Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "Cutting Riposte",
- "LastEdited": "",
- "Id": "ABILITY0_0_NAME"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "Deals <font color=\"#f0c350\">70%<\/font> damage to target foe, and a random hero has a <font color=\"#f0c350\">40%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
- "LastEdited": "",
- "Id": "ABILITY0_1_DESC"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "Deals <font color=\"#f0c350\">75%<\/font> damage to target foe, and a random hero has a <font color=\"#f0c350\">45%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
- "LastEdited": "",
- "Id": "ABILITY0_2_DESC"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font>",
- "LastEdited": "",
- "Id": "ABILITY0_2_PREVIOUS"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "Deals <font color=\"#f0c350\">80%<\/font> damage to target foe, and a random hero has a <font color=\"#f0c350\">50%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font> for <font color=\"#f0c350\">1<\/font> turn. If they are an <font color=\"#f0c350\">IMPERIAL<\/font> hero, they have a +<font color=\"#f0c350\">10%<\/font> bonus chance.",
- "LastEdited": "",
- "Id": "ABILITY0_3_DESC"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font><br>+<font color=\"#f0c350\">5%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font><br>Add \"If they are an <font color=\"#f0c350\">IMPERIAL<\/font> hero, they have a +<font color=\"#f0c350\">10%<\/font> bonus chance.\"",
- "LastEdited": "",
- "Id": "ABILITY0_3_PREVIOUS"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "Deals <font color=\"#f0c350\">90%<\/font> damage to target foe, and a random hero has a <font color=\"#f0c350\">55%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns. If they are an <font color=\"#f0c350\">IMPERIAL<\/font> hero, they have a +<font color=\"#f0c350\">15%<\/font> bonus chance.",
- "LastEdited": "",
- "Id": "ABILITY0_4_DESC"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font><br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font> duration<br>+<font color=\"#f0c350\">5%<\/font> bonus chance",
- "LastEdited": "",
- "Id": "ABILITY0_4_PREVIOUS"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "Deals <font color=\"#f0c350\">100%<\/font> damage to target foe, and a random hero has a <font color=\"#f0c350\">60%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns. If they are an <font color=\"#f0c350\">IMPERIAL<\/font> hero, they have a +<font color=\"#f0c350\">25%<\/font> bonus chance and they gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Dodgy.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodgy<\/font> instead of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font>.",
- "LastEdited": "",
- "Id": "ABILITY0_5_DESC"
- },
- {
- "Category": "Ability 0",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font><br>+<font color=\"#f0c350\">10%<\/font> bonus chance<br>Add \"If they are an <font color=\"#f0c350\">IMPERIAL<\/font> hero, they gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Dodgy.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodgy<\/font> instead of <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font>.\"",
- "LastEdited": "",
- "Id": "ABILITY0_5_PREVIOUS"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "Thbbtt! <img style=\"vertical-align:top;\" src=\"Menus/images/common/icon_master_builder.png\" width=\"39\", height=\"35\">",
- "LastEdited": "",
- "Id": "ABILITY1_0_NAME"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "Gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font> for <font color=\"#f0c350\">1<\/font> turn.<br><br>Grants the hero with the lowest health <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
- "LastEdited": "",
- "Id": "ABILITY1_1_DESC"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "Gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font> for <font color=\"#f0c350\">2<\/font> turns, and has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> on the foe with the most health for <font color=\"#f0c350\">1<\/font> turn.<br><br>Grants the hero with the lowest health <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
- "LastEdited": "",
- "Id": "ABILITY1_2_DESC"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font> duration<br>Add \"and has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> on the foe with the most health for <font color=\"#f0c350\">1<\/font> turn.\"",
- "LastEdited": "",
- "Id": "ABILITY1_2_PREVIOUS"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "Gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font> for <font color=\"#f0c350\">2<\/font> turns, and has a <font color=\"#f0c350\">65%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> on the foe with the most health for <font color=\"#f0c350\">1<\/font> turn.<br><br>Grants the hero with the lowest health <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn and <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
- "LastEdited": "",
- "Id": "ABILITY1_3_DESC"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">15%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font><br>Add \"<img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.\"",
- "LastEdited": "",
- "Id": "ABILITY1_3_PREVIOUS"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "Gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font> for <font color=\"#f0c350\">2<\/font> turns, and has an <font color=\"#f0c350\">80%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> on the foe with the most health for <font color=\"#f0c350\">1<\/font> turn.<br><br>Grants the hero with the lowest health <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up I<\/font> for <font color=\"#f0c350\">2<\/font> turns and <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up I<\/font> for <font color=\"#f0c350\">2<\/font> turns. If the hero is a <font color=\"#f0c350\">PIRATE<\/font>, they also gain <font color=\"#f0c350\">10%<\/font> pep.",
- "LastEdited": "",
- "Id": "ABILITY1_4_DESC"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">15%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font><br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up I<\/font> duration<br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up I<\/font> duration<br>Add \"If the hero is a <font color=\"#f0c350\">PIRATE<\/font>, they also gain <font color=\"#f0c350\">10%<\/font> pep.\"",
- "LastEdited": "",
- "Id": "ABILITY1_4_PREVIOUS"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "Gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font> for <font color=\"#f0c350\">2<\/font> turns, and has a <font color=\"#f0c350\">100%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> on the foe with the most health for <font color=\"#f0c350\">1<\/font> turn.<br><br>Grants the hero with the lowest health <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns and <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns. If the hero is a <font color=\"#f0c350\">PIRATE<\/font>, they also gain <font color=\"#f0c350\">20%<\/font> pep.",
- "LastEdited": "",
- "Id": "ABILITY1_5_DESC"
- },
- {
- "Category": "Ability 1",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">20%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font><br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Up II<\/font><br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Grit_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Grit Up II<\/font><br>+<font color=\"#f0c350\">10%<\/font> pep",
- "LastEdited": "",
- "Id": "ABILITY1_5_PREVIOUS"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Rousing Screech",
- "LastEdited": "",
- "Id": "ABILITY2_0_NAME"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Grants all heroes <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn. Any heroes without debuffs gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.<br><br>Heals all heroes for <font color=\"#f0c350\">10%<\/font> of <font color=\"#f0c350\">Valiant's<\/font> max health.",
- "LastEdited": "",
- "Id": "ABILITY2_1_DESC"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Grants all heroes <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn. Any heroes without debuffs gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.<br><br>Heals all heroes for <font color=\"#f0c350\">10%<\/font> of <font color=\"#f0c350\">Valiant's<\/font> max health. Each <font color=\"#f0c350\">PIRATE<\/font> hero with debuffs also has +<font color=\"#f0c350\">2%<\/font> bonus heal for each debuff on them, up to a maximum of <font color=\"#f0c350\">5<\/font> debuffs. ",
- "LastEdited": "",
- "Id": "ABILITY2_2_DESC"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Add \"Each <font color=\"#f0c350\">PIRATE<\/font> hero with debuffs also has +<font color=\"#f0c350\">2%<\/font> bonus heal for each debuff on them, up to a maximum of <font color=\"#f0c350\">5<\/font> debuffs.\"",
- "LastEdited": "",
- "Id": "ABILITY2_2_PREVIOUS"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Grants all heroes <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">2<\/font> turns. Any heroes without debuffs gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up I<\/font> for <font color=\"#f0c350\">2<\/font> turns.<br><br>Heals all heroes for <font color=\"#f0c350\">10%<\/font> of <font color=\"#f0c350\">Valiant's<\/font> max health. Each <font color=\"#f0c350\">PIRATE<\/font> hero with debuffs also has +<font color=\"#f0c350\">2%<\/font> bonus heal for each debuff on them, up to a maximum of <font color=\"#f0c350\">5<\/font> debuffs. ",
- "LastEdited": "",
- "Id": "ABILITY2_3_DESC"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "<br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> duration<br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up I<\/font> duration",
- "LastEdited": "",
- "Id": "ABILITY2_3_PREVIOUS"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Grants all heroes <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns. Any heroes without debuffs gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns.<br><br>Heals all heroes for <font color=\"#f0c350\">10%<\/font> of <font color=\"#f0c350\">Valiant's<\/font> max health. Each <font color=\"#f0c350\">PIRATE<\/font> hero with debuffs also has +<font color=\"#f0c350\">2%<\/font> bonus heal for each debuff on them, up to a maximum of <font color=\"#f0c350\">5<\/font> debuffs. ",
- "LastEdited": "",
- "Id": "ABILITY2_4_DESC"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up II<\/font><br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up II<\/font>",
- "LastEdited": "",
- "Id": "ABILITY2_4_PREVIOUS"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Grants all heroes <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns. Any heroes without debuffs gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Skill_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Skill Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns. <font color=\"#f0c350\">IMPERIAL<\/font> heroes without debuffs also gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Prepared.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Prepared<\/font>.<br><br>Heals all heroes for <font color=\"#f0c350\">10%<\/font> of <font color=\"#f0c350\">Valiant's<\/font> max health. Each <font color=\"#f0c350\">PIRATE<\/font> hero with debuffs also has +<font color=\"#f0c350\">3%<\/font> bonus heal for each debuff on them, up to a maximum of <font color=\"#f0c350\">5<\/font> debuffs. ",
- "LastEdited": "",
- "Id": "ABILITY2_5_DESC"
- },
- {
- "Category": "Ability 2",
- "ChangedStatus": "",
- "Text": "Add \"<font color=\"#f0c350\">IMPERIAL<\/font> heroes without debuffs also gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Prepared.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Prepared<\/font>.\"<br>+<font color=\"#f0c350\">1%<\/font> bonus heal",
- "LastEdited": "",
- "Id": "ABILITY2_5_PREVIOUS"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "I Am Rubber",
- "LastEdited": "",
- "Id": "ABILITY3_0_NAME"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "Whenever <font color=\"#f0c350\">Valiant<\/font> has <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font>, his defense is increased by <font color=\"#f0c350\">15%<\/font> and his max health is increased by <font color=\"#f0c350\">10%<\/font>.",
- "LastEdited": "",
- "Id": "ABILITY3_1_DESC"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "Whenever <font color=\"#f0c350\">Valiant<\/font> has <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font>, his defense is increased by <font color=\"#f0c350\">20%<\/font> and his max health is increased by <font color=\"#f0c350\">15%<\/font>.",
- "LastEdited": "",
- "Id": "ABILITY3_2_DESC"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">5%<\/font> defense<br>+<font color=\"#f0c350\">5%<\/font> max health",
- "LastEdited": "",
- "Id": "ABILITY3_2_PREVIOUS"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "Whenever <font color=\"#f0c350\">Valiant<\/font> has <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font>, his defense is increased by <font color=\"#f0c350\">25%<\/font> and his max health is increased by <font color=\"#f0c350\">15%<\/font>.",
- "LastEdited": "",
- "Id": "ABILITY3_3_DESC"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">5%<\/font> defense",
- "LastEdited": "",
- "Id": "ABILITY3_3_PREVIOUS"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "Whenever <font color=\"#f0c350\">Valiant<\/font> has <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font>, his defense is increased by <font color=\"#f0c350\">30%<\/font> and his max health is increased by <font color=\"#f0c350\">20%<\/font>.",
- "LastEdited": "",
- "Id": "ABILITY3_4_DESC"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">5%<\/font> defense<br>+<font color=\"#f0c350\">5%<\/font> max health",
- "LastEdited": "",
- "Id": "ABILITY3_4_PREVIOUS"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "Whenever <font color=\"#f0c350\">Valiant<\/font> has <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Taunt.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Taunt<\/font>, his defense is increased by <font color=\"#f0c350\">35%<\/font> and his max health is increased by <font color=\"#f0c350\">25%<\/font>.",
- "LastEdited": "",
- "Id": "ABILITY3_5_DESC"
- },
- {
- "Category": "Ability 3",
- "ChangedStatus": "",
- "Text": "+<font color=\"#f0c350\">5%<\/font> defense<br>+<font color=\"#f0c350\">5%<\/font> max health",
- "LastEdited": "",
- "Id": "ABILITY3_5_PREVIOUS"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "<img style='float:left;padding-right:20;' src='Menus/images/minifigs/mfDecals/minifig_pi015_decal.png', width='100', height='100'>Keeping spirits high on a long voyage can be an imposing task, but it's even harder to do when you're kind of a jerk. As Captain of the imperial armada's flagship, the Santa Cruz, Valiant's main goal isn't just to bring justice to the high seas; it's also to sling as many slick burns as he can along the way.",
- "LastEdited": "",
- "Id": "Bio"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "<font color=\"{0}\">A flamboyant tank who hurls both attacks and insults to keep up team morale.<\/font> Between his rapier wit and his actual rapier, it's hard for his enemies to say which hurts more.",
- "LastEdited": "",
- "Id": "DESC"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Captain Valiant",
- "LastEdited": "",
- "Id": "NAME"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Valiant",
- "LastEdited": "",
- "Id": "NAME_SHORT"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Valiant Tile",
- "LastEdited": "",
- "Id": "SHARD"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "A flamboyant pirate tank who hurls both attacks and insults to keep up team morale.",
- "LastEdited": "",
- "Id": "SHARD_DESC"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Debuted in 1996.",
- "LastEdited": "",
- "Id": "Trivia_DESC_1"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Appeared in 4 sets.",
- "LastEdited": "",
- "Id": "Trivia_DESC_2"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Was a part of the Imperial Armada subtheme.",
- "LastEdited": "",
- "Id": "Trivia_DESC_3"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Only wore his signature breastplate in the \"Pirates Perilous Pitfall\" set.",
- "LastEdited": "",
- "Id": "Trivia_DESC_4"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Has unique head and torso pieces.",
- "LastEdited": "",
- "Id": "Trivia_DESC_5"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Opening Act",
- "LastEdited": "",
- "Id": "Trivia_NAME_1"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Set Sail",
- "LastEdited": "",
- "Id": "Trivia_NAME_2"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Ship Talker",
- "LastEdited": "",
- "Id": "Trivia_NAME_3"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Thick Skin",
- "LastEdited": "",
- "Id": "Trivia_NAME_4"
- },
- {
- "Category": "Details",
- "ChangedStatus": "",
- "Text": "Big Head",
- "LastEdited": "",
- "Id": "Trivia_NAME_5"
- }
- ]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement