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- Initialize engine version: 2018.2.13f1 (83fbdcd35118)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon R7 200 Series (ID=0x6613)
- Vendor:
- VRAM: 1001 MB
- Driver: 24.20.11016.4
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.076 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.484413 ms
- Commandline options: D:\SteamLibrary\steamapps\common\WW1GameSeries\WW1 Game Series.exe tannenberg
- Realtime: 0.136 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: bb0 -> priority: 1
- Thread -> id: 17b4 -> priority: 1
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=231
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading start bundles for Eastern
- Realtime: 0.311 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading start bundles took 0.5 s.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- UnloadTime: 1.447576 ms
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000000214CDB30.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000000214E9140.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-00000000214EC950.dll
- Searching for compatible XInput library...
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/libxinput1_4.dll
- Found Xinput1_3.dll.
- SplashScene Awake.
- Realtime: 2.224 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Crash Dump root does not exist: C:/Users/Admin/AppData/Local/Temp/WW1 Game Series/WW1 Game Series/Crashes
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 1045 unused Assets to reduce memory usage. Loaded Objects now: 4479.
- Total: 18.228368 ms (FindLiveObjects: 0.668286 ms CreateObjectMapping: 0.185383 ms MarkObjects: 15.265253 ms DeleteObjects: 2.094342 ms)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- 0.6264014 Steamworks setup done front:Eastern GetMySteamID=76561198078196757
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 0.986194 ms
- ###########################################
- Network Version: 292 Build=12399 CommandLineFront=Eastern Platform=Steam Branch=None
- Realtime: 20.32 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 13146 unused Assets to reduce memory usage. Loaded Objects now: 31606.
- Total: 108.892592 ms (FindLiveObjects: 2.892133 ms CreateObjectMapping: 4.707834 ms MarkObjects: 95.150428 ms DeleteObjects: 6.141441 ms)
- Shifted LOD levels on 139 LOD groups. Also calling UnloadUnusedAssets next.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 31106.
- Total: 84.530711 ms (FindLiveObjects: 2.050545 ms CreateObjectMapping: 3.734098 ms MarkObjects: 77.593745 ms DeleteObjects: 1.151944 ms)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 22.563 NetworkTime: 3495270.766 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29738.
- Total: 80.298984 ms (FindLiveObjects: 1.834201 ms CreateObjectMapping: 2.741863 ms MarkObjects: 75.658356 ms DeleteObjects: 0.064563 ms)
- Room: '_1851636369_49607' visible,open 12/68 players.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Joining squad: 1st Koshevoi Ataman Sidor Belyi's Poltava Regiment on role 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ResetNetworkCaches
- Realtime: 45.401 NetworkTime: 3748494.137 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Steam OnLobbyCreated: serverregion eu
- Realtime: 45.849 NetworkTime: 3748494.584 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loading _16Carpathians_BAKED Maneuver
- Realtime: 46.036 NetworkTime: 3748494.772 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 46.131 NetworkTime: 3748494.866 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 31034.
- Total: 81.444888 ms (FindLiveObjects: 2.142670 ms CreateObjectMapping: 1.224059 ms MarkObjects: 78.013217 ms DeleteObjects: 0.064185 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 29.306069 ms
- Unloading 6055 unused Assets to reduce memory usage. Loaded Objects now: 8573.
- Total: 41.555726 ms (FindLiveObjects: 1.387544 ms CreateObjectMapping: 1.058309 ms MarkObjects: 27.367282 ms DeleteObjects: 11.742212 ms)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 46.607 NetworkTime: 3748495.342 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 8387.
- Total: 28.755204 ms (FindLiveObjects: 0.902753 ms CreateObjectMapping: 0.451943 ms MarkObjects: 27.326505 ms DeleteObjects: 0.073624 ms)
- {3748495.475} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 0.441748 ms
- Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 26945.
- Total: 71.635422 ms (FindLiveObjects: 1.416239 ms CreateObjectMapping: 3.562685 ms MarkObjects: 66.522085 ms DeleteObjects: 0.133657 ms)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 47.777 NetworkTime: 3748496.513 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 26932.
- Total: 71.112497 ms (FindLiveObjects: 1.347145 ms CreateObjectMapping: 3.436579 ms MarkObjects: 66.187186 ms DeleteObjects: 0.141208 ms)
- started loading level
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- FINISHED LoadingScreenBase+FILKFMGNDKO - progress: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 1.602377 ms
- No spawn camera found for entente! Make sure there is a gameobject called 'SpawnCamPosition_Entente' in the scene.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- No spawn camera found for central! Make sure there is a gameobject called 'SpawnCamPosition_Central' in the scene.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- FINISHED LoadingScreenBase+LAANNMIILMB - progress: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- loadAndApplyPreset begin. weatherIndex=1 LoadedLevelName:_16Carpathians level:Level
- Realtime: 51.383 NetworkTime: 3748499.53 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Ask MC to connect us (ServerCheckConnectedPlayer)
- Realtime: 51.639 NetworkTime: 3748499.53 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 10122 unused Assets to reduce memory usage. Loaded Objects now: 214383.
- Total: 194.141806 ms (FindLiveObjects: 25.074719 ms CreateObjectMapping: 8.922570 ms MarkObjects: 154.731771 ms DeleteObjects: 5.412366 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- loadAndApplyPreset end. weatherIndex=1 LoadedLevelName:_16Carpathians level:Level
- Realtime: 52.885 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 242 squadID=1852100660 squadNetworkIDIndex=0 0=BOT160 1=BOT163 2=BOT169 3=76561198037310305 sender ='Daniel' (master)
- Realtime: 53.156 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Prinz zu Sachsen-Coburg-Saalfeld Nr.57 squadID=245932 squadNetworkIDIndex=1 0=BOT166 1=76561198044594503 2=BOT178 3=76561197979544465 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Koshevoi Ataman Sidor Belyi's Poltava Regiment squadID=855133 squadNetworkIDIndex=2 0=BOT175 1=76561198411742363 2=76561198015473742 3=76561198442885437 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Frontovik squadName=144th Kashira Infantry Regiment squadID=1851812729 squadNetworkIDIndex=3 0=76561198148060187 1=76561198008657076 2=76561198131620605 3=76561198047145129 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Steininger Nr.86 squadID=4530470 squadNetworkIDIndex=4 0=BOT187 1=BOT193 2=BOT199 3=BOT205 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Separate Don Cossack Sotnia squadID=5640117 squadNetworkIDIndex=5 0=BOT190 1=BOT196 2=BOT202 3=BOT208 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Markgraf von Baden Nr.23 squadID=642290 squadNetworkIDIndex=6 0=BOT211 1=BOT217 2=BOT223 3=BOT229 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Cossack squadName=2nd Line Regiment squadID=1974522 squadNetworkIDIndex=7 0=BOT214 1=BOT220 2=BOT226 3=BOT232 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Potiorek Nr.102 squadID=5666704 squadNetworkIDIndex=8 0=BOT235 1=BOT172 2=BOT247 3=BOT253 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Frontovik squadName=61st Vladimir Infantry Regiment squadID=6525075 squadNetworkIDIndex=9 0=BOT238 1=BOT244 2=BOT250 3=BOT256 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonKlobučarNr.5 squadID=8696136 squadNetworkIDIndex=10 0=BOT259 1=BOT265 2=BOT271 3=BOT277 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Yermak Timofeev's Siberian Cossack Regiment squadID=2420170 squadNetworkIDIndex=11 0=BOT262 1=BOT268 2=BOT274 3=BOT280 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Reichsgraf Browne Nr.36 squadID=5269716 squadNetworkIDIndex=12 0=BOT283 1=BOT289 2=BOT295 3=BOT301 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Roumanian squadName=Regimentul Tulcea No. 33 squadID=4341376 squadNetworkIDIndex=13 0=BOT286 1=BOT241 2=BOT298 3=BOT304 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=Cossack squadName=1st Brigadier Golovatov's Uman Regiment squadID=2770386 squadNetworkIDIndex=15 0=BOT310 1=BOT316 2=BOT322 3=BOT328 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748500.862 sectionType=KukTrupp squadName=Infanterieregiment Carl I. König von Rumänien Nr.6 squadID=1851922834 squadNetworkIDIndex=14 0=76561198011743296 1=BOT181 2=BOT184 3=BOT292 sender ='Daniel' (master)
- Realtime: 53.158 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Init player match with: Level:_16Carpathians Gametype:Maneuver serverGameStatus: RoundPlaying matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=53.20624
- Realtime: 53.207 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- GameStatus now from MatchStart to RoundPlaying CurrentMC: 'Daniel' (master)
- Realtime: 53.207 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- {3748501.624} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Entente team1RoundScore 1999 team2RoundScore 731 running True roundStartTime 3747104 timeRoundEnded 3749504 roundTimeLimit 2400 synchedRound True statusRoundPlaying Joined CurrentMC:'Daniel' (master)
- Realtime: 53.226 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Client received GameSetupReady signal
- Realtime: 53.312 NetworkTime: 3748501.624 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Shifted LOD levels on 5094 LOD groups. Also calling UnloadUnusedAssets next.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 4401 unused Assets to reduce memory usage. Loaded Objects now: 226500.
- Total: 150.902526 ms (FindLiveObjects: 21.313813 ms CreateObjectMapping: 4.937392 ms MarkObjects: 120.885883 ms DeleteObjects: 3.764681 ms)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 55.947 NetworkTime: 3748504.653 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225853.
- Total: 148.005862 ms (FindLiveObjects: 14.850311 ms CreateObjectMapping: 4.894350 ms MarkObjects: 128.070154 ms DeleteObjects: 0.190291 ms)
- FINISHED LoadingScreenBase+JGMEFIIGMPC - progress: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- FINISHED LoadingScreenBase+DGIALFNLBCL - progress: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- FINISHED LoadingScreenBase+GCHOMACBFLB - progress: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 56.161 NetworkTime: 3748504.898 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3747910.864, progress: 0 owner: Karl Sander, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3747910.864, progress: 0 owner: Karl Sander, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3748311.119, progress: 0 owner: [32e]ZawmIX, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748311.119, progress: 0 owner: [32e]ZawmIX, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: False, lastusetime: 3748545.475, progress: 0.8428222 owner: [32e]ZawmIX, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748545.475, progress: 0 owner: [32e]ZawmIX, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- preventing ingame menu navbutton from opening INGAMEMENU_SCOREBOARD_MANEUVER(Clone) (Verdun.UI.GUI_IngameMenu_Scoreboard) Twice.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3748027.706, progress: 0 owner: Josef Koszulies, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748027.706, progress: 0 owner: Josef Koszulies, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: False, lastusetime: 3748559.621, progress: 0.2576556 owner: Konrad Gönsch, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748559.621, progress: 0 owner: Konrad Gönsch, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3748626.432, progress: 0 owner: Manfred先生, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3748626.432, progress: 0 owner: Manfred先生, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3747105.255, progress: 0 owner: Rudolf Grycko, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3747105.255, progress: 0 owner: Rudolf Grycko, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received RemoveSquad squadID=5269716 squadNetworkIDIndex=
- Realtime: 302.758 NetworkTime: 3748751.496 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748751.276 sectionType=KukTrupp squadName=Hermannseifen Lazar .63 squadID=1851925427 squadNetworkIDIndex=12 0= 1= 2= 3= sender ='Daniel' (master)
- Realtime: 302.759 NetworkTime: 3748751.496 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [FIRE_SUPPORT] ready: True, lastusetime: 3747105.518, progress: 0 owner: Boris Dorohov, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 3747105.518, progress: 0 owner: Boris Dorohov, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received RemoveSquad squadID=2770386 squadNetworkIDIndex=
- Realtime: 413.072 NetworkTime: 3748861.808 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Received AddSquad 3748861.566 sectionType=Roumanian squadName=Regimentul 64 Infanterie squadID=1851997329 squadNetworkIDIndex=15 0= 1= 2= 3= sender ='Daniel' (master)
- Realtime: 413.072 NetworkTime: 3748861.808 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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