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Fullgamer309

test

Apr 25th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. wait(0.2)
  138.  
  139. Player = game:GetService("Players").LocalPlayer
  140. PlayerGui = Player.PlayerGui
  141. Cam = workspace.CurrentCamera
  142. Backpack = Player.Backpack
  143. Character = Player.Character
  144. Humanoid = Character.Humanoid
  145. Mouse = Player:GetMouse()
  146. RootPart = Character["HumanoidRootPart"]
  147. Torso = Character["Torso"]
  148. Head = Character["Head"]
  149. RightArm = Character["Right Arm"]
  150. LeftArm = Character["Left Arm"]
  151. RightLeg = Character["Right Leg"]
  152. LeftLeg = Character["Left Leg"]
  153. RootJoint = RootPart["RootJoint"]
  154. Neck = Torso["Neck"]
  155. RightShoulder = Torso["Right Shoulder"]
  156. LeftShoulder = Torso["Left Shoulder"]
  157. RightHip = Torso["Right Hip"]
  158. LeftHip = Torso["Left Hip"]
  159. local sick = Instance.new("Sound",RootPart)
  160.  
  161. IT = Instance.new
  162. CF = CFrame.new
  163. VT = Vector3.new
  164. RAD = math.rad
  165. C3 = Color3.new
  166. UD2 = UDim2.new
  167. BRICKC = BrickColor.new
  168. ANGLES = CFrame.Angles
  169. EULER = CFrame.fromEulerAnglesXYZ
  170. COS = math.cos
  171. ACOS = math.acos
  172. SIN = math.sin
  173. ASIN = math.asin
  174. ABS = math.abs
  175. MRANDOM = math.random
  176. FLOOR = math.floor
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. Animation_Speed = 3
  183. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  184. local Speed = 20
  185. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  188. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  189. local DAMAGEMULTIPLIER = 1
  190. local ANIM = "Idle"
  191. local ATTACK = false
  192. local EQUIPPED = false
  193. local HOLD = false
  194. local COMBO = 1
  195. local Rooted = false
  196. local SINE = 0
  197. local KEYHOLD = false
  198. local CHANGE = 2 / Animation_Speed
  199. local WALKINGANIM = false
  200. local VALUE1 = false
  201. local VALUE2 = false
  202. local ROBLOXIDLEANIMATION = IT("Animation")
  203. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  204. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  205. --ROBLOXIDLEANIMATION.Parent = Humanoid
  206. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  207. WEAPONGUI.Name = "Weapon GUI"
  208. local Weapon = IT("Model")
  209. Weapon.Name = "Adds"
  210. local Effects = IT("Folder", Weapon)
  211. Effects.Name = "Effects"
  212. local ANIMATOR = Humanoid.Animator
  213. local ANIMATE = Character.Animate
  214. local UNANCHOR = true
  215. local MODE = "GoodCop"
  216.  
  217. --//=================================\\
  218. --\\=================================//
  219.  
  220.  
  221. --//=================================\\
  222. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  223. --\\=================================//
  224.  
  225. ArtificialHB = Instance.new("BindableEvent", script)
  226. ArtificialHB.Name = "ArtificialHB"
  227.  
  228. script:WaitForChild("ArtificialHB")
  229.  
  230. frame = Frame_Speed
  231. tf = 0
  232. allowframeloss = false
  233. tossremainder = false
  234. lastframe = tick()
  235. script.ArtificialHB:Fire()
  236.  
  237. game:GetService("RunService").Heartbeat:connect(function(s, p)
  238. tf = tf + s
  239. if tf >= frame then
  240. if allowframeloss then
  241. script.ArtificialHB:Fire()
  242. lastframe = tick()
  243. else
  244. for i = 1, math.floor(tf / frame) do
  245. script.ArtificialHB:Fire()
  246. end
  247. lastframe = tick()
  248. end
  249. if tossremainder then
  250. tf = 0
  251. else
  252. tf = tf - frame * math.floor(tf / frame)
  253. end
  254. end
  255. end)
  256.  
  257. --//=================================\\
  258. --\\=================================//
  259.  
  260. --//=================================\\
  261. --|| SOME FUNCTIONS
  262. --\\=================================//
  263.  
  264. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  265. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  266. end
  267.  
  268. function PositiveAngle(NUMBER)
  269. if NUMBER >= 0 then
  270. NUMBER = 0
  271. end
  272. return NUMBER
  273. end
  274.  
  275. function NegativeAngle(NUMBER)
  276. if NUMBER <= 0 then
  277. NUMBER = 0
  278. end
  279. return NUMBER
  280. end
  281.  
  282. function Swait(NUMBER)
  283. if NUMBER == 0 or NUMBER == nil then
  284. ArtificialHB.Event:wait()
  285. else
  286. for i = 1, NUMBER do
  287. ArtificialHB.Event:wait()
  288. end
  289. end
  290. end
  291.  
  292. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  293. local NEWMESH = IT(MESH)
  294. if MESH == "SpecialMesh" then
  295. NEWMESH.MeshType = MESHTYPE
  296. if MESHID ~= "nil" and MESHID ~= "" then
  297. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  298. end
  299. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  300. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  301. end
  302. end
  303. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  304. NEWMESH.Scale = SCALE
  305. NEWMESH.Parent = PARENT
  306. return NEWMESH
  307. end
  308.  
  309. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  310. local NEWPART = IT("Part")
  311. NEWPART.formFactor = FORMFACTOR
  312. NEWPART.Reflectance = REFLECTANCE
  313. NEWPART.Transparency = TRANSPARENCY
  314. NEWPART.CanCollide = false
  315. NEWPART.Locked = true
  316. NEWPART.Anchored = true
  317. if ANCHOR == false then
  318. NEWPART.Anchored = false
  319. end
  320. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  321. NEWPART.Name = NAME
  322. NEWPART.Size = SIZE
  323. NEWPART.Position = Torso.Position
  324. NEWPART.Material = MATERIAL
  325. NEWPART:BreakJoints()
  326. NEWPART.Parent = PARENT
  327. return NEWPART
  328. end
  329.  
  330. local function weldBetween(a, b)
  331. local weldd = Instance.new("ManualWeld")
  332. weldd.Part0 = a
  333. weldd.Part1 = b
  334. weldd.C0 = CFrame.new()
  335. weldd.C1 = b.CFrame:inverse() * a.CFrame
  336. weldd.Parent = a
  337. return weldd
  338. end
  339.  
  340.  
  341. function QuaternionFromCFrame(cf)
  342. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  343. local trace = m00 + m11 + m22
  344. if trace > 0 then
  345. local s = math.sqrt(1 + trace)
  346. local recip = 0.5 / s
  347. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  348. else
  349. local i = 0
  350. if m11 > m00 then
  351. i = 1
  352. end
  353. if m22 > (i == 0 and m00 or m11) then
  354. i = 2
  355. end
  356. if i == 0 then
  357. local s = math.sqrt(m00 - m11 - m22 + 1)
  358. local recip = 0.5 / s
  359. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  360. elseif i == 1 then
  361. local s = math.sqrt(m11 - m22 - m00 + 1)
  362. local recip = 0.5 / s
  363. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  364. elseif i == 2 then
  365. local s = math.sqrt(m22 - m00 - m11 + 1)
  366. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  367. end
  368. end
  369. end
  370.  
  371. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  372. local xs, ys, zs = x + x, y + y, z + z
  373. local wx, wy, wz = w * xs, w * ys, w * zs
  374. local xx = x * xs
  375. local xy = x * ys
  376. local xz = x * zs
  377. local yy = y * ys
  378. local yz = y * zs
  379. local zz = z * zs
  380. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  381. end
  382.  
  383. function QuaternionSlerp(a, b, t)
  384. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  385. local startInterp, finishInterp;
  386. if cosTheta >= 0.0001 then
  387. if (1 - cosTheta) > 0.0001 then
  388. local theta = ACOS(cosTheta)
  389. local invSinTheta = 1 / SIN(theta)
  390. startInterp = SIN((1 - t) * theta) * invSinTheta
  391. finishInterp = SIN(t * theta) * invSinTheta
  392. else
  393. startInterp = 1 - t
  394. finishInterp = t
  395. end
  396. else
  397. if (1 + cosTheta) > 0.0001 then
  398. local theta = ACOS(-cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((t - 1) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = t - 1
  404. finishInterp = t
  405. end
  406. end
  407. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  408. end
  409.  
  410. function Clerp(a, b, t)
  411. local qa = {QuaternionFromCFrame(a)}
  412. local qb = {QuaternionFromCFrame(b)}
  413. local ax, ay, az = a.x, a.y, a.z
  414. local bx, by, bz = b.x, b.y, b.z
  415. local _t = 1 - t
  416. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  417. end
  418.  
  419. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  420. local frame = IT("Frame")
  421. frame.BackgroundTransparency = TRANSPARENCY
  422. frame.BorderSizePixel = BORDERSIZEPIXEL
  423. frame.Position = POSITION
  424. frame.Size = SIZE
  425. frame.BackgroundColor3 = COLOR
  426. frame.BorderColor3 = BORDERCOLOR
  427. frame.Name = NAME
  428. frame.Parent = PARENT
  429. return frame
  430. end
  431.  
  432. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  433. local label = IT("TextLabel")
  434. label.BackgroundTransparency = 1
  435. label.Size = UD2(1, 0, 1, 0)
  436. label.Position = UD2(0, 0, 0, 0)
  437. label.TextColor3 = TEXTCOLOR
  438. label.TextStrokeTransparency = STROKETRANSPARENCY
  439. label.TextTransparency = TRANSPARENCY
  440. label.FontSize = TEXTFONTSIZE
  441. label.Font = TEXTFONT
  442. label.BorderSizePixel = BORDERSIZEPIXEL
  443. label.TextScaled = false
  444. label.Text = TEXT
  445. label.Name = NAME
  446. label.Parent = PARENT
  447. return label
  448. end
  449.  
  450. function NoOutlines(PART)
  451. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  452. end
  453.  
  454. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  455. local NEWWELD = IT(TYPE)
  456. NEWWELD.Part0 = PART0
  457. NEWWELD.Part1 = PART1
  458. NEWWELD.C0 = C0
  459. NEWWELD.C1 = C1
  460. NEWWELD.Parent = PARENT
  461. return NEWWELD
  462. end
  463.  
  464. local S = IT("Sound")
  465. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  466. local NEWSOUND = nil
  467. coroutine.resume(coroutine.create(function()
  468. NEWSOUND = S:Clone()
  469. NEWSOUND.Parent = PARENT
  470. NEWSOUND.Volume = VOLUME
  471. NEWSOUND.Pitch = PITCH
  472. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  473. NEWSOUND:play()
  474. if DOESLOOP == true then
  475. NEWSOUND.Looped = true
  476. else
  477. repeat wait(1) until NEWSOUND.Playing == false
  478. NEWSOUND:remove()
  479. end
  480. end))
  481. return NEWSOUND
  482. end
  483.  
  484. function CFrameFromTopBack(at, top, back)
  485. local right = top:Cross(back)
  486. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  487. end
  488.  
  489. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  490. function WACKYEFFECT(Table)
  491. local TYPE = (Table.EffectType or "Sphere")
  492. local SIZE = (Table.Size or VT(1,1,1))
  493. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  494. local TRANSPARENCY = (Table.Transparency or 0)
  495. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  496. local CFRAME = (Table.CFrame or Torso.CFrame)
  497. local MOVEDIRECTION = (Table.MoveToPos or nil)
  498. local ROTATION1 = (Table.RotationX or 0)
  499. local ROTATION2 = (Table.RotationY or 0)
  500. local ROTATION3 = (Table.RotationZ or 0)
  501. local MATERIAL = (Table.Material or "Neon")
  502. local COLOR = (Table.Color or C3(1,1,1))
  503. local TIME = (Table.Time or 45)
  504. local SOUNDID = (Table.SoundID or nil)
  505. local SOUNDPITCH = (Table.SoundPitch or nil)
  506. local SOUNDVOLUME = (Table.SoundVolume or nil)
  507. coroutine.resume(coroutine.create(function()
  508. local PLAYSSOUND = false
  509. local SOUND = nil
  510. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  511. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  512. PLAYSSOUND = true
  513. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  514. end
  515. EFFECT.Color = COLOR
  516. local MSH = nil
  517. if TYPE == "Sphere" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  519. elseif TYPE == "Block" or TYPE == "Box" then
  520. MSH = IT("BlockMesh",EFFECT)
  521. MSH.Scale = SIZE
  522. elseif TYPE == "Wave" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  524. elseif TYPE == "Ring" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  526. elseif TYPE == "Slash" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  528. elseif TYPE == "Round Slash" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  530. elseif TYPE == "Swirl" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  532. elseif TYPE == "Skull" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  534. elseif TYPE == "Crystal" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  536. end
  537. if MSH ~= nil then
  538. local MOVESPEED = nil
  539. if MOVEDIRECTION ~= nil then
  540. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  541. end
  542. local GROWTH = SIZE - ENDSIZE
  543. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  544. if TYPE == "Block" then
  545. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546. else
  547. EFFECT.CFrame = CFRAME
  548. end
  549. for LOOP = 1, TIME+1 do
  550. Swait()
  551. MSH.Scale = MSH.Scale - GROWTH/TIME
  552. if TYPE == "Wave" then
  553. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  554. end
  555. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  556. if TYPE == "Block" then
  557. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  558. else
  559. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  560. end
  561. if MOVEDIRECTION ~= nil then
  562. local ORI = EFFECT.Orientation
  563. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  564. EFFECT.Orientation = ORI
  565. end
  566. end
  567. if PLAYSSOUND == false then
  568. EFFECT:remove()
  569. else
  570. repeat Swait() until SOUND.Playing == false
  571. EFFECT:remove()
  572. end
  573. else
  574. if PLAYSSOUND == false then
  575. EFFECT:remove()
  576. else
  577. repeat Swait() until SOUND.Playing == false
  578. EFFECT:remove()
  579. end
  580. end
  581. end))
  582. end
  583.  
  584. function MakeForm(PART,TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("CylinderMesh",PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Wedge" then
  591. local MSH = IT("SpecialMesh",PART)
  592. MSH.MeshType = "Wedge"
  593. elseif TYPE == "Head" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.Scale = VT(1.25,1.25,1.25)
  596. end
  597. end
  598.  
  599. Debris = game:GetService("Debris")
  600.  
  601. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  602. local DIRECTION = CF(StartPos,EndPos).lookVector
  603. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  604. end
  605.  
  606. function CharacterFade(COLOR,TIMER)
  607. coroutine.resume(coroutine.create(function()
  608. local FADE = IT("Model",Effects)
  609. FADE.Name = "FadingEffect"
  610. for _, c in pairs(Character:GetChildren()) do
  611. if c.ClassName == "Part" and c ~= RootPart then
  612. local FADER = c:Clone()
  613. FADER.Color = COLOR
  614. FADER.CFrame = c.CFrame
  615. FADER.Parent = FADE
  616. FADER.Anchored = true
  617. FADER.Transparency = 0.25+c.Transparency
  618. FADER:BreakJoints()
  619. FADER.Material = "Neon"
  620. if FADER.Name == "Head" then
  621. FADER:ClearAllChildren()
  622. FADER.Size = VT(1,1,1)
  623. end
  624. FADER.CanCollide = false
  625. end
  626. end
  627. local TRANS = 0.75/TIMER
  628. for i = 1, TIMER do
  629. Swait()
  630. for _, c in pairs(FADE:GetChildren()) do
  631. if c.ClassName == "Part" then
  632. c.Transparency = c.Transparency + TRANS
  633. end
  634. end
  635. end
  636. FADE:remove()
  637. end))
  638. end
  639.  
  640. function Chatter(Text,Timer)
  641. local chat = coroutine.wrap(function()
  642. if Character:FindFirstChild("SpeechBoard")~= nil then
  643. Character:FindFirstChild("SpeechBoard"):destroy()
  644. end
  645. local naeeym2 = IT("BillboardGui",Character)
  646. naeeym2.Size = UD2(0,100,0,40)
  647. naeeym2.StudsOffset = Vector3.new(0,2,0)
  648. naeeym2.Adornee = Character.Head
  649. naeeym2.Name = "SpeechBoard"
  650. naeeym2.AlwaysOnTop = true
  651. local tecks2 = IT("TextLabel",naeeym2)
  652. tecks2.BackgroundTransparency = 1
  653. tecks2.BorderSizePixel = 0
  654. tecks2.Text = ""
  655. tecks2.Font = "Legacy"
  656. tecks2.TextSize = 15
  657. tecks2.TextStrokeTransparency = 0
  658. tecks2.TextColor3 = Color3.new(1,1,1)
  659. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  660. tecks2.Size = UDim2.new(1,0,0.5,0)
  661. for i = 1,string.len(Text),1 do
  662. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  663. tecks2.Text = string.sub(Text,1,i)
  664. wait(Timer)
  665. end
  666. wait(1)
  667. naeeym2:Destroy()
  668. end)
  669. chat()
  670. end
  671.  
  672. --//=================================\\
  673. --|| WEAPON CREATION
  674. --\\=================================//
  675.  
  676. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Fossil", "Hood", VT(1,1,1),false)
  677. PRT.Color = C3(0,0,0)
  678. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  679. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  680. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Fossil", "Scarf", VT(1,1,1),false)
  681. PRT.Color = C3(0,0,0)
  682. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  683. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  684. for i = 1, 16 do
  685. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  686. FACE.Color = C3(0,0,0)
  687. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  688. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  689. end
  690.  
  691. hair = Instance.new("Part",hed)
  692. hair.Color = Color3.fromRGB(0, 100, 255)
  693. hairm = Instance.new("SpecialMesh",hair)
  694. hairm.MeshId = "rbxassetid://433031789"
  695. hairm.Scale = Vector3.new(0.7,0.65,0.65)
  696.  
  697. hair = Instance.new("Part",hed)
  698. hair.Color = Color3.fromRGB(0, 100, 255)
  699. hairm = Instance.new("SpecialMesh",hair)
  700. hairm.MeshId = "rbxassetid://1389466576"
  701. hairm.Scale = Vector3.new(0.035,0.035,0.03)
  702.  
  703.  
  704.  
  705.  
  706.  
  707. local Anim = Instance.new("Animation")
  708. Anim.AnimationId = "rbxassetid://121572214"
  709. local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
  710. local FloatingHeadACTIVE = false
  711.  
  712. FloatingHeadACTIVE = not FloatingHeadACTIVE
  713. if FloatingHeadACTIVE then
  714. track:Play(.1, 1, 1)
  715.  
  716. else
  717. track:Stop()
  718. FloatingHead.BackgroundColor3 = col
  719. end
  720.  
  721.  
  722.  
  723.  
  724.  
  725. mask = Instance.new("Part",Character)
  726. mask.Size = Vector3.new(1,1,1)
  727. mask.CFrame = Head.CFrame
  728. mask.CanCollide = false
  729. maskweld = weldBetween(mask,Head)
  730. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  731. mMask = Instance.new("SpecialMesh", mask)
  732. mMask.MeshType = "FileMesh"
  733. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  734. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  735.  
  736. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Face mask", VT(1.001,1.001,1.001),false)
  737. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(FACE,"Head")
  739. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  740. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  741. MakeForm(EYE,"Ball")
  742. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Intitutional white", "Eyeball", VT(0.15,0.15,0.15),false)
  743. MakeForm(EYE,"Ball")
  744. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  745. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Intitutional white", "Eyeball", VT(0.15,0.15,0.15),false)
  746. MakeForm(EYE2,"Ball")
  747. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  748. local top = Instance.new("Shirt")
  749. top.ShirtTemplate = "rbxassetid://106778376"
  750. top.Parent = Character
  751. top.Name = "Cloth"
  752. local bottom = Instance.new("Pants")
  753. bottom.PantsTemplate = "rbxassetid://89827245"
  754. bottom.Parent = Character
  755. bottom.Name = "Cloth"
  756. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  757. CreateMesh("SpecialMesh", BATON, "FileMesh", "12221720", "12224218", VT(1,1,1), VT(0,0,0))
  758. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local A = IT("Attachment",BATON)
  760. local B = IT("Attachment",BATON)
  761. B.Position = VT(0,0,-0.4)
  762. A.Position = VT(0,0,1)
  763. local Trail = IT("Trail",BATON)
  764. Trail.Attachment0 = A
  765. Trail.Attachment1 = B
  766. Trail.Lifetime = 0.1
  767. Trail.Color = ColorSequence.new(C3(0,0,0))
  768. Trail.Transparency = NumberSequence.new(0, 1)
  769. Trail.Enabled = false
  770. Trail.Texture = "http://www.roblox.com/asset/?id=940001100"
  771. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  772. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  773. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  774.  
  775. for _, c in pairs(Weapon:GetChildren()) do
  776. if c.ClassName == "Part" then
  777. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  778. end
  779. end
  780.  
  781. Weapon.Parent = Character
  782.  
  783.  
  784.  
  785.  
  786.  
  787. local SKILLTEXTCOLOR = C3(1,1,1)
  788. local SKILLFONT = "Legacy"
  789. local SKILLTEXTSIZE = 4
  790.  
  791. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  792. local ATTACKSBADCOP = {"Q - Baton Breaker","E - The Right to remain silent"}
  793. local GOODUI = {}
  794. local BADUI = {}
  795.  
  796. for i = 1, #ATTACKSGOODCOP do
  797. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  798. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  799. SKILLTEXT.TextXAlignment = "Right"
  800. table.insert(GOODUI,SKILLTEXT)
  801. end
  802.  
  803. for i = 1, #ATTACKSBADCOP do
  804. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  805. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  806. SKILLTEXT.TextXAlignment = "Left"
  807. table.insert(BADUI,SKILLTEXT)
  808. end
  809.  
  810. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  811. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  812. --//=================================\\
  813. --|| DAMAGING
  814. --\\=================================//
  815.  
  816. function ApplyDamage(Humanoid,Damage)
  817. Damage = Damage * DAMAGEMULTIPLIER
  818. local DEAD = false
  819. if Humanoid.Health < 2000 then
  820. if Humanoid.Health - Damage > 0 then
  821. Humanoid.Health = Humanoid.Health - Damage
  822. else
  823. DEAD = true
  824. Humanoid.Parent:BreakJoints()
  825. end
  826. else
  827. DEAD = true
  828. Humanoid.Parent:BreakJoints()
  829. end
  830. if DEAD == true then
  831. if MODE == "GoodCop" then
  832. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  833. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  834. elseif MODE == "BadCop" then
  835. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  836. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  837. end
  838. end
  839. end
  840.  
  841. --//=================================\\
  842. --|| TRANSFORMATIONS
  843. --\\=================================//
  844.  
  845. function Switch()
  846. ATTACK = true
  847. Rooted = true
  848. if MODE == "GoodCop" then
  849. for i=0, 0.3, 0.1 / Animation_Speed do
  850. Swait()
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. end
  858. for i=0, 1, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. end
  867. CreateSound(363808674, Torso, 6, 1, false)
  868. for i=0, 0.6, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. end
  877. CreateSound(363808674, Torso, 6, 1, false)
  878. for i=0, 0.6, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. end
  887. MODE = "BadCop"
  888. elseif MODE == "BadCop" then
  889. CreateSound(147722227, Torso, 4, 1.3, false)
  890. for i=0, 0.3, 0.1 / Animation_Speed do
  891. Swait()
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. MODE = "GoodCop"
  900. end
  901. ATTACK = false
  902. Rooted = false
  903. end
  904.  
  905. --//=================================\\
  906. --|| ATTACK GOOD COP
  907. --\\=================================//
  908.  
  909. function Warning()
  910. local TARGET = Mouse.Target
  911. if TARGET ~= nil then
  912. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  913. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  914. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  915. if LEG and HUM.Health > 0 then
  916. Speed = 6
  917. ATTACK = true
  918. Rooted = false
  919. local GYRO = IT("BodyGyro",RootPart)
  920. GYRO.D = 2
  921. GYRO.P = 2000
  922. GYRO.MaxTorque = VT(0,4000000,0)
  923. coroutine.resume(coroutine.create(function()
  924. repeat
  925. Swait()
  926. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  927. until ATTACK == false
  928. GYRO:Remove()
  929. end))
  930. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  931. local PASS = true
  932. for i=0, 0.2, 0.1 / Animation_Speed do
  933. Swait()
  934. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  935. if HIT == nil then
  936. PASS = false
  937. break
  938. else
  939. if HIT.Parent ~= TARGET.Parent then
  940. PASS = false
  941. break
  942. end
  943. end
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. end
  951. CreateSound(147722227, GUN, 6, 1.3, false)
  952. GUNWELD.Part0 = LeftArm
  953. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  954. for i=0, 0.4, 0.1 / Animation_Speed do
  955. Swait()
  956. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  957. if HIT == nil then
  958. PASS = false
  959. break
  960. else
  961. if HIT.Parent ~= TARGET.Parent then
  962. PASS = false
  963. break
  964. end
  965. end
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. if PASS == true then
  974. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  975. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  976. CreateSound(160432334, LEG, 10, 1, false)
  977. local HEAD = HUM.Parent:FindFirstChild("Head")
  978. if HEAD then
  979. CreateSound(535690488, HEAD, 7, 1, false)
  980. end
  981. ApplyDamage(HUM,15)
  982. HUM.WalkSpeed = HUM.WalkSpeed - 3
  983. HUM.PlatformStand = true
  984. coroutine.resume(coroutine.create(function()
  985. wait(0.1)
  986. if HUM.WalkSpeed > 0 then
  987. HUM.PlatformStand = false
  988. end
  989. end))
  990. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  991. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  992. for i=0, 1, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. end
  1001. end
  1002. for i=0, 0.3, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. GUNWELD.Part0 = Torso
  1012. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1013. ATTACK = false
  1014. Rooted = false
  1015. Speed = 20
  1016. end
  1017. end
  1018. end
  1019. end
  1020. function BatonStun()
  1021. ATTACK = true
  1022. Rooted = false
  1023. Speed = 4
  1024. for i=0, 0.2, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. BATONWELD.Part0 = RightArm
  1034. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1035. for i=0, 0.2, 0.1 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. end
  1044. Speed = 25
  1045. CreateSound(147722227, BATON, 6, 1.2, false)
  1046. Trail.Enabled = true
  1047. BATON.CanCollide = true
  1048. local SPEAKING = false
  1049. local HITS = {}
  1050. local TOUCH = BATON.Touched:Connect(function(hit)
  1051. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1052. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1053. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1054. if TORSO and HUM.Health > 0 then
  1055. local PASS = true
  1056. for i = 1, #HITS do
  1057. if HITS[i] == hit.Parent then
  1058. PASS = false
  1059. end
  1060. end
  1061. table.insert(HITS,hit.Parent)
  1062. if PASS == true then
  1063. HUM.PlatformStand = true
  1064. ApplyDamage(HUM,20)
  1065. local bv = Instance.new("BodyVelocity",TORSO)
  1066. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1067. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1068. Debris:AddItem(bv,0.05)
  1069. CreateSound(260430079, BATON, 6, 1, false)
  1070. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1071. coroutine.resume(coroutine.create(function()
  1072. wait(1)
  1073. if HUM.WalkSpeed > 0 then
  1074. HUM.PlatformStand = false
  1075. end
  1076. end))
  1077. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1078. SPEAKING = true
  1079. Chatter("Let that be a warning.",0)
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end)
  1085. for i=0, 0.35, 0.1 / Animation_Speed do
  1086. Swait()
  1087. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. TOUCH:Disconnect()
  1096. BATON.CanCollide = false
  1097. Speed = 20
  1098. Trail.Enabled = false
  1099. for i=0, 0.2, 0.1 / Animation_Speed do
  1100. Swait()
  1101. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. end
  1109. BATONWELD.Part0 = Torso
  1110. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114. function Cuffs()
  1115. local TARGET = Mouse.Target
  1116. if TARGET ~= nil then
  1117. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1118. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1119. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1120. if ROOT and HUM.Health > 0 then
  1121. local FOE = Mouse.Target.Parent
  1122. ATTACK = true
  1123. Rooted = true
  1124. CharacterFade(C3(1,1,1),70)
  1125. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1126. ROOT.Anchored = true
  1127. CreateSound(289556450, RootPart, 5, 1.4, false)
  1128. Chatter("You have the right to remain silent.",0)
  1129. for i=0, 2, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. end
  1138. local RIGHTCUFF = nil
  1139. local LEFTCUFF = nil
  1140. local ChainLink = nil
  1141. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1142. for _, c in pairs(FOE:GetChildren()) do
  1143. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1144. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1145. LEFTCUFF.CFrame = c.CFrame
  1146. weldBetween(c,LEFTCUFF)
  1147. end
  1148. end
  1149. for _, c in pairs(FOE:GetChildren()) do
  1150. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1151. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1152. RIGHTCUFF.CFrame = c.CFrame
  1153. weldBetween(c,RIGHTCUFF)
  1154. end
  1155. end
  1156. if RIGHTCUFF and LEFTCUFF then
  1157. local A = IT("Attachment",RIGHTCUFF)
  1158. local B = IT("Attachment",LEFTCUFF)
  1159. ChainLink = IT("Beam",FOE)
  1160. ChainLink.Texture = "rbxassetid://73042633"
  1161. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1162. ChainLink.TextureSpeed = 0
  1163. ChainLink.Width0 = 1
  1164. ChainLink.Width1 = 1
  1165. ChainLink.Segments = 25
  1166. ChainLink.TextureLength = 3
  1167. ChainLink.Attachment0 = B
  1168. ChainLink.Attachment1 = A
  1169. ChainLink.FaceCamera = true
  1170. ChainLink.Transparency = NumberSequence.new(0)
  1171. end
  1172. coroutine.resume(coroutine.create(function()
  1173. wait(4)
  1174. if RIGHTCUFF and LEFTCUFF then
  1175. RIGHTCUFF:remove()
  1176. LEFTCUFF:remove()
  1177. ChainLink:remove()
  1178. local bv = Instance.new("BodyVelocity",ROOT)
  1179. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1180. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1181. Debris:AddItem(bv,0.05)
  1182. ApplyDamage(HUM,70)
  1183. HUM.PlatformStand = false
  1184. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1185. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1186. end
  1187. end))
  1188. for i=0, 1.5, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. end
  1197. HUM.PlatformStand = true
  1198. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1199. ROOT.Anchored = false
  1200. Chatter("Anything you say can and WILL be used against you.",0)
  1201. for i=0, 3, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213. end
  1214. end
  1215. end
  1216.  
  1217. --//=================================\\
  1218. --|| ATTACK BAD COP
  1219. --\\=================================//
  1220.  
  1221. function Silence()
  1222. Speed = 6
  1223. ATTACK = true
  1224. Rooted = false
  1225. local GYRO = IT("BodyGyro",RootPart)
  1226. GYRO.D = 2
  1227. GYRO.P = 20000
  1228. GYRO.MaxTorque = VT(0,4000000,0)
  1229. coroutine.resume(coroutine.create(function()
  1230. repeat
  1231. Swait()
  1232. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1233. until ATTACK == false
  1234. GYRO:Remove()
  1235. end))
  1236. for i=0, 0.2, 0.1 / Animation_Speed do
  1237. Swait()
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. end
  1245. local AMMO = 6
  1246. local FIRING = true
  1247. local SHOOTING = false
  1248. local TIMER = 70
  1249. CreateSound(147722227, GUN, 6, 1.3, false)
  1250. GUNWELD.Part0 = LeftArm
  1251. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1252. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1253. if SHOOTING == false and AMMO > 0 then
  1254. SHOOTING = true
  1255. AMMO = AMMO - 1
  1256. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1257. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1258. local DISTANCE = (POS - GUNPOS).Magnitude
  1259. if HIT then
  1260. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1261. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1262. CreateSound(160432334, HIT, 10, 1, false)
  1263. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1264. end
  1265. end
  1266. end
  1267. TIMER = 55
  1268. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1269. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1270. for i=0, 0.3, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. if AMMO <= 0 then
  1280. FIRING = false
  1281. end
  1282. SHOOTING = false
  1283. end
  1284. end)
  1285. repeat
  1286. Swait()
  1287. if SHOOTING == false then
  1288. TIMER = TIMER - 1
  1289. if TIMER <= 0 then
  1290. FIRING = false
  1291. end
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. end
  1299. until FIRING == false and SHOOTING == false
  1300.  
  1301. for i=0, 0.3, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. end
  1310. GUNWELD.Part0 = Torso
  1311. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1312. Speed = 20
  1313. ATTACK = false
  1314. Rooted = false
  1315. end
  1316. function BatonBreaker()
  1317. ATTACK = true
  1318. Rooted = false
  1319. Speed = 4
  1320. Chatter("I'll break you!",0)
  1321. for i=0, 0.2, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. end
  1330. BATONWELD.Part0 = RightArm
  1331. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1332. for i=0, 0.5, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. end
  1341. Speed = 30
  1342. CreateSound(147722227, BATON, 6, 1, false)
  1343. Trail.Enabled = true
  1344. BATON.CanCollide = true
  1345. local SPEAKING = false
  1346. local HITS = {}
  1347. local TOUCH = BATON.Touched:Connect(function(hit)
  1348. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1349. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1350. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1351. if TORSO and HUM.Health > 0 then
  1352. local PASS = true
  1353. for i = 1, #HITS do
  1354. if HITS[i] == hit.Parent then
  1355. PASS = false
  1356. end
  1357. end
  1358. table.insert(HITS,hit.Parent)
  1359. if PASS == true then
  1360. CreateSound(260430079, BATON, 6, 0.8, false)
  1361. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1362. TORSO.Anchored = true
  1363. local POS = TORSO.CFrame
  1364. coroutine.resume(coroutine.create(function()
  1365. for i = 1, 15 do
  1366. Swait()
  1367. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1368. end
  1369. local HEAD = HUM.Parent:FindFirstChild("Head")
  1370. HUM.Parent:BreakJoints()
  1371. if HEAD then
  1372. CreateSound(363808674, HEAD, 10, 0.8, false)
  1373. local bv = Instance.new("BodyVelocity",TORSO)
  1374. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1375. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1376. Debris:AddItem(bv,0.05)
  1377. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1378. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1379. end
  1380. TORSO.Anchored = false
  1381. end))
  1382. end
  1383. end
  1384. end
  1385. end)
  1386. for i=0, 0.45, 0.1 / Animation_Speed do
  1387. Swait()
  1388. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1389. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. TOUCH:Disconnect()
  1398. BATON.CanCollide = false
  1399. Speed = 20
  1400. Trail.Enabled = false
  1401. for i=0, 0.2, 0.1 / Animation_Speed do
  1402. Swait()
  1403. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. end
  1411. BATONWELD.Part0 = Torso
  1412. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1413. ATTACK = false
  1414. Rooted = false
  1415. end
  1416. function TheRightToRemainSilent()
  1417. local TARGET = Mouse.Target
  1418. if TARGET ~= nil then
  1419. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1420. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1421. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1422. if ROOT and HUM.Health > 0 then
  1423. local FOE = Mouse.Target.Parent
  1424. ATTACK = true
  1425. Rooted = true
  1426. CharacterFade(C3(1,1,1),70)
  1427. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1428. ROOT.Anchored = true
  1429. CreateSound(289556450, RootPart, 5, 1.4, false)
  1430. Chatter("You are to remain silent and DEAD!",0)
  1431. for i=0, 0.4, 0.1 / Animation_Speed do
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. HUM.PlatformStand = true
  1441. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1442. CreateSound(260430117, ROOT, 6, 1.3, false)
  1443. coroutine.resume(coroutine.create(function()
  1444. Swait()
  1445. ROOT.Anchored = true
  1446. end))
  1447. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1448. for i=0, 0.2, 0.1 / Animation_Speed do
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. end
  1457. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1458. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1459. for i=0, 0.2, 0.1 / Animation_Speed do
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. end
  1468. local AMMO = 6
  1469. local FIRING = true
  1470. local SHOOTING = false
  1471. local TIMER = 70
  1472. CreateSound(147722227, GUN, 6, 1.3, false)
  1473. GUNWELD.Part0 = LeftArm
  1474. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1475. for i=0, 0.2, 0.1 / Animation_Speed do
  1476. Swait()
  1477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. end
  1484. for i = 1, 6 do
  1485. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1486. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1487. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1488. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1489. HUM.Health = HUM.Health/1.5
  1490. for i=0, 0.2, 0.1 / Animation_Speed do
  1491. Swait()
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. end
  1499. for i=0, 0.2, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. end
  1508. end
  1509. FOE:BreakJoints()
  1510. ROOT.Anchored = false
  1511. for i=0, 0.3, 0.1 / Animation_Speed do
  1512. Swait()
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. end
  1520. GUNWELD.Part0 = Torso
  1521. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1522. ATTACK = false
  1523. Rooted = false
  1524. end
  1525. end
  1526. end
  1527. end
  1528.  
  1529. --//=================================\\
  1530. --|| ASSIGN THINGS TO KEYS
  1531. --\\=================================//
  1532.  
  1533. function MouseDown(Mouse)
  1534. if ATTACK == false then
  1535. if MODE == "GoodCop" then
  1536. Warning()
  1537. elseif MODE == "BadCop" then
  1538. Silence()
  1539. end
  1540. end
  1541. end
  1542.  
  1543. function MouseUp(Mouse)
  1544. HOLD = false
  1545. end
  1546.  
  1547. function KeyDown(Key)
  1548. KEYHOLD = true
  1549. if Key == "q" and ATTACK == false then
  1550. if MODE == "GoodCop" then
  1551. BatonStun()
  1552. elseif MODE == "BadCop" then
  1553. BatonBreaker()
  1554. end
  1555. end
  1556.  
  1557. if Key == "e" and ATTACK == false then
  1558. if MODE == "GoodCop" then
  1559. Cuffs()
  1560. elseif MODE == "BadCop" then
  1561. TheRightToRemainSilent()
  1562. end
  1563. end
  1564.  
  1565. if Key == "t" and ATTACK == false then
  1566. if MODE == "GoodCop" then
  1567. Chatter("You should obey the law.",0.01)
  1568. elseif MODE == "BadCop" then
  1569. Chatter("I don't think so, Criminal!",0.01)
  1570. end
  1571. end
  1572.  
  1573. if Key == "f" and ATTACK == false then
  1574. Switch()
  1575. end
  1576.  
  1577. if Key == "0" and ATTACK == false then
  1578. if sick.Parent ~= RootPart then
  1579. sick = IT("Sound",RootPart)
  1580. end
  1581. end
  1582. end
  1583.  
  1584. function KeyUp(Key)
  1585. KEYHOLD = false
  1586. end
  1587.  
  1588. Mouse.Button1Down:connect(function(NEWKEY)
  1589. MouseDown(NEWKEY)
  1590. end)
  1591. Mouse.Button1Up:connect(function(NEWKEY)
  1592. MouseUp(NEWKEY)
  1593. end)
  1594. Mouse.KeyDown:connect(function(NEWKEY)
  1595. KeyDown(NEWKEY)
  1596. end)
  1597. Mouse.KeyUp:connect(function(NEWKEY)
  1598. KeyUp(NEWKEY)
  1599. end)
  1600.  
  1601. --//=================================\\
  1602. --\\=================================//
  1603.  
  1604. function unanchor()
  1605. for _, c in pairs(Character:GetChildren()) do
  1606. if c:IsA("BasePart") and c ~= RootPart then
  1607. c.Anchored = false
  1608. end
  1609. end
  1610. for _, c in pairs(Weapon:GetChildren()) do
  1611. if c:IsA("BasePart") and c ~= RootPart then
  1612. c.Anchored = false
  1613. end
  1614. end
  1615. if UNANCHOR == true then
  1616. RootPart.Anchored = false
  1617. else
  1618. RootPart.Anchored = true
  1619. end
  1620. end
  1621.  
  1622. --//=================================\\
  1623. --|| WRAP THE WHOLE SCRIPT UP
  1624. --\\=================================//
  1625.  
  1626. Humanoid.Changed:connect(function(Jump)
  1627. if Jump == "Jump" and (Disable_Jump == true) then
  1628. Humanoid.Jump = false
  1629. end
  1630. end)
  1631.  
  1632. while true do
  1633. Swait()
  1634. script.Parent = WEAPONGUI
  1635. ANIMATE.Parent = nil
  1636. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1637. v:Stop();
  1638. end
  1639. SINE = SINE + CHANGE
  1640. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1641. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1642. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1643. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1644. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1645. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1646. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1647. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1648. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1649. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1650. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1653. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1654. end
  1655. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1656. ANIM = "Jump"
  1657. if ATTACK == false then
  1658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1664. end
  1665. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1666. ANIM = "Fall"
  1667. if ATTACK == false then
  1668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1674. end
  1675. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1676. ANIM = "Idle"
  1677. if ATTACK == false then
  1678. if MODE == "GoodCop" then
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1685. elseif MODE == "BadCop" then
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. end
  1693. end
  1694. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1695. ANIM = "Walk"
  1696. if ATTACK == false then
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. if MODE == "GoodCop" then
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702. elseif MODE == "BadCop" then
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. end
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1708. end
  1709. end
  1710. unanchor()
  1711. Humanoid.MaxHealth = 3e3
  1712. Humanoid.Health = 3e3
  1713. if Rooted == false then
  1714. Disable_Jump = false
  1715. Humanoid.WalkSpeed = Speed
  1716. elseif Rooted == true then
  1717. Disable_Jump = true
  1718. Humanoid.WalkSpeed = 0
  1719. end
  1720. for _, c in pairs(Character:GetChildren()) do
  1721. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1722. c:remove()
  1723. end
  1724. end
  1725. sick.SoundId = "rbxassetid://147488802"
  1726. sick.Looped = true
  1727. sick.Pitch = 1
  1728. sick.Volume = 10
  1729. sick.Playing = true
  1730. if MODE == "GoodCop" then
  1731. for E = 1, #GOODUI do
  1732. GOODUI[E].TextStrokeTransparency = 0
  1733. GOODUI[E].TextTransparency = 0
  1734. end
  1735. for E = 1, #BADUI do
  1736. BADUI[E].TextStrokeTransparency = 1
  1737. BADUI[E].TextTransparency = 0.5
  1738. end
  1739. elseif MODE == "BadCop" then
  1740. for E = 1, #GOODUI do
  1741. GOODUI[E].TextStrokeTransparency = 1
  1742. GOODUI[E].TextTransparency = 0.5
  1743. end
  1744. for E = 1, #BADUI do
  1745. BADUI[E].TextStrokeTransparency = 0
  1746. BADUI[E].TextTransparency = 0
  1747. end
  1748. end
  1749. end
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