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Naitenne

Tannenberg 2 fps

Nov 14th, 2018
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  1. Initialize engine version: 2018.2.13f1 (83fbdcd35118)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon R7 200 Series (ID=0x6613)
  6. Vendor:
  7. VRAM: 1001 MB
  8. Driver: 24.20.11016.4
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.076 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.484413 ms
  18. Commandline options: D:\SteamLibrary\steamapps\common\WW1GameSeries\WW1 Game Series.exe tannenberg
  19. Realtime: 0.136 NetworkTime: 0 Category:
  20.  
  21. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  22.  
  23. Setting up 2 worker threads for Enlighten.
  24. Thread -> id: bb0 -> priority: 1
  25. Thread -> id: 17b4 -> priority: 1
  26. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=231
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. Loading start bundles for Eastern
  31. Realtime: 0.311 NetworkTime: 0 Category:
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  34.  
  35. Loading start bundles took 0.5 s.
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  38.  
  39. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  40. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  41. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  42. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  43. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  44. UnloadTime: 1.447576 ms
  45. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000000214CDB30.dll
  46. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000000214E9140.dll
  47. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000000214EC950.dll
  48. Searching for compatible XInput library...
  49. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
  50. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4.dll
  51. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
  52. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
  53. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4
  54. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
  55. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
  56. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\libxinput1_4.dll
  57. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
  58. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
  59. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4.dll
  60. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
  61. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
  62. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4
  63. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
  64. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
  65. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\libxinput1_4.dll
  66. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
  67. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
  68. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4.dll
  69. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
  70. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
  71. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4
  72. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
  73. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
  74. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\libxinput1_4.dll
  75. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
  76. Found Xinput1_3.dll.
  77. SplashScene Awake.
  78. Realtime: 2.224 NetworkTime: 0 Category:
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  81.  
  82. Crash Dump root does not exist: C:/Users/Admin/AppData/Local/Temp/WW1 Game Series/WW1 Game Series/Crashes
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  85.  
  86.  
  87. Unloading 1045 unused Assets to reduce memory usage. Loaded Objects now: 4479.
  88. Total: 18.228368 ms (FindLiveObjects: 0.668286 ms CreateObjectMapping: 0.185383 ms MarkObjects: 15.265253 ms DeleteObjects: 2.094342 ms)
  89.  
  90. Architecture Test: Unity64bits=True and System64bits=False
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  93.  
  94. 0.6264014 Steamworks setup done front:Eastern GetMySteamID=76561198078196757
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  97.  
  98. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  99. UnloadTime: 0.986194 ms
  100. ###########################################
  101.  
  102.  
  103. Network Version: 292 Build=12399 CommandLineFront=Eastern Platform=Steam Branch=None
  104. Realtime: 20.32 NetworkTime: 0 Category:
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  107.  
  108.  
  109. Unloading 13146 unused Assets to reduce memory usage. Loaded Objects now: 31606.
  110. Total: 108.892592 ms (FindLiveObjects: 2.892133 ms CreateObjectMapping: 4.707834 ms MarkObjects: 95.150428 ms DeleteObjects: 6.141441 ms)
  111.  
  112. Shifted LOD levels on 139 LOD groups. Also calling UnloadUnusedAssets next.
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  115.  
  116. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  117.  
  118. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 31106.
  119. Total: 84.530711 ms (FindLiveObjects: 2.050545 ms CreateObjectMapping: 3.734098 ms MarkObjects: 77.593745 ms DeleteObjects: 1.151944 ms)
  120.  
  121. ClusteringDone (now calling UnloadUnusedAssets)
  122. Realtime: 22.563 NetworkTime: 3495270.766 Category:
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  125.  
  126. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  127.  
  128. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29738.
  129. Total: 80.298984 ms (FindLiveObjects: 1.834201 ms CreateObjectMapping: 2.741863 ms MarkObjects: 75.658356 ms DeleteObjects: 0.064563 ms)
  130.  
  131. Room: '_1851636369_49607' visible,open 12/68 players.
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  134.  
  135. Joining squad: 1st Koshevoi Ataman Sidor Belyi's Poltava Regiment on role 0
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  138.  
  139. ResetNetworkCaches
  140. Realtime: 45.401 NetworkTime: 3748494.137 Category:
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  143.  
  144. Steam OnLobbyCreated: serverregion eu
  145. Realtime: 45.849 NetworkTime: 3748494.584 Category:
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  148.  
  149. Loading _16Carpathians_BAKED Maneuver
  150. Realtime: 46.036 NetworkTime: 3748494.772 Category:
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  153.  
  154. doLoadNextScene (now calling UnloadUnusedAssets)
  155. Realtime: 46.131 NetworkTime: 3748494.866 Category:
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  158.  
  159. Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
  160.  
  161. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 31034.
  162. Total: 81.444888 ms (FindLiveObjects: 2.142670 ms CreateObjectMapping: 1.224059 ms MarkObjects: 78.013217 ms DeleteObjects: 0.064185 ms)
  163.  
  164. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  165. UnloadTime: 29.306069 ms
  166.  
  167. Unloading 6055 unused Assets to reduce memory usage. Loaded Objects now: 8573.
  168. Total: 41.555726 ms (FindLiveObjects: 1.387544 ms CreateObjectMapping: 1.058309 ms MarkObjects: 27.367282 ms DeleteObjects: 11.742212 ms)
  169.  
  170. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  173.  
  174. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  175. Realtime: 46.607 NetworkTime: 3748495.342 Category:
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  178.  
  179. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  180.  
  181. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 8387.
  182. Total: 28.755204 ms (FindLiveObjects: 0.902753 ms CreateObjectMapping: 0.451943 ms MarkObjects: 27.326505 ms DeleteObjects: 0.073624 ms)
  183.  
  184. {3748495.475} LevelLoaderEmpty load level..
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  187.  
  188. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  189. UnloadTime: 0.441748 ms
  190.  
  191. Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 26945.
  192. Total: 71.635422 ms (FindLiveObjects: 1.416239 ms CreateObjectMapping: 3.562685 ms MarkObjects: 66.522085 ms DeleteObjects: 0.133657 ms)
  193.  
  194. unloadEverything (now calling UnloadUnusedAssets)
  195. Realtime: 47.777 NetworkTime: 3748496.513 Category:
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  198.  
  199. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  200.  
  201. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 26932.
  202. Total: 71.112497 ms (FindLiveObjects: 1.347145 ms CreateObjectMapping: 3.436579 ms MarkObjects: 66.187186 ms DeleteObjects: 0.141208 ms)
  203.  
  204. started loading level
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  207.  
  208. FINISHED LoadingScreenBase+FILKFMGNDKO - progress: 1
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  211.  
  212. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  213. UnloadTime: 1.602377 ms
  214. No spawn camera found for entente! Make sure there is a gameobject called 'SpawnCamPosition_Entente' in the scene.
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  217.  
  218. No spawn camera found for central! Make sure there is a gameobject called 'SpawnCamPosition_Central' in the scene.
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  221.  
  222. FINISHED LoadingScreenBase+LAANNMIILMB - progress: 1
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  225.  
  226. loadAndApplyPreset begin. weatherIndex=1 LoadedLevelName:_16Carpathians level:Level
  227. Realtime: 51.383 NetworkTime: 3748499.53 Category:
  228.  
  229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  230.  
  231. Ask MC to connect us (ServerCheckConnectedPlayer)
  232. Realtime: 51.639 NetworkTime: 3748499.53 Category:
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  235.  
  236.  
  237. Unloading 10122 unused Assets to reduce memory usage. Loaded Objects now: 214383.
  238. Total: 194.141806 ms (FindLiveObjects: 25.074719 ms CreateObjectMapping: 8.922570 ms MarkObjects: 154.731771 ms DeleteObjects: 5.412366 ms)
  239.  
  240. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  241. 1/2 scenes use different skyboxes.
  242.  
  243.  
  244. (Filename: Line: 124)
  245.  
  246. loadAndApplyPreset end. weatherIndex=1 LoadedLevelName:_16Carpathians level:Level
  247. Realtime: 52.885 NetworkTime: 3748501.624 Category:
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  250.  
  251. Received AddSquad 3748500.862 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 242 squadID=1852100660 squadNetworkIDIndex=0 0=BOT160 1=BOT163 2=BOT169 3=76561198037310305 sender ='Daniel' (master)
  252. Realtime: 53.156 NetworkTime: 3748501.624 Category:
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  255.  
  256. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Prinz zu Sachsen-Coburg-Saalfeld Nr.57 squadID=245932 squadNetworkIDIndex=1 0=BOT166 1=76561198044594503 2=BOT178 3=76561197979544465 sender ='Daniel' (master)
  257. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  258.  
  259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  260.  
  261. Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Koshevoi Ataman Sidor Belyi's Poltava Regiment squadID=855133 squadNetworkIDIndex=2 0=BOT175 1=76561198411742363 2=76561198015473742 3=76561198442885437 sender ='Daniel' (master)
  262. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  265.  
  266. Received AddSquad 3748500.862 sectionType=Frontovik squadName=144th Kashira Infantry Regiment squadID=1851812729 squadNetworkIDIndex=3 0=76561198148060187 1=76561198008657076 2=76561198131620605 3=76561198047145129 sender ='Daniel' (master)
  267. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  268.  
  269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  270.  
  271. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Steininger Nr.86 squadID=4530470 squadNetworkIDIndex=4 0=BOT187 1=BOT193 2=BOT199 3=BOT205 sender ='Daniel' (master)
  272. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  273.  
  274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  275.  
  276. Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Separate Don Cossack Sotnia squadID=5640117 squadNetworkIDIndex=5 0=BOT190 1=BOT196 2=BOT202 3=BOT208 sender ='Daniel' (master)
  277. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  278.  
  279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  280.  
  281. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Markgraf von Baden Nr.23 squadID=642290 squadNetworkIDIndex=6 0=BOT211 1=BOT217 2=BOT223 3=BOT229 sender ='Daniel' (master)
  282. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  285.  
  286. Received AddSquad 3748500.862 sectionType=Cossack squadName=2nd Line Regiment squadID=1974522 squadNetworkIDIndex=7 0=BOT214 1=BOT220 2=BOT226 3=BOT232 sender ='Daniel' (master)
  287. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  290.  
  291. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Potiorek Nr.102 squadID=5666704 squadNetworkIDIndex=8 0=BOT235 1=BOT172 2=BOT247 3=BOT253 sender ='Daniel' (master)
  292. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  295.  
  296. Received AddSquad 3748500.862 sectionType=Frontovik squadName=61st Vladimir Infantry Regiment squadID=6525075 squadNetworkIDIndex=9 0=BOT238 1=BOT244 2=BOT250 3=BOT256 sender ='Daniel' (master)
  297. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  298.  
  299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  300.  
  301. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonKlobučarNr.5 squadID=8696136 squadNetworkIDIndex=10 0=BOT259 1=BOT265 2=BOT271 3=BOT277 sender ='Daniel' (master)
  302. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  305.  
  306. Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Yermak Timofeev's Siberian Cossack Regiment squadID=2420170 squadNetworkIDIndex=11 0=BOT262 1=BOT268 2=BOT274 3=BOT280 sender ='Daniel' (master)
  307. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  308.  
  309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  310.  
  311. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Reichsgraf Browne Nr.36 squadID=5269716 squadNetworkIDIndex=12 0=BOT283 1=BOT289 2=BOT295 3=BOT301 sender ='Daniel' (master)
  312. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  315.  
  316. Received AddSquad 3748500.862 sectionType=Roumanian squadName=Regimentul Tulcea No. 33 squadID=4341376 squadNetworkIDIndex=13 0=BOT286 1=BOT241 2=BOT298 3=BOT304 sender ='Daniel' (master)
  317. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  320.  
  321. Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Brigadier Golovatov's Uman Regiment squadID=2770386 squadNetworkIDIndex=15 0=BOT310 1=BOT316 2=BOT322 3=BOT328 sender ='Daniel' (master)
  322. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  325.  
  326. Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Carl I. König von Rumänien Nr.6 squadID=1851922834 squadNetworkIDIndex=14 0=76561198011743296 1=BOT181 2=BOT184 3=BOT292 sender ='Daniel' (master)
  327. Realtime: 53.158 NetworkTime: 3748501.624 Category:
  328.  
  329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  330.  
  331. Init player match with: Level:_16Carpathians Gametype:Maneuver serverGameStatus: RoundPlaying matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=53.20624
  332. Realtime: 53.207 NetworkTime: 3748501.624 Category:
  333.  
  334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  335.  
  336. GameStatus now from MatchStart to RoundPlaying CurrentMC: 'Daniel' (master)
  337. Realtime: 53.207 NetworkTime: 3748501.624 Category:
  338.  
  339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  340.  
  341. {3748501.624} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Entente team1RoundScore 1999 team2RoundScore 731 running True roundStartTime 3747104 timeRoundEnded 3749504 roundTimeLimit 2400 synchedRound True statusRoundPlaying Joined CurrentMC:'Daniel' (master)
  342. Realtime: 53.226 NetworkTime: 3748501.624 Category:
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  345.  
  346. Client received GameSetupReady signal
  347. Realtime: 53.312 NetworkTime: 3748501.624 Category:
  348.  
  349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  350.  
  351. Shifted LOD levels on 5094 LOD groups. Also calling UnloadUnusedAssets next.
  352.  
  353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  354.  
  355. Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
  356.  
  357. Unloading 4401 unused Assets to reduce memory usage. Loaded Objects now: 226500.
  358. Total: 150.902526 ms (FindLiveObjects: 21.313813 ms CreateObjectMapping: 4.937392 ms MarkObjects: 120.885883 ms DeleteObjects: 3.764681 ms)
  359.  
  360. ClusteringDone (now calling UnloadUnusedAssets)
  361. Realtime: 55.947 NetworkTime: 3748504.653 Category:
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  364.  
  365. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  366.  
  367. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225853.
  368. Total: 148.005862 ms (FindLiveObjects: 14.850311 ms CreateObjectMapping: 4.894350 ms MarkObjects: 128.070154 ms DeleteObjects: 0.190291 ms)
  369.  
  370. FINISHED LoadingScreenBase+JGMEFIIGMPC - progress: 1
  371.  
  372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  373.  
  374. FINISHED LoadingScreenBase+DGIALFNLBCL - progress: 1
  375.  
  376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  377.  
  378. FINISHED LoadingScreenBase+GCHOMACBFLB - progress: 1
  379.  
  380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  381.  
  382. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  383. Realtime: 56.161 NetworkTime: 3748504.898 Category:
  384.  
  385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  386.  
  387. Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3747910.864, progress: 0 owner: Karl Sander, not added in the first place?
  388.  
  389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  390.  
  391. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3747910.864, progress: 0 owner: Karl Sander, not added in the first place?
  392.  
  393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  394.  
  395. Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3748311.119, progress: 0 owner: [32e]ZawmIX, not added in the first place?
  396.  
  397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  398.  
  399. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748311.119, progress: 0 owner: [32e]ZawmIX, not added in the first place?
  400.  
  401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  402.  
  403. Cant remove [FIRE_SUPPORT] ready: False, lastusetime: 3748545.475, progress: 0.8428222 owner: [32e]ZawmIX, not added in the first place?
  404.  
  405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  406.  
  407. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748545.475, progress: 0 owner: [32e]ZawmIX, not added in the first place?
  408.  
  409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  410.  
  411. preventing ingame menu navbutton from opening INGAMEMENU_SCOREBOARD_MANEUVER(Clone) (Verdun.UI.GUI_IngameMenu_Scoreboard) Twice.
  412.  
  413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  414.  
  415. Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3748027.706, progress: 0 owner: Josef Koszulies, not added in the first place?
  416.  
  417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  418.  
  419. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748027.706, progress: 0 owner: Josef Koszulies, not added in the first place?
  420.  
  421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  422.  
  423. Cant remove [FIRE_SUPPORT] ready: False, lastusetime: 3748559.621, progress: 0.2576556 owner: Konrad Gönsch, not added in the first place?
  424.  
  425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  426.  
  427. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748559.621, progress: 0 owner: Konrad Gönsch, not added in the first place?
  428.  
  429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  430.  
  431. Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3748626.432, progress: 0 owner: Manfred先生, not added in the first place?
  432.  
  433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  434.  
  435. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748626.432, progress: 0 owner: Manfred先生, not added in the first place?
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  438.  
  439. Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3747105.255, progress: 0 owner: Rudolf Grycko, not added in the first place?
  440.  
  441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  442.  
  443. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3747105.255, progress: 0 owner: Rudolf Grycko, not added in the first place?
  444.  
  445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  446.  
  447. Received RemoveSquad squadID=5269716 squadNetworkIDIndex=
  448. Realtime: 302.758 NetworkTime: 3748751.496 Category:
  449.  
  450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  451.  
  452. Received AddSquad 3748751.276 sectionType=KukTrupp squadName=Hermannseifen Lazar .63 squadID=1851925427 squadNetworkIDIndex=12 0= 1= 2= 3= sender ='Daniel' (master)
  453. Realtime: 302.759 NetworkTime: 3748751.496 Category:
  454.  
  455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  456.  
  457. Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3747105.518, progress: 0 owner: Boris Dorohov, not added in the first place?
  458.  
  459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  460.  
  461. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3747105.518, progress: 0 owner: Boris Dorohov, not added in the first place?
  462.  
  463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  464.  
  465. Received RemoveSquad squadID=2770386 squadNetworkIDIndex=
  466. Realtime: 413.072 NetworkTime: 3748861.808 Category:
  467.  
  468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  469.  
  470. Received AddSquad 3748861.566 sectionType=Roumanian squadName=Regimentul 64 Infanterie squadID=1851997329 squadNetworkIDIndex=15 0= 1= 2= 3= sender ='Daniel' (master)
  471. Realtime: 413.072 NetworkTime: 3748861.808 Category:
  472.  
  473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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