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- Initialize engine version: 2018.2.5f1 (3071d1717b71)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
- Vendor:
- VRAM: 8153 MB
- Driver: 22.21.13.8205
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.186 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 10.777678 ms
- UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamUnityAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Will _ceInstance.Initialize
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_Init: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UFE.Awake
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ggpo_testo: 12345
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UdpPinger starts listening to ping UDP port 19900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 155.909720 ms (FindLiveObjects: 3.312703 ms CreateObjectMapping: 2.741221 ms MarkObjects: 149.662838 ms DeleteObjects: 0.192135 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 152.370395 ms (FindLiveObjects: 3.313934 ms CreateObjectMapping: 2.807320 ms MarkObjects: 146.177294 ms DeleteObjects: 0.071845 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 151.782492 ms (FindLiveObjects: 3.260563 ms CreateObjectMapping: 3.024909 ms MarkObjects: 145.434615 ms DeleteObjects: 0.061992 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- [O 8.612] Created persistent socket on local port UDP 9991
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.613] FSServerConnection connecting to 85.234.133.240:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.638] FSServerConnection up as 192.168.0.7:50034
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 55293.
- Total: 157.131508 ms (FindLiveObjects: 4.419948 ms CreateObjectMapping: 2.194784 ms MarkObjects: 150.340240 ms DeleteObjects: 0.176124 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 8.835] < Server: [|hello:User 81.96.124.149:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.835] > Send: [|auth:localip=192.168.0.7:localport=9991:version=v0.15582:authString=steam=76561198003076915]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55293.
- Total: 161.530929 ms (FindLiveObjects: 3.189128 ms CreateObjectMapping: 2.395541 ms MarkObjects: 155.877698 ms DeleteObjects: 0.068150 ms)
- [O 8.835] < Server: [|xp:344672;grave=54204,jaina=10134,setsuki=5012,rook=34572,degrey=77630,valerie=21726,geiger=40052,midori=95754,lum=43472,argagarg=29116,menelker=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 8.835] < Server: [|authsucceeded:Remy77077]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.835] < Server: [|avoidedplayers:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.835] < Server: [|rankeddata:2:0:2:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.835] < Server: [|dailychallengeavailable:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 9.006] > Send: [|myconfig:111]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 9.006] > Send: [|spectatorsenabled:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 9.006] > Send: [|onlysameplatform:False]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 9.007] Writing Steam friends... [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 9.006] > Send: [|platformfriends:76561197961537174;76561197962056639;76561197963661368;76561197963831243;76561197964094236;76561197965542122;76561197966197369;76561197967335428;76561197968141773;76561197969256473;76561197969603937;76561197969759244;76561197970287330;76561197970492219;76561197970775924;76561197970861905;76561197971429821;76561197974386121;76561197975094057;76561197976847163;76561197977185606;76561197981398841;76561197983961709;76561197989741532;76561197991344534;76561197992236173;76561197992727435;76561197993730393;76561197994092357;76561197994475194;76561197994828922;76561197995352411;76561197995403793;76561197995602277;76561197996656961;76561197996825541;76561197997665450;76561197998115282;76561197998930168;76561197999138003;76561197999163913;76561197999430558;76561198000056263;76561198000778821;76561198000815727;76561198000987569;76561198001106301;76561198001311634;76561198001351804;76561198001664256;76561198002597720;76561198002966511;76561198003995872;76561198004863775;76561198004932187;76561198005582304;76561198009808953;76561198011308018;76561198012288870;76561198013245445;76561198013325883;76561198015039599;76561198015445028;76561198016989472;76561198017914544;76561198018016368;76561198018830832;76561198018834190;76561198019002355;76561198019091548;76561198019481097;76561198019569837;76561198020401810;76561198021246402;76561198021651686;76561198022437882;76561198024148715;76561198024654972;76561198025094730;76561198025277591;76561198025519592;76561198025574876;76561198027080946;76561198027698888;76561198028432654;76561198029504092;76561198029886122;76561198030565484;76561198031205864;76561198032201399;76561198034748195;76561198034807539;76561198036096309;76561198038021868;76561198038624313;76561198041133388;76561198041389986;76561198041426954;76561198041663373;76561198043703588;76561198043825476;76561198044623234;76561198045871440;76561198046193538;76561198046648183;76561198047408217;76561198048740801;76561198052375420;76561198052427689;76561198052548690;76561198052964313;76561198053469207;76561198053670870;76561198056323570;76561198058225013;76561198062697479;76561198062814840;76561198066147369;76561198068093012;76561198068127800;76561198071573092;76561198072298294;76561198072414323;76561198073720654;76561198077382890;76561198078693715;76561198079331522;76561198089223748;76561198098523457;76561198101838069;76561198101977703;76561198103350954;76561198104958497;76561198111122623;76561198111286109;76561198118155464;76561198123188971;76561198125284930;76561198127018582;76561198128974437;76561198136135369;76561198137341674;76561198163928461;76561198167529163;76561198216347137;76561198237474202;76561198831126703;76561198835005337]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55293.
- Total: 162.780223 ms (FindLiveObjects: 3.100040 ms CreateObjectMapping: 2.357771 ms MarkObjects: 157.259599 ms DeleteObjects: 0.062813 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 10.061] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 10.079] < Server: [|friendrequestsreceived:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 10.079] < Server: [|friendrequestssent:shyguyremy]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- [U 10.337] Clearing controller setup for P2 [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 10.340] Gamepad 1 assigned to P1 [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- P1 Up: Joy1 Axis 7+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- P1 Down: Joy1 Axis 7-
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Left: Joy1 Axis 6-
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- P1 Right: Joy1 Axis 6+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Cross: Joystick1Button0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Circle: Joystick1Button1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Square: Joystick1Button2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- P1 Triangle: Joystick1Button3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- P1 L1: Joystick1Button8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 L2: Joystick1Button9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 R1: Joystick1Button4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- P1 R2: Joy1 Axis 3+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- P1 Options: Joystick1Button7
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 15.771] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 15.796] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- [O 19.986] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 19.986] > Send: [|setchar:DeGrey:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 20.007] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 20.586] > Send: [|join:ranked:Grave:Geiger:Midori:600000:500000:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 20.608] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 23.098] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 23.121] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.114] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.132] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 43.115] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 43.140] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 46.345] < Server: [|ping:82.232.237.150:19900+192.168.0.250:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 82.232.237.150:19900 pings 75.0819 ms out of 8 pings: [82.232.237.150:19900+192.168.0.250:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.250:19900 pings 0 ms out of 0 pings: [82.232.237.150:19900+192.168.0.250:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.239] < Server: [|didquit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.301] < Server: [|join:ip:82.232.237.150,pnum:1,oppChar:jaina,oppCustomization:000000,oppPXP:40068,oppCXP:12156,port:9991,ip_alt:192.168.0.250,port_alt:9991,oppPlatform:steam,oppId:76561198081985314,oppInputConfig:011,stageToUse:34,gameplayRandomSeed:687339957,oppName:tyrcho]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.307] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.313] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P1|CF|K7|GA0|GB0|GC0|GD0|GE0|S4|I111|R687339957: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.329] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.330] ADDED local P1 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.330] ADDED remote P2 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.414] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.494] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.578] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.661] gf 0: Synchronizing with remote peer: [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.746] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S4|I011|R687339957] MM.PlayingMatch False (None) OngoingMatch False NONE to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 52.747] Setup online stage: nextOnlineStage: 4 - setting: Stage_Rook
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.078] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState Playing GGPO.state Running ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.073] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.073] > Send: [|setchar:DeGrey:700000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.073] > Send: [|join:ranked:Grave:Geiger:Midori:600000:500000:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.088] gf 0: END ggpoSession 2494050607168 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.<InitGameModes>m__C(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.089] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.089] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.089] Disconnecting players from previous GGPO connection
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.073] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.073] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 53.124] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 53.140] < Server: [|ping:82.232.237.150:19900+192.168.0.250:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- } OnPingTestComplete: 82.232.237.150:19900 pings 63.80681 ms out of 10 pings: [82.232.237.150:19900+192.168.0.250:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 56.834] > Send: [|pingresult:82.232.237.150:19900+192.168.0.250:19900=63]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.250:19900 pings 0 ms out of 0 pings: [82.232.237.150:19900+192.168.0.250:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.227] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.252] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 70.243] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 70.263] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1829136,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1089228,Sir,1;70,steam,76561198128974437,3469604,the rook hugger,1;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,105388,Ness1228,1;87,steam,76561197994828922,237154,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,930882,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,398766,Thelo2,1;195,steam,76561198347404025,826040,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,428078,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,15030,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,18202,Sendrik,1;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11322 unused Assets to reduce memory usage. Loaded Objects now: 62794.
- Total: 208.149356 ms (FindLiveObjects: 5.180281 ms CreateObjectMapping: 6.086358 ms MarkObjects: 179.702558 ms DeleteObjects: 17.179337 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 108.241] < Server: [|didquit:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.301] < Server: [|joinranked:ip:82.232.237.150,pnum:2,port:9991,ip_alt:192.168.0.250,port_alt:9991,oppPlatform:steam,oppId:76561198081985314,oppInputConfig:011,gameplayRandomSeed:1997369981,playerLeague:2,playerRank:0,oppLeague:1,oppRank:0,oppXP:40068,oppChar1XP:12156,oppChar2XP:20862,oppChar3XP:20436,oppChar1:jaina,oppChar2:grave,oppChar3:rook,oppCustomizations1:000000,oppCustomizations2:000000,oppCustomizations3:000000,ownTournamentState:,oppTournamentState:,oppName:tyrcho]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.307] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.308] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CF|K7|GA0|GB0|GC0|GD0|GE0|S0|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.315] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.316] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.316] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.398] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.482] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.567] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.668] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 108.749] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I011|R1997369981] MM.PlayingMatch False (None) OngoingMatch False NONE to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [6,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 111.264] PrepareTeamBattleScreen, gameplayRandomSeed 1997369981 gameNumber 1 rt 111.2628 availableChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 P2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 111.254] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 111.266] END PrepareTeamBattleScreen, rt 111.2654 availableChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo),Midori_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Jaina_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.751] gf 0: RestartGGPOSessionNextFrame rt 115.7507
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.759] < StringMsg from handle 1 P1 local False: [rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.760] gf 0: Auto-close previous ggpoSession 2491364618304
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.761] gf 0: END ggpoSession 2491364618304 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.761] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.760] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.766] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CC|K2|GA0|GB0|GC0|GD0|GE0|S7|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.783] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.783] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.783] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.866] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 115.950] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 116.051] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 116.134] gf 0: Synchronizing with remote peer: [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 116.217] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CB|K0|GA0|GB0|GC0|GD0|GE0|S7|I011|R1997369981] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1000 unused Assets to reduce memory usage. Loaded Objects now: 75308.
- Total: 426.447024 ms (FindLiveObjects: 8.144430 ms CreateObjectMapping: 9.608851 ms MarkObjects: 402.740811 ms DeleteObjects: 5.952930 ms)
- WARNING: Trying to AddInstanceId existing id [TP-29-embers] for embers (UnityEngine.GameObject) on gf 470
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-47-embers] for embers (UnityEngine.GameObject) on gf 544
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-109-embers] for embers (UnityEngine.GameObject) on gf 926
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-204-embers] for embers (UnityEngine.GameObject) on gf 1905
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-286-embers] for embers (UnityEngine.GameObject) on gf 2468
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-312-embers] for embers (UnityEngine.GameObject) on gf 2750
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-324-embers] for embers (UnityEngine.GameObject) on gf 2810
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-392-embers] for embers (UnityEngine.GameObject) on gf 3728
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.471] PrepareTeamBattleScreen, gameplayRandomSeed 1997369981 gameNumber 2 rt 208.4713 availableChars P1 [Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo)] P2 [] currentChars P1 Jaina_(M) (CharacterInfo) P2 Midori_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.463] > Send: [|setteambattleinfo:p1winners:,p1losers:B,p1current:B,p2winners:C,p2losers:,p2current:C]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.472] END PrepareTeamBattleScreen, rt 208.4717 availableChars P1 [Grave_(M) (CharacterInfo),Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo)] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.715] gf 0: RestartGGPOSessionNextFrame rt 208.7154
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.724] gf 0: Auto-close previous ggpoSession 2491364655168
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.724] gf 0: END ggpoSession 2491364655168 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.725] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.724] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.731] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CH|K5|GA0|GB0|GC0|GD0|GE0|S1|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.754] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.755] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.755] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 208.848] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 208.950] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 209.022] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 209.099] gf 0: Synchronizing with remote peer: [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 209.184] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S1|I011|R1997369981] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,5]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2287 unused Assets to reduce memory usage. Loaded Objects now: 75389.
- Total: 333.431043 ms (FindLiveObjects: 9.694655 ms CreateObjectMapping: 9.597356 ms MarkObjects: 304.955917 ms DeleteObjects: 9.182703 ms)
- WARNING: Trying to AddInstanceId existing id [VFX-65-Grave_Fireball(Clone)] for Grave_Fireball(Clone) (UnityEngine.GameObject) on gf 825
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Grave_Fireball(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-265-Geiger_Gear(Clone)] for Geiger_Gear(Clone) (UnityEngine.GameObject) on gf 2811
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Geiger_Gear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-273-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2874
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-291-Grave_Fireball(Clone)] for Grave_Fireball(Clone) (UnityEngine.GameObject) on gf 3042
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Grave_Fireball(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.327] PrepareTeamBattleScreen, gameplayRandomSeed 1997369981 gameNumber 3 rt 339.3269 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Grave_(M) (CharacterInfo) P2 Geiger_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.320] > Send: [|setteambattleinfo:p1winners:,p1losers:BA,p1current:A,p2winners:CH,p2losers:,p2current:H]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.327] END PrepareTeamBattleScreen, rt 339.3273 availableChars P1 [Rook_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo)] winnerChars P1 [] P2 [Midori_(M) (CharacterInfo),Geiger_(M) (CharacterInfo)] loserChars P1 [Jaina_(M) (CharacterInfo),Grave_(M) (CharacterInfo)] P2 [] currentChars P1 Rook_(M) (CharacterInfo) P2 Grave_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.572] gf 0: RestartGGPOSessionNextFrame rt 339.5724
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.580] gf 0: Auto-close previous ggpoSession 2491364642880
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.580] gf 0: END ggpoSession 2491364642880 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.580] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.580] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.587] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 82.232.237.150 remotePort 9991 remoteIpAddressAlt 192.168.0.250 remotePortAlt 9991 sb_my_game_details |P2|CA|K6|GA0|GB0|GC0|GD0|GE0|S5|I111|R1997369981: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.607] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.607] ADDED remote P1 at 82.232.237.150:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.607] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.250:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.697] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 339.805] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 339.925] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 340.008] gf 0: Synchronizing with remote peer: [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 340.076] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CE|K0|GA0|GB0|GC0|GD0|GE0|S5|I011|R1997369981] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- (Filename: Line: 124)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Games\Steam\steamapps\common\Fantasy Strike;C:\Games\Steam\steamapps\common\Fantasy Strike;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Rik'
- OS-Version: 10.0.0
- C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64.exe:FS_Win64.exe (00007FF6F2750000), size: 851968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.2.5.29137
- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD2B000000), size: 1970176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.254
- C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD2A720000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD27A00000), size: 2568192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
- C:\Games\Steam\steamapps\common\Fantasy Strike\UnityPlayer.dll:UnityPlayer.dll (00007FFCD3930000), size: 23748608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.2.5.29137
- C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFD27640000), size: 1974272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFD27830000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
- C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFD25CB0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFD22370000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
- C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFD2AB00000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.1
- C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFD273B0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFD2ADF0000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
- C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFD2A7E0000), size: 1638400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
- C:\WINDOWS\System32\combase.dll:combase.dll (00007FFD29C80000), size: 3289088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
- C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFD273D0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFD2AFA0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.285
- C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD27980000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFD274A0000), size: 1646592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
- C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFD27C80000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
- C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFD2A4F0000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
- C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFD286D0000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
- C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD209E0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD28730000), size: 331776 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFD2A0A0000), size: 4501504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFD27930000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFD29BD0000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
- C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFD28790000), size: 21229568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.320
- C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFD2AC70000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
- C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFD27D20000), size: 7393280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.345
- C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFD27340000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
- C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFD27310000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFD27360000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFD27330000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFD2AD80000), size: 442368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFD2ABA0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.48
- C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFD2A650000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD23530000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFD0E2D0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFD1FB40000), size: 901120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
- C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFD23380000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFD101C0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\Games\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFD0E140000), size: 1626112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
- C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFD2AF20000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\Games\Steam\steamclient64.dll:steamclient64.dll (00007FFCD2AA0000), size: 15261696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
- C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFD2A700000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD265B0000), size: 229376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFD26830000), size: 417792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFD0A390000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\Games\Steam\tier0_s64.dll:tier0_s64.dll (00007FFD0DFC0000), size: 1511424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
- C:\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFD0A200000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.75.72.34
- C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFD27240000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FFD269E0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFD25440000), size: 622592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\Games\Steam\steamapps\common\Fantasy Strike\Mono\EmbedRuntime\mono.dll:mono.dll (00007FFD09F20000), size: 3014656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.0.1
- C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFD2A980000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
- C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFD25650000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFD23F90000), size: 3190784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
- C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFD25D40000), size: 765952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
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- C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFD26410000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.254
- C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD26CA0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
- C:\WINDOWS\System32\DriverStore\FileRepository\nvmiwu.inf_amd64_7b11efeca48cd7d3\nvwgf2umx.dll:nvwgf2umx.dll (00007FFCF4120000), size: 25047040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 22.21.13.8205
- C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFD28630000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
- C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFD1F190000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD1F100000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFD1CD10000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFD1CD30000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFD20480000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFD27120000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFD24FF0000), size: 1785856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.112
- C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD080D0000), size: 1228800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
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- C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFD22D20000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
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- C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64_Data\Plugins\steam_api64.dll:steam_api64.dll (0000000076CA0000), size: 262144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.75.32.7
- C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64_Data\Plugins\CommunityExpressSW.dll:CommunityExpressSW.dll (00007FFD0DF90000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.24.1.2
- C:\Games\Steam\steamapps\common\Fantasy Strike\FS_Win64_Data\Plugins\ggponet.dll:ggponet.dll (0000000180000000), size: 4431872 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFD2A970000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD20890000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD20870000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD265F0000), size: 778240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.165
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD1F1E0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD20250000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFD12C20000), size: 1130496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
- C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFD12B00000), size: 495616 (result: 0), SymType: '-deferred-', PDB: ''
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- ========== OUTPUTTING STACK TRACE ==================
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3BDC37B)
- 0x00007FFCD3BDC37B (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0A455)
- 0x00007FFCD3C0A455 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C091C2)
- 0x00007FFCD3C091C2 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C08687)
- 0x00007FFCD3C08687 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0AAE9)
- 0x00007FFCD3C0AAE9 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0C9E9)
- 0x00007FFCD3C0C9E9 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3C0D117)
- 0x00007FFCD3C0D117 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3AAF99F)
- 0x00007FFCD3AAF99F (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E5344A)
- 0x00007FFCD3E5344A (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E42FD7)
- 0x00007FFCD3E42FD7 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3F49B03)
- 0x00007FFCD3F49B03 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3A29F93)
- 0x00007FFCD3A29F93 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E24F2A)
- 0x00007FFCD3E24F2A (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E24CDB)
- 0x00007FFCD3E24CDB (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E26CC2)
- 0x00007FFCD3E26CC2 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E26B7D)
- 0x00007FFCD3E26B7D (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E0A4C7)
- 0x00007FFCD3E0A4C7 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E0A552)
- 0x00007FFCD3E0A552 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD3E0C41F)
- 0x00007FFCD3E0C41F (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD44C5B35)
- 0x00007FFCD44C5B35 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD44C4C7A)
- 0x00007FFCD44C4C7A (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCD44C742B)
- 0x00007FFCD44C742B (UnityPlayer) (function-name not available)
- 0x00007FFCD44C75FB (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6F2751207)
- 0x00007FF6F2751207 (FS_Win64) (function-name not available)
- 0x00007FFD2A733034 (KERNEL32) BaseThreadInitThunk
- 0x00007FFD2B071461 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Rik/AppData/Local/Temp/Sirlin Games/Fantasy Strike/Crashes
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