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Passive bug

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May 4th, 2019
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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 25.21.14.1935
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.447 seconds
  11. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  19.  
  20. (Filename: Line: 294)
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 1.430718 ms
  27. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024CEDBA7CE0.dll
  28. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024C9F98E940.dll
  29. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024CCF051880.dll
  30. Searching for compatible XInput library...
  31. Found Xinput1_4.dll.
  32. Facepunch.Steamworks Unity: WindowsPlayer
  33. Facepunch.Steamworks Os: Windows
  34. Facepunch.Steamworks Arch: x64
  35. Steam Initialized: gamburger / 76561198001775284
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  38.  
  39. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  40.  
  41. (Filename: Line: 540)
  42.  
  43. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  44.  
  45. (Filename: Line: 540)
  46.  
  47. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  48.  
  49. (Filename: Line: 540)
  50.  
  51. 2
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. game version: Beta 0.7.0b
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  58.  
  59. Input Mode : Mouse & Keyboard
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  62.  
  63. FakeResolution
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  66.  
  67. ScreenMode MaximizedWindow
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  70.  
  71. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  72.  
  73. (Filename: Line: 195)
  74.  
  75. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  76.  
  77. (Filename: Line: 195)
  78.  
  79. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  80.  
  81. (Filename: Line: 195)
  82.  
  83. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  84.  
  85. (Filename: Line: 195)
  86.  
  87. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  88.  
  89. (Filename: Line: 294)
  90.  
  91. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  92.  
  93. (Filename: Line: 294)
  94.  
  95. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  96. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  97.  
  98. (Filename: Line: 2001)
  99.  
  100. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  101.  
  102. (Filename: Line: 294)
  103.  
  104. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  105. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  106.  
  107. (Filename: Line: 2001)
  108.  
  109. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  110.  
  111. (Filename: Line: 294)
  112.  
  113. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  114. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  115.  
  116. (Filename: Line: 2001)
  117.  
  118. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  119.  
  120. (Filename: Line: 294)
  121.  
  122. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  123. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  124.  
  125. (Filename: Line: 2001)
  126.  
  127. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  128. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  129.  
  130. (Filename: Line: 540)
  131.  
  132. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  135.  
  136. Setting up 2 worker threads for Enlighten.
  137. Thread -> id: 2738 -> priority: 1
  138. Thread -> id: 155c -> priority: 1
  139. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  140.  
  141. (Filename: Line: 275)
  142.  
  143. Game Log in Success!
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  146.  
  147. UnloadTime: 2.665276 ms
  148.  
  149. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240085.
  150. Total: 632.044109 ms (FindLiveObjects: 18.613730 ms CreateObjectMapping: 21.304926 ms MarkObjects: 590.751055 ms DeleteObjects: 1.373758 ms)
  151.  
  152. GameSparks Login Success!
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  155.  
  156. I have roles: subscriber|alpha_backer|beta_backer
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  161.  
  162. (Filename: Line: 388)
  163.  
  164. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  165.  
  166. (Filename: Line: 390)
  167.  
  168. Failed to create agent because it is not close enough to the NavMesh
  169.  
  170. (Filename: Line: 648)
  171.  
  172. loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep'
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. loaded quest 'A10 test quest' at step 'A10 test quest End Step'
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  179.  
  180. loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep'
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  183.  
  184. loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail'
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  187.  
  188. loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete'
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step'
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  195.  
  196. loaded quest 'Pannion's Students' at step 'Pannion's Students Complete'
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  199.  
  200. loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep'
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  203.  
  204. loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep'
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep'
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  211.  
  212. loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete'
  213.  
  214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  215.  
  216. loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step'
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  219.  
  220. loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep '
  221.  
  222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  223.  
  224. loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1'
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  227.  
  228. loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep'
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  231.  
  232. loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep'
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  235.  
  236. loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep'
  237.  
  238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  239.  
  240. loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep'
  241.  
  242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  243.  
  244. loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) Step 1'
  245.  
  246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  247.  
  248. loading scene: Between
  249.  
  250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  251.  
  252. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  253.  
  254. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 252530.
  255. Total: 528.416435 ms (FindLiveObjects: 18.985570 ms CreateObjectMapping: 21.149726 ms MarkObjects: 487.644020 ms DeleteObjects: 0.636479 ms)
  256.  
  257. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  258. UnloadTime: 14.807656 ms
  259. loading scene: Default
  260.  
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  262.  
  263.  
  264. Unloading 1038 unused Assets to reduce memory usage. Loaded Objects now: 238333.
  265. Total: 663.008859 ms (FindLiveObjects: 22.860763 ms CreateObjectMapping: 34.751944 ms MarkObjects: 593.889290 ms DeleteObjects: 11.506862 ms)
  266.  
  267. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  268.  
  269. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238333.
  270. Total: 572.926443 ms (FindLiveObjects: 39.991616 ms CreateObjectMapping: 29.732752 ms MarkObjects: 502.857755 ms DeleteObjects: 0.343679 ms)
  271.  
  272. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  273. UnloadTime: 3.599674 ms
  274. loading scene: Between
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  277.  
  278.  
  279. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 238335.
  280. Total: 487.439540 ms (FindLiveObjects: 17.310692 ms CreateObjectMapping: 19.669089 ms MarkObjects: 450.037360 ms DeleteObjects: 0.422079 ms)
  281.  
  282. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  283.  
  284. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238335.
  285. Total: 436.862661 ms (FindLiveObjects: 23.189403 ms CreateObjectMapping: 20.784607 ms MarkObjects: 392.576652 ms DeleteObjects: 0.312000 ms)
  286.  
  287. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  288. UnloadTime: 2.542716 ms
  289. loading scene: EoT
  290.  
  291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  292.  
  293.  
  294. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238335.
  295. Total: 504.790872 ms (FindLiveObjects: 18.445730 ms CreateObjectMapping: 20.966046 ms MarkObjects: 465.029976 ms DeleteObjects: 0.348799 ms)
  296.  
  297. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  298.  
  299. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238335.
  300. Total: 433.613066 ms (FindLiveObjects: 17.312612 ms CreateObjectMapping: 20.091488 ms MarkObjects: 395.931207 ms DeleteObjects: 0.277120 ms)
  301.  
  302. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  303.  
  304. (Filename: Line: 195)
  305.  
  306. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  307.  
  308. (Filename: Line: 195)
  309.  
  310. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  311.  
  312. (Filename: Line: 195)
  313.  
  314. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  315.  
  316. (Filename: Line: 195)
  317.  
  318. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  319.  
  320. (Filename: Line: 195)
  321.  
  322. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  323.  
  324. (Filename: Line: 195)
  325.  
  326. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  327.  
  328. (Filename: Line: 195)
  329.  
  330. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  331.  
  332. (Filename: Line: 195)
  333.  
  334. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  335.  
  336. (Filename: Line: 195)
  337.  
  338. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  339.  
  340. (Filename: Line: 195)
  341.  
  342. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  343.  
  344. (Filename: Line: 195)
  345.  
  346. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  347.  
  348. (Filename: Line: 195)
  349.  
  350. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  351.  
  352. (Filename: Line: 195)
  353.  
  354. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  355.  
  356. (Filename: Line: 195)
  357.  
  358. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  359.  
  360. (Filename: Line: 195)
  361.  
  362. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  363.  
  364. (Filename: Line: 195)
  365.  
  366. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  367.  
  368. (Filename: Line: 195)
  369.  
  370. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  371.  
  372. (Filename: Line: 195)
  373.  
  374. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  375.  
  376. (Filename: Line: 195)
  377.  
  378. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  379.  
  380. (Filename: Line: 195)
  381.  
  382. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  383.  
  384. (Filename: Line: 195)
  385.  
  386. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  387.  
  388. (Filename: Line: 195)
  389.  
  390. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  391.  
  392. (Filename: Line: 195)
  393.  
  394. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  395.  
  396. (Filename: Line: 195)
  397.  
  398. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  399.  
  400. (Filename: Line: 195)
  401.  
  402. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  403.  
  404. (Filename: Line: 195)
  405.  
  406. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  407.  
  408. (Filename: Line: 195)
  409.  
  410. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  411.  
  412. (Filename: Line: 195)
  413.  
  414. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  415.  
  416. (Filename: Line: 195)
  417.  
  418. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  419.  
  420. (Filename: Line: 195)
  421.  
  422. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  423.  
  424. (Filename: Line: 195)
  425.  
  426. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  427.  
  428. (Filename: Line: 195)
  429.  
  430. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  431.  
  432. (Filename: Line: 195)
  433.  
  434. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  435.  
  436. (Filename: Line: 195)
  437.  
  438. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  439.  
  440. (Filename: Line: 195)
  441.  
  442. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  443.  
  444. (Filename: Line: 195)
  445.  
  446. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  447.  
  448. (Filename: Line: 195)
  449.  
  450. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  451.  
  452. (Filename: Line: 195)
  453.  
  454. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  455.  
  456. (Filename: Line: 195)
  457.  
  458. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  459.  
  460. (Filename: Line: 195)
  461.  
  462. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  463.  
  464. (Filename: Line: 195)
  465.  
  466. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  467.  
  468. (Filename: Line: 195)
  469.  
  470. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  471.  
  472. (Filename: Line: 195)
  473.  
  474. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  475.  
  476. (Filename: Line: 195)
  477.  
  478. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  479.  
  480. (Filename: Line: 195)
  481.  
  482. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  483.  
  484. (Filename: Line: 195)
  485.  
  486. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  487.  
  488. (Filename: Line: 195)
  489.  
  490. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  491.  
  492. (Filename: Line: 195)
  493.  
  494. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  495.  
  496. (Filename: Line: 195)
  497.  
  498. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  499.  
  500. (Filename: Line: 195)
  501.  
  502. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  503.  
  504. (Filename: Line: 195)
  505.  
  506. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  507.  
  508. (Filename: Line: 195)
  509.  
  510. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  511.  
  512. (Filename: Line: 195)
  513.  
  514. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  515.  
  516. (Filename: Line: 195)
  517.  
  518. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  519.  
  520. (Filename: Line: 195)
  521.  
  522. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  523.  
  524. (Filename: Line: 195)
  525.  
  526. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  527.  
  528. (Filename: Line: 195)
  529.  
  530. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  531.  
  532. (Filename: Line: 195)
  533.  
  534. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  535.  
  536. (Filename: Line: 195)
  537.  
  538. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  539.  
  540. (Filename: Line: 195)
  541.  
  542. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  543.  
  544. (Filename: Line: 195)
  545.  
  546. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  547.  
  548. (Filename: Line: 195)
  549.  
  550. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  551.  
  552. (Filename: Line: 195)
  553.  
  554. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  555.  
  556. (Filename: Line: 195)
  557.  
  558. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  559.  
  560. (Filename: Line: 195)
  561.  
  562. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  563.  
  564. (Filename: Line: 195)
  565.  
  566. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  567.  
  568. (Filename: Line: 195)
  569.  
  570. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  571.  
  572. (Filename: Line: 195)
  573.  
  574. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  575.  
  576. (Filename: Line: 195)
  577.  
  578. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  579.  
  580. (Filename: Line: 195)
  581.  
  582. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  583.  
  584. (Filename: Line: 195)
  585.  
  586. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  587.  
  588. (Filename: Line: 195)
  589.  
  590. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  591.  
  592. (Filename: Line: 195)
  593.  
  594. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  595.  
  596. (Filename: Line: 195)
  597.  
  598. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  599.  
  600. (Filename: Line: 195)
  601.  
  602. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  603.  
  604. (Filename: Line: 195)
  605.  
  606. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  607.  
  608. (Filename: Line: 195)
  609.  
  610. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  611.  
  612. (Filename: Line: 195)
  613.  
  614. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  615.  
  616. (Filename: Line: 195)
  617.  
  618. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  619.  
  620. (Filename: Line: 195)
  621.  
  622. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  623.  
  624. (Filename: Line: 195)
  625.  
  626. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  627.  
  628. (Filename: Line: 195)
  629.  
  630. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  631.  
  632. (Filename: Line: 195)
  633.  
  634. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  635.  
  636. (Filename: Line: 195)
  637.  
  638. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  639.  
  640. (Filename: Line: 294)
  641.  
  642. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  643. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  644.  
  645. (Filename: Line: 2001)
  646.  
  647. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  648.  
  649. (Filename: Line: 294)
  650.  
  651. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  652. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  653.  
  654. (Filename: Line: 2001)
  655.  
  656. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  657.  
  658. (Filename: Line: 294)
  659.  
  660. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  661. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  662.  
  663. (Filename: Line: 2001)
  664.  
  665. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  666.  
  667. (Filename: Line: 294)
  668.  
  669. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  670. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  671.  
  672. (Filename: Line: 2001)
  673.  
  674. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  675.  
  676. (Filename: Line: 294)
  677.  
  678. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  679. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  680.  
  681. (Filename: Line: 2001)
  682.  
  683. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  684.  
  685. (Filename: Line: 294)
  686.  
  687. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  688. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  689.  
  690. (Filename: Line: 2001)
  691.  
  692. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  693.  
  694. (Filename: Line: 294)
  695.  
  696. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  697.  
  698. (Filename: Line: 294)
  699.  
  700. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  701. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  702.  
  703. (Filename: Line: 2001)
  704.  
  705. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  706.  
  707. (Filename: Line: 294)
  708.  
  709. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  710. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  711.  
  712. (Filename: Line: 2001)
  713.  
  714. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  715.  
  716. (Filename: Line: 294)
  717.  
  718. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  719. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  720.  
  721. (Filename: Line: 2001)
  722.  
  723. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  724.  
  725. (Filename: Line: 294)
  726.  
  727. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  728. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  729.  
  730. (Filename: Line: 2001)
  731.  
  732. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  733.  
  734. (Filename: Line: 294)
  735.  
  736. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  737. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  738.  
  739. (Filename: Line: 2001)
  740.  
  741. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  742.  
  743. (Filename: Line: 294)
  744.  
  745. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  746. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  747.  
  748. (Filename: Line: 2001)
  749.  
  750. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  751.  
  752. (Filename: Line: 294)
  753.  
  754. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  755. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  756.  
  757. (Filename: Line: 2001)
  758.  
  759. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  760.  
  761. (Filename: Line: 294)
  762.  
  763. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  764. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  765.  
  766. (Filename: Line: 2001)
  767.  
  768. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  769.  
  770. (Filename: Line: 294)
  771.  
  772. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  773. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  774.  
  775. (Filename: Line: 2001)
  776.  
  777. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  778.  
  779. (Filename: Line: 294)
  780.  
  781. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  782. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  783.  
  784. (Filename: Line: 2001)
  785.  
  786. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  787.  
  788. (Filename: Line: 294)
  789.  
  790. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  791. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  792.  
  793. (Filename: Line: 2001)
  794.  
  795. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  796.  
  797. (Filename: Line: 294)
  798.  
  799. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  800. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  801.  
  802. (Filename: Line: 2001)
  803.  
  804. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  805.  
  806. (Filename: Line: 294)
  807.  
  808. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  809. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  810.  
  811. (Filename: Line: 2001)
  812.  
  813. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  814.  
  815. (Filename: Line: 294)
  816.  
  817. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  818. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  819.  
  820. (Filename: Line: 2001)
  821.  
  822. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  823.  
  824. (Filename: Line: 294)
  825.  
  826. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  827. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  828.  
  829. (Filename: Line: 2001)
  830.  
  831. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  832.  
  833. (Filename: Line: 294)
  834.  
  835. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  836. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  837.  
  838. (Filename: Line: 2001)
  839.  
  840. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  841.  
  842. (Filename: Line: 294)
  843.  
  844. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  845. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  846.  
  847. (Filename: Line: 2001)
  848.  
  849. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  850.  
  851. (Filename: Line: 294)
  852.  
  853. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  854. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  855.  
  856. (Filename: Line: 2001)
  857.  
  858. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  859.  
  860. (Filename: Line: 294)
  861.  
  862. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  863. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  864.  
  865. (Filename: Line: 2001)
  866.  
  867. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  868.  
  869. (Filename: Line: 294)
  870.  
  871. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  872. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  873.  
  874. (Filename: Line: 2001)
  875.  
  876. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  877.  
  878. (Filename: Line: 294)
  879.  
  880. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  881. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  882.  
  883. (Filename: Line: 2001)
  884.  
  885. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  886.  
  887. (Filename: Line: 294)
  888.  
  889. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  890. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  891.  
  892. (Filename: Line: 2001)
  893.  
  894. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  895.  
  896. (Filename: Line: 294)
  897.  
  898. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  899. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  900.  
  901. (Filename: Line: 2001)
  902.  
  903. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  904.  
  905. (Filename: Line: 294)
  906.  
  907. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  908. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  909.  
  910. (Filename: Line: 2001)
  911.  
  912. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  913.  
  914. (Filename: Line: 294)
  915.  
  916. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  917. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  918.  
  919. (Filename: Line: 2001)
  920.  
  921. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  922.  
  923. (Filename: Line: 294)
  924.  
  925. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  926. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  927.  
  928. (Filename: Line: 2001)
  929.  
  930. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  931.  
  932. (Filename: Line: 294)
  933.  
  934. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  935. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  936.  
  937. (Filename: Line: 2001)
  938.  
  939. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  940.  
  941. (Filename: Line: 294)
  942.  
  943. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  944. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  945.  
  946. (Filename: Line: 2001)
  947.  
  948. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  949.  
  950. (Filename: Line: 294)
  951.  
  952. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  953. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  954.  
  955. (Filename: Line: 2001)
  956.  
  957. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  958.  
  959. (Filename: Line: 294)
  960.  
  961. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  962. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  963.  
  964. (Filename: Line: 2001)
  965.  
  966. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  967.  
  968. (Filename: Line: 294)
  969.  
  970. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  971. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  972.  
  973. (Filename: Line: 2001)
  974.  
  975. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  976.  
  977. (Filename: Line: 294)
  978.  
  979. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  980. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  981.  
  982. (Filename: Line: 2001)
  983.  
  984. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  985.  
  986. (Filename: Line: 294)
  987.  
  988. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  989. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  990.  
  991. (Filename: Line: 2001)
  992.  
  993. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  994.  
  995. (Filename: Line: 294)
  996.  
  997. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  998. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  999.  
  1000. (Filename: Line: 2001)
  1001.  
  1002. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  1003.  
  1004. (Filename: Line: 294)
  1005.  
  1006. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1007. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1008.  
  1009. (Filename: Line: 2001)
  1010.  
  1011. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  1012.  
  1013. (Filename: Line: 294)
  1014.  
  1015. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1016. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1017.  
  1018. (Filename: Line: 2001)
  1019.  
  1020. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  1021.  
  1022. (Filename: Line: 294)
  1023.  
  1024. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1025. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1026.  
  1027. (Filename: Line: 2001)
  1028.  
  1029. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1030.  
  1031. (Filename: Line: 294)
  1032.  
  1033. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1034. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1035.  
  1036. (Filename: Line: 2001)
  1037.  
  1038. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1039.  
  1040. (Filename: Line: 294)
  1041.  
  1042. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1043. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1044.  
  1045. (Filename: Line: 2001)
  1046.  
  1047. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1048.  
  1049. (Filename: Line: 294)
  1050.  
  1051. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1052. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1053.  
  1054. (Filename: Line: 2001)
  1055.  
  1056. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  1057.  
  1058. (Filename: Line: 294)
  1059.  
  1060. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1061. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1062.  
  1063. (Filename: Line: 2001)
  1064.  
  1065. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1066.  
  1067. (Filename: Line: 294)
  1068.  
  1069. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1070. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1071.  
  1072. (Filename: Line: 2001)
  1073.  
  1074. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1075.  
  1076. (Filename: Line: 294)
  1077.  
  1078. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1079. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1080.  
  1081. (Filename: Line: 2001)
  1082.  
  1083. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1084.  
  1085. (Filename: Line: 294)
  1086.  
  1087. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1088. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1089.  
  1090. (Filename: Line: 2001)
  1091.  
  1092. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1093.  
  1094. (Filename: Line: 294)
  1095.  
  1096. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1097. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1098.  
  1099. (Filename: Line: 2001)
  1100.  
  1101. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1102.  
  1103. (Filename: Line: 294)
  1104.  
  1105. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1106. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1107.  
  1108. (Filename: Line: 2001)
  1109.  
  1110. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1111.  
  1112. (Filename: Line: 294)
  1113.  
  1114. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1115. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1116.  
  1117. (Filename: Line: 2001)
  1118.  
  1119. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1120.  
  1121. (Filename: Line: 294)
  1122.  
  1123. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1124. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1125.  
  1126. (Filename: Line: 2001)
  1127.  
  1128. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1129.  
  1130. (Filename: Line: 294)
  1131.  
  1132. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1133. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1134.  
  1135. (Filename: Line: 2001)
  1136.  
  1137. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1138.  
  1139. (Filename: Line: 294)
  1140.  
  1141. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1142. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1143.  
  1144. (Filename: Line: 2001)
  1145.  
  1146. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1147.  
  1148. (Filename: Line: 294)
  1149.  
  1150. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1151. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1152.  
  1153. (Filename: Line: 2001)
  1154.  
  1155. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1156.  
  1157. (Filename: Line: 294)
  1158.  
  1159. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1160. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1161.  
  1162. (Filename: Line: 2001)
  1163.  
  1164. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1165.  
  1166. (Filename: Line: 294)
  1167.  
  1168. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1169. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1170.  
  1171. (Filename: Line: 2001)
  1172.  
  1173. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1174.  
  1175. (Filename: Line: 294)
  1176.  
  1177. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1178. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1179.  
  1180. (Filename: Line: 2001)
  1181.  
  1182. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1183.  
  1184. (Filename: Line: 294)
  1185.  
  1186. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1187. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1188.  
  1189. (Filename: Line: 2001)
  1190.  
  1191. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1192.  
  1193. (Filename: Line: 294)
  1194.  
  1195. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1196. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1197.  
  1198. (Filename: Line: 2001)
  1199.  
  1200. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1201.  
  1202. (Filename: Line: 294)
  1203.  
  1204. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1205. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1206.  
  1207. (Filename: Line: 2001)
  1208.  
  1209. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1210.  
  1211. (Filename: Line: 294)
  1212.  
  1213. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1214. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1215.  
  1216. (Filename: Line: 2001)
  1217.  
  1218. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1219.  
  1220. (Filename: Line: 294)
  1221.  
  1222. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1223. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1224.  
  1225. (Filename: Line: 2001)
  1226.  
  1227. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1228.  
  1229. (Filename: Line: 294)
  1230.  
  1231. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1232. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1233.  
  1234. (Filename: Line: 2001)
  1235.  
  1236. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1237.  
  1238. (Filename: Line: 294)
  1239.  
  1240. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1241. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1242.  
  1243. (Filename: Line: 2001)
  1244.  
  1245. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1246.  
  1247. (Filename: Line: 294)
  1248.  
  1249. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1250. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1251.  
  1252. (Filename: Line: 2001)
  1253.  
  1254. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1255.  
  1256. (Filename: Line: 294)
  1257.  
  1258. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1259. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1260.  
  1261. (Filename: Line: 2001)
  1262.  
  1263. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1264.  
  1265. (Filename: Line: 294)
  1266.  
  1267. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1268. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1269.  
  1270. (Filename: Line: 2001)
  1271.  
  1272. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1273.  
  1274. (Filename: Line: 294)
  1275.  
  1276. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1277. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1278.  
  1279. (Filename: Line: 2001)
  1280.  
  1281. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1282.  
  1283. (Filename: Line: 294)
  1284.  
  1285. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1286. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1287.  
  1288. (Filename: Line: 2001)
  1289.  
  1290. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1291.  
  1292. (Filename: Line: 294)
  1293.  
  1294. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1295. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1296.  
  1297. (Filename: Line: 2001)
  1298.  
  1299. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1300.  
  1301. (Filename: Line: 294)
  1302.  
  1303. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1304. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1305.  
  1306. (Filename: Line: 2001)
  1307.  
  1308. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1309.  
  1310. (Filename: Line: 294)
  1311.  
  1312. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1313. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1314.  
  1315. (Filename: Line: 2001)
  1316.  
  1317. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1318.  
  1319. (Filename: Line: 294)
  1320.  
  1321. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1322. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1323.  
  1324. (Filename: Line: 2001)
  1325.  
  1326. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1327.  
  1328. (Filename: Line: 294)
  1329.  
  1330. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1331. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1332.  
  1333. (Filename: Line: 2001)
  1334.  
  1335. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1336.  
  1337. (Filename: Line: 294)
  1338.  
  1339. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1340. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1341.  
  1342. (Filename: Line: 2001)
  1343.  
  1344. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1345.  
  1346. (Filename: Line: 294)
  1347.  
  1348. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1349. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1350.  
  1351. (Filename: Line: 2001)
  1352.  
  1353. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1354.  
  1355. (Filename: Line: 294)
  1356.  
  1357. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1358. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1359.  
  1360. (Filename: Line: 2001)
  1361.  
  1362. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1363.  
  1364. (Filename: Line: 294)
  1365.  
  1366. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1367. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1368.  
  1369. (Filename: Line: 2001)
  1370.  
  1371. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1372.  
  1373. (Filename: Line: 294)
  1374.  
  1375. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1376. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1377.  
  1378. (Filename: Line: 2001)
  1379.  
  1380. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1381.  
  1382. (Filename: Line: 294)
  1383.  
  1384. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1385. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1386.  
  1387. (Filename: Line: 2001)
  1388.  
  1389. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1390.  
  1391. (Filename: Line: 294)
  1392.  
  1393. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1394. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1395.  
  1396. (Filename: Line: 2001)
  1397.  
  1398. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  1399. UnloadTime: 3.410235 ms
  1400. Failed to create agent because it is not close enough to the NavMesh
  1401.  
  1402. (Filename: Line: 648)
  1403.  
  1404. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1405.  
  1406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1407.  
  1408. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1409.  
  1410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1411.  
  1412. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1413.  
  1414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1415.  
  1416. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1417.  
  1418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1419.  
  1420.  
  1421. Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 276900.
  1422. Total: 484.036346 ms (FindLiveObjects: 21.462046 ms CreateObjectMapping: 21.436446 ms MarkObjects: 440.204096 ms DeleteObjects: 0.933439 ms)
  1423.  
  1424. Connected to chat server
  1425.  
  1426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1427.  
  1428. loading scene: Between
  1429.  
  1430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1431.  
  1432. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1433.  
  1434. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280214.
  1435. Total: 475.495559 ms (FindLiveObjects: 22.289244 ms CreateObjectMapping: 22.893403 ms MarkObjects: 429.944912 ms DeleteObjects: 0.366719 ms)
  1436.  
  1437. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1438. UnloadTime: 43.782330 ms
  1439. loading scene: Waypoint
  1440.  
  1441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1442.  
  1443.  
  1444. Unloading 640 unused Assets to reduce memory usage. Loaded Objects now: 241508.
  1445. Total: 488.534898 ms (FindLiveObjects: 20.331167 ms CreateObjectMapping: 22.803164 ms MarkObjects: 417.569572 ms DeleteObjects: 27.830355 ms)
  1446.  
  1447. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1448.  
  1449. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241508.
  1450. Total: 458.016547 ms (FindLiveObjects: 20.038688 ms CreateObjectMapping: 23.783322 ms MarkObjects: 413.845418 ms DeleteObjects: 0.348159 ms)
  1451.  
  1452. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1453.  
  1454. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241508.
  1455. Total: 460.461983 ms (FindLiveObjects: 20.679007 ms CreateObjectMapping: 25.337559 ms MarkObjects: 414.039338 ms DeleteObjects: 0.405759 ms)
  1456.  
  1457. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1458. UnloadTime: 2.367356 ms
  1459. loading scene: Between
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1462.  
  1463.  
  1464. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 241496.
  1465. Total: 454.756072 ms (FindLiveObjects: 18.892770 ms CreateObjectMapping: 20.690207 ms MarkObjects: 414.791336 ms DeleteObjects: 0.381439 ms)
  1466.  
  1467. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1468.  
  1469. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241496.
  1470. Total: 474.336201 ms (FindLiveObjects: 19.058850 ms CreateObjectMapping: 20.252128 ms MarkObjects: 434.709384 ms DeleteObjects: 0.315519 ms)
  1471.  
  1472. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1473. UnloadTime: 2.695356 ms
  1474. loading scene: C40
  1475.  
  1476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1477.  
  1478.  
  1479. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241496.
  1480. Total: 462.189660 ms (FindLiveObjects: 21.232606 ms CreateObjectMapping: 24.746200 ms MarkObjects: 415.793255 ms DeleteObjects: 0.417279 ms)
  1481.  
  1482. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1483.  
  1484. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241496.
  1485. Total: 458.131427 ms (FindLiveObjects: 17.292772 ms CreateObjectMapping: 20.759007 ms MarkObjects: 419.750688 ms DeleteObjects: 0.327999 ms)
  1486.  
  1487. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1488.  
  1489. (Filename: Line: 388)
  1490.  
  1491. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1492.  
  1493. (Filename: Line: 390)
  1494.  
  1495. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1496. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1497. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1498. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1499. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  1500. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  1501. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  1502. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1503.  
  1504. (Filename: Line: 294)
  1505.  
  1506. UnloadTime: 4.815672 ms
  1507. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  1508.  
  1509. Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 512728.
  1510. Total: 601.639037 ms (FindLiveObjects: 36.967621 ms CreateObjectMapping: 22.215004 ms MarkObjects: 540.798175 ms DeleteObjects: 1.657597 ms)
  1511.  
  1512. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1513.  
  1514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1515.  
  1516. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1517.  
  1518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1519.  
  1520. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1521.  
  1522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1523.  
  1524. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1525.  
  1526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1527.  
  1528. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1529.  
  1530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1531.  
  1532. loading scene: Between
  1533.  
  1534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1535.  
  1536. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1537.  
  1538. Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 505057.
  1539. Total: 559.132225 ms (FindLiveObjects: 37.361220 ms CreateObjectMapping: 22.439644 ms MarkObjects: 498.242083 ms DeleteObjects: 1.088958 ms)
  1540.  
  1541. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1542. UnloadTime: 193.136331 ms
  1543. loading scene: C2S10
  1544.  
  1545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1546.  
  1547.  
  1548. Unloading 6051 unused Assets to reduce memory usage. Loaded Objects now: 243263.
  1549. Total: 535.979942 ms (FindLiveObjects: 24.683161 ms CreateObjectMapping: 24.311321 ms MarkObjects: 437.633860 ms DeleteObjects: 49.351281 ms)
  1550.  
  1551. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1552.  
  1553. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243263.
  1554. Total: 477.148997 ms (FindLiveObjects: 19.673249 ms CreateObjectMapping: 21.252126 ms MarkObjects: 435.937542 ms DeleteObjects: 0.285440 ms)
  1555.  
  1556. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1557.  
  1558. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243263.
  1559. Total: 473.181963 ms (FindLiveObjects: 21.291486 ms CreateObjectMapping: 23.223963 ms MarkObjects: 428.323475 ms DeleteObjects: 0.343039 ms)
  1560.  
  1561. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1562.  
  1563. (Filename: Line: 294)
  1564.  
  1565. Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
  1566. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1567. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1568. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1569. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1570. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  1571. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  1572. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  1573. UnloadTime: 3.136315 ms
  1574.  
  1575. Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 422207.
  1576. Total: 586.218902 ms (FindLiveObjects: 34.959624 ms CreateObjectMapping: 25.529879 ms MarkObjects: 523.942202 ms DeleteObjects: 1.786877 ms)
  1577.  
  1578. loading scene: Between
  1579.  
  1580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1581.  
  1582. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1583.  
  1584. Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 390550.
  1585. Total: 639.290497 ms (FindLiveObjects: 43.964410 ms CreateObjectMapping: 26.805077 ms MarkObjects: 565.747895 ms DeleteObjects: 2.772156 ms)
  1586.  
  1587. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1588. UnloadTime: 169.777968 ms
  1589. loading scene: Waypoint
  1590.  
  1591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1592.  
  1593.  
  1594. Unloading 5598 unused Assets to reduce memory usage. Loaded Objects now: 243834.
  1595. Total: 635.983622 ms (FindLiveObjects: 30.414351 ms CreateObjectMapping: 27.007637 ms MarkObjects: 543.344731 ms DeleteObjects: 35.215944 ms)
  1596.  
  1597. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1598.  
  1599. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243834.
  1600. Total: 563.489978 ms (FindLiveObjects: 54.183913 ms CreateObjectMapping: 37.330500 ms MarkObjects: 471.643405 ms DeleteObjects: 0.331519 ms)
  1601.  
  1602. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1603.  
  1604. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243834.
  1605. Total: 511.483022 ms (FindLiveObjects: 24.999320 ms CreateObjectMapping: 23.600602 ms MarkObjects: 462.396380 ms DeleteObjects: 0.486399 ms)
  1606.  
  1607. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1608. UnloadTime: 3.083195 ms
  1609. loading scene: Between
  1610.  
  1611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1612.  
  1613.  
  1614. Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 243580.
  1615. Total: 522.785084 ms (FindLiveObjects: 23.360283 ms CreateObjectMapping: 21.606045 ms MarkObjects: 474.432521 ms DeleteObjects: 3.385915 ms)
  1616.  
  1617. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1618.  
  1619. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243580.
  1620. Total: 509.310545 ms (FindLiveObjects: 23.223323 ms CreateObjectMapping: 22.604124 ms MarkObjects: 463.131419 ms DeleteObjects: 0.351039 ms)
  1621.  
  1622. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1623. UnloadTime: 3.152955 ms
  1624. loading scene: C10
  1625.  
  1626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1627.  
  1628.  
  1629. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 243580.
  1630. Total: 512.918219 ms (FindLiveObjects: 24.486041 ms CreateObjectMapping: 24.067481 ms MarkObjects: 463.980698 ms DeleteObjects: 0.383999 ms)
  1631.  
  1632. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1633.  
  1634. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243580.
  1635. Total: 511.492942 ms (FindLiveObjects: 22.362204 ms CreateObjectMapping: 22.034525 ms MarkObjects: 466.792533 ms DeleteObjects: 0.303040 ms)
  1636.  
  1637. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1638.  
  1639. (Filename: Line: 388)
  1640.  
  1641. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1642.  
  1643. (Filename: Line: 390)
  1644.  
  1645. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1646.  
  1647. (Filename: Line: 388)
  1648.  
  1649. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1650.  
  1651. (Filename: Line: 390)
  1652.  
  1653. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1654.  
  1655. (Filename: Line: 388)
  1656.  
  1657. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1658.  
  1659. (Filename: Line: 390)
  1660.  
  1661. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1662.  
  1663. (Filename: Line: 388)
  1664.  
  1665. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1666.  
  1667. (Filename: Line: 390)
  1668.  
  1669. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1670.  
  1671. (Filename: Line: 388)
  1672.  
  1673. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1674.  
  1675. (Filename: Line: 390)
  1676.  
  1677. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1678.  
  1679. (Filename: Line: 294)
  1680.  
  1681. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1682.  
  1683. (Filename: Line: 388)
  1684.  
  1685. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1686.  
  1687. (Filename: Line: 390)
  1688.  
  1689. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1690.  
  1691. (Filename: Line: 388)
  1692.  
  1693. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1694.  
  1695. (Filename: Line: 390)
  1696.  
  1697. Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
  1698. UnloadTime: 3.584634 ms
  1699.  
  1700. Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 335936.
  1701. Total: 561.323262 ms (FindLiveObjects: 34.589385 ms CreateObjectMapping: 33.494346 ms MarkObjects: 490.010096 ms DeleteObjects: 3.229115 ms)
  1702.  
  1703. Calling Animator.GotoState on Synchronize layer
  1704.  
  1705. (Filename: Line: 1373)
  1706.  
  1707. Calling Animator.GotoState on Synchronize layer
  1708.  
  1709. (Filename: Line: 1373)
  1710.  
  1711. Calling Animator.GotoState on Synchronize layer
  1712.  
  1713. (Filename: Line: 1373)
  1714.  
  1715. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1716.  
  1717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1718.  
  1719. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1720.  
  1721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1722.  
  1723. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1724.  
  1725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1726.  
  1727. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1728.  
  1729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1730.  
  1731. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1732.  
  1733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1734.  
  1735. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1736.  
  1737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1738.  
  1739. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1740.  
  1741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1742.  
  1743. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1744.  
  1745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1746.  
  1747. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1748.  
  1749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1750.  
  1751. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1752.  
  1753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1754.  
  1755. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1758.  
  1759. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1760.  
  1761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1762.  
  1763. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1764.  
  1765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1766.  
  1767. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1768.  
  1769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1770.  
  1771. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1772.  
  1773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1774.  
  1775. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1776.  
  1777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1778.  
  1779. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1780.  
  1781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1782.  
  1783. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1786.  
  1787. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1788.  
  1789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1790.  
  1791. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1792.  
  1793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1794.  
  1795. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1796.  
  1797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1798.  
  1799. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1800.  
  1801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1802.  
  1803. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1804.  
  1805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1806.  
  1807. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1808.  
  1809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1810.  
  1811. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1812.  
  1813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1814.  
  1815. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1816.  
  1817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1818.  
  1819. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1820.  
  1821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1822.  
  1823. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1824.  
  1825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1826.  
  1827. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1828.  
  1829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1830.  
  1831. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1832.  
  1833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1834.  
  1835. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1836.  
  1837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1838.  
  1839. loading scene: Between
  1840.  
  1841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1842.  
  1843. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1844.  
  1845. Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 340268.
  1846. Total: 573.545002 ms (FindLiveObjects: 31.623949 ms CreateObjectMapping: 21.942045 ms MarkObjects: 519.381249 ms DeleteObjects: 0.597119 ms)
  1847.  
  1848. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1849. UnloadTime: 111.868621 ms
  1850. loading scene: Waypoint
  1851.  
  1852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1853.  
  1854.  
  1855. Unloading 1012 unused Assets to reduce memory usage. Loaded Objects now: 243820.
  1856. Total: 558.555586 ms (FindLiveObjects: 26.111318 ms CreateObjectMapping: 23.537562 ms MarkObjects: 476.473158 ms DeleteObjects: 32.433548 ms)
  1857.  
  1858. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1859.  
  1860. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243820.
  1861. Total: 591.414414 ms (FindLiveObjects: 55.790951 ms CreateObjectMapping: 39.853056 ms MarkObjects: 490.378415 ms DeleteObjects: 5.391671 ms)
  1862.  
  1863. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1864.  
  1865. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243820.
  1866. Total: 541.720093 ms (FindLiveObjects: 27.848915 ms CreateObjectMapping: 23.152283 ms MarkObjects: 490.359535 ms DeleteObjects: 0.358719 ms)
  1867.  
  1868. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1869. UnloadTime: 3.296955 ms
  1870. loading scene: Between
  1871.  
  1872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1873.  
  1874.  
  1875. Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 243690.
  1876. Total: 555.921351 ms (FindLiveObjects: 28.666834 ms CreateObjectMapping: 25.840599 ms MarkObjects: 500.447519 ms DeleteObjects: 0.966398 ms)
  1877.  
  1878. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1879.  
  1880. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243690.
  1881. Total: 534.571945 ms (FindLiveObjects: 21.878365 ms CreateObjectMapping: 21.436766 ms MarkObjects: 490.941294 ms DeleteObjects: 0.315199 ms)
  1882.  
  1883. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1884. UnloadTime: 3.064955 ms
  1885. loading scene: EoT
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1888.  
  1889.  
  1890. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 243690.
  1891. Total: 524.214521 ms (FindLiveObjects: 23.522522 ms CreateObjectMapping: 21.532446 ms MarkObjects: 478.848194 ms DeleteObjects: 0.310720 ms)
  1892.  
  1893. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1894.  
  1895. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243690.
  1896. Total: 525.335799 ms (FindLiveObjects: 23.139163 ms CreateObjectMapping: 21.550686 ms MarkObjects: 480.268992 ms DeleteObjects: 0.376639 ms)
  1897.  
  1898. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1899.  
  1900. (Filename: Line: 195)
  1901.  
  1902. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1903.  
  1904. (Filename: Line: 195)
  1905.  
  1906. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1907.  
  1908. (Filename: Line: 195)
  1909.  
  1910. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1911.  
  1912. (Filename: Line: 195)
  1913.  
  1914. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1915.  
  1916. (Filename: Line: 195)
  1917.  
  1918. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1919.  
  1920. (Filename: Line: 195)
  1921.  
  1922. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1923.  
  1924. (Filename: Line: 195)
  1925.  
  1926. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1927.  
  1928. (Filename: Line: 195)
  1929.  
  1930. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1931.  
  1932. (Filename: Line: 195)
  1933.  
  1934. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1935.  
  1936. (Filename: Line: 195)
  1937.  
  1938. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1939.  
  1940. (Filename: Line: 195)
  1941.  
  1942. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1943.  
  1944. (Filename: Line: 195)
  1945.  
  1946. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1947.  
  1948. (Filename: Line: 195)
  1949.  
  1950. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1951.  
  1952. (Filename: Line: 195)
  1953.  
  1954. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1955.  
  1956. (Filename: Line: 195)
  1957.  
  1958. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1959.  
  1960. (Filename: Line: 195)
  1961.  
  1962. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1963.  
  1964. (Filename: Line: 195)
  1965.  
  1966. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1967.  
  1968. (Filename: Line: 195)
  1969.  
  1970. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1971.  
  1972. (Filename: Line: 195)
  1973.  
  1974. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1975.  
  1976. (Filename: Line: 195)
  1977.  
  1978. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1979.  
  1980. (Filename: Line: 195)
  1981.  
  1982. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1983.  
  1984. (Filename: Line: 195)
  1985.  
  1986. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1987.  
  1988. (Filename: Line: 195)
  1989.  
  1990. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1991.  
  1992. (Filename: Line: 195)
  1993.  
  1994. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1995.  
  1996. (Filename: Line: 195)
  1997.  
  1998. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1999.  
  2000. (Filename: Line: 195)
  2001.  
  2002. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2003.  
  2004. (Filename: Line: 195)
  2005.  
  2006. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2007.  
  2008. (Filename: Line: 195)
  2009.  
  2010. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2011.  
  2012. (Filename: Line: 195)
  2013.  
  2014. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2015.  
  2016. (Filename: Line: 195)
  2017.  
  2018. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2019.  
  2020. (Filename: Line: 195)
  2021.  
  2022. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2023.  
  2024. (Filename: Line: 195)
  2025.  
  2026. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2027.  
  2028. (Filename: Line: 195)
  2029.  
  2030. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2031.  
  2032. (Filename: Line: 195)
  2033.  
  2034. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2035.  
  2036. (Filename: Line: 195)
  2037.  
  2038. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2039.  
  2040. (Filename: Line: 195)
  2041.  
  2042. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2043.  
  2044. (Filename: Line: 195)
  2045.  
  2046. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2047.  
  2048. (Filename: Line: 195)
  2049.  
  2050. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2051.  
  2052. (Filename: Line: 195)
  2053.  
  2054. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2055.  
  2056. (Filename: Line: 195)
  2057.  
  2058. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2059.  
  2060. (Filename: Line: 195)
  2061.  
  2062. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2063.  
  2064. (Filename: Line: 195)
  2065.  
  2066. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2067.  
  2068. (Filename: Line: 195)
  2069.  
  2070. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2071.  
  2072. (Filename: Line: 195)
  2073.  
  2074. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2075.  
  2076. (Filename: Line: 195)
  2077.  
  2078. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2079.  
  2080. (Filename: Line: 195)
  2081.  
  2082. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2083.  
  2084. (Filename: Line: 195)
  2085.  
  2086. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2087.  
  2088. (Filename: Line: 195)
  2089.  
  2090. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2091.  
  2092. (Filename: Line: 195)
  2093.  
  2094. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2095.  
  2096. (Filename: Line: 195)
  2097.  
  2098. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2099.  
  2100. (Filename: Line: 195)
  2101.  
  2102. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2103.  
  2104. (Filename: Line: 195)
  2105.  
  2106. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2107.  
  2108. (Filename: Line: 195)
  2109.  
  2110. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2111.  
  2112. (Filename: Line: 195)
  2113.  
  2114. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2115.  
  2116. (Filename: Line: 195)
  2117.  
  2118. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2119.  
  2120. (Filename: Line: 195)
  2121.  
  2122. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2123.  
  2124. (Filename: Line: 195)
  2125.  
  2126. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2127.  
  2128. (Filename: Line: 195)
  2129.  
  2130. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2131.  
  2132. (Filename: Line: 195)
  2133.  
  2134. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2135.  
  2136. (Filename: Line: 195)
  2137.  
  2138. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2139.  
  2140. (Filename: Line: 195)
  2141.  
  2142. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2143.  
  2144. (Filename: Line: 195)
  2145.  
  2146. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2147.  
  2148. (Filename: Line: 195)
  2149.  
  2150. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2151.  
  2152. (Filename: Line: 195)
  2153.  
  2154. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2155.  
  2156. (Filename: Line: 195)
  2157.  
  2158. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2159.  
  2160. (Filename: Line: 195)
  2161.  
  2162. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2163.  
  2164. (Filename: Line: 195)
  2165.  
  2166. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2167.  
  2168. (Filename: Line: 195)
  2169.  
  2170. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2171.  
  2172. (Filename: Line: 195)
  2173.  
  2174. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2175.  
  2176. (Filename: Line: 195)
  2177.  
  2178. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2179.  
  2180. (Filename: Line: 195)
  2181.  
  2182. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2183.  
  2184. (Filename: Line: 195)
  2185.  
  2186. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2187.  
  2188. (Filename: Line: 195)
  2189.  
  2190. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2191.  
  2192. (Filename: Line: 195)
  2193.  
  2194. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2195.  
  2196. (Filename: Line: 195)
  2197.  
  2198. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2199.  
  2200. (Filename: Line: 195)
  2201.  
  2202. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2203.  
  2204. (Filename: Line: 195)
  2205.  
  2206. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2207.  
  2208. (Filename: Line: 195)
  2209.  
  2210. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2211.  
  2212. (Filename: Line: 195)
  2213.  
  2214. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2215.  
  2216. (Filename: Line: 195)
  2217.  
  2218. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2219.  
  2220. (Filename: Line: 195)
  2221.  
  2222. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2223.  
  2224. (Filename: Line: 195)
  2225.  
  2226. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2227.  
  2228. (Filename: Line: 195)
  2229.  
  2230. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2231.  
  2232. (Filename: Line: 195)
  2233.  
  2234. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2235.  
  2236. (Filename: Line: 388)
  2237.  
  2238. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2239.  
  2240. (Filename: Line: 390)
  2241.  
  2242. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2243.  
  2244. (Filename: Line: 388)
  2245.  
  2246. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2247.  
  2248. (Filename: Line: 390)
  2249.  
  2250. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2251.  
  2252. (Filename: Line: 388)
  2253.  
  2254. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2255.  
  2256. (Filename: Line: 390)
  2257.  
  2258. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  2259.  
  2260. (Filename: Line: 294)
  2261.  
  2262. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2263. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2264.  
  2265. (Filename: Line: 2001)
  2266.  
  2267. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  2268.  
  2269. (Filename: Line: 294)
  2270.  
  2271. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2272. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2273.  
  2274. (Filename: Line: 2001)
  2275.  
  2276. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  2277.  
  2278. (Filename: Line: 294)
  2279.  
  2280. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2281. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2282.  
  2283. (Filename: Line: 2001)
  2284.  
  2285. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  2286.  
  2287. (Filename: Line: 294)
  2288.  
  2289. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2290. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2291.  
  2292. (Filename: Line: 2001)
  2293.  
  2294. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2295.  
  2296. (Filename: Line: 294)
  2297.  
  2298. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2299. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2300.  
  2301. (Filename: Line: 2001)
  2302.  
  2303. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  2304.  
  2305. (Filename: Line: 294)
  2306.  
  2307. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  2308. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2309.  
  2310. (Filename: Line: 2001)
  2311.  
  2312. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2313.  
  2314. (Filename: Line: 294)
  2315.  
  2316. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2317.  
  2318. (Filename: Line: 294)
  2319.  
  2320. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2321. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2322.  
  2323. (Filename: Line: 2001)
  2324.  
  2325. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2326.  
  2327. (Filename: Line: 294)
  2328.  
  2329. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2330. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2331.  
  2332. (Filename: Line: 2001)
  2333.  
  2334. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2335.  
  2336. (Filename: Line: 294)
  2337.  
  2338. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2339. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2340.  
  2341. (Filename: Line: 2001)
  2342.  
  2343. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2344.  
  2345. (Filename: Line: 294)
  2346.  
  2347. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2348. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2349.  
  2350. (Filename: Line: 2001)
  2351.  
  2352. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2353.  
  2354. (Filename: Line: 294)
  2355.  
  2356. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2357. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2358.  
  2359. (Filename: Line: 2001)
  2360.  
  2361. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2362.  
  2363. (Filename: Line: 294)
  2364.  
  2365. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2366. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2367.  
  2368. (Filename: Line: 2001)
  2369.  
  2370. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2371.  
  2372. (Filename: Line: 294)
  2373.  
  2374. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2375. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2376.  
  2377. (Filename: Line: 2001)
  2378.  
  2379. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2380.  
  2381. (Filename: Line: 294)
  2382.  
  2383. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2384. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2385.  
  2386. (Filename: Line: 2001)
  2387.  
  2388. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2389.  
  2390. (Filename: Line: 294)
  2391.  
  2392. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2393. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2394.  
  2395. (Filename: Line: 2001)
  2396.  
  2397. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2398.  
  2399. (Filename: Line: 294)
  2400.  
  2401. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2402. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2403.  
  2404. (Filename: Line: 2001)
  2405.  
  2406. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2407.  
  2408. (Filename: Line: 294)
  2409.  
  2410. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2411. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2412.  
  2413. (Filename: Line: 2001)
  2414.  
  2415. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2416.  
  2417. (Filename: Line: 294)
  2418.  
  2419. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2420. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2421.  
  2422. (Filename: Line: 2001)
  2423.  
  2424. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2425.  
  2426. (Filename: Line: 294)
  2427.  
  2428. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2429. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2430.  
  2431. (Filename: Line: 2001)
  2432.  
  2433. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2434.  
  2435. (Filename: Line: 294)
  2436.  
  2437. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2438. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2439.  
  2440. (Filename: Line: 2001)
  2441.  
  2442. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2443.  
  2444. (Filename: Line: 294)
  2445.  
  2446. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2447. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2448.  
  2449. (Filename: Line: 2001)
  2450.  
  2451. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2452.  
  2453. (Filename: Line: 294)
  2454.  
  2455. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2456. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2457.  
  2458. (Filename: Line: 2001)
  2459.  
  2460. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2461.  
  2462. (Filename: Line: 294)
  2463.  
  2464. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2465. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2466.  
  2467. (Filename: Line: 2001)
  2468.  
  2469. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2470.  
  2471. (Filename: Line: 294)
  2472.  
  2473. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2474. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2475.  
  2476. (Filename: Line: 2001)
  2477.  
  2478. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2479.  
  2480. (Filename: Line: 294)
  2481.  
  2482. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2483. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2484.  
  2485. (Filename: Line: 2001)
  2486.  
  2487. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2488.  
  2489. (Filename: Line: 294)
  2490.  
  2491. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2492. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2493.  
  2494. (Filename: Line: 2001)
  2495.  
  2496. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2497.  
  2498. (Filename: Line: 294)
  2499.  
  2500. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2501. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2502.  
  2503. (Filename: Line: 2001)
  2504.  
  2505. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2506.  
  2507. (Filename: Line: 294)
  2508.  
  2509. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2510. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2511.  
  2512. (Filename: Line: 2001)
  2513.  
  2514. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2515.  
  2516. (Filename: Line: 294)
  2517.  
  2518. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2519. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2520.  
  2521. (Filename: Line: 2001)
  2522.  
  2523. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2524.  
  2525. (Filename: Line: 294)
  2526.  
  2527. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2528. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2529.  
  2530. (Filename: Line: 2001)
  2531.  
  2532. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2533.  
  2534. (Filename: Line: 294)
  2535.  
  2536. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2537. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2538.  
  2539. (Filename: Line: 2001)
  2540.  
  2541. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2542.  
  2543. (Filename: Line: 294)
  2544.  
  2545. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2546. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2547.  
  2548. (Filename: Line: 2001)
  2549.  
  2550. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2551.  
  2552. (Filename: Line: 294)
  2553.  
  2554. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2555. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2556.  
  2557. (Filename: Line: 2001)
  2558.  
  2559. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2560.  
  2561. (Filename: Line: 294)
  2562.  
  2563. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2564. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2565.  
  2566. (Filename: Line: 2001)
  2567.  
  2568. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2569.  
  2570. (Filename: Line: 294)
  2571.  
  2572. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2573. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2574.  
  2575. (Filename: Line: 2001)
  2576.  
  2577. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2578.  
  2579. (Filename: Line: 294)
  2580.  
  2581. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2582. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2583.  
  2584. (Filename: Line: 2001)
  2585.  
  2586. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2587.  
  2588. (Filename: Line: 294)
  2589.  
  2590. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2591. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2592.  
  2593. (Filename: Line: 2001)
  2594.  
  2595. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2596.  
  2597. (Filename: Line: 294)
  2598.  
  2599. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2600. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2601.  
  2602. (Filename: Line: 2001)
  2603.  
  2604. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2605.  
  2606. (Filename: Line: 294)
  2607.  
  2608. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2609. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2610.  
  2611. (Filename: Line: 2001)
  2612.  
  2613. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2614.  
  2615. (Filename: Line: 294)
  2616.  
  2617. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2618. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2619.  
  2620. (Filename: Line: 2001)
  2621.  
  2622. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2623.  
  2624. (Filename: Line: 294)
  2625.  
  2626. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2627. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2628.  
  2629. (Filename: Line: 2001)
  2630.  
  2631. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2632.  
  2633. (Filename: Line: 294)
  2634.  
  2635. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2636. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2637.  
  2638. (Filename: Line: 2001)
  2639.  
  2640. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2641.  
  2642. (Filename: Line: 294)
  2643.  
  2644. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2645. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2646.  
  2647. (Filename: Line: 2001)
  2648.  
  2649. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2650.  
  2651. (Filename: Line: 294)
  2652.  
  2653. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2654. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2655.  
  2656. (Filename: Line: 2001)
  2657.  
  2658. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2659.  
  2660. (Filename: Line: 294)
  2661.  
  2662. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2663. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2664.  
  2665. (Filename: Line: 2001)
  2666.  
  2667. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2668.  
  2669. (Filename: Line: 294)
  2670.  
  2671. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2672. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2673.  
  2674. (Filename: Line: 2001)
  2675.  
  2676. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  2677.  
  2678. (Filename: Line: 294)
  2679.  
  2680. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2681. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2682.  
  2683. (Filename: Line: 2001)
  2684.  
  2685. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2686.  
  2687. (Filename: Line: 294)
  2688.  
  2689. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2690. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2691.  
  2692. (Filename: Line: 2001)
  2693.  
  2694. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2695.  
  2696. (Filename: Line: 294)
  2697.  
  2698. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2699. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2700.  
  2701. (Filename: Line: 2001)
  2702.  
  2703. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2704.  
  2705. (Filename: Line: 294)
  2706.  
  2707. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2708. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2709.  
  2710. (Filename: Line: 2001)
  2711.  
  2712. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2713.  
  2714. (Filename: Line: 294)
  2715.  
  2716. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2717. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2718.  
  2719. (Filename: Line: 2001)
  2720.  
  2721. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2722.  
  2723. (Filename: Line: 294)
  2724.  
  2725. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2726. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2727.  
  2728. (Filename: Line: 2001)
  2729.  
  2730. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2731.  
  2732. (Filename: Line: 294)
  2733.  
  2734. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2735. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2736.  
  2737. (Filename: Line: 2001)
  2738.  
  2739. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2740.  
  2741. (Filename: Line: 294)
  2742.  
  2743. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2744. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2745.  
  2746. (Filename: Line: 2001)
  2747.  
  2748. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2749.  
  2750. (Filename: Line: 294)
  2751.  
  2752. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2753. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2754.  
  2755. (Filename: Line: 2001)
  2756.  
  2757. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2758.  
  2759. (Filename: Line: 294)
  2760.  
  2761. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2762. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2763.  
  2764. (Filename: Line: 2001)
  2765.  
  2766. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2767.  
  2768. (Filename: Line: 294)
  2769.  
  2770. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2771. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2772.  
  2773. (Filename: Line: 2001)
  2774.  
  2775. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2776.  
  2777. (Filename: Line: 294)
  2778.  
  2779. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2780. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2781.  
  2782. (Filename: Line: 2001)
  2783.  
  2784. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2785.  
  2786. (Filename: Line: 294)
  2787.  
  2788. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2789. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2790.  
  2791. (Filename: Line: 2001)
  2792.  
  2793. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2794.  
  2795. (Filename: Line: 294)
  2796.  
  2797. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2798. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2799.  
  2800. (Filename: Line: 2001)
  2801.  
  2802. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2803.  
  2804. (Filename: Line: 294)
  2805.  
  2806. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2807. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2808.  
  2809. (Filename: Line: 2001)
  2810.  
  2811. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2812.  
  2813. (Filename: Line: 294)
  2814.  
  2815. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2816. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2817.  
  2818. (Filename: Line: 2001)
  2819.  
  2820. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2821.  
  2822. (Filename: Line: 294)
  2823.  
  2824. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2825. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2826.  
  2827. (Filename: Line: 2001)
  2828.  
  2829. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2830.  
  2831. (Filename: Line: 294)
  2832.  
  2833. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2834. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2835.  
  2836. (Filename: Line: 2001)
  2837.  
  2838. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2839.  
  2840. (Filename: Line: 294)
  2841.  
  2842. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2843. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2844.  
  2845. (Filename: Line: 2001)
  2846.  
  2847. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2848.  
  2849. (Filename: Line: 294)
  2850.  
  2851. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2852. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2853.  
  2854. (Filename: Line: 2001)
  2855.  
  2856. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2857.  
  2858. (Filename: Line: 294)
  2859.  
  2860. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2861. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2862.  
  2863. (Filename: Line: 2001)
  2864.  
  2865. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2866.  
  2867. (Filename: Line: 294)
  2868.  
  2869. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2870. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2871.  
  2872. (Filename: Line: 2001)
  2873.  
  2874. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2875.  
  2876. (Filename: Line: 294)
  2877.  
  2878. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2879. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2880.  
  2881. (Filename: Line: 2001)
  2882.  
  2883. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2884.  
  2885. (Filename: Line: 294)
  2886.  
  2887. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2888. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2889.  
  2890. (Filename: Line: 2001)
  2891.  
  2892. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2893.  
  2894. (Filename: Line: 294)
  2895.  
  2896. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2897. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2898.  
  2899. (Filename: Line: 2001)
  2900.  
  2901. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2902.  
  2903. (Filename: Line: 294)
  2904.  
  2905. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2906. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2907.  
  2908. (Filename: Line: 2001)
  2909.  
  2910. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2911.  
  2912. (Filename: Line: 294)
  2913.  
  2914. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2915. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2916.  
  2917. (Filename: Line: 2001)
  2918.  
  2919. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2920.  
  2921. (Filename: Line: 294)
  2922.  
  2923. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2924. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2925.  
  2926. (Filename: Line: 2001)
  2927.  
  2928. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2929.  
  2930. (Filename: Line: 294)
  2931.  
  2932. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2933. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2934.  
  2935. (Filename: Line: 2001)
  2936.  
  2937. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2938.  
  2939. (Filename: Line: 294)
  2940.  
  2941. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2942. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2943.  
  2944. (Filename: Line: 2001)
  2945.  
  2946. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2947.  
  2948. (Filename: Line: 294)
  2949.  
  2950. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2951. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2952.  
  2953. (Filename: Line: 2001)
  2954.  
  2955. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2956.  
  2957. (Filename: Line: 294)
  2958.  
  2959. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2960. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2961.  
  2962. (Filename: Line: 2001)
  2963.  
  2964. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2965.  
  2966. (Filename: Line: 294)
  2967.  
  2968. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2969. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2970.  
  2971. (Filename: Line: 2001)
  2972.  
  2973. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2974.  
  2975. (Filename: Line: 294)
  2976.  
  2977. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2978. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2979.  
  2980. (Filename: Line: 2001)
  2981.  
  2982. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2983.  
  2984. (Filename: Line: 294)
  2985.  
  2986. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2987. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2988.  
  2989. (Filename: Line: 2001)
  2990.  
  2991. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2992.  
  2993. (Filename: Line: 294)
  2994.  
  2995. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2996. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2997.  
  2998. (Filename: Line: 2001)
  2999.  
  3000. The referenced script on this Behaviour (Game Object 'Original') is missing!
  3001.  
  3002. (Filename: Line: 294)
  3003.  
  3004. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  3005. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3006.  
  3007. (Filename: Line: 2001)
  3008.  
  3009. The referenced script on this Behaviour (Game Object 'Original') is missing!
  3010.  
  3011. (Filename: Line: 294)
  3012.  
  3013. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  3014. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3015.  
  3016. (Filename: Line: 2001)
  3017.  
  3018. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  3019. UnloadTime: 3.498234 ms
  3020. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3021.  
  3022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3023.  
  3024. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3025.  
  3026. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3027.  
  3028. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3029.  
  3030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3031.  
  3032. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3033.  
  3034. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3035.  
  3036.  
  3037. Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 279125.
  3038. Total: 537.737700 ms (FindLiveObjects: 26.676757 ms CreateObjectMapping: 22.271964 ms MarkObjects: 488.256819 ms DeleteObjects: 0.531519 ms)
  3039.  
  3040. slot check stash slot
  3041.  
  3042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3043.  
  3044. slot check stash slot
  3045.  
  3046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3047.  
  3048. slot check stash slot
  3049.  
  3050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3051.  
  3052. slot check stash slot
  3053.  
  3054. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3055.  
  3056. slot check stash slot
  3057.  
  3058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3059.  
  3060. slot check stash slot
  3061.  
  3062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3063.  
  3064. slot check stash slot
  3065.  
  3066. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3067.  
  3068. slot check stash slot
  3069.  
  3070. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3071.  
  3072. slot check stash slot
  3073.  
  3074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3075.  
  3076. slot check stash slot
  3077.  
  3078. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3079.  
  3080. slot check stash slot
  3081.  
  3082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3083.  
  3084. slot check stash slot
  3085.  
  3086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3087.  
  3088. slot check stash slot
  3089.  
  3090. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3091.  
  3092. slot check stash slot
  3093.  
  3094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3095.  
  3096. slot check stash slot
  3097.  
  3098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3099.  
  3100. slot check stash slot
  3101.  
  3102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3103.  
  3104. slot check stash slot
  3105.  
  3106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3107.  
  3108. slot check stash slot
  3109.  
  3110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3111.  
  3112. slot check stash slot
  3113.  
  3114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3115.  
  3116. slot check stash slot
  3117.  
  3118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3119.  
  3120. slot check stash slot
  3121.  
  3122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3123.  
  3124. slot check stash slot
  3125.  
  3126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3127.  
  3128. slot check stash slot
  3129.  
  3130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3131.  
  3132. slot check stash slot
  3133.  
  3134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3135.  
  3136. slot check stash slot
  3137.  
  3138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3139.  
  3140. slot check stash slot
  3141.  
  3142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3143.  
  3144. slot check stash slot
  3145.  
  3146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3147.  
  3148. slot check stash slot
  3149.  
  3150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3151.  
  3152. slot check stash slot
  3153.  
  3154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3155.  
  3156. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3157.  
  3158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3159.  
  3160. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3161.  
  3162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3163.  
  3164. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3165.  
  3166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3167.  
  3168. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3169.  
  3170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3171.  
  3172. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3173.  
  3174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3175.  
  3176. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3177.  
  3178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3179.  
  3180. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3181.  
  3182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3183.  
  3184. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3185.  
  3186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3187.  
  3188. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3189.  
  3190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3191.  
  3192. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3193.  
  3194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3195.  
  3196. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3197.  
  3198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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