abandon 0B4CFAC0
  364. 00fc:fixme:manipulation:direct_manip_Deactivate 109C53B8, 00010110
  365. 0298:fixme:winsock:WSALookupServiceBeginW (0xae3f2a4 0x00000ff0 0xae3f2e0) Stub!
  366. [0412/135457.811:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 0
  367. 0298:fixme:iphlpapi:NotifyAddrChange (Handle 0xae3f420, overlapped 0x203e40): stub
  368. 0298:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 0AE3EF74) semi-stub
  369. 0298:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 0AE3EF74) semi-stub
  370. 00fc:fixme:win:set_window_pos Other process parent
  371. 00fc:fixme:win:set_window_pos Other process parent
  372. 0290:fixme:file:NtLockFile I/O completion on lock not implemented yet
  373. 00fc:fixme:manipulation:viewport_ActivateConfiguration 10AD1078, 823
  374. 00fc:fixme:manipulation:viewport_SetViewportOptions 10AD1078, 2
  375. 00fc:fixme:manipulation:viewport_AddEventHandler 10AD1078, 00010110, 0B4E3E10, 0B508094
  376. 00fc:fixme:manipulation:viewport_Stop 10AD1078
  377. 00fc:fixme:manipulation:viewport_RemoveEventHandler 10AD1078, -1529342445
  378. 00fc:fixme:manipulation:viewport_Abandon 10AD1078
  379. 00fc:fixme:manipulation:direct_manip_Deactivate 0B4FB410, 00010110
  380. 00fc:fixme:manipulation:viewport_ActivateConfiguration 0B4BB898, 823
  381. 00fc:fixme:manipulation:viewport_SetViewportOptions 0B4BB898, 2
  382. 00fc:fixme:manipulation:viewport_AddEventHandler 0B4BB898, 00010110, 10A951E8, 0B508094
  383. 00fc:fixme:manipulation:viewport_Stop 0B4BB898
  384. 00fc:fixme:manipulation:viewport_RemoveEventHandler 0B4BB898, -1529342445
  385. 00fc:fixme:manipulation:viewport_Abandon 0B4BB898
  386. 00fc:fixme:manipulation:direct_manip_Deactivate 10A49408, 00010110
  387. 01b4:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
  388. 01b4:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
  389. 02c4:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 154EFEF8
  390. 02c8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 153CFEF8
  391. [0412/135457.995:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  392. 01e4:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
  393. [0412/135457.995:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  394. [0412/135457.995:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  395. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef600.
  396. 01b4:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 0C2EF8D0)
  397. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
  398. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  399. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  400. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  401. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
  402. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  403. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  404. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  405. 01e4:fixme:d3d:wined3d_context_gl_init OpenGL implementation does not support GL_PRIMITIVE_RESTART_FIXED_INDEX.
  406. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  407. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  408. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  409. 025c:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  410. 025c:fixme:process:SetProcessDEPPolicy (3): stub
  411. 025c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
  412. 025c:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0339BF30, 001D7F18, 001D7F30) stub.
  413. 025c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 001D7F40, 16) stub
  414. [0412/135458.483:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: renderer
  415. 025c:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FC1C, 4): stub
  416. 025c:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
  417. 025c:fixme:seh:get_thread_times not implemented on this platform
  418. 0284:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  419. 025c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  420. 025c:fixme:thread:QueryThreadCycleTime (FFFFFFFE,0031F8F0): stub!
  421. 0284:fixme:process:SetProcessDEPPolicy (3): stub
  422. 0284:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
  423. 0284:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0339BF30, 001D7F18, 001D7F30) stub.
  424. 0284:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 001D7F40, 16) stub
  425. [0412/135458.531:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: renderer
  426. 0284:fixme:process:GetProcessMitigationPolicy (FFFFFFFF, 4, 0031FC1C, 4): stub
  427. 0284:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation, ...) semi-stub
  428. 0284:fixme:seh:get_thread_times not implemented on this platform
  429. 0284:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  430. 0284:fixme:thread:QueryThreadCycleTime (FFFFFFFE,0031F8F0): stub!
  431. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #4:
  432. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  433. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  434. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  435. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
  436. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  437. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  438. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  439. [0412/135458.815:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  440. [0412/135458.815:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  441. [0412/135458.815:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  442. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  443. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  444. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  445. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  446. 0148:fixme:file:ReplaceFileW Ignoring flags 2
  447. 0148:fixme:file:ReplaceFileW Ignoring flags 2
  448. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
  449. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  450. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  451. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  452. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
  453. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  454. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  455. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  456. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
  457. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  458. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  459. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  460. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
  461. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  462. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  463. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  464. [0412/135459.709:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  465. [0412/135459.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  466. [0412/135459.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  467. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  468. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  469. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  470. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  471. [0412/135459.719:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  472. [0412/135459.719:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  473. [0412/135459.719:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  474. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  475. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  476. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  477. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  478. [0412/135459.755:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  479. [0412/135459.755:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  480. [0412/135459.756:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  481. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  482. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  483. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  484. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  485. [0412/135459.770:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  486. [0412/135459.770:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  487. [0412/135459.770:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  488. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  489. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  490. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  491. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  492. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
  493. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  494. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  495. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  496. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
  497. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  498. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  499. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  500. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
  501. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg3>' not read by fragment shader
  502. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg9>' not read by fragment shader
  503. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg17>' not read by fragment shader
  504. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg8>' not read by fragment shader
  505. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg20>' not read by fragment shader
  506. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg12>' not read by fragment shader
  507. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg23>' not read by fragment shader
  508. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg30>' not read by fragment shader
  509. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg24>' not read by fragment shader
  510. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg28>' not read by fragment shader
  511. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg16>' not read by fragment shader
  512. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg19>' not read by fragment shader
  513. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg2>' not read by fragment shader
  514. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg5>' not read by fragment shader
  515. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg6>' not read by fragment shader
  516. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg22>' not read by fragment shader
  517. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg27>' not read by fragment shader
  518. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg15>' not read by fragment shader
  519. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg13>' not read by fragment shader
  520. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg0>' not read by fragment shader
  521. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg29>' not read by fragment shader
  522. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg18>' not read by fragment shader
  523. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg14>' not read by fragment shader
  524. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg25>' not read by fragment shader
  525. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg10>' not read by fragment shader
  526. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg11>' not read by fragment shader
  527. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg7>' not read by fragment shader
  528. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg1>' not read by fragment shader
  529. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg26>' not read by fragment shader
  530. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg4>' not read by fragment shader
  531. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader '<out shader_in_out.reg21>' not read by fragment shader
  532. [0412/135459.788:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  533. [0412/135459.788:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  534. [0412/135459.788:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  535. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  536. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  537. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  538. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  539. [0412/135459.797:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  540. [0412/135459.797:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  541. [0412/135459.797:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  542. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  543. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  544. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  545. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  546. [0412/135459.813:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  547. [0412/135459.814:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  548. [0412/135459.814:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  549. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  550. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  551. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  552. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  553. [0412/135459.829:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  554. [0412/135459.829:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  555. [0412/135459.830:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  556. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  557. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  558. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  559. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  560. [0412/135459.848:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  561. [0412/135459.849:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  562. [0412/135459.849:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  563. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  564. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  565. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  566. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  567. 0284:fixme:dwrite:dwritefontface5_HasVariations 0xe438858: stub
  568. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  569. [0412/135500.002:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  570. [0412/135500.002:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  571. [0412/135500.002:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  572. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  573. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
  574. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  575. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  576. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  577. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
  578. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  579. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  580. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  581. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  582. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  583. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  584. [0412/135500.026:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  585. [0412/135500.026:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  586. [0412/135500.026:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  587. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  588. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #19:
  589. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  590. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  591. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
  592. 01e4:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
  593. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
  594. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
  595. 01e4:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
  596. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  597. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  598. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  599. [0412/135500.041:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  600. [0412/135500.042:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  601. [0412/135500.042:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  602. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  603. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  604. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  605. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  606. [0412/135500.049:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  607. [0412/135500.049:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  608. [0412/135500.049:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  609. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  610. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  611. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  612. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  613. [0412/135500.065:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  614. [0412/135500.066:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  615. [0412/135500.066:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  616. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  617. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  618. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  619. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  620. [0412/135500.083:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  621. [0412/135500.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  622. [0412/135500.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  623. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  624. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  625. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  626. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  627. [0412/135500.103:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  628. [0412/135500.104:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  629. [0412/135500.104:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  630. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  631. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  632. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  633. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  634. [0412/135500.117:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  635. [0412/135500.118:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  636. [0412/135500.118:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  637. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  638. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  639. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  640. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  641. [0412/135500.134:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  642. [0412/135500.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  643. [0412/135500.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  644. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  645. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  646. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  647. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  648. [0412/135500.151:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  649. [0412/135500.151:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  650. [0412/135500.151:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  651. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  652. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  653. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  654. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  655. [0412/135500.169:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  656. [0412/135500.169:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  657. [0412/135500.169:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  658. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  659. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  660. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  661. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  662. [0412/135500.186:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  663. [0412/135500.186:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  664. [0412/135500.186:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  665. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  666. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  667. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  668. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  669. [0412/135500.202:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  670. [0412/135500.202:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  671. [0412/135500.202:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  672. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  673. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  674. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  675. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  676. [0412/135500.219:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  677. [0412/135500.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  678. [0412/135500.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  679. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  680. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  681. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  682. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  683. [0412/135500.236:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  684. [0412/135500.236:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  685. [0412/135500.236:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  686. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  687. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  688. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  689. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  690. [0412/135500.253:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  691. [0412/135500.253:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  692. [0412/135500.253:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  693. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  694. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  695. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  696. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  697. [0412/135500.270:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  698. [0412/135500.270:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  699. [0412/135500.270:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  700. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  701. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  702. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  703. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  704. [0412/135500.287:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  705. [0412/135500.287:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  706. [0412/135500.287:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  707. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  708. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  709. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  710. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  711. [0412/135500.304:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  712. [0412/135500.304:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  713. [0412/135500.305:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  714. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  715. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  716. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  717. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  718. [0412/135500.320:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  719. [0412/135500.320:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  720. [0412/135500.320:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  721. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  722. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  723. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  724. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  725. [0412/135500.337:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  726. [0412/135500.337:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  727. [0412/135500.337:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  728. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  729. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  730. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  731. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  732. [0412/135500.354:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  733. [0412/135500.354:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  734. [0412/135500.354:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  735. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  736. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  737. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  738. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  739. [0412/135500.371:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  740. [0412/135500.372:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  741. [0412/135500.372:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  742. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  743. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  744. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  745. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  746. [0412/135500.388:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  747. [0412/135500.388:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  748. [0412/135500.388:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  749. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  750. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  751. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  752. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  753. [0412/135500.406:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  754. [0412/135500.406:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  755. [0412/135500.406:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  756. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  757. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  758. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  759. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  760. [0412/135500.423:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  761. [0412/135500.423:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  762. [0412/135500.423:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  763. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  764. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  765. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  766. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  767. [0412/135500.439:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  768. [0412/135500.439:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  769. [0412/135500.439:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  770. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  771. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  772. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  773. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  774. [0412/135500.457:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  775. [0412/135500.457:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  776. [0412/135500.457:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  777. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  778. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  779. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  780. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  781. [0412/135500.473:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  782. [0412/135500.473:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  783. [0412/135500.473:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  784. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  785. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  786. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  787. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  788. [0412/135500.490:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  789. [0412/135500.490:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  790. [0412/135500.490:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  791. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  792. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  793. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  794. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  795. [0412/135500.507:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  796. [0412/135500.507:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  797. [0412/135500.507:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  798. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  799. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  800. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  801. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  802. [0412/135500.524:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  803. [0412/135500.525:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  804. [0412/135500.525:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  805. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  806. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  807. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  808. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  809. [0412/135500.542:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  810. [0412/135500.542:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  811. [0412/135500.542:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  812. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  813. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  814. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  815. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  816. [0412/135500.558:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  817. [0412/135500.558:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  818. [0412/135500.558:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  819. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  820. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  821. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  822. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  823. [0412/135500.574:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  824. [0412/135500.574:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  825. [0412/135500.574:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  826. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  827. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  828. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  829. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  830. [0412/135500.592:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  831. [0412/135500.592:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  832. [0412/135500.592:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  833. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  834. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  835. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  836. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  837. [0412/135500.609:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  838. [0412/135500.609:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  839. [0412/135500.609:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  840. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  841. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  842. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  843. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  844. [0412/135500.626:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  845. [0412/135500.626:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  846. [0412/135500.626:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  847. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  848. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  849. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  850. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  851. [0412/135500.643:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  852. [0412/135500.643:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  853. [0412/135500.643:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  854. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  855. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  856. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  857. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  858. [0412/135500.659:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  859. [0412/135500.660:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  860. [0412/135500.660:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  861. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  862. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  863. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  864. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  865. [0412/135500.676:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  866. [0412/135500.676:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  867. [0412/135500.676:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  868. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  869. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  870. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  871. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  872. [0412/135500.693:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  873. [0412/135500.693:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  874. [0412/135500.693:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  875. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  876. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  877. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  878. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  879. [0412/135500.710:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  880. [0412/135500.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  881. [0412/135500.710:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  882. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  883. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  884. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  885. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  886. [0412/135500.728:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  887. [0412/135500.728:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  888. [0412/135500.728:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  889. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  890. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  891. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  892. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  893. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  894. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  895. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  896. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  897. [0412/135500.745:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  898. [0412/135500.745:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  899. [0412/135500.745:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  900. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  901. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  902. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  903. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  904. 019c:fixme:file:ReplaceFileW Ignoring flags 2
  905. [0412/135500.762:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  906. [0412/135500.762:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  907. [0412/135500.762:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  908. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  909. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  910. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  911. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  912. [0412/135500.778:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  913. [0412/135500.778:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  914. [0412/135500.778:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  915. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  916. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  917. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  918. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  919. [0412/135500.796:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  920. [0412/135500.796:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  921. [0412/135500.796:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  922. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  923. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  924. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  925. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  926. [0412/135500.813:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  927. [0412/135500.813:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  928. [0412/135500.813:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  929. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  930. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  931. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  932. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  933. [0412/135500.830:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  934. [0412/135500.830:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  935. [0412/135500.830:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  936. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  937. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  938. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  939. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  940. [0412/135500.846:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  941. [0412/135500.846:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  942. [0412/135500.846:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  943. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  944. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  945. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  946. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  947. [0412/135500.863:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  948. [0412/135500.863:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  949. [0412/135500.863:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  950. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  951. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  952. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  953. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  954. [0412/135500.880:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  955. [0412/135500.880:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  956. [0412/135500.880:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  957. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  958. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  959. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  960. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  961. [0412/135500.897:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  962. [0412/135500.897:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  963. [0412/135500.897:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  964. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  965. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  966. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  967. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  968. [0412/135500.913:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  969. [0412/135500.913:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  970. [0412/135500.913:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  971. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  972. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  973. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  974. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  975. [0412/135500.930:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  976. [0412/135500.930:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  977. [0412/135500.930:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  978. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  979. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  980. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  981. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  982. [0412/135500.948:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  983. [0412/135500.948:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  984. [0412/135500.948:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  985. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  986. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  987. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  988. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  989. [0412/135500.965:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  990. [0412/135500.965:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  991. [0412/135500.965:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  992. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  993. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  994. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  995. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  996. [0412/135500.982:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  997. [0412/135500.982:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  998. [0412/135500.982:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  999. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1000. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1001. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1002. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1003. [0412/135500.999:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1004. [0412/135500.999:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1005. [0412/135500.999:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1006. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1007. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1008. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1009. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1010. [0412/135501.016:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1011. [0412/135501.016:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1012. [0412/135501.016:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1013. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1014. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1015. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1016. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1017. [0412/135501.032:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1018. [0412/135501.032:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1019. [0412/135501.032:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1020. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1021. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1022. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1023. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1024. [0412/135501.050:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1025. [0412/135501.050:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1026. [0412/135501.050:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1027. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1028. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1029. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1030. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1031. [0412/135501.066:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1032. [0412/135501.067:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1033. [0412/135501.067:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1034. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1035. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1036. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1037. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1038. [0412/135501.083:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1039. [0412/135501.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1040. [0412/135501.083:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1041. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1042. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1043. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1044. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1045. [0412/135501.101:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1046. [0412/135501.101:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1047. [0412/135501.101:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1048. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1049. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1050. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1051. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1052. [0412/135501.117:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1053. [0412/135501.117:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1054. [0412/135501.117:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1055. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1056. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1057. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1058. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1059. [0412/135501.135:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1060. [0412/135501.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1061. [0412/135501.135:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1062. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1063. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1064. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1065. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1066. [0412/135501.152:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1067. [0412/135501.152:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1068. [0412/135501.152:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1069. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1070. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1071. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1072. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1073. [0412/135501.168:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1074. [0412/135501.168:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1075. [0412/135501.168:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1076. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1077. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1078. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1079. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1080. [0412/135501.185:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1081. [0412/135501.185:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1082. [0412/135501.185:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1083. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1084. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1085. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1086. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1087. [0412/135501.204:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1088. [0412/135501.204:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1089. [0412/135501.204:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1090. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1091. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1092. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1093. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1094. [0412/135501.218:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1095. [0412/135501.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1096. [0412/135501.219:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1097. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1098. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1099. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1100. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1101. [0412/135501.251:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1102. [0412/135501.251:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1103. [0412/135501.251:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1104. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1105. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1106. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1107. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1108. [0412/135501.261:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1109. [0412/135501.261:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1110. [0412/135501.261:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1111. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1112. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1113. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1114. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1115. [0412/135502.636:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1116. [0412/135502.636:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1117. [0412/135502.636:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1118. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1119. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1120. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1121. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1122. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1123. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1124. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1125. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1126. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1127. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1128. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1129. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1130. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1131. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1132. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1133. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1134. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1135. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1136. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1137. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1138. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1139. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1140. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1141. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1142. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1143. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1144. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1145. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1146. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1147. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1148. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1149. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1150. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1151. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1152. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1153. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1154. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1155. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1156. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1157. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1158. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1159. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1160. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1161. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1162. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1163. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1164. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1165. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1166. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1167. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1168. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1169. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1170. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1171. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1172. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1173. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1174. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1175. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1176. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1177. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1178. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1179. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1180. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1181. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1182. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1183. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1184. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1185. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1186. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1187. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1188. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1189. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1190. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1191. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1192. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1193. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1194. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1195. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1196. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1197. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1198. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1199. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1200. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1201. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1202. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1203. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1204. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1205. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1206. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1207. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1208. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1209. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1210. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1211. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1212. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1213. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1214. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1215. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1216. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1217. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1218. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1219. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1220. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1221. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1222. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1223. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1224. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1225. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1226. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1227. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1228. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1229. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1230. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1231. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1232. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1233. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1234. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1235. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1236. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1237. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1238. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1239. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1240. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1241. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1242. 00fc:fixme:win:set_window_pos Other process parent
  1243. [0412/135503.790:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1244. [0412/135503.791:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1245. [0412/135503.791:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1246. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1247. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1248. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1249. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1250. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1251. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1252. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1253. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1254. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1255. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1256. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1257. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1258. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1259. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1260. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1261. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1262. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1263. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1264. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1265. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS, hwnd=00000000): stub
  1266. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=3): stub
  1267. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=1): stub
  1268. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=0): stub
  1269. 00b0:fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=00000000, edge=2): stub
  1270. 00fc:fixme:win:set_window_pos Other process parent
  1271. 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
  1272. 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
  1273. 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
  1274. 0024:fixme:imm:ImmReleaseContext (000100E6, 03E75EF0): stub
  1275. 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
  1276. 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
  1277. 00fc:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0B344DA8)
  1278. [0412/135504.077:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1279. [0412/135504.077:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1280. [0412/135504.077:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1281. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1282. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1283. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1284. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1285. [0412/135504.589:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1286. [0412/135504.589:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1287. [0412/135504.589:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1288. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1289. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1290. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1291. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1292. [0412/135505.088:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1293. [0412/135505.088:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1294. [0412/135505.088:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1295. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1296. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1297. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1298. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1299. [0412/135505.138:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1300. [0412/135505.138:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1301. [0412/135505.138:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1302. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1303. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1304. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1305. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1306. 0148:fixme:file:ReplaceFileW Ignoring flags 2
  1307. [0412/135522.344:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1308. [0412/135522.344:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1309. [0412/135522.344:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1310. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1311. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1312. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1313. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1314. [0412/135544.346:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1315. [0412/135544.346:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1316. [0412/135544.347:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1317. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1318. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1319. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1320. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1321. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1322. [0412/135605.776:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
  1323. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1324. [0412/135610.836:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
  1325. [0412/135615.854:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
  1326. [0412/135620.915:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
  1327. [0412/135625.979:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
  1328. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1329. [0412/135631.258:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1330. [0412/135631.258:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1331. [0412/135631.258:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1332. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1333. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1334. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1335. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1336. [0412/135652.121:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1337. [0412/135652.122:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1338. [0412/135652.122:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1339. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1340. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1341. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1342. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1343. 0150:fixme:seh:get_thread_times not implemented on this platform
  1344. [0412/135713.343:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1345. [0412/135713.343:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1346. [0412/135713.344:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1347. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1348. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1349. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1350. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1351. [0412/135728.901:INFO:CONSOLE(2)] "Failed to poll auth session. Result 2. Transport Error: 2", source: https://steamloopback.host/library.js (2)
  1352. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1353. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1354. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1355. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1356. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1357. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1358. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1359. 015c:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
  1360. [0412/135734.160:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1361. [0412/135734.160:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1362. [0412/135734.160:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1363. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1364. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1365. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1366. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1367. [0412/135755.197:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1368. [0412/135755.197:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1369. [0412/135755.197:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1370. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1371. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1372. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1373. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1374. [0412/135816.041:WARNING:angle_platform_impl.cc(48)] insertMessage(180): GL error: HIGH: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1375. [0412/135816.041:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x8876086A: Error allocating Query
  1376. [0412/135816.042:ERROR:gl_utils.cc(316)] [.DisplayCompositor] GL_INVALID_OPERATION: Query is not active.
  1377. 01b4:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0xc2ef698.
  1378. 01e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219).
  1379. 01e4:err:d3d:wined3d_context_gl_check_fbo_status FBO 0 is incomplete, driver bug?
  1380. 01e4:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 576.
  1381.  
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