apflu

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Oct 16th, 2021
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  1. -----------------
  2. Id: 26
  3. State: Ongoing
  4. Data:
  5. <saveable Class="Quest">
  6.   <id>26</id>
  7.   <name>Ship Mayday</name>
  8.   <appearanceTick>4700000</appearanceTick>
  9.   <acceptanceTick>4700000</acceptanceTick>
  10.   <acceptedBy>null</acceptedBy>
  11.   <initiallyAccepted>True</initiallyAccepted>
  12.   <challengeRating>3</challengeRating>
  13.   <description>"Mayday, mayday... Containment failure... By pirate... Not responding... Impact..." The garbled radio signal is accompanied by a blazing streak across the sky. It appears that the ship will make landfall not far from &lt;color=#00BCD8FF&gt;福音&lt;/color&gt;.
  14.  
  15. A downed ship will attract every pirate, looter, and treasure hunter in a wide radius. Even if you arrive in time, you'll have to fight both fires and raids in order to secure the ship's valuable salvage.
  16.  
  17. It seems that 那里可能有危险。</description>
  18.   <root>SoSMayday</root>
  19.   <signalsReceivedDebug IsNull="True" />
  20.   <parts>
  21.     <li Class="QuestPart_SpawnWorldObject">
  22.       <inSignal>Quest26.Initiate</inSignal>
  23.       <spawned>True</spawned>
  24.       <defsToExcludeFromHyperlinks IsNull="True" />
  25.       <worldObject>WorldObject_126</worldObject>
  26.     </li>
  27.     <li Class="QuestPart_Letter">
  28.       <inSignal>Quest26.OuterNodeCompleted</inSignal>
  29.       <letter Class="StandardLetter">
  30.         <ID>216</ID>
  31.         <def>NeutralEvent</def>
  32.         <label>目标过期:Ship Mayday</label>
  33.         <lookTargets IsNull="True" />
  34.         <relatedFaction>null</relatedFaction>
  35.         <text>截获的通讯显示,船上的贵重物品已被洗劫一空。任务Ship Mayday已过期。</text>
  36.         <quest>Quest_26</quest>
  37.         <hyperlinkThingDefs IsNull="True" />
  38.         <hyperlinkHediffDefs IsNull="True" />
  39.       </letter>
  40.       <useColonistsOnMap>null</useColonistsOnMap>
  41.       <colonistsFromSignal />
  42.       <visitors IsNull="True" />
  43.     </li>
  44.     <li Class="QuestPart_QuestEnd">
  45.       <inSignal>Quest26.OuterNodeCompleted</inSignal>
  46.       <outcome>Fail</outcome>
  47.     </li>
  48.     <li Class="QuestPart_WorldObjectTimeout">
  49.       <inSignalEnable>Quest26.Initiate</inSignalEnable>
  50.       <inSignalDisable>Quest26.site.MapGenerated</inSignalDisable>
  51.       <outSignalsCompleted>
  52.         <li>Quest26.OuterNodeCompleted</li>
  53.       </outSignalsCompleted>
  54.       <state>Enabled</state>
  55.       <enableTick>4700000</enableTick>
  56.       <delayTicks>720000</delayTicks>
  57.       <expiryInfoPart>于{0}过期</expiryInfoPart>
  58.       <expiryInfoPartTip>于{0}到期</expiryInfoPartTip>
  59.       <inspectStringTargets IsNull="True" />
  60.       <isBad>True</isBad>
  61.       <alertCulprits />
  62.       <worldObject>WorldObject_126</worldObject>
  63.     </li>
  64.     <li Class="QuestPart_QuestEnd">
  65.       <inSignal>Quest26.OuterNodeCompleted2</inSignal>
  66.       <outcome>Unknown</outcome>
  67.     </li>
  68.     <li Class="QuestPart_NoWorldObject">
  69.       <inSignalEnable>Quest26.Initiate</inSignalEnable>
  70.       <outSignalsCompleted>
  71.         <li>Quest26.OuterNodeCompleted2</li>
  72.       </outSignalsCompleted>
  73.       <state>Enabled</state>
  74.       <enableTick>4700000</enableTick>
  75.       <worldObject>WorldObject_126</worldObject>
  76.     </li>
  77.   </parts>
  78.   <tags />
  79.   <parent>null</parent>
  80. </saveable>
  81.  
  82. Active QuestParts:
  83. QuestPart_WorldObjectTimeout (index=3)
  84. QuestPart_NoWorldObject (index=5)
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