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remy77077 Oct 21st, 2018 94 Never
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  1. Initialize engine version: 2018.2.5f1 (3071d1717b71)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 11.0 [level 11.1]
  5.     Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
  6.     Vendor:  
  7.     VRAM:     8153 MB
  8.     Driver:   22.21.13.8205
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in  1.186 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 10.777678 ms
  18. UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. SteamAPI_IsSteamRunning: True
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. SteamUnityAPI_IsSteamRunning: True
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. Will _ceInstance.Initialize
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. SteamAPI_Init: True
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  37.  
  38. UFE.Awake
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  41.  
  42. ggpo_testo: 12345
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  45.  
  46. UdpPinger starts listening to ping UDP port 19900
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  49.  
  50. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  51. UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  54.  
  55.  
  56. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  57. Total: 155.909720 ms (FindLiveObjects: 3.312703 ms CreateObjectMapping: 2.741221 ms MarkObjects: 149.662838 ms  DeleteObjects: 0.192135 ms)
  58.  
  59. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  60.  
  61. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  62. Total: 152.370395 ms (FindLiveObjects: 3.313934 ms CreateObjectMapping: 2.807320 ms MarkObjects: 146.177294 ms  DeleteObjects: 0.071845 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  67. Total: 151.782492 ms (FindLiveObjects: 3.260563 ms CreateObjectMapping: 3.024909 ms MarkObjects: 145.434615 ms  DeleteObjects: 0.061992 ms)
  68.  
  69. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  70. 1/2 scenes have different Realtime GI settings.
  71. 1/2 scenes use different skyboxes.
  72.  
  73.  
  74. (Filename:  Line: 124)
  75.  
  76. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  77. 2/3 scenes have different Realtime GI settings.
  78.  
  79.  
  80. (Filename:  Line: 124)
  81.  
  82. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  83. 1/2 scenes have different Realtime GI settings.
  84.  
  85.  
  86. (Filename:  Line: 124)
  87.  
  88. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  89. [O 8.612] Created persistent socket on local port UDP 9991
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  92.  
  93. [O 8.613] FSServerConnection connecting to 85.234.133.240:9990
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  96.  
  97. [O 8.638] FSServerConnection up as 192.168.0.7:50034
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  100.  
  101.  
  102. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 55293.
  103. Total: 157.131508 ms (FindLiveObjects: 4.419948 ms CreateObjectMapping: 2.194784 ms MarkObjects: 150.340240 ms  DeleteObjects: 0.176124 ms)
  104.  
  105. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  106. [O 8.835] < Server: [|hello:User 81.96.124.149:0]
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  109.  
  110. [O 8.835] > Send: [|auth:localip=192.168.0.7:localport=9991:version=v0.15582:authString=steam=76561198003076915]
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  113.  
  114.  
  115. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55293.
  116. Total: 161.530929 ms (FindLiveObjects: 3.189128 ms CreateObjectMapping: 2.395541 ms MarkObjects: 155.877698 ms  DeleteObjects: 0.068150 ms)
  117.  
  118. [O 8.835] < Server: [|xp:344672;grave=54204,jaina=10134,setsuki=5012,rook=34572,degrey=77630,valerie=21726,geiger=40052,midori=95754,lum=43472,argagarg=29116,menelker=0]
  119.  
  120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  121.  
  122. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  123. [O 8.835] < Server: [|authsucceeded:Remy77077]
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  126.  
  127. [O 8.835] < Server: [|avoidedplayers:]
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  130.  
  131. [O 8.835] < Server: [|rankeddata:2:0:2:1]
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  134.  
  135. [O 8.835] < Server: [|dailychallengeavailable:true]
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  138.  
  139. [O 9.006] > Send: [|myconfig:111]
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  142.  
  143. [O 9.006] > Send: [|spectatorsenabled:True]
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  146.  
  147. [O 9.006] > Send: [|onlysameplatform:False]
  148.  
  149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  150.  
  151. [U 9.007] Writing Steam friends... [Main Menu]
  152.  
  153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  154.  
  155. [O 9.006] > Send: [|platformfriends:76561197961537174;76561197962056639;76561197963661368;76561197963831243;76561197964094236;76561197965542122;76561197966197369;76561197967335428;76561197968141773;76561197969256473;76561197969603937;76561197969759244;76561197970287330;76561197970492219;76561197970775924;76561197970861905;76561197971429821;76561197974386121;76561197975094057;76561197976847163;76561197977185606;76561197981398841;76561197983961709;76561197989741532;76561197991344534;76561197992236173;76561197992727435;76561197993730393;76561197994092357;76561197994475194;76561197994828922;76561197995352411;76561197995403793;76561197995602277;76561197996656961;76561197996825541;76561197997665450;76561197998115282;76561197998930168;76561197999138003;76561197999163913;76561197999430558;76561198000056263;76561198000778821;76561198000815727;76561198000987569;76561198001106301;76561198001311634;76561198001351804;76561198001664256;76561198002597720;76561198002966511;76561198003995872;76561198004863775;76561198004932187;76561198005582304;76561198009808953;76561198011308018;76561198012288870;76561198013245445;76561198013325883;76561198015039599;76561198015445028;76561198016989472;76561198017914544;76561198018016368;76561198018830832;76561198018834190;76561198019002355;76561198019091548;76561198019481097;76561198019569837;76561198020401810;76561198021246402;76561198021651686;76561198022437882;76561198024148715;76561198024654972;76561198025094730;76561198025277591;76561198025519592;76561198025574876;76561198027080946;76561198027698888;76561198028432654;76561198029504092;76561198029886122;76561198030565484;76561198031205864;76561198032201399;76561198034748195;76561198034807539;76561198036096309;76561198038021868;76561198038624313;76561198041133388;76561198041389986;76561198041426954;76561198041663373;76561198043703588;76561198043825476;76561198044623234;76561198045871440;76561198046193538;76561198046648183;76561198047408217;76561198048740801;76561198052375420;76561198052427689;76561198052548690;76561198052964313;76561198053469207;76561198053670870;76561198056323570;76561198058225013;76561198062697479;76561198062814840;76561198066147369;76561198068093012;76561198068127800;76561198071573092;76561198072298294;76561198072414323;76561198073720654;76561198077382890;76561198078693715;76561198079331522;76561198089223748;76561198098523457;76561198101838069;76561198101977703;76561198103350954;76561198104958497;76561198111122623;76561198111286109;76561198118155464;76561198123188971;76561198125284930;76561198127018582;76561198128974437;76561198136135369;76561198137341674;76561198163928461;76561198167529163;76561198216347137;76561198237474202;76561198831126703;76561198835005337]
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  158.  
  159.  
  160. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55293.
  161. Total: 162.780223 ms (FindLiveObjects: 3.100040 ms CreateObjectMapping: 2.357771 ms MarkObjects: 157.259599 ms  DeleteObjects: 0.062813 ms)
  162.  
  163. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  164. 1/3 scenes have different Realtime GI settings.
  165.  
  166.  
  167. (Filename:  Line: 124)
  168.  
  169. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  170. 1/3 scenes have different Realtime GI settings.
  171.  
  172.  
  173. (Filename:  Line: 124)
  174.  
  175. [O 10.061] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  178.  
  179. [O 10.079] < Server: [|friendrequestsreceived:]
  180.  
  181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  182.  
  183. [O 10.079] < Server: [|friendrequestssent:shyguyremy]
  184.  
  185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  186.  
  187. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  188.  
  189. (Filename:  Line: 372)
  190.  
  191. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  192.  
  193. (Filename:  Line: 374)
  194.  
  195. [U 10.337] Clearing controller setup for P2 [Main Menu]
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  198.  
  199. [U 10.340] Gamepad 1 assigned to P1 [Main Menu]
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  202.  
  203. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  204.  
  205. (Filename:  Line: 372)
  206.  
  207. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  208.  
  209. (Filename:  Line: 374)
  210.  
  211. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  212.  
  213. (Filename:  Line: 372)
  214.  
  215. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  216.  
  217. (Filename:  Line: 374)
  218.  
  219. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  220. 2/3 scenes have different Realtime GI settings.
  221.  
  222.  
  223. (Filename:  Line: 124)
  224.  
  225. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  226.  
  227. (Filename:  Line: 372)
  228.  
  229. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  230.  
  231. (Filename:  Line: 374)
  232.  
  233. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  234.  
  235. (Filename:  Line: 372)
  236.  
  237. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  238.  
  239. (Filename:  Line: 374)
  240.  
  241. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  242. 2/3 scenes have different Realtime GI settings.
  243.  
  244.  
  245. (Filename:  Line: 124)
  246.  
  247. P1 Up: Joy1 Axis 7+
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  250.  
  251. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  252. 2/3 scenes have different Realtime GI settings.
  253.  
  254.  
  255. (Filename:  Line: 124)
  256.  
  257. P1 Down: Joy1 Axis 7-
  258.  
  259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  260.  
  261. P1 Left: Joy1 Axis 6-
  262.  
  263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  264.  
  265. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  266. 2/3 scenes have different Realtime GI settings.
  267.  
  268.  
  269. (Filename:  Line: 124)
  270.  
  271. P1 Right: Joy1 Axis 6+
  272.  
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  274.  
  275. P1 Cross: Joystick1Button0
  276.  
  277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  278.  
  279. P1 Circle: Joystick1Button1
  280.  
  281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  282.  
  283. P1 Square: Joystick1Button2
  284.  
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  286.  
  287. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  288.  
  289. (Filename:  Line: 372)
  290.  
  291. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  292.  
  293. (Filename:  Line: 374)
  294.  
  295. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  296. 1/3 scenes have different Realtime GI settings.
  297.  
  298.  
  299. (Filename:  Line: 124)
  300.  
  301. P1 Triangle: Joystick1Button3
  302.  
  303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  304.  
  305. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  306. 2/3 scenes have different Realtime GI settings.
  307.  
  308.  
  309. (Filename:  Line: 124)
  310.  
  311. P1 L1: Joystick1Button8
  312.  
  313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  314.  
  315. P1 L2: Joystick1Button9
  316.  
  317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  318.  
  319. P1 R1: Joystick1Button4
  320.  
  321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  322.  
  323. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  324.  
  325. (Filename:  Line: 372)
  326.  
  327. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  328.  
  329. (Filename:  Line: 374)
  330.  
  331. P1 R2: Joy1 Axis 3+
  332.  
  333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  334.  
  335. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  336.  
  337. (Filename:  Line: 372)
  338.  
  339. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  340.  
  341. (Filename:  Line: 374)
  342.  
  343. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  344.  
  345. (Filename:  Line: 372)
  346.  
  347. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  348.  
  349. (Filename:  Line: 374)
  350.  
  351. P1 Options: Joystick1Button7
  352.  
  353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  354.  
  355. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  356. 2/3 scenes have different Realtime GI settings.
  357.  
  358.  
  359. (Filename:  Line: 124)
  360.  
  361. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  362. 2/3 scenes have different Realtime GI settings.
  363.  
  364.  
  365. (Filename:  Line: 124)
  366.  
  367. [O 15.771] > Send: [|requestfriendsinfo]
  368.  
  369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  370.  
  371. [O 15.796] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  372.  
  373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  374.  
  375. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  376. 2/3 scenes have different Realtime GI settings.
  377.  
  378.  
  379. (Filename:  Line: 124)
  380.  
  381. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  382. 1/3 scenes have different Realtime GI settings.
  383.  
  384.  
  385. (Filename:  Line: 124)
  386.  
  387. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  388. 1/3 scenes have different Realtime GI settings.
  389.  
  390.  
  391. (Filename:  Line: 124)
  392.  
  393. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  394. 1/3 scenes have different Realtime GI settings.
  395.  
  396.  
  397. (Filename:  Line: 124)
  398.  
  399. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  400. 2/3 scenes have different Realtime GI settings.
  401.  
  402.  
  403. (Filename:  Line: 124)
  404.  
  405. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  406. 2/3 scenes have different Realtime GI settings.
  407.  
  408.  
  409. (Filename:  Line: 124)
  410.  
  411. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  412. 2/3 scenes have different Realtime GI settings.
  413.  
  414.  
  415. (Filename:  Line: 124)
  416.  
  417. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  418. 2/3 scenes have different Realtime GI settings.
  419.  
  420.  
  421. (Filename:  Line: 124)
  422.  
  423. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  424. 2/3 scenes have different Realtime GI settings.
  425.  
  426.  
  427. (Filename:  Line: 124)
  428.  
  429. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  430. 2/3 scenes have different Realtime GI settings.
  431.  
  432.  
  433. (Filename:  Line: 124)
  434.  
  435. [O 19.986] > Send: [|join:casual:True]
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  438.  
  439. [O 19.986] > Send: [|setchar:DeGrey:700000]
  440.  
  441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  442.  
  443. [O 20.007] < Server: [|joined:casual]
  444.  
  445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  446.  
  447. [O 20.586] > Send: [|join:ranked:Grave:Geiger:Midori:600000:500000:200000]
  448.  
  449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  450.  
  451. [O 20.608] < Server: [|joined:ranked]
  452.  
  453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  454.  
  455. [O 23.098] > Send: [|requestfriendsinfo]
  456.  
  457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  458.  
  459. [O 23.121] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  460.  
  461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  462.  
  463. [O 33.114] > Send: [|requestfriendsinfo]
  464.  
  465. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  466.  
  467. [O 33.132] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  470.  
  471. [O 43.115] > Send: [|requestfriendsinfo]
  472.  
  473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  474.  
  475. [O 43.140] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  476.  
  477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  478.  
  479. [O 46.345] < Server: [|ping:82.232.237.150:19900+192.168.0.250:19900]
  480.  
  481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  482.  
  483. } OnPingTestComplete: 82.232.237.150:19900 pings 75.0819 ms out of 8 pings: [82.232.237.150:19900+192.168.0.250:19900]
  484.  
  485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  486.  
  487. } OnPingTestComplete: 192.168.0.250:19900 pings 0 ms out of 0 pings: [82.232.237.150:19900+192.168.0.250:19900]
  488.  
  489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  490.  
  491. [O 52.239] < Server: [|didquit:ranked]
  492.  
  493. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  494.  
  495. [O 52.301] < Server: [|join:ip:82.232.237.150,pnum:1,oppChar:jaina,oppCustomization:000000,oppPXP:40068,oppCXP:12156,port:9991,ip_alt:192.168.0.250,port_alt:9991,oppPlatform:steam,oppId:76561198081985314,oppInputConfig:011,stageToUse:34,gameplayRandomSeed:687339957,oppName:tyrcho]
  496.  
  497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  498.  
  499. [O 52.307] > Send: [|inmatch:true]
  500.  
  501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  502.  
  503. [O 52.313] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P1|CF|K7|GA0|GB0|GC0|GD0|GE0|S4|I111|R687339957: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  504.  
  505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  506.  
  507. [O 52.329] GGPO: begin_game(Fantasy Strike)
  508.  
  509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  510.  
  511. [O 52.330] ADDED local P1 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
  512.  
  513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  514.  
  515. [O 52.330] ADDED remote P2 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
  516.  
  517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  518.  
  519. [O 52.414] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 1 of 5, forGgpoPlayerHandle 2
  520.  
  521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  522.  
  523. [O 52.494] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 2 of 5, forGgpoPlayerHandle 2
  524.  
  525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  526.  
  527. [O 52.578] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 3 of 5, forGgpoPlayerHandle 2
  528.  
  529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  530.  
  531. [O 52.661] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 4 of 5, forGgpoPlayerHandle 2
  532.  
  533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  534.  
  535. [O 52.746] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957] MM.PlayingMatch False (None) OngoingMatch False NONE to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
  536.  
  537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  538.  
  539. [O 52.747] Setup online stage: nextOnlineStage: 4 - setting: Stage_Rook
  540.  
  541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  542.  
  543. [O 53.078] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState Playing GGPO.state Running ggpoDisconnected False restartingGGPO False
  544.  
  545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  546.  
  547. [O 53.073] > Send: [|join:casual:True]
  548.  
  549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  550.  
  551. [O 53.073] > Send: [|setchar:DeGrey:700000]
  552.  
  553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  554.  
  555. [O 53.073] > Send: [|join:ranked:Grave:Geiger:Midori:600000:500000:200000]
  556.  
  557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  558.  
  559. [O 53.088] gf 0: END ggpoSession 2494050607168 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace:    at System.Environment.get_StackTrace()
  560.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  561.    at GameModeManager.<InitGameModes>m__C(DisconnectReason reason)
  562.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  563.    at UFE.FixedUpdate()
  564.  
  565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  566.  
  567. [O 53.089] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected True restartingGGPO False
  568.  
  569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  570.  
  571. [O 53.089] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
  572.  
  573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  574.  
  575. [O 53.089] Disconnecting players from previous GGPO connection
  576.  
  577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  578.  
  579. [O 53.073] < Server: [|joined:casual]
  580.  
  581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  582.  
  583. [O 53.073] > Send: [|inmatch:false]
  584.  
  585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  586.  
  587. [O 53.124] < Server: [|joined:ranked]
  588.  
  589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  590.  
  591. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  592. 1/2 scenes have different Realtime GI settings.
  593. 1/2 scenes use different skyboxes.
  594.  
  595.  
  596. (Filename:  Line: 124)
  597.  
  598. [O 53.140] < Server: [|ping:82.232.237.150:19900+192.168.0.250:19900]
  599.  
  600. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  601.  
  602. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  603. 1/2 scenes have different Realtime GI settings.
  604. 1/2 scenes use different skyboxes.
  605.  
  606.  
  607. (Filename:  Line: 124)
  608.  
  609. } OnPingTestComplete: 82.232.237.150:19900 pings 63.80681 ms out of 10 pings: [82.232.237.150:19900+192.168.0.250:19900]
  610.  
  611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  612.  
  613. [O 56.834] > Send: [|pingresult:82.232.237.150:19900+192.168.0.250:19900=63]
  614.  
  615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  616.  
  617. } OnPingTestComplete: 192.168.0.250:19900 pings 0 ms out of 0 pings: [82.232.237.150:19900+192.168.0.250:19900]
  618.  
  619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  620.  
  621. [O 60.227] > Send: [|requestfriendsinfo]
  622.  
  623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  624.  
  625. [O 60.252] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  626.  
  627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  628.  
  629. [O 70.243] > Send: [|requestfriendsinfo]
  630.  
  631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  632.  
  633. [O 70.263] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  634.  
  635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  636.  
  637. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  638. 1/2 scenes have different Realtime GI settings.
  639. 1/2 scenes use different skyboxes.
  640.  
  641.  
  642. (Filename:  Line: 124)
  643.  
  644. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  645. 2/3 scenes have different Realtime GI settings.
  646. 2/3 scenes use different skyboxes.
  647.  
  648.  
  649. (Filename:  Line: 124)
  650.  
  651. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  652. 1/3 scenes have different Realtime GI settings.
  653. 2/3 scenes use different skyboxes.
  654.  
  655.  
  656. (Filename:  Line: 124)
  657.  
  658. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  659. 1/3 scenes have different Realtime GI settings.
  660. 2/3 scenes use different skyboxes.
  661.  
  662.  
  663. (Filename:  Line: 124)
  664.  
  665. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  666. 1/3 scenes have different Realtime GI settings.
  667. 2/3 scenes use different skyboxes.
  668.  
  669.  
  670. (Filename:  Line: 124)
  671.  
  672. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  673. 1/3 scenes have different Realtime GI settings.
  674. 2/3 scenes use different skyboxes.
  675.  
  676.  
  677. (Filename:  Line: 124)
  678.  
  679. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  680. 1/3 scenes have different Realtime GI settings.
  681. 2/3 scenes use different skyboxes.
  682.  
  683.  
  684. (Filename:  Line: 124)
  685.  
  686. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  687. 1/3 scenes have different Realtime GI settings.
  688. 2/3 scenes use different skyboxes.
  689.  
  690.  
  691. (Filename:  Line: 124)
  692.  
  693. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  694. 1/3 scenes have different Realtime GI settings.
  695. 2/3 scenes use different skyboxes.
  696.  
  697.  
  698. (Filename:  Line: 124)
  699.  
  700. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  701. 1/3 scenes have different Realtime GI settings.
  702. 2/3 scenes use different skyboxes.
  703.  
  704.  
  705. (Filename:  Line: 124)
  706.  
  707. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  708. 1/3 scenes have different Realtime GI settings.
  709. 2/3 scenes use different skyboxes.
  710.  
  711.  
  712. (Filename:  Line: 124)
  713.  
  714. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  715. 1/3 scenes have different Realtime GI settings.
  716. 2/3 scenes use different skyboxes.
  717.  
  718.  
  719. (Filename:  Line: 124)
  720.  
  721. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  722. 1/3 scenes have different Realtime GI settings.
  723. 2/3 scenes use different skyboxes.
  724.  
  725.  
  726. (Filename:  Line: 124)
  727.  
  728. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  729. 1/3 scenes have different Realtime GI settings.
  730. 2/3 scenes use different skyboxes.
  731.  
  732.  
  733. (Filename:  Line: 124)
  734.  
  735. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  736. 1/3 scenes have different Realtime GI settings.
  737. 2/3 scenes use different skyboxes.
  738.  
  739.  
  740. (Filename:  Line: 124)
  741.  
  742. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  743. 1/3 scenes have different Realtime GI settings.
  744. 2/3 scenes use different skyboxes.
  745.  
  746.  
  747. (Filename:  Line: 124)
  748.  
  749. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  750. 1/3 scenes have different Realtime GI settings.
  751. 2/3 scenes use different skyboxes.
  752.  
  753.  
  754. (Filename:  Line: 124)
  755.  
  756. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  757. 1/3 scenes have different Realtime GI settings.
  758. 2/3 scenes use different skyboxes.
  759.  
  760.  
  761. (Filename:  Line: 124)
  762.  
  763. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  764. 1/3 scenes have different Realtime GI settings.
  765. 2/3 scenes use different skyboxes.
  766.  
  767.  
  768. (Filename:  Line: 124)
  769.  
  770. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  771. 1/3 scenes have different Realtime GI settings.
  772. 2/3 scenes use different skyboxes.
  773.  
  774.  
  775. (Filename:  Line: 124)
  776.  
  777. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  778. 1/3 scenes have different Realtime GI settings.
  779. 2/3 scenes use different skyboxes.
  780.  
  781.  
  782. (Filename:  Line: 124)
  783.  
  784. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  785. 1/3 scenes have different Realtime GI settings.
  786. 2/3 scenes use different skyboxes.
  787.  
  788.  
  789. (Filename:  Line: 124)
  790.  
  791. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  792. 1/3 scenes have different Realtime GI settings.
  793. 2/3 scenes use different skyboxes.
  794.  
  795.  
  796. (Filename:  Line: 124)
  797.  
  798. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  799. 1/3 scenes have different Realtime GI settings.
  800. 2/3 scenes use different skyboxes.
  801.  
  802.  
  803. (Filename:  Line: 124)
  804.  
  805. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  806. 1/3 scenes have different Realtime GI settings.
  807. 2/3 scenes use different skyboxes.
  808.  
  809.  
  810. (Filename:  Line: 124)
  811.  
  812. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  813. 1/3 scenes have different Realtime GI settings.
  814. 2/3 scenes use different skyboxes.
  815.  
  816.  
  817. (Filename:  Line: 124)
  818.  
  819. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  820. 1/3 scenes have different Realtime GI settings.
  821. 2/3 scenes use different skyboxes.
  822.  
  823.  
  824. (Filename:  Line: 124)
  825.  
  826. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  827. 1/3 scenes have different Realtime GI settings.
  828. 2/3 scenes use different skyboxes.
  829.  
  830.  
  831. (Filename:  Line: 124)
  832.  
  833. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  834. 1/3 scenes have different Realtime GI settings.
  835. 2/3 scenes use different skyboxes.
  836.  
  837.  
  838. (Filename:  Line: 124)
  839.  
  840. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  841. 1/3 scenes have different Realtime GI settings.
  842. 2/3 scenes use different skyboxes.
  843.  
  844.  
  845. (Filename:  Line: 124)
  846.  
  847. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  848. 2/3 scenes have different Realtime GI settings.
  849. 2/3 scenes use different skyboxes.
  850.  
  851.  
  852. (Filename:  Line: 124)
  853.  
  854. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  855. 1/3 scenes have different Realtime GI settings.
  856. 2/3 scenes use different skyboxes.
  857.  
  858.  
  859. (Filename:  Line: 124)
  860.  
  861. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  862. 1/3 scenes have different Realtime GI settings.
  863. 2/3 scenes use different skyboxes.
  864.  
  865.  
  866. (Filename:  Line: 124)
  867.  
  868. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  869. 1/3 scenes have different Realtime GI settings.
  870. 2/3 scenes use different skyboxes.
  871.  
  872.  
  873. (Filename:  Line: 124)
  874.  
  875. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  876. 1/3 scenes have different Realtime GI settings.
  877. 2/3 scenes use different skyboxes.
  878.  
  879.  
  880. (Filename:  Line: 124)
  881.  
  882. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  883. 1/3 scenes have different Realtime GI settings.
  884. 2/3 scenes use different skyboxes.
  885.  
  886.  
  887. (Filename:  Line: 124)
  888.  
  889. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  890. 1/3 scenes have different Realtime GI settings.
  891. 2/3 scenes use different skyboxes.
  892.  
  893.  
  894. (Filename:  Line: 124)
  895.  
  896. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  897. 2/3 scenes have different Realtime GI settings.
  898. 2/3 scenes use different skyboxes.
  899.  
  900.  
  901. (Filename:  Line: 124)
  902.  
  903. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  904. 2/3 scenes have different Realtime GI settings.
  905. 2/3 scenes use different skyboxes.
  906.  
  907.  
  908. (Filename:  Line: 124)
  909.  
  910. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  911. 2/3 scenes have different Realtime GI settings.
  912. 2/3 scenes use different skyboxes.
  913.  
  914.  
  915. (Filename:  Line: 124)
  916.  
  917. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  918. 2/4 scenes have different Realtime GI settings.
  919. 3/4 scenes use different skyboxes.
  920.  
  921.  
  922. (Filename:  Line: 124)
  923.  
  924. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  925.  
  926. Unloading 11322 unused Assets to reduce memory usage. Loaded Objects now: 62794.
  927. Total: 208.149356 ms (FindLiveObjects: 5.180281 ms CreateObjectMapping: 6.086358 ms MarkObjects: 179.702558 ms  DeleteObjects: 17.179337 ms)
  928.  
  929. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  930. 1/4 scenes have different Realtime GI settings.
  931. 3/4 scenes use different skyboxes.
  932.  
  933.  
  934. (Filename:  Line: 124)
  935.  
  936. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  937. 1/4 scenes have different Realtime GI settings.
  938. 3/4 scenes use different skyboxes.
  939.  
  940.  
  941. (Filename:  Line: 124)
  942.  
  943. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  944. 2/3 scenes have different Realtime GI settings.
  945. 2/3 scenes use different skyboxes.
  946.  
  947.  
  948. (Filename:  Line: 124)
  949.  
  950. [O 108.241] < Server: [|didquit:casual]
  951.  
  952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  953.  
  954. [O 108.301] < Server: [|joinranked:ip:82.232.237.150,pnum:2,port:9991,ip_alt:192.168.0.250,port_alt:9991,oppPlatform:steam,oppId:76561198081985314,oppInputConfig:011,gameplayRandomSeed:1997369981,playerLeague:2,playerRank:0,oppLeague:1,oppRank:0,oppXP:40068,oppChar1XP:12156,oppChar2XP:20862,oppChar3XP:20436,oppChar1:jaina,oppChar2:grave,oppChar3:rook,oppCustomizations1:000000,oppCustomizations2:000000,oppCustomizations3:000000,ownTournamentState:,oppTournamentState:,oppName:tyrcho]
  955.  
  956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  957.  
  958. [O 108.307] > Send: [|inmatch:true]
  959.  
  960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  961.  
  962. [O 108.308] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CF|K7|GA0|GB0|GC0|GD0|GE0|S0|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  963.  
  964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  965.  
  966. [O 108.315] GGPO: begin_game(Fantasy Strike)
  967.  
  968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  969.  
  970. [O 108.316] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
  971.  
  972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  973.  
  974. [O 108.316] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
  975.  
  976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  977.  
  978. [O 108.398] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
  979.  
  980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  981.  
  982. [O 108.482] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
  983.  
  984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  985.  
  986. [O 108.567] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
  987.  
  988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  989.  
  990. [O 108.668] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
  991.  
  992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  993.  
  994. [O 108.749] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981] MM.PlayingMatch False (None) OngoingMatch False NONE to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [6,0]
  995.  
  996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  997.  
  998. [O 111.264] PrepareTeamBattleScreen, gameplayRandomSeed 1997369981 gameNumber 1 rt 111.2628 availableChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1  P2
  999.  
  1000. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1001.  
  1002. [O 111.254] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
  1003.  
  1004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1005.  
  1006. [O 111.266] END PrepareTeamBattleScreen, rt 111.2654 availableChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Jaina_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
  1007.  
  1008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1009.  
  1010. [O 115.751] gf 0: RestartGGPOSessionNextFrame rt 115.7507
  1011.  
  1012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1013.  
  1014. [O 115.759] < StringMsg from handle 1 P1 local False: [rematch-highlight-rematch]
  1015.  
  1016. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1017.  
  1018. [O 115.760] gf 0: Auto-close previous ggpoSession 2491364618304
  1019.  
  1020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1021.  
  1022. [O 115.761] gf 0: END ggpoSession 2491364618304 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace:    at System.Environment.get_StackTrace()
  1023.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1024.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  1025.    at UFE.Update()
  1026.  
  1027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1028.  
  1029. [O 115.761] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  1030.  
  1031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1032.  
  1033. [O 115.760] > Send: [|inmatch:true]
  1034.  
  1035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1036.  
  1037. [O 115.766] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CC|K2|GA0|GB0|GC0|GD0|GE0|S7|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1038.  
  1039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1040.  
  1041. [O 115.783] GGPO: begin_game(Fantasy Strike)
  1042.  
  1043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1044.  
  1045. [O 115.783] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
  1046.  
  1047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1048.  
  1049. [O 115.783] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
  1050.  
  1051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1052.  
  1053. [O 115.866] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
  1054.  
  1055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1056.  
  1057. [O 115.950] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
  1058.  
  1059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1060.  
  1061. [O 116.051] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
  1062.  
  1063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1064.  
  1065. [O 116.134] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
  1066.  
  1067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1068.  
  1069. [O 116.217] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,2]
  1070.  
  1071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1072.  
  1073. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1074.  
  1075. (Filename:  Line: 372)
  1076.  
  1077. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1078.  
  1079. (Filename:  Line: 374)
  1080.  
  1081. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1082.  
  1083. (Filename:  Line: 372)
  1084.  
  1085. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1086.  
  1087. (Filename:  Line: 374)
  1088.  
  1089. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1090. 2/3 scenes have different Realtime GI settings.
  1091. 2/3 scenes use different skyboxes.
  1092.  
  1093.  
  1094. (Filename:  Line: 124)
  1095.  
  1096. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1097.  
  1098. (Filename:  Line: 372)
  1099.  
  1100. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1101.  
  1102. (Filename:  Line: 374)
  1103.  
  1104. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1105. 1/3 scenes have different Realtime GI settings.
  1106. 2/3 scenes use different skyboxes.
  1107.  
  1108.  
  1109. (Filename:  Line: 124)
  1110.  
  1111. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1112. 2/3 scenes have different Realtime GI settings.
  1113. 2/3 scenes use different skyboxes.
  1114.  
  1115.  
  1116. (Filename:  Line: 124)
  1117.  
  1118. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1119.  
  1120. (Filename:  Line: 372)
  1121.  
  1122. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1123.  
  1124. (Filename:  Line: 374)
  1125.  
  1126. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1127. 2/3 scenes have different Realtime GI settings.
  1128. 2/3 scenes use different skyboxes.
  1129.  
  1130.  
  1131. (Filename:  Line: 124)
  1132.  
  1133. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1134. 2/3 scenes have different Realtime GI settings.
  1135. 2/3 scenes use different skyboxes.
  1136.  
  1137.  
  1138. (Filename:  Line: 124)
  1139.  
  1140. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1141. 2/3 scenes have different Realtime GI settings.
  1142. 2/3 scenes use different skyboxes.
  1143.  
  1144.  
  1145. (Filename:  Line: 124)
  1146.  
  1147. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1148. 1/4 scenes have different Realtime GI settings.
  1149. 3/4 scenes use different skyboxes.
  1150.  
  1151.  
  1152. (Filename:  Line: 124)
  1153.  
  1154. Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
  1155.  
  1156. Unloading 1000 unused Assets to reduce memory usage. Loaded Objects now: 75308.
  1157. Total: 426.447024 ms (FindLiveObjects: 8.144430 ms CreateObjectMapping: 9.608851 ms MarkObjects: 402.740811 ms  DeleteObjects: 5.952930 ms)
  1158.  
  1159. WARNING: Trying to AddInstanceId existing id [TP-29-embers] for embers (UnityEngine.GameObject) on gf 470
  1160.  
  1161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1162.  
  1163. , old was embers (UnityEngine.GameObject)
  1164.  
  1165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1166.  
  1167. WARNING: Trying to AddInstanceId existing id [TP-47-embers] for embers (UnityEngine.GameObject) on gf 544
  1168.  
  1169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1170.  
  1171. , old was embers (UnityEngine.GameObject)
  1172.  
  1173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1174.  
  1175. WARNING: Trying to AddInstanceId existing id [TP-109-embers] for embers (UnityEngine.GameObject) on gf 926
  1176.  
  1177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1178.  
  1179. , old was embers (UnityEngine.GameObject)
  1180.  
  1181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1182.  
  1183. WARNING: Trying to AddInstanceId existing id [TP-204-embers] for embers (UnityEngine.GameObject) on gf 1905
  1184.  
  1185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1186.  
  1187. , old was embers (UnityEngine.GameObject)
  1188.  
  1189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1190.  
  1191. WARNING: Trying to AddInstanceId existing id [TP-286-embers] for embers (UnityEngine.GameObject) on gf 2468
  1192.  
  1193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1194.  
  1195. , old was embers (UnityEngine.GameObject)
  1196.  
  1197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1198.  
  1199. WARNING: Trying to AddInstanceId existing id [TP-312-embers] for embers (UnityEngine.GameObject) on gf 2750
  1200.  
  1201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1202.  
  1203. , old was embers (UnityEngine.GameObject)
  1204.  
  1205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1206.  
  1207. WARNING: Trying to AddInstanceId existing id [TP-324-embers] for embers (UnityEngine.GameObject) on gf 2810
  1208.  
  1209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1210.  
  1211. , old was embers (UnityEngine.GameObject)
  1212.  
  1213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1214.  
  1215. WARNING: Trying to AddInstanceId existing id [TP-392-embers] for embers (UnityEngine.GameObject) on gf 3728
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1218.  
  1219. , old was embers (UnityEngine.GameObject)
  1220.  
  1221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1222.  
  1223. [O 208.471] PrepareTeamBattleScreen, gameplayRandomSeed 1997369981 gameNumber 2 rt 208.4713 availableChars P1 [Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo)] P2 [] currentChars P1 Jaina_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
  1224.  
  1225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1226.  
  1227. [O 208.463] > Send: [|setteambattleinfo:p1winners:,p1losers:B,p1current:B,p2winners:C,p2losers:,p2current:C]
  1228.  
  1229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1230.  
  1231. [O 208.472] END PrepareTeamBattleScreen, rt 208.4717 availableChars P1 [Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo)] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
  1232.  
  1233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1234.  
  1235. [O 208.715] gf 0: RestartGGPOSessionNextFrame rt 208.7154
  1236.  
  1237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1238.  
  1239. [O 208.724] gf 0: Auto-close previous ggpoSession 2491364655168
  1240.  
  1241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1242.  
  1243. [O 208.724] gf 0: END ggpoSession 2491364655168 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace:    at System.Environment.get_StackTrace()
  1244.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1245.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  1246.    at UFE.Update()
  1247.  
  1248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1249.  
  1250. [O 208.725] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  1251.  
  1252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1253.  
  1254. [O 208.724] > Send: [|inmatch:true]
  1255.  
  1256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1257.  
  1258. [O 208.731] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CH|K5|GA0|GB0|GC0|GD0|GE0|S1|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1259.  
  1260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1261.  
  1262. [O 208.754] GGPO: begin_game(Fantasy Strike)
  1263.  
  1264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1265.  
  1266. [O 208.755] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
  1267.  
  1268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1269.  
  1270. [O 208.755] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
  1271.  
  1272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1273.  
  1274. [O 208.848] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
  1275.  
  1276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1277.  
  1278. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1279. 2/4 scenes have different Realtime GI settings.
  1280. 3/4 scenes use different skyboxes.
  1281.  
  1282.  
  1283. (Filename:  Line: 124)
  1284.  
  1285. [O 208.950] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
  1286.  
  1287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1288.  
  1289. [O 209.022] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
  1290.  
  1291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1292.  
  1293. [O 209.099] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
  1294.  
  1295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1296.  
  1297. [O 209.184] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,5]
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1300.  
  1301. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1302. 2/3 scenes have different Realtime GI settings.
  1303. 2/3 scenes use different skyboxes.
  1304.  
  1305.  
  1306. (Filename:  Line: 124)
  1307.  
  1308. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1309. 2/3 scenes have different Realtime GI settings.
  1310. 2/3 scenes use different skyboxes.
  1311.  
  1312.  
  1313. (Filename:  Line: 124)
  1314.  
  1315. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1316. 1/3 scenes have different Realtime GI settings.
  1317. 2/3 scenes use different skyboxes.
  1318.  
  1319.  
  1320. (Filename:  Line: 124)
  1321.  
  1322. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1323. 1/3 scenes have different Realtime GI settings.
  1324. 2/3 scenes use different skyboxes.
  1325.  
  1326.  
  1327. (Filename:  Line: 124)
  1328.  
  1329. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1330. 1/3 scenes have different Realtime GI settings.
  1331. 2/3 scenes use different skyboxes.
  1332.  
  1333.  
  1334. (Filename:  Line: 124)
  1335.  
  1336. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1337. 1/3 scenes have different Realtime GI settings.
  1338. 2/3 scenes use different skyboxes.
  1339.  
  1340.  
  1341. (Filename:  Line: 124)
  1342.  
  1343. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1344. 2/4 scenes have different Realtime GI settings.
  1345. 3/4 scenes use different skyboxes.
  1346.  
  1347.  
  1348. (Filename:  Line: 124)
  1349.  
  1350. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  1351.  
  1352. Unloading 2287 unused Assets to reduce memory usage. Loaded Objects now: 75389.
  1353. Total: 333.431043 ms (FindLiveObjects: 9.694655 ms CreateObjectMapping: 9.597356 ms MarkObjects: 304.955917 ms  DeleteObjects: 9.182703 ms)
  1354.  
  1355. WARNING: Trying to AddInstanceId existing id [VFX-65-Grave_Fireball(Clone)] for Grave_Fireball(Clone) (UnityEngine.GameObject) on gf 825
  1356.  
  1357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1358.  
  1359. , old was Grave_Fireball(Clone) (UnityEngine.GameObject)
  1360.  
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1362.  
  1363. WARNING: Trying to AddInstanceId existing id [VFX-265-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2811
  1364.  
  1365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1366.  
  1367. , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
  1368.  
  1369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1370.  
  1371. WARNING: Trying to AddInstanceId existing id [TP-273-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2874
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1374.  
  1375. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1376.  
  1377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1378.  
  1379. WARNING: Trying to AddInstanceId existing id [VFX-291-Grave_Fireball(Clone)] for Grave_Fireball(Clone) (UnityEngine.GameObject) on gf 3042
  1380.  
  1381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1382.  
  1383. , old was Grave_Fireball(Clone) (UnityEngine.GameObject)
  1384.  
  1385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1386.  
  1387. [O 339.327] PrepareTeamBattleScreen, gameplayRandomSeed 1997369981 gameNumber 3 rt 339.3269 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
  1388.  
  1389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1390.  
  1391. [O 339.320] > Send: [|setteambattleinfo:p1winners:,p1losers:BA,p1current:A,p2winners:CH,p2losers:,p2current:H]
  1392.  
  1393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1394.  
  1395. [O 339.327] END PrepareTeamBattleScreen, rt 339.3273 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
  1396.  
  1397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1398.  
  1399. [O 339.572] gf 0: RestartGGPOSessionNextFrame rt 339.5724
  1400.  
  1401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1402.  
  1403. [O 339.580] gf 0: Auto-close previous ggpoSession 2491364642880
  1404.  
  1405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1406.  
  1407. [O 339.580] gf 0: END ggpoSession 2491364642880 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace:    at System.Environment.get_StackTrace()
  1408.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1409.    at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
  1410.    at UFE.Update()
  1411.  
  1412. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1413.  
  1414. [O 339.580] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
  1415.  
  1416. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1417.  
  1418. [O 339.580] > Send: [|inmatch:true]
  1419.  
  1420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1421.  
  1422. [O 339.587] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S5|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1423.  
  1424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1425.  
  1426. [O 339.607] GGPO: begin_game(Fantasy Strike)
  1427.  
  1428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1429.  
  1430. [O 339.607] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
  1431.  
  1432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1433.  
  1434. [O 339.607] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
  1435.  
  1436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1437.  
  1438. [O 339.697] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
  1439.  
  1440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1441.  
  1442. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1443. 1/4 scenes have different Realtime GI settings.
  1444. 3/4 scenes use different skyboxes.
  1445.  
  1446.  
  1447. (Filename:  Line: 124)
  1448.  
  1449. [O 339.805] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
  1450.  
  1451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1452.  
  1453. [O 339.925] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
  1454.  
  1455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1456.  
  1457. [O 340.008] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
  1458.  
  1459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1460.  
  1461. [O 340.076] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,6]
  1462.  
  1463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1464.  
  1465. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1466.  
  1467. (Filename:  Line: 372)
  1468.  
  1469. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1470.  
  1471. (Filename:  Line: 374)
  1472.  
  1473. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1474.  
  1475. (Filename:  Line: 372)
  1476.  
  1477. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1478.  
  1479. (Filename:  Line: 374)
  1480.  
  1481. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1482. 1/3 scenes have different Realtime GI settings.
  1483.  
  1484.  
  1485. (Filename:  Line: 124)
  1486.  
  1487. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1488. 2/3 scenes have different Realtime GI settings.
  1489.  
  1490.  
  1491. (Filename:  Line: 124)
  1492.  
  1493. Crash!!!
  1494. SymInit: Symbol-SearchPath: '.;C:\Games\Steam\steamapps\common\Fantasy Strike;C:\Games\Steam\steamapps\common\Fantasy Strike;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Rik'
  1495. OS-Version: 10.0.0
  1496. C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64.exe:FS_Win64.exe (00007FF6F2750000), size: 851968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.2.5.29137
  1497. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD2B000000), size: 1970176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.254
  1498. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD2A720000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1499. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD27A00000), size: 2568192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
  1500. C:\Games\Steam\steamapps\common\Fantasy Strike\UnityPlayer.dll:UnityPlayer.dll (00007FFCD3930000), size: 23748608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.2.5.29137
  1501. C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFD27640000), size: 1974272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1502. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFD27830000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
  1503. C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFD25CB0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1504. C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFD22370000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
  1505. C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFD2AB00000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.1
  1506. C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFD273B0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1507. C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFD2ADF0000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1508. C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFD2A7E0000), size: 1638400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
  1509. C:\WINDOWS\System32\combase.dll:combase.dll (00007FFD29C80000), size: 3289088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1510. C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFD273D0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1511. C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFD2AFA0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.285
  1512. C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD27980000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1513. C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFD274A0000), size: 1646592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
  1514. C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFD27C80000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
  1515. C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFD2A4F0000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
  1516. C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFD286D0000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
  1517. C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD209E0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1518. C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD28730000), size: 331776 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1519. C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFD2A0A0000), size: 4501504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1520. C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFD27930000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1521. C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFD29BD0000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
  1522. C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFD28790000), size: 21229568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.320
  1523. C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFD2AC70000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1524. C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFD27D20000), size: 7393280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
  1525. C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFD27340000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1526. C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFD27310000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1527. C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFD27360000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1528. C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFD27330000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1529. C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFD2AD80000), size: 442368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1530. C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFD2ABA0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.48
  1531. C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFD2A650000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1532. C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD23530000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1533. C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFD0E2D0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1534. C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFD1FB40000), size: 901120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
  1535. C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFD23380000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1536. C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFD101C0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1537. C:\Games\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFD0E140000), size: 1626112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
  1538. C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFD2AF20000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1539. C:\Games\Steam\steamclient64.dll:steamclient64.dll (00007FFCD2AA0000), size: 15261696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
  1540. C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFD2A700000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1541. C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD265B0000), size: 229376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1542. C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFD26830000), size: 417792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1543. C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFD0A390000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1544. C:\Games\Steam\tier0_s64.dll:tier0_s64.dll (00007FFD0DFC0000), size: 1511424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
  1545. C:\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFD0A200000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
  1546. C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFD27240000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1547. C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FFD269E0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1548. C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFD25440000), size: 622592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1549. C:\Games\Steam\steamapps\common\Fantasy Strike\Mono\EmbedRuntime\mono.dll:mono.dll (00007FFD09F20000), size: 3014656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.0.1
  1550. C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFD2A980000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
  1551. C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFD25650000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1552. C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFD23F90000), size: 3190784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1553. C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFD25D40000), size: 765952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1554. C:\WINDOWS\System32\DriverStore\FileRepository\nvmiwu.inf_amd64_7b11efeca48cd7d3\nvldumdx.dll:nvldumdx.dll (00007FFD1F290000), size: 913408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 22.21.13.8205
  1555. C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFD28430000), size: 356352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.81
  1556. C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD27030000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1557. C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFD26410000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.254
  1558. C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD26CA0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1559. C:\WINDOWS\System32\DriverStore\FileRepository\nvmiwu.inf_amd64_7b11efeca48cd7d3\nvwgf2umx.dll:nvwgf2umx.dll (00007FFCF4120000), size: 25047040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 22.21.13.8205
  1560. C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFD28630000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
  1561. C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFD1F190000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1562. C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD1F100000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1563. C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFD1CD10000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1564. C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFD1CD30000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1565. C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFD20480000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1566. C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFD27120000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1567. C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFD24FF0000), size: 1785856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.112
  1568. C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD080D0000), size: 1228800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
  1569. C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFD23690000), size: 1363968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1570. C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFD22D20000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1571. C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
  1572. C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFD12B80000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.191
  1573. C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFD24D50000), size: 892928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
  1574. C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFD21560000), size: 3268608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
  1575. C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD26070000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1576. C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64_Data\Plugins\steam_api64.dll:steam_api64.dll (0000000076CA0000), size: 262144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.75.32.7
  1577. C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64_Data\Plugins\CommunityExpressSW.dll:CommunityExpressSW.dll (00007FFD0DF90000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.24.1.2
  1578. C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64_Data\Plugins\ggponet.dll:ggponet.dll (0000000180000000), size: 4431872 (result: 0), SymType: '-deferred-', PDB: ''
  1579. C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFD2A970000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1580. C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD20890000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1581. C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD20870000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1582. C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD265F0000), size: 778240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.165
  1583. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD1F1E0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1584. C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD20250000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1585. C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFD12C20000), size: 1130496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1586. C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFD12B00000), size: 495616 (result: 0), SymType: '-deferred-', PDB: ''
  1587. C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD26E60000), size: 1871872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
  1588.  
  1589. ========== OUTPUTTING STACK TRACE ==================
  1590.  
  1591.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3BDC37B)
  1592. 0x00007FFCD3BDC37B (UnityPlayer) (function-name not available)
  1593.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0A455)
  1594. 0x00007FFCD3C0A455 (UnityPlayer) (function-name not available)
  1595.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C091C2)
  1596. 0x00007FFCD3C091C2 (UnityPlayer) (function-name not available)
  1597.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C08687)
  1598. 0x00007FFCD3C08687 (UnityPlayer) (function-name not available)
  1599.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0AAE9)
  1600. 0x00007FFCD3C0AAE9 (UnityPlayer) (function-name not available)
  1601.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0C9E9)
  1602. 0x00007FFCD3C0C9E9 (UnityPlayer) (function-name not available)
  1603.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0D117)
  1604. 0x00007FFCD3C0D117 (UnityPlayer) (function-name not available)
  1605.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3AAF99F)
  1606. 0x00007FFCD3AAF99F (UnityPlayer) (function-name not available)
  1607.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E5344A)
  1608. 0x00007FFCD3E5344A (UnityPlayer) (function-name not available)
  1609.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E42FD7)
  1610. 0x00007FFCD3E42FD7 (UnityPlayer) (function-name not available)
  1611.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3F49B03)
  1612. 0x00007FFCD3F49B03 (UnityPlayer) (function-name not available)
  1613.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3A29F93)
  1614. 0x00007FFCD3A29F93 (UnityPlayer) (function-name not available)
  1615.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E24F2A)
  1616. 0x00007FFCD3E24F2A (UnityPlayer) (function-name not available)
  1617.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E24CDB)
  1618. 0x00007FFCD3E24CDB (UnityPlayer) (function-name not available)
  1619.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E26CC2)
  1620. 0x00007FFCD3E26CC2 (UnityPlayer) (function-name not available)
  1621.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E26B7D)
  1622. 0x00007FFCD3E26B7D (UnityPlayer) (function-name not available)
  1623.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E0A4C7)
  1624. 0x00007FFCD3E0A4C7 (UnityPlayer) (function-name not available)
  1625.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E0A552)
  1626. 0x00007FFCD3E0A552 (UnityPlayer) (function-name not available)
  1627.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E0C41F)
  1628. 0x00007FFCD3E0C41F (UnityPlayer) (function-name not available)
  1629.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD44C5B35)
  1630. 0x00007FFCD44C5B35 (UnityPlayer) (function-name not available)
  1631.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD44C4C7A)
  1632. 0x00007FFCD44C4C7A (UnityPlayer) (function-name not available)
  1633.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD44C742B)
  1634. 0x00007FFCD44C742B (UnityPlayer) (function-name not available)
  1635. 0x00007FFCD44C75FB (UnityPlayer) UnityMain
  1636.   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6F2751207)
  1637. 0x00007FF6F2751207 (FS_Win64) (function-name not available)
  1638. 0x00007FFD2A733034 (KERNEL32) BaseThreadInitThunk
  1639. 0x00007FFD2B071461 (ntdll) RtlUserThreadStart
  1640.  
  1641. ========== END OF STACKTRACE ===========
  1642.  
  1643. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  1644.  * C:/Users/Rik/AppData/Local/Temp/Sirlin Games/Fantasy Strike/Crashes
RAW Paste Data
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