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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Errors: UnionOperation
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("LocalScript")
- o2 = Instance.new("StringValue")
- o3 = Instance.new("Folder")
- o4 = Instance.new("Model")
- o5 = Instance.new("Part")
- o6 = Instance.new("CylinderMesh")
- o7 = Instance.new("Part")
- o8 = Instance.new("BlockMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("CylinderMesh")
- o11 = Instance.new("StringValue")
- o12 = Instance.new("Part")
- o13 = Instance.new("BlockMesh")
- o14 = Instance.new("Part")
- o15 = Instance.new("BlockMesh")
- o16 = Instance.new("Part")
- o17 = Instance.new("Part")
- o18 = Instance.new("BlockMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("BlockMesh")
- o33 = Instance.new("WedgePart")
- o34 = Instance.new("WedgePart")
- o35 = Instance.new("WedgePart")
- o36 = Instance.new("Part")
- o37 = Instance.new("BlockMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("BlockMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("BlockMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("BlockMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("BlockMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("BlockMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("BlockMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("BlockMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("BlockMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("BlockMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("BlockMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("BlockMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("BlockMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("BlockMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("Part")
- o68 = Instance.new("Part")
- o69 = Instance.new("Part")
- o70 = Instance.new("Part")
- o71 = Instance.new("Model")
- o72 = Instance.new("Part")
- o76 = Instance.new("Part")
- o80 = Instance.new("WedgePart")
- o81 = Instance.new("SpecialMesh")
- o89 = Instance.new("Part")
- o90 = Instance.new("BlockMesh")
- o97 = Instance.new("Part")
- o98 = Instance.new("SpecialMesh")
- o99 = Instance.new("StringValue")
- o100 = Instance.new("Part")
- o101 = Instance.new("Part")
- o102 = Instance.new("Part")
- o103 = Instance.new("Part")
- o104 = Instance.new("Part")
- o105 = Instance.new("Part")
- o106 = Instance.new("Model")
- o109 = Instance.new("Part")
- o110 = Instance.new("StringValue")
- o111 = Instance.new("Part")
- o112 = Instance.new("Part")
- o113 = Instance.new("Part")
- o114 = Instance.new("Part")
- o115 = Instance.new("Part")
- o116 = Instance.new("Model")
- o163 = Instance.new("Part")
- o164 = Instance.new("SpecialMesh")
- o169 = Instance.new("StringValue")
- o170 = Instance.new("Part")
- o171 = Instance.new("Part")
- o172 = Instance.new("Part")
- o173 = Instance.new("Part")
- o174 = Instance.new("Part")
- o175 = Instance.new("Part")
- o189 = Instance.new("Model")
- o190 = Instance.new("Part")
- o191 = Instance.new("Part")
- o192 = Instance.new("Part")
- o193 = Instance.new("Part")
- o194 = Instance.new("Part")
- o195 = Instance.new("SpecialMesh")
- o196 = Instance.new("Part")
- o197 = Instance.new("SpecialMesh")
- o198 = Instance.new("Part")
- o199 = Instance.new("SpecialMesh")
- o200 = Instance.new("Part")
- o201 = Instance.new("SpecialMesh")
- o202 = Instance.new("Part")
- o203 = Instance.new("Part")
- o204 = Instance.new("SpecialMesh")
- o205 = Instance.new("Part")
- o206 = Instance.new("SpecialMesh")
- o207 = Instance.new("Part")
- o208 = Instance.new("SpecialMesh")
- o209 = Instance.new("Part")
- o210 = Instance.new("Part")
- o211 = Instance.new("SpecialMesh")
- o212 = Instance.new("Part")
- o213 = Instance.new("SpecialMesh")
- o214 = Instance.new("Part")
- o215 = Instance.new("SpecialMesh")
- o216 = Instance.new("Part")
- o217 = Instance.new("SpecialMesh")
- o218 = Instance.new("Part")
- o219 = Instance.new("SpecialMesh")
- o220 = Instance.new("Part")
- o221 = Instance.new("SpecialMesh")
- o222 = Instance.new("Part")
- o223 = Instance.new("SpecialMesh")
- o224 = Instance.new("Part")
- o225 = Instance.new("SpecialMesh")
- o226 = Instance.new("Part")
- o227 = Instance.new("SpecialMesh")
- o228 = Instance.new("Part")
- o229 = Instance.new("SpecialMesh")
- o230 = Instance.new("Part")
- o231 = Instance.new("SpecialMesh")
- o232 = Instance.new("Part")
- o233 = Instance.new("SpecialMesh")
- o234 = Instance.new("Part")
- o235 = Instance.new("SpecialMesh")
- o236 = Instance.new("Part")
- o237 = Instance.new("SpecialMesh")
- o238 = Instance.new("Part")
- o239 = Instance.new("SpecialMesh")
- o240 = Instance.new("Part")
- o241 = Instance.new("SpecialMesh")
- o242 = Instance.new("Part")
- o243 = Instance.new("SpecialMesh")
- o244 = Instance.new("Part")
- o245 = Instance.new("SpecialMesh")
- o246 = Instance.new("Part")
- o247 = Instance.new("SpecialMesh")
- o248 = Instance.new("Part")
- o249 = Instance.new("SpecialMesh")
- o250 = Instance.new("Part")
- o251 = Instance.new("SpecialMesh")
- o252 = Instance.new("Part")
- o253 = Instance.new("SpecialMesh")
- o254 = Instance.new("Part")
- o255 = Instance.new("SpecialMesh")
- o256 = Instance.new("Part")
- o257 = Instance.new("SpecialMesh")
- o258 = Instance.new("Part")
- o259 = Instance.new("SpecialMesh")
- o260 = Instance.new("Part")
- o261 = Instance.new("SpecialMesh")
- o262 = Instance.new("Part")
- o263 = Instance.new("SpecialMesh")
- o264 = Instance.new("Part")
- o265 = Instance.new("SpecialMesh")
- o266 = Instance.new("Part")
- o267 = Instance.new("SpecialMesh")
- o268 = Instance.new("Part")
- o269 = Instance.new("SpecialMesh")
- o270 = Instance.new("Part")
- o271 = Instance.new("SpecialMesh")
- o272 = Instance.new("Part")
- o273 = Instance.new("SpecialMesh")
- o274 = Instance.new("Part")
- o275 = Instance.new("SpecialMesh")
- o276 = Instance.new("StringValue")
- o277 = Instance.new("Model")
- o282 = Instance.new("Part")
- o283 = Instance.new("SpecialMesh")
- o284 = Instance.new("Part")
- o285 = Instance.new("SpecialMesh")
- o286 = Instance.new("Part")
- o287 = Instance.new("SpecialMesh")
- o288 = Instance.new("Part")
- o289 = Instance.new("SpecialMesh")
- o290 = Instance.new("Part")
- o291 = Instance.new("SpecialMesh")
- o292 = Instance.new("Part")
- o293 = Instance.new("SpecialMesh")
- o294 = Instance.new("Part")
- o295 = Instance.new("SpecialMesh")
- o296 = Instance.new("Part")
- o297 = Instance.new("SpecialMesh")
- o298 = Instance.new("Part")
- o299 = Instance.new("SpecialMesh")
- o300 = Instance.new("Part")
- o301 = Instance.new("SpecialMesh")
- o302 = Instance.new("Part")
- o303 = Instance.new("SpecialMesh")
- o304 = Instance.new("Part")
- o305 = Instance.new("SpecialMesh")
- o306 = Instance.new("Part")
- o307 = Instance.new("SpecialMesh")
- o308 = Instance.new("Part")
- o309 = Instance.new("SpecialMesh")
- o310 = Instance.new("Part")
- o311 = Instance.new("SpecialMesh")
- o314 = Instance.new("Part")
- o315 = Instance.new("SpecialMesh")
- o317 = Instance.new("Part")
- o318 = Instance.new("Part")
- o319 = Instance.new("Part")
- o320 = Instance.new("Part")
- o321 = Instance.new("Part")
- o322 = Instance.new("Part")
- o336 = Instance.new("StringValue")
- o337 = Instance.new("Model")
- o338 = Instance.new("Part")
- o339 = Instance.new("SpecialMesh")
- o344 = Instance.new("Part")
- o348 = Instance.new("Part")
- o349 = Instance.new("SpecialMesh")
- o350 = Instance.new("Part")
- o351 = Instance.new("SpecialMesh")
- o354 = Instance.new("Part")
- o355 = Instance.new("Part")
- o357 = Instance.new("Part")
- o358 = Instance.new("SpecialMesh")
- o360 = Instance.new("Part")
- o361 = Instance.new("SpecialMesh")
- o362 = Instance.new("Part")
- o363 = Instance.new("Part")
- o364 = Instance.new("SpecialMesh")
- o365 = Instance.new("Part")
- o366 = Instance.new("ParticleEmitter")
- o367 = Instance.new("LocalScript")
- o372 = Instance.new("Part")
- o373 = Instance.new("Part")
- o375 = Instance.new("StringValue")
- o376 = Instance.new("Part")
- o377 = Instance.new("Part")
- o378 = Instance.new("Part")
- o379 = Instance.new("Part")
- o380 = Instance.new("Part")
- o381 = Instance.new("Part")
- o1.Name = "Trigiator"
- o1.Parent = mas
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- script.Parent = nil
- Character = game.Players.localPlayer.Character
- Humanoid = Character.Humanoid
- if Humanoid:findFirstChild("Animate") then
- Humanoid:findFirstChild("Animate"):Destroy()
- end
- --TagService = require(game:GetService("ReplicatedStorage"):WaitForChild("TagService"))
- Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
- clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
- hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
- blocksounds = {"199148933", "199148947"}
- armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"}
- music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"}
- misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"}
- wait(0.016666666666667)
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = true
- hand = false
- MMouse = nil
- combo = 0
- mana = 0
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local gun = false
- local shoot = false
- player = nil
- mana = 0
- Character:FindFirstChild("Animate"):Destroy()
- Humanoid:findFirstChild("Animator"):Destroy()
- Humanoid.WalkSpeed = 12
- print("Gladiator loaded.")
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- m.Name = "Gladiator\'s Greatsword"
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it = Instance.new
- nooutline = function(part)
- part.TopSurface = 10
- end
- rainParts = {}
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- if brickcolor == TorsoColor then
- table.insert(rainParts, #rainParts + 1, fp)
- end
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- wep = script.Trigiator[script.Skin.Value]--game:service("ReplicatedStorage").Weapons[script.Name][Player.Stats.SkinValue.Value]:Clone()
- wep.Parent = Character
- script.Trigiator:Destroy()
- for i,v in pairs(wep:children()) do
- if not v:isA("StringValue") and v.BrickColor == BrickColor.new(--[[Bright blue--]]"Brick yellow") then
- table.insert(rainParts, #rainParts + 1, v)
- end
- if not v:isA("StringValue") then
- v.BrickColor = BrickColor.new("White")
- if v:isA("UnionOperation") then
- v.UsePartColor = true
- end
- end
- end
- Handle = wep.Handle
- Handleweld = weld(m, Character["Left Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00593662262, 0.999967575, -0.00341796875, 0.00495308638, -0.000796281383, 0.999987423, 5.21182892e-06, 0.999999464, 0.000796210894, -0.999987781, 1.26810494e-06, 0.00495308917))
- Hitbox = wep.Hitbox
- Hitbox2 = wep.Hitbox2
- EffectReference = wep.EffectReference
- EffectReference2 = wep.EffectReference2
- EffectReference3 = wep.EffectReference3
- weldScript = function(weldTo)
- local weldModel = Instance.new("Model", weldTo)
- weldModel.Name = "Welds"
- local makeWeld = function(part1, part0)
- local w = Instance.new("Weld", weldModel)
- w.Part0 = part0
- w.Part1 = part1
- local CFrameOrigin = CFrame.new(part0.Position)
- local CFrame0 = part0.CFrame:inverse() * CFrameOrigin
- local CFrame1 = part1.CFrame:inverse() * CFrameOrigin
- w.C0 = CFrame0
- w.C1 = CFrame1
- end
- for i,v in pairs(weldTo.Parent:children()) do
- if (v.ClassName == "Part" or v.Name == "Part" or v:isA("WedgePart")) and v ~= weldTo then
- makeWeld(v, weldTo)
- v.Anchored = false
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- end
- weldTo.Anchored = false
- weldTo.CanCollide = false
- weldTo.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- weldScript(Handle)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = "none"
- local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 17.5
- local co2 = 37.5
- local co3 = 57.5
- local co4 = 90
- local inputserv = game:GetService("UserInputService")
- local typing = false
- local crit = false
- local critchance = 2
- local critdamageaddmin = 3
- local critdamageaddmax = 6
- local maxstamina = 100
- local stamina = 0
- local skill1stam = 15
- local skill2stam = 30
- local skill3stam = 45
- local skill4stam = 75
- local recovermana = 3
- local defensevalue = 1.4
- local speedvalue = 0.6
- local mindamage = 5
- local maxdamage = 10
- local damagevalue = 0.9
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, "[C] Tornado")
- text2 = makelabel(framesk2, "[V] Aerial Smash")
- text3 = makelabel(framesk3, "[X] Crack")
- text4 = makelabel(framesk4, "[Z] Bash")
- staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 0.61960784313725, 0))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0))
- staminatext = makelabel(staminabar, "Strength")
- healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451))
- healthtext = makelabel(healthbar, "Health")
- local stats = Instance.new("Folder", Character)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type)
- local p = Instance.new("Part", par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = trans
- p.FormFactor = "Custom"
- nooutline(p)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = "rbxassetid://" .. id
- else
- if id == nil and type ~= nil then
- mesh.MeshType = type
- else
- if id == nil and type == nil then
- mesh.MeshType = "Brick"
- end
- end
- end
- coroutine.wrap(function()
- for i = 0, delay1, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end)()
- return p
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- circle = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = "Custom"
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- firespaz1 = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = "Custom"
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, 0.1 do
- wait(0.033333333333333)
- p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- pickrandom = function(tablesa)
- local randomized = tablesa[math.random(1, #tablesa)]
- return randomized
- end
- sound = function(id, pitch, volume, par, last)
- local s = Instance.new("Sound", par or Torso)
- s.SoundId = "rbxassetid://" .. id
- s.Pitch = pitch or 1
- s.Volume = volume or 1
- wait()
- s:play()
- game.Debris:AddItem(s, last or 120)
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- getclosest = function(obj, dis, player)
- if (player.Torso.CFrame.p - obj).magnitude >= dis then
- do return not player end
- do
- local list = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and (v.Torso.Position - obj).magnitude <= dis then
- table.insert(list, v)
- end
- end
- do return list end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- end
- end
- end
- tag = function(hum, player)
- local creator = Instance.new("ObjectValue", hum)
- creator.Value = player
- creator.Name = "creator"
- end
- untag = function(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- tagplayer = function(h)
- coroutine.wrap(function()
- tag(h, player)
- wait(1)
- untag(h)
- end)()
- end
- randomizer = function(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- else
- if percent <= randomized then
- return false
- end
- end
- end
- turncrit = function()
- coroutine.resume(coroutine.create(function()
- print("CRITICAL!")
- crit = true
- wait(0.25)
- crit = false
- end))
- end
- subtractstamina = function(k)
- if k <= stamina then
- stamina = stamina - k
- end
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- nooutline = function(part)
- part.TopSurface = 10
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Dark grey"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(workspace, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(workspace, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- fat.Event:wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local m = Instance.new("Model", Character)
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", m)
- game:GetService("Debris"):AddItem(bg, 6.5)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- fat.Event:wait()
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end)()
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- local D = math.random(minim, maxim) * damagea.Value
- --TagService:NewTag(h.Parent, Player, "Trigiator", D)
- if blocked == false then
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- hit.Parent.Humanoid:TakeDamage(D)
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- hit.Parent.Humanoid:TakeDamage(D / 2)
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- if Type == "Knockdown" then
- humanoid = hit.Parent.Humanoid
- humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function(Humanoid)
- fat.Event:wait()
- Humanoid.PlatformStand = false
- end), humanoid)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- if Type == "Target" then
- so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "SmoothPlastic"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 4)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 4)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- BashEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(90), math.rad(0), math.rad(0))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- BashEffect2 = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(0), math.rad(0), math.rad(0))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 6)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- Shockwave3 = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(90), math.rad(0), math.rad(0))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 6)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- Shockwave4 = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-75, 75)), math.rad(math.random(-75, 75)), math.rad(math.random(-75, 75)))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 6)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- canwalk = true
- canidle = true
- ragemode = false
- local rain = Color3.new()
- sincolor = function(sine)
- sine = math.deg(sine)
- local radcolor = function(col)
- return math.rad(col / 255 * 360)
- end
- local r = math.abs(math.sin(radcolor(sine + 0)))
- local g = math.abs(math.sin(radcolor(sine + 85)))
- local b = math.abs(math.sin(radcolor(sine + 170)))
- return Color3.new(r, g, b)
- end
- rainhats = {}
- prepareCharacter = function()
- for _,v in pairs(Character:children()) do
- if v:isA("Shirt") or v:isA("Pants") then
- v:Destroy()
- else
- if v:isA("Part") then
- v.BrickColor = BrickColor.new("White")
- if v.Name == "Head" and v:FindFirstChild("face") then
- v.face:Destroy()
- end
- else
- if v.Name == "BodyColors" then
- v:Destroy()
- else
- if v:isA("Hat") then
- table.insert(rainhats, #rainhats + 1, v.Handle.Mesh)
- v.Handle.Mesh.TextureId = "rbxassetid://37912058"
- end
- end
- end
- end
- end
- end
- prepareCharacter()
- spawn(function()
- while wait(7) do
- for _,v in pairs(Character:children()) do
- if v:isA("Part") then
- v.BrickColor = BrickColor.new("White")
- end
- end
- end
- end)
- updatecolor = function()
- for _,x in pairs(rainParts) do
- x.BrickColor = BrickColor.new(rain)
- end
- for _,x in pairs(rainhats) do
- x.VertexColor = Vector3.new(rain.r, rain.g, rain.b)
- end
- TorsoColor = BrickColor.new(rain)
- end
- Rage = function()
- if ragemode == false and attack == false and stamina >= 50 then
- attack = true
- ragemode = true
- speed.Value = 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 20 * i), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 - 30 * i), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(45 + 90 * i), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 360 * i), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- speed.Value = 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- so("http://roblox.com/asset/?id=199145095", Handle, 0.25, math.random(80, 120) / 100)
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.9, 0) * angles(math.rad(180), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- damagea.Value = 1.1
- defense.Value = 0.8
- speed.Value = 0.9
- Humanoid.WalkSpeed = 16 * speed.Value
- attack = false
- elseif ragemode == true and attack == false then
- --[[for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.9, 0) * angles(math.rad(180), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- attack = true
- ragemode = false
- damagea.Value = 1.1
- defense.Value = 0.8
- speed.Value = 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10 + 20 * i), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20 + 30 * i), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.9, 0) * angles(math.rad(180 - 135 * i), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- speed.Value = 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- so("http://roblox.com/asset/?id=199145095", Handle, 0.25, math.random(80, 120) / 100)
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(45), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- damagea.Value = 0.8
- defense.Value = 1.4
- speed.Value = 0.6
- Humanoid.WalkSpeed = 16 * speed.Value
- attack = false--]]
- attack = true
- ragemode = false
- speed.Value = 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10 + 20 * i), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20 + 30 * i), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.9, 0) * angles(math.rad(180 - 135 * i), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- speed.Value = 0.4
- Humanoid.WalkSpeed = 16 * speed.Value
- so("http://roblox.com/asset/?id=199145095", Handle, 0.5, math.random(80, 120) / 100)
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(45), math.rad(-45), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- damagea.Value = 0.9
- defense.Value = 1.4
- speed.Value = 0.6
- Humanoid.WalkSpeed = 16 * speed.Value
- attack = false
- end
- coroutine.resume(coroutine.create(function()
- while ragemode == true and stamina >= 0 do
- fat.Event:wait()
- stamina = stamina - 0.1
- speed.Value = 0.9
- defense.Value = 0.8
- damagea.Value = 1.1
- Humanoid.WalkSpeed = 16 * speed.Value
- end
- end))
- coroutine.resume(coroutine.create(function()
- while stamina <= 0 do
- if attack == true then
- fat.Event:wait()
- end
- end
- end))
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(205), math.rad(30), math.rad(-10)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145146", Hitbox, 1, 1)
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(45), math.rad(-25)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(45), math.rad(-25)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-60)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(-35), math.rad(-45)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45), math.rad(-35), math.rad(-45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(20)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(35), math.rad(-45)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(60)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(165), math.rad(-60), math.rad(90)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-15), math.rad(15), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1)
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-45)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(7.565), math.rad(-14.862), math.rad(-62.778)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, -0.25) * angles(math.rad(-45), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(7.565), math.rad(-14.862), math.rad(-62.778)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, -0.25) * angles(math.rad(-45), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 1.25, -0.5) * angles(math.rad(160), math.rad(0), math.rad(-45)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 1.25, -0.5) * angles(math.rad(160), math.rad(0), math.rad(45)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1.1)
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(45)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(-25), math.rad(20), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attackoneRage = function()
- attack = true
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(205), math.rad(30), math.rad(-10)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145146", Hitbox, 1, 1)
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(45), math.rad(-25)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(45), math.rad(-25)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attacktwoRage = function()
- attack = true
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(-35), math.rad(-45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45), math.rad(-35), math.rad(-45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(20)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(35), math.rad(-45)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attackthreeRage = function()
- attack = true
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(165), math.rad(-60), math.rad(90)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-15), math.rad(15), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1)
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-45)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(7.565), math.rad(-14.862), math.rad(-62.778)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, -0.25) * angles(math.rad(-45), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-60)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-20)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(7.565), math.rad(-14.862), math.rad(-62.778)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, -0.25) * angles(math.rad(-45), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- attackfourRage = function()
- attack = true
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 1.25, -0.5) * angles(math.rad(160), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 1.25, -0.5) * angles(math.rad(160), math.rad(0), math.rad(45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.4, 1)
- end)
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1.1)
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(45)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(-25), math.rad(20), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- Bash = function()
- attack = true
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.7) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, -1.25, -1) * angles(math.rad(0), math.rad(-90), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.7) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-5, -1.25, -1) * angles(math.rad(0), math.rad(-90), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 4, 8, 5, "Normal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=2767090", Torso, 1, math.random(80, 120) / 100)
- BashEffect(TorsoColor, RootPart.CFrame, 1, 0.25, 1, 0.25, 0.25, 0.25, 0.025)
- BashEffect2(TorsoColor, RootPart.CFrame, 1, 1, 1, 0.25, 0.25, 0.25, 0.02)
- local body = Instance.new("BodyVelocity", Torso)
- body.MaxForce = Vector3.new(10000, 0, 10000)
- body.P = 0.01
- body.Velocity = RootPart.CFrame.lookVector * 40
- for i = 0, 1, 0.3 do
- fat.Event:wait()
- BashEffect2(TorsoColor, RootPart.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.7) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-5, -1.25, -1) * angles(math.rad(0), math.rad(-90), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.7) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-5, -1.25, -1) * angles(math.rad(0), math.rad(-90), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- body.Parent = nil
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.7) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, -1.25, -1) * angles(math.rad(0), math.rad(-90), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- attack = false
- end
- Smash = function()
- attack = true
- for i = 0, 1, 0.4 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(-25), math.rad(20), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 1.25, -0.5) * angles(math.rad(160), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 1.25, -0.5) * angles(math.rad(160), math.rad(0), math.rad(45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.2, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.2, 1)
- end)
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1.1)
- for i = 0, 1, 0.3 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(45)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(-25), math.rad(20), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- local hit, pos = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if hit ~= nil then
- local Color = TorsoColor
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, TorsoColor, "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(refpart, 1)
- so("http://www.roblox.com/asset/?id=199145477", refpart, 1, 0.75)
- so("http://roblox.com/asset/?id=157878578", refpart, 1, 1)
- so("http://roblox.com/asset/?id=2760979", refpart, 1, 1)
- so("http://www.roblox.com/asset/?id=142070127", refpart, 1, 1)
- for i = 1, 10 do
- local Color = TorsoColor
- local Materials = hit.Material
- local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
- groundpart.CFrame = cf(pos) * cf(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 10)
- end
- for i = 1, 20 do
- local Color = TorsoColor
- local Materials = hit.Material
- local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(25, 50) / 100, math.random(25, 50) / 100, math.random(25, 50) / 100))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
- groundpart.CFrame = cf(pos) * cf(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 10)
- end
- for i = 1, 10 do
- local Color = TorsoColor
- local Materials = hit.Material
- local actualgroundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
- actualgroundpart.Anchored = true
- actualgroundpart.Material = Materials
- actualgroundpart.CanCollide = true
- actualgroundpart.Friction = 1
- actualgroundpart.CFrame = cf(pos) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(actualgroundpart, 10)
- end
- local Color = TorsoColor
- Shockwave2(Color, cf(refpart.Position), 1, 0.25, 1, 0.5, 0.25, 0.5, 0.025)
- Shockwave3(Color, cf(refpart.Position), 1, 1, 0.25, 0.75, 0.75, 0.75, 0.02)
- MagniDamage(refpart, 8, 10, 15, 10, "Normal")
- end
- do
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(30), math.rad(0), math.rad(45)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.75, -0.25, 0) * angles(math.rad(-25), math.rad(20), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- end
- SpinSlash = function()
- attack = true
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(120)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(-10), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-1.25, -0.75, 0) * angles(math.rad(-90), math.rad(45), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.2, 1)
- end)
- con2 = Hitbox2.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, 5, "Normal", RootPart, 0.2, 1)
- end)
- for i = 1, 5 do
- so("http://roblox.com/asset/?id=199145146", Hitbox, 1, math.random(80, 120) / 100)
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-1.25, -0.75, 0) * angles(math.rad(-90), math.rad(45), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- end
- so("http://roblox.com/asset/?id=199145146", Hitbox, 1, math.random(80, 120) / 100)
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(-10), math.rad(45)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-1.25, -0.75, 0) * angles(math.rad(-90), math.rad(45), math.rad(90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- con1:disconnect()
- con2:disconnect()
- attack = false
- end
- Earthquake = function()
- attack = true
- canwalk = false
- canidle = false
- Humanoid.Jump = true
- Humanoid.WalkSpeed = 32 * speed.Value
- for i = 1, 5 do
- so("http://roblox.com/asset/?id=199145146", Hitbox, 1, 2)
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- Torso.Velocity = vt(0, 50, 0)
- Humanoid.WalkSpeed = 32 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(10)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 1.25, 0) * angles(math.rad(180), math.rad(0), math.rad(-10)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(1 - 1.5 * i, -1, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(-90)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- end
- for i = 0, 1, 0.05 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 32 * speed.Value
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-0.75, -0.25, 0) * angles(math.rad(0), math.rad(180), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- hitfloor = nil
- while hitfloor == nil do
- fat.Event:wait()
- hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- end
- local Color = TorsoColor
- print("touched")
- refpart = part(3, workspace, "SmoothPlastic", 0, 1, TorsoColor, "Effect", vt())
- refpart.Anchored = true
- refpart.CFrame = cf(posfloor)
- game:GetService("Debris"):AddItem(refpart, 1)
- for i = 1, 20 do
- local Color = TorsoColor
- local Materials = hitfloor.Material
- local actualgroundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(300, 600) / 100, math.random(300, 600) / 100, math.random(300, 600) / 100))
- actualgroundpart.Anchored = true
- actualgroundpart.Material = Materials
- actualgroundpart.CanCollide = true
- actualgroundpart.Friction = 1
- actualgroundpart.CFrame = cf(posfloor) * cf(math.random(-1500, 1500) / 100, 0, math.random(-1500, 1500) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(actualgroundpart, 10)
- end
- for i = 1, 20 do
- local Color = TorsoColor
- local Materials = hitfloor.Material
- local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-100, 100), math.random(100, 150), math.random(-100, 100))
- groundpart.CFrame = cf(posfloor) * cf(math.random(-250, 250) / 100, 5, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 10)
- end
- for i = 1, 40 do
- local Color = TorsoColor
- local Materials = hitfloor.Material
- local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-100, 100), math.random(100, 150), math.random(-100, 100))
- groundpart.CFrame = cf(posfloor) * cf(math.random(-250, 250) / 100, 5, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 10)
- end
- local Color = TorsoColor
- so("http://www.roblox.com/asset/?id=199145477", refpart, 1, 0.6)
- so("http://roblox.com/asset/?id=157878578", refpart, 1, 0.6)
- so("http://roblox.com/asset/?id=2760979", refpart, 1, 0.6)
- so("http://www.roblox.com/asset/?id=142070127", refpart, 1, 0.6)
- so("http://roblox.com/asset/?id=168586621", refpart, 1, 0.5)
- Shockwave2(TorsoColor, cf(refpart.Position), 1, 0.25, 1, 1, 0.5, 1, 0.01)
- Shockwave(TorsoColor, cf(refpart.Position), 3, 3, 3, 3, 3, 3, 0.01)
- Shockwave3(TorsoColor, cf(refpart.Position), 1, 1, 0.25, 1.5, 1.5, 0.25, 0.01)
- for i = 0, math.random(4, 8) do
- Humanoid.WalkSpeed = 0 * speed.Value
- Torso.Velocity = vt(0, 0, 0)
- Shockwave4(TorsoColor, cf(refpart.Position), 1, 1, 1, 2, 2, 2, 0.01)
- end
- for i = 0, math.random(4, 8) do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- Torso.Velocity = vt(0, 0, 0)
- MagniDamage(refpart, 30, 5, 10, 10, "Normal")
- Shockwave3(TorsoColor, cf(refpart.Position), 0.1, 0.1, 0.1, 2, 2, 1, 0.01)
- end
- for i = 0, 1, 0.04 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0 * speed.Value
- MagniDamage(refpart, 30, 5, 10, 10, "Normal")
- Torso.Velocity = vt(0, 0, 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-0.75, -0.25, 0) * angles(math.rad(0), math.rad(180), math.rad(-45)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- end
- Humanoid.WalkSpeed = 16 * speed.Value
- canwalk = true
- canidle = true
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and stamina >= 2.5 then
- if attacktype == 1 then
- attacktype = 2
- attackoneRage()
- else
- if attacktype == 2 then
- attacktype = 3
- attacktwoRage()
- else
- if attacktype == 3 then
- attacktype = 4
- attackthreeRage()
- else
- if attacktype == 4 then
- attacktype = 1
- attackfourRage()
- end
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- fat.Event:wait()
- end
- end
- if attack == false then
- attacktype = 1
- end
- end))
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "e" and attack == false then
- Rage()
- end
- if k == "z" and attack == false and stamina >= 2.5 and co1 <= cooldown1 and skill1stam <= stamina then
- cooldown1 = 0
- subtractstamina(skill1stam)
- Bash()
- end
- if k == "x" and attack == false and stamina >= 2.5 and co2 <= cooldown2 and skill2stam <= stamina then
- cooldown2 = 0
- subtractstamina(skill2stam)
- Smash()
- end
- if k == "c" and attack == false and stamina >= 2.5 and co3 <= cooldown3 and skill3stam <= stamina then
- cooldown3 = 0
- subtractstamina(skill3stam)
- SpinSlash()
- end
- if k == "v" and attack == false and stamina >= 2.5 and co4 <= cooldown4 and skill4stam <= stamina then
- cooldown4 = 0
- subtractstamina(skill4stam)
- Earthquake()
- end
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- end)
- updateskills = function()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if stamina <= skill1stam then
- bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar4.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill2stam then
- bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar3.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill3stam then
- bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar1.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill4stam then
- bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar2.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= maxstamina then
- stamina = stamina + recovermana / 30
- end
- end
- Character.Humanoid.Died:connect(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- v:Clone()
- v.Parent = workspace
- v.Children.CanCollide = true
- end
- end
- end)
- game:GetService("RunService").Heartbeat:connect(function()
- rain = sincolor(tick() * 3)
- updatecolor()
- updateskills()
- healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- end)
- local sine = 0
- local change = 1
- local val = 0
- fat.Event:connect(function()
- sine = sine + change
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then
- Anim = "Jump"
- if attack == false and ragemode == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(0.25, 0.25, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(-5)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-157.5), math.rad(0), math.rad(180)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == false and ragemode == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(-45), math.rad(-20)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false and ragemode == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(0.25, 0.25, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(-5)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-157.5), math.rad(0), math.rad(180)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == false and ragemode == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(175), math.rad(-45), math.rad(0)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false and ragemode == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 + 1 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(0), math.rad(-45)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(0.25, 0.25 + 0.05 * math.cos(sine / 15) + math.sin(sine / 15) / 15, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 15) + math.sin(sine / 15) / 15, 0) * angles(math.rad(-15), math.rad(-30), math.rad(-5)), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.9, -0.9 - 0.1 * math.cos(sine / 15), 0.2) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-0.9, -0.9 - 0.1 * math.cos(sine / 15), 0) * angles(math.rad(0), math.rad(-105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-157.5 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(180)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == false and ragemode == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 + 1 * math.cos(sine / 25)) + -math.sin(sine / 25) / 15, math.rad(0), math.rad(-15)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 25) + math.sin(sine / 25) / 15, 0) * angles(math.rad(10), math.rad(0), math.rad(15 + 5 * math.cos(sine / 25)) + math.sin(sine / 25) / 15), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 25) + math.sin(sine / 25) / 15, 0) * angles(math.rad(175), math.rad(-45), math.rad(-10)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1.05, -0.9 - 0.1 * math.cos(sine / 25), 0.1) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1.05, -0.9 - 0.1 * math.cos(sine / 25), 0.1) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == true and ragemode == false then
- fat.Event:wait()
- change = 2
- Humanoid.WalkSpeed = 16 * speed.Value
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == true and ragemode == true then
- fat.Event:wait()
- change = 2
- Humanoid.WalkSpeed = 16 * speed.Value
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- end
- end
- end
- end
- else
- if torvel > 2 and torvel < 22 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false and ragemode == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.05 - 0.05 * math.cos(sine / 3.5)) * angles(math.rad(0), math.rad(0), math.rad(60 + 5 * math.cos(sine / 7))), 0.25)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60 - 5 * math.cos(sine / 7))), 0.25)
- RW.C0 = clerp(RW.C0, CFrame.new(0.25, 0.25, -0.5) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 7)), math.rad(-50)), 0.25)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-45 - 5 * math.cos(sine / 7)), math.rad(-15)), 0.25)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 3.5) / 2, 0.5 * math.cos(sine / 3.5) / 2) * angles(math.rad(-30 * math.cos(sine / 3.5)) + -math.sin(sine / 3.5) / 2.5, math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 3.5) / 2, -0.5 * math.cos(sine / 3.5) / 2) * angles(math.rad(30 * math.cos(sine / 3.5)) + math.sin(sine / 3.5) / 2.5, math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-0.25, 0, 0) * angles(math.rad(-150 - 2.5 * math.cos(sine / 7)), math.rad(15), math.rad(180)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.25)
- else
- if attack == false and ragemode == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.2 * math.cos(sine / 3)) * angles(math.rad(10), math.rad(0), math.rad(5 * math.cos(sine / 6))), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-5 * math.cos(sine / 6))), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45 * math.cos(sine / 6)), math.rad(0), math.rad(5)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 + 0.1 * math.cos(sine / 3) + math.sin(sine / 3) / 6, 0) * angles(math.rad(175), math.rad(-45), math.rad(-10)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 6) / 2, 0.5 * math.cos(sine / 6) / 2) * angles(math.rad(-5 - 60 * math.cos(sine / 6)) + -math.sin(sine / 6) / 2.5, math.rad(90 - 5 * math.cos(sine / 6)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 6) / 2, -0.5 * math.cos(sine / 6) / 2) * angles(math.rad(-5 + 60 * math.cos(sine / 6)) + math.sin(sine / 6) / 2.5, math.rad(-90 - 5 * math.cos(sine / 6)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == true and canwalk == true and ragemode == true then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 6) / 2, 0.5 * math.cos(sine / 6) / 2) * angles(math.rad(-15 - 60 * math.cos(sine / 6)) + -math.sin(sine / 6) / 2.5, math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 6) / 2, -0.5 * math.cos(sine / 6) / 2) * angles(math.rad(-15 + 60 * math.cos(sine / 6)) + math.sin(sine / 6) / 2.5, math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- else
- if attack == true and canwalk == true and ragemode == false then
- fat.Event:wait()
- Humanoid.WalkSpeed = 16 * speed.Value
- change = 2
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 3.5) / 2, 0.5 * math.cos(sine / 3.5) / 2) * angles(math.rad(-30 * math.cos(sine / 3.5)) + -math.sin(sine / 3.5) / 2.5, math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 3.5) / 2, -0.5 * math.cos(sine / 3.5) / 2) * angles(math.rad(30 * math.cos(sine / 3.5)) + math.sin(sine / 3.5) / 2.5, math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- end
- end
- end
- else
- if torvel >= 22 and hitfloor ~= nil then
- Anim = "Run"
- end
- end
- end
- end
- end
- end
- end)
- end,o1)
- end))
- o2.Name = "Skin"
- o2.Parent = o1
- o2.Value = "Bone Cleaver"
- o3.Name = "Trigiator"
- o3.Parent = o1
- o4.Name = "Wood Master"
- o4.Parent = o3
- o4.PrimaryPart = o16
- o5.Parent = o4
- o5.BrickColor = BrickColor.new("Smoky grey")
- o5.Position = Vector3.new(799.400024, -207.106781, -209.633362)
- o5.Rotation = Vector3.new(175.020004, -14.4899998, -94.0599976)
- o5.Anchored = true
- o5.CanCollide = false
- o5.Locked = true
- o5.FormFactor = Enum.FormFactor.Custom
- o5.Size = Vector3.new(0.200000003, 0.351074696, 0.232929692)
- o5.CFrame = CFrame.new(799.400024, -207.106781, -209.633362, -0.0684971884, 0.965760946, -0.250227749, 0.99526602, 0.0488153175, -0.0840394273, -0.0689470544, -0.254799634, -0.964532793)
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o5.Position = Vector3.new(799.400024, -207.106781, -209.633362)
- o5.Orientation = Vector3.new(4.82000017, -165.460007, 87.1900024)
- o5.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o6.Parent = o5
- o6.Scale = Vector3.new(0.919355154, 1, 1)
- o6.Scale = Vector3.new(0.919355154, 1, 1)
- o7.Parent = o4
- o7.BrickColor = BrickColor.new("Smoky grey")
- o7.Position = Vector3.new(799.871155, -207.822968, -207.985138)
- o7.Rotation = Vector3.new(-169.160004, 74.9599991, 108.629997)
- o7.Anchored = true
- o7.CanCollide = false
- o7.Locked = true
- o7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o7.CFrame = CFrame.new(799.871155, -207.822968, -207.985138, -0.0828959793, -0.245863825, 0.965753257, -0.87269026, 0.485831946, 0.0487764068, -0.481186092, -0.838760078, -0.25483647)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o7.Position = Vector3.new(799.871155, -207.822968, -207.985138)
- o7.Orientation = Vector3.new(-2.79999995, 104.779999, -60.9000015)
- o7.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o8.Parent = o7
- o8.Scale = Vector3.new(0.183871031, 0.963534355, 0.776433408)
- o8.Scale = Vector3.new(0.183871031, 0.963534355, 0.776433408)
- o9.Parent = o4
- o9.BrickColor = BrickColor.new("Smoky grey")
- o9.Position = Vector3.new(799.316162, -207.878922, -210.099091)
- o9.Rotation = Vector3.new(-169.470001, -15.0299997, -90.0800018)
- o9.Anchored = true
- o9.CanCollide = false
- o9.Locked = true
- o9.FormFactor = Enum.FormFactor.Custom
- o9.Size = Vector3.new(0.441290498, 0.631934464, 0.582324207)
- o9.CFrame = CFrame.new(799.316162, -207.878922, -210.099091, -0.00139408268, 0.965772212, -0.259387881, 0.983100772, 0.0488072298, 0.176439002, 0.183059886, -0.254758447, -0.949519515)
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o9.Position = Vector3.new(799.316162, -207.878922, -210.099091)
- o9.Orientation = Vector3.new(-10.1599998, -164.720001, 87.1600037)
- o9.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o10.Parent = o9
- o11.Name = "description"
- o11.Parent = o4
- o11.Value = "There lines a road which a lumberjack must take, becoming a tree-loving hippy or a chain-saw swinging maniac. I took the second route."
- o12.Parent = o4
- o12.BrickColor = BrickColor.new("Bright blue")
- o12.Position = Vector3.new(800.776428, -208.589081, -204.609863)
- o12.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o12.Anchored = true
- o12.CanCollide = false
- o12.Locked = true
- o12.FormFactor = Enum.FormFactor.Custom
- o12.Size = Vector3.new(0.0500000007, 0.0984703451, 0.0984703451)
- o12.CFrame = CFrame.new(800.776428, -208.589081, -204.609863, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o12.Position = Vector3.new(800.776428, -208.589081, -204.609863)
- o12.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o12.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.656099916, 1, 1)
- o13.Scale = Vector3.new(0.656099916, 1, 1)
- o14.Parent = o4
- o14.BrickColor = BrickColor.new("Smoky grey")
- o14.Position = Vector3.new(800.854004, -208.492844, -204.396637)
- o14.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o14.Anchored = true
- o14.CanCollide = false
- o14.Locked = true
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Size = Vector3.new(0.0540303737, 1.12563276, 8.34864235)
- o14.CFrame = CFrame.new(800.854004, -208.492844, -204.396637, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o14.Position = Vector3.new(800.854004, -208.492844, -204.396637)
- o14.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o14.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o15.Parent = o14
- o16.Name = "Handle"
- o16.Parent = o4
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Really black")
- o16.Transparency = 1
- o16.Position = Vector3.new(799.109009, -207.44754, -210.843231)
- o16.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o16.Anchored = true
- o16.CanCollide = false
- o16.Locked = true
- o16.FormFactor = Enum.FormFactor.Custom
- o16.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o16.CFrame = CFrame.new(799.109009, -207.44754, -210.843231, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Position = Vector3.new(799.109009, -207.44754, -210.843231)
- o16.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Parent = o4
- o17.BrickColor = BrickColor.new("Bright blue")
- o17.Position = Vector3.new(799.704102, -207.464767, -208.549652)
- o17.Rotation = Vector3.new(-169.169998, 74.9599991, 179.699997)
- o17.Anchored = true
- o17.CanCollide = false
- o17.Locked = true
- o17.FormFactor = Enum.FormFactor.Custom
- o17.Size = Vector3.new(1.40429878, 0.526612043, 1.26386893)
- o17.CFrame = CFrame.new(799.704102, -207.464767, -208.549652, -0.259460896, -0.00134472607, 0.965752661, 0.176373109, 0.983115375, 0.0487536266, -0.949511766, 0.182982475, -0.254842788)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o17.Position = Vector3.new(799.704102, -207.464767, -208.549652)
- o17.Orientation = Vector3.new(-2.78999996, 104.779999, 10.1700001)
- o17.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o18.Parent = o17
- o19.Parent = o4
- o19.BrickColor = BrickColor.new("Bright blue")
- o19.Position = Vector3.new(800.878662, -208.658569, -204.23587)
- o19.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o19.Anchored = true
- o19.CanCollide = false
- o19.Locked = true
- o19.FormFactor = Enum.FormFactor.Custom
- o19.Size = Vector3.new(0.0500000007, 0.0984703451, 0.29541105)
- o19.CFrame = CFrame.new(800.878662, -208.658569, -204.23587, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o19.Position = Vector3.new(800.878662, -208.658569, -204.23587)
- o19.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o19.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o20.Parent = o19
- o20.Scale = Vector3.new(0.656099916, 1, 1)
- o20.Scale = Vector3.new(0.656099916, 1, 1)
- o33.Name = "Part"
- o33.Parent = o4
- o33.BrickColor = BrickColor.new("Bright blue")
- o33.Position = Vector3.new(799.704712, -207.896225, -208.630005)
- o33.Rotation = Vector3.new(-169.479996, -15.04, -0.0799999982)
- o33.Anchored = true
- o33.CanCollide = false
- o33.Locked = true
- o33.FormFactor = Enum.FormFactor.Custom
- o33.Size = Vector3.new(1.26386893, 0.351074696, 1.40429878)
- o33.CFrame = CFrame.new(799.704712, -207.896225, -208.630005, 0.965754151, 0.00138828345, -0.259454817, 0.0488045886, -0.983101487, 0.176401675, -0.254827052, -0.183023244, -0.949501991)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o33.Position = Vector3.new(799.704712, -207.896225, -208.630005)
- o33.Orientation = Vector3.new(-10.1599998, -164.720001, 177.160004)
- o33.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o34.Name = "Part"
- o34.Parent = o4
- o34.BrickColor = BrickColor.new("Bright blue")
- o34.Position = Vector3.new(799.823364, -208.136093, -208.226257)
- o34.Rotation = Vector3.new(-169.479996, -15.04, -0.0799999982)
- o34.Anchored = true
- o34.CanCollide = false
- o34.Locked = true
- o34.FormFactor = Enum.FormFactor.Custom
- o34.Size = Vector3.new(0.220645204, 0.631934464, 0.54350251)
- o34.CFrame = CFrame.new(799.823364, -208.136093, -208.226257, 0.965754151, 0.00138828345, -0.259454817, 0.0488045886, -0.983101487, 0.176401675, -0.254827052, -0.183023244, -0.949501991)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o34.Position = Vector3.new(799.823364, -208.136093, -208.226257)
- o34.Orientation = Vector3.new(-10.1599998, -164.720001, 177.160004)
- o34.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o35.Name = "Part"
- o35.Parent = o4
- o35.BrickColor = BrickColor.new("Bright blue")
- o35.Position = Vector3.new(799.70343, -206.96431, -208.456482)
- o35.Rotation = Vector3.new(-169.470001, -15.04, 179.919998)
- o35.Anchored = true
- o35.CanCollide = false
- o35.Locked = true
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(1.26386893, 0.49150461, 1.40429878)
- o35.CFrame = CFrame.new(799.70343, -206.96431, -208.456482, -0.965759277, -0.00132021308, -0.259450018, -0.0487523824, 0.98309803, 0.176469743, 0.254831851, 0.183075458, -0.949500442)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o35.Position = Vector3.new(799.70343, -206.96431, -208.456482)
- o35.Orientation = Vector3.new(-10.1599998, -164.720001, -2.83999991)
- o35.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o36.Parent = o4
- o36.BrickColor = BrickColor.new("Bright blue")
- o36.Position = Vector3.new(800.620178, -208.341858, -205.154663)
- o36.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o36.Anchored = true
- o36.CanCollide = false
- o36.Locked = true
- o36.FormFactor = Enum.FormFactor.Custom
- o36.Size = Vector3.new(0.0500000007, 0.385461658, 0.0984703451)
- o36.CFrame = CFrame.new(800.620178, -208.341858, -205.154663, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o36.Position = Vector3.new(800.620178, -208.341858, -205.154663)
- o36.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o36.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o37.Parent = o36
- o37.Scale = Vector3.new(0.656099916, 1, 1)
- o37.Scale = Vector3.new(0.656099916, 1, 1)
- o38.Parent = o4
- o38.BrickColor = BrickColor.new("Bright blue")
- o38.Position = Vector3.new(800.542297, -208.28891, -205.439667)
- o38.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o38.Anchored = true
- o38.CanCollide = false
- o38.Locked = true
- o38.FormFactor = Enum.FormFactor.Custom
- o38.Size = Vector3.new(0.0500000007, 0.385461658, 0.0984703451)
- o38.CFrame = CFrame.new(800.542297, -208.28891, -205.439667, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o38.Position = Vector3.new(800.542297, -208.28891, -205.439667)
- o38.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o38.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.656099916, 1, 1)
- o39.Scale = Vector3.new(0.656099916, 1, 1)
- o40.Parent = o4
- o40.BrickColor = BrickColor.new("Bright blue")
- o40.Position = Vector3.new(800.579712, -208.468277, -205.332092)
- o40.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o40.Anchored = true
- o40.CanCollide = false
- o40.Locked = true
- o40.FormFactor = Enum.FormFactor.Custom
- o40.Size = Vector3.new(0.0500000007, 0.0984703451, 0.385461718)
- o40.CFrame = CFrame.new(800.579712, -208.468277, -205.332092, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.TopSurface = Enum.SurfaceType.Smooth
- o40.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o40.Position = Vector3.new(800.579712, -208.468277, -205.332092)
- o40.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o40.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.656099916, 1, 1)
- o41.Scale = Vector3.new(0.656099916, 1, 1)
- o42.Parent = o4
- o42.BrickColor = BrickColor.new("Bright blue")
- o42.Position = Vector3.new(800.980591, -208.534485, -203.825836)
- o42.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o42.Anchored = true
- o42.CanCollide = false
- o42.Locked = true
- o42.FormFactor = Enum.FormFactor.Custom
- o42.Size = Vector3.new(0.0500000007, 0.0984703451, 0.29541105)
- o42.CFrame = CFrame.new(800.980591, -208.534485, -203.825836, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o42.Position = Vector3.new(800.980591, -208.534485, -203.825836)
- o42.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o42.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.656099916, 1, 1)
- o43.Scale = Vector3.new(0.656099916, 1, 1)
- o44.Parent = o4
- o44.BrickColor = BrickColor.new("Bright blue")
- o44.Position = Vector3.new(800.955139, -208.613876, -203.937378)
- o44.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o44.Anchored = true
- o44.CanCollide = false
- o44.Locked = true
- o44.FormFactor = Enum.FormFactor.Custom
- o44.Size = Vector3.new(0.0500000007, 0.29541105, 0.0984703451)
- o44.CFrame = CFrame.new(800.955139, -208.613876, -203.937378, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.TopSurface = Enum.SurfaceType.Smooth
- o44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o44.Position = Vector3.new(800.955139, -208.613876, -203.937378)
- o44.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.656099916, 1, 1)
- o45.Scale = Vector3.new(0.656099916, 1, 1)
- o46.Parent = o4
- o46.BrickColor = BrickColor.new("Bright blue")
- o46.Position = Vector3.new(800.583252, -208.175812, -205.262878)
- o46.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o46.Anchored = true
- o46.CanCollide = false
- o46.Locked = true
- o46.FormFactor = Enum.FormFactor.Custom
- o46.Size = Vector3.new(0.0500000007, 0.0984703451, 0.355444819)
- o46.CFrame = CFrame.new(800.583252, -208.175812, -205.262878, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o46.BottomSurface = Enum.SurfaceType.Smooth
- o46.TopSurface = Enum.SurfaceType.Smooth
- o46.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o46.Position = Vector3.new(800.583252, -208.175812, -205.262878)
- o46.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o46.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.656099916, 1, 1)
- o47.Scale = Vector3.new(0.656099916, 1, 1)
- o48.Parent = o4
- o48.BrickColor = BrickColor.new("Bright blue")
- o48.Position = Vector3.new(800.696655, -208.549606, -204.894501)
- o48.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o48.Anchored = true
- o48.CanCollide = false
- o48.Locked = true
- o48.FormFactor = Enum.FormFactor.Custom
- o48.Size = Vector3.new(0.0500000007, 0.0984703451, 0.225196108)
- o48.CFrame = CFrame.new(800.696655, -208.549606, -204.894501, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o48.Position = Vector3.new(800.696655, -208.549606, -204.894501)
- o48.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o48.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.656099916, 1, 1)
- o49.Scale = Vector3.new(0.656099916, 1, 1)
- o50.Parent = o4
- o50.BrickColor = BrickColor.new("Bright blue")
- o50.Position = Vector3.new(800.68457, -208.323425, -204.907043)
- o50.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o50.Anchored = true
- o50.CanCollide = false
- o50.Locked = true
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(0.0500000007, 0.248554707, 0.115309805)
- o50.CFrame = CFrame.new(800.68457, -208.323425, -204.907043, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o50.Position = Vector3.new(800.68457, -208.323425, -204.907043)
- o50.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o50.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.656099916, 1, 1)
- o51.Scale = Vector3.new(0.656099916, 1, 1)
- o52.Parent = o4
- o52.BrickColor = BrickColor.new("Bright blue")
- o52.Position = Vector3.new(800.69635, -208.259521, -204.840515)
- o52.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o52.Anchored = true
- o52.CanCollide = false
- o52.Locked = true
- o52.FormFactor = Enum.FormFactor.Custom
- o52.Size = Vector3.new(0.0500000007, 0.0984703451, 0.225196108)
- o52.CFrame = CFrame.new(800.69635, -208.259521, -204.840515, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o52.Position = Vector3.new(800.69635, -208.259521, -204.840515)
- o52.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o52.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.656099916, 1, 1)
- o53.Scale = Vector3.new(0.656099916, 1, 1)
- o54.Parent = o4
- o54.BrickColor = BrickColor.new("Bright blue")
- o54.Position = Vector3.new(800.696472, -208.407028, -204.867981)
- o54.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o54.Anchored = true
- o54.CanCollide = false
- o54.Locked = true
- o54.FormFactor = Enum.FormFactor.Custom
- o54.Size = Vector3.new(0.0500000007, 0.0984703451, 0.225196108)
- o54.CFrame = CFrame.new(800.696472, -208.407028, -204.867981, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o54.Position = Vector3.new(800.696472, -208.407028, -204.867981)
- o54.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o54.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.656099916, 1, 1)
- o55.Scale = Vector3.new(0.656099916, 1, 1)
- o56.Parent = o4
- o56.BrickColor = BrickColor.new("Bright blue")
- o56.Position = Vector3.new(800.713318, -208.485382, -204.829254)
- o56.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o56.Anchored = true
- o56.CanCollide = false
- o56.Locked = true
- o56.FormFactor = Enum.FormFactor.Custom
- o56.Size = Vector3.new(0.0500000007, 0.248554707, 0.115309805)
- o56.CFrame = CFrame.new(800.713318, -208.485382, -204.829254, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o56.Position = Vector3.new(800.713318, -208.485382, -204.829254)
- o56.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o56.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o57.Parent = o56
- o57.Scale = Vector3.new(0.656099916, 1, 1)
- o57.Scale = Vector3.new(0.656099916, 1, 1)
- o58.Parent = o4
- o58.BrickColor = BrickColor.new("Bright blue")
- o58.Position = Vector3.new(801.006226, -208.648621, -203.750366)
- o58.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o58.Anchored = true
- o58.CanCollide = false
- o58.Locked = true
- o58.FormFactor = Enum.FormFactor.Custom
- o58.Size = Vector3.new(0.0500000007, 0.29541105, 0.0984703451)
- o58.CFrame = CFrame.new(801.006226, -208.648621, -203.750366, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o58.Position = Vector3.new(801.006226, -208.648621, -203.750366)
- o58.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o58.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.656099916, 1, 1)
- o59.Scale = Vector3.new(0.656099916, 1, 1)
- o60.Parent = o4
- o60.BrickColor = BrickColor.new("Bright blue")
- o60.Position = Vector3.new(800.852966, -208.544373, -204.31134)
- o60.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o60.Anchored = true
- o60.CanCollide = false
- o60.Locked = true
- o60.FormFactor = Enum.FormFactor.Custom
- o60.Size = Vector3.new(0.0500000007, 0.29541105, 0.0984703451)
- o60.CFrame = CFrame.new(800.852966, -208.544373, -204.31134, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o60.BottomSurface = Enum.SurfaceType.Smooth
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o60.Position = Vector3.new(800.852966, -208.544373, -204.31134)
- o60.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o60.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o61.Parent = o60
- o61.Scale = Vector3.new(0.656099916, 1, 1)
- o61.Scale = Vector3.new(0.656099916, 1, 1)
- o62.Parent = o4
- o62.BrickColor = BrickColor.new("Bright blue")
- o62.Position = Vector3.new(800.878357, -208.464981, -204.199829)
- o62.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o62.Anchored = true
- o62.CanCollide = false
- o62.Locked = true
- o62.FormFactor = Enum.FormFactor.Custom
- o62.Size = Vector3.new(0.0500000007, 0.0984703451, 0.29541105)
- o62.CFrame = CFrame.new(800.878357, -208.464981, -204.199829, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o62.Position = Vector3.new(800.878357, -208.464981, -204.199829)
- o62.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o62.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o63.Parent = o62
- o63.Scale = Vector3.new(0.656099916, 1, 1)
- o63.Scale = Vector3.new(0.656099916, 1, 1)
- o64.Parent = o4
- o64.BrickColor = BrickColor.new("Bright blue")
- o64.Position = Vector3.new(800.980835, -208.728073, -203.861877)
- o64.Rotation = Vector3.new(10.5299997, 15.04, -179.919998)
- o64.Anchored = true
- o64.CanCollide = false
- o64.Locked = true
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.0500000007, 0.0984703451, 0.29541105)
- o64.CFrame = CFrame.new(800.980835, -208.728073, -203.861877, -0.965748191, 0.00132260099, 0.259509355, -0.0487499945, -0.983117461, -0.176408827, 0.254892737, -0.183016092, 0.949492097)
- o64.BottomSurface = Enum.SurfaceType.Smooth
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o64.Position = Vector3.new(800.980835, -208.728073, -203.861877)
- o64.Orientation = Vector3.new(10.1599998, 15.29, -177.160004)
- o64.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o65.Parent = o64
- o65.Scale = Vector3.new(0.656099916, 1, 1)
- o65.Scale = Vector3.new(0.656099916, 1, 1)
- o66.Name = "EffectReference"
- o66.Parent = o4
- o66.Material = Enum.Material.Metal
- o66.BrickColor = BrickColor.new("Black")
- o66.Transparency = 1
- o66.Position = Vector3.new(801.96283, -209.358017, -200.445709)
- o66.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o66.Anchored = true
- o66.CanCollide = false
- o66.Locked = true
- o66.FormFactor = Enum.FormFactor.Custom
- o66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o66.CFrame = CFrame.new(801.96283, -209.358017, -200.445709, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o66.Position = Vector3.new(801.96283, -209.358017, -200.445709)
- o66.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o66.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o67.Name = "EffectReference2"
- o67.Parent = o4
- o67.Material = Enum.Material.Metal
- o67.BrickColor = BrickColor.new("Black")
- o67.Transparency = 1
- o67.Position = Vector3.new(801.769714, -209.367767, -200.394775)
- o67.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o67.Anchored = true
- o67.CanCollide = false
- o67.Locked = true
- o67.FormFactor = Enum.FormFactor.Custom
- o67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o67.CFrame = CFrame.new(801.769714, -209.367767, -200.394775, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o67.Position = Vector3.new(801.769714, -209.367767, -200.394775)
- o67.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o68.Name = "EffectReference3"
- o68.Parent = o4
- o68.Material = Enum.Material.Metal
- o68.BrickColor = BrickColor.new("Black")
- o68.Transparency = 1
- o68.Position = Vector3.new(802.155945, -209.348251, -200.496674)
- o68.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o68.Anchored = true
- o68.CanCollide = false
- o68.Locked = true
- o68.FormFactor = Enum.FormFactor.Custom
- o68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o68.CFrame = CFrame.new(802.155945, -209.348251, -200.496674, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o68.Position = Vector3.new(802.155945, -209.348251, -200.496674)
- o68.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o69.Name = "Hitbox2"
- o69.Parent = o4
- o69.Material = Enum.Material.Metal
- o69.BrickColor = BrickColor.new("Smoky grey")
- o69.Transparency = 1
- o69.Position = Vector3.new(802.000061, -209.245773, -200.294586)
- o69.Rotation = Vector3.new(151.800003, -11.9799995, 170.710007)
- o69.Anchored = true
- o69.CanCollide = false
- o69.Locked = true
- o69.FormFactor = Enum.FormFactor.Custom
- o69.Size = Vector3.new(0.75, 1, 3)
- o69.CFrame = CFrame.new(802.000061, -209.245773, -200.294586, -0.965397716, -0.157978341, -0.207485437, -0.0455455817, 0.885538518, -0.462327927, 0.256774157, -0.436880231, -0.862092078)
- o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o69.Position = Vector3.new(802.000061, -209.245773, -200.294586)
- o69.Orientation = Vector3.new(27.5400009, -166.470001, -2.94000006)
- o69.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o70.Name = "Hitbox"
- o70.Parent = o4
- o70.Material = Enum.Material.Metal
- o70.BrickColor = BrickColor.new("Smoky grey")
- o70.Transparency = 1
- o70.Position = Vector3.new(800.788086, -209.190445, -204.840698)
- o70.Rotation = Vector3.new(-170.240005, -15.1199999, 179.929993)
- o70.Anchored = true
- o70.CanCollide = false
- o70.Locked = true
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.75, 1, 8.25)
- o70.CFrame = CFrame.new(800.788086, -209.190445, -204.840698, -0.965403378, -0.00123954122, -0.260758221, -0.0454775952, 0.98546356, 0.163686872, 0.256764829, 0.169882521, -0.951426148)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o70.Position = Vector3.new(800.788086, -209.190445, -204.840698)
- o70.Orientation = Vector3.new(-9.42000008, -164.669998, -2.6400001)
- o70.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o71.Name = "Royal Buckler"
- o71.Parent = o3
- o71.PrimaryPart = o100
- o72.Parent = o71
- o72.Material = Enum.Material.Metal
- o72.BrickColor = BrickColor.new("Black")
- o72.Position = Vector3.new(799.570374, -207.749329, -209.319946)
- o72.Rotation = Vector3.new(-169.210007, 74.2300034, -1.30999994)
- o72.Anchored = true
- o72.CanCollide = false
- o72.Locked = true
- o72.Shape = Enum.PartType.Cylinder
- o72.Size = Vector3.new(2.13229132, 0.212049022, 0.207918078)
- o72.CFrame = CFrame.new(799.570374, -207.749329, -209.319946, 0.271702021, 0.00619456172, 0.962361515, -0.157736748, -0.986169457, 0.0508813821, 0.949366748, -0.16562435, -0.266967118)
- o72.BottomSurface = Enum.SurfaceType.Smooth
- o72.TopSurface = Enum.SurfaceType.Smooth
- o72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o72.Position = Vector3.new(799.570374, -207.749329, -209.319946)
- o72.Orientation = Vector3.new(-2.92000008, 105.5, -170.910004)
- o72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o76.Parent = o71
- o76.Material = Enum.Material.Metal
- o76.BrickColor = BrickColor.new("Black")
- o76.Position = Vector3.new(799.129944, -207.493103, -210.859833)
- o76.Rotation = Vector3.new(-169.210007, 74.2300034, -1.30999994)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Locked = true
- o76.Shape = Enum.PartType.Cylinder
- o76.Size = Vector3.new(1.19597149, 0.212049022, 0.207918078)
- o76.CFrame = CFrame.new(799.129944, -207.493103, -210.859833, 0.271702021, 0.00619456172, 0.962361515, -0.157736748, -0.986169457, 0.0508813821, 0.949366748, -0.16562435, -0.266967118)
- o76.BottomSurface = Enum.SurfaceType.Smooth
- o76.TopSurface = Enum.SurfaceType.Smooth
- o76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o76.Position = Vector3.new(799.129944, -207.493103, -210.859833)
- o76.Orientation = Vector3.new(-2.92000008, 105.5, -170.910004)
- o76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o80.Name = "Part"
- o80.Parent = o71
- o80.Material = Enum.Material.Metal
- o80.BrickColor = BrickColor.new("Gold")
- o80.Position = Vector3.new(800.4953, -208.285065, -206.090027)
- o80.Rotation = Vector3.new(-80.4599991, -0.349999994, -164.229996)
- o80.Anchored = true
- o80.CanCollide = false
- o80.Locked = true
- o80.Size = Vector3.new(0.200000003, 0.547347128, 1.09469342)
- o80.CFrame = CFrame.new(800.4953, -208.285065, -206.090027, -0.962364137, 0.271693617, -0.00614574039, -0.0508437231, -0.157786116, 0.986163557, 0.266964614, 0.949360967, 0.165661588)
- o80.TopSurface = Enum.SurfaceType.Studs
- o80.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o80.Position = Vector3.new(800.4953, -208.285065, -206.090027)
- o80.Orientation = Vector3.new(-80.4599991, -2.11999989, -162.139999)
- o80.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.342086703, 1, 1)
- o81.MeshType = Enum.MeshType.Wedge
- o81.Scale = Vector3.new(0.342086703, 1, 1)
- o89.Parent = o71
- o89.Material = Enum.Material.Granite
- o89.BrickColor = BrickColor.new("Maroon")
- o89.Position = Vector3.new(801.109253, -208.641571, -203.947021)
- o89.Rotation = Vector3.new(-80.4700012, -0.349999994, -74.2399979)
- o89.Anchored = true
- o89.CanCollide = false
- o89.Locked = true
- o89.Size = Vector3.new(5.45978546, 0.200000003, 1.07074714)
- o89.CFrame = CFrame.new(801.109253, -208.641571, -203.947021, 0.27166155, 0.962373376, -0.00612854166, -0.157741323, 0.050807789, 0.986172557, 0.949377477, -0.266938478, 0.165608585)
- o89.Color = Color3.new(0.458824, 0, 0)
- o89.Position = Vector3.new(801.109253, -208.641571, -203.947021)
- o89.Orientation = Vector3.new(-80.4599991, -2.11999989, -72.1500015)
- o89.Color = Color3.new(0.458824, 0, 0)
- o90.Parent = o89
- o90.Scale = Vector3.new(1, 0.267858028, 1)
- o90.Scale = Vector3.new(1, 0.267858028, 1)
- o97.Parent = o71
- o97.Material = Enum.Material.Metal
- o97.BrickColor = BrickColor.new("Gold")
- o97.Position = Vector3.new(798.927307, -207.376587, -211.575745)
- o97.Rotation = Vector3.new(10.7799997, -74.2200012, -178.710007)
- o97.Anchored = true
- o97.CanCollide = false
- o97.Locked = true
- o97.FormFactor = Enum.FormFactor.Custom
- o97.Size = Vector3.new(0.342072815, 0.342072904, 0.342072695)
- o97.CFrame = CFrame.new(798.927307, -207.376587, -211.575745, -0.271808356, 0.00614366494, -0.962331831, 0.157783478, -0.98616302, -0.050861381, -0.949328482, -0.165664613, 0.267078012)
- o97.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o97.Position = Vector3.new(798.927307, -207.376587, -211.575745)
- o97.Orientation = Vector3.new(2.92000008, -74.4899979, 170.910004)
- o97.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o98.Parent = o97
- o98.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- o98.Scale = Vector3.new(0.342072815, 0.342072904, 0.342072695)
- o98.MeshType = Enum.MeshType.FileMesh
- o98.Scale = Vector3.new(0.342072815, 0.342072904, 0.342072695)
- o99.Name = "description"
- o99.Parent = o71
- o99.Value = "Shiny."
- o100.Name = "Handle"
- o100.Parent = o71
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Really black")
- o100.Transparency = 1
- o100.Position = Vector3.new(799.109009, -207.44754, -210.843231)
- o100.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o100.Anchored = true
- o100.CanCollide = false
- o100.Locked = true
- o100.FormFactor = Enum.FormFactor.Custom
- o100.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o100.CFrame = CFrame.new(799.109009, -207.44754, -210.843231, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o100.Position = Vector3.new(799.109009, -207.44754, -210.843231)
- o100.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o100.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o101.Name = "Hitbox2"
- o101.Parent = o71
- o101.Material = Enum.Material.Metal
- o101.BrickColor = BrickColor.new("Smoky grey")
- o101.Transparency = 1
- o101.Position = Vector3.new(802.000061, -209.245773, -200.294586)
- o101.Rotation = Vector3.new(151.800003, -11.9799995, 170.710007)
- o101.Anchored = true
- o101.CanCollide = false
- o101.Locked = true
- o101.FormFactor = Enum.FormFactor.Custom
- o101.Size = Vector3.new(0.75, 1, 3)
- o101.CFrame = CFrame.new(802.000061, -209.245773, -200.294586, -0.965397716, -0.157978341, -0.207485437, -0.0455455817, 0.885538518, -0.462327927, 0.256774157, -0.436880231, -0.862092078)
- o101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o101.Position = Vector3.new(802.000061, -209.245773, -200.294586)
- o101.Orientation = Vector3.new(27.5400009, -166.470001, -2.94000006)
- o101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o102.Name = "Hitbox"
- o102.Parent = o71
- o102.Material = Enum.Material.Metal
- o102.BrickColor = BrickColor.new("Smoky grey")
- o102.Transparency = 1
- o102.Position = Vector3.new(800.788086, -209.190445, -204.840698)
- o102.Rotation = Vector3.new(-170.240005, -15.1199999, 179.929993)
- o102.Anchored = true
- o102.CanCollide = false
- o102.Locked = true
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.75, 1, 8.25)
- o102.CFrame = CFrame.new(800.788086, -209.190445, -204.840698, -0.965403378, -0.00123954122, -0.260758221, -0.0454775952, 0.98546356, 0.163686872, 0.256764829, 0.169882521, -0.951426148)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o102.Position = Vector3.new(800.788086, -209.190445, -204.840698)
- o102.Orientation = Vector3.new(-9.42000008, -164.669998, -2.6400001)
- o102.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o103.Name = "EffectReference3"
- o103.Parent = o71
- o103.Material = Enum.Material.Metal
- o103.BrickColor = BrickColor.new("Black")
- o103.Transparency = 1
- o103.Position = Vector3.new(802.155945, -209.348267, -200.496674)
- o103.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o103.Anchored = true
- o103.CanCollide = false
- o103.Locked = true
- o103.FormFactor = Enum.FormFactor.Custom
- o103.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o103.CFrame = CFrame.new(802.155945, -209.348267, -200.496674, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o103.Position = Vector3.new(802.155945, -209.348267, -200.496674)
- o103.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o104.Name = "EffectReference2"
- o104.Parent = o71
- o104.Material = Enum.Material.Metal
- o104.BrickColor = BrickColor.new("Black")
- o104.Transparency = 1
- o104.Position = Vector3.new(801.769714, -209.367767, -200.394775)
- o104.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o104.Anchored = true
- o104.CanCollide = false
- o104.Locked = true
- o104.FormFactor = Enum.FormFactor.Custom
- o104.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o104.CFrame = CFrame.new(801.769714, -209.367767, -200.394775, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o104.Position = Vector3.new(801.769714, -209.367767, -200.394775)
- o104.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o105.Name = "EffectReference"
- o105.Parent = o71
- o105.Material = Enum.Material.Metal
- o105.BrickColor = BrickColor.new("Black")
- o105.Transparency = 1
- o105.Position = Vector3.new(801.96283, -209.358017, -200.445709)
- o105.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o105.Anchored = true
- o105.CanCollide = false
- o105.Locked = true
- o105.FormFactor = Enum.FormFactor.Custom
- o105.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o105.CFrame = CFrame.new(801.96283, -209.358017, -200.445709, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o105.Position = Vector3.new(801.96283, -209.358017, -200.445709)
- o105.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o106.Name = "Popsicle"
- o106.Parent = o3
- o106.PrimaryPart = o109
- o109.Name = "Handle"
- o109.Parent = o106
- o109.Material = Enum.Material.SmoothPlastic
- o109.BrickColor = BrickColor.new("Really black")
- o109.Transparency = 1
- o109.Position = Vector3.new(799.109009, -207.44754, -210.843231)
- o109.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o109.Anchored = true
- o109.CanCollide = false
- o109.Locked = true
- o109.FormFactor = Enum.FormFactor.Custom
- o109.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o109.CFrame = CFrame.new(799.109009, -207.44754, -210.843231, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o109.Position = Vector3.new(799.109009, -207.44754, -210.843231)
- o109.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o110.Name = "description"
- o110.Parent = o106
- o110.Value = "Why does this exist? Some people just like food, I guess."
- o111.Name = "EffectReference"
- o111.Parent = o106
- o111.Material = Enum.Material.Metal
- o111.BrickColor = BrickColor.new("Black")
- o111.Transparency = 1
- o111.Position = Vector3.new(801.96283, -209.358017, -200.445709)
- o111.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o111.Anchored = true
- o111.CanCollide = false
- o111.Locked = true
- o111.FormFactor = Enum.FormFactor.Custom
- o111.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o111.CFrame = CFrame.new(801.96283, -209.358017, -200.445709, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o111.Position = Vector3.new(801.96283, -209.358017, -200.445709)
- o111.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o111.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o112.Name = "EffectReference2"
- o112.Parent = o106
- o112.Material = Enum.Material.Metal
- o112.BrickColor = BrickColor.new("Black")
- o112.Transparency = 1
- o112.Position = Vector3.new(801.769714, -209.367767, -200.394775)
- o112.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o112.Anchored = true
- o112.CanCollide = false
- o112.Locked = true
- o112.FormFactor = Enum.FormFactor.Custom
- o112.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o112.CFrame = CFrame.new(801.769714, -209.367767, -200.394775, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o112.Position = Vector3.new(801.769714, -209.367767, -200.394775)
- o112.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o113.Name = "EffectReference3"
- o113.Parent = o106
- o113.Material = Enum.Material.Metal
- o113.BrickColor = BrickColor.new("Black")
- o113.Transparency = 1
- o113.Position = Vector3.new(802.155945, -209.348251, -200.496674)
- o113.Rotation = Vector3.new(-112.639999, -8.43000031, -167.5)
- o113.Anchored = true
- o113.CanCollide = false
- o113.Locked = true
- o113.FormFactor = Enum.FormFactor.Custom
- o113.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o113.CFrame = CFrame.new(802.155945, -209.348251, -200.496674, -0.965755761, 0.21410349, -0.146545455, -0.0487149283, 0.405143291, 0.912954509, 0.254838616, 0.888829947, -0.380839437)
- o113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o113.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o113.Position = Vector3.new(802.155945, -209.348251, -200.496674)
- o113.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86000013)
- o113.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o114.Name = "Hitbox"
- o114.Parent = o106
- o114.Material = Enum.Material.Metal
- o114.BrickColor = BrickColor.new("Smoky grey")
- o114.Transparency = 1
- o114.Position = Vector3.new(800.788086, -209.190445, -204.840698)
- o114.Rotation = Vector3.new(-170.240005, -15.1199999, 179.929993)
- o114.Anchored = true
- o114.CanCollide = false
- o114.Locked = true
- o114.FormFactor = Enum.FormFactor.Custom
- o114.Size = Vector3.new(0.75, 1, 8.25)
- o114.CFrame = CFrame.new(800.788086, -209.190445, -204.840698, -0.965403378, -0.00123954122, -0.260758221, -0.0454775952, 0.98546356, 0.163686872, 0.256764829, 0.169882521, -0.951426148)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o114.Position = Vector3.new(800.788086, -209.190445, -204.840698)
- o114.Orientation = Vector3.new(-9.42000008, -164.669998, -2.6400001)
- o114.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o115.Name = "Hitbox2"
- o115.Parent = o106
- o115.Material = Enum.Material.Metal
- o115.BrickColor = BrickColor.new("Smoky grey")
- o115.Transparency = 1
- o115.Position = Vector3.new(802.000061, -209.245773, -200.294586)
- o115.Rotation = Vector3.new(151.800003, -11.9799995, 170.710007)
- o115.Anchored = true
- o115.CanCollide = false
- o115.Locked = true
- o115.FormFactor = Enum.FormFactor.Custom
- o115.Size = Vector3.new(0.75, 1, 3)
- o115.CFrame = CFrame.new(802.000061, -209.245773, -200.294586, -0.965397716, -0.157978341, -0.207485437, -0.0455455817, 0.885538518, -0.462327927, 0.256774157, -0.436880231, -0.862092078)
- o115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o115.Position = Vector3.new(802.000061, -209.245773, -200.294586)
- o115.Orientation = Vector3.new(27.5400009, -166.470001, -2.94000006)
- o115.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o116.Name = "Bone Cleaver"
- o116.Parent = o3
- o116.PrimaryPart = o173
- o163.Parent = o116
- o163.Material = Enum.Material.Metal
- o163.BrickColor = BrickColor.new("Black")
- o163.Position = Vector3.new(783.921326, -189.164215, -216.153671)
- o163.Rotation = Vector3.new(-66.8099976, -41.9799995, 110.989998)
- o163.Anchored = true
- o163.CanCollide = false
- o163.Size = Vector3.new(0.646261096, 0.696493447, 0.646261096)
- o163.CFrame = CFrame.new(783.921326, -189.164215, -216.153671, -0.266235113, -0.694107533, -0.668830097, 0.147503018, -0.715038419, 0.683346927, -0.952555418, 0.0832765028, 0.292751253)
- o163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o163.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o163.Position = Vector3.new(783.921326, -189.164215, -216.153671)
- o163.Orientation = Vector3.new(-43.1100006, -66.3600006, 168.339996)
- o163.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o164.Parent = o163
- o164.MeshType = Enum.MeshType.Cylinder
- o169.Name = "description"
- o169.Parent = o116
- o169.Value = "This sinister blade is a relic from a lost time, where human sacrafices were used to apease dark gods."
- o170.Name = "EffectReference"
- o170.Parent = o116
- o170.Material = Enum.Material.Metal
- o170.BrickColor = BrickColor.new("Really blue")
- o170.Transparency = 1
- o170.Position = Vector3.new(787.112244, -191.26796, -204.835632)
- o170.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o170.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o170.Anchored = true
- o170.CanCollide = false
- o170.Locked = true
- o170.FormFactor = Enum.FormFactor.Custom
- o170.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o170.CFrame = CFrame.new(787.112244, -191.26796, -204.835632, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.Color = Color3.new(0, 0, 1)
- o170.Position = Vector3.new(787.112244, -191.26796, -204.835632)
- o170.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o170.Color = Color3.new(0, 0, 1)
- o171.Name = "EffectReference2"
- o171.Parent = o116
- o171.Material = Enum.Material.Metal
- o171.BrickColor = BrickColor.new("Really blue")
- o171.Transparency = 1
- o171.Position = Vector3.new(786.919128, -191.277695, -204.784729)
- o171.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o171.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o171.Anchored = true
- o171.CanCollide = false
- o171.Locked = true
- o171.FormFactor = Enum.FormFactor.Custom
- o171.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o171.CFrame = CFrame.new(786.919128, -191.277695, -204.784729, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.Color = Color3.new(0, 0, 1)
- o171.Position = Vector3.new(786.919128, -191.277695, -204.784729)
- o171.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o171.Color = Color3.new(0, 0, 1)
- o172.Name = "EffectReference3"
- o172.Parent = o116
- o172.Material = Enum.Material.Metal
- o172.BrickColor = BrickColor.new("Really blue")
- o172.Transparency = 1
- o172.Position = Vector3.new(787.305298, -191.258179, -204.886597)
- o172.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o172.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o172.Anchored = true
- o172.CanCollide = false
- o172.Locked = true
- o172.FormFactor = Enum.FormFactor.Custom
- o172.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o172.CFrame = CFrame.new(787.305298, -191.258179, -204.886597, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.Color = Color3.new(0, 0, 1)
- o172.Position = Vector3.new(787.305298, -191.258179, -204.886597)
- o172.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o172.Color = Color3.new(0, 0, 1)
- o173.Name = "Handle"
- o173.Parent = o116
- o173.Material = Enum.Material.SmoothPlastic
- o173.BrickColor = BrickColor.new("Lime green")
- o173.Transparency = 1
- o173.Position = Vector3.new(784.258972, -189.357559, -215.233246)
- o173.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o173.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o173.Anchored = true
- o173.CanCollide = false
- o173.Locked = true
- o173.FormFactor = Enum.FormFactor.Custom
- o173.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o173.CFrame = CFrame.new(784.258972, -189.357559, -215.233246, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.Color = Color3.new(0, 1, 0)
- o173.Position = Vector3.new(784.258972, -189.357559, -215.233246)
- o173.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o173.Color = Color3.new(0, 1, 0)
- o174.Name = "Hitbox"
- o174.Parent = o116
- o174.Material = Enum.Material.Metal
- o174.BrickColor = BrickColor.new("Really red")
- o174.Transparency = 1
- o174.Position = Vector3.new(785.937866, -191.100235, -209.230591)
- o174.Rotation = Vector3.new(-170.240005, -15.1099997, 179.919998)
- o174.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o174.Anchored = true
- o174.CanCollide = false
- o174.Locked = true
- o174.FormFactor = Enum.FormFactor.Custom
- o174.Size = Vector3.new(0.75, 1, 8.25)
- o174.CFrame = CFrame.new(785.937866, -191.100235, -209.230591, -0.965430975, -0.00137107121, -0.260655433, -0.0455891602, 0.985460877, 0.163672209, 0.256641328, 0.169897273, -0.951456964)
- o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.Color = Color3.new(1, 0, 0)
- o174.Position = Vector3.new(785.937866, -191.100235, -209.230591)
- o174.Orientation = Vector3.new(-9.42000008, -164.679993, -2.6500001)
- o174.Color = Color3.new(1, 0, 0)
- o175.Name = "Hitbox2"
- o175.Parent = o116
- o175.Material = Enum.Material.Metal
- o175.BrickColor = BrickColor.new("Really red")
- o175.Transparency = 1
- o175.Position = Vector3.new(787.149292, -191.156738, -204.684753)
- o175.Rotation = Vector3.new(151.800003, -11.9700003, 170.710007)
- o175.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o175.Anchored = true
- o175.CanCollide = false
- o175.Locked = true
- o175.FormFactor = Enum.FormFactor.Custom
- o175.Size = Vector3.new(0.75, 1, 3)
- o175.CFrame = CFrame.new(787.149292, -191.156738, -204.684753, -0.96542865, -0.157935068, -0.207374126, -0.0455905832, 0.88559407, -0.462217182, 0.256649584, -0.436783403, -0.862178206)
- o175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o175.Color = Color3.new(1, 0, 0)
- o175.Position = Vector3.new(787.149292, -191.156738, -204.684753)
- o175.Orientation = Vector3.new(27.5300007, -166.479996, -2.95000005)
- o175.Color = Color3.new(1, 0, 0)
- o189.Name = "Classic"
- o189.Parent = o3
- o189.PrimaryPart = o192
- o190.Name = "Handle"
- o190.Parent = o189
- o190.Material = Enum.Material.SmoothPlastic
- o190.BrickColor = BrickColor.new("Really black")
- o190.Transparency = 1
- o190.Position = Vector3.new(-429.912689, 313.632507, 119.710907)
- o190.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o190.Anchored = true
- o190.CanCollide = false
- o190.Locked = true
- o190.FormFactor = Enum.FormFactor.Custom
- o190.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o190.CFrame = CFrame.new(-429.912689, 313.632507, 119.710907, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o190.Position = Vector3.new(-429.912689, 313.632507, 119.710907)
- o190.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o191.Name = "Hitbox"
- o191.Parent = o189
- o191.Material = Enum.Material.Metal
- o191.BrickColor = BrickColor.new("Smoky grey")
- o191.Transparency = 1
- o191.Position = Vector3.new(-429.919556, 312.555908, 113.32901)
- o191.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o191.Anchored = true
- o191.CanCollide = false
- o191.Locked = true
- o191.FormFactor = Enum.FormFactor.Custom
- o191.Size = Vector3.new(0.75, 1, 8.25)
- o191.CFrame = CFrame.new(-429.919556, 312.555908, 113.32901, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o191.Position = Vector3.new(-429.919556, 312.555908, 113.32901)
- o191.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o191.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o192.Name = "EffectReference3"
- o192.Parent = o189
- o192.Material = Enum.Material.Metal
- o192.BrickColor = BrickColor.new("Black")
- o192.Transparency = 1
- o192.Position = Vector3.new(-430.125732, 312.869751, 108.787506)
- o192.Rotation = Vector3.new(-60, 0, 0)
- o192.Anchored = true
- o192.CanCollide = false
- o192.Locked = true
- o192.FormFactor = Enum.FormFactor.Custom
- o192.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o192.CFrame = CFrame.new(-430.125732, 312.869751, 108.787506, 1, 4.16887269e-05, -1.11686695e-05, -1.11695226e-05, 0.499948323, 0.86605525, 4.16884977e-05, -0.86605525, 0.499948293)
- o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o192.Position = Vector3.new(-430.125732, 312.869751, 108.787506)
- o192.Orientation = Vector3.new(-60, 0, 0)
- o192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o193.Name = "Hitbox2"
- o193.Parent = o189
- o193.Material = Enum.Material.Metal
- o193.BrickColor = BrickColor.new("Smoky grey")
- o193.Transparency = 1
- o193.Position = Vector3.new(-429.928711, 312.997803, 108.644592)
- o193.Rotation = Vector3.new(33.6300011, 0.180000007, 0.109999999)
- o193.Anchored = true
- o193.CanCollide = false
- o193.Locked = true
- o193.FormFactor = Enum.FormFactor.Custom
- o193.Size = Vector3.new(0.75, 1, 3)
- o193.CFrame = CFrame.new(-429.928711, 312.997803, 108.644592, 0.999992907, -0.0019255036, 0.0032279864, 0.00339105236, 0.832612038, -0.553832293, -0.0016211801, 0.553839326, 0.832612693)
- o193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o193.Position = Vector3.new(-429.928711, 312.997803, 108.644592)
- o193.Orientation = Vector3.new(33.6300011, 0.219999999, 0.230000004)
- o193.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o194.Parent = o189
- o194.Material = Enum.Material.Metal
- o194.BrickColor = BrickColor.new("Smoky grey")
- o194.Position = Vector3.new(-429.923096, 313.635681, 113.378174)
- o194.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o194.Anchored = true
- o194.CanCollide = false
- o194.Locked = true
- o194.FormFactor = Enum.FormFactor.Custom
- o194.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o194.CFrame = CFrame.new(-429.923096, 313.635681, 113.378174, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o194.Position = Vector3.new(-429.923096, 313.635681, 113.378174)
- o194.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o194.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o195.Parent = o194
- o195.Scale = Vector3.new(25, 4.5, 2)
- o195.MeshType = Enum.MeshType.Brick
- o195.Scale = Vector3.new(25, 4.5, 2)
- o196.Parent = o189
- o196.Material = Enum.Material.Metal
- o196.BrickColor = BrickColor.new("Bright blue")
- o196.Reflectance = 0.25
- o196.Position = Vector3.new(-429.9104, 313.727234, 121.321503)
- o196.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o196.Anchored = true
- o196.CanCollide = false
- o196.Locked = true
- o196.FormFactor = Enum.FormFactor.Custom
- o196.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o196.CFrame = CFrame.new(-429.9104, 313.727234, 121.321503, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o196.Position = Vector3.new(-429.9104, 313.727234, 121.321503)
- o196.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o196.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o197.Parent = o196
- o197.Scale = Vector3.new(1.25, 1.25, 1.25)
- o197.MeshType = Enum.MeshType.Sphere
- o197.Scale = Vector3.new(1.25, 1.25, 1.25)
- o198.Parent = o189
- o198.Material = Enum.Material.Metal
- o198.BrickColor = BrickColor.new("Fossil")
- o198.Position = Vector3.new(-429.915649, 313.512329, 117.667816)
- o198.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o198.Anchored = true
- o198.CanCollide = false
- o198.Locked = true
- o198.FormFactor = Enum.FormFactor.Custom
- o198.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o198.CFrame = CFrame.new(-429.915649, 313.512329, 117.667816, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o198.Position = Vector3.new(-429.915649, 313.512329, 117.667816)
- o198.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o198.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o199.Parent = o198
- o199.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o199.Scale = Vector3.new(0.075000003, 1.13999999, 0.764999986)
- o199.MeshType = Enum.MeshType.FileMesh
- o199.Scale = Vector3.new(0.075000003, 1.13999999, 0.764999986)
- o200.Parent = o189
- o200.Material = Enum.Material.Metal
- o200.BrickColor = BrickColor.new("Black")
- o200.Position = Vector3.new(-429.927368, 312.968872, 109.450562)
- o200.Rotation = Vector3.new(-48.3699989, 0, 0)
- o200.Anchored = true
- o200.CanCollide = false
- o200.Locked = true
- o200.FormFactor = Enum.FormFactor.Custom
- o200.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o200.CFrame = CFrame.new(-429.927368, 312.968872, 109.450562, 1, 4.03408558e-05, -1.53372548e-05, -1.53372548e-05, 0.664359093, 0.747406483, 4.03408558e-05, -0.747406483, 0.664359093)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o200.Position = Vector3.new(-429.927368, 312.968872, 109.450562)
- o200.Orientation = Vector3.new(-48.3699989, 0, 0)
- o200.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o201.Parent = o200
- o201.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o201.MeshType = Enum.MeshType.Cylinder
- o201.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o202.Name = "EffectReference"
- o202.Parent = o189
- o202.Material = Enum.Material.Metal
- o202.BrickColor = BrickColor.new("Black")
- o202.Transparency = 1
- o202.Position = Vector3.new(-429.925781, 312.869751, 108.787506)
- o202.Rotation = Vector3.new(-60, 0, 0)
- o202.Anchored = true
- o202.CanCollide = false
- o202.Locked = true
- o202.FormFactor = Enum.FormFactor.Custom
- o202.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o202.CFrame = CFrame.new(-429.925781, 312.869751, 108.787506, 1, 4.16887269e-05, -1.11686695e-05, -1.11695226e-05, 0.499948323, 0.86605525, 4.16884977e-05, -0.86605525, 0.499948293)
- o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o202.Position = Vector3.new(-429.925781, 312.869751, 108.787506)
- o202.Orientation = Vector3.new(-60, 0, 0)
- o202.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o203.Parent = o189
- o203.Material = Enum.Material.Metal
- o203.BrickColor = BrickColor.new("Bright blue")
- o203.Reflectance = 0.25
- o203.Position = Vector3.new(-429.914978, 313.536987, 118.087097)
- o203.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o203.Anchored = true
- o203.CanCollide = false
- o203.Locked = true
- o203.FormFactor = Enum.FormFactor.Custom
- o203.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o203.CFrame = CFrame.new(-429.914978, 313.536987, 118.087097, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o203.Position = Vector3.new(-429.914978, 313.536987, 118.087097)
- o203.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o203.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o204.Parent = o203
- o204.Scale = Vector3.new(1.25, 1.25, 1.25)
- o204.MeshType = Enum.MeshType.Sphere
- o204.Scale = Vector3.new(1.25, 1.25, 1.25)
- o205.Parent = o189
- o205.Material = Enum.Material.Metal
- o205.Reflectance = 0.25
- o205.Position = Vector3.new(-429.915283, 313.529999, 117.967316)
- o205.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o205.Anchored = true
- o205.CanCollide = false
- o205.Locked = true
- o205.FormFactor = Enum.FormFactor.Custom
- o205.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o205.CFrame = CFrame.new(-429.915283, 313.529999, 117.967316, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.Position = Vector3.new(-429.915283, 313.529999, 117.967316)
- o205.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o206.Parent = o205
- o206.Scale = Vector3.new(0.100000001, 1.29999995, 1.29999995)
- o206.MeshType = Enum.MeshType.Cylinder
- o206.Scale = Vector3.new(0.100000001, 1.29999995, 1.29999995)
- o207.Parent = o189
- o207.Material = Enum.Material.Metal
- o207.BrickColor = BrickColor.new("Bright red")
- o207.Position = Vector3.new(-429.912689, 313.632507, 119.710907)
- o207.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o207.Anchored = true
- o207.CanCollide = false
- o207.Locked = true
- o207.FormFactor = Enum.FormFactor.Custom
- o207.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o207.CFrame = CFrame.new(-429.912689, 313.632507, 119.710907, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o207.Position = Vector3.new(-429.912689, 313.632507, 119.710907)
- o207.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o207.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o208.Parent = o207
- o208.Scale = Vector3.new(10, 1, 1)
- o208.MeshType = Enum.MeshType.Cylinder
- o208.Scale = Vector3.new(10, 1, 1)
- o209.Name = "EffectReference2"
- o209.Parent = o189
- o209.Material = Enum.Material.Metal
- o209.BrickColor = BrickColor.new("Black")
- o209.Transparency = 1
- o209.Position = Vector3.new(-429.72583, 312.869751, 108.787506)
- o209.Rotation = Vector3.new(-60, 0, 0)
- o209.Anchored = true
- o209.CanCollide = false
- o209.Locked = true
- o209.FormFactor = Enum.FormFactor.Custom
- o209.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o209.CFrame = CFrame.new(-429.72583, 312.869751, 108.787506, 1, 4.16887269e-05, -1.11686695e-05, -1.11695226e-05, 0.499948323, 0.86605525, 4.16884977e-05, -0.86605525, 0.499948293)
- o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o209.Position = Vector3.new(-429.72583, 312.869751, 108.787506)
- o209.Orientation = Vector3.new(-60, 0, 0)
- o209.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o210.Parent = o189
- o210.Material = Enum.Material.Metal
- o210.BrickColor = BrickColor.new("Black")
- o210.Position = Vector3.new(-429.925659, 313.560059, 111.667175)
- o210.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o210.Anchored = true
- o210.CanCollide = false
- o210.Locked = true
- o210.FormFactor = Enum.FormFactor.Custom
- o210.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o210.CFrame = CFrame.new(-429.925659, 313.560059, 111.667175, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o210.Position = Vector3.new(-429.925659, 313.560059, 111.667175)
- o210.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o210.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o211.Parent = o210
- o211.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o211.MeshType = Enum.MeshType.Cylinder
- o211.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o212.Parent = o189
- o212.Material = Enum.Material.Metal
- o212.Reflectance = 0.25
- o212.Position = Vector3.new(-429.915283, 313.527283, 117.922394)
- o212.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o212.Anchored = true
- o212.CanCollide = false
- o212.Locked = true
- o212.FormFactor = Enum.FormFactor.Custom
- o212.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o212.CFrame = CFrame.new(-429.915283, 313.527283, 117.922394, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.Position = Vector3.new(-429.915283, 313.527283, 117.922394)
- o212.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o213.Parent = o212
- o213.Scale = Vector3.new(0.200000003, 1.39999998, 1.39999998)
- o213.MeshType = Enum.MeshType.Cylinder
- o213.Scale = Vector3.new(0.200000003, 1.39999998, 1.39999998)
- o214.Parent = o189
- o214.Material = Enum.Material.Metal
- o214.BrickColor = BrickColor.new("Bright blue")
- o214.Position = Vector3.new(-429.915894, 313.50354, 117.518066)
- o214.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o214.Anchored = true
- o214.CanCollide = false
- o214.Locked = true
- o214.FormFactor = Enum.FormFactor.Custom
- o214.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o214.CFrame = CFrame.new(-429.915894, 313.50354, 117.518066, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o214.Position = Vector3.new(-429.915894, 313.50354, 117.518066)
- o214.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o214.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o215.Parent = o214
- o215.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o215.Scale = Vector3.new(0.075000003, 1.13999999, 0.764999986)
- o215.MeshType = Enum.MeshType.FileMesh
- o215.Scale = Vector3.new(0.075000003, 1.13999999, 0.764999986)
- o216.Parent = o189
- o216.Material = Enum.Material.Metal
- o216.BrickColor = BrickColor.new("Black")
- o216.Position = Vector3.new(-429.921875, 314.219666, 115.38736)
- o216.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o216.Anchored = true
- o216.CanCollide = false
- o216.Locked = true
- o216.FormFactor = Enum.FormFactor.Custom
- o216.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o216.CFrame = CFrame.new(-429.921875, 314.219666, 115.38736, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o216.Position = Vector3.new(-429.921875, 314.219666, 115.38736)
- o216.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o216.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o217.Parent = o216
- o217.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o217.MeshType = Enum.MeshType.Cylinder
- o217.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o218.Parent = o189
- o218.Material = Enum.Material.Metal
- o218.Reflectance = 0.25
- o218.Position = Vector3.new(-429.914917, 313.544495, 118.214386)
- o218.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o218.Anchored = true
- o218.CanCollide = false
- o218.Locked = true
- o218.FormFactor = Enum.FormFactor.Custom
- o218.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o218.CFrame = CFrame.new(-429.914917, 313.544495, 118.214386, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.Position = Vector3.new(-429.914917, 313.544495, 118.214386)
- o218.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o219.Parent = o218
- o219.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o219.MeshType = Enum.MeshType.Cylinder
- o219.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o220.Parent = o189
- o220.Material = Enum.Material.Metal
- o220.BrickColor = BrickColor.new("Ghost grey")
- o220.Position = Vector3.new(-429.919434, 312.587463, 113.439819)
- o220.Rotation = Vector3.new(-3.36999989, 0.0799999982, -179.800003)
- o220.Anchored = true
- o220.CanCollide = false
- o220.Locked = true
- o220.FormFactor = Enum.FormFactor.Custom
- o220.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o220.CFrame = CFrame.new(-429.919434, 312.587463, 113.439819, -0.999992847, 0.00349264499, 0.00145440432, -0.00340121402, -0.998268545, 0.0587234609, 0.00165698619, 0.0587180927, 0.998273253)
- o220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o220.Position = Vector3.new(-429.919434, 312.587463, 113.439819)
- o220.Orientation = Vector3.new(-3.36999989, 0.0799999982, -179.800003)
- o220.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o221.Parent = o220
- o221.Scale = Vector3.new(2, 2.5, 25)
- o221.MeshType = Enum.MeshType.Torso
- o221.Scale = Vector3.new(2, 2.5, 25)
- o222.Parent = o189
- o222.Material = Enum.Material.Metal
- o222.BrickColor = BrickColor.new("Bright blue")
- o222.Reflectance = 0.25
- o222.Position = Vector3.new(-429.914917, 313.542297, 118.176941)
- o222.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o222.Anchored = true
- o222.CanCollide = false
- o222.Locked = true
- o222.FormFactor = Enum.FormFactor.Custom
- o222.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o222.CFrame = CFrame.new(-429.914917, 313.542297, 118.176941, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o222.Position = Vector3.new(-429.914917, 313.542297, 118.176941)
- o222.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o222.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o223.Parent = o222
- o223.Scale = Vector3.new(0.5, 1.25, 1.25)
- o223.MeshType = Enum.MeshType.Sphere
- o223.Scale = Vector3.new(0.5, 1.25, 1.25)
- o224.Parent = o189
- o224.Material = Enum.Material.Metal
- o224.BrickColor = BrickColor.new("Black")
- o224.Position = Vector3.new(-429.925171, 313.057007, 110.947968)
- o224.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o224.Anchored = true
- o224.CanCollide = false
- o224.Locked = true
- o224.FormFactor = Enum.FormFactor.Custom
- o224.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o224.CFrame = CFrame.new(-429.925171, 313.057007, 110.947968, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o224.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o224.Position = Vector3.new(-429.925171, 313.057007, 110.947968)
- o224.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o224.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o225.Parent = o224
- o225.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o225.MeshType = Enum.MeshType.Cylinder
- o225.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o226.Parent = o189
- o226.Material = Enum.Material.Metal
- o226.Reflectance = 0.25
- o226.Position = Vector3.new(-429.914917, 313.540497, 118.147003)
- o226.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o226.Anchored = true
- o226.CanCollide = false
- o226.Locked = true
- o226.FormFactor = Enum.FormFactor.Custom
- o226.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o226.CFrame = CFrame.new(-429.914917, 313.540497, 118.147003, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o226.Position = Vector3.new(-429.914917, 313.540497, 118.147003)
- o226.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o227.Parent = o226
- o227.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o227.MeshType = Enum.MeshType.Cylinder
- o227.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o228.Parent = o189
- o228.Material = Enum.Material.Metal
- o228.BrickColor = BrickColor.new("Smoky grey")
- o228.Position = Vector3.new(-429.915405, 313.521118, 117.817566)
- o228.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o228.Anchored = true
- o228.CanCollide = false
- o228.Locked = true
- o228.FormFactor = Enum.FormFactor.Custom
- o228.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o228.CFrame = CFrame.new(-429.915405, 313.521118, 117.817566, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o228.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o228.Position = Vector3.new(-429.915405, 313.521118, 117.817566)
- o228.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o228.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o229.Parent = o228
- o229.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o229.Scale = Vector3.new(0.150000006, 1.20000005, 0.825000048)
- o229.MeshType = Enum.MeshType.FileMesh
- o229.Scale = Vector3.new(0.150000006, 1.20000005, 0.825000048)
- o230.Parent = o189
- o230.Material = Enum.Material.Metal
- o230.BrickColor = BrickColor.new("Black")
- o230.Position = Vector3.new(-429.930542, 313.867371, 109.397705)
- o230.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o230.Anchored = true
- o230.CanCollide = false
- o230.Locked = true
- o230.FormFactor = Enum.FormFactor.Custom
- o230.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o230.CFrame = CFrame.new(-429.930542, 313.867371, 109.397705, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o230.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o230.Position = Vector3.new(-429.930542, 313.867371, 109.397705)
- o230.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o230.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o231.Parent = o230
- o231.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o231.MeshType = Enum.MeshType.Cylinder
- o231.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o232.Parent = o189
- o232.Material = Enum.Material.Metal
- o232.BrickColor = BrickColor.new("Black")
- o232.Position = Vector3.new(-429.923584, 313.648132, 113.164581)
- o232.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o232.Anchored = true
- o232.CanCollide = false
- o232.Locked = true
- o232.FormFactor = Enum.FormFactor.Custom
- o232.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o232.CFrame = CFrame.new(-429.923584, 313.648132, 113.164581, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o232.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o232.Position = Vector3.new(-429.923584, 313.648132, 113.164581)
- o232.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o232.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o233.Parent = o232
- o233.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o233.MeshType = Enum.MeshType.Cylinder
- o233.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o234.Parent = o189
- o234.Material = Enum.Material.Metal
- o234.BrickColor = BrickColor.new("Black")
- o234.Position = Vector3.new(-429.932251, 313.799744, 108.201668)
- o234.Rotation = Vector3.new(33.6300011, 0.180000007, 0.109999999)
- o234.Anchored = true
- o234.CanCollide = false
- o234.Locked = true
- o234.FormFactor = Enum.FormFactor.Custom
- o234.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o234.CFrame = CFrame.new(-429.932251, 313.799744, 108.201668, 0.999992907, -0.0019255036, 0.0032279864, 0.00339105236, 0.832612038, -0.553832293, -0.0016211801, 0.553839326, 0.832612693)
- o234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o234.Position = Vector3.new(-429.932251, 313.799744, 108.201668)
- o234.Orientation = Vector3.new(33.6300011, 0.219999999, 0.230000004)
- o234.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o235.Parent = o234
- o235.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o235.MeshType = Enum.MeshType.Cylinder
- o235.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o236.Parent = o189
- o236.Material = Enum.Material.Metal
- o236.BrickColor = BrickColor.new("Ghost grey")
- o236.Position = Vector3.new(-429.928345, 312.920044, 108.735474)
- o236.Rotation = Vector3.new(33.6300011, 0.189999998, -179.889999)
- o236.Anchored = true
- o236.CanCollide = false
- o236.Locked = true
- o236.FormFactor = Enum.FormFactor.Custom
- o236.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o236.CFrame = CFrame.new(-429.928345, 312.920044, 108.735474, -0.999992847, 0.00190790661, 0.00328639615, -0.00340871117, -0.832617819, -0.553837478, 0.00167964189, -0.55384469, 0.832618356)
- o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o236.Position = Vector3.new(-429.928345, 312.920044, 108.735474)
- o236.Orientation = Vector3.new(33.6300011, 0.230000004, -179.770004)
- o236.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o237.Parent = o236
- o237.Scale = Vector3.new(1.60000002, 2.5, 7.5)
- o237.MeshType = Enum.MeshType.Torso
- o237.Scale = Vector3.new(1.60000002, 2.5, 7.5)
- o238.Parent = o189
- o238.Material = Enum.Material.Metal
- o238.Reflectance = 0.25
- o238.Position = Vector3.new(-429.910522, 313.722839, 121.246643)
- o238.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o238.Anchored = true
- o238.CanCollide = false
- o238.Locked = true
- o238.FormFactor = Enum.FormFactor.Custom
- o238.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o238.CFrame = CFrame.new(-429.910522, 313.722839, 121.246643, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.Position = Vector3.new(-429.910522, 313.722839, 121.246643)
- o238.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o239.Parent = o238
- o239.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o239.MeshType = Enum.MeshType.Cylinder
- o239.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o240.Parent = o189
- o240.Material = Enum.Material.Metal
- o240.BrickColor = BrickColor.new("Black")
- o240.Position = Vector3.new(-429.926147, 314.043518, 112.392548)
- o240.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o240.Anchored = true
- o240.CanCollide = false
- o240.Locked = true
- o240.FormFactor = Enum.FormFactor.Custom
- o240.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o240.CFrame = CFrame.new(-429.926147, 314.043518, 112.392548, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o240.Position = Vector3.new(-429.926147, 314.043518, 112.392548)
- o240.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o240.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o241.Parent = o240
- o241.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o241.MeshType = Enum.MeshType.Cylinder
- o241.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o242.Parent = o189
- o242.Material = Enum.Material.Metal
- o242.BrickColor = BrickColor.new("Black")
- o242.Position = Vector3.new(-429.927887, 313.471985, 110.169769)
- o242.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o242.Anchored = true
- o242.CanCollide = false
- o242.Locked = true
- o242.FormFactor = Enum.FormFactor.Custom
- o242.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o242.CFrame = CFrame.new(-429.927887, 313.471985, 110.169769, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o242.Position = Vector3.new(-429.927887, 313.471985, 110.169769)
- o242.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o242.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o243.Parent = o242
- o243.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o243.MeshType = Enum.MeshType.Cylinder
- o243.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o244.Parent = o189
- o244.Material = Enum.Material.Metal
- o244.BrickColor = BrickColor.new("Smoky grey")
- o244.Position = Vector3.new(-429.91626, 313.485901, 117.218597)
- o244.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o244.Anchored = true
- o244.CanCollide = false
- o244.Locked = true
- o244.FormFactor = Enum.FormFactor.Custom
- o244.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o244.CFrame = CFrame.new(-429.91626, 313.485901, 117.218597, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o244.Position = Vector3.new(-429.91626, 313.485901, 117.218597)
- o244.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o244.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o245.Parent = o244
- o245.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o245.Scale = Vector3.new(0.150000006, 1.20000005, 0.825000048)
- o245.MeshType = Enum.MeshType.FileMesh
- o245.Scale = Vector3.new(0.150000006, 1.20000005, 0.825000048)
- o246.Parent = o189
- o246.Material = Enum.Material.Metal
- o246.BrickColor = BrickColor.new("Black")
- o246.Position = Vector3.new(-429.920898, 313.233154, 113.94278)
- o246.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o246.Anchored = true
- o246.CanCollide = false
- o246.Locked = true
- o246.FormFactor = Enum.FormFactor.Custom
- o246.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o246.CFrame = CFrame.new(-429.920898, 313.233154, 113.94278, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o246.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o246.Position = Vector3.new(-429.920898, 313.233154, 113.94278)
- o246.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o246.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o247.Parent = o246
- o247.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o247.MeshType = Enum.MeshType.Cylinder
- o247.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o248.Parent = o189
- o248.Material = Enum.Material.Metal
- o248.BrickColor = BrickColor.new("Black")
- o248.Position = Vector3.new(-429.922913, 313.145081, 112.445374)
- o248.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o248.Anchored = true
- o248.CanCollide = false
- o248.Locked = true
- o248.FormFactor = Enum.FormFactor.Custom
- o248.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o248.CFrame = CFrame.new(-429.922913, 313.145081, 112.445374, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o248.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o248.Position = Vector3.new(-429.922913, 313.145081, 112.445374)
- o248.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o248.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o249.Parent = o248
- o249.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o249.MeshType = Enum.MeshType.Cylinder
- o249.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o250.Parent = o189
- o250.Material = Enum.Material.Metal
- o250.BrickColor = BrickColor.new("Ghost grey")
- o250.Position = Vector3.new(-429.929077, 313.052979, 108.535645)
- o250.Rotation = Vector3.new(33.6300011, 0.189999998, -179.889999)
- o250.Anchored = true
- o250.CanCollide = false
- o250.Locked = true
- o250.FormFactor = Enum.FormFactor.Custom
- o250.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o250.CFrame = CFrame.new(-429.929077, 313.052979, 108.535645, -0.999992847, 0.00190790661, 0.00328639615, -0.00340871117, -0.832617819, -0.553837478, 0.00167964189, -0.55384469, 0.832618356)
- o250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o250.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o250.Position = Vector3.new(-429.929077, 313.052979, 108.535645)
- o250.Orientation = Vector3.new(33.6300011, 0.230000004, -179.770004)
- o250.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o251.Parent = o250
- o251.Scale = Vector3.new(2, 2.5, 7.5)
- o251.MeshType = Enum.MeshType.Torso
- o251.Scale = Vector3.new(2, 2.5, 7.5)
- o252.Parent = o189
- o252.Material = Enum.Material.Metal
- o252.Reflectance = 0.25
- o252.Position = Vector3.new(-429.915161, 313.531738, 117.997253)
- o252.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o252.Anchored = true
- o252.CanCollide = false
- o252.Locked = true
- o252.FormFactor = Enum.FormFactor.Custom
- o252.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o252.CFrame = CFrame.new(-429.915161, 313.531738, 117.997253, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o252.Position = Vector3.new(-429.915161, 313.531738, 117.997253)
- o252.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o253.Parent = o252
- o253.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o253.MeshType = Enum.MeshType.Cylinder
- o253.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o254.Parent = o189
- o254.Material = Enum.Material.Metal
- o254.BrickColor = BrickColor.new("Smoky grey")
- o254.Position = Vector3.new(-429.92981, 313.36261, 108.736206)
- o254.Rotation = Vector3.new(-3.36999989, 0.0799999982, -179.800003)
- o254.Anchored = true
- o254.CanCollide = false
- o254.Locked = true
- o254.FormFactor = Enum.FormFactor.Custom
- o254.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o254.CFrame = CFrame.new(-429.92981, 313.36261, 108.736206, -0.999992847, 0.00349264499, 0.00145440432, -0.00340121402, -0.998268545, 0.0587234609, 0.00165698619, 0.0587180927, 0.998273253)
- o254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o254.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o254.Position = Vector3.new(-429.92981, 313.36261, 108.736206)
- o254.Orientation = Vector3.new(-3.36999989, 0.0799999982, -179.800003)
- o254.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o255.Parent = o254
- o255.Scale = Vector3.new(2, 4.5, 6)
- o255.MeshType = Enum.MeshType.Wedge
- o255.Scale = Vector3.new(2, 4.5, 6)
- o256.Parent = o189
- o256.Material = Enum.Material.Metal
- o256.BrickColor = BrickColor.new("Smoky grey")
- o256.Position = Vector3.new(-429.915894, 313.50354, 117.518066)
- o256.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o256.Anchored = true
- o256.CanCollide = false
- o256.Locked = true
- o256.FormFactor = Enum.FormFactor.Custom
- o256.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o256.CFrame = CFrame.new(-429.915894, 313.50354, 117.518066, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o256.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o256.Position = Vector3.new(-429.915894, 313.50354, 117.518066)
- o256.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o256.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o257.Parent = o256
- o257.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o257.Scale = Vector3.new(0.600000024, 1.125, 0.75)
- o257.MeshType = Enum.MeshType.FileMesh
- o257.Scale = Vector3.new(0.600000024, 1.125, 0.75)
- o258.Parent = o189
- o258.Material = Enum.Material.Metal
- o258.BrickColor = BrickColor.new("Ghost grey")
- o258.Position = Vector3.new(-429.9198, 312.57251, 113.185272)
- o258.Rotation = Vector3.new(-3.36999989, 0.0799999982, -179.800003)
- o258.Anchored = true
- o258.CanCollide = false
- o258.Locked = true
- o258.FormFactor = Enum.FormFactor.Custom
- o258.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o258.CFrame = CFrame.new(-429.9198, 312.57251, 113.185272, -0.999992847, 0.00349264499, 0.00145440432, -0.00340121402, -0.998268545, 0.0587234609, 0.00165698619, 0.0587180927, 0.998273253)
- o258.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o258.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o258.Position = Vector3.new(-429.9198, 312.57251, 113.185272)
- o258.Orientation = Vector3.new(-3.36999989, 0.0799999982, -179.800003)
- o258.Color = Color3.new(0.792157, 0.796079, 0.819608)
- o259.Parent = o258
- o259.Scale = Vector3.new(1.60000002, 2.5, 25)
- o259.MeshType = Enum.MeshType.Torso
- o259.Scale = Vector3.new(1.60000002, 2.5, 25)
- o260.Parent = o189
- o260.Material = Enum.Material.Metal
- o260.BrickColor = BrickColor.new("Black")
- o260.Position = Vector3.new(-429.928345, 313.955444, 110.895111)
- o260.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o260.Anchored = true
- o260.CanCollide = false
- o260.Locked = true
- o260.FormFactor = Enum.FormFactor.Custom
- o260.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o260.CFrame = CFrame.new(-429.928345, 313.955444, 110.895111, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o260.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o260.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o260.Position = Vector3.new(-429.928345, 313.955444, 110.895111)
- o260.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o260.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o261.Parent = o260
- o261.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o261.MeshType = Enum.MeshType.Cylinder
- o261.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o262.Parent = o189
- o262.Material = Enum.Material.Metal
- o262.BrickColor = BrickColor.new("Black")
- o262.Position = Vector3.new(-429.919189, 313.82428, 116.159393)
- o262.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o262.Anchored = true
- o262.CanCollide = false
- o262.Locked = true
- o262.FormFactor = Enum.FormFactor.Custom
- o262.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o262.CFrame = CFrame.new(-429.919189, 313.82428, 116.159393, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o262.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o262.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o262.Position = Vector3.new(-429.919189, 313.82428, 116.159393)
- o262.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o262.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o263.Parent = o262
- o263.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o263.MeshType = Enum.MeshType.Cylinder
- o263.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o264.Parent = o189
- o264.Material = Enum.Material.Metal
- o264.BrickColor = BrickColor.new("Black")
- o264.Position = Vector3.new(-429.919678, 314.307739, 116.884766)
- o264.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o264.Anchored = true
- o264.CanCollide = false
- o264.Locked = true
- o264.FormFactor = Enum.FormFactor.Custom
- o264.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o264.CFrame = CFrame.new(-429.919678, 314.307739, 116.884766, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o264.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o264.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o264.Position = Vector3.new(-429.919678, 314.307739, 116.884766)
- o264.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o264.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o265.Parent = o264
- o265.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o265.MeshType = Enum.MeshType.Cylinder
- o265.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o266.Parent = o189
- o266.Material = Enum.Material.Metal
- o266.BrickColor = BrickColor.new("Black")
- o266.Position = Vector3.new(-429.916504, 313.409302, 116.937622)
- o266.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o266.Anchored = true
- o266.CanCollide = false
- o266.Locked = true
- o266.FormFactor = Enum.FormFactor.Custom
- o266.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o266.CFrame = CFrame.new(-429.916504, 313.409302, 116.937622, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o266.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o266.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o266.Position = Vector3.new(-429.916504, 313.409302, 116.937622)
- o266.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o266.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o267.Parent = o266
- o267.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o267.MeshType = Enum.MeshType.Cylinder
- o267.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o268.Parent = o189
- o268.Material = Enum.Material.Metal
- o268.BrickColor = BrickColor.new("Black")
- o268.Position = Vector3.new(-429.921387, 313.736206, 114.661987)
- o268.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o268.Anchored = true
- o268.CanCollide = false
- o268.Locked = true
- o268.FormFactor = Enum.FormFactor.Custom
- o268.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o268.CFrame = CFrame.new(-429.921387, 313.736206, 114.661987, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o268.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o268.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o268.Position = Vector3.new(-429.921387, 313.736206, 114.661987)
- o268.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o268.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o269.Parent = o268
- o269.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o269.MeshType = Enum.MeshType.Cylinder
- o269.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o270.Parent = o189
- o270.Material = Enum.Material.Metal
- o270.BrickColor = BrickColor.new("Black")
- o270.Position = Vector3.new(-429.92395, 314.131592, 113.889954)
- o270.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o270.Anchored = true
- o270.CanCollide = false
- o270.Locked = true
- o270.FormFactor = Enum.FormFactor.Custom
- o270.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o270.CFrame = CFrame.new(-429.92395, 314.131592, 113.889954, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o270.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o270.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o270.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o270.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o270.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o270.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o270.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o270.Position = Vector3.new(-429.92395, 314.131592, 113.889954)
- o270.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o270.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o271.Parent = o270
- o271.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o271.MeshType = Enum.MeshType.Cylinder
- o271.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o272.Parent = o189
- o272.Material = Enum.Material.Metal
- o272.BrickColor = BrickColor.new("Black")
- o272.Position = Vector3.new(-429.918701, 313.321228, 115.440216)
- o272.Rotation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o272.Anchored = true
- o272.CanCollide = false
- o272.Locked = true
- o272.FormFactor = Enum.FormFactor.Custom
- o272.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o272.CFrame = CFrame.new(-429.918701, 313.321228, 115.440216, 0.999992907, -0.00349083194, 0.0013933822, 0.00340298354, 0.998268425, 0.0587229766, -0.00159597141, -0.0587178208, 0.998273253)
- o272.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o272.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o272.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o272.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o272.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o272.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o272.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o272.Position = Vector3.new(-429.918701, 313.321228, 115.440216)
- o272.Orientation = Vector3.new(-3.36999989, 0.0799999982, 0.200000003)
- o272.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o273.Parent = o272
- o273.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o273.MeshType = Enum.MeshType.Cylinder
- o273.Scale = Vector3.new(2.00999999, 0.25, 0.25)
- o274.Parent = o189
- o274.Material = Enum.Material.Metal
- o274.BrickColor = BrickColor.new("Fossil")
- o274.Position = Vector3.new(-429.916138, 313.49469, 117.368347)
- o274.Rotation = Vector3.new(64.5899963, -89.6900024, 67.9499969)
- o274.Anchored = true
- o274.CanCollide = false
- o274.Locked = true
- o274.FormFactor = Enum.FormFactor.Custom
- o274.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o274.CFrame = CFrame.new(-429.916138, 313.49469, 117.368347, 0.00141578913, -0.00349561125, -0.999985695, 0.0587164238, 0.998268902, -0.00340687856, 0.998266459, -0.0587112084, 0.00161862373)
- o274.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o274.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o274.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o274.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o274.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o274.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o274.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o274.Position = Vector3.new(-429.916138, 313.49469, 117.368347)
- o274.Orientation = Vector3.new(0.200000003, -89.9100037, 3.36999989)
- o274.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o275.Parent = o274
- o275.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o275.Scale = Vector3.new(0.075000003, 1.13999999, 0.764999986)
- o275.MeshType = Enum.MeshType.FileMesh
- o275.Scale = Vector3.new(0.075000003, 1.13999999, 0.764999986)
- o276.Name = "description"
- o276.Parent = o189
- o276.Value = "OG, Original Gladiator"
- o277.Name = "Default"
- o277.Parent = o3
- o277.PrimaryPart = o319
- o282.Parent = o277
- o282.Material = Enum.Material.Metal
- o282.Reflectance = 0.25
- o282.Position = Vector3.new(783.540894, -188.951157, -217.849335)
- o282.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o282.Anchored = true
- o282.CanCollide = false
- o282.FormFactor = Enum.FormFactor.Custom
- o282.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o282.CFrame = CFrame.new(783.540894, -188.951157, -217.849335, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o282.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o282.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o282.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o282.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o282.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o282.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o282.Position = Vector3.new(783.540894, -188.951157, -217.849335)
- o282.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o283.Parent = o282
- o283.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o283.MeshType = Enum.MeshType.Cylinder
- o283.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o284.Parent = o277
- o284.Material = Enum.Material.Metal
- o284.BrickColor = BrickColor.new("Smoky grey")
- o284.Position = Vector3.new(784.495972, -189.55069, -214.364594)
- o284.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o284.Anchored = true
- o284.CanCollide = false
- o284.FormFactor = Enum.FormFactor.Custom
- o284.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o284.CFrame = CFrame.new(784.495972, -189.55069, -214.364594, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o284.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o284.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o284.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o284.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o284.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o284.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o284.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o284.Position = Vector3.new(784.495972, -189.55069, -214.364594)
- o284.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o284.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o285.Parent = o284
- o285.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o285.Scale = Vector3.new(0.159937367, 1.27949882, 0.879655242)
- o285.MeshType = Enum.MeshType.FileMesh
- o285.Scale = Vector3.new(0.159937367, 1.27949882, 0.879655242)
- o286.Parent = o277
- o286.Material = Enum.Material.Metal
- o286.BrickColor = BrickColor.new("Smoky grey")
- o286.Position = Vector3.new(784.662842, -189.655411, -213.75592)
- o286.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o286.Anchored = true
- o286.CanCollide = false
- o286.FormFactor = Enum.FormFactor.Custom
- o286.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o286.CFrame = CFrame.new(784.662842, -189.655411, -213.75592, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o286.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o286.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o286.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o286.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o286.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o286.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o286.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o286.Position = Vector3.new(784.662842, -189.655411, -213.75592)
- o286.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o286.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o287.Parent = o286
- o287.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o287.Scale = Vector3.new(0.159937367, 1.27949882, 0.879655242)
- o287.MeshType = Enum.MeshType.FileMesh
- o287.Scale = Vector3.new(0.159937367, 1.27949882, 0.879655242)
- o288.Parent = o277
- o288.Material = Enum.Material.Metal
- o288.Reflectance = 0.25
- o288.Position = Vector3.new(784.466797, -189.532333, -214.47113)
- o288.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o288.Anchored = true
- o288.CanCollide = false
- o288.FormFactor = Enum.FormFactor.Custom
- o288.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o288.CFrame = CFrame.new(784.466797, -189.532333, -214.47113, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o288.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o288.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o288.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o288.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o288.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o288.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o288.Position = Vector3.new(784.466797, -189.532333, -214.47113)
- o288.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o289.Parent = o288
- o289.Scale = Vector3.new(0.200000003, 1.39999998, 1.39999998)
- o289.MeshType = Enum.MeshType.Cylinder
- o289.Scale = Vector3.new(0.200000003, 1.39999998, 1.39999998)
- o290.Parent = o277
- o290.Material = Enum.Material.Metal
- o290.BrickColor = BrickColor.new("Bright blue")
- o290.Reflectance = 0.25
- o290.Position = Vector3.new(783.52002, -188.93808, -217.925385)
- o290.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o290.Anchored = true
- o290.CanCollide = false
- o290.FormFactor = Enum.FormFactor.Custom
- o290.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o290.CFrame = CFrame.new(783.52002, -188.93808, -217.925385, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o290.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o290.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o290.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o290.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o290.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o290.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o290.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o290.Position = Vector3.new(783.52002, -188.93808, -217.925385)
- o290.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o290.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o291.Parent = o290
- o291.Scale = Vector3.new(1.25, 1.25, 1.25)
- o291.MeshType = Enum.MeshType.Sphere
- o291.Scale = Vector3.new(1.25, 1.25, 1.25)
- o292.Parent = o277
- o292.Material = Enum.Material.Metal
- o292.BrickColor = BrickColor.new("Fossil")
- o292.Position = Vector3.new(784.53772, -189.576859, -214.212433)
- o292.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o292.Anchored = true
- o292.CanCollide = false
- o292.FormFactor = Enum.FormFactor.Custom
- o292.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o292.CFrame = CFrame.new(784.53772, -189.576859, -214.212433, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o292.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o292.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o292.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o292.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o292.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o292.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o292.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o292.Position = Vector3.new(784.53772, -189.576859, -214.212433)
- o292.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o292.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o293.Parent = o292
- o293.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o293.Scale = Vector3.new(0.0799686834, 1.21552384, 0.815680265)
- o293.MeshType = Enum.MeshType.FileMesh
- o293.Scale = Vector3.new(0.0799686834, 1.21552384, 0.815680265)
- o294.Parent = o277
- o294.Material = Enum.Material.Metal
- o294.Reflectance = 0.25
- o294.Position = Vector3.new(784.404236, -189.493073, -214.699402)
- o294.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o294.Anchored = true
- o294.CanCollide = false
- o294.FormFactor = Enum.FormFactor.Custom
- o294.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o294.CFrame = CFrame.new(784.404236, -189.493073, -214.699402, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o294.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o294.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o294.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o294.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o294.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o294.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o294.Position = Vector3.new(784.404236, -189.493073, -214.699402)
- o294.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o295.Parent = o294
- o295.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o295.MeshType = Enum.MeshType.Cylinder
- o295.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o296.Parent = o277
- o296.Material = Enum.Material.Metal
- o296.Reflectance = 0.25
- o296.Position = Vector3.new(784.454285, -189.524445, -214.516754)
- o296.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o296.Anchored = true
- o296.CanCollide = false
- o296.FormFactor = Enum.FormFactor.Custom
- o296.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o296.CFrame = CFrame.new(784.454285, -189.524445, -214.516754, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o296.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o296.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o296.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o296.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o296.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o296.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o296.Position = Vector3.new(784.454285, -189.524445, -214.516754)
- o296.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o297.Parent = o296
- o297.Scale = Vector3.new(0.100000001, 1.29999995, 1.29999995)
- o297.MeshType = Enum.MeshType.Cylinder
- o297.Scale = Vector3.new(0.100000001, 1.29999995, 1.29999995)
- o298.Parent = o277
- o298.Material = Enum.Material.Metal
- o298.BrickColor = BrickColor.new("Bright blue")
- o298.Position = Vector3.new(783.968628, -189.219666, -216.288666)
- o298.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o298.Anchored = true
- o298.CanCollide = false
- o298.FormFactor = Enum.FormFactor.Custom
- o298.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o298.CFrame = CFrame.new(783.968628, -189.219666, -216.288666, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o298.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o298.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o298.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o298.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o298.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o298.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o298.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o298.Position = Vector3.new(783.968628, -189.219666, -216.288666)
- o298.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o298.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o299.Parent = o298
- o299.Scale = Vector3.new(10, 1, 1)
- o299.MeshType = Enum.MeshType.Cylinder
- o299.Scale = Vector3.new(10, 1, 1)
- o300.Parent = o277
- o300.Material = Enum.Material.Metal
- o300.BrickColor = BrickColor.new("Smoky grey")
- o300.Position = Vector3.new(784.579407, -189.603043, -214.060272)
- o300.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o300.Anchored = true
- o300.CanCollide = false
- o300.FormFactor = Enum.FormFactor.Custom
- o300.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o300.CFrame = CFrame.new(784.579407, -189.603043, -214.060272, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o300.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o300.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o300.Position = Vector3.new(784.579407, -189.603043, -214.060272)
- o300.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o300.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o301.Parent = o300
- o301.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o301.Scale = Vector3.new(0.639749467, 1.19953001, 0.799686551)
- o301.MeshType = Enum.MeshType.FileMesh
- o301.Scale = Vector3.new(0.639749467, 1.19953001, 0.799686551)
- o302.Parent = o277
- o302.Material = Enum.Material.Metal
- o302.Reflectance = 0.25
- o302.Position = Vector3.new(784.385437, -189.481323, -214.767853)
- o302.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o302.Anchored = true
- o302.CanCollide = false
- o302.FormFactor = Enum.FormFactor.Custom
- o302.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o302.CFrame = CFrame.new(784.385437, -189.481323, -214.767853, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o302.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o302.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o302.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o302.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o302.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o302.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o302.Position = Vector3.new(784.385437, -189.481323, -214.767853)
- o302.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o303.Parent = o302
- o303.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o303.MeshType = Enum.MeshType.Cylinder
- o303.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o304.Parent = o277
- o304.Material = Enum.Material.Metal
- o304.BrickColor = BrickColor.new("Bright blue")
- o304.Position = Vector3.new(784.579407, -189.603043, -214.060272)
- o304.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o304.Anchored = true
- o304.CanCollide = false
- o304.FormFactor = Enum.FormFactor.Custom
- o304.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o304.CFrame = CFrame.new(784.579407, -189.603043, -214.060272, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o304.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o304.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o304.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o304.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o304.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o304.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o304.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o304.Position = Vector3.new(784.579407, -189.603043, -214.060272)
- o304.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o304.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o305.Parent = o304
- o305.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o305.Scale = Vector3.new(0.0799686834, 1.21552384, 0.815680265)
- o305.MeshType = Enum.MeshType.FileMesh
- o305.Scale = Vector3.new(0.0799686834, 1.21552384, 0.815680265)
- o306.Parent = o277
- o306.Material = Enum.Material.Metal
- o306.Reflectance = 0.25
- o306.Position = Vector3.new(784.445923, -189.519226, -214.547211)
- o306.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o306.Anchored = true
- o306.CanCollide = false
- o306.FormFactor = Enum.FormFactor.Custom
- o306.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o306.CFrame = CFrame.new(784.445923, -189.519226, -214.547211, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o306.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o306.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o306.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o306.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o306.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o306.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o306.Position = Vector3.new(784.445923, -189.519226, -214.547211)
- o306.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o307.Parent = o306
- o307.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o307.MeshType = Enum.MeshType.Cylinder
- o307.Scale = Vector3.new(0.100000001, 1.20000005, 1.20000005)
- o308.Parent = o277
- o308.Material = Enum.Material.Metal
- o308.BrickColor = BrickColor.new("Bright blue")
- o308.Reflectance = 0.25
- o308.Position = Vector3.new(784.420898, -189.503525, -214.638519)
- o308.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o308.Anchored = true
- o308.CanCollide = false
- o308.FormFactor = Enum.FormFactor.Custom
- o308.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o308.CFrame = CFrame.new(784.420898, -189.503525, -214.638519, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o308.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o308.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o308.Position = Vector3.new(784.420898, -189.503525, -214.638519)
- o308.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o308.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o309.Parent = o308
- o309.Scale = Vector3.new(1.25, 1.25, 1.25)
- o309.MeshType = Enum.MeshType.Sphere
- o309.Scale = Vector3.new(1.25, 1.25, 1.25)
- o310.Parent = o277
- o310.Material = Enum.Material.Metal
- o310.BrickColor = BrickColor.new("Fossil")
- o310.Position = Vector3.new(784.621094, -189.629242, -213.908081)
- o310.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o310.Anchored = true
- o310.CanCollide = false
- o310.FormFactor = Enum.FormFactor.Custom
- o310.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o310.CFrame = CFrame.new(784.621094, -189.629242, -213.908081, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o310.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o310.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o310.Position = Vector3.new(784.621094, -189.629242, -213.908081)
- o310.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o310.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o311.Parent = o310
- o311.MeshId = "http://www.roblox.com/asset/?id=12221505"
- o311.Scale = Vector3.new(0.0799686834, 1.21552384, 0.815680265)
- o311.MeshType = Enum.MeshType.FileMesh
- o311.Scale = Vector3.new(0.0799686834, 1.21552384, 0.815680265)
- o314.Parent = o277
- o314.Material = Enum.Material.Metal
- o314.BrickColor = BrickColor.new("Bright blue")
- o314.Reflectance = 0.25
- o314.Position = Vector3.new(784.395874, -189.487869, -214.729797)
- o314.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o314.Anchored = true
- o314.CanCollide = false
- o314.FormFactor = Enum.FormFactor.Custom
- o314.Size = Vector3.new(0.319874734, 0.319874704, 0.319874644)
- o314.CFrame = CFrame.new(784.395874, -189.487869, -214.729797, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o314.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o314.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o314.Position = Vector3.new(784.395874, -189.487869, -214.729797)
- o314.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o314.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o315.Parent = o314
- o315.Scale = Vector3.new(0.5, 1.25, 1.25)
- o315.MeshType = Enum.MeshType.Sphere
- o315.Scale = Vector3.new(0.5, 1.25, 1.25)
- o317.Name = "Hitbox2"
- o317.Parent = o277
- o317.Material = Enum.Material.Metal
- o317.BrickColor = BrickColor.new("Really red")
- o317.Transparency = 1
- o317.Position = Vector3.new(787.149292, -191.156754, -204.684753)
- o317.Rotation = Vector3.new(151.800003, -11.9700003, 170.710007)
- o317.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o317.Anchored = true
- o317.CanCollide = false
- o317.Locked = true
- o317.FormFactor = Enum.FormFactor.Custom
- o317.Size = Vector3.new(0.75, 1, 3)
- o317.CFrame = CFrame.new(787.149292, -191.156754, -204.684753, -0.96542865, -0.157935068, -0.207374126, -0.0455905832, 0.88559407, -0.462217182, 0.256649584, -0.436783403, -0.862178206)
- o317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o317.Color = Color3.new(1, 0, 0)
- o317.Position = Vector3.new(787.149292, -191.156754, -204.684753)
- o317.Orientation = Vector3.new(27.5300007, -166.479996, -2.95000005)
- o317.Color = Color3.new(1, 0, 0)
- o318.Name = "Hitbox"
- o318.Parent = o277
- o318.Material = Enum.Material.Metal
- o318.BrickColor = BrickColor.new("Really red")
- o318.Transparency = 1
- o318.Position = Vector3.new(785.937866, -191.10025, -209.230621)
- o318.Rotation = Vector3.new(-170.240005, -15.1099997, 179.919998)
- o318.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o318.Anchored = true
- o318.CanCollide = false
- o318.Locked = true
- o318.FormFactor = Enum.FormFactor.Custom
- o318.Size = Vector3.new(0.75, 1, 8.25)
- o318.CFrame = CFrame.new(785.937866, -191.10025, -209.230621, -0.965430975, -0.00137107121, -0.260655433, -0.0455891602, 0.985460877, 0.163672209, 0.256641328, 0.169897273, -0.951456964)
- o318.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o318.Color = Color3.new(1, 0, 0)
- o318.Position = Vector3.new(785.937866, -191.10025, -209.230621)
- o318.Orientation = Vector3.new(-9.42000008, -164.679993, -2.6500001)
- o318.Color = Color3.new(1, 0, 0)
- o319.Name = "Handle"
- o319.Parent = o277
- o319.Material = Enum.Material.SmoothPlastic
- o319.BrickColor = BrickColor.new("Lime green")
- o319.Transparency = 1
- o319.Position = Vector3.new(784.258972, -189.357559, -215.233246)
- o319.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o319.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o319.Anchored = true
- o319.CanCollide = false
- o319.Locked = true
- o319.FormFactor = Enum.FormFactor.Custom
- o319.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o319.CFrame = CFrame.new(784.258972, -189.357559, -215.233246, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o319.Color = Color3.new(0, 1, 0)
- o319.Position = Vector3.new(784.258972, -189.357559, -215.233246)
- o319.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o319.Color = Color3.new(0, 1, 0)
- o320.Name = "EffectReference3"
- o320.Parent = o277
- o320.Material = Enum.Material.Metal
- o320.BrickColor = BrickColor.new("Really blue")
- o320.Transparency = 1
- o320.Position = Vector3.new(787.305298, -191.258179, -204.886597)
- o320.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o320.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o320.Anchored = true
- o320.CanCollide = false
- o320.Locked = true
- o320.FormFactor = Enum.FormFactor.Custom
- o320.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o320.CFrame = CFrame.new(787.305298, -191.258179, -204.886597, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o320.Color = Color3.new(0, 0, 1)
- o320.Position = Vector3.new(787.305298, -191.258179, -204.886597)
- o320.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o320.Color = Color3.new(0, 0, 1)
- o321.Name = "EffectReference2"
- o321.Parent = o277
- o321.Material = Enum.Material.Metal
- o321.BrickColor = BrickColor.new("Really blue")
- o321.Transparency = 1
- o321.Position = Vector3.new(786.919128, -191.27771, -204.784729)
- o321.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o321.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o321.Anchored = true
- o321.CanCollide = false
- o321.Locked = true
- o321.FormFactor = Enum.FormFactor.Custom
- o321.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o321.CFrame = CFrame.new(786.919128, -191.27771, -204.784729, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o321.Color = Color3.new(0, 0, 1)
- o321.Position = Vector3.new(786.919128, -191.27771, -204.784729)
- o321.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o321.Color = Color3.new(0, 0, 1)
- o322.Name = "EffectReference"
- o322.Parent = o277
- o322.Material = Enum.Material.Metal
- o322.BrickColor = BrickColor.new("Really blue")
- o322.Transparency = 1
- o322.Position = Vector3.new(787.112183, -191.26796, -204.835632)
- o322.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o322.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o322.Anchored = true
- o322.CanCollide = false
- o322.Locked = true
- o322.FormFactor = Enum.FormFactor.Custom
- o322.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o322.CFrame = CFrame.new(787.112183, -191.26796, -204.835632, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o322.Color = Color3.new(0, 0, 1)
- o322.Position = Vector3.new(787.112183, -191.26796, -204.835632)
- o322.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o322.Color = Color3.new(0, 0, 1)
- o336.Name = "description"
- o336.Parent = o277
- o336.Value = "What is included in the package."
- o337.Name = "Beserker"
- o337.Parent = o3
- o337.PrimaryPart = o379
- o338.Parent = o337
- o338.Material = Enum.Material.Metal
- o338.BrickColor = BrickColor.new("Black")
- o338.Position = Vector3.new(783.715027, -203.345551, -217.500793)
- o338.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o338.Anchored = true
- o338.CanCollide = false
- o338.Locked = true
- o338.FormFactor = Enum.FormFactor.Symmetric
- o338.Shape = Enum.PartType.Cylinder
- o338.Size = Vector3.new(0.199999988, 0.963065565, 0.444491863)
- o338.CFrame = CFrame.new(783.715027, -203.345551, -217.500793, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o338.BottomSurface = Enum.SurfaceType.Smooth
- o338.TopSurface = Enum.SurfaceType.Smooth
- o338.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o338.Position = Vector3.new(783.715027, -203.345551, -217.500793)
- o338.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o338.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o339.Parent = o338
- o339.Scale = Vector3.new(0.740819693, 1, 1)
- o339.MeshType = Enum.MeshType.Cylinder
- o339.Scale = Vector3.new(0.740819693, 1, 1)
- o344.Parent = o337
- o344.Material = Enum.Material.Metal
- o344.BrickColor = BrickColor.new("Smoky grey")
- o344.Position = Vector3.new(783.626587, -203.295181, -217.872345)
- o344.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o344.Anchored = true
- o344.CanCollide = false
- o344.Locked = true
- o344.FormFactor = Enum.FormFactor.Symmetric
- o344.Shape = Enum.PartType.Cylinder
- o344.Size = Vector3.new(0.711186826, 0.963065565, 0.392634481)
- o344.CFrame = CFrame.new(783.626587, -203.295181, -217.872345, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o344.BottomSurface = Enum.SurfaceType.Smooth
- o344.TopSurface = Enum.SurfaceType.Smooth
- o344.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o344.Position = Vector3.new(783.626587, -203.295181, -217.872345)
- o344.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o344.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o348.Parent = o337
- o348.Material = Enum.Material.Metal
- o348.BrickColor = BrickColor.new("Black")
- o348.Position = Vector3.new(783.86499, -203.447525, -216.755127)
- o348.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o348.Anchored = true
- o348.CanCollide = false
- o348.Locked = true
- o348.FormFactor = Enum.FormFactor.Symmetric
- o348.Shape = Enum.PartType.Cylinder
- o348.Size = Vector3.new(0.200000003, 0.963065624, 0.444491893)
- o348.CFrame = CFrame.new(783.86499, -203.447525, -216.755127, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o348.BottomSurface = Enum.SurfaceType.Smooth
- o348.TopSurface = Enum.SurfaceType.Smooth
- o348.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o348.Position = Vector3.new(783.86499, -203.447525, -216.755127)
- o348.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o348.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o349.Parent = o348
- o349.Scale = Vector3.new(0.740819693, 1, 1)
- o349.MeshType = Enum.MeshType.Cylinder
- o349.Scale = Vector3.new(0.740819693, 1, 1)
- o350.Parent = o337
- o350.Material = Enum.Material.Metal
- o350.BrickColor = BrickColor.new("Black")
- o350.Position = Vector3.new(784.049744, -203.550262, -215.980835)
- o350.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o350.Anchored = true
- o350.CanCollide = false
- o350.Locked = true
- o350.FormFactor = Enum.FormFactor.Symmetric
- o350.Shape = Enum.PartType.Cylinder
- o350.Size = Vector3.new(0.200000003, 0.963065624, 0.444491893)
- o350.CFrame = CFrame.new(784.049744, -203.550262, -215.980835, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o350.BottomSurface = Enum.SurfaceType.Smooth
- o350.TopSurface = Enum.SurfaceType.Smooth
- o350.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o350.Position = Vector3.new(784.049744, -203.550262, -215.980835)
- o350.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o350.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o351.Parent = o350
- o351.Scale = Vector3.new(0.740819693, 1, 1)
- o351.MeshType = Enum.MeshType.Cylinder
- o351.Scale = Vector3.new(0.740819693, 1, 1)
- o354.Name = "part"
- o354.Parent = o337
- o354.Material = Enum.Material.Neon
- o354.BrickColor = BrickColor.new("Bright blue")
- o354.Position = Vector3.new(784.000427, -203.515289, -216.252411)
- o354.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o354.Anchored = true
- o354.CanCollide = false
- o354.Locked = true
- o354.FormFactor = Enum.FormFactor.Symmetric
- o354.Shape = Enum.PartType.Cylinder
- o354.Size = Vector3.new(4.15599823, 0.200000003, 0.200000003)
- o354.CFrame = CFrame.new(784.000427, -203.515289, -216.252411, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o354.BottomSurface = Enum.SurfaceType.Smooth
- o354.TopSurface = Enum.SurfaceType.Smooth
- o354.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o354.Position = Vector3.new(784.000427, -203.515289, -216.252411)
- o354.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o354.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o355.Parent = o337
- o355.Material = Enum.Material.Metal
- o355.BrickColor = BrickColor.new("Smoky grey")
- o355.Position = Vector3.new(783.960815, -203.499634, -216.353638)
- o355.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o355.Anchored = true
- o355.CanCollide = false
- o355.Locked = true
- o355.FormFactor = Enum.FormFactor.Symmetric
- o355.Shape = Enum.PartType.Cylinder
- o355.Size = Vector3.new(0.711186886, 0.963065624, 0.392634511)
- o355.CFrame = CFrame.new(783.960815, -203.499634, -216.353638, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o355.BottomSurface = Enum.SurfaceType.Smooth
- o355.TopSurface = Enum.SurfaceType.Smooth
- o355.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o355.Position = Vector3.new(783.960815, -203.499634, -216.353638)
- o355.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o355.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o357.Parent = o337
- o357.Material = Enum.Material.Metal
- o357.BrickColor = BrickColor.new("Black")
- o357.Position = Vector3.new(783.532104, -203.233383, -218.271515)
- o357.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o357.Anchored = true
- o357.CanCollide = false
- o357.Locked = true
- o357.FormFactor = Enum.FormFactor.Symmetric
- o357.Shape = Enum.PartType.Cylinder
- o357.Size = Vector3.new(0.199999988, 0.963065565, 0.444491863)
- o357.CFrame = CFrame.new(783.532104, -203.233383, -218.271515, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o357.BottomSurface = Enum.SurfaceType.Smooth
- o357.TopSurface = Enum.SurfaceType.Smooth
- o357.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o357.Position = Vector3.new(783.532104, -203.233383, -218.271515)
- o357.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o357.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o358.Parent = o357
- o358.Scale = Vector3.new(0.740819693, 1, 1)
- o358.MeshType = Enum.MeshType.Cylinder
- o358.Scale = Vector3.new(0.740819693, 1, 1)
- o360.Parent = o337
- o360.Material = Enum.Material.Metal
- o360.BrickColor = BrickColor.new("Black")
- o360.Position = Vector3.new(784.444214, -203.800262, -214.366028)
- o360.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o360.Anchored = true
- o360.CanCollide = false
- o360.Locked = true
- o360.FormFactor = Enum.FormFactor.Symmetric
- o360.Shape = Enum.PartType.Cylinder
- o360.Size = Vector3.new(0.200000003, 0.963065624, 0.444491893)
- o360.CFrame = CFrame.new(784.444214, -203.800262, -214.366028, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o360.BottomSurface = Enum.SurfaceType.Smooth
- o360.TopSurface = Enum.SurfaceType.Smooth
- o360.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o360.Position = Vector3.new(784.444214, -203.800262, -214.366028)
- o360.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o360.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o361.Parent = o360
- o361.Scale = Vector3.new(0.740819693, 1, 1)
- o361.MeshType = Enum.MeshType.Cylinder
- o361.Scale = Vector3.new(0.740819693, 1, 1)
- o362.Parent = o337
- o362.Material = Enum.Material.Metal
- o362.BrickColor = BrickColor.new("Smoky grey")
- o362.Position = Vector3.new(784.355469, -203.74968, -214.7388)
- o362.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o362.Anchored = true
- o362.CanCollide = false
- o362.Locked = true
- o362.FormFactor = Enum.FormFactor.Symmetric
- o362.Shape = Enum.PartType.Cylinder
- o362.Size = Vector3.new(0.711186886, 0.963065624, 0.392634511)
- o362.CFrame = CFrame.new(784.355469, -203.74968, -214.7388, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o362.BottomSurface = Enum.SurfaceType.Smooth
- o362.TopSurface = Enum.SurfaceType.Smooth
- o362.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o362.Position = Vector3.new(784.355469, -203.74968, -214.7388)
- o362.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o362.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o363.Parent = o337
- o363.Material = Enum.Material.Metal
- o363.BrickColor = BrickColor.new("Black")
- o363.Position = Vector3.new(784.259399, -203.69754, -215.140259)
- o363.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o363.Anchored = true
- o363.CanCollide = false
- o363.Locked = true
- o363.FormFactor = Enum.FormFactor.Symmetric
- o363.Shape = Enum.PartType.Cylinder
- o363.Size = Vector3.new(0.200000003, 0.963065624, 0.444491893)
- o363.CFrame = CFrame.new(784.259399, -203.69754, -215.140259, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o363.BottomSurface = Enum.SurfaceType.Smooth
- o363.TopSurface = Enum.SurfaceType.Smooth
- o363.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o363.Position = Vector3.new(784.259399, -203.69754, -215.140259)
- o363.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o363.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o364.Parent = o363
- o364.Scale = Vector3.new(0.740819693, 1, 1)
- o364.MeshType = Enum.MeshType.Cylinder
- o364.Scale = Vector3.new(0.740819693, 1, 1)
- o365.Parent = o337
- o365.Transparency = 1
- o365.Position = Vector3.new(784.735046, -203.831299, -213.283875)
- o365.Rotation = Vector3.new(-61.6899986, 11.8900003, -168.100006)
- o365.Anchored = true
- o365.CanCollide = false
- o365.Locked = true
- o365.Size = Vector3.new(0.200000003, 0.200000003, 3.50999975)
- o365.CFrame = CFrame.new(784.735046, -203.831299, -213.283875, -0.957501471, 0.201777488, 0.206099361, 0.079753384, -0.501480699, 0.861485064, 0.277183145, 0.841310203, 0.464076102)
- o365.Position = Vector3.new(784.735046, -203.831299, -213.283875)
- o365.Orientation = Vector3.new(-59.4799995, 23.9500008, 170.960007)
- o366.Parent = o365
- o366.Transparency = NumberSequence.new(1,0.74374997615814,0.31874999403954,0.41874998807907,1)
- o366.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
- o366.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- o366.Texture = "rbxassetid://344034524"
- o366.Lifetime = NumberRange.new(6,6)
- o366.Rate = 7
- o366.Speed = NumberRange.new(0.10000000149012,0.10000000149012)
- o366.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- o367.Parent = o365
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local s = Instance.new("Sound", script.Parent)
- s.Volume = 1
- s.Pitch = 0.8
- s.Looped = true
- s.SoundId = "rbxassetid://143301643"
- wait()
- s:play()
- end,o367)
- end))
- o372.Parent = o337
- o372.Material = Enum.Material.Metal
- o372.BrickColor = BrickColor.new("Black")
- o372.Position = Vector3.new(784.555176, -203.856537, -214.023438)
- o372.Rotation = Vector3.new(-83.8300018, 6.5, 105.489998)
- o372.Anchored = true
- o372.CanCollide = false
- o372.Locked = true
- o372.Shape = Enum.PartType.Cylinder
- o372.Size = Vector3.new(0.599999964, 1.38, 1.20000005)
- o372.CFrame = CFrame.new(784.555176, -203.856537, -214.023438, -0.265385151, -0.957480609, 0.11314477, 0.133564293, 0.07971102, 0.987829328, -0.954846263, 0.277267307, 0.106731087)
- o372.BottomSurface = Enum.SurfaceType.Smooth
- o372.TopSurface = Enum.SurfaceType.Smooth
- o372.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o372.Position = Vector3.new(784.555176, -203.856537, -214.023438)
- o372.Orientation = Vector3.new(-81.0500031, 46.6699982, 59.1699982)
- o372.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o373.Parent = o337
- o373.Material = Enum.Material.Neon
- o373.BrickColor = BrickColor.new("Bright blue")
- o373.Transparency = 0.5
- o373.Position = Vector3.new(783.999756, -203.51503, -216.255615)
- o373.Rotation = Vector3.new(-83.3199997, 6.80999994, 103.309998)
- o373.Anchored = true
- o373.CanCollide = false
- o373.Locked = true
- o373.FormFactor = Enum.FormFactor.Symmetric
- o373.Shape = Enum.PartType.Cylinder
- o373.Size = Vector3.new(4.15599823, 0.560819745, 0.340777129)
- o373.CFrame = CFrame.new(783.999756, -203.51503, -216.255615, -0.228531331, -0.966294765, 0.118524067, 0.14033255, 0.0877773017, 0.986205816, -0.963369191, 0.242011711, 0.115542747)
- o373.BottomSurface = Enum.SurfaceType.Smooth
- o373.TopSurface = Enum.SurfaceType.Smooth
- o373.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o373.Position = Vector3.new(783.999756, -203.51503, -216.255615)
- o373.Orientation = Vector3.new(-80.4700012, 45.7299995, 57.9700012)
- o373.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o375.Name = "description"
- o375.Parent = o337
- o375.Value = "A family heirloom, restored with dark magic."
- o376.Name = "EffectReference"
- o376.Parent = o337
- o376.Material = Enum.Material.Metal
- o376.BrickColor = BrickColor.new("Really blue")
- o376.Transparency = 1
- o376.Position = Vector3.new(787.112183, -205.537949, -204.835632)
- o376.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o376.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o376.Anchored = true
- o376.CanCollide = false
- o376.Locked = true
- o376.FormFactor = Enum.FormFactor.Custom
- o376.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o376.CFrame = CFrame.new(787.112183, -205.537949, -204.835632, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o376.Color = Color3.new(0, 0, 1)
- o376.Position = Vector3.new(787.112183, -205.537949, -204.835632)
- o376.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o376.Color = Color3.new(0, 0, 1)
- o377.Name = "EffectReference2"
- o377.Parent = o337
- o377.Material = Enum.Material.Metal
- o377.BrickColor = BrickColor.new("Really blue")
- o377.Transparency = 1
- o377.Position = Vector3.new(786.919128, -205.547699, -204.784729)
- o377.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o377.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o377.Anchored = true
- o377.CanCollide = false
- o377.Locked = true
- o377.FormFactor = Enum.FormFactor.Custom
- o377.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o377.CFrame = CFrame.new(786.919128, -205.547699, -204.784729, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o377.Color = Color3.new(0, 0, 1)
- o377.Position = Vector3.new(786.919128, -205.547699, -204.784729)
- o377.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o377.Color = Color3.new(0, 0, 1)
- o378.Name = "EffectReference3"
- o378.Parent = o337
- o378.Material = Enum.Material.Metal
- o378.BrickColor = BrickColor.new("Really blue")
- o378.Transparency = 1
- o378.Position = Vector3.new(787.305298, -205.528183, -204.886597)
- o378.Rotation = Vector3.new(-112.639999, -8.43000031, -167.509995)
- o378.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o378.Anchored = true
- o378.CanCollide = false
- o378.Locked = true
- o378.FormFactor = Enum.FormFactor.Custom
- o378.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o378.CFrame = CFrame.new(787.305298, -205.528183, -204.886597, -0.965784729, 0.21397081, -0.146548539, -0.0487885214, 0.405084223, 0.912976742, 0.254714876, 0.888888836, -0.38078481)
- o378.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o378.Color = Color3.new(0, 0, 1)
- o378.Position = Vector3.new(787.305298, -205.528183, -204.886597)
- o378.Orientation = Vector3.new(-65.9199982, -158.949997, -6.86999989)
- o378.Color = Color3.new(0, 0, 1)
- o379.Name = "Handle"
- o379.Parent = o337
- o379.Material = Enum.Material.SmoothPlastic
- o379.BrickColor = BrickColor.new("Lime green")
- o379.Transparency = 1
- o379.Position = Vector3.new(784.258972, -203.627563, -215.233246)
- o379.Rotation = Vector3.new(-169.949997, 74.8799973, 179.720001)
- o379.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o379.Anchored = true
- o379.CanCollide = false
- o379.Locked = true
- o379.FormFactor = Enum.FormFactor.Custom
- o379.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- o379.CFrame = CFrame.new(784.258972, -203.627563, -215.233246, -0.260786861, -0.00127639726, 0.965395629, 0.16366595, 0.985465407, 0.0455147848, -0.951421916, 0.169872046, -0.256787509)
- o379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o379.Color = Color3.new(0, 1, 0)
- o379.Position = Vector3.new(784.258972, -203.627563, -215.233246)
- o379.Orientation = Vector3.new(-2.6099999, 104.900002, 9.43000031)
- o379.Color = Color3.new(0, 1, 0)
- o380.Name = "Hitbox"
- o380.Parent = o337
- o380.Material = Enum.Material.Metal
- o380.BrickColor = BrickColor.new("Really red")
- o380.Transparency = 1
- o380.Position = Vector3.new(785.937866, -205.370239, -209.230621)
- o380.Rotation = Vector3.new(-170.240005, -15.1099997, 179.919998)
- o380.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o380.Anchored = true
- o380.CanCollide = false
- o380.Locked = true
- o380.FormFactor = Enum.FormFactor.Custom
- o380.Size = Vector3.new(0.75, 1, 8.25)
- o380.CFrame = CFrame.new(785.937866, -205.370239, -209.230621, -0.965430975, -0.00137107121, -0.260655433, -0.0455891602, 0.985460877, 0.163672209, 0.256641328, 0.169897273, -0.951456964)
- o380.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o380.Color = Color3.new(1, 0, 0)
- o380.Position = Vector3.new(785.937866, -205.370239, -209.230621)
- o380.Orientation = Vector3.new(-9.42000008, -164.679993, -2.6500001)
- o380.Color = Color3.new(1, 0, 0)
- o381.Name = "Hitbox2"
- o381.Parent = o337
- o381.Material = Enum.Material.Metal
- o381.BrickColor = BrickColor.new("Really red")
- o381.Transparency = 1
- o381.Position = Vector3.new(787.149292, -205.426743, -204.684753)
- o381.Rotation = Vector3.new(151.800003, -11.9700003, 170.710007)
- o381.Velocity = Vector3.new(-1.40129846e-45, 0, -1.40129846e-45)
- o381.Anchored = true
- o381.CanCollide = false
- o381.Locked = true
- o381.FormFactor = Enum.FormFactor.Custom
- o381.Size = Vector3.new(0.75, 1, 3)
- o381.CFrame = CFrame.new(787.149292, -205.426743, -204.684753, -0.96542865, -0.157935068, -0.207374126, -0.0455905832, 0.88559407, -0.462217182, 0.256649584, -0.436783403, -0.862178206)
- o381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o381.Color = Color3.new(1, 0, 0)
- o381.Position = Vector3.new(787.149292, -205.426743, -204.684753)
- o381.Orientation = Vector3.new(27.5300007, -166.479996, -2.95000005)
- o381.Color = Color3.new(1, 0, 0)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
- game:GetService("Lighting").Outlines = true
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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