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JeffBobbo

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May 23rd, 2014
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  1. _ms_h = 9 // board height
  2. _ms_w = 9 // board width
  3. _ms_m = 10 // board mines
  4. _ms_th = 9 // temp H
  5. _ms_tw = 9 // temp W
  6. _ms_tm = 10 // temp M
  7. _ms_fc = 0 // placed flags counter
  8. _ms_hc = 0 // hit mines counter
  9. _ms_bt = 0 // board tiles (total)
  10. _ms_t1 = 0 // timer start (ms)
  11. _ms_t2 = 0 // timer end (ms)
  12. _ms_ua = 1 // undo toggle
  13. _ms_u = 0 // undo counter
  14. _ms_pc = 0 // completion percentage
  15. _ms_gm = 0 // game mode: 0 waiting | 1 active | 2 failure | 3 victory
  16.  
  17. _ms_mf = "" // board containing mine placement
  18. _ms_nf = "" // board containing tile numbers
  19. _ms_cf = "" // board of completion (displayed)
  20. _ms_mp = "" // supplementary list with mine positions
  21. _ms_hp = "" // supplementary list with hit mine positions
  22. _ms_fp = "" // supplementary list with flag positions
  23. _ms_tr = "" // supplementary list with tile reveal positions
  24. _ms_tq = "" // supplementary list with blank tile queue
  25.  
  26.  
  27. // ----------------------------------------- //
  28. // ---------------- Tile ID ---------------- //
  29. // ----------------------------------------- //
  30. // 0x0 = blank tile
  31. // 0x1-0x8 = number tiles
  32. // 0x9 = hit mine tile
  33. // 0xA = mine tile (win)
  34. // 0xB = mine tile (lose)
  35. // 0xC = flagged tile
  36. // 0xD = flagged mine tile (win)
  37. // 0xE = flagged mine tile (lose)
  38. // 0xF = hidden tile
  39.  
  40.  
  41. append = [ $arg1 = (concat (getalias $arg1) $arg2) ]
  42. precf = [ substr $arg1 0 (+ (strstr $arg1 .) (+ $arg2 1)) ]
  43. ms = [ toggleui minesweeper ]
  44.  
  45. _ms_clock = [
  46. local n ; n = (mod $arg1 1000)
  47. format "%1:%2%3" (div $arg1 1000) (if (< $n 100) [? (< $n 10) "00" "0"]) $n
  48. ]
  49.  
  50. _ms_set_options = [
  51. local n
  52. n = (* $_ms_th $_ms_tw)
  53. // calculate board sizes/mines and apply limits
  54. if $arg1 [ _ms_th = (max (min $arg1 24) 9) ]
  55. if $arg2 [ _ms_tw = (max (min $arg2 30) 9) ]
  56. _ms_tm = (max (min (div $n 3) $_ms_tm) (div $n 10))
  57. ]
  58.  
  59. _ms_set_markers = [
  60. // in case of failure, update flag markers
  61. if (= $_ms_gm 2) [
  62. looplist i (listdel $_ms_fp $_ms_mp) [
  63. _ms_tile_open 0xE $i 0
  64. ]
  65. ]
  66. // update still hidden mine tiles
  67. looplist i $_ms_mp [
  68. if (= (at $_ms_cf $i) 0xF) [
  69. _ms_tile_open (case $_ms_gm 2 0xA 3 0xB) $i 0
  70. ]
  71. ]
  72. ]
  73.  
  74. _ms_tile_open = [
  75. // start the game if still in waiting phase
  76. if (= $_ms_gm 0) [
  77. _ms_gm = 1
  78. _ms_t1 = (getmillis)
  79. ]
  80. // reveal # tile at given position and add to percentage counter if needed
  81. _ms_cf = (listsplice $_ms_cf (tohex $arg1) $arg2 1)
  82. if $arg3 [ _ms_pc = (+ $_ms_pc 1) ]
  83. ]
  84.  
  85. _ms_tile_find = [
  86. // set variables and calculate repeated math
  87. local n r p c1 c2 c3 c4 c5 c6 c7 c8
  88. n = 0 ; r = (mod $arg9 $_ms_w) ; p = (- $_ms_w 1)
  89. // calculate positions of adjacent tiles
  90. c1 = (- $arg9 $_ms_w) // UP
  91. c2 = (+ $arg9 $_ms_w) // DN
  92. c3 = (- $arg9 1) // LT
  93. c4 = (+ $arg9 1) // RT
  94. c5 = (- $arg9 $_ms_w 1) // UP-LT
  95. c6 = (- $arg9 $p) // UP-RT
  96. c7 = (+ $arg9 $p) // DN-LT
  97. c8 = (+ $arg9 $_ms_w 1) // DN-RT
  98. // if adjacent tiles fit conditions, execute
  99. if (> $c1 -1) $arg1 // UP
  100. if (< $c2 $_ms_bt) $arg2 // DN
  101. if (> $r 0) $arg3 // LT
  102. if (< $r $p) $arg4 // RT
  103. if (&& [> $c5 -1] [> $r 0]) $arg5 // UP-LT
  104. if (&& [> $c6 -1] [< $r $p]) $arg6 // UP-RT
  105. if (&& [< $c7 $_ms_bt] [> $r 0]) $arg7 // DN-LT
  106. if (&& [< $c8 $_ms_bt] [< $r $p]) $arg8 // DN-RT
  107. arg10
  108. ]
  109.  
  110. _ms_tile_expl = [
  111. // add tile to work queue
  112. append _ms_tq $arg1
  113. // execute content as long as list is populated
  114. while [listlen $_ms_tq] [
  115. do [ _ms_tile_find @(
  116. loopconcat+ i 1 8 [result [[
  117. n = $c@@i
  118. @@@arg2
  119. ]]]
  120. ) (at $_ms_tq 0) ]
  121. _ms_tq = (sublist $_ms_tq 1)
  122. ]
  123. ]
  124.  
  125. _ms_tile_view = [
  126. local n t
  127. n = (at $_ms_nf $arg1)
  128. case $n 0x9 [
  129. // mark the mine as hit
  130. _ms_tile_open 0x9 $arg1 0
  131. append _ms_hp $arg1
  132. _ms_hc = (+ $_ms_hc 1)
  133. // if lives are enabled, reduce by one, otherwise
  134. if (&& $_ms_ua $_ms_u) [ _ms_u = (- $_ms_u 1) ] [
  135. // game over, board is populated by hit and undiscovered mines and flag marks
  136. _ms_gm = 2
  137. _ms_t2 = (getmillis)
  138. _ms_set_markers
  139. ]
  140. ] 0x0 [
  141. _ms_tile_open 0x0 $arg1 1
  142. // explore all surrounding tiles until number border
  143. _ms_tile_expl $arg1 [
  144. // make sure the tile is not revealed, otherwise skip tile
  145. if (= (at $_ms_cf $n) 0xF) [
  146. // ensure tile is blank and not in work queue, then add it
  147. if (&& [= (at $_ms_nf $n) 0x0] [< (indexof $_ms_tq $n) 0]) [
  148. append _ms_tq $n
  149. ]
  150. // reveal the tile around the blank tile and add to completion percentage
  151. _ms_tile_open (at $_ms_nf $n) $n 1
  152. ]
  153. ]
  154. ] () [ _ms_tile_open $n $arg1 1 ]
  155. // in case of board completion, victory
  156. if (= $_ms_pc (- $_ms_bt $_ms_m)) [
  157. _ms_gm = 3 ; _ms_t2 = (getmillis)
  158. _ms_set_markers
  159. ]
  160. ]
  161.  
  162. _ms_make_board = [
  163. local i n r
  164. i = 0
  165. // initialise board variables
  166. _ms_th = $arg1
  167. _ms_tw = $arg2
  168. _ms_m = $arg3
  169. _ms_h = $_ms_th
  170. _ms_w = $_ms_tw
  171. _ms_tm = $_ms_m
  172. // initialise game variables
  173. if $_ms_ua [ _ms_u = (+ (div $_ms_m 20) 1) ]
  174. _ms_bt = (* $_ms_h $_ms_w) // total tiles
  175. _ms_pc = 0 // percentage counter
  176. _ms_t1 = 0 // timer start
  177. _ms_t2 = 0 // timer stop
  178. _ms_gm = 0 // gamemode: 0/1/2/3 = waiting/active/won/lost
  179. _ms_hc = 0 // mine hit counter
  180. _ms_fc = 0 // flag counter
  181. // initialise boards
  182. _ms_nf = ""
  183. _ms_mf = (loopconcat i $_ms_bt [result "0"])
  184. _ms_cf = (loopconcat i $_ms_bt [result 0xF])
  185. // initialise supplementary lists
  186. _ms_tq = ""
  187. _ms_mp = ""
  188. _ms_hp = ""
  189. _ms_fp = ""
  190. _ms_tr = ""
  191. // generate the mines board
  192. while [< $i $_ms_m] [
  193. r = (rnd $_ms_bt)
  194. // avoid writing to a previously picked spot
  195. if (! (at $_ms_mf $r)) [
  196. _ms_mf = (listsplice $_ms_mf "1" $r 1)
  197. append _ms_mp $r
  198. i = (+ $i 1)
  199. ]
  200. ]
  201. // generate the numbers board
  202. loop p $_ms_bt [
  203. if (at $_ms_mf $p) [ append _ms_nf 0x9 ] [
  204. do [ _ms_tile_find @(
  205. loopconcat+ i 1 8 [result [[
  206. n = (+ (at $_ms_mf $c@@i) $n)
  207. ]]]
  208. ) $p [ append _ms_nf (tohex $n) ] ]
  209. ]
  210. ]
  211. ]
  212.  
  213. UImenu "minesweeper" [
  214. uieschide 0
  215. uihlist 0.01 [
  216. uivlist 0 [
  217. UIbox "box d d" 0 0.04 [
  218. uiclamp 1 1
  219. uispace 0.01 0 [
  220. uialign -1
  221. uihlist 0.01 [
  222. local n ; n = (- $_ms_m $_ms_fc $_ms_hc)
  223. uiimage "media/interface/minesweeper/flag.png" 0.032 0.032
  224. uitext (concatword (? (< $n 0) "^f3") $n) 0.65
  225. ]
  226. ]
  227. uispace 0.01 0 [
  228. uialign 1
  229. uihlist 0.01 [
  230. uitext (_ms_clock (
  231. case $_ms_gm 0 0 1 (- $getmillis $_ms_t1) () (- $_ms_t2 $_ms_t1)
  232. )) 0.65
  233. uiimage "media/interface/minesweeper/clock.png" 0.032 0.032
  234. ]
  235. ]
  236. ]
  237. uispace 0.01 0.001 [
  238. uigrid $_ms_w 0 0 [
  239. loop i $_ms_bt [
  240. local c ; c = (at $_ms_cf $i)
  241. uiimage (format "media/interface/minesweeper/tiles/%1.png" $c) 0.04 0.04 [
  242. if (< $_ms_gm 2) [
  243. if (uihover?) [
  244. p = $i // last
  245. cond [= $c 0xF] [ // HIDDEN TILE
  246. if (uihold?) [
  247. uioutline 0xFF0000
  248. ] [ if (uieschold?) [
  249. uioutline 0xFF0000
  250. ] [ uioutline 0 ] ]
  251. uirelease [ _ms_tile_view $i ]
  252. uiescrelease [
  253. _ms_tile_open 0xC $i 0
  254. append _ms_fp $i
  255. _ms_fc = (+ $_ms_fc 1)
  256. ]
  257. ] [= $c 0xC] [ // FLAGGED TILE
  258. uioutline (? (uieschold?) 0xFF0000 0)
  259. uiescrelease [
  260. _ms_tile_open 0xF $i 0
  261. _ms_fp = (listdel $_ms_fp $i)
  262. _ms_fc = (- $_ms_fc 1)
  263. ]
  264. ] [!= $c 0x9] [ // -NOT- HIT MINE TILE
  265. if (|| [uiescpress?] [uialtpress?]) [
  266. _ms_tf = 0 ; o = 0
  267. _ms_tile_expl $i [
  268. case (at $_ms_cf $n) 0xF [
  269. append _ms_tr $n
  270. ] 0xC [
  271. _ms_tf = (+ $_ms_tf 1)
  272. ] 0x9 [
  273. _ms_tf = (+ $_ms_tf 1)
  274. ]
  275. ]
  276. ]
  277. if (|| [uieschold?] [uialthold?]) [ uioutline 0x00FFFF ]
  278. if (|| [uipress?] [uialtpress?]) [ o = 1 ]
  279. if (|| [uirelease?] [uialtrelease?]) [
  280. if (= $_ms_tf (at $_ms_nf $i)) [
  281. looplist n $_ms_tr [
  282. if (= (at $_ms_cf $n) 0xF) [ _ms_tile_view $n ]
  283. ]
  284. ]
  285. o = 0
  286. uieschold [] [ _ms_tr = "" ]
  287. ]
  288. uiescrelease [ _ms_tr = "" ]
  289. ]
  290. ] [
  291. if (= (getalias p) $i) [ _ms_tr = "" ] [
  292. if (> (indexof $_ms_tr $i) -1) [ uioutline (? $o 0xFF0000 0) ]
  293. ]
  294. ]
  295. uiclamp* 1 1 1 1
  296. ]
  297. ]
  298. ]
  299. ]
  300. ]
  301. UIbox "box d d" 0 0.04 [
  302. uiclamp 1 1
  303. uispace 0.01 0 [
  304. uialign -1
  305. uihlist 0.01 [
  306. uiimage "media/interface/minesweeper/life.png" 0.032 0.032
  307. uitext (? $_ms_ua (? $_ms_u $_ms_u (concatword "^f3" $_ms_u)) "-") 0.65
  308. ]
  309. ]
  310. uispace 0.01 0 [
  311. uialign 1
  312. uihlist 0.01 [
  313. uitext (format "^f%1%2%%" (case $_ms_gm 2 3 3 0 () 7) (
  314. precf (*f (divf $_ms_pc (- $_ms_bt $_ms_m)) 100) 1
  315. )) 0.65
  316. uiimage "media/interface/minesweeper/globe.png" 0.032 0.032
  317. ]
  318. ]
  319. ]
  320. ]
  321. uivlist 0 [
  322. uiclamp 0 0 1 1
  323. UIbox "box d n n" 0.14 0 [
  324. uivlist 0.02 [
  325. UIbuttonarea "" 0.14 0.032 [
  326. uiescrelease [ _ms_make_board $_ms_th $_ms_tw $_ms_tm ]
  327. uitext "New Game" 0.6
  328. ]
  329. uigrid 2 0.01 0.01 [
  330. uiimage "media/interface/minesweeper/height.png" 0.032 0.032
  331. uifill 0 0.032 [ uifield _ms_th 3 [ _ms_set_options $_ms_th 0 ] 0.55 style_generic_focus ]
  332. uiimage "media/interface/minesweeper/width.png" 0.032 0.032
  333. uifill 0 0.032 [ uifield _ms_tw 3 [ _ms_set_options 0 $_ms_tw ] 0.55 style_generic_focus ]
  334. uiimage "media/interface/minesweeper/mine.png" 0.032 0.032
  335. uifill 0 0.032 [ uifield _ms_tm 3 [ _ms_set_options 0 0 ] 0.55 style_generic_focus ]
  336. ]
  337. UIbuttonarea "" 0.14 0.032 [
  338. uirelease [ _ms_ua = (! $_ms_ua) ]
  339. uihlist 0.01 [
  340. UIcheckbox $_ms_ua 0.016 0 0
  341. uitext "Use Lives" 0.55
  342. ]
  343. ]
  344. ]
  345. ]
  346. uivlist 0.01 [
  347. UIbox "box d n n" 0.14 0 [
  348. uiclamp 1 1
  349. uivlist 0 [
  350. uiclamp 1 1
  351. UIbuttonarea "hold2" 0.14 0.032 [
  352. uirelease [ _ms_make_board 9 9 10 ]
  353. uitext (concatword (? $uihover? "^f0") "Easy") 0.55
  354. ]
  355. UIbuttonarea "hold2" 0.14 0.032 [
  356. uirelease [ _ms_make_board 16 16 40 ]
  357. uitext (concatword (? $uihover? "^f2") "Normal") 0.55
  358. ]
  359. UIbuttonarea "hold2" 0.14 0.032 [
  360. uirelease [ _ms_make_board 16 30 80 ]
  361. uitext (concatword (? $uihover? "^f3") "Hard") 0.55
  362. ]
  363. uiclamp* 1 1
  364. ]
  365. ]
  366. uitext (concat "^f4FPS:" (tabify $getfps 1)) 0.45
  367. uialign- 1 1
  368. ]
  369. ]
  370. ]
  371. ] [
  372. // if game is running, restore clock on show
  373. if (= $_ms_gm 1) [
  374. _ms_t1 = (- $getmillis $_ms_t2)
  375. ] [ _ms_make_board $_ms_th $_ms_tw $_ms_tm ]
  376. ] [
  377. // if game is running, suspend clock on hide
  378. if (= $_ms_gm 1) [
  379. _ms_t2 = (- $getmillis $_ms_t1)
  380. ]
  381. ] [] [ uitext "Minesweeper C.S." 0.8 ]
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